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#psmd spoilers
mi-spark · 9 months
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my psmd nuzleaf appreciation post
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aimer-arts · 2 months
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I don't want to let go. . .
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acti-nerdington · 6 months
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I'm With You.
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justapikachusart · 8 months
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Fun fact about me, I don't really like Mega Lucario. I feel they missed some potential of incorporating the aura stuff and the weird flesh red bits look bad to me.
So here's Mega Korri for the psmd time skip! I used the tree of life and mew as references and changed a few things that I didn't like! Feel free to ask stuff!
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front-facing-pokemon · 4 months
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Behold !
Bootleg Jigglypuff
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and two normal guys too
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OKAY there's a lot of these again. i'll drop all of them under the cut
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i didn't know you could find shiny plushes, or that shiny genesect just flips the colors of its body and eyes! i like that. that shadow lugia plush looks just like the model that was sent in as a submission loooong ago
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there's so MANY OF THEM……… not necessarily front-facing, but still cute nonetheless
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no commentary necessary, of course
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he really does. this is beautiful. he has a horn..!
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IT'S THE POLITE CAT THEY'RE THE SAME IMAGE THIS IS WONDERFUL
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i only started loving dragalge recently‚ i believe i said. i had no idea it existed, let alone that it was gen 6, until a bit ago. and now i'm just like. yeah. this is a creature that i enjoy the existence of. i would like to be this thing
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the post-game in GtI was considerably shorter, i feel, however. the postgame in gti focused more heavily on the town-building of paradise, which just unfortunately didn't have enough customization options or buildings that i thought would be useful for me to keep wanting to do it after saving the hero. psmd's postgame was more involved than that—rather than just doing one dungeon, it at least takes you through a few of them (which, in my playthrough, at least, i was woefully underleveled for—was it just me, or did the postgame dungeons really spike in required level compared to the final dungeons of the game? i was only around level 25 when completing the game, as opposed to the 40ish 50ish that i was in pmd sky). it really follows you through that adventure of bouncing around through the world and using all those loose ends you tied up to get what you need. whereas gates to infinity (love it to bits still) just said Hey go here and your partner was like :O!!!! and did
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wherethelightrots · 1 month
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FUCK THIS GAME AAAAOIYGHHHAGAGGGGGG
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subversiveasset · 6 months
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Did a cover of Pokemon Super Mystery Dungeon's Partner's Theme. While this beautiful piece occurs in scenes relatively early in the game, for the story, I did an exploration of the psychology of the partner throughout the game. If you know, you know.
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lovepmd · 1 month
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Super Mystery Dungeon but during the final arc instead of ampharos its the serene village kids having to go fight yveltal, nuzleaf and dark matter.
asdfghj
on one hand, hell yeah, on the other hand nooo they are CHILDREN
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ironforest4 · 6 months
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sometimes i think of the finale of super mystery dungeon. the whole themeing they're going for at the end is that bad things are a part of life and you need to accept that, and they do it by having Dark Matter finally be "defeated" by simply being accepted.
But the whole thing that they're doing as the villain is driving the tree of life into the sun, leaving the world to get consumed by it in turn.
To have the ultimate threat to the planet at the end of the game be the sun-- something that people see as good, benevolent even-- it's sort of a metaphor for a kind of toxic positivity that dark matter subscribes to, with it not understanding how necessary it's own existence is.
idk i think that's cool
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writer-of-worlds · 10 months
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Rescue Team, Explorers, and Super Hero: We lost our memory, and we only know our names and the fact that we were once human.
Gates Hero: LOL
Gates Hero: LMAO
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ifbench · 10 months
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Super
To me, Super Mystery Dungeon is a bit of an oddball. Rescue Team, Explorers, Gates, and even Adventure Squad all do their own unique things, while Super is the only one out of them that feels like it's trying to emulate a previous entry, specifically Explorers. That's a common criticsm I've seen with Super, that it's just "Explorers but worse". But Super is far, far more than just "Explorers 2". It's a celebration of all of PMD, giving love to not just Explorers, but Rescue Team, Gates, and even Adventure Squad. It would not be unfair to say that Super is a grand finale to PMD games we have so far. It has an entire world map of every past PMD region, including 4 new ones, and it has cameos from all other PMD games. It takes the improvements that Explorers did upon Rescue Team, and the improvements that Gates did upon Explorers, and improves them even further. Super Mystery Dungeon is…honestly a bit hard for me to talk about, because there's so much to it. Some good, some bad, but I'll do my best to cover an acceptable amount here. To start, the scarves of prior games are gone, replaced with a new system: looplets and emeras. While some might say it's a downgrade, I'd go so far as to say it's a step up from all other PMD games, even Rescue Team DX. Your scarves aren't truly gone, instead, they're key items that you wear just as in Rescue Team DX, and they even have story relevance! And looplets and emeras themselves are really cool! They're basically the next iteration of IQ/Team Skills. You have a wearable item with a certain amount of slots in it, known as a looplet. As you explore mystery dungeons, you can encounter emeras, crystals with special effects, that you can slot into the looplet. The looplets themselves can have special effects, too. My favorite one to have on my protagonist was the Weather Looplet. Super Mystery Dungeon also introduces wands, a fantastic addition that I was sorely missing from the past two games since I played Rescue Team DX first. I'm so glad they seem to be a mainstay item type now. They're basically seeds, but stackable like gravelerocks. You wave a wand, and it applies an effect to an enemy, you, allies, or a combination of those. These two features, along with enemy Pokemon being quite a bit tougher in this game, make Super a lot more item-based than previous PMD games. And if you've been around me long enough, you know I love PMD items. Heck, I've even written an entire story just about them! There's also the connection orb, which I love a lot, too! Instead of recruitment being RNG based, it's instead tied in with the missions system. Complete a mission, recruit the Pokemon who sent that request and maybe a few others! While others like recruiting mon you find randomly in dungeons, I prefer this system. Less luck-based, and the missions can be really neat! People criticize the Salamence mission, but I find it a great way to teach you the usefulness of items, and potential power of recruits. However…there are caveats. The mechanic that causes recruits to not be available sometimes is good in theory, but in practice, it can be quite frustrating, especially if you don't know how long each mon's wait cycles are. Nonetheless, I spent probably far more time than necessary just scrolling around the connection orb, wondering when I'd connect with a Pokemon I saw. Like most other PMD games, though, Super is more than just its gameplay. It also has a story, characters, music, and heartfelt moments. So how do those stack up? Well, to start the music is as good as always. I absolutely adore tracks like Revelation Mountain, Entrusted Hope, Tree of Life Roots, and anything with the partner leitmotif. As for the other three… I love them too.
Super's story may have its holes. Its characters may not be as well-developed as Gates'. But I love them nonetheless. Especially the partner. Super's partner is my favorite partner in the series. They have so much personality, charm, love, joy, heart. And for the first time in the series, they even have their own theme. Super Mystery Dungeon isn't a game about you. It's a story about your partner. While in past PMD games, the partner helps you along your journey…here, it's you helping the partner. It's a story about you helping a child with finding their place in the world, facing insurmountable odds, and finding it in themselves to accept negativity is a necessary part of life. And when you say goodbye to them, instead of them saying goodbye to you… I was bawling. I didn't want them to go. I think I cried there as much as I did at Gates' ending. And I LOVE LOVE LOVE the final Dark Matter battle. It's so amazing from both a story and gameplay perspective. With the first battle, you're strong, fully evolved, and even then, it still felt difficult. I struggled with this battle a lot, but the way I finally did it was trusting my partner to avoid Dark Matter's spikes, throwing iron thorns at Dark Matter, healing when we needed it, and trusting my partner to come in clutch where I couldn't. Their Razor Leaf was the final blow to Dark Matter in my playthrough. Also, can I say that I love the environmental effects in the final Dark Matter battle with the spikes? That's one of my favorite mechanics in Rescue Team DX's later boss battles! With the magma spreading during Groudon's battle, and the wind sweeping you away in Rayquaza's! It makes the battles a lot more dynamic, interesting, and fun! I love the harmony scarves. I love the Tree of Life in nearly every single way. And the Voidlands! The Voidlands are so terrifying, and I was literally shaking with the final Void Shadow battle. And I love how your partner is so scared, and yet so brave! Brave because you're with them, because you've helped them this far. And Reverse Mountain. Oh, Reverse Mountain. Aside from its amazing music and all the jokes about "Sawk used Rock Smash!"…the moment atop it, where the Legendary Beasts and Mawile sacrifice themselves to buy time for you and your partner to escape… That's my favorite moment in all of PMD. I initially came into this retrospective with a lot of negative thoughts about Super, but I just…I can't do that to it. It means too much to me. It does definitely have its flaws. Many of the twists, like Nuzleaf's betrayal, aren't foreshadowed nearly well enough. And the Expedition Society, much as I love them, really could use more characterization. Plus, the two halves of the story, while sharing some connections and foreshadowing, are pretty disconnected otherwise. But I love Super. Just like Gates, it's a PMD game, too. It has all the charm, love, heartfelt moments, fun story, amazing music, everything. When I think of my partner, Leviene, and how much I care about them…I can't say that I dislike this game even one bit. It's tied with Rescue Team DX as my second favorite PMD game. While I love Gates more, Super still means the world to me.
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graminos · 7 months
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shout outs to the fic "Do me one last favour... And don't you cry!" for absolutely killing me and reducing me to dust bcz auocqehcqoxsiakdlkndnadeqpd ITS SO GOOD ATADUHADASJDAS
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maple-cloak · 1 year
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favorite part of PSMD is the implications that you are in fact, not a child
bonus points: Nuzleaf absolutely knows this and he still put you in kindergarten
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acti-nerdington · 5 months
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I put The End's monologue over Dark Matter Phase 2 and it sounds perfect
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harmony, past and present
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heart-star · 8 months
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