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#mongoose publishing traveller
legionofmyth · 7 days
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Traveller 2E: Starports & Final Comments
Traveller 2E: Starports & Final Comments
Traveller Starter Set Traveller 2E Core Rulebook (2022 Update) 📅 RPG Die Gest is LIVE every Sunday at 1:00 p.m. Central Time. 📅 Some Rando RPG Livestream is LIVE every* Friday at 6:00 p.m. Central Time. 📅 *Members Only Livestream is LIVE the last Friday of every month at 6:00 p.m. Central Time. 👍 Like, Follow & Share, Share, Share! 💎 Join YouTube takes 30%! These others take from 0% to 5% 💰…
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alphamecha-mkii · 10 months
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Traveller RPG - Pg 178 - Disentegrator by G-hamm
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not-a-crow-in-a-hat · 1 month
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https://x.com/mongoosepub/status/1768275665680310390?s=46&t=_7GofxalCtPXG2GR-gkI9Q
Traveller comes to the Genesis system over at DriveThruRPG.com along with older books on PDF
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smiteworks · 2 months
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🎲On Sale this week February 26- March 3, 2024 in the Fantasy Grounds Store
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adventuresandshopping · 3 months
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The Traveller Companion is a compilation of variant and alternate rules. Variant Traveller creation systems allow specific tailoring, whilst alternate combat rules introduce hit locations and wound severity. Rules for hunger, thirst, temperature, atmospheric and water pressure effects make the universe more realistic, not to mention more hazardous. Encounters with animals and vehicles are also covered, along with the consequences of lawbreaking on personal and starship-operations scales. The game universe is expanded with advice on using tools such as Travellermap and the Traveller Wiki, interpreting UWP data to flesh out a world, and additional spaceport types. The Companion also contains rules for starship operations in gas giant atmospheres, travelling slower than light and in jump space, and making space travel more hazardous with minefields, missile salvoes, and new starship weapons. Also included are rules for entirely different styles of play such as narrative task resolution and the mundane events resolution system. The Traveller Companion is a complete toolkit allowing referees to pick and choose enhancements to their own campaigns, giving greater depth and weight to their adventures.
Traveller Companion Update 2024 on DTRPG
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thegaminggang · 9 months
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audiofictionuk · 7 months
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New Fiction Podcasts - 30th September
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Norfolk Wizard Game New Audio RPG! A Mage: The Ascension actual-play taking place in the same universe as Hunter: The Parenting, following a group of Mages in Norfolk, Virginia, discovering the truth of reality and their ability to bend it at their whims. https://podcasters.spotify.com/pod/show/norfolkwizardgame https://anchor.fm/s/e930593c/podcast/rss
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The Redline New Audio Book! Racing for his life, Kal is like any other Ghoul with a life debt, but when a rare opportunity comes his way, Kal finds himself running the deadliest race so that he might win a life worth living. Pop in your earbuds, the world of the future awaits... https://www.izaicyorks.com/ https://feeds.captivate.fm/theredline/
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Unwholesome New Audio Drama! Fiction horror stories in a cinematic soundscape. https://shows.acast.com/unwholesome https://feeds.acast.com/public/shows/unwholesomehttps://deow9bq0xqvbj.cloudfront.net/image-logo/15940456/Oneiric-General-Cover_k4wd7p.jpg Oneiric New Audio Book! Oneiric, or The Hatch Pilgrim, is a dream quest, a grail quest, a fever dream... quest. https://oneiricpodcast.podbean.com https://feed.podbean.com/oneiricpodcast/feed.xml
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A Void in Reality New Audio RPG! A Fate Core TTRPG built using The Quiet Year set in a world built around a giant chasm and run by an eldritch corporation. Where the only way to do magic is to drain your own life force or someone else’s. Join our ragtag group where everyone is the quirky one and our most normal member is the five foot tall ferret. https://redcircle.com/shows/avoidpod https://feeds.redcircle.com/7692d527-f88c-49f6-9b6b-be676bf54360
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Voyagers of the Jump - An Original Traveller Campaign New Audio RPG! On the frontier of charted space, a ragtag crew of spacefarers gets the chance to start over and fix their lives, but only if they accept a dangerous mission that could avert a war—or start one. First published in 1977, Traveller is a science fiction RPG in the vein of The Expanse or Battlestar Galactica. Most who played the original game back in the day remember the robust character creation system where if you push too far and get unlucky with the dice, you can die before you even start playing. Voyagers of the Jump is an original adventure using the 2022 2nd Edition update to the Traveller RPG rules set by Mongoose Publishing. https://www.glasscannonnetwork.com/shows/voyagers-of-the-jump https://feeds.acast.com/public/shows/voyagersofthejump
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Haunted City - A Blades in the Dark Campaign New Audio RPG! A city bathed in perpetual darkness, and a history not yet written. On the streets of Doskvol, it's kill or be killed as crews vie for power by any means necessary. Haunted City is a dark, twisted romp through a Victorian dystopia, using the rules of arguably the greatest RPG system of the modern era — Blades in the Dark. https://www.glasscannonnetwork.com/shows/haunted-city https://feeds.acast.com/public/shows/hauntedcity
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Get in the Trunk - A Delta Green Anthology Series New Audio RPG! Cosmic and supernatural horrors await the agents of Delta Green, a secret organization committed to protecting an unaware society—whatever the cost. This formerly exclusive anthology series with a rotating cast of players and handlers has quickly become the most sought-after show on the Network. https://www.glasscannonnetwork.com/shows/get-in-the-trunk https://feeds.acast.com/public/shows/getinthetrunk
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Long Con New Audio Drama! Two brothers, Seth and Eric, as they stumble into the world of entrepreneurship with a mission that's as outrageous as it is heartwarming. When their father falls into a mysterious coma, they're left with a peculiar last wish: start a successful business. Armed with boundless enthusiasm, questionable ideas, and a flair for accidental chaos, these brothers will stop at nothing to fulfill their comatose dad's dreams. https://podcasters.spotify.com/pod/show/who-let-you-in4 https://anchor.fm/s/e9cc28bc/podcast/rss
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New Audio Drama! When a new lead prompts a fresh look at a cold case, Special Agent Nicole Baumer is tasked with finding out what really happened to sixteen year old Erin Michaels. But as parallels surface between her past and Erin’s, Nicole must finally confront her own trauma in order to save her. https://cms.megaphone.fm/channel/SBP2836325918 https://feeds.megaphone.fm/SBP2836325918
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Lonely Boy New Audio Drama! Get to know Lonely Boy, a 10-episode fictional coming-of-age audio drama about pop sensation Frederick Julius as he takes a musical rewind through the defining moments of his youth. Each Friday we drop a new 25-30 minute episode including a fresh indie pop track inspired by the story. From grappling with his dad's misdeeds to mastering middle school melodrama to finding first love in the most unexpected places, you'll root for this legendary artist as he ultimately deciphers what kind of man he wants to be. https://lonely-boy.captivate.fm https://feeds.captivate.fm/lonely-boy/
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The World According To Bards New Audio RPG! A D&D actual play podcast following three bards. The main rule here is “yes, and…” Join us on our thrilling adventure full of lighthearted comedy and general wackiness! https://podcasters.spotify.com/pod/show/theworldaccordingtobards https://anchor.fm/s/e96bc558/podcast/rss
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Chronicles Of Pangea Ultima New Audio Book! The year is 250,000,000 AD. Meet Tyver α, descendant of Lloviant, who travelled to Pangea Ultima. This is not his home - he had not went here before. https://rss.com/podcasts/chroniclesofpangeaultima https://media.rss.com/chroniclesofpangeaultima/feed.xml
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Acey Reads New Audio Book! Reading of original works by Acey Smith, and Sunflower Star Creative works. https://aceyreads.podbean.com/ https://feed.podbean.com/aceyreads/feed.xml
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Autumn Tales New Audio Book! Enter a brave, new world where the move of a single letter in a turn of phrase creates the unlikeliest of protagonists. With their own dreams and goals to pursue, each must navigate an ever-shifting landscape by working together. https://autumntales.podbean.com/ https://feed.podbean.com/autumntales/feed.xml
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samueldays · 3 months
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Every time I run Traveller I think these random tables are great, I should use them in more other games, and then I don't ;_;
Traveller has really good tables. (Mongoose Publishing edition but I gather most of them are like this.)
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Hey! I’m really a big fan of crunchy, deep character builds but also a big fan of story-forward RPGs. I’ve yet to find any TTRPGs that really marry the two and scratch both itches at once. Any recommendations? (If possible, I’d prefer free or cheap options).
Theme: Story-Forward, Character-Deep.
Hello friend, so this is quite a conundrum you’ve presented with me here. This is what I’m interpreting as your request:
1. Crunchy, Deep Character Builds: you’re looking for characters made up of a lot of composite, interlocking parts that may or may not use math. 
2. Story-forward RPGs, which will give players tools that will help them tell an engaging story. 
3. Cheap or Free TTRPGs. These games are likely produced out of love, are unfinished versions of games, or contain only the core rules (with lore and other supplements provided at a cost). 
If a rulebook has deep character builds as well as some kind of story-forward mechanic, what you’re looking at is a complex set of systems that work together to provide satisfying encounters as well as strong character arts. I can think of quite a few games that would fall into that category, such as Fantasy Flight’s Star Wars games, Monte Cook’s Numenera, and Lancer, by Massif Press. The catch is this: most if not all of these games are expensive for at least one person at the table. 
I have one game that I found that seemed to fit all of the criteria above, but I found another way around this conundrum. I decided to track down two games that were relatively low-cost, that can be played together to give you the same experience. Let’s see what I’ve got. 
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Ironsworn, by Shawn Tomkin.
This game is probably going to be the best example of a game that fits story-forward mechanics, deep character design, and the low, low cost of free. Set in a fantasy world, your characters move through a world in which vows drive the narrative. Your characters will make promises that matter, and work towards completing them… or else. Action resolution takes the form of moves, which could result in a strong hit, a weak hit, or a Miss. Even on a miss, the story doesn’t stop - your character has just lost control of the situation.
Despite moves that look to be part of a rules-light system, Ironsworn requires a lot of character maintenance: you’ll have to deal with Conditions and Burdens that threaten to pull you down, as well as assets and allies that can improve your chances for success in specific arenas. 
Ironsworn also has a Delve supplement that you can add for more options, although this one costs a little under $13.Since the base game is free, you don’t really stand to lose anything by at least checking this out.
Traveller: Explorer’s Edition, by Mongoose, paired with Station Zero, by tavos silva.
Traveller is very open in regards to the kind of stories your characters can play. The Explorer’s Edition isn’t the full game (that’ll cost you $30), but if you want to create a game with explorers, galaxies and star systems, it’s got what you need. Mongoose also publishes free adventures occasionally, such as Death Station.
The game is also pretty in-depth when it comes to character creation - your character will have to roll various stats and skills to complete certain careers, so it’s possible that their story ends before you get started. (You can check out a free character creator here, and the map of the Traveller universe here!)
If Traveller’s game mechanics don’t feel very story-forward, Station Zero is a very short game (only about 5 pages or so of plain text) that has a very specific focus. Your characters live on a station far outside the bounds of regulated space, tasked with dealing with emergencies in a place populated by pirates, rogues and outlaws. The rules are inspired by PbtA games and Forged in the Dark, which are heavily story-forward. Because Station Zero is built for one-shots, you could place games of your characters’ stints on the Emergency Task Force in between adventures of a longer Traveller game.
Confluence, by DaneAsmund, combined with So, The Beast is Dead, by Prepared Heathen.
Confluence is a very rules-heavy game with a lot of interlocking parts that make up your characters. You’ll choose a race that will give you special traits and abilities, and distribute a number of different-sided die among a number of attributes. Right now the game is in playtest, so there’s a little bit of lore and the document itself is in a slightly unfinished state, but the game is pay-what-you-want! The setting feels very fantastical, but there are elements of sci-fi and horror, as the game is meant to take place at a place and time where a number of different universes collide. 
Confluence is also a combat-heavy game, which is why it might pair well with So, The Beast is Dead. This is a story-first game that can fit in whatever setting you like, and can follow a plot in which your characters pursue and bring down a mighty monster. Because The Beast is Dead focuses on the heroes’ reasons for fighting the beast, the party could create their characters for both games at the beginning, filling in pieces of their backstory by attaching themselves to the beast - and what they need from it. Perhaps the beast is a literal monster that is attacking all of their homes, but it’s also a possibility that it is a larger-than-life threat that requires all of their skills and talents to take down. Either way, the beast likely has skills, treasures, or magic that could help the characters in a larger goal.
Once the beast is defeated in Confluence, you can switch to The Beast is Dead to narrate the scramble after the battle to claim their prizes from the Beast. As a group, you’ll discover whether the bid for pieces tears apart the characters’ relationships to each-other, if the reward is lost due to in-fighting, or if the characters are able to make compromises or sacrifices for each-other’s benefit. The Beast is Dead is GM-less, so whoever is GM-ing the game might want to make an NPC in Confluence who has a stake in the killing of whatever monster the group decides to make.
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antiqueanimals · 2 years
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Chuck Ripper (1929 - 2019) "Hawaiian Goose" Signed lower left. Original Gouache/Watercolor painting on Masonite.
Originally published on the Fleetwood First Day Cover for the U.N. 32c Hawaiian Goose Endangered Species stamp issued March 13, 1998.
The state bird of Hawaii, the Hawaiian Goose is a magnificent looking bird characterized by its barred neck, checkered chest and black cap. The least aquatic of all geese, it favors high, sparsely vegetated, inhospitable volcanic slopes, often far from water. The Hawaiian Goose has become so adapted to its harsh environment that it has essentially evolved into a land bird, with uncommonly long legs, reduced webbing on its feet and unusually strong, well-padded toes designed for navigating the coarse lava flows. It feeds on grasses, berries and leaves, and acquires its water from the food it eats and by drinking dew from its feathers. Families of Hawaiian Geese travel together until the young are a year old, dispersing when the next nesting season begins. Pairs are monogamous and mate for life, with the male protecting the female throughout incubation. At one time, the Hawaiian Goose could be found in abundance throughout the Hawaiian Islands. But as the Islands' human population grew, so did the numbers of cats, wild dogs, feral pigs, rats and the Indian mongoose. The Hawaiian Goose has no defense against these predators, especially during its long moulting season when the bird is unable to fly for six to eight weeks. By 1950, a mere 30 to 50 Hawaiian Geese remained in the wild. The remarkable bird was saved from extinction through captive breeding-and-release programs. Today, approximately 800 wild Hawaiian Geese can be found on the Islands, all of which are still threatened by predators.
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jamesdavisnicoll · 5 months
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Bundle of Holding: Mongoose Traveller (from 2021) A bundle focusing on the 2020 Second Edition Traveller tabletop science fiction roleplaying game line from Mongoose Publishing.
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legionofmyth · 13 days
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Traveller 2E: World & Universe Building
🚀 Ready to master the universe? Dive into our latest video where we explore the endless possibilities of world building and sector development in Traveller 2nd Edition by Mongoose Publishing. From crafting detailed star systems to designing intriguing planets, this guide is your first step towards creating unforgettable adventures. Don't miss out on becoming the ultimate space architect. #TravellerRPG #WorldBuilding #SpaceExploration #TabletopGaming #RPGDesign
Traveller Starter Set Traveller 2E Core Rulebook (2022 Update) Embark on an unparalleled journey through the cosmos with our latest deep dive into world building and sector development in Traveller 2nd Edition by Mongoose Publishing. In this video, we’ll guide you through the intricate process of crafting your own universes, ensuring every star system and planet holds a story waiting to be…
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chronivore · 4 months
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The Medivac Trilogy - Mongoose | Travellers' Aid Society | March Harrier Publishing | DriveThruRPG
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bryanharryrombough · 7 months
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From the show notes:
Traveller is a science-fiction roleplaying game of bold explorers and brave adventurers. Designed by Marc Miller, it was the first major SFRPG, remains a major title in the field, and has influenced everything from computer games to comics, film and TV series. But how’s the old ship holding together after forty-five years in spaaace? Traveller development has forked, and there are several different editions available. We look at the most recent, the Traveller Core Rulebook Update 2022 from Mongoose Publishing, with mechanics designed by Gareth Hanrahan. Some of us like it, some of us don’t, some of us respect its legacy more than we want to play it, and all that makes for an entertaining conversation. “If you came out of Star Wars going, ‘The Force? Pfft! I want to be Han Solo!’ then Traveller is your game.” – James  More information on this edition of Traveller at DriveThruRPG; and for comparison here’s a link to the 5th edition of Traveller from Far Future Enterprises, the one created by Marc Miller, the game’s original designer.  Footnote: at some point in the episode we say that The Expanse was based on a Traveller campaign, and that’s probably wrong. While sources indicate that the background and story of the SF series were developed as an RPG campaign, we can’t find any specific reference to the game system. Similarly, Marc Miller has said that Firefly was based on a Traveller campaign that Joss Whedon ran while at college in the 1980s, and while that’s a great story we haven’t been able to find anything to back that up either. Also you should watch The Expanse, it is basically an RPG campaign in space right down to players dropping out and their PCs mysteriously not showing up in the story any more. James also talks about the game Elite, originally released in 1984 on the BBC Model B home computer. Genuinely amazing for the time (occluded wireframe graphics, realtime 3D starship combat, eight procedurally generated galaxies with 256 planets each – all running in 32K of memory), it remains a highwater mark in game design. It’s also upfront about its debt to Traveller. Here’s a short documentary of co-designer David Braben playing it and talking about it some years later.
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smiteworks · 2 months
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🎲On Sale this week February 19-25, 2024 in the Fantasy Grounds Store
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traskomancer · 9 months
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RPG a Day 1-5
I figured it would be better to write these in chunks to avoid spam, so here goes the first five.
Day 1: First RPG I played this year
My regular group continued an ongoing dark fantasy hexcrawl using Beyond the Wall. We opted for BtW because it's a bit more empowering than other OSR systems and our group tends to get attached to its characters.
On alternating weeks, I was running a Traveller (Mongoose 2nd edition) campaign, which was the first time any of us had played the system. It was pretty short lived, but I think most of us enjoyed it (even if one player got screwed by the lifepath character generation) and I learned a lot about how to run a good Traveller game.
Day 2: First RPG Gamemaster
My first group was at the local library in a nearby small town. My dad found an ad for it in the paper and coaxed me to try it because he'd played D&D as a kid (I was 11 or 12 at the time). The GM was 19 and I thought he was the coolest person on the fucking planet for a long time. He was running a homebrew 4e D&D campaign when I joined, and the group was massive, like 8 players including me.
Day 3: First RPG I bought this year
According to DrivethruRPG, my first purchase this year was Maze Rats and Knave in March, both of which I poached from heavily for a homebrew OSR hack I ran a campaign of in April and May. Some good stuff in those, for sure.
I also got Stars Without Number as a birthday gift in January, and I feel like I've still barely scratched the surface of that book. It's super dense with information.
Day 4: Most recent game I bought
I backed the kickstarter for Nevermore after getting to play a oneshot of it with the designer as GM at Origins. It's supposed to come out in October, and I'm very much looking forward to it. It's a gothic horror RPG that uses playing cards for its resolution mechanic, and it has a very well-done gameplay loop
Day 5: Oldest game I've played
This may be a lame answer since it's still around, but Call of Cthulhu is pretty old as far as RPGs go (originally published in 1981). I guess I've only ever played 7e though, and that's not very old.
I've run and played old adventures, if that counts. I had a whole campaign where I expanded The Secret of Bone Hill (D&D adventure also from 1981). And my first time playing Tomb of Horrors (1978) was a homebrew 5e adaptation because Tales from the Yawning Portal wasn't out yet.
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