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#the incredibles splashdown
ughigottaheadache · 11 months
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About Fironic;
Them making a whole model for Gazerbeam for the sequel I can understand, he’s easily recognisable due to his very important death in the first movie, but why did they make an entire model for Fironic?
Mind you he’s not even in the NSA files, his only mention for years has just been a one off comment made by a civilian.
Were the writers planning on doing something else that involved him? He’s one of three Super’s who’s fate is unconfirmed, among Plasmabolt who we get no info on besides the files, and Splashdown who is very intentionally written down as MIA, most likely meaning the NSA simply didn’t find his body, and the NSA are thorough (plus part of his whole thing is thriving in water). Yet those two don’t have updated models/no models for animation.
Why Fironic?? Granted his design is very simple but still, why even bother??
I for one would be very interested to hear his story, if he’s alive, of how he somehow managed to avoid or go under the radar of Syndrome’s people. Same goes for Plasmabolt and Splashdown, if he ever resurfaces.
What would their reactions be? To find out people that you called friend and colleagues, that you had to stay away from for safety, that you thought were alive and well under the protection of the NSA, and almost all of them are dead save for very few, an entire generation of Super’s with stories and skills they can’t pass down.
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nasa · 5 months
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Moonbound: One Year Since Artemis I
On this day last year, the Artemis I rocket and spacecraft lit up the sky and embarked on the revolutionary mission to the Moon and back. The first integrated flight test of the rocket and spacecraft continued for 25.5 days, validating NASA’s deep exploration systems and setting the stage for humanity’s return to the lunar surface.
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On Nov. 16, 2022, the Space Launch System (SLS) rocket met or exceeded all expectations during its debut launch on Artemis I. The twin solid rocket booster motors responsible for producing more than 7 million pounds of thrust at liftoff reached their performance target, helping SLS and the Orion spacecraft reach a speed of about 4,000 mph in just over two minutes before the boosters separated.
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Quite a few payloads caught a ride aboard the Orion spacecraft on the Artemis I mission: In addition to a number of small scientific satellites called CubeSats, a manikin named Commander Moonikin Campos sat in the commander’s seat. A Snoopy doll served as a zero-gravity indicator — something that floats inside the spacecraft to demonstrate microgravity. 
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During the mission, Orion performed two lunar flybys, coming within 80 miles of the lunar surface. At its farthest distance during the mission, Orion traveled nearly 270,000 miles from our home planet, more than 1,000 times farther than where the International Space Station orbits Earth. This surpassed the record for distance traveled by a spacecraft designed to carry humans, previously set during Apollo 13.
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The Orion spacecraft arrived back home to planet Earth on Dec. 11, 2022. During re-entry, Orion endured temperatures about half as hot as the surface of the Sun at about 5,000 degrees Fahrenheit. Within about 20 minutes, Orion slowed from nearly 25,000 mph to about 20 mph for its parachute-assisted splashdown. 
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Recovery teams successfully retrieved the spacecraft and delivered it back to NASA’s Kennedy Space Center for de-servicing operations, which included removing the payloads (like Snoopy and Commander Moonikin Campos) and analyzing the heat shield.  
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With the Artemis I mission under our belt, we look ahead to Artemis II — our first crewed mission to the Moon in over 50 years. Four astronauts will fly around the Moon inside Orion, practicing piloting the spacecraft and validating the spacecraft’s life support systems. The Artemis II crew includes: NASA astronauts Reid Wiseman, Victor Glover, and Christina Koch, and CSA astronaut Jeremy Hansen. 
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As we look ahead to Artemis II, we build upon the incredible success of the Artemis I mission and recognize the hard work and achievements of the entire Artemis team. Go Artemis!
Make sure to follow us on Tumblr for your regular dose of space!
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Splatoon 3 Version 7.2 patch notes breakdown
The patch notes for version 7.2, which is going live tomorrow, dropped earlier today, and this is a fairly beefy patch balance-wise, so let's take a look together, shall we?
First of all, the patch includes the renovated Undertow Spillway, but we won't know how it's been changed until it goes live, so let's jump right into the main weapons:
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Sploosh's bullets have had their hitbox size increase, and while they don't specify by how much this should in theory make Sploosh's damage more consistent.
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Splattershot Pro and H-3 now do 3 more damage, which doesn't change much about them directly but if you've been even lightly chipped by anything they're now gonna 2-shot you and that can be pretty scary. Watch out!
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Nova is now 8% more accurate when its feet are on the ground, which means it might actually hit what it's aiming at every once in a while!
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Luna Blaster's explosion ink is now 20% bigger, which means it paints more and can trap people in its paint more reliably, though I can't see that changing much with how fast it fires.
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S-Blast's long-range mode will now do 50+ damage more reliably. Note that this is not a splash radius buff, it just makes it deal damage more reliably within the radius it already has.
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Painbrush now paints more when rolling and starts recovering ink faster after rolling. This seems like a very meh buff to me, but it does speed up the weapon a bit, and it definitively needs that.
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And the final main weapon change of the patch, Dapples now move faster when walking and shooting. It's a bit quicker on its feet now, and that only makes sense for the lightest dualies, doesn't it?
Now, moving on Specials:
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Big Bubbler receives a chunky durability buff on its weak spot. This thing's gonna take a lot of effort to take down now.
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Splattercolor Screen now does 10 more damage. This makes it combo with a couple of more damage sources, but did you know that you can squid roll through a Screen to take no damage from it? Now you know.
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Triple Splashdown is getting a buff and a nerf. You now spend about ten frames less time in the air, but the splash radius was reduced to compensate. My gut feeling is that this is an overall buff, as it makes it less risky to use, but we'll have to see how things pan out.
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And finally, and this is actually a big deal, when you Super Jump to a teammate using Kraken Royale you'll no longer jump to their location, but instead to the place where they activated their Kraken. This is huge because it deals a massive blow to the popular Clam Blitz cheese strats that the special had become known for where you use it to swim up to the basket and let your team jump super clams to it with no effort required. It was a huge sore spot in the mode for a lot of people, and this change pretty much kills the entire strategy. Very nice!
And with there being no Sub Weapon changes, let's move onto the final section, the points for Special changes:
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Neo Splash and N-Zap '89 are the winners of this patch's "random shooter buff" lottery, and I expect the '89 to be incredibly common and incredibly annoying in turf wars after this. Carbon Roller becomes the first weapon in Splatoon 3 to hit 160p, and considering how poorly it paints that's only fair. Splat Charger and Dapples get 10p taken off their special charge as well, and in the case of the latter it's a buff that works pretty well with its mobility buff from earlier. In the nerfs department they hit a bunch of the most popular meta weapons with 10 extra points for Special, with Squeezer becoming the second ever weapon to get 220p after Sloshing Machine (and unlike it, squeezer kind of deserves it).
Overall, I think this is a good patch. The biggest pain points for competitive play going into this patch was Trizooka spam and the utter dominance of Snipewriter, and this patch does address both of them, albeit indirectly. Trizooka still probably needs a nerf, and nintendo remain as hesitant as ever to address any problem directly, but it's still a step in the right direction.
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melonthesprigatito · 6 months
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My idea on who I think would make the PERFECT villain for The Incredibles 3 (not that they're ever going to make one, this could also just be a fanfic idea)
NaNoWriMo somehow dragged me kicking and screaming back into my The Incredibles hyperfixation that I haven't thought about since 2021. Drafting up a long Tumblr post in my Notes app for a few days totally counts, right? (Probably not but whatever, I am fukcing passionate about The Incredibles lore, I need to ramble)
So, the villains of The Incredibles and Incredibles 2 are both genius inventors with no superpowers who use their technology to fight the heroes. What if, for the third villain, they ditched that idea and had a villain who was a Super?
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Who'd be able to fill that role? Would they invent an entirely new character who is a Super? It wouldn't be too farfetched of an idea, they did invent two new Super supervillains in Lego Incredibles, The Anchor Man and Brainfreezer, one with hydrokinesis and the other with.... functionally cryokinesis like Frozone except she controls ice cream. 
But what if... the villain was an already existing Super? That already poses a problem, a majority of the Supers in the present day of The Incredibles are either dead from Syndrome's Omnidroid or an unfortunate cape snag. The only surviving Supers from the pre-Super Ban Glory days are Mr Incredible, Elastigirl and Frozone and possibly Fironic and Plasmabolt (and only because they never showed up in Syndrome's Operation KRONOS database.)
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Fironic is pretty ambiguous if he's still alive or not, but Plasmabolt for its practically a 100% chance of survival for a few reasons:
1. Her profile says she keeps her hero and civilian lives strictly separate, so she might have had no desire to go moonlighting as a hero like Mr Incredible did
2. She's a forest park ranger. She probably lives off-grid in a shack in the woods or something. 
3. The way Psycwave, Everseer and Macroburst are killed one after the other, but Plasmabolt isn't counted with them. All four of these Supers were part of a superhero team called The Phantasmics. Mirage probably used their connection to find all of them, maybe Plasmabolt fell out of contact with her old friends.
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Plasmabolt herself might have been a good villain candidate, having lost faith in humanity after learning how the National Supers Agency failed to keep track of her old friends, of all the Supers, and didn't notice that Syndrome was picking them all off. 
Buuuuuut she's not the one this post is about. There's another that would probably be an even better villain, mostly because she has a personal tie to one of the main characters.
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This is one of the features on the bonus disk of The Incredibles: a full set of character files and audio interviews of most of the Supers (except for Tradewind, Vectress, Blitzerman and Fironic. They didn't get profiles.) 
It's listed in alphabetical order, featuring Apogee, Blazestone, Downburst, Dyna Guy, Elastigirl, Everseer, Frozone, Gamma Jack, Gazerbeam, Hypershock, Macroburst, Meta Man, Mr Incredible, Phylange, Plasmabolt, Psycwave, Stratogale, Splashdown, Stormicide, Thunderhead and Universal Man. 
The one I want to draw attention to is this one. 
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(Side note, it’s kinda frustrating that the only way to find images of most of these guys in colour is to look for random comic strips and the freaking Lego game of all things. I’m just gonna link this fan art too because I think it rocks and is probably the best image of her https://www.tumblr.com/pazam/183219465026/no-gadgets-no-gimmicks?source=share)
THIS, is Blazestone, the blorbo- I MEAN, the Super I think would make a great villain in a hypothetical third Incredibles movie. Or a Frozone spinoff movie. Either works. 
I think she'd make a good villain for a number of reasons.
1. SHE'S ALREADY BEEN THE MAIN VILLAIN OF ANOTHER OFFICIAL THE INCREDIBLES STORY. 
Let me highlight something important from her profile. "ARRESTED AND JAILED. RECRUITED BY NSA. WATCH CLOSELY TO ENSURE SHE OPERATES WITHIN NSA GUIDELINES" 
That's right, Blazestone is actually a reformed criminal. This one little detail from her profile is a major plot point in the novel Elastigirl: A Real Stretch.
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She was paired with Universal Man as part of her rehabilitation. In the novel, they're constantly arguing, they constantly insult each other. Universal Man is an incredibly strict rule follower and tries to keep her in line. He thinks she'll never make it as a true Super if she doesn't follow the guidelines and acts recklessly ("THESE TWO WOULD BE GREAT IF THEY DON'T KILL EACH OTHER FIRST")
She hates being constantly monitored and forced into teams with other Supers and wishes they'd give her the freedom to do what she wants, as opposed to being constantly badgered into being a better person and following the guidelines
Eventually, Blazestone gets so sick of the National Supers Agency that snaps and decides that the only way she'll be able to do what she wants is to KILL ALL THE OTHER SUPERS SO THERE'S NO ONE TO STOP HER FROM TAKING OVER. 
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In fact, her plan involves 
1. Steal a shipment of the ZAP chemical (the novel's McGuffin, a radioactive chemical used as a superpower enhancer that has various effects depending on which Super it's used on. For most of them, it disables their powers entirely, for some it makes their powers malfunction and Apogee is the only Super who's powers are actually enhanced by it.) 
2. Secretly recruiting all the criminals she jailed as her henchmen and breaks them out of jail on the day of the Super Appreciation Day celebrations. These henchmen are disguised as other Supers and blend in with all the other cosplayers entering the Costume Contest. 
3. Attack the Supers Appreciation Day celebration at the pier. Trap EVERY SINGLE SUPER inside a band shell covered by a net that's coated ZAP which basically fucks up all of their powers. She then lifts the band shell off the ground and was heading towards the ocean to drop it in and drown them all.
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 (a few pages later)
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.... I'm serious, that's what actually happens in the climax. 
Never mind the fact that she's touching the net covered in the chemical that needed to be handled with heavy gloves WITH HER BARE HANDS BECAUSE HER SUPERSUIT HAS SHORT SLEEVES in order to lift the band shell. ...And the fact that she has no super strength so shouldn't have been able to carry the weight of a structure and 20+ Supers.
Blazestone actually mentioned earlier in the novel that ZAP had no effect on her, and while the novel never mentions it, my theory is that Blazestone is the only other Super who's powers are enhanced by ZAP. Apogee was also powered up by ZAP... in small doses but being that close to the netting enhanced her powers too much so she couldn't assist in the climax without incinerating everyone with the power of the sun. Blazestone must have lied about ZAP not having an effect on her to eliminate her as a suspect for the theft of the ZAP. 
ANYWAY, Blazestone went full supervillain and that's the last we heard of her until she showed up dead in Syndrome's Project KRONOS database. Between Supers Appreciation Day and the beginning of the Super Ban, she might have resumed her criminal activities and became part of Municiberg's Rogues Gallery. 
As the Super Ban went into effect she might have been kept in a maximum security facility for a few years until she managed to break out into a world where Supers are in hiding. She might have used her powers to commit smaller robberies to survive, which might have been how Mirage tracked her down..
But wait, she's dead isn't she? So how could she possibly be the main villain of Incredibles 3 if she's dead?
2. SHE'S ONE OF THE FEW SUPERS WHO COULD HAVE PLAUSIBLY SURVIVED THE OMNIDROID BY FAKING HER DEATH.
She's the 6th Super to have been killed by Syndrome, and is probably the Super Syndrome tested the Omnidroid's fireproofing on, hence when it's immune to lava. 
Except.... Blazestone could have been marked as "Terminated" when she really wasn't.
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But how, exactly? The model of Omnidroid that killed her was v.X2 (the highest being v.10) so it was a VERY early model. Too early to have all the little issues ironed out. Perhaps there was a flaw that Blazestone exploited that kept her alive. 
There's also Blazestone's powerset.  She has a threat rating of 5.5, which sounds low until you realise that the highest is Gamma Jack with 7.9 Her powers are listed as pyrokinetic discharge, heat control, heat resistance, high agility and flight (by riding on heated air) which is pretty OP by itself but there's one power not listed on the file that Blazestone mentions having.
From the Bonus Disk Audio Interviews: (sped up because she was talking through the entire interview on 2x speed) "Wait what, do you want me to say the whole thing again? I thought I was completely clear, are you- Do you want me to go back again? The whole thing? I don't understand... (back to normal speed because she realised she wasn't in the dimension where people talk really fast, I guess?) "...OH, okay. *laughs* I am so sorry, I know what the problem is! I can't *laughs again* I keep on forgetting which dimension that I'm in! Wait, which... Which dimension am I in?"
From Lego Incredibles: "Wait, which dimension is this? Never mind, I’m sure I’ll find out soon enough.”
That's right, apparently Blazestone has the ability to warp herself to other dimensions. And this isn't an out of the blue thing that probably isn't canon either, Incredibles 2 shows off exactly how that power would function.
(Transcript from Incredibles 2)
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Escaping by warping to another dimension is a VEEEERY good method of hiding your own body.
Picture this: Blazestone is contacted by Mirage. She's told a lie about the Omnidroid, it's the government's secret project and how it's went rogue. She gets told they looked for her because she's the only Super who defected from the NSA, they need her specifically. If they approached any other Super they might contact the NSA and expose the secret project. So they need her because she won't tattle. 
Blazestone goes to Nomanisan Island and is told to go to Room A113 to wait for instructions. She gets bored and hates being told what to do so goes to explore. She finds the lava waterfall and flies through, only to find Syndrome on his computer looking over his Operation KRONOS files. She realises that they lured her to die, that she's not the first one they called to destroy the robot, they lied to her and now she's trapped. She goes back to Room A113, and while they're unaware that she found out, she starts asking too many questions. 
The Omnidroid x.V2 is sent after her. She's not fighting to disable it for a sum of money, she's fighting for her life. Blazestone is agile, she flies out of reach of the Omnidroid, and hurls fireballs at it as it has no methods of hitting her back. Until it learns to throw its own projectiles at her. It uproots trees, throws rocks etcetera. It gets an unlucky hit in and knocks her to the ground. Suddenly Blazestone realises that it's getting more accurate, it's predicting where she'll fly next. There's no winning against it. They're near the volcano at this point so Blazestone makes a beeline towards it, if she could just reach the lava.... 
She's inside the lava caves, she flies directly over the lava. She's heat resistant. She baits the Omnidroid into throwing one more boulder and allows herself to get knocked into the lava. She's entirely submerged. Syndrome is watching the fight through hidden cameras, waiting for her to emerge, but she doesn't. Syndrome makes a quip about how the lava must have been too hot for even Blazestone to handle and marks her down as terminated. In reality, Blazestone warped to the other dimension the second she went under, tricking them into thinking her body melted away in the lava. 
As for how Syndrome didn't know about her dimensional warping power, the fact that it's not listed on her National Supers Agency file kinda feels like the NSA didn't believe she had that power. She's a former criminal who probably figured that she she'd defect from being a Superhero at some point. If she ended up in a jail cell, she could teleport out of it. If they knew she could teleport they might have found some way to neutralise that power before sending her to jail. So Blazestone kept it a secret in the even that she'd need to escape from some where. 
So Blazestone lives and freaks out about her near death experience. Except... She draws the wrong conclusion about Syndrome. She doesn't know that the government is actually oblivious to the fact that Syndrome is developing a robot strong enough to fight Mr Incredible using Supers as test subjects. She thinks the government is hunting down Supers and killing them with the Omnidroid. 
She goes cold turkey on crime in case the government finds her again, but after all that, a deep resentment and rage bubbles up inside of her. 
Flashforward to after Incredibles 2, when the Super Ban is lifted and the National Supers Agency is re-established and is recruiting Supers again. The details of Project KRONOS are released to the public. Blazestone's rage boils over. 
She hates that the National Supers Agency is up and running to control Supers again like how they suffocated her with their rules and trapped her in a dysfunctional partnership with Universal Man, she hates that ordinary people tried to wipe out Supers when THEY should be in charge. 
Remember in Incredibles 2 when Evelyn mind controlled Mr Incredible, Elastigirl and Frozone and made them forced them to say something into the camera during the public broadcast before they hijacked the hydrofoil to make them look bad?
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Yeah, Blazestone ACTUALLY believes that. 
As far as anyone is aware, Blazestone is dead. She might hide her face to make sure nobody figures out it's her. She could target the DevTech/Wannabe Supers (Voyd, Screech, He-Lectrix, Brick, Krushauer and Reflux) and shake their confidence in the Supers Agency or the public's faith in Supers, after all, the Supers Agency let all the old Supers die, they public turned on you years ago, who's to say they won't turn on you again? Look, there's already politicians who disagree with the Super Ban being lifted and want to put heavy restrictions on Super activity. I think she'd be after Voyd specifically because she's an anxiety ridden easily manipulated mess who is also potentially a threat. After all, Voyd's power is portals, and she can follow Blazestone when she dimensional warps...
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She rallies a bunch of other young Supers who felt betrayed by the government banning Supers, perhaps she even manipulates a grieving Plasmabolt who's still mourning her teammates' deaths into acting as a mole in the National Supers Agency. She wants Supers to be on top while all the puny normals get subjugated like they deserve.
Baaasically she becomes Pixar Magneto? ... I'm not 100% certain, I'm not all that familiar with X-Men? I just kinda know who he is from watching one movie years ago. I don't know, I suck at writing allegories, I just have the vague idea in my head and I dunno how to put it to paper properly. If I've said something bad or made a bad comparison, I'm sorry. I'm writing this section at 3am.
3. SHE HAS AN EMOTIONAL CONNECTION TO ONE OF THE MAIN CAST.
If The Incredibles was about Mr Incredible and Incredibles 2 was about Elastigirl, who's the third member of their trio who hasn't got a chance to be a protagonist yet? Let's bring up the profiles again, shall we?
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Notice anything?
"ONCE PARTNERS WITH FROZONE. BUT RELATIONSHIP RAN HOT AND COLD."
"FORMER PARTNERS WITH BLAZESTONE (ROMANTICALLY?)"
OH SNAP THAT'S RIGHT, FROZONE AND BLAZESTONE USED TO BE PARTNERS. POSSIBLY ROMANTICALLY.
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Blazestone was partnered with Frozone first before the NSA shoved her into the Beta Force with Universal Man. This is purely headcanon, but I like to imagine the Frozone/Blazestone team was known as the Alpha Force because Beta comes after Alpha. The sentence "relationship ran hot and cold" aside from being a bad pun, kinda implies that at some point the fluctuation led to them having a huge falling out and splitting their team apart so the NSA could try again with Universal Man.
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I found this on Reddit's Tumblr sub and honestly, my thoughts exactly.
Imagine the DRAMA of Frozone finding out that his former "Enemies to lovers to enemies" partner who tried to drown him on Supers Appreciation Day that one time who he thought was dead is suddenly alive again and is currently leading a gang of Supers to attacking people. There could be a deep dive into what their partnership was like, how he reacted to her fall from grace and all the mixed feelings of seeing her alive again in the present day.
Maybe this could finally be the opportunity to show Honey on screen. I mean, she HAS a design now and an entire deleted scene that they cut out because it caused pacing issues
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Imagine Frozone lying battered and bruised on the ground from Blazestone fighting him, and Honey runs to his defence. Blazestone mocks her like "What could you possibly do to me? You're powerless!" and then Honey takes her completely by surprise by pulling out a metal baseball bat or some other mundane household weapon and beats the ever loving shit out of her.
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Another idea I had that doesn't really fit into any section is the idea of bringing the Deavor siblings back. Winston and Evelyn having a fractured relationship after the events of Incredibles 2. Winston visiting her in jail trying to understand why she'd risk their father's legacy and endangering DevTech by connecting it with the attempted mass murder with a boat. Evelyn snapping back that he never noticed how she was feeling as they grieved for their parent's deaths because he was too focused on thinking that they died because there was no Supers around anymore to save them.
Blazestone kidnapping both of them and forcing Evelyn, the one who hates Supers with her entire being to remake the Screenslaver technology by threatening to burn Winston to death if she doesnt comply. Why does Blazestone need the hypnosis tech? Because she's aware that some of the Supers she recruited might not be 100% loyal and wants to control their minds to keep them in line if she has to. Because she doesn't care at all about any of the other Supers, she just wants to use them for her own gain so that SHE can control the city. Plasmabolt is definitely going to be the one to betray Blazestone in the end. She realises that Everseer, Macroburst and Psycwave wouldn't have wanted her to harm innocent people to avenge their deaths, so she'd fight alongside The Incredibles family, the Wannabe Supers, and Frozone.
Aaaand that's all I have to say, it somehow took me three hours to move all this text from Google Docs to Tumblr and find accompanying images.
Hope you liked my probably badly written sequel idea
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tonyglowheart · 1 month
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"Does Shen Qiao even like Yan Wushi?"
I feel like it may be relatively easy for people to pick out "what does Yan Wushi like about Shen Qiao / what does YWS get out of yanshen." but I think a criticism/line of thought I see around is people struggling with "well what does Shen Qiao get out of all of this?" and like, "does SQ even like YWS, what with how YWS annoys him and gets him angry all the time."
But I think that actually is the crux of their relationship, lol. Because if you think about it, to everyone else, Shen Qiao is this lofty ideal, this untouchable immortal/仙, maybe even this obstacle or goal to conquer or shoot down.
Who else treats him casually and teases him and pokes at him to get emotional reactions out of him because they like that about him?
If he wants to seek people who treat him with respect and reverence, he just has to step out into the city square - hell, he just has to travel out and random people he meets are likely to treat him with that sort of dazzled awe or reverence too (we literally see this happen several times in the course of the novel).
So yeah, I think joking not joking, YWS makes him angry and feel Emotions and he likes that, YWS is enrichment for him, YWS pushes his buttons and his boundaries but reframing that it's pushing him out of his comfort zone and like hardening him off to the elements and realities of the world like a gardener with plants out of the greenhouse. But also, YWS treats him like a person, like a man, and not like Shen-daozun, Shen-daozhang, Shen-zhangjiao. To Yan Wushi, Shen Qiao is Shen Qiao. (and he loves to tease the shit out of him hehe ( ̄▽ ̄) )
CONVERSELY! This also gives Shen Qiao a space to *be* Shen Qiao. With Yan Wushi, he does not have to be Shen-daozun, Shen-daozhang, Shen-zhangjiao. He does not have to always be magnanimous and generous and a bastion of righteousness. These are in his nature, yet, but it's not ALL of his nature - he is, after all, still a man, a human, with human emotions -- including the full breadth of human emotions. Yes Yan Wushi annoys him and he shows it, but it's specifically BECAUSE of that that they are closer than him and anyone else in the world. He can "be himself" around Yan Wushi, he can get worked up and be petty and be snippy, and it's fine and won't cause catastrophes or undesired splashdown sociopolitical effects.
But also, he (lets himself?) get worked up by Yan Wushi - they HAVE that level of intimate understanding with each other where they can be like this and not have feelings hurt in any irreparable way. This isn't something that SQ does (lets himself do?) with just anyone, which we see throughout the novel reflected in his internal narration and comportment. So really, the fact that he DOES get annoyed with YWS shows that they are on a different, more "real" level with each other than SQ is with anyone else.
And like, they didn't get there in a day, sure, but imo we definitely see through the novel how they get there, so imo, the yanshen relationship is incredibly justified.
(I also say this bc I think literally every "I've connected the two dots" moments I've had in my reread, I would metaphorically flip the page only to be met with that connection I'd made spelled out on the page by MXS lmao. Like... yeah okay MXS *shakes your hand* you know your stuff. oh and also because I do think there may be some level of skepticism about yanshen esp from SQ's side floating around lol, but like... MXS did the legwork! yes chapter 45 happened, yes YWS never "apologizes" with words, but that doesn't mean that they don't share a deep mutual understanding of themselves and each other by the end, nor that they haven't moved past the events of literally 83 chapters ago, 96 if you count the extras -- a whole literal two-thirds of the novel ago. Like, I know we piss on the poor here and many educational systems around the world are in shambles these days, but work on developing reading comprehension skills, pls :') )
(lmao rip this post got long AGAIN. well, hopefully at least some people are reading all of this lol.)
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spacecdt · 1 year
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A recovery crew member recently shared this incredible image of Orion in the water shortly after splashdown!
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quirkwizard · 1 month
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National Supers Agency - Supers audio files (The Incredibles DVD disc 2). Based on this video do you think some of these powers could translate well as quirks. Downburst for one seems like a prototype/downgrade of Overhaul so I think it'd work well as a minor quirk
For the sake of this, I'm sticking with the characters in the video and none from the actual movies, so no Frozone. Right off the bat, I'm telling you that Gamma Jack, Dynaguy, Downburst, Metaman, and Universal Man all can't work. Their abilites are either too varied or too powerful. You compare some of their powers to "Overhaul", but reshaping stuff doesn't even come close to total control over matter. Then we eliminate powers that are too similar. We've got "Hellflame" for Blastone, "Whirlwind" for Macroburst, "Vibrate" for Hypershock, and "Voice" for the The Phylange. From there, it's just matter of focusing on the main gimmicks of the other characters. Everseer: Eyeglass Gazerbeam: Shiner Plasmabolt: Ambiance Psycwave: Mindsweeper Splashdown: Waterlogged Stormicide: Iron Lung Stratogale: Exertion Thunderhead: Hydrometer
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grav3-bust3r · 1 month
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i hate how much i let other people’s opinions affect me. like, i completely forgot how much i LOVED Return Of The Mammalians because i’ve heard so many people talk shit about it. i hear competitive players talk about new weapons and they’re like “this weapon is not competitively viable” or “we waited so long for a new, not trash kit and it’s.. trash” and i’m always like, damn.. i guess i can’t play this weapon anymore :( this happened with Dread Wringer D and Custom Explosher, two weapons i love, and guess what? i played the new kits and love them! they are fun to play! i like Dread D having Wave Breaker cause it’s a quick ink refill and i don’t die instantly after using it (Slider on the original kit..), and with Custom Explosher, i seem to play incredibly aggressive and Triple Splashdown is good for that! on top of that, Custom Exploser has gotten my rank to where it currently is! I play exclusively Zones on series and i have a rank-up battle available, which would put me to S rank!!! (that would be the highest rank i’ve been in Splatoon 3 so far)
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aviatrix-ash · 3 months
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Friemd spotted :D
I guess that pilot goes for splashdowns about this time most evenings. I dont blame em, the sunsets you see from this sea bird on the water are absolutely incredible <3
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Splashdown! NASA’s Orion Returns to Earth After Historic Moon Mission NASA’s Orion spacecraft splashed down in the Pacific Ocean, west of Baja California, at 9:40 a.m. PST Sunday after a record-breaking mission, traveling more than 1.4 million miles on a path around the Moon and returning safely to Earth, completing the Artemis I flight test. Splashdown is the final milestone of the Artemis I mission that began with a successful liftoff of NASA’s Space Launch System (SLS) rocket Nov. 16, from Launch Pad 39B at NASA’s Kennedy Space Center in Florida. Over the course of 25.5 days, NASA tested Orion in the harsh environment of deep space before flying astronauts on Artemis II. “The splashdown of the Orion spacecraft – which occurred 50 years to the day of the Apollo 17 Moon landing – is the crowning achievement of Artemis I. From the launch of the world’s most powerful rocket to the exceptional journey around the Moon and back to Earth, this flight test is a major step forward in the Artemis Generation of lunar exploration,” said NASA Administrator Bill Nelson. “It wouldn’t be possible without the incredible NASA team. For years, thousands of individuals have poured themselves into this mission, which is inspiring the world to work together to reach untouched cosmic shores. Today is a huge win for NASA, the United States, our international partners, and all of humanity.” During the mission, Orion performed two lunar flybys, coming within 80 miles of the lunar surface. At its farthest distance during the mission, Orion traveled nearly 270,000 miles from our home planet, more than 1,000 times farther than where the International Space Station orbits Earth, to intentionally stress systems before flying crew. “With Orion safely returned to Earth we can begin to see our next mission on the horizon which will fly crew to the Moon for the first time as a part of the next era of exploration,” said Jim Free, NASA associate administrator for the Exploration Systems Development Mission Directorate. “This begins our path to a regular cadence of missions and a sustained human presence at the Moon for scientific discovery and to prepare for human missions to Mars.” Prior to entering the Earth’s atmosphere, the crew module separated from its service module, which is the propulsive powerhouse provided by ESA (European Space Agency). During re-entry, Orion endured temperatures about half as hot as the surface of the Sun at about 5,000 degrees Fahrenheit. Within about 20 minutes, Orion slowed from nearly 25,000 mph to about 20 mph for its parachute-assisted splashdown. During the flight test, Orion stayed in space longer than any spacecraft designed for astronauts has done without docking to a space station. While in a distant lunar orbit, Orion surpassed the record for distance traveled by a spacecraft designed to carry humans, previously set during Apollo 13. “Orion has returned from the Moon and is safely back on planet Earth,” said Mike Sarafin, Artemis I mission manager. “With splashdown we have successfully operated Orion in the deep space environment, where it exceeded our expectations, and demonstrated that Orion can withstand the extreme conditions of returning through Earth’s atmosphere from lunar velocities.” Recovery teams are now working to secure Orion for the journey home. NASA leads the interagency landing and recovery team on the USS Portland, which consists of personnel and assets from the U.S. Department of Defense, including Navy amphibious specialists, Space Force weather specialists, and Air Force specialists, as well as engineers and technicians from NASA Kennedy, the agency’s Johnson Space Center in Houston, and Lockheed Martin Space Operations. In the coming days, Orion will return to shore where technicians will offload the spacecraft and transfer it by truck back to Kennedy. Once at Kennedy, teams will open the hatch and unload several payloads, including Commander Moonikin Campos, the space biology experiments, Snoopy, and the official flight kit. Next, the capsule and its heat shield will undergo testing and analysis over the course of several months. Artemis I was the first integrated test of NASA’s deep space exploration systems - the Orion spacecraft, SLS rocket, and the supporting ground systems - and was supported by thousands of people around the world, from contractors who built the spacecraft and rocket, and the ground infrastructure needed to launch them, to international and university partners, to small businesses supplying subsystems and components. Through Artemis missions, NASA will land the first woman and the first person of color on the surface of the Moon, paving the way for a long-term lunar presence and serving as a steppingstone for astronauts on the way to Mars.
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heartsoulrocknroll · 8 months
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Kings Island trip report!!!!! June 2023.
Kings Island was as great as I had hoped. I had been wanting to go here so badly for so long, and it exceeded expectations. Beautiful park, great operations, great rides. Loved it. Now let's talk coasters.
1) Mystic Timbers -- 5 rides -- This has been one of my most anticipated coasters for a long time, because of how insanely fast it looks in POVs, and I was not disappointed. It absolutely feels as fast as it looks -- the pacing is excellent, the transitions are quick, and the airtime never stops. The twisting drop is fun, and every hill delivers with the negative Gs, from the larger hills to the smaller banked hills. However, the out-and-back layout causes Mystic Timbers to lack the twists/turns that make Thunderhead feel so out of control for me. As a result, while I love both rides, Thunderhead remains my favorite GCI by a small margin.
2) The Beast -- 4 rides, including 1 night ride -- The Beast may be one of the most iconic roller coasters in history, but it is still ridiculously underrated among enthusiasts. Because of that, I went into this ride with low expectations. And boy oh boy, was I blown away. The first drop into the tunnel rocks. The setting deep in the woods is incredible. The ride feels like it is never going to end. The finale after the second lift hill is, of course, the highlight. The unnatural banking on that shallow drop is a crazy sensation on its own. And then, the love of my life, the double helix in the tunnels!!!!!!!!! The continuously increasing speed plus the LATERALS plus the tunnel wall being right beside my head on the left side of the train!!! All of this is crazy enough during the day, but at night, deep in the woods where you cannot see what is coming next??? WTF????? I waited over an hour and a half for my night ride, and my god, for the way I was losing my mind during that ride, it was sooooo worth it. A large part of me wants to put The Beast above Mystic Timbers. It's impossible to choose.
3) Diamondback -- 4 rides -- This is one of my favorite B&M hypers, right up there with Goliath. It's hard to choose between Diamondback and Goliath, as they are both great for different reasons. The airtime on Diamondback is unlike any of the other B&M hypers I've ridden. Diamondback may not (key word here is may) have a hill that outdoes the first hill on Mako in terms of one singular moment of sustained floater, but cumulatively, Diamondback has way more airtime than Mako. Even in row 7 (the closest to the front that I rode), the airtime hits. But in the back row??? I managed to be the least stapled I've ever been with this type of restraint, and I thought I was going to die on the first two camelbacks because of how sustained (and relatively powerful) the floater air is. Even the drop off the midcourse and the small hills after the midcourse give good airtime. And I love the splashdown on this ride, not only because it looks cool, but because you can actually get wet in the back row if you try.
4) Orion -- 4 rides -- This ride is extremely underrated. I think people who act as if there is some kind of night and day difference between Orion and Fury are insane. The height and the sense of speed alone are amazing, but Orion also has a great mix of forces. The first drop is excellent and basically indistinguishable from Fury's first drop, giving great airtime all the way down. The positive Gs at the bottom of the first drop are awesome. The inward banked hill after the drop does nothing, so that's one legitimate complaint. The speed hill after the turnaround and the camelback that follows are the standout elements. The speed hill gives borderline ejector airtime, while the camelback gives great floater. I also like that this ride has a helix to add some more positives into the mix. The helix is not as intense as I would have hoped, but it was still good. (Maybe I'm just spoiled by the beautifully sustained positives of Goliath's 540 degree helix.) Overall, just a great ride.
5) Banshee -- 1 ride -- I really needed to ride this more than once to get a good feel for it, but I just didn't have time, and honestly, I didn't really want to because of the restraints. I try not to let little things ruin my opinion of a ride, but I cannot get past those vest restraints on some B&Ms. Anyway, I liked this ride. The drop is huge, and there are no midcourse brakes, so this ride has breakneck pacing and crushing positive Gs, which I love. However, the inversions are more gracefully profiled with far less whip than the other inverts I have ridden. I found the slow inline twist at the end to be particularly out of character. The snappy inversions are the main reason why I have loved every other invert I've done, and because Banshee falls short in that regard, it ranks as my least favorite invert. (Also of note, this ride rattles hard for its young age. I personally don't mind that, but thought it was worth mentioning.)
6) Invertigo -- 1 ride -- This inverted boomerang is so much better than a traditional boomerang. It is incredibly forceful and didn't really bang my head at all.
7) The Bat -- 1 ride -- This is a completely different ride than the only other Arrow suspended coaster I've done, Iron Dragon. The Bat has a great sense of speed, as it is continuously descending throughout the ride. The setting in the woods is nice, and the swinging is crazy in parts, particularly coming into the final brakes.
8) Racer -- 1 ride -- I love my woodies, but these old PTCs just aren't the intense ride experience that I need. This one actually did give a little bit of airtime on some of the hills, and it is very smooth since the recent track work. Just a nice, fun ride.
9) Adventure Express -- 1 ride -- This is one of the better mine trains I've done, but it's still a mine train.
I didn't ride Flight of Fear or Backlot Stunt Coaster, as I have already ridden their clones at Kings Dominion and wanted to spend my time on re-rides on the top 4. But they would rank at #9 and #10 respectively, following Racer.
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a-tale-of-legends · 1 year
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The Gyarados that Legendverse! Silver ends up getting a gift from Lance early on in Silver's training as a Magikarp. While he has certainly grown a lot from the beginning of his journey, Lance wanted to see how Silver could manage to train "the worst" pokemon.
It was...a struggle to say the least. Silver knew what Magikarp would become. Big and powerful. A wonderful asset to his team. He also knew that he had to treat his Magikarp with respect and care. But when you literally have a pokemon that can just splash around, it gets....frustrating to train. His chikorita now Meganium was still able to do something, you know?
He would vent about it to Kenji and Beryl ( not Aiko. She's on thin ice. Vice versa with her to him). Both of them have him advice that he already knew: be patient, believe in Magikarp, yada yada yada. He got that. But it's hard.
Then, one day, Kenji told Silver of Magikarps ability to jump really high. Silver did not believe this, not at first. His Magikarp just flops around. But Kenji was insistent and it was starting to annoy Silver so he gave it a go. His Magikarp.....cannot jump for shit. It's laughable. But Kenji still swears up and down that they can, so Silver suppose he can give it another go.
And that's when the jump training started. Silver and Magikarp would train together to improve Magikarp's jumping. And again, it was frustrating, but with each training session, Silver and Magikarp's bond grew. Silver learned that his Magikarp was a bit of a goof ball, finding enjoyment in making Silver laugh or trying ( and failing) to do complicated tricks to impress his trainer and fellow teammates. But also that Magikarp had the will of giants.
Soon enough, after a long long time of training, Magikarp was able to jump 7 feet into the air. And Silver was proud! He praised his Magikarp endlessly, but Magikarp wasn't done. He wanted to go even higher. And who is Silver but to deny his pokemon that? So the training continues, much easier this time. Both Silver and Magikarp have gotten close to each other, understanding how the other works and what compromises can be done. And Magikarp was able to jump higher and higher and higher until....
One day. Silver's Magikarp was able to jump the highest it has ever gotten ever. And as Silver watched with pride as his little Magikarp jumped in the air, Magikarp began to glow. He glowed and he grew and before Silver knew it a faint Gyarados was in the air and was coming straight down. Silver got incredibly wet in the splashdown. But he didn't care. He was thrilled. Grinning ear to ear as he rushed over to his beloved Magikarp, now a Gyarados, singing him praises and giving him a lot of pets. He totally wasn't crying,that was just the water.
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an-atlas-or-other · 1 year
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I’m currently watching NASA’s Orion splashdown livestream, and it’s so incredible and fascinating, but NASA livestream chats are just chaotic.
Thousands of people from all over spam their countries’ flags or are just screaming “SCOTLAND💙SCOTLAND💙SCOTLAND,” verbatim. People are even talking about the World Cup. And that’s not all. There are even conspiracy theorists saying things like this is all fake and that the moon is a balloon (which, holy shit, what incredible mental gymnastics do you need to arrive at that conclusion?).
But seriously, just go watch it. It’s live, and it’s so incredible. People all over the world are watching it, from Brazil to Bangladesh to Poland and more. Humanity is coming together for this, and everyone deserves to witness it.
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Finding joy in bad kits (and also, my Custom Explosher gear)
Custom Explosher, which has what is essentially my least wanted sub/special combo ever for this particular weapon has been in the game for about a month now, and you might be wondering how coping with it.
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I'm surviving.
Custom Explosher is a really bad kit, there's no denying that, but I'm playing it anyway, and believe it or not I'm having fun with it. Don't get me wrong, I'd still have preferred almost any other kit than this, but whether I like it or not, this is what I am stuck with, and I'm too dedicated to the main weapon to not play it.
And here's the thing: Nintendo are never going to change a kit once it's in the game. Not just because Nintendo are incredibly stubborn about their decisions (though that is a very particular quirk of their approach to game design, I'm pretty sure most other multiplayer devs would straight up change kits if they were problematic), but because no matter how bad or unsynergistic a kit is, it's someone's favourite.
And just because a kit is bad that doesn't mean it has nothing to teach you about the weapon itself. Every kit is a new possibility space that explores and utilizes the weapon it's built around in new ways, even if that new space is narrow. In the case of Custom Explosher I've been forcing myself to play more aggressively and position closer to the frontline, where I'm more likely to get targeted by short-range weapons that I can bait into my Splashdowns, and while I frequently get shot down while using it (some things never change) I do frequently go trade one-to-one at worse.
And of course, because I am changing my playstyle, I had to change my gear to match!
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Adapting to a more aggressive, risky mindset, I've chosen to forgo the usual Ink Saver Main Explosher tends to go for in exchange for Comeback, Quick Respawn, and Stealth Jump, allowing to me get back into the action quicker when I inevitably get splatted in my Splashdown or caught out by an enemy frontliner.
And something cool about all of this is that I can take what I've learned playing Custom Explosher and apply it to my regular Explosher gameplay, too. Thanks to my time playing aggressively I feel more confident staring down frontliners, and having to deal with a more restrictive inktank has made me better at managing my ink when playing with Ink Saver Main too.
Ultimately, it's important to remember that no kit is bad on purpose. Maybe they imagine synergies that don't quite work out, or maybe their image of the weapon and it's role is different from how the community at large uses it, but it's never because they are deliberately trying to make something that's not fun to play.
And look, I get it, it's genuinely upsetting to have your favourite main weapon get a bad kit. I waited a year and a half for a second Explosher kit and got literally the combination I wanted the least, but one way or another, this Custom Explosher is what I'm stuck with. And I can mope and seethe and complain about it until the sun goes down, but what that's gonna do? I might as well take this chance to consider my weapon from a new angle and learn from it.
And I hope that if you're in a similar boat to me then you will too.
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Incredible sense of calm washing over me looking at images of Splashdown on PS2 while listening to the rock show by blink-182
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warningsine · 1 month
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https://www.reuters.com/technology/space/spacex-hoping-launch-starship-farther-third-test-flight-2024-03-14/
BOCA CHICA, Texas, March 14 (Reuters) - SpaceX's Starship rocket, designed to eventually send astronauts to the moon and beyond, completed nearly an entire test flight through space on its third try on Thursday, getting farther than ever before, but disintegrated on its return to Earth.
During a webcast of the flight, SpaceX commentators said mission control lost communication with Starship from two satellite systems simultaneously while the spacecraft was re-entering the planet's atmosphere at hypersonic speed.
The spacecraft at that point was nearing a planned splashdown in the Indian Ocean, about an hour after launch from south Texas.
Contact with Starship cut out moments after a live video feed from a camera mounted on the vehicle showed high-definition images of a reddish glow enveloping the silvery spacecraft from the heat of re-entry friction as it plunged earthward.
A few minutes later, SpaceX confirmed that the spacecraft had been "lost" - meaning incinerated or broken apart - during the stress of re-entry.
For reasons that were left unclear, SpaceX opted to skip one of the test flight's core objectives - an attempt to re-ignite one of Starship's Raptor engines while it coasted in a shallow orbit. That milestone is considered key to its future success.
Still, completion of many of Starship's intended flight objectives represented progress in the development of a spacecraft crucial to the growing satellite launch business of SpaceX, founded by Elon Musk in 2002, and NASA's moon program.
NASA chief Bill Nelson congratulated SpaceX on what he called "a successful test flight" in a statement posted on social media platform X. The U.S. space agency is SpaceX's biggest customer.
SpaceX President Gwynne Shotwell wrote in an X post that the test marked an "incredible day."
The two-stage spacecraft, consisting of the Starship cruise vessel mounted atop its towering Super Heavy rocket booster, blasted off from the company's Starbase launch site near Boca Chica Village on the Gulf Coast of Texas. The upper-stage Starship reached peak altitudes of 145 miles (234 km).
The spacecraft far exceeded its two past performances, both of which were cut short by explosions minutes after launch. The company had acknowledged in advance a high probability that its latest flight might similarly end with the spacecraft's demise before the mission profile was finished.
SpaceX's engineering culture, considered more risk-tolerant than many of the aerospace industry's more established players, is built on a flight-testing strategy that pushes spacecraft to the point of failure, then fine-tunes improvements through frequent repetition.
ENGINEERING GOALS
Thursday's flight achieved many of the engineering goals set for the mission: a repeat of successful stage separation during initial ascent; the first test of Starship's ability to open and close its payload door in orbit; and the transfer of super-cooled rocket propellant from one tank to another during spaceflight.
What SpaceX failed to demonstrate on top of Starship's re-entry failure and the skipped engine re-ignition test was an attempt to fly the Super Heavy rocket back to Earth, part of SpaceX's routine strategy of recovering its launch boosters for re-use.
SpaceX officials have said they plan to conduct at least six more test flights of Starship this year, subject to regulatory approval.
The company is required to investigate each test mission failure and deliver its findings and corrective actions to the Federal Aviation Administration for the agency's approval before the vehicle can fly again.
On the whole, Thursday's test encompassed a fraction of the remaining demonstrations and missions the vehicle must get through before it is proven safe enough to fly people to space.
Still, Musk is counting on Starship to fulfill his goal of producing a large, multipurpose next-generation spacecraft capable of sending people and cargo to the moon later this decade, and ultimately flying to Mars.
Closer to home, Musk also sees Starship as eventually replacing the SpaceX Falcon 9 rocket as the workhorse in the company's commercial launch business. It already lofts most of the world's satellites and other payloads to low-Earth orbit.
NASA also has a lot riding on the success of Starship, which the agency is giving a central role in its Artemis program, successor to the Apollo missions that put astronauts on the moon for the first time more than 50 years ago.
While NASA executives have embraced Musk's frequent flight-testing approach, agency officials in recent months have made clear their desire to see greater progress with Starship's development as the United States races with China to the lunar surface.
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