Just curious, why did you decide to redesign Yinu? She looks amazing both in canon and your take!
Hmmm, good question!
I don't really know when I started it. Before I used to draw Yinu more like canon, with pale skin and more straight hair that just had flowers on the end of her hair and would be put up for concerts.
Then I started drawing her hair more puffy when it was down. Like it was still straight until it got to the point where all the flowers would be clumped at the end, which I drew pretty puffy like.
From there I started to realize that Yinu looked a LOT like her dad with not a lot of elements from Mama. So one day while drawing Yinu from memory I made her hair puffy so that it looked more like Mama's when she is mad (but still yellow) and her skin more of a darker orange to also kinda match Mama.
She kept her eye color from Papa (the color and pupil) and the shading thing from Mama (the upper and lower part of the iris). I think I usually draw her with an eye shape between Mama and Papa's (when she's older at least since as a child I draw her eyes like big ol circles lol)
Though I guess now I kinda made her look too much like Mama, I might add a lot more flowers or change her nose or face shape a bit more to show more Papa. I was actually trying to draw her with a more square face like Papa than a heart shape like Mama, but I forget to do that on the rare occasions I draw older Yinu lol.
But for the most part, I really wanted to add more of Mama into Yinu's looks! I tend to draw all three of them (Mama, Yinu, and Papa) with darker skin tones than they have in game (especially Yinu and Papa, Mama is just less saturated I feel like with some darkness to it).
So uh yeah, long story short, it was more by accident when drawing her over and over from memory than anything else. And I just stuck with what I ended up with!
It's like my version of Rin having rainbow hair extensions, Tatiana having crystal eyes, or Sayu having puffy hair! All things I played around with when drawing the characters and some things just stick over others!
Here's a bunch of my old Yinu drawings I compiled if anyone wants to see my progress of her (though they are probably not in order lol)
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Kurvitz stresses that Kim doesn't actually have a character sheet hidden in Disco Elysium's code. Imagining that Lieutenant Kitsuragi has only one natural attribute point in Motorics helps the ZA/UM team to understand the depth of his character beyond what's referenced in the game's dialogue. "We just came up with this stuff for coherency," says Kurvitz. "And because we're nerds."
"I like to think Kim has a Thought Cabinet project called Revolutionary Aerostatic Brigades that he's worked on since he was a teenager," Kurvitz says. "This raises the learning caps for his Reaction Speed and Interfacing."
Kim's high Volition skill makes him impervious to prying, Kurvitz says, as the detective can find out on occasions being met with Kim's brick-wall resolve. Kim often chastises these whims of the detective's, but will occasionally play along. The Lieutenant finds his new partner funny, says Kurvitz.
Kim is naturally shit at Motorics and thinks Harry is funny source
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The Glass In The Skylight Of My Mind
#0d7be2 | #aac4ff | #b982dd | #8d77ef | #ea6bbf
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Proof of my autism is I played Stardew Valley with my friend yesterday and went up to Emily (as I do) and in a mere microsecond I said they changed her sprite, sent a before and after and was met with "huh what changed"
I'm not sure if the (regular) sprites were all redone in the update or just hers tbh
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Fairy Hyrule. I’m mostly experimenting with a brush. My lineart is normally colored but if I wanna do a comic the lineart will be black, so it’s black here. Idk, I think I like this brush the most cuz it looks good and is easy to color with. Anyways my son
Don’t tag as Lu
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London Sunrise
#82007e | #9d0268 | #f3026b | #fd5d65 | #06000a
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