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#sims 2 corruption
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sims 2 corruption is wild like in strangetown there’s this poor dude called knut futa right. i mean already unfortunate on account of his name already, along with being a victim of serial killer olive specter, but that’s the least of this mans worries. this dude has the unfortunate distinction of being the most glitchy sim ever. his grave doesn’t even show up because his character file is so fucked he doesn’t even count as dead. he completely lacks any personality, interests, memories, genetics, age, anything, so the game treats the man as a baby despite him being a full grown adult so he just lies on the floor. any attempts to do anything to help him will fail. he cannot be interacted with. he cannot be aged out of his baby hell because the game will crash. his data is SO borked the community full of bonkers talented programming wizards CANNOT fix him. his data isn’t even formatted correctly. this poor man got hit by the game corruption beam and no one can save him. f in chat for knut futa.
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nonsensical-pixels · 5 months
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pleasantview has been completely reset to its default state... but a) it's not even got the same name, b) the sims kept their makeovers??
so awhile back i accidentally corrupted my external hdd, and would've lost everything on there--my neighborhoods, my cc, everything i've ever made for ts2--if it wasn't for wondershare recoverit. today was the first time in a long while that i've actually loaded up the game and played with some of the neighborhoods that i recovered, my 'more than a pleasantview' being the latest. and, uh...
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wtf??
in the first pic, that is ricky, joe, and ivy carr, who are... apparently now the entire ass town of pleasantview. idk how THAT happened?? but in the second pic, that is bella's house barely visible in the background. i added her back into the town as an evil witch and then moved ghost michael bachelor in with her. they live in the old caliente condo. dina and nina have LONG been gone in this playthrough. why tf are they suddenly back here??
as you can see, they've kept their makeovers, same as the house, but their age bars and other sim description info are messed up. they're pretty much the same nina and dina as when you start the original pleasantview.
my first thought was that maybe the game had overwritten the neighborhood.package with the original pleasantview somehow. but then i checked and realised that's not possible, because i use @thedudewiththedragontattoos' genetically correct pleasantview, which has the naming DTPT. pleasantview should be N001.
once again: wtf. i just lost 3 months of gameplay??
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equinoxts2 · 7 months
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After a day of testing, including TWO clean reinstalls, I think there's something messed up in my DL folder or possibly from some kind of setting somewhere. It's really bugging me that I can't work out what though!
So, what's going on, you ask? When I create a hood with nothing in my Downloads folder, then add a mod that summons sims (like Sim Blender or Inge's teleporter) and reload the hood, the summon menu is fine, albeit full of useless townies. When I create a hood with those mods present... the only options, and I have tested this repeatedly, are: "Summon Default.../" (Father Time or Santa) and "Summon $Family.../" (Toddler New Year).
Nothing has messed with my objects.package files with the exception of me making it read-only before I even started playing... I have had this issue exactly once before, two and a half years ago, suddenly it's back. Can anyone help?
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queencleopatracapp · 2 years
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Cleopatra Capp's Clean/Fixed Strangetown Template.
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Hello, My name is Cleopatra Capp and I bring to you a clean and fixed template of Strangetown! I know that there are a few out there but I didn't like them and also felt that they did not address enough issues so I made my own! Here are the main changes that have been made!(Download links after the cut at the bottom after my rambling):
Olive Specters Victims (not all are in picture) have been fixed and restored. Some have been given memories and most have been given bios to help with the storyline. The graves of Knut and Lou have also been restored and the graves have been rearranged to look like how they were during development.
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2. The deceased ancestors without character data have all been restored and can be resurrected (that's right, All of them!)(no shortcuts were taken). Not all are pictured here.
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3. Deleted and recreated Knut Futa so he is now safe to resurrect.
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4. The relationship between Glabe and Glarn was unclear. I've made Glabe and Glarn divorced. Glabe will recognise Lola and Chloe as her children even though they aren't technically related. This is because she is their step/adopted mother.
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5. Gave Sims their missing aspiration and death tokens! So now they'll be properly dead and you'll have access to all lifetime wants related to their aspiration because the game knows that that is their aspiration.
6. Deleted broken townies. Only 14 remain!
7. Used SimPe to create relations between great grandparents and great grandchildren. (Pictured are the Grunt ancestors)
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8. Kristen Singles was supposed to get her inheritance but for some reason she didn't. Now she will receive an inheritance with a total of 20000 from both of her parents.
9. I've fixed the wants and fears files for Olive, Ophelia, and Lazlo so they will function properly. Also fixed all the dna and age data as well as corrected some of the memories. Glabe, Glarn and Kitty will have memories to help players understand the storyline.
10. Gave ancestors skills and some of them jobs because they had lives that they lived.
11. Hidden Nervous has been given character data and cam be resurrected. (Perfect for those who believe that he's a clone.)
12. As you can see, there are 2 versions, Bella and Basic. The Bella version includes Bella Goth linked to the Curious family as originally intended by EA and the basic version includes her as she is in the default template. She is a townie and both versions. Just that one of them has her linked to the Curious family.
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That's all for now! Enjoy!
As usual with templates, you can either place them directly into your Neighborhoods folder or your in your main installed files so that it pops up every time you start a new Neighborhoods folder.
Strangetown (Bella):
Strangetown (Basic):
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roadimusprime · 1 month
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I just killed the Grim Reaper
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sims2junkie · 9 months
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The way the sims 2 hood i started a couple months ago got invaded by an infinite replicating Diva townie glitch so I've had to stop playing and start a new hood all over
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watermelonsandal · 1 year
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No matter how ugly you think your Sims are, they’ll never be Creon and Willow Nigmos ugly.
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mackieblr · 1 year
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The Addams sims (sans Sarah) are just... gone. HoodChecker (as I showed last night) says the Sims’ character files have been deleted, thanks corruption!
What can I do now? The sims had already been integrated into Tumbleton, with friends made and gossip shared. Do I just move Sarah out and delete her? Do I add deceased tokens to all the sims? Or do I have some SimPE surgery involved?
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casper4ps1 · 2 days
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The beaker cube baby
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l-1-z-a · 2 years
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Mrs Crumplebottom The Super Hybrid (The Sims 2, Blightgate + Game Corruption)
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isatistinctoriasims · 2 years
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I sent my Sim on an outing to a downtown community lot and Toddler New Year was there... This is really bad, right?
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moonwoodhollow · 21 days
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sleepless nights in Tomarang
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xx-j4nu5-c4t5-xx · 9 days
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"An ideal Sims game would have Sims 2's gameplay mechanics, Sims 3's open world, and Sims 4's graphics!"
I absolutely despise this take, and I want to explain why. This is a very long rant and it is full of piss and vinegar directed at everything in the Sims 4. I'm gonna try to keep everything kinda professional as much as I can but I can't guarantee an unbiased opinion.
If you'll let me talk your ears off for a moment, I'd like to explain, from my own experience as an artist and a casual player, my issues with the art style and direction of The Sims 4 compared to The Sims 2. (I'm not really going to comment on 3 because I've never played it.)
I want to start off by explaining the difference between better graphics and higher resolution. The Sims 4 absolutely blows Sims 2 out of the water when it comes to textures and polygon counts on sims, no contest. But I'd argue that the graphics themselves... aren't better. They're worse, even, so much fucking worse. The biggest problems come from the stylization and the animations, in my opinion, so I'll explain what I mean.
Have you ever felt like the Sims in 4 just look... weird? Not quirky, not kinda strange, but off. Distressing. Uncanny. Whatever the fuck the kids call it nowadays. When you strip away the packs and the CC and the shaders, the sims in the base game look bad. They're very close to being human; they walk like us, talk like us, have families like us, but they don't look like us, not exactly. There's always something off about them, no matter how close you try to get. Proportions will be a bit off, or your eyelashes will be like three polygons for some fucking reason, and the jig is up. The illusion is gone.
This is one of the instances where a higher resolution and more detailed models and meshes work against you. You aren't making believe. You are beyond the point of pretending that the pixelated shapes are real clothes and bodies and faces, because at this point, they're close enough that you don't need to. There's no gap to bridge. But that doesn't necessarily mean that they're lifelike, at least, not enough to be completely human. In some ways, they're still tethered to being cartoony and plasticky and fake. Just enough to frighten you. Enough to put you off. They're not using it to their advantage anymore, and instead, it's holding them back.
When the Sims 2 came out in 2004, the developers knew that they weren't going to make a perfectly accurate life simulator. They physically couldn't render every wrinkle in the face or fold in the clothing. In some animations, things clip strangely or the facial expressions are sort of janky or there's just some form of roughness around the edges. But that's okay; your brain doesn't need a perfectly accurate representation this time. That's not what you're here for, anyway.
The Sims 4 is basically Icarus-ing itself into disaster. The entire game sacrifices style for complete realism, a goal that was unachievable ten years ago, and is unachievable now.
The Sims 2 never thought of itself as a completely realistic life sim, though. It has cartoony, low poly meshes and exaggerated proportions and wild, raunchy storylines that would never occur in real life. BECAUSE IT ISN'T REAL LIFE. And it isn't like real life, not because it's failing to be, but because it doesn't want to be!
The Sims 4 is not ever going to completely replicate human looks or interactions or dynamics. And if it's trying to, it's doing a shit job of it. That shouldn't be the goal in the first place. If I wanted to watch a lonely college student talk to himself in the mirror to try and get better at interacting with people, I'd close the computer and go look at myself. It somehow highlights the most mundane parts of life without any of the whimsy and goofiness that the earlier installments had. It takes itself too fucking seriously for its own good, and it's killing both the gameplay and the art style.
The other point I'd like to bring up is the animation. The Sims 4 allows for much more customization of both sim and environments, but at the cost of dynamic animations. How many times is that grab animation reused? How many times is the same set of animations used for sims with wildly different personalities? Your sims barely feel alive with how little they express themselves.
Now, look, I'm a digital artist. I've dabbled in animation, but only briefly, and only in 2D. I've got no clue how 3D animation works, much less how it worked 20 years ago, but I can see the passion in every single animation in the Sims 2. The more niche interactions allowed for more expressive animations than in 4. They could afford to have a distinct animation for mean sims throwing the football extra hard to be assholes, rather than every sim using the same generic football-throwing animation to save time and money. I get where they're coming from. I get the idea. But in one move, you've both made the art style stiffer and less expressive, and you've made the personalities of the sims seem meaningless. Everyone acts the same, regardless of what their moodlets or their traits say. It's hollow. It's stifled. It's a waste of potential.
But for what Sims 2 lacks in polygons, it makes up for in smaller animated details. Quality over quantity. The sims have hair physics, they open the door before they get in the car, they take utensils out of the counters when they cook, they jump on the couch and the cushions smush under their weight. When they dance, the weight is realistic, and when they smile, it tugs at every one of the few dozen shapes that make up their faces. The sims are lively. They dance and sing and love and hate just like humans, and rather than being some strange attempt at mimicry, it's almost a tribute. They were made with love. You can tell that they were drawn up and rigged and animated by a bunch of people working together, studying each other and making faces in the mirror for reference and watching their kids and neighbors and dogs and hands for reference. The sims are not human, and not trying to be, but they're taking the most human parts of us and making them their own.
You could never have a game with the Sims 4's graphics and the Sims 2's gameplay. The gameplay and graphics are inexorably connected, and the Sims 2 just has so much glorious detail baked into it, that you could never really make it work underneath the limitations of the later games. The developers of 2 knew what their limits were, and they worked tirelessly to make the game as full and complex as they could within those limits. The developers for the Sims 4 just did not have those guidelines, and thus, the drive to bend the rules was no longer there. They didn't go wild in rebellion because they were never told they couldn't in the first place. They spent the entire time chasing a goal they couldn't meet, and lost sight of what made the series fun to begin with.
It wasn't the realism you came for; you had realism already surrounding you. It was the caricature of it that made it interesting.
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squea · 7 months
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corn goes on a Friend Quest(tm)
featuring @buttertrait's Berrie, @sojutrait's Jaimie and @puppycheesecake's Jackson!
fun fact: corn wears a daylight ring at all times, this is how he avoids burning in the daylight! how did he get it? well he ████████████
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roadimusprime · 2 years
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The final thing I want to do to my Sims 2 game: kill the Grim Reaper
It shouldn't be possible at all, but I want to see if the Grim Reaper will interact with a cowplant if it's on the lot.
There's probably zero chance of that happening but if it does 👀
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dystopianam · 1 year
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This video made me understand many things. I invite everyone to watch this because this is the only person I've ever seen who could actually explain why The Sims 2 corruption is mostly mass hysteria and misinformation.
Ever since people started saying that actually many things that corrupted the game weren't true, I have ALWAYS been very skeptical because NO ONE has ever been able to explain to me why they think so.
"Because I think so," "because corruption doesn't exist" and "because you're just paranoid" aren't answers. Please watch this video.
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