Foreshadowing the root-infested grimdark of Turnip 28, a hapless knight limps away from The Battle of Agincourt, 1415 AD, in an article about the 1978 board game by Game Designer’s Workshop. (Didier Guiserix, Casus Belli magazine no 10, September 1982.)
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At the risk of Tumblr lowering the image quality too much: François Marcela-Froideval’s bilingual character sheet from Casus Belli 5, September 1981. With public information on the front and private notes on the back, this is meant to be more thorough than a one-page sheet while less cumbersome than the AD&D Permanent Character Folder that also was difficult to find in France. He has added a 7th core stat, “Beauté,” similar to the “Comeliness” that some people considered a necessary distinction from Charisma.
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How to use your character sheet -- New players need help, even a type III demon with average human intelligence of 8-10 (Didier Guiserix, Casus Belli 5, September 1981, title header for article by editor François Marcela-Froideval)
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Tiger priestess deals with intruders in the temple (Luise Perenne cover, Different Worlds 9, Chaosium, Aug/Sep 1980)
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Never tell me the odds (Dave Trampier, Knight Hawks, space combat supplement for Star Frontiers, TSR, 1983)
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A Yazirian, a Dralasite, two humans, and a Vrusk walk into a bar (“Knight Hawks” by Jim Burns, from the world of TSR’s Star Frontiers, Imagine magazine, September 1984)
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25mm base crew 4ever
Ghazghkull in 1996 and 2020.
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Armored warrior (Patrick Jenkins, Different Worlds 3, Chaosium, June/July 1979)
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Dwarves from Different Worlds, Chaosium (Patrick Jenkins, issue 8, Jun/Jul 1980; Mel Laybourn, issue 6, Dec/Jan 1980; Patrick Jenkins, issue 10, Oct/Nov 1980)
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Variant “Imps” by Martin Stollery for AD&D, entry in Fiend Factory column, White Dwarf 13, June/July 1979 (Polly Wilson illustration). This issue introduced the fire, smoke, steam, and molten imps, all originating from the lower planes with the devils and demons. Two years later they became the mephits in the Fiend Folio (TSR, 1981), with a similar fiendish origin, and only later were identified as elementals from the elemental planes.
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“The various mephits are the evil messengers and errand-runners of the powerful creatures of the Lower Planes.” Fire, lava, smoke, and steam mephits by Alan Hunter, resembling medieval depictions of devils (AD&D Fiend Folio, TSR, 1981). Originally introduced as variant imps, their classification as elementals, para-elementals, and quasi-elementals came later.
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In Scottish folklore the selkie sheds its seal skin to appear human, and will be trapped in human form if someone steals its skin. The selkie of AD&D is “a seal-like creature able to take human form for a few days and becomes a sort of sealwere.” (Monster Manual II, TSR, 1983, by Jim Holloway presumably since he did most of the unsigned art in this volume)
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Cyborg surgery in Gamma World (Dragon 90, October 1984) This may have been cropped, because it looks like Larry Elmore’s work but lacks his ever-present signature. I’d also bet my last Domar that fellow TSR artist Jeff Easley is the model for the surgeon/engineer.
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Back to the daily grind. If any inspectors get in here, tell them it’s not people. (”The Mega-Corporations, Star Frontiers game background” in Dragon 90, TSR, October 1984) No artist credit, it simply emerged from the corporation’s benevolence. (Quite possibly Jim Holloway)
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Marginalia cat (Stephen Fabian, AD&D 2e Tome of Magic, TSR, 1991)
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Caturday, baturday, magic companions, components, and tomes (Stephen Fabian, AD&D 2e Tome of Magic, TSR, 1991)
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