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legionofmyth · 2 months
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Transdimensional Teenage Mutant Ninja Turtles: Time Machines
Unveil the secrets of time machines and cross-dimensional devices in TMNT! Our latest video dives deep into Palladium Books' tech. Essential for every adventurer. #TMNT #PalladiumRPG #SciFiRPG #PalladiumBooks
Heroes Unlimited 2E After the Bomb Unravel the secrets of cutting-edge time machines and cross-dimensional devices with our video guide to the technology that powers the Transdimensional Teenage Mutant Ninja Turtles universe. This overview provides a closer look at the gadgets and gizmos that enable our heroes and villains to leap through time and space, offering a deep dive into the mechanics…
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oldschoolfrp · 8 months
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You want one? They're really good (James Dombrowski art from Mutants of the Yucatan, Erick Wujcik's supplement for After the Bomb, Palladium Books, 1990; as reprinted in Palladium's ad in Dragon 159, July 1990)
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thecomicsnexus · 21 days
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The Original Triceratons: are they a tale from our past... or our future? - TMNT comics
They are on of the earliest creations in the TMNT franchise (predating the Turtles), and have been adapted in almost every version of it. But who are they? What's their origin and relationship with other races? Join me in this video about the Original Triceraton Republic.
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rpgsandbox · 6 months
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The Best Selling Hit RPG from 1985 is Back!
This Teenage Mutant Ninja Turtles & Other Strangeness Kickstarter campaign features a relaunch of the original TMNT role-playing game and sourcebooks, sought-after collector items that have enthralled generations since their release in 1985 as one of the first licensed TMNT products. 
They are returning to print as two, officially licensed, deluxe hardcover collections of the RPG and all sourcebooks. Each is completely remastered, includes rules clarifications, and is updated to full color. Bonus material includes an array of new artwork, never-before-seen behind-the-scenes info and art, remembrances, and tributes by renowned comic book and RPG creators Kevin Eastman, Peter Laird, Freddie E. Williams II, Sophie Campbell, Jim Lawson, Ciro Nieli, David Petersen, Steven Cummings, Ramon K. Perez, and many more.
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From Kevin Eastman, TMNT Co-Creator
This is incredibly exciting! I am 1000% onboard to help bring this historic and original TMNT Role-Playing Game series back in a truly deluxe collector’s edition that will thrill original fans and open the door for new ones. 
I've made all my archives available for expanded behind-the-scenes content as well as a few top secret surprises you need to be part of. Stay tuned! 
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What is the Teenage Mutant Ninja Turtles & Other Strangeness RPG?
CREATE YOUR MUTANT - Mutate your own hero (or anti-hero) from a wide variety of urban, rural, and wild animals from birds to exotic zoo animals. Train them up with a variety of skills, combat experience, weapons, cool gear, and even psychic powers!
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EXPLORE - Shrouded in secrecy is a hidden world of mutants, robots, aliens, time travel, and even passages to other dimensions. While their existence is kept secret from the public, the deep lore of the Teenage Mutant Ninja Turtles - and other strangeness - awaits fans old and new to experience firsthand.
ADVENTURE - Visit the back alleys, sewers, and dark recesses of metropolises like New York City, or travel to faraway exotic dimensions. Get caught up in mayhem and foil plots to destroy the neighborhood, the world, or even stop an alien invasion. The choice is yours, and so are the weird friends and rewards that await. Each book contains easy-to-run adventure scenarios as well as plot hooks to keep your own story arc fresh for years.
DISCOVER - The familiar cast of the TMNT are joined by unique potential allies, enemies, and frenemies to add to the RPG lore. These characters, originally illustrated in 1985 by Kevin Eastman, Peter Laird, and others, have never appeared again in the TMNT comics, cartoons, movies, or video games. The Terror Bears, Caesar's Weasels, Doc Feral, and more will delight new and old readers and gamers alike with their memorable antics, crazy origins, and unique motivations. Learn their schemes and grand plans for the future of mutantkind and decide - will you help them or work against them?
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Originally released in 1985, the Teenage Mutant Ninja Turtles & Other Strangeness role-playing game books were created using typewriters, paste-up boards, and lots of handcrafted skill.
REMASTERED TEXT: Palladium Books' archives of these titles - the original boards sent to printers for printing - have been painstakingly scanned at high resolution, cleaned up visually, edited for typos, and updated with new content and rules clarifications.
ART UPGRADE: We are pleased to say that the high-resolution scans have the art looking sharper than ever and presented in glorious full color for the first time by top colorists like Michael Majestic, Jeremy Colwell, Luis Antonio Delgado, and more. The Teenage Mutant Ninja Turtles & Other Strangeness looks more stunning than ever before!
FRESH CLEAN BOOK: When combined with advances in digital printing, modern digital layout software has also allowed us to refresh the look of the books while staying true to their classic presentation. Each book will have a back index and other tweaks to make the contents easy to navigate and enjoy.
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Teenage Mutant Ninja Turtles  & Other Strangeness Redux Edition
This 256 page full color reissue contains the following remastered with modern layout:
NEW Homage Cover Art by Freddie E. Williams II, with color by Michael Majestic.
The classic 1985 Teenage Mutant Ninja Turtles & Other Strangeness core RPG book. Now in full color.
The Turtles Go Hollywood adventure book. Now in full color.
The Truckin' Turtles adventure book. Now in full color.
Featuring 8 pages of original comics created for the RPG by Kevin Eastman and Peter Laird. Now in full color.
Featuring 35 original mutant animal illustrations for the RPG by Kevin Eastman and Peter Laird. Now in full color.
Featuring all-new rules for creating 5 new mutant animals (the Gecko, Great White Shark, Ring-Tailed Lemur, Penguin, and Alligator Snapping Turtle) with one or more illustrated by Sophie Campbell, plus a new "Feral" hand-to-hand combat style for mutants who grew up in the wild, and an equipment chapter updated with modern gear not available in 1985. 
The Redux Edition includes the classic rules clarified and updated to provide ease of play for fans old and new alike. 
Teenage Mutant Ninja Turtles  Transdimensional Adventures Redux Edition
This 256 page full color reissue contains the following remastered with modern layout:
NEW Homage Cover Art by Freddie E. Williams II, with color by Michael Majestic.
The fan favorite Transdimensional TMNT sourcebook with rules for creating humanoid mutant dinosaurs and prehistoric mammals like the saber-toothed tiger and mastodon. Plus fan-favorite easy to use time travel rules, magic, and more! Now in full color.
The TMNT Guide to the Universe sci-fi sourcebook and adventure supplement with weird aliens, high-tech gear, and rules for creating futuristic craft and piloting them in dogfights!  Now in full color.
The Teenage Mutant Ninja Turtles Adventures the best selling TMNT RPG adventure book with memorable villains and dastardly plots. Now in full color.
Featuring 10 pages of original comics created for these sourcebooks by Kevin Eastman and Peter Laird. Now in full color.
Featuring 33 original mutant animal illustrations created for these sourcebooks by Kevin Eastman, Peter Laird, and Jim Lawson. Now in full color.
BOTH BOOKS INCLUDE ADDED TRIBUTES AND MAKING-OF FEATURES
NEW full-page artwork by comic and RPG artists including Kevin Eastman, Jim Lawson, Freddie E. Williams II, Sophie Campbell, Ciro Nieli, Ben Bishop, David Petersen, Ramon K. Perez, Steven Cummings, and many more including RPG legend Larry Elmore!
NEW never-before-seen behind-the-scenes information and art, plus remembrances and tributes by renowned TMNT creatives including Kevin Eastman, Jim Lawson, Freddie E. Williams II, Ciro Nieli, Sophie Campbell, Kevin Siembieda, and others including writer-director Rawson Marshall Thurber.
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Kickstarter campaign ends: Wed, November 29 2023 4:59 AM UTC +00:00
Website: [Palladium Books] [facebook] [twitter] [instagram]
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thydungeongal · 3 months
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hiiii what are ur thots on the megaversal system? i’m currently in the midst of hyperfixation revival for TMNT, and i found there’s a TMNT rpg from ‘85 that uses that system, as well as one called ‘after the bomb’ that i think is a more open-ended version? (like not limited to just post-nuclear NYC jsgskdh)
the lifelong, childhood fan in me is like MUST HAVE ALL TMNT CONTENT while the Grown Adult is like. homie the chances of this rpg book from the 80’s being something you’ll actually enjoy reading/making a character for are Very Low
also there is not a lot out there abt this game jsgskdh like there was a pretty popular kickstarter last year, but the funding period ended so no luck there rly, and from one of the reviews i saw, they liked the world building/story side of things, but would’ve preferred the gurps system… which i am also unfamiliar with 🫣 oh and the game is called ‘teenage mutant ninja turtles & other strangeness’ if ur interested at all jsgskdh
but yeah do u think the megaversal system is like. approachable for newcomers to rpgs in general? i’m familiar w 5e, blades in the dark, and kids on brooms, but looking at all the unfamiliar terminology for megaversal is. intimidating 🤧
(also totally feel free to ignore this if it’s like way too much info to look into jsgskdh i do not want to take up your time 🫡)
okay, so I haven't actually played any Megaversal System games, but I am familiar with their reputation. Based on what I've heard the games that utilize it (RIFTS, Palladium Fantasy, Teenage Mutant Ninja Turtles and Other Strangeness, Heroes Unlimited, and After the Bomb [which is basically the TMNT RPG but with the licensing removed once they lost the license]) are barely functional but have a strange charm to them! One of my favorite podcasts, System Mastery, are intimately familiar with the system and hearing them describe it is always a blast. If you want to learn about the games from two really funny guys for whom those games were a formative experience, I recommend checking them out!
So anyway those games are apparently pretty wild. I think they're decipherable by relative newcomers if you're willing to accept a bit of extremely eighties design. I don't know how much of that will be rectified in the upcoming rerelease. But don't take my word for it, because the internet is a beautiful place and with a little bit of digging on your local free-rpg-pdfs-legally-i-swear dot gov slash co dot uk you should be able to find PDFs of the original game
But now is when I yap about a completely different but related game, because as it happens game designer Julian Kay's first RPG as a child was Teenage Mutant Ninja Turtles and Other Strangeness, and as an adult Julian decided to make an homage to that game called Mutants in the Now. Now, unlike Teenage Mutant Ninja Turtles and Other Strangeness I have actually read Mutants in the Now, and what I can say based on simply reading it is that it is a fantastically written RPG with a lot of love for its subject matter and the game system actually seems functional! The character creation system is wild, consisting mostly of rolling on random tables to discover who your character is, and the actual game system owes a lot to 13th Age (a modern D&D clone that Julian has written for and that is actually pretty dang good!) in addition to the Megaversal System. There's a few quirks that are mostly there out of homage to the Megaversal System to my knowledge (skills are d100 roll under, while combat pretty much works like any ol' D&D with d20 rolls to hit and various types of dice for damage) but ultimately it is a very coherent system.
Anyway the presentation in Mutants in the Now was so strong I immediately ordered it and its supplement Mutants in the Next, and I don't have a single regret about my purchase. I actually liveblogged the (admittedly intensive) character creation process. You can find them if you look under the tag #mutants in the making. Now Mutants in the Now is slightly more complex than 5e, but most of the complexity is front-loaded into character creation. The gameplay is about on par with 5e in terms of complexity.
Anyway I'm not sure how helpful that is but it at least gave me a chance to gush about one of the coolest games I've discovered during the last year. If you're interested in a game with actual TMNT branding I recommend looking into the original game if you can find it before you make any decisions or wait for word from Kickstarter backers about the revised edition whether it's good or bad. But, like, Mutants in the Now is also there if you're not too particular about the branding and just want to play cool mutant animals and enjoy random character creation where you get to really experience finding out who your character is during the process of creation.
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agrownupgeekgirl · 9 months
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So if you didn't realize I was a huge nerd.. here we go lol I absolutely love Rise of the TMNT and my daughter who is 26 does as well. So my daughter asked if I would want to play in a TMNT text based RP and I was like hell yea! (I got both my kids into gaming young btw so at this point they are old pros) .. so I'm sitting here snagging stuff from the old Palladium books Ninja's and Superspies, TMNT, and Mystic China to work out a system for a Rise of the TMNT game. Wish me luck lol Also if those books don't give away that I'm an old nerd I don't know what would ;)
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dicejail · 2 years
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Games/chunks of games I have somehow ended up with print copies of include:
5e (all 3 core books, one adventure I'll never run, and the Ravnica and Dragon books because I am a menace to myself and society) 4e (just the tiny essentials one that you can't make characters with) AD&D 1e (just the DMG for curiosity purposes) Council of Wyrms (just the booklet with the lore bc this shit's literally unplayable) Planescape (POD reprint of the AD&D version, I need to read this still) Apocalypse World 2e Old School Essentials (advanced fantasy version) Werewolf: the Apocalypse (all editions and an absolutely obscene number of sourcebooks) Vampire: the Masquerade (Revised, I think when the game I'm in finally ends I'll never touch it again tho) Mage: the Ascension (Revised, been trying to read it for years but not succeeded) Hunter: the Reckoning (ditto) Demon: the Descent (I'll never run it bc it's too paranoid for me but I find the concept fascinating) Chronicles of Darkness (Whichever edition they started calling it Chronicles and it finally got its shit together) Werewolf: the Forsaken (2nd edition where it got good) Fate (Core, Accelerated, Condensed, and a bunch of other books) I used to have a copy of Shadowrun 5th edition but I gave it away... Blades in the Dark (Someone play this with me someday) Scum & Villainy Dungeon World Monster of the Week (This is fun, my character was basically Venom but an unlucky compsci major and an escaped lab experiment) Savage Worlds (Mostly, we used it to try to play Earthdawn once) Microscope Follow (by the Microscope guy) Light (The totally-not-Destiny rpg, except I edited it to create a version where I replaced all the non-Destiny words with Destiny words and printed it because I am a monster) Remnants (little known mecha game that I custom printed my own omnibus copy of, will never run it, will remain fascinated with it) Monarchies of Mau (you know, the alternate Pugmire core) 13th Age (Of all the words of mice and men etc etc) Over the Edge (the new one) Cortex Prime Marvel Heroic Roleplaying (at least I think that's what it's called, it's the one that ran on the previous edition of Cortex, my friends and I used it to play a Mass Effect hack) West End Games D6 System (VINTAGE) The Ultraviolet Grasslands Troika (this is bonkers, I wrote a character class once where your character is an entire group of tigers) The One Ring (It's good and very haunted) Forbidden Lands After the Bomb (you know, the thing Palladium did with furries after they lost their TMNT license) Dragonstar (it's a setting for 3.0e, it's great, I'll never play it) Immortal: the Invisible War (a truly magnificent unplayable disaster of an early 90s game, 100/10 what a mess) Justifiers (If you thought After the Bomb was a weird, niche, oddly furry pick you ain't seen shit)
I thought I had a sensible number of games but no.
No I do not.
And I've still got some kickstarters due to roll in nebulously in the future.
(...If anyone wants to talk about any of these I'm probably down.
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weaselmonkey · 6 months
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The first rpg I ever owned as a child was Teenage Mutant Ninja Turtles and Other Strangeness by Palladium Games. I love that game so very much. Even for the time, it was a pretty bad game, and it has aged poorly.
I own the original version, that lists homosexuality as a mental illness based on an at the time already outdated version of the DSM and the version where those pages are blank.
They are running a Kickstarter to reprint all of the TMNT&OS rpg line in two books, with some actual editing.
It is a bad Kickstarter.
They are on day six or seven. There are 3 FAQs, one Update (for reaching funding), 800 comments, and they're 250% funded. The creator of the kickstarter has repeatedly told the people asking for updates that the data tells him those people do not want updates. They wanted a quarter of a million dollars to print two books, now they have half a million. They have promised to ad one new picture to the books. They are planning on coloring them, badly. And while many of the original illustrations are by Eastman and Laird, who are amazing, most of them are not, and are of lesser quality.
I'm not backing this Kickstarter, but I was never going to back this Kickstarter. The last Kickstarter from Palladium of note was so mismanaged they lost the Robotech License, which is less than they deserve considering it was also so mismanaged one of the designers attempted suicide. And they of course managed to fail to make huge buckets of what they initially promised. I didn't back that Kickstarter either, but I appreciated the minis eventually being on super clearance.
I don't know where I'm going with this, it's just such a shit show. I already have all the books, but I might buy the new versions if they ever make it to retail. In the meantime, here's a fun looking Kickstarter for spaceships I saw:
https://www.kickstarter.com/projects/72stations/an-infinity-of-ships
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mana-junkie · 4 years
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RPGaDay 2020: Day 26. Strange
RPGaDay 2020: Day 26. Strange
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Teenage Mutant Ninja Turtles & Other Strangeness is one of my favourite Palldium Books role playing games. Before it hit the mainstream it was a dark and gritty comic book in the mid 80’s. In 1985 Palladium Books acquired the rights to put out a role playing game in that setting.
Since I was already a fan having read the comics up to this point. I couldn’t wait to set first in this rpg…
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legionofmyth · 2 months
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Transdimensional Teenage Mutant Ninja Turtles: Time Travel
Embark on a journey through time and dimensions in Transdimensional #TMNT by Palladium Books! Time travel, magic, and Time Lords unravel in our video. #TimeTravel #RPGMagic #DimensionalAdventures
Heroes Unlimited 2E After the Bomb Embark on a journey through time and dimensions with our comprehensive overview of time travel, dimensional travel, the enigmatic Time Lords, and the mystic arts of magic in Transdimensional Teenage Mutant Ninja Turtles. Discover how these elements can transform your gameplay, offering endless narrative possibilities and challenges. From ancient lands to…
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oldschoolfrp · 3 years
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G’day — Jackeroos riding mutant grasshoppers meet in the Outback (Jim Lawson, Teenage Mutant Ninja Turtles RPG sourcebook Mutants Down Under, Palladium, 1988; from ad in Dragon 150, October 1989)
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rpgcovers · 7 years
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Teenage Mutant Ninja Turtles: Adventures! ~ Palladium Books (1986)
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vintagerpg · 4 years
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OK, so, After the Bomb is the post-apocalyptic setting from Palladium that uses Erick Wujcik’s mutation system from the Teenage Mutant Ninja Turtles RPG, without totally being a TMNT game (it was a way to have some of the TMNT material they were producing not be contingent on the TMNT license, even though TMNT comic artists contributed quite a bit of art to the line). The main rules detailed the violent struggle between mutant animals and humanity on the East Coast of the US. Road Hogs (1986) details what is going on over on the West Coast.
Here, the human Americorps are the good guys and the bad guys are a reaving army of mutant bikers. Its Mad Max, but with anthropomorphic animals, basically. There are lots of new mutant types, including aquatic animals (whales?) and a lengthy section on vehicles that includes rules for combat and building new rides.    
I can’t honestly judge the new rules because I only have the slightest grasp on the old ones – Palladium’s approach has always baffled me. I will say that Road Hogs never captured my imagination like some of the other books in the line did. Despite how appealing the core idea is when you hear it, there is just not enough material fleshing out the world. It doesn’t come close to measuring up to your hopes.
I like the art though. You can’t go wrong with an Eastman cover. Walter Storozuk’s interiors are fun, sticking to the established vibe of the TMNT books while also not sacrificing his personal style. Love that octopus guy.
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geekbroll · 5 years
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Hi have you ever watch TMNT 2012 before?
I am not a fan of the OG TMNT. I probably still have Palladium RPG books, I bought a few of the DVD sets. I like the third movie. The 2003 series is where TMNT got good. Watched every episode. Bought the Ninja Tribunal season from Australia on DVD before it became avail in the US. Loved Fast Forward. I wish the back to the sewers season would come out on DVD. I was surprised by home much I liked the 2012 series. But some time after the Turtles returned to New York from the countryside I got behind in my watching of the show and never managed to get back to watching. I really love the new Rise of the TMNT show. 
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tokka · 6 years
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#tbt 'THE CATALOG OF #PALLADIUM BOOKS 1988-#1989 Catalog' xiii / "#Bug" art by #SRBissette isolated (( #1988 )) ..#TMNT (at A Bug's Land)
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