In our third case, we help a woman learn the secret of her missing lover. We investigate the attempted murder of Sherlock Holmes. Mr. Wilde causes more harm than good. I wish he would just behave himself. We learn more about Alice, and our relationship with Kate isn't looking good.
Outro Song: I Don't Want To Do This Without You - Late Night Feeler
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Hello again!
The results of the theme poll are in. Thank you a lot for voting, this event wouldn't have come so far without your participation😊
The theme for the first FW Sherlock Holmes Fanweek will be FAMILY.
The event will take place during the second May weekend (May 10 - May 12) 2024, and it will focus on all Sherlock Holmes games by Frogwares.
To participate in the event, please share your creations during the event weekend, mention this blog and/or use the tag #fwfanweek
Your creations can be anything you like, as long as they are connected to the games and to the theme "family". Examples of such creations would be:
fanart
fanfiction
gifs / edits
essays / analysis posts
cosplay
music pieces / dance
and of course everything else you would like to participate with!
I will also open submissions for everyone who wants to publish their creation to this blog, but doesn't have a tumblr account.
GROUND RULES for participating:
Please, only participate with things you have either created or commissioned. No stolen artwork allowed!
Please, be respectful to other participants.
Please, don't share other people's creations on other platforms, unless they have given you the permission to do so.
That's basically all!
Feel free to follow this blog to stay up to date 😊 I will share all news regarding the event here. I will also post frequent reminders.
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Sherlock Holmes the Awakened: a Review
(SPOILERS AHEAD)
Sorry, sorry, sorry, but I just NEED to talk about this game! I have been a Frogwares Holmes fan since the very beginning and 'The Awakened' was always among my favourite titles. Not to mention one of the games that had scared the wits out of me. So I have to speak about the Remake now.
First and foremost, I think it needs to be reiterated that this game was made DURING THE FU****G INVASION OF UKRAINE! During such dark times, the team kept working on this. I would have supported this game even just for this reason alone.
Now, let's be honest: Frogwares never had the most marvelous graphics nor the most polished of gameplays and this entry is not an exception. I still feel the map system is a bit difficult to navigate (I may be an idiot, but I had the same issue with Chapter 1) but I really appreciated the added help the game gives you when you're recreating a scene, letting you know which passage you got wrong. Last game I found myself changing everything trying to hit the right combination so I really liked this fix.
This needs to be said: the game doesn't feel under any shape or form a product for a new fan. Everything from dialogues to game mechanics sort of take for granted that you've at least played 'chapter one'. Honestly? I'm ok with this, I hate having to always go through nearly identical tutorial stages for games I know inside out (like Pokémon) and I believe that most of not all people who are going to get this game ARE old fans!
I wasn't originally a big fan of the new Holmes and Watson models when the last game came out but....I dunno, they have grown on me. I find myself liking them now for, I suppose, no other reason than 'they are very expressive' and 'I've gotten used to them'. I think it's gotten to the point that these might be my favourite models of the two to date. Please ignore how fickle I am! (In honesty, just to draw a similar parallel, when Roger Craig Smith was first announced as Sonic's voice I hated it and now he's my fav Sonic v. actor)
This game has something.....compared to its predecessor, that makes it less scary. I can't really put my finger on it, but I distinctly remember the feeling of claustrophobia building in me when I was in the Black Edelweiss. Or the sheer jumpscare I got when the sacrificed American detective on the altar had tentacles coming out of it and severing his head making it roll to the ground. I remember almost not wanting to paddle the rowboat under the tree of hanging men in the Bayou. I remember how viscerally sick I felt at the lighthouse by all the gore and blood depicted. This time round.....I just didn't. I'm honestly not sure why this didn't hit me nearly as hard as its 2006 predecessor did!
And talking about comparisons, one thing I'm a bit disappointed they didn't grab the chance to do in this remake was fix the loose ends that were left hanging in the 2006 version. I mean....they still abandoned completely the search for that one Maori servant, what happened to all the people they managed to rescue? Who hired the private American detective that was killed? Why give out the cheap pendants? I know I'm a bit dumb and need extra explaining than what is necessarily needed but...I can't be the only one right? Sometimes you want to be told just a bit more.
Now, getting into the really good bits, that make all of it worth it!
'Chapter One' acted as a 'de facto' reboot of the Frogwares Holmes series, and I honestly think that was for the best. I don't really see where they could have gone with things after 'Devil's Daughter' and their Holmes had changed too much to be the same guy from 'The Silver Earring'...let alone Watson. But like this? They have a fresh, clean slate to start off from and they can rebuild the two mains' relashionship and lore from the ground up in a more strictly consequential manner. And the way they are doing it? I think it's state of the art!
The fact that they poke fun at themselves on certain points like Watson stating: "What about when you used to roll up only one of your sleeves? Did you get bored halfway through?!" I think the Devs themselves realized this was a cringe design choice and I like that they said so out loud.
The meta-conversation they wrote in towards the end, 'because yes, this HAS Happened before and the story still has the same outcome', is brilliant. I don't think I've ever seen another remake that acknowledges that it is a remake, and in the general madness that is mounting in the narrative this makes perfect sense! It adds one more layer of horror and inexplicable to the tale. The villain's warning 'that the Final Problem is coming and Sherlock will fall in the abyss too' is such a powerful way to use Canon. The prophecy is only made more real and dreadful by the fact that this person is aware of what has already happen in a similar but different scenario!
Also, not them using that one quote from 'The Valley of Fear' novel which happens to be one of my all time favourites!
I say, Watson,’ he whispered, ‘would you be afraid to sleep in the same room as a lunatic, a man with softening of the brain, an idiot whose mind has lost its grip?’ ‘Not in the least,’ I answered in astonishment. 'Ah, that’s lucky,’ he said, and not another word would he utter.
I think the thing that has most benefited from the Remake is Watson's character. Compared to the 2006 version, this Watson is a truly compelling character in his own right and this time round he's not just along for the ride. In this version, you simply cannot imagine how Holmes would have done it on his own. Watson was in every way a key component to the solution of the problem and the reason why Holmes didn't drown in madness. That point is driven home by Rochester asking 'How did you defeat me?' and Holmes answering 'I made a friend!'
Much of the narrative in the game was focused on Holmes truly learning to accept Watson's friendship and him as a person when he was still clinging so much to his old imaginary friend. You can see how, at first, Holmes refuses to be honest with the Doctor about what he thinks and feels and it's only as they move forward in the adventure that they both open up to each other. You can see as the adventure progresses that Holmes shifts his desperate cries from 'Jon' to 'Watson' to 'John' and the Doctor goes more and more often from 'Holmes' to 'Sherlock'. Mycroft also points this out when he says that Sherlock 'went from one Jon to another'. But this one, John Watson, is real and there to stay. In the context of a story that happens mostly in the detective's mind, Watson's friendship is really what turns the situation around!
I could add of little tid bits which were so random and on the nose that somehow worked, like the possessed 'Heidi' doll or the fact that you had to actually 'Kill Holmes' with the booby traps instead of avoiding them.
Also, "The director Guygax was randomly killed.....by a doll?!????!?!?! Yeah, let's just walk out of here no questions asked. That's too deep a wormhole even for this f***d up Adventure to go down. I'm sure nobody is gonna ask us questions, suspect or stop us as we go out the main doors!" 😃 -Holmes, probably.
So, yeah, I loved this game despite it not being perfect and my love and support goes to Frogwares more that ever!
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I've been playing through all the Frogwares Sherlock Holmes games, and I'm loving it!!!
I started with Chapter One, then The Awakened (2023). Loved every second of them omg. The level of detail on the cases and the clues were incredible. I got stuck very frequently, but that was probably user error for the most part. Walkthroughs helped me get unstuck.
Now I'm playing through all the other games in reverse order. Going from newest to oldest. It's really interesting seeing the game mechanics that become a bit less polished, and disappear. I get to see in a very neat way how the games evolved over time. The Mind Palace for example, is the easiest to navigate in the latest two games. The way it was displayed was a bit different in The Devil's Daughter and Crimes and Punishments. Once I got used to it, I was fine.
I'm at The Testament of Sherlock Holmes now, and the Mind Palace is now a Deduction Board. Same game function, but more rudimentary. In story, it's Watson's notepad.
Another neat thing is the different versions of Holmes and Watson! I love all of them dearly. Chapter One and The Awakened are the same canon. Devil's Daughter is all on its own. I haven't gotten there yet, but it seems that Crimes and Punishments and all the games before them are in the same canon as each other. Testament of Sherlock Holmes references The Awakened (2008), Jack the Ripper, and I think The Hound of Baskervilles as well. It's fun to see references to games I haven't played yet. I'm really looking forward to it.
And a neat thing! 221B Baker Street seems to have the exact same layout in all of the games! It's decorated a bit differently, but the room placements, bookshelves, ect are in the same places!
And looking back, it's neat to see where certain game mechanics came from. I first got to play as Toby the hound dog once in either Devil's Daughter or Crimes and punishments. I forget which. During that playthrough, I was a bit sad to find there was only one time that I got to do that. I was suprised to see in Testament of Sherlock Holmes that I got to play as him multiple times!
And in The Devil's Daughter, you can explore a bit outside your apartment. There's mini games like arm wrestling, boxing, darts, but they don't play a part in the main plot. They were carried over from an earlier game.
It's just really fun! The stories are so interesting thus far. The friendship is wonderful to see in every variation. And it feels great when I complete a puzzle on my own, even if it sometimes takes a while. Highly recommend!
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In Case 2, A Study In Green, we investigate the murder of an archeological club member. We take part in a bowling tournament, and lose horribly. Miss Alice has a secret. Everyone is hiding a horrible truth. Puzzles kick my ass. I hate this chapter.
Outro Song: I Don't Want To Do This Without You - Late Night Feeler
If you enjoy my videos, make sure you slap that subscribe button (if you are not subscribed already), smash the like button, and ring that notification bell! Also, please share my videos and leave a comment!
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