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#kaze no notam
fancypantsrecords · 11 months
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Artdink Sound Team - NOTAM Of Wind Original Soundtrack | Amidst | 2023 | Black
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easternmind · 8 months
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It never ceases to amaze me the sheer number of summer/holiday-themed games you can play on the Playstation 2 system. Far more than I could fit into a single frame, in fact.
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psxui · 9 months
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Kaze no NOTAM (1997) - Start Screen
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67i203 · 11 months
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kaze no notam [playstation, 1997]
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passingmeby · 1 year
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hardcore-gaming-101 · 8 months
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Top 47K - Kaze no NOTAM: NOTAM of Wind
Join the HG101 gang as they discuss and rank the Artdink flight sim where you can just barely kind of fly.
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hoanangmua · 1 year
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Song: Tranquility Game: 風のノータム/Kaze no Notam
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alphachromeyayo · 1 year
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Holy. Shit.
There's a 1997 hot air balloon game based on Hiroshi Nagai's artwork?! 🤯
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It's called Kaze no Notam and I would probably think it couldn't possibly be real if I wasn't playing it RIGHT NOW 🎈🌴
It's unbelievably chill and the soundtrack is a m a z i n g (with a vinyl release this very month too apparently)
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Amazing.
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traitimdoithay · 1 year
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phi’s favorite bgm videos
this is mostly for me cause i play bgm videos when i work or when i don’t know what to put on in the background, but also if anyone needs more stuff to listen to (specifically game music cause.. you know) you’re in good hands
mix of songs from pangya, a defunct korean mmo golf game by meltata (i put this one on all the time, it’s such a lovely collection of songs and the instruments are just so poppy! i’ve listened to a few other pangya mixes but this one is my favorite out of all of them for some reason)
kaze no notam ost (recently found this ost and it just blew me away with how floaty it sounds)
mix of songs from the pikmin series by norank (i’m not a huge pikmin fan but i’ve always loved the music)
mix of songs from the nintendo 3ds os + original apps by buttersauce (occasionally i put this on when the pangya mix isn’t doing it for me)
katamari damacy ost (LOVE the music for this game! perfect background music)
miki nakatani’s 食物連鎖 album (favorite album from her honestly, though i have to want to be in the mood for it)
mix of songs from the nintendo wii os + original apps by commander jersey (have put this one on in the background a few times while i’m working)
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robothyenawasteland · 2 years
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Help me remember a game.
It's been lodged in my memory for years, and I've been trying to figure out what it was, to no avail. My memories of it are clear, but hazy, like early game memories often are.
It was a Japanese PS1-era game, likely, but not verifiably, on that console (Perhaps PC, or Saturn, definitely not N64). In it, you play as this little yokai/gremlin/creature, little more than a foot tall. It had a face like a Chinese lion costume, and wore a little band conductor's uniform (think like the Spongebob episode with the big musical number). The character was chibi-fied, to an extent, sort of Hello Kitty, Japanese mascot style. He (she?they?) carried a little baton.
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I don’t think it was red, or had epaulets, but you get the idea.
The goal of the game was to form parades, and grow the parades as large as possible. Each level was set in a small, self-contained area of modern Japan. Early levels have you in sleepy countryside towns, for example. Your little player-character, as the parade conductor(?) marches along, encouraging people to fall in behind him. In the earliest parts of each stage, all you can get to join are small animals, like dogs, cats, and rodents, and little yokai/monsters that come out of garbage cans, from under rocks, etc.
It was a weird hybrid puzzle/action game, like a combination of Katamari Damacy, a rhythm game, and snake. The goal was to make the parade as large as possible, within the level's time limit. You moved on 'rails' down streets/roads/alleys/paths. The D-pad handled movement (and I think the camera, to an extent), and you had to hit the correct face-buttons to 'recruit' characters as you passed them. As you built your group up, you'd be able to start recruiting kids, then adults, then larger groups of people, then even some larger monsters would pop out. As you recruit things, they automatically equip instruments/objects/parade stuff, and even have outfit changes (more on this in a minute)
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This is where it starts to get fuzzy. The levels were deliberately so small that you'd have to double back around on yourself. If you hit the rear of your parade, that part would 'break off' and the members from that point back would all scamper off with humorous animations. Likewise, cars and bikes can run into your parade, and disgruntled people/monsters will sometimes throw things at the parade or place obstacles. These knock the parade size down, but not as badly as hitting your own parade. If the timer ended and your parade was too small, it counted as a level failure, and you'd have to try again.
Once the line of characters gets big enough, the camera zooms out and it becomes more of a top-down game. I think you use the shoulder buttons to 'pre-set' upcoming turns so you can manage the whole parade more easily. Onlookers who cannot be recruited, which ignore you at first, start to gather on the sides to observe/cheer/wave their arms around as the parade grows in size.
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My very poor visualization of how the camera swap happens. Starts out at an angle, then switches up. I think there was a way to toggle between them, because the person playing it could do that.
It had this cool soundtrack that started out with very little music in each zone--mostly ambient noises (cars honking, wind, people talking) and just a few notes, then, as the parade builds, it slowly introduces the level's song, which are all big and boppy and funky. The closest comparison would be the music of Kaze no Notam, another very obscure PS1 game about hot air balloon flying.
https://www.youtube.com/watch?v=NJ7-Qx-buLU
In later levels, you're in downtown Tokyo, which is subdivided by big roads with tons of cars, so you have to play super carefully in the tight side streets, build up your parade as much as possible, and then try to rush across. When you've finally gotten it big enough you can ignore damage from cars completely. At these higher levels you also get crazy effects when people join the parade. For example, I can remember a group of students (I think) joining the parade, and they're suddenly holding onto a parade balloon of a creature above them. I think some other character type (housewife, salaryman, etc) turns into jugglers, stuff like that. Animals, which start out just walking and barking or meowing or whatever, get up on their hind legs and get little instruments.
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One of the upgrades was definitely something like these Japanese festival floats.
Unsurprisingly, the game got extremely choppy as the parade grew. All that 32-bit era warping and wobbling and textures breaking apart just goes into overdrive. As it zooms out the game is forced to simplify the graphics, so smaller figures in the parade get broken down into little blobs. The frame rate absolutely CHUGGED and even the music got all screwed up. This is why I'm certain it wasn't a PS2 game--it was clearly a case of reach exceeding grasp, a really ambitious idea that couldn't fully express itself on the hardware.
The story, as it was explained to me, was that the little player character was sad because modern Japan had become antisocial and disconnected, so he was going to put on these parades to make people happy again. I'm pretty sure I saw the ending, but it was one of those really low-quality PS1 era endings with a few grimy, still images the camera pans across with text on the bottom of the screen, explaining that yes! you did it! Roll credits.
All these years later, I find the premise more than a little disturbing, now that I know more. The concept seems to be based on the Hyakki Yagyō, or Night Parade of One Hundred Demons. Quote Wikipedia: "Sometimes an orderly procession, other times a riot, it refers to a parade of thousands of supernatural creatures known as oni and yōkai that march through the streets of Japan at night." I'm also reminded of the maenads of Greek mythology, and the concept of Dionysian madness; the idea of a ritualistic madness, one that overcomes the onlooker, strips away their inhibitions, and invites them to abandon limits. Parallels with the wild hunt of Germanic folklore apply, as well. 
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The image of the little conductor leading a huge parade through the streets of Tokyo in the last level, the whole city completely given over to the parade, everyone joining in, the music swelling to a crescendo--twenty-plus years later, it doesn’t seem so fun and frivolous, now. Then again, a little creature wanting to bring joy back to the world so badly that he turns it into a neverending party, with everyone trapped, Pied Piper style, dancing to his tune? Maybe people prefer walking, singing, and dancing themselves to death in a riot of yokai, rather than spend another minute behind a desk, stuck in traffic, or sitting through another silent dinner with someone they no longer recognize. Maybe the devs were in on the joke. Maybe it wasn’t much of a joke underneath, at all. 
I never actually PLAYED this game myself. There was a used game store in my hometown with consoles set up in the back where you could 'rent' games by the hour. I remember a guy playing this game and explaining it to me. He was quite good, and I saw him playing it on more than one occasion, so I was able to watch for awhile to see the range of levels. I remember him using a controller, but whether it was a PS1 controller or one of the many PC-era ‘generic’ controllers, I can’t remember. I'm certain this game was never localized in the US, because there was lots of in game banter in the form of little text bubbles above NPCs: grey talk-boxes with short lines of dialogue, probably just what they now call 'barks' in game design. He never showed me the box art, or the booklet. 
Finally, I can't confirm, but I have a strong inkling, that the parade scene in Satoshi Kon's 2006 film PAPRIKA was influenced by this game. I've searched for interviews from people involved in the film, but no reference to any game comes up. Watch for yourself and see what you think.
https://www.youtube.com/watch?v=O-QpfLV8dQw
I have gone through the entire PS1 Wikipedia game list, I've googled every permutation of PS1/32-bit/parade/conductor game, and I've never found ANYTHING about this. I can’t even remember the title, though I’m sure it was Japanese. I’ve been calling it ‘Yokai Conductor,’ for lack of a better one, for now. 
Am I going crazy? I have pretty good recall for video games; I've been playing since the 90s, renting or buying tons of games since I was a kid. I've been able to track down other obscure titles based on vague recollections, but not this one. If you have any ideas, put them out there.
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decamarks · 2 years
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🔊 rainer. if i was thje first to say this i get `100000000000000 question mark points
YOU WERE CONGRATULATIONS!!!! 100000000000000 QUESTION MARK POINTS FOR YOU (i was gonna say no one else did yet but i literally JUST got an ask from coda two seconds from when i was about to post this so never mind) anyway i'm very glad you asked because at one point i actually started building a playlist of music released prior to rainer's death that i think he would've listened to. not gonna post the whole thing just because of how unfinished it is BUT some of these picks included:
4 - aphex twin (there is a lot of aphex twin on this playlist actually.)
retrocogniton - osamu sato
paranoid android - radiohead
eutow - autechre
discovery - kaze no notam ost
it's so fun to make playlists like these for characters where there's a reasonable chance they'd listen to music that you also enjoy. like there is no way in hell this guy wasn't perpetually pirating idm on usenet in the 90s. since he's a psx dev/composer too you can also add a bunch of obscure ps1 soundtracks. HOWEVER if you want a song that i specifically associate with him then i'm gonna say holland, 1945 by neutral milk hotel for reasons that i hope are obvious enough
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roroorange · 3 months
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Kaze no NOTAM (PS1) https://www.youtube.com/watch?v=PQUTwfaNzrs
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easternmind · 1 year
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Wonders of the ancient world, as seen from the skies of Kaze No Notam (Artdink, 1997).
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psxui · 9 months
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Kaze no NOTAM (1997) - Select Stage
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lordtheodorexiii · 8 months
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An incomplete and constantly-updating list of things I like
Long post. Goes under read more.
Things in bold are favs. Italicized text is to avoid confusion with commas. Links are included to things I think would be hard to find. Most of these things can be searched for on my blogs.
Aesthetics
Y2K, Vectorheart/Metalheart, McBling, Gadgetpunk, Poolrooms, Retro CGI, Memphis design, Brutalism, 70s architecture, deep blue shades of purple, 80s anime, Retrofuture
TV, Anime, and Manga
Dragon Ball Z, Chainsaw Man, Death Note, Bojack Horseman, Castlevania, Astroblast Fate/stay night: Unlimited Blade Works, Naruto, Jojo's Bizarre Adventure, Garden of Sinners, Death Parade, Serial Experiments Lain, Mobile Suit Gundam
Music
Hey I made a document for the sole purpose of sharing music
FRIENDZONE, game OSTs in general, Flying Lotus, Chlorine Mist, Toro Y Moi, Sweet Trip, LTJ Bukem, The Sleepwalk, Date of Birth, Yuji Ohno, Tim Follin, John Coltrane, 2 Mello, Hideki Naganuma, Kinoko Teikoku, RED ORCA, Awlnight, AKTR, Zoomo, Dyelo Think, Beautiful Disco, Toby Fox, Masafumi Takada, Demensa, Jaspre, Disctr4k, Justin.FM, MACHINE GIRL, Yoshino Yoshikawa, wun two, Curren$y, Daft Punk, Voyager, Death Grips, Hiroshi Sato, Family Event, Emune, Zuper, Thundercat, DJ Sun, J Dilla, Nujabes, Hail the Sun, Osamu Sato, Rukunetsu, Richard Jacques, Klaus Veen, Prodigy, cxldr3, Yasuyuki Suzuki, Alec Holowka, J Cole, SkyBlew, The Alchemist, LE$, K.H.D.N. (Ko Hayashi & Daisuke Nagata), Katsumi Tanaka, Masayoshi Takanaka, Sciman101, Kamome Sano, Nobuyoshi Sano, Akitaka Tohyama, Yuji Takenouchi, Fantastic Plastic Machine, Trashii, MNDSGN
Video games
Jet Set Radio, Phantasy Star Universe, Phantasy Star Online 2 (Base), Bomb Rush Cyberfunk, Persona 3, Fate/stay night, Pokemon Platinum, Pokemon Emerald, Fate/Grand Order, Team Fortress 2, Halo, Splatoon, Super Smash Bros., Animal Crossing, Lethal League, Fortnite, Counter-Strike, Final Fantasy 6, Castle Crashers, Battleblock Theater, Alien Hominid, Metal Slug, Eastern Mind: The Lost Souls of Tong-nou, Chu-teng, Garou: Mark of the Wolves, Under Night In-Birth, Perfect Dark Zero, Banjo-Kazooie, Undertale/Deltarune, No More Heroes, killer7, Resident Evil 4, Sonic & SEGA All-Stars Racing Transformed, Akatsuki Blitzkampf, BlazBlue, OFF, Yume Nikki, Zero Divide, Bust a Groove, Cosmo Fighters, Kaze no NOTAM, No One Can Stop Mr. Domino!, Zanac X Zanac, Half Life, Bugsnax, Portal, Pictionary on NES (for its music alone), Treasure Master, Data East's Street Hoop, Tony Hawk's games, Bayonetta, Xenoblade Chronicles, Melty Blood, Killer is Dead, Life Tastes Like Cardboard, Night in the Woods, Tekken, Shenmue, MapleStory, Drill Dozer, Kirby & the Amazing Mirror, Risk of Rain, DEADBOLT, Sonic Mania, Spy Fox, Mad Tracks, Kero Blaster, Cave Story, Titanfall 2, Grand Theft Auto: San Andreas, Hatoful Boyfriend, Just, Bearly, Bloons TD, Milk inside a bag of milk inside a bag of milk, Devil May Cry, Marvel Vs. Capcom, Yakuza/Like a Dragon, Dust: an Elysian Tail, LittleBigPlanet, PlayStation All-Stars Battle Royale, PaRappa the Rapper, Um Jammer Lammy, Left 4 Dead, Quake, Frog Detective, Art of Balance, Wii Sports, New Super Mario Bros. (2006), Outrun, Ridge Racer, Gran Turismo, Combat Tournament, Mr. Gimmick, Jimmy & the Pulsating Mass, Yume Nikki, VALORANT, Bomberman, Mega Man
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kusogamesss · 1 year
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Kaze no NOTAM
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Collective longing for a by-gone era. A faded memory. Life distilled. An unwitting oxymoron.
I've never 'completed a goal' in Kaze no NOTAM. I doubt I ever will. I don't think I need to.
From the outset, Kaze no NOTAM does not read to me as a game that needs extensive play, or completion, to be understood and appreciated.
Hiroshi Nagai's Hockney-esque artwork graces the box art and title screen. Since his summer trip to the United States in the summer of 1973, and his vacation in Guam the following year, Nagai has been enamoured by idyllic Americana-infused seascapes. His paintings evoke the phenomenological sensation of the Californian coast as imagined, lived vicariously through Bret Easton Ellis' Less Than Zero. They drip of capitalist excess with their unbounded pools, Barragánian architectures, and designer cars. Nagai is also inseparable from Japan's Bubble Economy and concordant tech boom. His 1979 collaboration with Eiichi Ohtaki on a picture book inspired Ohtaki's 1981 album A Long Vacation, itself a staple of the City Pop genre. His work became so renowned that other City Pop and AOR artists sought Nagai out in droves. Though Nagai's output continued and continues through to the present day, it is intensely emblematic of the 1980s in reality, as imagined, and in the cultural zeitgeist more broadly. The resurgence of City Pop as informed and influenced by the nostalgic reminisces of Vaporwave and Future Funk makes this self-reinforcing.
Listening to A Long Vacation or any number of its progeny and siblings is an exercise in misremembered and falsified nostalgia. I did not live in mid-century America or Japan. My understanding is informed by the memories of others. My constructed and artificial memory sees only the good of that time, supplemented by the noteworthy. I have this mental image I know to be untrue and unrealistic of life as slow and transient, something that simply occurred. An era of what might as well be no information compared to today, marked by deliberation and intent.
Kaze no NOTAM is much the same. I certainly have input here, and while my actions and decisions are not made lightly, they are ultimately unimportant. Approaching a goal, a destination, is effectively happenstance. Opportunity comes when it wishes, not when I reach for it. This is a loss of control not in the sense of a mistake in Getting Over It, or things going to hell in HITMAN, or the physical chaos of BeamNG.drive. It is an understanding that control was never, and is never had. It is the Stoic coming to terms with the fact that what may happen, will happen. Our choice is whether or not we make peace with that fact. We are to appreciate what we have, what we had, what we will not have, what we never had, what will never be. I can't go back to my past, or anyone's past, but I can luxuriate in the wind and in their memory.
I drift through the city, over the valley, betwixt the haves and have-nots.
Whatever will be, will be.
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