so like i want to talk more abt what suicidal means but the problem is "suicidal ideation presents in two general forms, active and passive. the thing most people think of as suicidal is the active version, where the person *actively* desires to be dead and/or is making a plan to get there. the passive form however gets almost no attention in media so many people experiencing it are unaware they are even depressed, much less passively suicidal. some examples: not wanting to experience death but feeling like you wouldn't mind if you didn't wake up tomorrow or just stopped existing; feeling deeply exhausted with just the entire concept of being alive; even feeling like you want to run away, change your name, and start a whole new life; none of these look like suicidal ideation to most people because they don't involve actively doing anything to get from point a to point b, especially the more abstract ones like the start a new life thing - but remember that in order to truly start a whole new life, you have to destroy your current one. it's not suicidal as in wanting to actually DIE die, it's just. wanting something close enough to scratch the itch. but just because you haven't booked the ticket doesn't mean you don't still revisit the 'vacation activities at point b' tab occasionally to daydream, yknow?" is i think very informative and specific, but its also quite long and run on-y so people are v likely to tap out like a third of the way through it, whereas "suicidal doesnt necessarily mean wanting to die" is way shorter and therefore catchier, but is also the kind of nonspecific phrasing that gets you a thousand angry anons about how you said all suicidal people are just pretending they actually want to die or some dumb shit. so it's a fun line to toe
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okay look
fuck. you have so many achingly beautiful works and convey such a wonderful scope of emotions in your stories.
i am enraptured, constantly, by the way you're able to write the characters. nothing (nobody) feels out of place. in fact, it all feels remarkably *right*.
like so many of your words feel like the pieces of the puzzle falling, ever so gently, into place whether it's an au or a seamless offering of what the show never gave us (but should have).
so, sincerely – thank you for writing the breath back into my lungs when life feels like it is drowning me.
(it's stupid late and this is probably a mess, but i'm trying to be better about expressing my gratitude for those that offer comfort through their art)
AAAAAAAAA wow guys thank!!!!! it’s just a silly little fic about being horny but also handling/caring for one another at their lows but it’s close to my heart so it makes me h*ppy to hear all this
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Sorry if this question is too broad or imposing but I'm trying to get into modding Fallout 4 for the first time, mostly to make armor skins. What're the best tutorials? I've tried searching online but a lot of the tutorials are outdated. (Would also love to know how to bash existing skins together though modelling my own would be fun too). Again sorry for this ask I'm just so lost about how to get into modding lol.
Ahhh do not apologize for asking me about modding fallout. I could talk about the guts of this stupid game all day ahhh
modding grip^
Unfortunately I...don't know any good tutorials. I think a lot of Fo4 modders came over already knowing skyrim or FNV. Most of what I know is based on outdated guides, old loverslab threads, my existing graphic design knowledge, and trial-and-error. I think armour is the best place to start because there are so many tools available (thanks tittymodders!), and you don't have to worry about needing 3DS Max for collisions or animations.
This is the only modding tutorial I've ever watched. It's old, but good to show you a proper workflow and how to set up your files. They use creation kit, but if you're just making armour its way easier to use xEdit. I don't even have the ck installed, I do everything in xEdit.
This is an excellent guide to outfit conversions. It gets pretty in depth, but you really don't need to bother with the dismemberment section if it's just for you. It's for FG reduced but you can use it as a general guide for weighting anything for any body and getting your modded outfit game ready.
Texture edits and outfit conversions are where I started and are probably the easiest. The best thing to do is just poke around mods you like and see how they do it.
Some tools:
xEdit: Plugin editor for creation engine games. If you're doing any kind of modding you should learn how to use this. Esl-flagging, running complex sorter, making bashed patches and making your own compatibility patches are skills you need if you want to run a heavily modded game.
Icestorms texture toolbox: the best texture tool, i use the "batch processing" tab at the end to convert .png (no alpha) and .tga (alpha) files to .dds.
Nvidia texture tools exporter: lets you open .dds file in photoshop with the alpha channel intact. You don't need a nvidia card, I'm all team red. Don't bother using this to export unless you have to, its slow as fuck.
Sagethumbs: Gives .dds files thumbnails in windows explorer.
IrfanView: For quickly viewing texture files without launching photoshop. Also an excellent general image viewer.
Bethesda Archive Extractor: Crack open those .ba2 files and get to the goods.
Material Editor: What it says on the tin, lets you edit Fo4 and Fo76 material files. These are like containers that have the paths to all your textures and how they are to be shaded to attach to .nif files.
NifSkope: View and edit .nif files. Dev 7 is the recommended, but Dev 8 can open Fo76 meshes if you want to backport those.
Outfit Studio: Even if you don't use body replacers, this is an incredible tool for editing and weighting meshes. If you're making armour you need this. This is also where I make most of my mashups: you can pull parts from different outfits, slap them together, and export them quickly and easily.
Blender: It's free and it works. Learning to navigate this is going to be your biggest hurdle but it's worth it, trust me. Thankfully blender has a huge community and hundreds of tutorials. This is where I make my hi poly models and do all my retopo/uvs. I also prefer to use blender to edit meshes because it has more robust editing tools.
PyNifly: What I use to import/export .nif files from blender.
Fo4 is made in the 2013 version of 3DS Max and the havok content tools but i haven't bothered to pirate that yet. You don't need it for armour anyways.
I'm sorry this is so long and rambly. If you have a more specific question I might be more helpful ha.
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