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#makes it where sometimes boss move rng just Isn’t In Your Favor and I think that’s not cool
mailperson · 10 months
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Three lords of cinder Down
Abyss watchers fight real cool, Yhorm deeply uninteresting EXCEPT for Siegward’s scene, Aldrich overall super cool with a few minor nitpicks
Not a lord of cinder but pontiff sulyvahn Sucks
Also dancer of boreal valley looks so swaggy. Died immediately w a ring of sacrifice cause I wanted to level up tho
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oh-boy-me · 4 years
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:0 could I have a beel,asmo,belphie,lucifer,mammon, satan (not including levi) and diavolo playing videogames? I thought it would be kinda funny since they're all really old- except for levi of course haha
Ohhh this should be fun!
Decided to do individual HCs for this one instead of a group thing so they wouldn’t be limited to multiplayer games.
Most of them, save for a certain prince, have been exposed to games a fair amount by proximity to Levi.
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Lucifer:
Lucifer has a Mononoke Land account so that he’ll get the email notifications for events and can therefore keep track of Levi’s whereabouts.  He’s never played the game, though, nor downloaded the app, and he has no intention of doing so.
In general, he’s not much of a gamer.  The most gaming he gets done is minesweeper on Windows XP.  He doesn’t have the time, and it was never something he could get into.
That isn’t to say that he owns zero games, though.  His favorite genre is turn-based strategy, because he can afford to look away from them, and they make him think and plan.
He doesn’t like the hyper-realistic ones, though.  Things like Civilization and Here Be Dragons are up his alley, Hearts of Iron not so much.
He doesn’t care too much about the story, but a good soundtrack is mandatory.
Also he’s an old man so the controls also have to be intuitive or he just won’t be able to play.  Why is he jumping when he presses A he thought that was the attack button.
The type of player who needs to get every achievement.  A completionist.
When the group gets together for the rare multiplayer night, he has no idea what he’s doing and yet still manages to do well.  It’s kind of infuriating.
He won’t make alliances with anyone, no, it’s every man for himself.  He also actively targets Mammon no matter what game they’re playing.
The fact that he doesn’t really get it protects his pride when Levi inevitably wipes the floor with him.
Mammon:
Mammon actually does game a little bit in his spare time, mostly with Levi.  He’s got a couple consoles and is more open to different genres than Lucifer is.
He thrives in any game where the main goal is to rack up as many points or as much profit as possible.  He’s undefeated in tycoons and pinball.  (Tetris is an exception; he’s terrible at Tetris.  Stupid spacial recognition.)
The RNG elements boil down to his insane luck, but he’s actually very smart when it comes to investments and stuff, so it’s not like he’s only using his luck to get by.
If the games have multiplayer, even better!  Nothing like kicking Levi, MC and Belphie’s asses in a game of Fortune Street!
He also tends to like the action-focused games that Levi plays.  Not so much into turn-based RPGs, but he enjoys stuff where the enemies spawn, like in Zelda or Rune Factory.  And he’s great at button mashing in fighting games, although Levi, who actually knows how to play them, always beats him.
Mammon uses items as soon as he gets them, and is too busy rushing a boss to care about learning its patterns and strategizing.
Skips cutscenes even on his first run.  Levi and Satan hate him for it.
Like mentioned before, he gets an unfair disadvantage in game nights because everyone targets him.  Especially in those games with RNG, because otherwise he WILL win.
He’s banned from PTW games because he will indeed PTW.
Satan:
Satan is another one who doesn’t play too many games, and that might be for the best because he’s a nightmare to play with.
The sorest loser, and a pretty nasty winner too.  He insists on the hardest difficulty and then rage quits at the slightest inconvenience.
He will play when prompted, though; he’s not above hanging out with his brothers.  His favorite sorts of games are ones with a good story and/or good puzzles.  His planning is more on the tactics side, as opposed to Lucifer’s strategy, so he would love Fire Emblem.
He WILL drop a game if the story isn’t holding his attention, and he’s done so in the past.
Overly cautious and hoards resources.  He takes the safe route every time.
Also another completionist.
Beel would often ask Satan to help him find out which art pieces were originals and safe to buy in Animal Crossing, and Satan got a little bit interested and ended up making a resident on Beel’s cartridge so the donations could be in his name.  He went on a mini-campaign to drive out the residents he didn’t like, but one of them turned out to be Beel's favorite and he felt terrible about it for weeks.
During family game nights, everyone is always torn between appeasing Satan and telling him to deal with it when he loses.
He also gets angry if he catches on to the fact that they’re letting him win, though.
Probably a genwunner.
Asmodeus:
Asmo enjoys video games.  They don’t fit into his aesthetic so he’s never really tried to understand them, but he doesn’t dislike them by any means.
Gaming is becoming more mainstream though, right?  That’s a whole new audience that could appreciate him.  Maybe, just maybe, he can let himself be a bit of a geek.
Unsurprisingly, he’s got a penchant for games with customization options.  Surprisingly, he also really enjoys FPS games.  If he and Levi ever played at the same time, it would be chaos in the House of Lamentation.
As opposed to his in-your-face attitude, he likes to play sniper units.
He said he wants to tap into the gaming community, but he’s not very good at most of the games he plays so he’s too embarrassed to actually do so.  He does, however, play the Sims on livestream.  He does his best to make the steamiest and most dramatic scenarios happen, and he’ll hold strawpolls to let his viewers make some choices.
Asmo also plays Animal Crossing like a few other brothers, but his island is so well groomed and with just the right residents, it feels like you’re touring an uncanny dystopia and Asmo is the dictator.
When the group gets together, he usually ends up doing the worst.  He’s more interested in executing perfect combos than actually dealing damage, so he’s not aggressive enough to get anything done against players like Levi and Satan.
He’s also not very good at teamwork; he starts yelling at his partner very quickly.
Beelzebub:
Beel doesn’t have a lot of “gamer” in him, but some of his brothers seem to like it so he decided to give it a go.  Turns out his hands are too big, but he makes do.  Kind of.
You’d expect a sports game to be the best for him, since he’s so athletic.  However, it’s BECAUSE he’s so athletic that this sort of game isn’t in his library.  He gets too antsy and bored tapping buttons instead of actually playing the sport.
Beel’s also not an aggressive player in any sense of the word.  He feels guilty even hurting the most basic of slimes.
No, no games are better for Beel than the stress-free, casual life simulators.  Animal Crossing is no surprise his favorite one right now.  Satan handles the museum for him while Beel gets to do whatever he feels like in a world where the biggest threat is a wasp.
He’ll also play other low stakes games where living your life is the main goal, like Harvest Moon and Stardew Valley.  His big heart can never choose who to marry in those games.
Horror is also ok for him, because while aggression is hard for him, self-defense is not.
He got the Cooking Mama app on his D.D.D. and bit the device in half, so he’s not allowed to touch that franchise anymore.
When the gang meets up, his non-aggressive side sticks around.  In fighting games, he’s more likely to dodge and steer clear of the others, and in other versus games he’s so open to compromise you’d think you were on the same team.
Satan did get him his favorite resident back.
Belphegor:
Belphie probably games the second most after Levi; it’s something that keeps him entertained but doesn’t require him to move very much at all.
I actually have no idea how to describe his preferred genres, but League of Legends and Dark Souls is basically all you need to know.
League lets him socialize a bit, and it’s the game that he and Levi play together most often.  As for Dark Souls, he loves the sort of game where learning your opponent’s every move and outsmarting/outmaneuvering them is the only path to victory.
I guess that would be described as “really hard action-adventure” games?  He’d also like Sekiro.
He also has his own copy of Animal Crossing to visit and play with Beel, but his island is so underdeveloped you’d think he started that same week.
Belphie is the true wild card of family game nights; sometimes he sleeps through the whole thing, while other times he can take down even Levi.
He has everyone’s habits down to a T--Mammon charges in, Asmo does too much setup, Levi’s overconfident--and he knows how to counter each and every one of them.
For someone who’s so much of a cunning player, though, he also misclicks a lot.
He’s the most likely out of his brothers to make alliances.  He’s also the most likely to break alliances.
If he doesn’t think he can win, he’ll choose a player and start sabotaging the game in their favor.
Diavolo:
Lord Diavolo had read about like, Mario?  The little blue hedgehog guy?  But he’d never owned a gaming console before.  He probably thought Neopets was peak gaming.
Levi swore to fix this grievous error, and this was also a mistake, because now Diavolo keeps trying to get Lucifer to play all these hack and slash games with him.
He has legitimately told Lucifer that “if you don’t play Devil May Cry with me THIS devil may cry!”
The games need to always have something happening in them or he’ll get bored, kind of like Satan’s need for a good story, except with action.
It’s also worth mentioning that “play a game with Diavolo” actually means “sit in the same room as Diavolo while he plays.”
And oh boy… is he terrible at these games.
He just button mashes until either he dies or all the enemies die.
Never uses any of the items he gets because he’s sure he’ll need them more later on.  When, Diavolo?  During the staff roll?
Will bomb a door before trying the knob.
Since he’s usually only around Lucifer, who doesn’t want to get sucked into this, and Barbatos, who honestly couldn’t care less about this, he’s been left alone and free to develop these terrible gaming habits.
It’s rare that he comes to family gaming night.  Legend has it that Lucifer’s piercing glare is somehow connected to the fact that his brothers always let Diavolo win.
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exilesofembermark · 6 years
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Exiles Game Dev Update | 10.3.18
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“(unintelligible language that seems familiar, but you just. can’t. place it.)” - the Bard in Embermark
You’ve seen him before, but now he’s alive! And we have big plans for bardery in Exiles-- plans unlike those you’ve experienced elsewhere. Welcome back to the Exiles Dev Update!
Last update, we focused on the “Explore” feature in PVE, a swashbuckling boss baddie, Embermark populations and the reveal of the Houses redux. This time, it’s the latest evolution of our Combat system, more VFX, the dungeon system coming online and big changes for the World Map. Read on…
COMBAT EVOLUTION
The evolution of the combat system in Exiles has been the source of much sharing and discussion since we’ve been chronicling the game’s development. We’ve been designing and honing and throwing out and changing things all along the way as we develop something players enjoy doing 'til the cows come home. And we have more to share, but first a quick history:
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The Exiles of Embermark Combat System: A Chronological History of Systems and Why They Were Shelved
Thems Pokeemans - The first combat system, super straightforward and simple, much like combat from a certain favored “RPG” about collecting and training little creatures. 
Why No: too simple. While easy to grok, this system was far too dependent on the setup of the character (loadout, abilities, talents). If you had the wrong one, tough-- you were dead regardless of your choices. 
The Deck - Similar to a CCG, we took Abilities and had the player “draw” them in a shuffled order. 
Why No: in a quick battle, you didn’t have time to wait for the “right” move to come along and combination-planning was difficult.
The Stance Dance - the player had 8 abilities in a battle, and each had a “Stance”-- Martial, Magic or Mystic. The Stance employed a typical Rock-Paper-Scissors superiority circle to give players some guessing and gamesmanship, but they were also incentivized to stick in Stances for a while, because there was an Initiative bonus for doing so. 
Why No: Too much going on-- you needed to be a real student of the game, every Ability and which ones were what Stance to be successful. The brain load was too much for the quick Battle.
And now, what we’re calling Combat 3.0 (even though it’s really 4). Please note that we are currently testing this thinking, and it’s not an official “thing” yet, but as you know, we like to discuss all things with you along the way. It’s a “Mid-Mort,” if you will.
The Basics:
It’s “I Go, You go.”
You: “Whaaaat? I thought this was a We-Go game?”
Me: “It was, but clear communication of combat events and the player’s ability to make smart counter-choices in a We-Go mechanic never got there for us.”
It uses “Charges” of resources that build up.
Types: Martial, Magic and Mystic (no surprise there).
Players “Consume” those charges to unleash certain attacks.
This gives the game some systematic interplay between Abilities that we didn’t have before (e.g., one Ability Charges, another Consumes, they both do damage and other effects).
It creates choices that are “better” in certain situations where you have the resources to make them.
Most importantly, this opens up design space for things like Breaks, Steals, Cleanses,  and more-- you get the picture.
In a nutshell, we created a distillation of many of the concepts that you’ve been hearing about all along. Without losing anything other than We-Go, we’ve entered into a combat system that still fulfills on the original Exiles promise of quick-but-strategic battles. 
Is this our final format? Maybe, maybe not-- but it’s a really exciting step for us toward something we can put into peoples’ hands.  
BATTLE BACKGROUNDS GET ANIMS AND FX
The way we’re churning out battle environments has been shared much in the past, so this month I’m highlighting some of the Little Things-- specifically, how we’re animating environmentd to give them more life and character. From leaves to popping bubbles to embers or snow or water, each will have (mostly subtle) animations to give you that little extra immersion while you fight for your life. 
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Here’s a close-up of that little bog-bubble in the environment above, cuz if I don’t share it, it may not get its due:
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Leaves and water and embers will start to dot the various “places” players spend the majority of their time in. 
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And, where appropriate, a little dust/smoke/etc...
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DUNGEONS
The system is coming along quickly, from the concepts I’ve shared before, to the backend system that we’re implementing as we speak. In fact, I clicked through my first dungeon experience on Friday (was just a few wolf encounters and alas--no traysure-- but I was still excited). In the coming weeks, we’re adding story choices, treasure, exploration (for RNG content) and bosses. 
Below, you can see the entrance, where encounters are, random exploration (the ? mark), treasure for the taking, blank rooms that could hold anything and a big boss ending. 
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AN ONSLAUGHT OF VFX
They’re coming fast. Player abilities and NPC moves will involve some additional animations and VFX that clue players in to what effects they bring. 
Here, summon the Arcane Wall FX, wrap your character in a protective shell and thwart all manner of negative effects. 
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Manifest a sword of ice with which to smite your foe? Check.
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And the most powerful looking Magick Missile evar:
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I mean, we all grew up with a MM that can’t miss, but this is way beyond what I first saw in my head when casting it...
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THE NEW MAP
As the systems change, the lore changes and now the map is changing! The development of Exiles history, geography and flora/fauna has been going nonstop for the last several months (you’ve heard about story changes and House changes in particular), and here’s a first look at how geography has morphed to accommodate: 
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(compare this with the original map)
MEET ADDRIGHAR, THE CENTRAL HILLS AND BORDER TO THE SCAR
Another Zone takes shape. This one is both key and exciting for the Gunslinger team here, as it bridges the gap between the Zones that we’ve already produced art for (namely, the Western mountainous Zone, Siege, the Eastern starting Zone of Wildewoods and the Southeastern coast of Askala).
It’s bordering on the Breach-ravaged Scar, has more land than any other Zone and is home to all manner of House (Majesty), creature (Bogans and Draccai) and landmarks (Tallwind Lake and the Zandri Wastes). We’re just getting started, but you can see where some of the main locations and landforms will be.
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THE SERPENT
The Serpent will get a better name than “Serpent,” but until then, we’re working on bringing her to life, featuring a hypnotic, menacing ready pose...
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...and a lightning-fast strike to your dumb face:
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NEW GEAR SAMPLES
A Warrior isn’t a Warrior isn’t a Warrior in Exiles, and the gear will reflect that. Besides horned helms and plate mail, we’ll also have more menacing garb like a hood/mask that promises to hide the combatant’s intentions from their opponent...
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...and the Mage gets some new shoulders that shouldn’t restrict their spellslinging movement too much:
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THE BARD LIVES
He’s wily, this one. As shown in the Update’s intro, the Embermark-ian bard isn’t your classic lute-player in a floppy hat with questionable martial skills. This one is a mystery-- is he from the continent or beyond the Breaches? Is that a mask or his face?
And what does he want?
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These, and other questions will be answered as players progress through the game, but one thing is certain-- this is not your father’s bard.
Despite his otherworldly appearance, he’s still got some familiar jestery moves that will both delight and enrage the player.
I mean-- no one likes a jig danced at their expense. This guy is cruisin’:
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DON’T FORGET TO REMEMBER…
We’ll keep sharing details as we head toward testing (go here to sign up for testing and be among The First), and you can count on early impressions from the testers throughout our various channels.
If you haven’t already, follow along with Exiles development on Twitter, Instagram and Facebook. And if you haven’t, I’ll find you. And SMITE you.
CONNECT WITH OTHER EXILES
If you want to hear about the game, ask questions or connect with others who are helping the development team think about features, design and narrative, hop into the Discord Channel for live chat and say hi– it’s a friendly crew with plenty of daily/weekly/sometimes-planned shenanigans.
BONUS: BUGGED SKELETON GIFS
Bugs are never pretty, but sometimes they’re amusing. When skeletons go awry, we get a mix of visuals. And no, my good Discord community, these will not be in the game...  
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On we go!
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