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#this was the first time i tried this rendering style/technique on something other than a furby
bluuscreen-png · 1 year
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this has been sitting in my files for almost a month and i’ve kinda decided i’m just not finishing it so here’s a mostly-rendered knight virgil
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In this Project I mainly used  my primary research. This was because with this form of media I was able to gather research first hand such as photographs and other factual information that I may not have been able to gather online. Evidence of this is I found love in small street details that I wanted to add to my maya scene that just would have been there if i didn't go. Going to Korea also meant that I was able to learn a lot about another culture and because of this it helped to spark more ideas of what I was to initially create. Using primary research also helps to meet my project proposal. This is because I found that I was able to successfully gather more resources that I would be  able to use for the creation and referencing of assets. In this project I also made sure to do a lot of secondary research by watching tutorials on maya as well as videos on korean architecture and blog posts. Secondary research such as these really helped as I was able to utilise them in a way in which I was able to develop my ideas. Because of this I was also able to successfully build upon my street scene in a way that meant that it was more lifelike and realistic. I found that these techniques really helped to meet my proposal as in it I stated that I would like to make a scene that  “i think really represents the overall look of Korea” and with the research that I gathered it really helped me to achieve this.
Initially I had  set out to create a scene in which I could really try to showcase what Korea was to me. Before going I found that I had taken more of an interest into its historic architecture such as its temples. When I got there I found that street markets and bustling areas were the real heart and soul of Korea and therefore made me more drawn to these areas. On my creative journey I developed my ideas through primary and secondary research. Using maya I was able to build and create assets from this that were able to meet the theme of my project as I was able to link the idea back to the original name of the project: helicopters and crocodiles. In order to make sure that I hit my targets and project proposals at times I had to alter and change the direction to develop my ideas. An example of this is when I began to create temple assets and then transferred to making a street scene although I may have changed direction on what I was creating. Creating a temple was still useful as it can use it as a background element in the scene leading to a better more successful outcome.
I found that my outcome in my project went successful in terms that I was able to create a scene in maya that represented korea in the way that I saw it. However, moving forward, something that I wish I could do to develop my ideas is to try and look more at different textures and art styles that I could have potentially used.  I found that my project meets the FMP brief because I was also able to achieve what I set out to do in terms of using primary research references to create the scene as I have tried to replicate some of the buildings that I saw into assets. I feel that I did meet my expectations of the project however I feel that I could potentially develop my ideas and render people into the assets in an unreal engine to make it feel more alive however other than that I feel as though I achieved what I set out to do.
n conclusion I am happy with what I was able to achieve over the course of the project. Even though there are few details that go forward I wish i could add to develop my idea such as by adding texture. However I do like the use of filters that I used to display my final outcome as I was able to link it to some of the photography that I did in korea. Over the course of the project I was able to learn a few new skills that I was able to apply such as using primary and secondary research as a way of developing my ideas through the use of mood boards. In mostproject i have also found that time management wasn't really well achieved however in this project io found that i was able to manage my time more wisely. 
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moonsugar-and-spice · 2 years
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Apologies for another ask-
Any advice on getting started on just.. writing? I'm only somewhat skilled in script writing and for the life of me just can't figure out how to do fic kind of writing or what you call it. Descriptions or anything like really are so hard for me, and when I've tried to write before it's come out way more plain than I'd like. I have so many ideas I wanna write but actually writing it? Yup nope
First off, no apologies needed! :) My inbox is always open.
As for advice on how to jumpstart the writing process. Honestly?
Just start. I know that might sound unhelpful, but really. Start out with the scene you’ve been most excited about, or wherever inspiration beckons loudest. It doesn’t have to be at the beginning. You can always go back and fill in the gaps later, but this is the best way I’ve found to get the words to start flowing. There is no rule that says you have to write linearly; in fact, I would encourage you to write out of order if it gets a scene onto the page. Several published authors I follow do this, actually. Of course, everyone’s process will vary, and you absolutely have to do whatever works best for you.
You may find it helpful to set a daily word count goal. Don't strive for anything crazy if it feels overwhelming. Setting smaller, achievable goals when starting any new habit will help you succeed. Aim even for just 100 words to start, and treat it like a game. Just show up. If you miss the mark one day, no sweat, try again the next. But having a goal in mind may help you get started.
Also, allow yourself to write badly. I am talking as much to myself here as anyone, as this is not always easy for me. I’ve always struggled with perfectionism (something I have been working hard lately to overcome). But the fact is, perfection is an illusion. It is unattainable, if for the sole fact that it is subjective and one person’s perfect is another’s so-so. We all have this glowing and beautiful vision of the story in our heads, but often the moment we sit down to render it into words it turns to dust or ends up this disappointing, gray caricature of our idea.  Even the best writers usually don’t crank out a perfectly polished chapter in one go. If you have a section you think is of particularly low quality, make a note of it in brackets, but keep writing. There will be time to edit later, but sometimes you just have to get the words down on the page, and that can be messy. I would also encourage you to let your draft sit for a few days once it’s done. You will come back to it with new eyes and a fresh perspective.
On the topic of that wonderful version of our story in our heads vs. the one that seems to fall short when we write it: The best advice I can give on how to improve descriptive writing is to read. A lot. If you want to be a good writer, you have to be a reader first. Read everything – novels, short stories, poetry, all kinds of genres – and study what makes each piece work. Take note of the author’s unique voice and what you do or don’t like about their style. Note down any descriptive phrases or prose that stand out to you, and how you might utilize that technique in your own writing. And then, practice. Practice is the best and only way to really improve, and you absolutely will! Just be patient with yourself along the way, try not to compare yourself to others, and remember that your favorite authors didn’t come out of the womb writing like that. We all start somewhere.
There are and will be times we hit a dry spell, and no matter how we strive, it seems the words simply refuse to come. It happens to everyone, writer and artists alike. I can’t tell you how many times I’ve hit a pothole and felt like I’ve forgotten how to write, or I re-read my own writing and think, “Man, I wish I could write like that.” But creativity ebbs and flows. It’s normal and part of the process. Rather than get discouraged, or try to force it and get frustrated, I use those times to refill my creative bucket with other things: read a new (or old favorite) book, play video games, do art, go out for a walk, listen to music, etc. Eventually, inspiration will find you again and the words will return.
I hope some of this advice was helpful. 🙂 Best of luck! Throwing some writing dust your way!
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framecaught · 3 years
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Cataloguing Homestuck’s Art Styles
Hussie deploys a number of distinct art styles throughout Homestuck, each serving different purposes in the narrative. A number of these, especially those mentioned in the published book series’ author commentary, have been catalogued in the Homestuck wiki [1]. These officially named styles are well-known enough to appear in quora answers. However, Homestuck employs a much larger variety of stylistic manipulations than explicitly mentioned in the book commentary or wiki. While scanning through the comic again for this project, I wanted to catalogue the rest of them! 
This post constitutes a working list of all distinct art styles present in Homestuck. I’ve chosen not to include the distinct styles of the fanartists/outside artists who contributed to the comic; that will be a project for another day. As far as I know, this list only comprises the different styles Hussie develops throughout the comic. I have tried to bring a degree of specific formal analysis (also known as art-historical language) into my description of each style.
1. “Classic” Style
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Page 1 of Homestuck
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Page 1349 of Homestuck
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Page 4227 of Homestuck
The “Classic” Homestuck style appears on the first page of the comic. Although not officially described by the wiki, it is widely understood as the comic’s typical graphic norm. Characters have simplified faces and clothes, and they frequently lack arms. Elements are often outlined in a black stroke, especially to differentiate them from other adjacent, similarly-colored elements. In more colorful panels, scenery may be made up of solid blocks with bright colors. Sprites (base character illustrations) and elements are repurposed from panel to panel in new combinations. Homestuck even takes up the repurposing of sprites as a gag, as in page 1349 above where the ability to flip one’s sprite allows Noir to regain his lost wrist barcode.
This style obviously shares characteristics with Hussie’s style in Problem Sleuth. General characteristics that frequently appear in Hussie’s art are present, such as circular faces and rounded edges on quadrilaterals. The Classic Style umbrella actually covers the broadest range of visuals out of any style catalogued here. The uber-simplistic sprites, such as John on page 1, have typically been lumped in with, for example, the illustration on the cover of Homestuck Book 1, or the two other examples I pulled for this post. So, in the Classic Style, characters can sometimes appear with arms, sometimes without, and in outfits of varying detail, but they retain the same facial features and simplistic quality. The circular facial shape is especially characteristic of this style, along with the lack of a neck. The neck-less quality, static poses, and simplistic detail chiefly differentiate some instances of Classic Style from Hero Mode, though there are still some grey areas.
2. Scribble Mode
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Page 1931 of Homestuck
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Page 1937 of Homestuck
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Page 1798 of Homestuck
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Page 3140 of Homestuck
This style is recognized by the Homestuck wiki, which describes it as emphasizing “a particularly silly/stupid moment in the story, particularly those to be imagined by a character.” That is to say, this style often denotes imagined scenarios which do not actually occur in the comic but instead in a character’s imagination, and especially those which form the butt of jokes. It is also employed simply to highlight silliness. This style is constructed to appear as if the author has “scribbled” rapidly between the outlines of forms to fill in color, creating gaps in those forms. Generally, strokes are made to seem more careless, and less detail is used. While the style is meant to mimic a scribbling motion, it does not always end up crude or parodic. For example, in this “charming vignette” (in Hussie’s words) depicting the Mayor’s dream, the scribble style actually illustrates a remarkably beautiful and almost impressionistic series of panels. Although the dream vignette has certain obvious scribbley elements and certainly depicts an imagined scenario, I would argue that it combines aspects of both Scribble Mode and Hussnasty Mode (#4 in this post) throughout.
I have also identified two distinct styles within the Scribble Mode umbrella. One always uses a thin, apparently single-pixel-wide black line to outline forms, while the other uses a thicker stroke for both its filling and outline. You can see the difference between these in the four examples I’ve pulled; they are sometimes even combined within one single Scribble Mode panel.
3. Hero Mode
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Page 1815 of Homestuck
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Page 2063 of Homestuck
Hero Mode was officially named as such by Hussie. The Homestuck wiki page describes it as cropping up to “emphasize a particularly epic moment in the story.” Hussie originally called the style “action panels” before hitting upon the current name, emphasizing the link to action scenes and dynamic poses. Along with dynamic posing, characters are drawn in greater detail and tend to have elongated limbs. Some crossover can be seen between Hero Mode and Hussnasty Mode. I would argue that characters in Hero Mode usually retain the original style’s characteristic lack of a neck, while Hussnasty Mode often adds one. Compared with the Classic style, Hero Mode always adds arms. The degree to which Hero Mode drawings include the “hatching-type effect” characteristic of Hussnasty Mode varies from panel to panel. The difference between Hero Mode and Classic Mode can be observed clearly on these two pages, where Damara shifts between the two styles at the behest of Scratch, who asks her to “render [herself] in a more symbolic manner.”
The wiki asserts that “Hero Mode dispenses with the black outline that typifies sprite-style animation and scribble mode,” but I don’t think it can actually be characterized as the only lineless style. Scribble Mode and Hussnasty Mode also sometimes feature a lineless graphic style depending on which part of a character is being depicted, or the need for a line to differentiate two features of a similar color. A willingness to move between lined and lineless blocks of color characterizes Hussie’s art as a whole.
4. Hussnasty Mode
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Page 2805 of Homestuck
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Page 2976 of Homestuck
This art style is also named by the author. In his commentary on page 2805, he writes: “Someone asked me what I called the style, and I replied by naming it "Hussnasty Mode" myself, because well… it's a bit nasty, isn't it? Kind of raw, a little over-illustrated, and making use of a lot of jagged aliased pixel edges for a hatching-type effect. It was sort of the point to make it a little nasty, kind of aggressively incongruous with the other styles previously established.” This quote sums up the style’s characteristics pretty well. Hussie also describes how this style is more naturalistic, or less symbolic, and was meant to work in direct contrast to the extremely symbolic RPG Sprite Mode. He writes that “drawings like this are introduced in contrast with this simple RPG sprite mode, which was also established very recently as something that Homestuck was "allowed" to use as a stylistic presentation of characters and settings… Every time HS does something like this, it's widening its own umbrella in terms of what it's allowed to do stylistically, which includes dramatically simplifying and abstracting its forms. Which implicitly asks another question: Can HS "allow" itself to go in the other direction? To render characters with higher degrees of definition, regardless of congruity, and freely navigate this full artistic palette at any time, resulting in sharp stylistic contrast and a certain amount of visual thrashing? The answer to that question, almost immediately after it's asked in the form of dropping RPG-sprite Rose into a standard panel shot, is yes, HS can do that, and clearly it WILL do that.”
5. RPG Sprite Mode
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Page 2804 of Homestuck
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Page 2824 of Homestuck
Despite being officially described by the author, RPG Sprite Mode hasn’t gained much representation as a distinct style (it does not have a wiki page, for example). This style appears after Homestuck’s first walk-around game, now incorporated as a style for static or gif panels. After their joint introduction, this style is juxtaposed against the Hussnasty style. The quotes pulled above in the section on Hussnasty Mode nicely describe the contrast between these two styles and their greater impact on Homestuck’s graphic norms. RPG Sprite Mode always shows characters from an aerial view, mimicking the style of the first walk-around game, which in turn mimics a wealth of RPG sprite games (such as the original Pokemon games). Sprites from these sorts of early games can be characterized by their almost pointillistic use of individual pixels to carefully construct forms.
6. Terezi’s Perspective
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Page 2756 of Homestuck
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Page 2128 of Homestuck
This style hasn’t been officially described yet. It only crops up as a representation of Terezi’s perspective, conveying some of her experience tasting and smelling colors. While it only appears a few times in the comic, I think it is uniquely visually interesting, and it includes “blurring” techniques which are only rarely employed in the rest of the comic. I’d guess that the effect is created by layering low-opacity strokes over one another and then sliding the different layers’ opacity up and down.
7. SBAHJ Style
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Page 8 of Sweet Bro and Hella Jeff
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Page 3451 of Homestuck
The SBAHJ comic, featured both within Homestuck and as a spin-off, has its own recognizable style. In the first few pages it has a lot of commonalities with Homestuck’s two versions of Scribble Mode, but later takes on distinct characteristics. It can be characterized in part by its image clipping, an effect where an element is made to look like it has been selected within a square box (in MS Paint or Photoshop) and dragged around the page with little care for the size and accuracy of the selection box. Commenting on page 3451, Hussie describes this effect as follows: “In the SBaHJ comics, one of my cool tactics—which I'm almost positive I invented as a sequential artist—was to elaborately render someone ‘turning around’ by taking one shot of them and gradually altering the pose by crudely rectangle-selecting pieces of their face and nudging them around until they're facing the other way in a totally unconvincing and utterly hideous manner.” Different from Scribble Mode, the SBAHJ style also frequently features blocks of color that appear to be filled with the “paint bucket” tool. When the paint bucket tool is used to fill anti-aliased stokes, it creates a small transparent space between the filling and the original outline, visible in the SBAHJ graphics. Finally, SBAHJ comes to include image compression and glitching, created through “deep frying” compression techniques. Overall, the breadth of manipulative techniques made apparent to the viewer in SBAHJ is much greater than any other style. SBAHJ panels are reproduced wholesale or hyperlinked in Homestuck, but on these two pages Gamzee is also drawn in the SBAHJ style.
8. Caliborn’s Styles
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Page 5075 of Homestuck (hyperlinked in pesterlog)
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Page 6259 of Homestuck
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Page 6929 of Homestuck
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Page 6864 of Homestuck
While Calliope’s in-world art was contributed by Shelby Cragg, Hussie gives Caliborn has three styles of his own. The first is his “angular” style, which Calliope aptly characterizes on page 5109 as containing “inscrutable squiggles” and demonstrating a “penchant for arbitrary, completely baffling straight lines and right angles, almost as if trying unsuccessfully to begin constructing a grid.” The second is the style he uses in Homosuck, which retains elements of his original “baffling right angles” but generally takes on the black outlines characteristic of Homestuck’s Classic style, while employing even cruder detail. Finally, after reading a “How to Draw Manga” book, he develops his “manga” style which uses black strokes, somewhat messy coloring (usually with the paint-bucket tool), and shows an attempt at naturalistic representation despite a complete lack of understanding of human anatomy. This style is specifically meant to emulate manga styles, so it features the characteristic white dots as highlights in the eyes, among other features.
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As becomes apparent through Hussie’s commentary, the different art styles employed in Homestuck do more than just emphasize certain moments; they form part of the comic’s visual language and ask us to question our understanding of graphic representation. The scope of this post also illustrates the attention paid to Homestuck’s visual elements throughout the story’s production and within its readership, even if these visual distinctions have received less attention in scholarship. Despite the variety of styles, we can see Hussie’s characteristic artistic tools, techniques, and sensibilities reflected across the comic. 
If you find any styles recurring in the comic that I haven’t mentioned here, feel free to shoot me a message! Again, I haven’t included styles from other contributors; only those developed and drawn by Hussie.
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As we approach the close of the semester, I’ll probably be putting out one more post sometime soon! If you liked this post, you can follow the blog on tumblr for updates or, if you don’t frequent tumblr, sign up for the mailing list to receive an email whenever I publish a new mini-essay!
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[1] These include Hussnasty Mode, Scribble Mode, and Hero Mode.
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ot3 · 3 years
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i watched red vs blue: zero with my dear friends today and i was asked to “post” my “thoughts” on the subject. Please do not click this readmore unless, for some reason, you want to read three thousand words on the subject of red vs blue: zero critical analysis. i highly doubt that’s the reason anyone is following me, but hey. 
anyway. here you have it. 
Here are my opinions on RVB0 as someone who has quite literally no nostalgia for any older RVB content. I’ve seen seasons 1-13 once and bits and pieces of it more than once here and there, but I only saw it for the first time within the past couple of months. I’ve literally never seen any other RT/AH content. I can name a few people who worked on OG Red vs. Blue but other than Mounty Oum I have NO idea who is responsible for what, really, or what anything else they’ve ever worked on is, or whether or not they’re awful people. I know even less about the people making RVB0 - All I know is that the main writer is named Torrian but I honestly don’t even know if that’s a first name, a last name, or a moniker. All this to say; nothing about my criticism is rooted in any perceived slight against the franchise or branding by the new staff members, because I don’t know or care about any of it. In fact, I’m going to try and avoid any direct comparison between RVB0 and earlier seasons of RVB as a means of critique until the very end, where I’ll look at that relationship specifically.
So here is my opinion of RVB0 as it stands right now:
1. The Writing
Everything about RVB0 feels as if it was written by a first-time writer who hasn’t learned to kill his darlings. The narrative is both simultaneously far too full, leaving very little breathing room for character interaction, and oddly sparse, with a story that lacks any meaningful takeaway, interesting ideas, or genuine emotional connection. It also feels like it’s for a very much younger audience - I don’t mean this as a negative at all. I love tv for kids. I watch more TV for kids than I do for adults, mostly, but I think it’s important to address this because a lot of the time ‘this is for kids’ is used to act like you’re not allowed to critique a narrative thoroughly. It definitely changes the way you critique it, but the critique can still be in good faith.  I watched the entirety of RVB0 only after it was finished, in one sitting, and I was giving it my full attention, essentially like it was a movie. I’m going to assume it was much better to watch in chunks, because as it stood, there was literally no time built into the narrative to process the events that had just transpired, or try and predict what events might be coming in the future. When there’s no time to think about the narrative as you’re watching it, the narrative ends up as being something that happens to the audience, not something they engage with. It’s like the difference between taking notes during a lecture or just sitting and listening. If you’re making no attempt to actively process what’s happening, it doesn’t stick in your mind well. I found myself struggling to recall the events and explanations that had immediately transpired because as soon as one thing had happened, another thing was already happening, and it was like a mental juggling act to try and figure out which information was important enough to dwell on in the time we were given to dwell on it.
Which brings me to another point - pacing. Every event in the show, whether a character moment, a plot moment, or a fight scene, felt like it was supposed to land with almost the exact same amount of emotional weight. It all felt like The Most Important Thing that had Yet Happened. And I understand that this is done as an attempt to squeeze as much as possible out of a rather short runtime, but it fundamentally fails. When everything is the most important thing happening, it all fades into static. That’s what most of 0’s narrative was to me: static. It’s only been a few hours since I watched it but I had to go step by step and type out all of the story beats I could remember and run it by my friends who are much more enthusiastic RVB fans than I am to make sure I hadn’t missed or forgotten anything. I hadn’t, apparently, but the fact that my takeaway from the show was pretty accurate and also disappointingly lackluster says a lot. Strangely enough, the most interesting thing the show alluded to - a holo echo, or whatever the term they used was - was one of the things least extrapolated upon in the show’s incredibly bulky exposition. Benefit of the doubt says that’s something they’ll explore in future seasons (are they getting more? Is that planned? I just realized I don’t actually know.)
And bulky it was! I have quite honestly never seen such flagrant disregard for the rule of “show, don’t tell.” There was not a single ounce of subtlety or implication involved in the storytelling of RVB0. Something was either told to you explicitly, or almost entirely absent from the narrative. Essentially zilch in between. We are told the dynamic the characters have with each other, and their personality pros and cons are listed for us conveniently by Carolina. The plot develops in exposition dumps. This is partially due to the series’ short runtime, but is also very much a result of how that runtime was then used by the writers. They sacrificed a massive chunk of their show for the sake of cramming in a ton of fight scenes, and if they wanted to keep all of those fight scenes, it would have been necessary to pare down their story and characters proportionally in comparison, but they didn’t do that either. They wanted to have it both ways and there simply wasn’t enough time for it. 
The story itself is… uninteresting. It plays out more like the flimsy premise of a video game quest rather than a piece of media to be meaningfully engaged with. RVB0 is I think something I would be pitched by a guy who thinks the MCU and BNHA are the best storytelling to come out of the past decade. It is nothing but tropes. And I hate having to use this as an insult! I love tropes. The worst thing about RVB0 is that nothing it does is wholly unforgivable in its own right. Hunter x Hunter, a phenomenal shonen, is notoriously filled with pages upon pages of detailed exposition and explanations of things, and I absolutely love it. Leverage, my favorite TV show of all time, is literally nothing but a five man band who has to learn to work as a team while seemingly systematically hitting a checklist of every relevant trope in the book. Pacific Rim is an incredibly straightforward good guys vs giant monsters blockbuster to show off some cool fight scenes such as a big robot cutting an alien in half with a giant sword, and it’s some of the most fun I ever have watching a movie. Something being derivative, clunky, poorly executed in some specific areas, narratively weak, or any single one of these flaws, is perfectly fine assuming it’s done with the intention and care that’s necessary to make the good parts shine more. I’ll forgive literally any crime a piece of media commits as long as it’s interesting and/or enjoyable to consume. RVB0 is not that. I’m not sure what the main point of RVB0 was supposed to be, because it seemingly succeeds at nothing. It has absolutely nothing new or innovative to justify its lack of concern for traditional storytelling conventions. Based solely on the amount of screentime things were given, I’d be inclined to say the narrative existed mostly to give flimsy pretense for the fight scenes, but that’s an entire other can of worms.
2. The Visuals + Fights
I have no qualms with things that are all style and no substance. Sometimes you just want to see pretty colors moving on the screen for a while or watch some cool bad guys and monsters or whatever get punched. RVB0 was not this either. The show fundamentally lacked a coherent aesthetic vision. Much of the show had a rather generic sci-fi feel to it with the biggest standouts to this being the very noir looking cityscape, which my friends and I all immediately joked looked like something from a batman game, or the temple, which my friends and I all immediately joked looked like a world of warcraft raid. They were obviously attempting to get variety in their environment design, which I appreciate, but they did this without having a coherent enough visual language to feel like it was all part of the same world. In general, there was also just a lack of visual clarity or strong shots. The value range in any given scene was poor, the compositions and framing were functional at best, and the character animation was unpleasantly exaggerated. It just doesn’t really look that good beyond fancy rendering techniques.
The fight scenes are their entire own beast. Since ‘FIGHT SCENE’ is the largest single category of scenes in the show, they definitely feel worth looking at with a genuine critical eye. Or, at least, I’d like to, but honestly half the time I found myself almost unable to look at them. The camera is rarely still long enough to really enjoy what you’re watching - tracking the motion of the character AND the camera at such constant breakneck high speeds left little time to appreciate any nuances that might have been present in the choreography or character animation. I tried, believe me, I really did, but the fight scenes leave one with the same sort of dizzy convoluted spectacle as a Michael Bay transformers movie. They also really lacked the impact fight scenes are supposed to have.
It’s hard to have a good, memorable fight scene without it doing one of three things: 1. Showing off innovative or creative fighting styles and choreography 2. Making use of the fight’s setting or environment in an engaging and visually interesting way or 3. Further exploring a character’s personality or actions by the way they fight. It’s also hard to do one of these things on its own without at least touching a bit on the other two. For the most part, I find RVB0’s fight scenes fail to do this. Other than rather surface level insubstantial factors, there was little to visually distinguish any of RVB0’s fight scenes from each other. Not only did I find a lot of them difficult to watch and unappealing, I found them all difficult to watch and unappealing in an almost identical way. They felt incredibly interchangeable and very generic. If you could take a fight scene and change the location it was set and also change which characters were participating and have very little change, it’s probably not a good fight scene. 
I think “generic” is really just the defining word of RVB0 and I think that’s also why it falls short in the humor department  as well.
3. The Comedy
Funny shit is hard to write and humor is also incredibly subjective but I definitely got almost no laughs out of RVB0. I think a total of three. By far the best joke was Carolina having a cast on top of her armor, which, I must stress, is an incredibly funny gag and I love it. But overall I think the humor fell short because it felt like it was tacked on more than a natural and intentional part of this world and these characters. A lot of the jokes felt like they were just thrown in wherever they’d fit, without any build up to punchlines and with little regard for what sort of joke each character would make. Like, there was some, obviously Raymond’s sense of humor had the most character to it, but the character-oriented humor still felt very weak. When focusing on character-driven humor, there’s a LOT you can establish about characters based on what sort of jokes they choose to make, who they’re picking as the punchlines of these jokes, and who their in-universe audience for the jokes is. In RVB0, the jokes all felt very immersion-breaking and self aware, directed wholly towards the audience rather than occurring as a natural result of interplay between the characters. This is partially due to how lackluster the character writing was overall, and the previously stated tight timing, but also definitely due to a lack of a real understanding about what makes a joke land. 
A rule of thumb I personally hold for comedy is that, when push comes to shove, more specific is always going to be more funny. The example I gave when trying to explain this was this:
saying two characters had awkward sex in a movie theater: funny
saying two characters had an awkward handjob in a cinemark: even funnier
saying two characters spent 54 minutes of 11:14's 1:26 runtime trying out some uncomfortably-angled hand stuff in the back of a dilapidated cinemark that lost funding halfway through retrofitting into a dinner theater: the funniest
The more specific a joke is, the more it relies on an in-depth understanding of the characters and world you’re dealing with and the more ‘realistic’ it feels within the context of your media. Especially with this kind of humor. When you’re joking with your friends, you don’t go for stock-humor that could be pulled out of a joke book, you go for the specific. You aim for the weak spots. If a set of jokes could be blindly transplanted into another world, onto another cast of characters, then it’s far too generic to be truly funny or memorable. I don’t think there’s a single joke in RVB0 where the humor of it hinged upon the characters or the setting.
Then there’s the issue of situational comedy and physical comedy. This is really where the humor being ‘tacked on’ shows the most. Once again, part of what makes actually solid comedy land properly is it feeling like a natural result of the world you have established. Real life is absurd and comical situations can be found even in the midst of some pretty grim context, and that’s why black comedy is successful, and why comedy shows are allowed to dip into heavier subject matter from time to time, or why dramas often search for levity in humor. It’s a natural part of being human to find humor in almost any situation. The key thing, though, once again, is finding it in the situation. Many of RVB0’s attempts at humor, once again, feel like they would be the exact same jokes when stripped from their context, and that’s almost never good. A pretty fundamental concept in both storytelling in general but particularly comedy writing is ‘setup and payoff’. No joke in RVB0 is a reward for a seemingly innocuous event in an earlier scene or for an overlooked piece of environmental design. The jokes pop in when there’s time for them in between all the exposition and fighting, and are gone as soon as they’re done. There’s no long term, underlying comedic throughline to give any sense of coherence or intent to the sense of humor the show is trying to establish. Every joke is an isolated one-off quip or one-liner, and it fails to engage the audience in a meaningful way.
All together, each individual component of RVB0 feels like it was conjured up independently, without any concern to how it interacted with the larger product they were creating. And I think this is really where it all falls apart. RVB0 feels criminally generic in a way reminiscent of mass-market media which at least has the luxury of attributing these flaws, this complete and total watering down of anything unique, to heavy oversight and large teams with competing visions. But I don’t think that’s the case for RVB0. I don’t know much about what the pipeline is like for this show, but I feel like the fundamental problem it suffers from is a lack of heart.
In comparison to Red vs. Blue
Let's face it. This is a terrible successor to Red vs. Blue. I wouldn’t care if NONE of the old characters were in it - that’s not my problem. I haven’t seen past season 13 because from what I heard the show already jumped the shark a bit and then some. That’s not what makes it a poor follow up. What makes it a bad successor is that it fundamentally lacks any of the aspects of the OG RVB that made it unique or appealing at all. I find myself wondering what Torrian is trying to say with RVB0 and quite literally the only answer I find myself falling back onto is that he isn’t trying to say anything at all. Regardless of what you feel about the original RVB, it undeniably had things to say. The opening “why are we here” speech does an excellent job at establishing that this is a show intended to poke fun at the misery of bureaucracy and subservience to nonsensical systems, not just in the context of military life, but in a very broad-strokes way almost any middle-class worker can relate to. At the end of the day, fiction is at its best when it resonates with some aspect of its audience’s life. I know instantly which parts of the original Red vs Blue I’m supposed to relate to. I can’t say anything even close to that about 0.
RVB is an absurdist parody that heavily satirizes aspects of the military and life as a low-on-the-food-chain worker in general that almost it’s entire target audience will be familiar with. The most significant draw of the show to me was how the dialogue felt like listening to my friends bicker with each other in our group chats. It required no effort for me to connect with and although the narrative never outright looked to the camera and explained ‘we are critiquing the military’s stupid red tape and self-fullfilling eternal conflict’ they didn’t need to, because the writing trusted itself and its audience enough to believe this could be conveyed. It is, in a way, the complete antithesis to the badass superhero macho military man protagonist that we all know so well. RVB was saying something, and it was saying it in a rather novel format.
Nothing about RVB0 is novel. Nothing about RVB0 says anything. Nothing about it compels me to relate to any of these characters or their situations. RVB0 doesn’t feel like absurdism, or satire. RVB0 feels like it is, completely uncritically, the exact media that RVB itself was riffing off of. Both RVB0 and RVB when you watch them give you the feeling that what you’re seeing here is kids on a playground larping with toy soldiers. It’s all ridiculous and over the top cliche stupid garbage where each side is trying to one-up the other. The critical difference is, in RVB, we’re supposed to look at this and laugh at how ridiculous this is. In RVB0 we’re supposed to unironically think this is all pretty badass. 
The PFL arc of the original RVB existed to show us that setting up an elite team of supersoldiers with special powers was something done in bad faith, with poor outcomes, that left everyone involved either cruel, damaged, or dead. It was a bad thing. And what we’re seeing in RVB0 is the same premise, except, this time it’s good. We’re supposed to root for this format. RVB0 feels much more like a demo reel, cutscenes from a video game that doesn’t exist, or a shonen anime fanboy’s journal scribbling than it feels like a piece of media with any objective value in any area.  In every area that RVB was anti-establishment, RVB0 is pure undiluted establishment through and through.  
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linkspooky · 4 years
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Eren and Historia
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Eren and Historia have a connection to one another. No, I don’t think they are romantically connect, nor do I believe they are co-conspirators plotting to destroy the world together. However, the narrative is pushing the idea that Eren and HIstoria are somehow connected and continually pushing them next to each other.  Eren kissing Historia’s ring is the trigger for his vision that commits him to the path of destroying the world. Eren uses Historia as a reason to accelerate his plan. Eren confides his plan solely in Historia. The reason  this line is drawn between the two characters is that they are CHARACTER FOILS. Eren and Historia are two people who seem like opposites but they’re actually incredibly similiar to one another. Almost too similiar to ever et along. The extreme similarities between Eren and Historia, and their character foiling underneath the cut. 
1. Historia’s Regression
So I’ve gotten countless asks on my opinion of Historia’s behavior in the final arc. My opinion is that we’re being shown the result of her regression to her pre-uprising arc self. Is this the best writing choice for Historia’s character? I do not know. There are two schools of literary analysis that boil down to “Is the writing good?” or “what is the author trying to say?” and I much prefer to stick to the latter. I think the text is attempting to portray Historia regressing on her character arc, and as a person to mirror Eren’s own regression. 
Everybody is regressing in the final arc. Armin lets his poor self-esteem sabotage his decision making ability like he did in Trost. Mikasa is struggling to find a way to live without Eren and see herself as a person seperate from Eren because of her codependent nature, once again like Trost. Annie wants to pretend that this all has nothing to do with her, like in the female titan arc. Hange can’t make a decision without Erwin around and wants to leave it all up to him even though he’s literally dead. The characters in the final arc are written as still struggling with what we think they should have gotten over with in earlier arcs. Heck, Jean still beats up Reiner over what happened to Marco.
It’s not because after all this time the characters haven’t progressed in their character arcs at all. It’s because the story structure of Attack on Titan is chiastic. The beginning and the end are written to mirror each other. 
Chiastic structure, or chiastic pattern, is a literary technique in narrative motifs and other textual passages. An example of chiastic structure would be two ideas, A and B, together with variants A' and B', being presented as A,B,B',A'.
Sometimes instead of character development being a straight journey from point A to point B, it’s instead more like a helicopter hovering around the point, continually circling it. The character has brief moments of revelation where you think they’ve had their big change only to regress later. Lemme use this example from Tokyo Ghoul to illustrate my idea. 
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A character seems to be progressing, and we believe they are, only to regress in the end. I think narratively there is a very strong reason for Isayama using this style of character development. Every single major character is either a child soldier right now just barely on the cusp of adulthood, or they like Levi were child soldiers at one point or another. The adults, few that they are, are all either cast as incapable of acting as strong decisive role models (Hange) or are killed off eventually (Erwin). 
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It’s like what Magath expresses in his final words, these children were never allowed to have a normal life because of him. If the narrative is about the evils of using child soldiers on both sides, both the Scouting Corps and Marleyans, then it would make sense that every single character is portrayed as either a child unable to grow up or an adult that has continually failed them. 
What we are being shown is every major character with an arc struggling with being unable to truly grow past who they were as children. Even when given the oppurtunity to grow, they falter with it, because they are child soldiers stunted by their trauma and that’s not an easy thing to overcome. Rather than a straight line we’re shown a circular process. Gabi and Falco are the only characters being shown with fully straight line arcs, but they are also far simpler than the other characters because they are children, and not stunted adults acting like children. Armin is passive, day dreaming, indecisive like he was when he was a child. Mikasa is overly attached to Eren like she was when she was a child. Heck, even Connie’s major flawed decision this arc is wanting his mother to return. Whcih is a symbol of wanting to return to the safety of childhood that he was suddenly and abruptly cut off from. 
Okay, that was a long tangent but I hope I have made my point on what I mean by regression. Eren and Historia are paralleled with each other because they more than anyone else, are regressing to their childhood selves. Where we see at least hints of progress with other characters (Armin, MIkasa, Jean) indication that they will eventually rise to the responsibility of adulthood we see only stagnation for these two characters. It’s because once again Eren and Historia are incredibly similiar as people. Heck, even the fact that they’re regressing the most is paralleled. The same chapter in which Eren declares he’s using the child Ymir’s power to destroy the world, we’re shown a flashback of Historia first and foremost. 
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Eren empathizes with little girl Ymir, and Historia was told as a child that she should learn to be like Ymir, always kind and always putting others first. They both see themselves in Ymir and it symbolizes why they are connected, because deep down they are both that powerless little child. 
There are two big connections between Eren and Historia immediately. Number one is that the inciting incident of their trauma is the same. Yes, Historia grew up in a household where she was eteranlly bullied and belittled where Eren grew up fairly love and secured but they both suffer from the same traumatic incident. 
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A titan suddenly killed the person who was the symbol of unconditional love and security in their lives, for Eren it was his mother, and for Historia her older sister. In a situaiton where they were completely powerless, they watched a titan kill their security and destroy their home and are rendered homeless children after that point. They both join the titan corps as a way of survival. The reason that Eren is shown encouraging his father to pull the trigger and completely eliminate the Reiss family, is because narratively these two events are supposed to be connected. They’re narrative parallels. Eren suffered the loss of his mother which is the root of his trauma, and then has a hand in inflicting that same trauma on Historia. 
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They are two people connected by the nature of their worst trauma and what it did to them. Every time they try to progress as people, they instead regress because what happened then was so fundamanetally damaging it robbed them of the ability to be able to grow up. They will never feel like they have the security that children need in order to grow into adults. 
Historia and Eren are mirror images even in their lives. Eren is an ordinary child given an ordinary childhood. Historia was marked as different from birth and raised as a special person. However, they ended up in relatively the same position. They both regress. The nature of Eren’s regression should be obvious because he’s trying to destroy the world. In essence Eren has remained the same character all throughout, his primary goal was to kill all the titans beyond the walls, it’s just his target that has changed. 
So, let’s focus instead of how Historia has regressed. I will say before I begin though that Eren and Historia regress as opposites. Eren will always choose to be active, even if it means stealing agency from others. Historia will always choose to be passive, even if she has power over others. When they are pushed into a corner by circumstances they fall back on their worst habits and that’s why we see them regress. Externally, they have different mechanisms to handle it. Eren steals agency, Historia gives up agency. Internally, it’s practically for the same reason, because whatever security they have is continually ripped away from them leaving them unable to grow as people. 
So what is Historia’s regression? Basically Historia, like Eren is lacking of a sense of self. Historia has no consistency deep down to show who she is. Even with most of the other characters as childish as they can be have this, Mikasa is overprotective and likes family, Armin is a dreamer who wants to explore the world, Annie is self centered and wants a peaceful life. Eren even comments about this in regards to himself when comparing himself to Eren. Eren centers himself around violence, war, and his hatred. Armin has something else besides fighting, in order to build himself around. Therefore, Eren considers himself lacking as a person in comparison to Armin. Who would Eren be if he wasn’t trying to destroy all the titans? That’s a difficult question to answer. 
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Historia is much the same way. Historia builds herself and her self of identity around the roles that other people ask her to play. The little girl Ymir is kind because she always did what others ask of her. Historia is always performing some role for the sake of everybody around her. 
I wouldn’t say that Historia’s arc in Uprising ends on a triumphant note, but rather an ambiguous one. The arcs aren’t lines, they’re circular. Historia even questions herself if she’s moving for the sake of herself or others. 
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Here is how I see uprising. Your interpretation might differ. Historia steps out of the role of Krista. Historia, tries to be herself for a moment. At the end of the arc, rather than true liberation Historia chooses to step back into the role of queen. The only slight progress made is that she doesn’t entirely listen to Erwin’s orders. However, even her act of slaying a titan within the wall was a pre-planend action, a performance. It’s just one Historia altered slightly to give herself a more centered role.
If Historia is not someone moving to help others than who is she? We know she’s spunky, angry, etc. etc. but as a character she hasn’t really developed goals or wants and needs outside of that. We continually see her on the brink of that point, but never quite crossing the line. 
Eren and Historia are at the center of their existence very performative people. The reason nobody quite understands Eren is that he’s always putting on an act around other people. 
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Eren and HIstoria even doubt the same things in chapter 68. That is to say, they doubt themselves. They doubt if they are really truly people who are capable of moving for themselves. Eren sees himself as someone who has nothing special about him, and therefore doesn’t matter. Deep down he’s always viewed himself as a weak and pathetic person. Historia doesn’t think she’s capable of making decisions for herself. It’s because they’ve been continually made to feel helpless all of their lives, that they doubt themselves to this degree. 
Their response to this is to perform for everyody else around them. Eren si continually performing as this super strong, determined child ready to fight the whole world. Whereas, Historia is performing in the roles that other people give her. She is Krista Lenz. She is the queen Historia Reiss. She is, always, always, always, what other people need her to be. Whereas, Eren performs what he wants to be, which is powerful. 
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When Historia and Eren break down it is shown just how deeply similiar they are inside. They become what they continually are made to feel like, helpless children. Eren is constantly boasting about how he is going to kill all the titans, and yet deep down he’s always believed that he was all talk and that for him there was nothing behind those words. 
It’s the same for Historia just in an opposite direction. Historia is constantly talking about helping people, but deep down she doesn’t see herself as a genuinely altruistic person. Not only does she see herself as helpless (therefore incapable of helping people because she can’t help herself) but she sees her motivations for helping people as selfish. 
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In the Uprising arc we even see this parallel. I mean I know many people interpret this as Historia’s big moment of independence, which is also a valid interpretation. I’m just giving you my interpretation. I also see this as Historia having a massive mental breakdown in the middle of a crisis moment. When they are pushed to their absolute limits and they can no longer pretend, Historia and Eren both break down and we see what they view themselves as. Eren sees himself as a crying and begging child insignificant, unpowerful, and helpless. Historia sees herself as a selfish child and a bad person. This is also something that reflects their upbringing. Historia was continually made to feel selfish due to being an abused bastard, for wanting even the most basic necessities a child needs like love and security. Eren had his security ripped away suddenly when his mother died and he was at the time, a helpless, crying child only able to watch. 
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When Eren breaks down he says the same thing always. Nothing has changed from back then. Nothing has changed from when I saw my mother died. When Historia breaks down she says she can’t live up to the expectations of other people around her. 
Eren and Historia both see themselves as fundamentally unable to change from who they were as children, and that’s why we see them regressing to their most childlike selves here in this final arc. 
2. What is the point of Uprising Arc, then?
I know I read uprising differently from most of the people on this site. However, I’m not saying that Historia didn’t grow in Uprising at all, or even that she doesn’t have a chance to grow. Honestly, I think Uprising does a good job at portraying the complexity of Historia’s character and why it’s really, really hard for her to grow in a straightforward manner. She’s not really the heroine of the story where she defeats the bad guy, and then overcomes her flaw in a dramatic fashion at the end of the arc. 
Okay, so I’m going to try to address how Historia’s arc is still... you know, an arc, even though it doesn’t continue on in a straightforward fashion from Uprising. Uprising isn’t pointless because it shows us the great depth and complexity of HIstoria’s character, and also establishes why it is so hard for her to change. It’s not a straightforward arc, more of a dig into her psyche. Historia steps out of the role, Historia tries to be true self for a moment, Historia steps into another role at the end of the arc. It may seem pointless to read it this way, but I’m going to try to dig in from this point forward to show the complexity that this demonstrates. 
So, like I said Historia is a character who lacks a sense of self. The reason that Eren perceives this of her so strongly that it’s what forges their friendship in this arc is because Eren is the same way. 
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Eren picks up on the fact that Historia was always striving to meet the expectations of everyone around her, because Eren is very much the same person. The kill all the titans thing is an act. Everyone around him believes it to such an extent that not a single person, even his closest childhood friends understood him enough until it was too late. 
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Eren also tells Historia he sees her as a normal girl, because it’s who Eren wants to be accepted as, but feels like he never can be. Before I go into uprising itself there’s the big inciting events for both of them that lead into where their characters are in the lead up to Uprising. 
Eren and Historia both have a moment with their respective love interests in the prelude to this arc. Historia begs Ymir to come back with her so they can both live on as themselves. Mikasa tells Eren that he doesn’t need to be able to defeat titans, that what he did for her was showing her the small kindness of wrapping her scarf around him that day was enough for her. 
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It’s Mikasa and Historia who reach out, but Ymir and Eren both refuse that closeness. Eren chooses to fight, and Ymir chooses to sacrifice herself to Reiner and Bertolt. 
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I know a lot of people take issue with this writing choice, but sorry this post isn’t about the quality of the writing, just how it all comes together in the big picture. The point is, Historia and Eren are both offered what they have always wanted which is to live as themselves with a person who loves them for who they are only for it to get them taken away. 
There’s also an interesting irony written in Ymir’s death. Historia has always idealized the path of a martyr. She always thought living a good, selfless, altruistic life is what would earn her the love of her sister. 
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Part of the problem is, the only source of love both Eren and Historia has was taken away so suddenly. Historia got the idea in her head, that all love was conditional and she had to act good in order to earn that love because love was never freely given to her. So Historia’s martyr act is a way to earn love. However, Ymir’s choice inflicts upon Historia the pain other people feel when she decides to martyr herself. 
The path of the martyr isn’t a good one, it’s thorny, and wracked with pain. What Ymir does is a genuine act of altruism. She makes a choice out of sympathy for both Reiner and Bertolt who have suffered all their lives just like her, and also  a belief her sacrifice will buy something for HIstoria in the bigger picture. It’s at least partially an altruistic decision, and Historia’s not happy about it at all, she’s downright bitter. Because, Historia isn’t the altruist deep down inside she pretends to be. Historia idealizes self sacrifice and selflessness, but when faced with the harsh reality and consequences of such behavior she realizes this is not what she wants. 
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Ymir’s death throws the narrative Historia has always held onto into question, because she’s now the victim of somebody else’s self sacrifice. By killing herself, Ymir has also deprived Historia of her place in the world. Which sends her into self doubt. This moment of reflection is once again where we see the real Historia. 
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Eren calls out the fact that Historia is actually very selfish. When she’s not performing goodness, most of her worries and actions are centered around herself. Everyone is out risking her lives, and Historia is kind of busy like “Who am I? Why won’t people love me for the real me?” These questions are selfish because they are focused and centered around the self. Historia is, egocentric in the way a child is, and the way that Eren is, because she doesn’t have a fully developed self. 
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Uprising is where we’re shown very clearly that rather than having a centralized sense of self, a goal to focus herself around, all of these things normal characters have Historia is someone who wildly swings between two.
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Historia is indecisive on whether or not Krista or Historia constitutes the real her. There is the act that Historia portrays on the surface as someone who always worries about others, and then her history (Gosh, golly gee I wonder why her real name is Historia... obvious symbolism is obvious). The question for HIstoria is which one she should let efine her, is she defined by the trauma she accumulated by being born into this world, or the person she wants to be. Historia’s failure to reconcile herself between the two extremes is what results in her behavior, as swinging back and forth between both.
I don’t believe that the point of uprising is to show Historia finally reconciling these two, but rather to show her wildly swinging between the two. HIstoria is someone who wildly swings between great feats of selfishness and selflessness.
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We are given several hints of Historia’s progress in this arc, but also several unhealthy signs of her back sliding. For exmaple there’s the scene where Levi infamously bullies Historia into calling herself the queen.  One this scene fundamentally demosntrates what Historia’s problem is, she can’t make decisions or act for herself because she doesn’t really know what she wants. 
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And when Levi beats her up and pushes her, she decides to perform again. Now the question is if you see the final climactic scene of Uprising as her triumphantly overcoming this cycle or falling back into it. My interpretation is that it portrays the swinging between. 
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HIstoria, confronted with the feelings of insecurity she’s had since childhood unable to feel consistently loved or that she was even worthy of love is about to fall back on her mechanism of total and complete selflessness. Believing that her self sacrifice will at least mean she was a good person that meant something to the world, that her self sacrifice will earn her something. The reason that Eren yells I’M NOT NECESSARY is it’s because what their trauma made them feel like, and deep down what they’re afraid of hearing. 
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Historia first appears entirely passive and selfless, then she takes an active role and screams she’s the worst girl on earth and she’d rather let the whole world die than sacrifice one person. Her response isn’t to reconcile these two entirely divergent selves, but rather we’re being shown her flipping between them. 
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Historia declares one moment she doesn’t care about the rest of the world they can all die, and the next moment she says that if there’s a crying child she will always help. What we see is not a reconciliation so much but rather a flipping between, because it’s Historia’s tendency to swing back and forth between the two. 
Here’s my defense of my point. Uprising ends on an ambiguous note. As I’ve said above uprising doesn’t end on Historia becoming her full realized self, but rather wondering if she’s become her full realized self. 
Not only that but everything that seems like it was forward progress initially in uprising becomes undone later. Erwin is freed in Uprising, Erwin dies the next arc. Eren says he doesn’t need to become a special person to change the world, Eren is back on his bullshit by the time skip. The uprising puts the good guys in charge of the government and so now the government is no longer an obstacle to the path of saving humanity. The Jaegerists come take over in a second uprising, and the government becomes an obstacle once more. Even the decision they made to never feed Historia to a titan in order to sacrifice the world, is something the main characters go back on as they debate on whether or not to have her eat Zeke. Everything that seems like it’s forward progress becomes undone.
So why would Historia’s arc not become undone, too? This isn’t a question of quality of the writing. If you think this is a bad writing decisoin you’re completely valid I just am trying to remind you this isn’t the place to have that discussion. The deicsion to regress however, portrays the conflicts the characters are dealing with as cyclical ones. My argument is that as a whole Attack on Titan is being written as a cyclical story where characters circle. 
Eren and Historia are just the two biggest contenders of this regression. Which is why we see them conspiring together in this the final arc. (Yes there is a problem with Historia being mainly offscreened) however narratively the decisions we are shown Historia making in this arc are all passive ones. Also ones meant to pacify the people around her. 
Eren will always choose to be the activest character he possibly can, and to take agency even if it means stealing it from others. Historia will always choose to be passive, and will give up agency even if it means people steal things away from her.  
We are kept mostly out of Historia’s head. We are also kept mostly out of Eren’s head. What we are being shown recently though is a continuation of what we witnessed in uprising. Uprising ended with the question of if Historia is Krista Lenz, or Historia Reiss unresolved. 
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This scene is Eren browbeating Historia into submission so she’ll go along with this plan. However, for HIstoria it’s also a confrontation with both sides of herself that she has shown to other people. Eren is basically telling HIstoria there are two wildly different hers, there is the Historia who would sacrifice herself, and the Historia who would say fuck the entire world she’s not sacrificing herself even if it makes herself the enemy of humanity. 
My argument is that the story has gone to great length to portray that to some extent, both of these HIstorias are real. Historia is someone who swings between wild feats of selfness and selfishness. Historia can say both of these things and mean them, that she wants to sacrifice herself for the sake of the world, fuck the world she wants to be herself. 
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The same way Eren can imprison his friends, tell Mikasa she’s a slave, tell Armin he’s useless and that he’s despised both of them always, and also believes that he’s doing all of this for the love of his friends. Eren can say both and mean both, because he also does this inconsistent swinging back and forth. 
The foiling between the two of them shows how utterly broken Eren and Historia are as people due to the neglect they faced as children. It’s not actually a question of whether they are good or bad people. (Though Eren, is a jerk). It’s to show how unhealthy these mechanisms are. They mechanisms they rely on to survive, do not allow them to grow or develop all the way as people so they remain stunted. Historia is still in an incredibly unhealthy and precarious position in regards to her identity. Eren’s mechanism is to take agency, Historia’s is to give it up, the result however is the same between the both of them.
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We see Historia make a choice. In all fairness we don’t know what that choice is. However, we also know what she didn’t choose. She knew what Eren was going to run off and do, and what he was planning, and she didn’t stop him. 
Another important part of the final arc is showing how everybody else’s decisions also led to Eren doing what he did. Armin’s choice to never confront Eren’s real self turned him into Eren’s enabler. Mikasa’s inability to try to live without Eren, made her completely unable to see this coming. The scout corps in general was unable to stop Eren, because they didn’t understand him. Historia also made a choice to enable the situation to happen in some way, because she didn’t choose to just... tell somebody else what Eren was planning, or stop it. 
While yes, she may be trying to stop it all on her own. It’s still a choice she made that’s frighteningly similiar to the choices Eren has been making all along. That is the choice not to trust people, the choice not to openly communicate what she inteded, the choice to instead go off on her own and try to solve everything by herself. 
That’s also the choice she always makes when backed up against a wall, and therefore it’s a sign of regression. I don’t think Historia is conspiring with Eren or even agrees with him. However, I do think she has made a similiar choice as Eren which is to try and attempt to solve everything on her own without trusting the others which is why we’re seeing her get so much foiling with Eren in this the final arc. 
Historia will overcome this regression when rather than swinging between Historia Reiss, and Krista Lenz, that she is both, and always has been both. You are who you are deep down inside. You are also who you pretend to be. The choice to show Historia’s wavering between makes her arc longer, difficult, more frustrating, but it also shows how hard it is for Historia. 
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It shows the struggle of someone like Historia with lifelong trauma. How hard it is for her, not to be a queen, or a good girl. How fundamentally, it’s difficult for her to even juts be a normal person. And how in the end that’s what she is fighting for, to rediscover herself as a normal girl once more after being denied that by the environment around her her entire life. Historia too, can be a normal girl in the face of all that trauma. 
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kakashiswilloffire · 3 years
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STEAM, not STEM
ao3
word count: 1.6k
kabuto x sai, college au, enemies to lovers ish, same age au
this is my first server collab with @konoblog-simps! the prompt was college au for august, and you can see the rest of the multifandom fics and artwork here!
***
As a biochemistry major focused on pharmaceuticals with a five year plan included finishing this undergrad degree, moving across the country for a masters in organic chemistry, then likely moving again for a doctorate in organic, along with four internships along the way, so that he could become a renowned creator of antianxiety medications, he was pretty confident in his knowledge. There was nothing a chemistry professor could ask that he couldn’t answer. Calculus came to him as a breeze. His psychology courses presented absolutely no challenge to him. Statistics, courses in professionalism and building his portfolio, and meetings with potential employers never caused him to break a sweat.
This fucking art class might kill him, though.
He had resented for years that humanities courses were required in science degree paths. It was his junior year and he had fought with his advisor for the past four semesters before finally giving in and agreeing to take a class on charcoal sketching. There was no way he would be caught dead in the hugely popular pottery class taught by the blond professor with tattoos of mouths on the back of his hands. Nor would he voluntarily take any basic introductory course in drawing or painting.
That was how he found himself in an advanced charcoal techniques course, prepared to blow through a handful of drawings and easily earn high marks.
However, in a class size of eight, he was drawing attention for the wrong reasons.
To start, the others all seemed to know each other from previous courses, which immediately made him the outsider. To make matters worse, the professor greatly preferred their work to his own. A part of him couldn’t blame the man who insisted he be called Tenzo rather than by any title or honorific. His drawings were definitely in a different style to the rest of the class, and it was a style that didn’t seem to be changing or improving as the weeks passed.
It wouldn’t be so frustrating if it wasn’t the first thing he had ever tried that was proving to be a struggle. As if that wasn’t enough to deal with, the asshole in the front row seemed to take to charcoal like breathing.
On the first day, when Tenzo had gone over the syllabus, he had also made them all introduce themselves and play a get to know you game. They all pretended that it wasn’t for Kabuto’s benefit. Fu and Torune had begun, making a point of making physical contact with each other the whole time they spoke, though he had never seen Torune take off his gloves. The had tuned most of the others out as they spoke, noting Shin seemed decent enough, though he’d prefer if the man stopped coughing for more than a moment. What grated him to no end was the final person to speak.
Sai.
He spoke with a fake smile plastered across his face, eyes closed and voice dripping with confidence. He listed his credentials off without any thought, and it infuriated him that the list of accomplishments and certifications rivaled the length of his own. Sai listed his specialty in art as black and white realism, and his preferred medium as painting, though he was looking forward to learning more about charcoal. From there, he had turned to Kabuto with that same overly-relaxed smile and offered:
“Your turn, flash cards.”
The familiarity rubbed him the wrong way and he had been irritated with him ever since. What made it worse was that Sai was actually really good in the course. He hadn’t been lying about his skill in realism—anything he rendered looked like it was about to run off the page. He seemed to prefer birds, in all species, but every individual feather breathed and flowed and he never got the black dust accidentally smudged on his paper. In fact, he never got the dust anywhere. Kabuto always left the class covered in black smears on his skin, clothing, and bag, and there would always be some hidden patch of charcoal that he never found until he showered that night.
It infuriated him to no end that this shallow jerk who modelled his personality around whoever he was with was also, genuinely, so much better than him at this class that he desperately needed to pass.
Midterm grades had come back the other day and a vein had nearly popped out of his forehead when he saw the disastrously low score. Tenzo had noted that he saw improvement between this and where Kabuto had began the class, but it was still not on level with the rest of the class and where he would need to be in preparation for the next level pastels course. Apparently, it didn’t matter that he wouldn’t be taking the next level course. If he didn’t pass this course with a reasonably high grade, his scholarship sponsor, Orochimaru, would be furious. Risking the scholarship not being renewed meant risking the entire five year plan, and for that—
He’d have to suck it up.
“Hey, Sai?” he asked, forcing himself to keep his tone level. Admitting weakness was not his strength and he had no intention of making this a habit.
The crop top wearer glanced up from the hyper-realistic sheet of mice that he was effortlessly rendering. “Ah, Kabuto,” he said, the same smile from before falling across his face. “Lovely weather we’re having, isn’t it?”
He gritted his teeth, then forced his jaw to relax. “The rain we’ve had all week? Sure, Sai.” He pulled up a stool, settling in to the easel next to him. “I wanted to ask you a question.”
Sai nodded, not pausing his movement as he gave life to a mouse’s tail. “My answer is yes.”
Kabuto blinked. Was asking for help really this simple? “You’re willing to tutor me for the final?”
That caused Sai to hesitate, tilting his head slightly to the side. After a beat, he replied “I suppose I could do that. You appear to be capable of learning how to improve your questionable techniques.”
Ignoring the dig, he pressed on. “I would appreciate that. Tenzo said that my linework is improving but my shading is still not where it needs to be. Something about being more mindful of my light sources.”
“I agree with his analysis,” Sai said, continuing on his sketch. “Your grasp of line weight is abysmal, which is a step up from your initial attempt, which was horrific. Your shading on our last assignment, the brickwork, was essentially nonexistent. All of your pieces so far have had at least four light sources that have no apparent source. It’s clear from your work that you have no regard for art and no passion for creation at all.”
He delivered the critique without halting a single graceful stroke on his canvas. There was no malice in his tone, and he said the words almost pleasantly, despite the cutting content.
“I am willing to teach you more technique and skill so that Tenzo is able to assign you a passing grade in this course. However, I do not believe you are capable of being an artist or creating anything of value in the world as you currently are.”
Kabuto froze. He had only meant to ask for a few tips, not to be dragged for all he was worth in this godforsaken art course. How dare this arrogant prick think he was incapable of creation?
He gripped his charcoal stick so tightly in his fist that it crumbled. “Listen, inky. Just because I’m focused in science doesn’t mean I can’t create anything meaningful. My goal is to be a pharmaceutical chemist, to create medications to change people’s lives. Just because I can’t draw some fucking—I don’t know, a fucking rat or a bowl of fruit or whatever, doesn’t make you better than me. So fuck off with that.”
Sai smirked, his eyes closing in his familiar pattern. “I never implied anything about our worth relative to each other. But I do think that it’s cute that you’re concerned about appearing to be less than me. That will create an excellent motivation for self-improvement for both of us in our relationship.”
The light caught Kabuto’s glasses, a white reflection flashing across the lenses. “We don’t have a relationship.”
Finally, Sai put his rectangle of charcoal down on the easel and sat up. “Do we not? What was the intent of your original question to me?”
Kabuto spluttered. “What do you mean? I came up and asked if you’d help me with the final and you said yes, then you were an ass.”
It was now Sai’s turn to blink. “You said that you had a question for me. I replied that my answer was yes. As a result, we are now boyfriends.” He wiped his fingers on a handkerchief hanging on the corner of his easel. “Was your question you intended to ask me not if I would be interested in a romantic relationship with you?”
He flushed a deep red. Sai was attractive, that was undeniable, but that was not how this encounter was meant to go. Romance was not in the five year plan. “I—”
“Just do it,” sighed Tenzo, sitting at his desk with his head in his hands. “For the love of God, both of you, stop staring at each other and bickering and just go out, would you?”
Sai smiled, the classic closed-eye smile that looked more genuine each time he did it. “Thank you, Tenzo.”
Kabuto was confused, but in order to learn the skills he needed to pass this class, he’d need to go along with the game. Without another word, he reached out and took Sai’s hand. Might as well give it a shot, right?
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I saw your tags about atla!untamed and I immediately had the exact opposite thoughts! Wwx is an air bender (natural playfulness and constant pranking) somehow adopted into a water tribe family? (I first thought earth but youre right, nie is definitely earth) and lwj is fire nation. I tried to choose that based on what element was most structured (wrong word I think but it’s close to what I’m looking for) bc lwj is inseparable from gusu and it’s rigidity and rules. (mby second son of firelord?)
So let me preface this with: PLEASE go forth and write Wei Wuxian the Last Airbender, that sounds like some choice angst (H E Y throw the celestial mountain gang in there for good measure, make Cangse Sanren into a monk or something, maybe XXC, I just watched the Southern Air Temple and I have feelings about it) and I love having a million and one takes on a good AU concept, but I have actual Thoughts on why Wei Wuxian would be a firebender and it’s not just for the aesthetic.
If I was going to do an AtLA AU of the Untamed (which! I am not!), I would cast the clans as follows:
Water Tribe Jiang (obviously, especially since “attempt the impossible” is pretty on point for the Water Tribe’s motto in AtLA, see also: Sokka and Jiang Cheng would have a lot to talk about)
Fire Nation Wen (also kind of a gimme, in every conceivable way)
Earth Kingdom Jin and Nie (this one was a little harder, as the Jin aren’t strongly aligned with any elemental imagery and the Nie’s inclination toward loss of control doesn’t really match with the Earth Kingdom inclination toward toxic levels of staidness, however the Nie and the Jin are the most associated with material worldly concerns of the sects, with combat and wealth respectively, and also it just narratively works better if JGY is running a kingdom)
Which leaves the Lan sect to be the Air Nomads, in this universe probably called something else.  On the one hand, the Lan sense of humor is somewhat lacking.  On the other hand, I don’t think it’s that much of a stretch to take a slightly different view of air as an element and think of it as something...in need of management.  And more than anything, the Lan sect is the least associated with the physical world, the isolated sect in the mountains, with rules about letting go.  The Lan sect, in a lot of ways, is what the Air Nomads might have looked like if they weren’t joyful.  (They’re kind of what Aang tries to force himself to be, when he tries to be a better warrior, a better crusader, rather than leaning into his strengths, come to think of it.)  
Also, the best benders are always the ones who are able to combine elements of other styles into their own, especially apparently opposing ones--like Iroh, who uses a lot of waterbending-esque moves and styles in combination with firebending (and everything else, because Iroh is as close to an avatar as a single-element bender can get, really).  Lightning redirection, for example, sounds more like Katara’s healing than anything else, focused on redirecting energy through the lines of the body.  Lan Wangji is a siege-breaker of an airbender, is my point here, and when he’s questioned about it he scrupulously Does Not Mention that he actually uses fire- and earthbending techniques that he’s painstakingly integrated with airbending because once, when he was a teenager who hated being in love, a brilliant boy wondered if non-Avatar benders could blend techniques to improve them.
Anyway, that’s the logic I ran with, because LWJ is all about conflicting impulses in balance and the idea of an airbender being hailed as the finest warrior and siege weapon of the day is delightful to me.  I’m not writing this!  But if I was writing it I would love writing a siege-breaker Air Nomad!
NOW, Wei Wuxian.  Here’s the thing.  A couple things.
First, firebenders are different from other benders because they can make their element.  That’s not so much a problem for airbenders, sure, because if you don’t have air to bend, you have a bigger problem, but for water- and earthbenders, lack of their native element is really a sticking point.  Firebenders do not have that problem.  As long as they’re not hypothermic, they can make as much fire as they want, and enough training can render that a non-issue.  Firebenders can work with what they’ve got, even if “what they’ve got” is highly damaging to them (lightning, for example, which Iroh points out can kill the wielder as easily as the target).  Since working with what he had is what got Wei Wuxian in, like, a whole narrative’s worth of trouble, I couldn’t resist making him a firebender in this AU I’m not writing.
Second, and more narratively interesting to me personally, Wei Wuxian’s righteousness must be easily corrupted, in the view of the world.  Even as an Avatar.  It’s Wei Wuxian’s entire narrative purpose, to be corrupted in the view of the world.  With my usual disregard for “making sense,” I think if I did this I would condense the timeline of the war in AtLA to be closer to the timeline of the Untamed, because that first generation of people probably really hated the Avatar for leaving them.  If I was going to write this (I am NOT going to write this!!!!!), I’d say that Wei Wuxian did something that convinced everyone (or rather, that allowed JGY to convince everyone) that he corrupted the Avatar chain so severely that, when he died, another Avatar wasn’t even born.  This is where my concept of WWX running for it when WRH tried to use the Avatar state of a weapon comes in--if I was going to write this I would make it so that there was some kind of Incident with terrible collateral damage on all sides before WWX booked it.  The most effective way to do that and retain some of the core elements of the Untamed is to align him with the Fire Nation, and say that, when the Fire Nation attacked, depending on the Avatar as their ace in the hole, the other elements rallied hard to put them down and nearly wiped them out.  
With the Fire Nation in the losing seat rather than the winning, JGY wrote the history books and said that the Avatar was corrupted by the hand of the Fire Lord, and that the reason there’s been no sign of a new Avatar in 16 years (more than enough time to not only locate the new Avatar, but start training them accordingly) is because Wei Wuxian destroyed the chain.  Sixteen years later, earthbender Mo Xuanyu runs away from his abusive family, all the way to the Southern Water Tribe, where he has no power and no friends and he gets so thoroughly reamed out by Chief Jiang Cheng that the kickback cracks an iceberg.
Lo and behold, turns out the Avatar chain is alive and well, but also, Wei Wuxian is faced with being a Fire Nation Avatar in a world that’s spent sixteen years learning to hate him personally and the Fire Nation as a whole.  Also Yanli, Wen Ning, and Wen Qing are alive, I don’t make the rules, and also everyone thinks that Sizhui is a nonbender.  Everyone is wrong.
YOU KNOW
IF I WAS GOING TO WRITE THIS
WHICH I AM NOT
#the untamed#mdzs#atla#atla au#wei wuxian#lan wangji#I'M! NOT! WRITING! THIS!#I'M NOT DOING IT!#I ALREADY HAVE ONE SHAMEFULLY UNFINISHED AVATAR AU ON MY CONSCIENCE!#but like hey listen...wwx's animal companion died in the Incident#he's the first avatar ever to have two animal companions and everyone is quick to denounce him as a monster for it#probably wrh killed suibian to force wwx into the avatar state and then he takes chenqing as a companion after his return#NO! I'M NOT WRITING THIS!#.....if y'all wanted some Animal Companion Angst i might have more thoughts though#ANYWAY!!!! PLEASE GO FORTH AND WRITE AIRBENDER WWX#I JUST HAVE A WHOLE NARRATIVE PLOTTED OUT IN MY HEAD THAT REVOLVES AROUND WWX BEING HATED AS A FIREBENDER#AND ALSO LIKE I SAID: SIEGEBREAKER LWJ!!!!!!!! B I T C H!!!!!!#this plot is a really nonsensical mashup of the two narratives involved so w/e#if i was doing it straight up...idk. honestly maybe xxc would be the avatar. and sl could be the banished prince.#and wwx and jc and jyl could be the water tribe sibs who find themselves an avatar#wwx as an airbender descendant maybe? suppose that cssr escaped and survived and had children and he's hidden his bending all his life#lwj is maybe...toph...honestly? rich kid with issues who ditches his life to go avatar adventuring?#yeah i think if i was just straight up going to shoehorn people into roles i'd do it that way maybe#idk i'd have to think about it i came up with this other thing with firebender!wwx in a single blinding moment of Clarity#but those are rare with me#AND I'M NOT WRITING THIS ONE#a queue we will keep and our honor someday avenge#Anonymous#asked and answered
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sazzafraz · 3 years
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i’m probably truly never get back to crashing tide 
Taijutsu sucks. I want to die. Everything can eat my ass.
Moving from the Land of Song’s Sun Crane Style into the far more frenetic Moon-Walking Water one favoured by Lightning proved that I was a goddamn hack who should have kept up her yoga classes. Yes, the sharingan had made learning it easy but fuck if it wasn’t hard on the joints. The recall and fluidity of the motions was only as good as my personal understanding and flexibility. I was about 50-50 on both and positively dying. 
Not that the kid cared. “When can I learn those?”
“Thirteen.” I dropped low to stretch out my hip and then returned to practicing forcing chakra the opposite direction of my movements. It was sticky and sluggish but there was no way to get better other than to just keep going. “You can learn the lighter forms the hard way but until you start puberty the muscle mass necessary won’t be there.”
“I thought you didn’t fight.”
I did fight. Very close range or very long. I was a sitting duck otherwise. Dropping into a slightly messy Pigeon Pose I waved him forward. “You’re never going to have as much muscle mass as the Inuzuka or the Hyuuga. It may not seem like it but they build ‘em big. Just be glad you won’t have to fist fight a Senju.” Oh wait. He might have to fist fight a Senju. “And if you do, play dirty because they’re all muscle.”
“The Senju are dead.”
“The Senju have taken a long sabbatical from being decent contributing members of society. Follow me.” I stretched. Welcomed the sun. Threw in some warriors. Then went into the opening moves of Fire Over Air. In the manga learning the Great Fireball technique conveyed adulthood. In this splinter reality I learned that the Uchiha had spent six centuries or so developing specific fighting styles to fight every alignment. Mastering the opening sequences of those made you an adult. It made sense given what out bloodline could do and if it was complete it would go some way to explaining Itachi’s complete OP-ness. Fire Over Air I did every day because it forced me to use an element I was great at to control one I was abysmal with. 
Sasuke followed my physical position to a t. Legs in Warrior pose, hands switching between Bird and Tiger. The trick was to feel the moment where one nature became another and to force the power down smothering the emerging chakra. This was stop one of oh, about a thousand. 
I could feel the switch-dampen-switch happen between my hands. The tiny release of it was easy to control and not uncomfortable. Sasuke followed. I could almost feel his frustration with it. 
“Fire Over Air is one of the harder forms. We’ll try Fire Over Water in a second.”
“Fire Over what?”
“This form. It’s one of the Four Pillars of Suppression. Fire Over Air. Fire Over Water. Fire Over Earth. Fire Over Lightning. You start here with the basic release signs so you can learn how fire affects every release and over time you add steps. At the end you’re supposed to be like Uchiha Masaru, able to stop any technique with his will and a hand.” It also made using acquired jutsu easier. 
“Why are we standing like this.”
“Stand up straight and try again.”
He did. The second he went from Bird to Tiger a gust of air spun up and blasted his hands apart. “Why?”
“Grounding.” I changed my feet and dropped weight into them. “This position is used a lot in Earth and Air techniques -the really old school kind that’s more like dancing than brawling. The part of you that is Earth aligned automatically grounds the rest of you and disperses volatile energy.”
He frowned at his stinging hands. “I don’t have an Earth alignment.”
“Yeah you do.” I peacefully moved to Half Moon to do the fourth sequence of Fire Over Lightning. “Chakra exists as the physical manifestation of our spirit in space. It doesn’t follow logic very well. Hashirama, unhelpful genius that he sometimes was, invented a universal hand sign language that we use in Konoha. It gets rid of a lot of the hassle in remembering foot positions.” Move to Fire Over Earth in Crescent pose. “Before that there were variations in how each Clan and people performed any given jutsu. Our ancestors probably started this style to try and understand it.” Fire Over Water was a pain to transition to. All of it’s lower body movements were fierce and space consuming. I flowed down into one of it’s ending poses, a simple cross legged seat. 
“I don’t know any of this.”
He wouldn’t. “I got stationed with older kin a lot during the war. We traded secrets.” My mother taught me Fire over Lightning but it was the only one she ever learnt all the way through. I had the basic sets of all of them but like her I only learnt Fire Over Water all the way to the end.     
“So you’re going to teach me.”
“The basics. Most everyone only learnt the one.”
“I need to know all of them.”
I backtracked over the conversation, found the flaw and chastised myself. “It isn’t exactly like Great Uncle Masaru’s technique. For one he had Fuu Dog summons and god knows that scroll has been lost for awhile. It’s not a one shot.”
“Teach me.” He screwed up his little hand. “I need to know.”
Well. This is on me, then. “Fine. I can teach you the first five sequences of all of them and twenty four of Fire Over Lightning. I know all forty four of Fire Over Water but I will not show you more than the twenty ninth without the sharingan.”  
He blanched.
“Kid,” I said laughing. “We’ve had six hundred years to obsess. Cousin Sho needed about twenty days to let his thing for a Akimichi girl get all of us banned for life.”
A slash of white. A small grin. “That was funny.”
That was last year, I recalled. “Yeah. It was. If you’re betting on your brother knowing it, yeah, he probably does. It’s useful and we’re obsessive. If you think-”
“I just wanna know.” He replied in a much shyer, smaller voice.
I replayed the conversation again. 
“Okay.” Considering it through the prism of six hundred unbroken years of family. “Okay. But if I decide not to show you something it’s a medical decision. We’ve defanged a lot of these but they’re primarily analysis positions for fully trained shinobi with the sharingan. They’re combative, like you saw with the first move. You only work with higher levels of less stable energy as we go.”
Not that he’d ever know it but one of the main reasons, after the police and the eye stealing and the whole blood feud, that the Uchiha hated Tobirama was that he’d rendered large parts of the Pillar style obsolete by just mashing together new techniques faster than we could account for them. And then there was the Uzumaki clan throwing in some seals to just really fuck it all up. Certain strains of the sharingan -Madara’s, Itachi’s, Sasuke’s- had a hard on for sealing jutsu. Other’s -me, everyone else- got a horrible sense of vertigo if we tried to copy Uzumaki seals.
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lavalampelfchild · 3 years
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Lava’s Art Masterpost
Hey, all!  Welcome to my art masterpost!  I have no idea if this is a thing that is done typically for art, but oh well, I like organizing things, so here we are!  What you’ll find here is mostly Dragon Age, with a few non-DA pieces in there, and there’s a range of styles I like to use, depending on my mood.  But a lot of what you’ll see will most likely combine lineart with some other form of coloring/shading.
Feel free to browse at your leisure, and I hope anyone who stumbles upon this enjoys what they find! :D And thank you to anyone who sees this and likes, or reblogs, or even just stops by to peruse a bit!  
All that said, away we go!
Digital Portraits:
1. Portrait of Nameless Woman, 2020 - This one is just an experiment with a watercolor brush that I did.  It’s not anatomically perfect, but I enjoyed playing around with shading.
2. Sketch of Aja Amell, 2020 - This one is basically sketch practice with my Amell~  Not really the most expressive pictures, but it’s a start toward drawing her more expressively.  Full disclosure: Aja is one of those OCs of mine that I have had trouble with deciding on a definitive appearance for several pictures, and I really want to work on upping my level of consistency when drawing her.
3. Long-Haired Fenris, 2020 - Exactly what it sounds like; this was for practice drawing Fenris’s features (I love how distinct they are), but with long hair because I am weak for it.  This one was a fun piece to shade, and mixing the stylized lineart that I normally use with a greyscale shading spectrum was really enjoyable.
4. Portrait of Ilorin Lavellan, 2016 - This is an oldie.  Basically practicing expressions, and it is technically a WIP, but I’m still very happy with how the shading turned out, especially because this is actually (aside from the unfinished hair) one of the more minimal pieces I’ve done in terms of lineart  It’s still there, and it still shapes the flow of the picture in some ways, but it also ends up flowing with the shading instead of standing out next to it, which I like.  (Both styles are good, though, and I love seeing other artists try both too.)
5. Old Portrait of Aja Amell, 2016 - Much older picture I did of Aja; she... honestly looks very little like the newer one, I think, and that consistency is something I’m still working on, but this one was the first picture of Aja with that particular hairstyle I drew.  What I like about this picture is how young she looks; it fits with her image as a fresh and sheltered Circle mage who’s only about 20 years old at the time of DAO.
6. Old Portrait of Trilyn, 2016 - They very first piece of art I posted to tumblr~ It’s not exactly how I envision Trilyn anymore, but it was still very fun to draw, and helped me get a feel for drawing him in the future. 
Dynamic Movement Pictures/”Moment’s in Time”:
1. Tabris in Arl’s Estate, 2020 - TW: blood.  I am super proud of this one.  My ultimate goal is to draw all of my Warden DAO OCs, and I could not believe I’ve never drawn my Tabris, and so here she is.  This was, in large part, practicing expressions because I absolutely love art that depicts characters in motion, or capturing some kind of expression.
2. Velyn in the Rain, 2017 - This one was actually based on some art that I saw in a Teen Wolf fic!  It was an experiment with a more expressive style (and one of the first pieces I did without lineart left in the finished version) and it was a huge step out of my comfort zone.  But overall, I am extremely happy with how it turned out.
3. Jem Nocking an Arrow, 2016 - And here is the lineart version.  This was entirely an excuse to draw my DAI baby, Jem, and to do a cool archer pose because archers are my fav, and I love characters in motion.
4. Solas Teaching Trilyn Fade Magic, 2016 - This one was a painterly picture that was also (like the Velyn picture) something which I tried to keep lineart out of.  Overall, I am proud of a lot of parts of the pic, but I think I would definitely go back over it and change a few things now if I had the patience.
5. Trilyn Closeup WIP, 2016 - TW: injury, blood, mention of abuse in the author’s note.  A lot of early pictures I have are of my OC, Trilyn, and this is one of my absolute favorites.  His entire upper body is technically in the picture, but I hadn’t finished rendering it yet, so this was what I posted.  And it was an experiment with a cross-hatching style with the pencil tool for some texture, with air brush shading and a blurring tool.  It’s a style I had fun playing around with!
6. Trilyn Blood Ritual, 2016 - TW: blood, injury (the slight cut used to supply the ritual with blood).  This one was definitely a sort of “captured moment” from a backstory I gave Trilyn, and I think what I was really going for was an atmospheric piece that could fit with any potential fic I wanted to write for Trilyn.  And then it ended up being practice for extreme lighting/shading techniques, and drawing the blood and the gross mass of demon ichor (or whatever the heck that is) turned out to be highlights of making the piece for me.
Art + Text:
1. Freedom and Control, 2020 - TW: scars, but very difficult to see.  This one was ambitious for me!  It started originally just as Solas and my Tal-Vashoth OC, Saara, facing each other, because I love the dynamic I’ve built for them in my head, but then it turned into an attempt at a tarot-esque background, and just sorta grew from there... Overall, I’m happy with how it turned out, especially with how Solas and Saara themselves turned out.  The version you can actually see a larger view is here.  
2. Marianna and Delia Codex and Art, Pt. 1, 2020 - I love writing my own codex entries, first off, and I love combining art with text to create a (hopefully) seamless work.  This work was an attempt to flesh out these OCs of mine with both art (because unique facial structures are hard for me to get down, but so important regardless) and text (because writing~).  I think it turned out well overall, but there are elements of the portraits that I might at some point touch up a bit.
3. Marianna and Delia Codex and Art, Pt. 2, 2020 - Part 2, with what I refer to as a “DAI Outfit Change” because I have always loved seeing fans show their own OCs as they look in DAO, DA2, and then finally DAI.  So I absolutely wanted to jump on that bandwagon myself.  The skin tones are a little off (and I’m sorry about that!) because I was playing with the watercolor brush at that point, and it dilutes the colors I use.  Still working to figure that out, but I was very happy with the overall lineart and structures of the faces.
4. Alistair/Aja Amell Picture with a Blurb, 2017 - Ooooold, old, old, old, OLD!  I still love the art, and I’m soooo happy with how the interaction between Alistair and Aja turned out (drawing kisses is extremely difficult for me; I always end up creating a distorted weird lip-creature, instead of realistically puckered lips...).  I’m not as happy with the blurb that went with it?  At that point, I was still very much figuring out my own DAO worldstate, and the characterization for everyone, so, eh.  Take it with a grain of salt!
Unfinished Costume Designs:
1. Ancient Elvhen Armor with Dwarven Influence, 2018 - People who do costume design work are amazing and mystical beings, and I wish I could do what they do.  This was an attempt at merging the Keeper robes from DAI with a more dwarven armor aesthetic, solely because I created an ancient elvhen character, Ceda, who was taken in by the Cad’halash dwarves mentioned in the Witch Hunt dlc, and I wanted this character to have a mix of the elven style of armor and the dwarven style.  I’m overall decently happy with it, but there’s still that persistent level of self-criticism present.
2. Herald of Andraste Outfit WIP, 2016 - This was a very old picture, not one I showed around a lot, but the idea for this was entirely born of my intense interest in how fashion and outfit designs could be used to create a symbolic image for the Herald of Andraste.  In general, I love the combination of ceremonial armor with long and flowing cloth, so that was what I went for here.  I’m still actually very proud of how this came out, and headcanon something similar for my Herald in my canon DAI worldstate.
Pencil Sketches:
1. Quick Saara Sketch, 2019 - TW: saarebas mouth scars.  Exactly what it says; very quick sketch of Saara I did in a small notebook I carry around with me.  This was basically a test for myself to see if I could manage to draw Saara with the features and facial structure I envisioned for her without needing to use a lot of references.
2. Mass Effect Character Sketch; Jesse, 2018 - Similar reason for drawing this one as the above Saara sketch!  With these characters, I love sometimes the way they can turn out with the specific character creator used for them, and when I draw them, I enjoy trying to create a definitive look for them using what I get from the CC, and my own knowledge of Hooman Faces.
3. Saara Sketch, 2017 - TW: saarebas mouth scars.  A more detailed sketch of Saara than the one above, and one I definitely put more time into overall.  It’s currently the profile picture I’m using for ao3, and is the definitive go-to reference picture I use whenever imagining Saara in a fic, or for other Saara pics I make.  I am extremely proud of this picture, and feel like I should work in graphite more often.  It’s such fun, and the texture is so nice to look at.
4. Sketch of Nameless Alamarri Woman, 2017 - This was a sketch I did of what I envisioned some Alamarri tribes to look like; I used artistic depictions of Gaul tribes and hairstyles for inspiration, and have used this as a go-to reference for my version of Alamarri tribes.  Nothing super notable about this one, but I really liked the way the shape of her face turned out.
Events and Gifts:
1. Another Scar, 2020 - TW: blood, injuries, gore.  The most recent piece of art on the list, and a gift for @cartadwarfwithaheartofgold; featuring sisterly love between Rica and fem!Brosca, which was her requested prompt.  This was a tough piece for me because of the difficulty with the lighting I dealt with.  For some reason, that one particular element of it gave me so much trouble.  Overall, I’m very happy with how it turned out, though, especially the skin tones of the sisters; Brosca I always sort of like as having this greyish, more gaunt look to her, while Rica I like seeing with a darker, richer, and warmer tone to her.  
2. A Very Cousland Christmas!, 2019 - This was for a holiday exchange for a server, and I drew a friend’s Cousland (Elissa, the girl on the left) with my Cousland (Gazza, the girl on the right).  I love kid-fic, and I love kid-art, and so I decided... baby Cousland art!  Drawing kid proportions was the toughest part, I recall, and I thiiiink it turned out well, and I’m still quite proud of it overall.  Elissa’s design came entirely from my friend, but I added the holly~
3. Exchange Gift with Dis Brosca and Mabari, 2018 - This was an exchange gift for @fanfoolishness, using her lovely Dis Brosca, and was my first real attempt at backgrounds... I struggled with the coherence of the foreground and background a bit, but I’m still very proud of how it turned out, especially with the colors I had to work with.  What I also really enjoyed working with was the lighting and the expression on Dis’s face.  Backlit subjects are always fun to play around with!
4. Inktober Picture, “Deep”, 2017 - TW: scars, injury, mentions of abuse in the author’s note/attached dialogue snippets.  This was for an Inktober prompt (the only one I’ve ever done, sadly... because I am bad with deadlines...), and again features Trilyn.  Trilyn’s backstory has him a former slave in Tevinter, and a lot of the early works I do for him are sort of deep-dives into his life there.  It’s all meant to be an exploration of the things he endures, and then those moments when he overcomes it all and takes back his own autonomy and self.  This art is definitely provocative, and I can understand if not everyone likes it, but to me, I just wanted to show just what he faces (without glorifying it) before showing the moment of his own triumph.
5. Christmas Holiday Picture with my Brosca and a Friend’s Amell, 2017 - This was a piece of art drawn first by a friend of mine, @nanahuatli~  She drew the Amell, the background, the mistletoe, etc.  All I did was add my Brosca to the mix to finish the image.  It was a lot of fun to do, 1) because it was fun trying to match her style so that the picture looked cohesive, 2) because I love doing collabs with friends, and 3) because it was just such a fun thing to imagine my surly short Brosca, looking at this weird plant/fungus/thing dangling over some puckering human!  It was an absolute joy to do this collab with her!  
6. OC Kiss Week Pic of Jem and Saara, 2017 - TW: saarebas mouth scars.  A spur-of-the-moment thing meant to demonstrate just what kind of dynamic my OC, Jem, has with my other OC, Saara (both of whom are members of Leliana’s network in DAI).  This was a very quick picture (deadlines...) and was mostly just to have fun drawing these two characters interacting, and to see if I could make them look like themselves.  I think I did a decent job with it overall, especially with Jem’s kissy-face!  (Again... drawing kisses are the bane of my existence, although hands and feet take a close second.)
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nadziejastar · 4 years
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What are your thoughts on the various types of lesser Nobodies?
The members of the Organization each had their own distinctive weapons that didn’t exactly cooperate if someone else tried to use them, but Keyblades were even more particular. If someone else so much as tried to pick it up, a Keyblade would simply return to its wielder’s hand. Or so Xion had heard.
We should have gotten to learn how the members of the organization got their weapons.
Nobodies derived their personalities and abilities from memories of their human lives. But what exactly were those abilities? What gave rise to them? The answer that came to mind was the presence of memory itself. They were chained by their memory, and in those bonds was power. So it was probably fair to say that Roxas and Xion were bound by the same memory.
And we should have learned how they got their “personalities” and abilities, too. The Nobodies they control are one of those abilities, no doubt. They should be based off of specific memories from when they were human. Which means that the organization members should have gotten a MUCH more flesh out backstory than they got. I’m really disappointed that most of them remained so flat, even including the popular ones like Axel. He may have been very likable, but his backstory in KH3 left him very flat.
Sorcerer
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A sorcerer, magician, or “witch” attempts to influence the surrounding world through occult (i.e., hidden, as opposed to open and observable) means.
There should have been a story/lore based reason for each of their fighting styles. There are no lesser Nobodies based on Vexen/Zexion. It probably means that those two did not have any fighting abilities as humans, which makes sense. But the rest of the organization probably did fight as humans, thus they can control Nobodies based off of that fighting style.
Sniper
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A sniper is a marksman who operates to shoot people from a concealed position. Snipers generally have specialized training and are equipped with high-precision rifles and high-magnification optics, and often feed information back to their units or command headquarters.
Braig was a sniper when he was a castle guard.
Dragoon
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Dragoon, in late 16th-century Europe, a mounted soldier who fought as a light cavalryman on attack and as a dismounted infantryman on defense. The terms derived from his weapon, a species of carbine or short musket called the dragoon.
Dilan was a dragoon.
XaldinHe has the image of a medieval Chinese military commander. He is excellent at strategizing, and a powerful soldier. I’m sure the players all know that he is a contender for the first or second strongest in the Organisation. I’m satisfied that I was able to depict that strength in his personality, too. I personally really like this character.–Nomura
But he was also based on a Chinese military commander. We didn’t get to learn much about Dilan. What was his motivation? Why did he side with Xehanort? 
Watching that foolish beast flail about only deepens my disdain for humans and their incessant need to be pinned down by feelings. We became Nobodies precisely to avoid the shackles of emotion. It was only later that we realized the scale of that loss: that some things simply cannot be done without a heart. Nonetheless, I see nary a pleasant thing about it.
Why did he want to get rid of his emotions and why did he consider them a weakness? What was his opinion of Ansem the Wise, and how did he feel when he was banished? Did he want to take over Radiant Garden?
Samurai
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The ideal samurai was supposed to be a stoic warrior who followed an unwritten code of conduct, later formalized as Bushidō, which held bravery, honour, and personal loyalty above life itself; ritual suicide by disembowelment (seppuku) was institutionalized as a respected alternative to dishonour or defeat.
Aeleus was a samurai.
LexaeusHe’s a character with strength to rival Xaldin. While Xaldin has power plus technique, I’d say to Lexaeus is more of a samurai, or that he has bushido-style strength. If you listen to his very last line in Re:COM, I think you’ll be able to see his spirit. I wanted to do more with this character.–Nomura
Nomura said his final words showed his spirit.
Lexaeus: You are the Superior’s—Forgive me, Zexion. This was a fight I should not have started.
In Re:CoM, these are his last words. He seems to have some honor and was loyal to Zexion.
Lexaeus gave him a cruel smile. “Hmph…so I must accept my defeat here. But do not make the mistake of underestimating the darkness in me! As I am destroyed, it will leave this ruined vessel and drown you!” 
Then there was a terrible shock wave far greater than what Riku had felt from the darkness that Lexaeus radiated before the battle. 
“Wh…what’s happening?!” A relentless swirl of darkness surrounded him, swallowing him up until he disappeared into it. 
Lexaeus laughed madly. “This is my strength… I, number five in the organization… I who was once his favorite pupil!” Those were Lexaeus’s final words before he vanished into the darkness.
In the novel, there’s an extended final scene with his final words where he apparently commits seppuku and says he was “his” favorite pupil. Who’s favorite pupil? Ansem? Xehanort? We’ll probably never know.
Berserker
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Berserker, Norwegian berserk, Old Norse berserkr (“bearskin”), in premedieval and medieval Norse and Germanic history and folklore, a member of unruly warrior gangs that worshipped Odin, the supreme Norse deity, and attached themselves to royal and noble courts as bodyguards and shock troops. The berserkers’ savagery in battle and their animal-skin attire contributed to the development of the werewolf legend in Europe. These Viking berserkers were infamous for fighting in a violent rage, recklessly charging at their enemies without armor or any other protection, and seemingly without concern for their own health.
Saïx is a strange case. Unlike the apprentices, we never saw Isa fighting as a human. He was just a kid. So how did he become a berserker of all things?
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Prayers are uttered to Odin, as the object of contemplation. Why Odin and not the wolf, bear, or whatever? The berserk trance is brought about by Odin, he is the inspirer, that which brings something outside the self within the self. This is ond, inspiration, or vital breath. This triggers the wod, or fury and possession, which is where the wolf, bear, or whatever comes in. As a god, Odin is a “larger” concept than the animal, and so the effect he has upon the mind during the ritual will be the greater.
Berserkers worshiped Odin. To go berserk, they needed to meditate on him and receive divine inspiration. In other words, they couldn’t just go berserk at will. The needed to meditate upon a divine purpose to go berserk.
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Do you know what happens to those who lose their true purpose? Inevitably, they destroy themselves.
I think Saïx was the same.
It infuriated me how you just exited our lives. I lost…all sense of purpose.
He needed a purpose to go berserk. 
Yes, I thought you didn’t need me anymore. If you didn’t need me, then I no longer held meaning.
For him, it was Lea. 
Saïx hesitated for a second, and Roxas ran at him.
He blocked the Keyblade.
Long ago—I remember, I didn’t hate fighting. Saïx flung his claymore at Roxas.
And so, Saïx remembered things from a long, long time ago.
My theory is that Saïx would need to meditate on his purpose before he could go berserk. Before he went berserk fighting Roxas, he thought back to a time before he hated fighting. Back when he had someone to protect and fighting actually had meaning.
Assassin
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A murderer of an important person in a surprise attack for political or religious reasons.
One of the things I disliked about KH3 was its characterization of Axel/Lea and seemingly retconning his role as an assassin. On the clock tower, Axel and Saïx revealed their shared goal of finding Subject X. Saïx wanted to work his way to the top of the organization hierarchy so he could find out what happened to her. Axel said that he couldn’t keep up with Saïx and his willingness to do the icky jobs Xemnas wanted them to do to achieve that rank.
This flies in the face of ALL the hints from the previous games about their shared objective:
In order for Sora—no, for Roxas to live, and also for us to accomplish our own goal, Zexion is in the way. And, if it’s for the sake of our own goal, we already decided what to do, that time.
In the novel, Axel references their shared goal and how they decided to do whatever it took. Zexion was in the way and Axel killed him.
Given the right memories, the Replica could mimic the powers of the original. Which meant that if he were implanted with somebody else’s memories, he would, hypothetically, gain other powers. Somebody’s—or maybe even a Nobody’s. He had one particular Nobody in mind. All the members of the Organization were still influenced by the memories of their human lives.
Here, it references Axel’s memories of his human life as a reason he wants to use the Riku Replica to defeat someone and absorb their powers. Sounds like Axel was, at least partially, motivated by revenge.
Axel let out a breath. “Look, I knew Vexen and Zexion would cause trouble for you. That’s why they’re not around anymore.”
That sounded more like he was justifying it to himself, Axel thought. Their lack of hearts didn’t render their actions meaningless. It wasn’t as if they never thought carefully or acted without objectives in mind. Humans and Nobodies alike would pursue their own purposes.
“The dirty work doesn’t bother me,” Axel went on. “You just make for the top.” There was nothing false in that, and he looked Saïx in the eye as he said it. Saïx stared hard back at him. Right. We have our own agenda.
Again, it demonstrates how Axel was always the one willing to do the dirty work to achieve their goal.
“Everything is back to normal. Of course this is for the best, isn’t it?”
The reason I’m unable to answer Saïx is probably because I depend on him, thought Axel.
“Xemnas has also been irritated at the recent changes in plan. Everything has to go back to normal, for the sake of our goal too… Lea.”
Axel finally looked over at the sound of that nostalgic name. Saïx was looking at him. It made him think of his time as a human, and the memories came surging back.
Here, Saïx is trying to coerce Axel into killing Xion for the sake of their goal. He never even considers doing it himself. It sounds like Axel was always the one who handled the icky jobs like killing, not Saïx. Because, obviously, that was Axel’s job. He was the assassin.
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I just did what I thought was the best thing at the time. For Roxas, for Xion, for the Organization—and for Isa. But most of all for me.
Axel was at first willing to kill Xion. And who was he doing it for? Isa. And for himself. Because he needed Isa. He emotionally depended on him. Saïx knew Axel needed him and manipulated him by calling him “Lea”.
Axel didn’t care anymore about what the Organization needed, what Xion or Roxas wanted, or even what was supposed to be good for the worlds. He had been using the Organization for his own ends from the start. The only thing that had changed in the meantime was who it was all for. Maybe Saïx would call that a betrayal. But his world had changed.
It doesn’t sound like Axel’s willingness to kill had anything to do with Subject X or finding information about her. It sounds like Axel was wiling to kill for Saïx. He and Saïx wanted to take over the organization for Saïx’s sake.
What were you really after, Lea? We joined the Organization at the same time, and formulated our plan. At this point, it’s just an idle fantasy. Everything changed. You, and me.
When Axel refused to do what Saïx wanted and left the organization, he apparently didn’t need him anymore. And Saïx couldn’t handle that.
Yes, I thought you didn’t need me anymore. If you didn’t need me, then I no longer held meaning.
Of course, Axel’s motivation was retconned in KH3. Instead of Isa being his reason for staying in the organization, it became Subject X/Skuld. And along with that change, Axel’s role as an assassin was whitewashed. Maybe the idea of the fan-favorite Axel being happily willing to ruthlessly murder people didn’t seem appropriate anymore. Especially if it was no longer not for his best friend, but for a girl who is basically a stranger to him. I dunno. But I think it’s BS.
Dancer
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A warrior who dances across the battlefield, garbed in colorful raiments. Tends to have low stats and specializes in support magic.
Demyx was a dancer.
DemyxFrom the beginning he was created as a light-hearted character, but his voice actor really made him stand on his own as a character despite the short appearances he had. He is by no means strong, so I think it’s funny how you don’t see it coming when his abilities make him a formidable opponent. His line before exiting was something I thought of on the spot and had them add in.–Nomura
He is described as not very strong. We never got to see him as a human, but he was probably a performer.
Gambler
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(Bakuto, 博徒) were itinerant gamblers in Japan from the 18th century to the mid-20th century. They were one of the forerunners of the modern Japanese crime gangs known as yakuza. Bakuto plied their trade in feudal Japan, playing traditional games such as hanafuda and dice. They were mostly social outcasts who lived outside the laws and norms of society.
Luxord has still not received a backstory. I think we can tell a lot about him with this, though.
LuxordIn all honesty he is my absolute favourite Organisation member. I like how he treats everything as a gamble, like Setzer from FFVI of old. I actually wanted to make him stand out more. At least I got him to say some things during the meeting scene added to KH2 FM+… but Luxord should have been able to do so much more…–Nomura
Nomura wanted to do more with him.
The nation of Lucis was said to have worked akin to a mafia crime family since the nation’s ancient beginnings, and despite its peace was said to have engaged in strict rule, including a ban on firearms and a lockdown in the capitol city. Noctis was the crown prince, and Regis the current king. Ignis, Gladiolus, and Prompto—Noctis’s team members—acted as his entourage akin to a Yakuza kyodai-shatei structure.
Maybe his gambler/bakuto job is the reason why he’s apparently going to have a connection to the Verum Rex world. In Re:Mind, Yozora’s driver sounded like Luxord. And Luxord’s wild card is apparently going to be what helps Sora return.
Reaper
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Death is frequently imagined as a personified force. In some mythologies, a character known as the Grim Reaper causes the victim’s death by coming to collect that person’s soul. Other beliefs hold that the Spectre of Death is only a psychopomp, serving to sever the last ties between the soul and the body, and to guide the deceased to the afterlife, without having any control over when or how the victim dies.
The Reaper and Ninja Nobodies were introduced in KH3. I think Marluxia’s intentions were supposed to be known by the time KH3 started. He wanted to bring his sister back. That’s why he wanted to control Sora and the Keyblade and take over Castle Oblivion. That’s something that should have been explored in the Dark Seeker Saga, explaining how Marluxia became a vessel. Maybe Xehanort convinced him that if he helped open Kingdom Hearts, he could reunite with his sister.
Ninja
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A ninja (忍者) was a covert agent or mercenary in feudal Japan. The functions of a ninja included espionage, deception, and surprise attacks. Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai.
Larxene’s backstory is a Keyblade wielder from the age of fairy tales. But why was she a knife wielding ninja archetype character? What was her life like before she became a Nobody and tried to take over Castle Oblivion? How did she get so twisted and when did her hatred of men develop? What is the nature of her feelings for Marluxia? That’s what I wanna know.
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rodpupo2 · 3 years
Text
Research: Project Defuture The Future
Randolph Lamonier
Randolpho Lamonier, is a visual artist from Minas Gerais, born in 1988.
He developed several works, specially photography articulated with other languages. He deals with several daily experiences in the city as a form of work, in which photography leads to multiple forms of symbolic exchange.
His work moves between different media, with a leading role in the practice of textile art, drawing, photography, video and installation. In his research, word and image are always together and tend to talk about micro and macro politics, urbanities, sentimental lies, chronicles, diaries and multiple crossings between memory and fiction.
The work done in fabric and embroidery brings sentences like: “ In 2040, we legalized love and other less intense drugs”, and is part of a set of creations in which Lamonier elaborates predictions based on thoughts about the present. “ I always create these works from guidelines that I consider urgent”, explains him.
In the words of the artist himself: “I make flags with what I have. I have never been so foreign. I draw poems, calls for help, war cries, everything is very urgent. The air is contaminated, the floor is covered with debris; sheets, pots, ropes, concrete, broom. Under the rubble the seeds grow in a hurry”.
Perhaps something more interesting than his incredible flags, are the themes he addresses, most of the time making a prediction of the future, about things that could happen in Brazil.
He is indignant with everything rotten that has in Brazil, from the corrupt government, the uncontrollable drug trafficking, the misogynistic society that still exists in Brazil and in several Latin countries, up to the violence itself.
He creates these flags in order to have some kind of hope for Brazil in the future, creating an utopia, where the problems would be thrown away.
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David A Smith
Is a British designer who is specialized in lettering.
He started his own company own sign writing company in 1990 and after 13 years sold the business in 2003 to concentrate more on hand crafting lettering and glass gliding. His main techniques include water and oil gliding, acid etching, French embossing, screen printing and sign writing.
His career in sign writing began in 1984, when he left Westlands school in Torquay, age 16 and was apprenticed for 5 years with Gordon Farr & associates. They were a traditional sign writers, who had come up through the ranks and Gordon, had an uncanny ability to paint letters, accurately laid out, without even a sketch. Under their  tutelage, David became an accomplished draftsman, and a accurate letter painter.
This gathering of talented sign artists, carvers and muralists experts. David passion for creating elaborate, ornate mirrors&reverse glass signs of distinction.
In 1992 he set up his own business in England dealing every aspect of sign trade from vehicle graphics to 3D installations.
In 2012, Smith was hired by the singer John Mayer to design the album cover, of ‘Born and Raised’. The cover was styled like 1900 trade card.
He has also worked on posters and other merchandise associated with the album and single.
He was also commissioned by Jameson Whiskey to design a st.Patrick’s Jameson Whiskey bottle for the brand.
David sold the business, to concentrate more fully on gilding, painting e acid-etching glass, adding cutting, so that he could fully replicate the Victorian glass work he admire so much.
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Thomas Burden
Burden is a senior designer at the design boutique “I Love Dust”.
He likes to produce work that references the pieces of vintage tat and printed material he gets from car boot sales and junk shops. Thomas Burden has created work for book covers, ad campaigns, music videos and magazine editorial to packaging, and even animations.
Thomas Burden was always encouraged to be creative, he was allowed to draw murals on the walls of his house, when he was very young. He had many references to do his drawings, in his grandparents house, full of Alpine memorabilia and indigenous art.
Toys weren’t allowed in Burden’s life as a child, so he was always looking at catalogs full of brightly colored things.
So in his works he tries to transmit that nostalgic journey to his childhood memories.
In each work there is a maximization of colors and textures and his great influences are: the film director Wes Anderson and the artist Mark Ryden.
On his own words: “ I was lucky enough to have a pretty idyllic childhood. I grew up sailing and skiing and traveling, so our house was full of souvenirs that parents collected, along with various bits of old boating junk and pieces of old cars”.
As an 3D illustrator / Art director from UK. He had worked with many different clients such as Nickelodeon, The New Yorker, Apple, McDonalds, Penguin, Bloomingdales and Ford.
His signature style is mainly the toys that he was never allowed as child, combined with fairground / neon signage and anything bright and fun that catches everyone’s eyes. He create works in Cinema 4D, also using the Adobe Illustrator, Photoshop and After effects.
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Barbara Kruger
Barbara Kruger is a postmodern artist who was born in 1945 in New Jersey. Having grown up in a middle class family, her first job was as an operator. In 1965 she graduated from The Parson Design School in 1965 and worked as an art director in different magazines. By breaking some barriers of the modern art, Kruger and other women artivists ( art + activism) demonstrated not only against the bonds of patriarchy in society, but also within cultural production. Being an artistic medium an environment built largely by male hegemony, feminist art presents itself as a mean of liberating women. Her works examine stereotypes and the behaviors of consumerism with text layered over mass media images. Rendered with black and white, with a red background, Kruger’s works offer up short phrases such as “Thinking of You” and “I shop therefore I am”. Kruger uses language to broadcast her ideas in a myriad of ways , including through prints, T-shirts, posters, photographs, eletrônico signs and billboards. Despite the work of feminist artists of the twentieth century to change the way women are portrayed in the art world, today this representativeness still confined by a backward ideal. Thus, the work of Barbara Kruger proves to be even more relevant and undoubtedly necessary today.
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Mike Perry
Mike Perry is an artist that makes paintings, animation, sculptures, books, public art installations, monographs, silkscreens and more. Mike Perry was born in Missouri, United States, and grew up in Kansas City. He started drawing at the age of four. He attended to the College of Art in Minneapolis, and earned a degree in graphic design. Mike Perry's style of using extremely vibrant colors, and making totally stylized designs with a lot of personality is something that draws my attention mainly. His letters are always around a totally imaginative space, which can be both a forest and even a city. The creativity in making those compositions for his posters is something very captivating, not necessarily making a poster that matches with the reality, but doing something perhaps lysergic. His works can be considered love notes to the abstract, unknowable future that is all possible in the present. Illustrator Ana Benaroya said that , “Mike Seems like a modern surrealist to me. His works feels like a childhood memory of slipping down a giant water slide during summer. Slippery and wet and innocent but not innocent. His drawings feel like they just fell right out of his brain onto the paper”. I think he is a great influence, especially for this project. Because I'm wanting to go overboard with the lyrics and the drawings, wanting to do something totally experimental, doing something absurd and creative at the same time. And with this nature theme, I want to make posters with extravagant animals and unconventional scenarios. How he uses photoshop and Procreate for most of his work. I would like to use Photoshop again for this job to continue to learn painting techniques.
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Filipe Grimaldi
Filipe Grimaldi is a lyricist and designer. He has been working in the graphic design market since 2006 and, in recent years, has been focusing on the study of manual techniques of calligraphy, lettering and letter painting, migrating part of his work to the development of letterings and commercial decorative painting.
He even give practical classes in ateliers of other institutions. His works can be seen on walls, slates and thousands of plaques that circulate around with his characteristic traits.
Filipe Grimaldi works on the primary chromatic contrast, a key element for the graphic construction of the alphabet.
Letters, words and sentences are organically raised, avoiding the precise math of right angles.
I met Filipe Grimaldi at EBAC in 2019, when he taught a class of typography, teaching how to make a freehand letter. I was impressed, because I saw great perfection and lightness when he drew those letters.
In addition to using several very vibrant colors in his works, even looking like a lettering of an entertainment show.
He even painted on a mural at EBAC, where even I had the opportunity to give a light brushstroke in one of his letters.
For 13 years, Filipe has been specialized in manual techniques of calligraphy, lettering and letter painting. In his own words: “ My authorial research and commercial activities ended up leading me to rescue the calligrapher profession, an almost extinct activity in the development of technology and printing and clipping machines”.
Currently, he teaches typography and calligraphy, for college students, with the goal of encouraging people to try more hand-made letters.
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Wayne White
Wayne White is an American artist, typographer, cartoonist and puppeter. A former set and character designer for the television show Pee-Wee’s Playhouse, White produces ironic, often subversive imagery. On Pee Wee’s Playhouse where his work for his set and puppet designs won three Emmys; he also did many voices on the show. He is best known for his word paintings composed of oversized, three dimensional text painted onto cheap landscape paintings he finds at thrift stores and markets. In 2000, he began painting words and phrases, on thrifted lithographs. “When you think about it, you’re surrounded by giant letters and words everywhere”. White said once. “We don’t take for it granted, but the whole American landscape is nothing but a giant letter forms”. One Journalist said his opinion about White’s paintings: “the weirdest landscape painter in America, White uses master painting techniques to create the illusion of words and phrases surreally disappearing into the horizon or jutting out from each lithograph’s place setting.” White’s famous “word art” paintings hang in museums and galleries across America. His paintings features technically proficient and wildly colored phrases that are funny and sarcastic. And critics have praise White’s series for being entryway to the artist mind. Over the past years, White has worked primarily as a fine artist with solo exhibitions of his paintings and sculptures in galleries in New York and Los Angeles. In 2006, he created a giant head sculpture, with a giant lettering next to head. This marks one of White’s other  passions, which is sculpting, and he like to exaggerate on the expression, of the characters that he is sculpting.
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Joshua Noom
Joshua Noom is a famous illustrator who was born in Australia, in 1988. He is very popular in the social networks, specially in Instagram, where his minimalist illustrations and typography have earned him over 60,000 followers. He had created several illustrations for musicians and major brands like, Miller High Life, Sony, and Warner. Today Noom lives at Florida, and he is specialized in detailed and bold illustrations combined with an organic sense of typography. One of his most recent works, was recreating the Bible’s cover, with many other Christian artists. Each artist offers a visual entry point focused on a particular biblical theme or passage, setting a tone of reflection as readers engage with the Bible. I’ve been looking at Joshua works, and I really like the feeling of gritty and inky that he puts in his illustrations. Some of his works feels military inspired and masculine, while other pieces feel soft and feminine, like some vintage postcards that he produces. Something that Josh uses in most of his work, and that connects with my posters, is the use of wild animals and different situations. It can either make a tiger surfing, or even protest posters for the preservation of wildlife. He has a very intense passion for animals, and he enjoys drawing them in very expressive ways. With strong colors, with its minimalist style, and texts with different  fonts around it. In a interview Josh even discusses his style “ My inspirations for my style are mostly from music and other art, but one artist that I’ve been diggin’ is Mark Conlan. My style has just kind of developed over the time and I think I will probably keep evolving. After many attempts of trying new things and figuring out what works for me, and what doesn’t for me. I prefer to  draw in a more minimalist style, specially using my ink pens. Animals are one of my inspirations, specially here in Florida, we got many different species of birds and reptiles, so like to sit somewhere, and draw any animal that appears, and try to create a composition with different typefaces, to make future posters.
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