like i implied in the tags and also said in another post. im over fascist forgiveness plot lines. idc how sorry you are atp i feel like when writers go down the "this violent white man participated in, supported, or otherwise justified genocide and destruction but he feels bad now" that's just white writers not actually understanding the level of depravity needed to support that ideology. the level of dehumanization. oh, he feels bad? he regrets his decision? and every single person around him is more than glad to bring him back and wrap their arms around him and pet his head and put his "terrible mistake" behind him? how many of his victims did you name, if any at all?
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i've seen a few comments before (not on here, just in the past on other sites) frustrated and confused about why the oldest dream never talked to yoo joonghyuk. or anyone for that matter. why couldn't he just say something, anything at all? did he feel nothing as they suffered? couldn't he have helped somehow?
and there's a lot i could say about this and a lot of various layers and details and perspectives. but in the end it all comes down to this:
not a single one of us can talk to the characters in a book we're reading.
that's just how it works.
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ok so while my ds is getting sand poured into it at alarming rates I'm thinking about how jrpgs in specific have a really weird desync with How Important Death Is. like some address it better than others but it very frequently happens where if you take a step back youll go "am I wild or is everybody just like, Really down with murder in this game". and consequences for said murder, especially in a characterization sense but even just actual physical consequences, don't really happen? unless it's a vehicle for conflict but like. when it is a vehicle for conflict it feels weird because why are These Guys actually taking the fact we killed somebody in broad daylight seriously and coming after us for it while all the other npcs and even the main party took it like it was another saturday evening
see I Think where the issue lies is in the fact that everything is in its own little world when you're in a battle? like. when you fight an enemy and you get leather out of it it's seen as something the enemy Drops and not. their hide. when you defeat a character in a battle it does just feel like you Defeated them. unless there's dialogue afterwards that says otherwise you don't even mentally assume you killed em you just wounded them enough to make them flee or dissolve or whatever. and it's Weird to just. have that assumption there because for a lot of games it really isn't clear if you're killing them or defeating them !!
that last point is extra important when you have the specific brand of Skittish Hero / Noble Hero Who Doesn't Kill People / Rational Hero In Way Over Their Head or whatever where you really don't think they Would kill a guy just to get them out of the way. in that case it's REALLY weird because it's hardly brought up. even if it Is brought up that that guy Sure Did Die the mc doesn't tend to actually have a reaction ??? and I don't know why this is ???? like Any written reaction would be more interesting than nothing even if the guy doesn't have a full on crisis about taking another life having them go "oh shit, The Consequences" would be nice. really anything except (oh cool we can advance the plot now).
I will also mention that Some deaths do matter plot wise but very frequently what makes them matter is how much of it is linked to an in game battle I think. if your mc just finishes a fight and comes back to the overworld and the guy's Disappeared or Dissolved or whatever it means they don't matter. if the guy's still around after the fight it means it's more significant, especially if they're still alive but wounded or Really Shaken Up. because this clears up the indistinguishable line between if a battle is lethal or not and if a character decides to deal a finishing blow now it's Way more telling of their character. even though this is basically the same thing that happened in the (killed In A Battle) scenario. just with more dialogue. I will also mention that the person who deals the finishing blow is Rarely Ever that good hearted protagonist and often they'll even go :0 at somebody else committing a murder despite them instigating and helping murder quite a few people. just. In Battle. so it's less bad. I guess.
this is leaving out the fact that in party deaths are often a Major Major Blow because like. ok that's fair. that's A Guy You Knew that's understandable. anyway I don't really know where I'm going with this I just think it's interesting how in these types of games death can swap from not mattering at all to mattering a Lot and if u don't think about it too hard u don't even question it. I'll probably be putting some examples in the tags idk
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and its like. at the point they're at, the way that dark is always ready to separate or fling himself away from daisuke in a heartbeat with the complete, utter unassailable faith and expectation that daisuke will always come back for him (and he WILL) drives me insane. dark has nobody else to rely on, nobody else to speak with, nobody else who truly, deeply knows him the way daisuke does: he already only 'half exists,' and being abandoned by daisuke (who did wish that dark didn't exist initially, who had nothing on his mind but being free of his curse,) could be as easy as how krad described the way dark could abandon daisuke; forget him, keep the body for yourself, only dark doesn't do that Despite Legitimately Wanting his own body That badly. there's literally nothing that dark can do for himself in so many circumstances where he gets either trapped or captured, beyond let daisuke go --- but then wait, with nothing more than hope and total faith in his 'other self' and their determination and skills. then there's the funky magic stuff: even when they're separated, they're not really alone. even when they're separated, they're not truly apart. at most it's matter of voice and consciousness, and all dark has to do is wait for daisuke to find and fetch him again. that's part of why he's always telling daisuke that he's too slow or that he's been tired of waiting around; it's a confession of reliance, it's an expectation, it's dark's complete and utter trust, it's 'i'm you,' it's 'you've woken up to my existence inside of you.' dark himself would never and doesn't ever hesitate to reach out 'for the things he wants,' but the words 'i'll help you,' 'i'll come get you,' 'i won't leave you behind,' 'i'm here for you,' all without fail is what that kind of thing entails, though dark so rarely expressly says it - instead it's the honest, simple daisuke who doesn't obscure these sentiments in any way, but they really do operate in the same way for those they care about beneath it all.
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i feel so bad for femc she’s such a great character but because of the nature of her creation she’s stuck being “the other protagonist”. The world was created for Minato, and Hamuko was created for that world. Ryoji mentions Minato in her route. She’s never mentioned in Minato’s. She never gets the ability to be herself because she’s always going to be the second protagonist. the alternate route.
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