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#districts
mellarkdandelion · 1 year
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The Capitol salutes its citizens in the mining district
Once again I’m OBSESSED with these thg posters!!
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Imagine if, while in the zoo, the tributes of the 10th hunger games had spent their time bonding and at some point kinda joked about escaping together? And they all thought out exit strategies and such and even the word they’d use as signal to initiate the plans. They discuss who’s good at what, jokingly dividing tasks between them, with Wovey, Bobbin, and Mizzen getting the task of “stay behind us and don’t die” because they’re the youngest. No one really takes it seriously, they just use the fantasy to escape their horrid reality for a second because it’s nice to imagine all of them can make it out alive, even if they know that’s not the case.
Then the arena bombings happen
Otto and Ginnee probably still die, since they died from schrapnel, but Panlo and Sheaf were far enough away to still be conscious and moving around (that last part is mostly because of adrenaline). Everyone’s caught off-guard, but someone (probably Coral) sees their chance and screams the word they discussed, and all tributes jump into action. Jessup and Lucy Gray still save their respective mentors, but because the tributes are working together the peacekeepers have been taken out so there’s no one to drag them away. Instead, all 21 remaining tributes book it as fast as they can and manage to escape the area before reinforcements arrive. They are now on the run, and cannot show their faces without getting shot on sight, but they’re alive and that’s what matters. Mizzen, Sheaf, and Treech are the best thieves of the group (Mizzen’s small and fast (he was just closer to the snakes than everyone else shut up), Sheaf is described as "a limber little girl", and Treech sneakily stole Dill’s water bottles. That’s my evidence. Also they need more love) and thus go out to scrap together anything that may be helpful.
They, being the overachieving badasses they are, get their hands on futuristic medicine to cure Dill’s tuberculosis faster than the real world ever could and help Hy manage his asthma (because it’s chronic, there’s no way they can find a cure for that just lying around even in the future). I say they’re overachieving, because Sheaf did the back handspring for food, Treech only died because of Lucy’s cheating (still getting 6th(movie)/3d(book) place, and he definitely would’ve killed her and been a real contender for the win if she hadn’t cheated), and Mizzen is 13. A 13-year-old got 5th(book)/4th(movie) place. I rest my case.
They use the newfound supplies to heal their wounds and disinfect them, Jessup doesn’t get rabies because I make the rules here, and things are good. They spend a while utilizing their unique skills to stay hidden until one of two things happen:
1) the mentors, who have gotten quite attached to their assigned tributes, fight for the games to be disbanded and rally the rest of the academy, leading to a better Panem where the Capitol and the districts become a functioning, not-dystopian nation again and everything ends well.
Or
2) the tributes manage to escape the capitol and flee into the woods, letting Lucy Grey lead them to the Covey because ain’t no way they can just go back to their own districts just yet. The covey, being nomadic, is the best place for them to stay until they’ve grown up enough to be unrecognizable from their child selves to anyone who doesn’t actually know them.
Either way, things are better. I wanted to share this because I’m sad that all these wonderful (fictional) children died for the amusement of genuine monsters (and those indoctrinated to believe district people are not people)
Edit because a lot of new people are liking this post: someone wrote it :)
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whenweallvote · 2 months
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We’re ringing in the weekend with good voting news out of Wisconsin! 🗳🎊
​​In December, the Wisconsin Supreme Court struck down the state’s legislative maps and blocked them from being used in any future elections. But this week, Governor Tony Evers signed new maps into law that create fairer legislative districts for the state.
Partisan gerrymandering is voter suppression. Wisconsin’s new districts are a voting rights win — which is ALWAYS a reason to celebrate! 🎉
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tururi-tururu · 1 month
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Parallels between Panem on The ballad of songbirds and snakes and the URSS
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abacteral · 4 months
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Cashmere lore
hi everyone!!! can anyone provide me with cashmere lore, im writing something with cashmere as a major character, and i was just asking does anyone like have head cannons or anything about her? (relationships with other victors other than gloss?)
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toontownlibrary · 1 year
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In the Anesidora Source Code leak for Toontown Online, this message can be found left by a developer.
For now, we won't have any suit buildings in WelcomeValley. It bitches the suit ecology since the WelcomeValley zones can come and go dynamically.
Despite the wording of the message implying this was temporary, this stayed true for the rest of the games run.
Source
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dhampiravidi · 5 months
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Districts of Gotham City, full layout (sorry you have to zoom in). I went looking for this as a reference & it was the only one that had East End & Wayne Manor!
Originally from here.
(btw, Gotham's usually said to take the place of or be near New Jersey, while Metropolis does the same for New York.)
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leafydinosaur · 6 months
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it’s so heartbreaking to think about the fact that peeta’s biggest fear was to be controlled by the capitol and that’s exactly what happened to him in mockingjay. and peeta’s never going to be the same peeta he was before he was hijacked. the scene where he’s hitting his head against the gun literally broke my heart. none of them deserve this.
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subjectzero-if · 1 year
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After the great war that spanned decades and left half the continent rotting in warfare debris, Vox City turned into a beacon of refuge.
With the discovery of nano-technology, it built itself from the ground up and now stands as one of the largest megalopolises.
A city of dreams and opportunities to some, and unlucky ends to those who fall victim to its notoriety. 
Vox City now stands divided into four districts: 
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The Central Distict, commonly referred to as Radium: The heart of the city, whose skyline is eclipsed by a tapestry of towering skyscrapers.
 Here, you'll find the mega-corporations whose ambitions and influence are boldly broad casted on a symphony of holographic billboards. It's also the home of the city's elite, who, ensconced in their luxurious penthouses , are often too absorbed in their extravagances to concern themselves with the world below. 
The only way to blend in, is if you are willing to sell your soul. 
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The Northen District, known as Terminus: The military base of the city. Terminus is the hub for the production of cutting-edge weaponry and advanced cyberware. It is the VCPD’S headquarters, as well as the stronghold for the elite Venator unit. 
At its core lies Axiom, home to the core of the AI Echo and its Psion squad.  
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The Southern District, known as the Confines: It started out as a refuge camp in the aftermath of the war. Yet, as the city's population surged beyond its limits, the camp evolved into a grim prisonscape.
Its residents took matters into their own hands and built it into the district of today. Now, it stands as a dirty, rat-infested slum that holds more bodies than it does homes. Its streets are filled with shady businesses, and nefarious gangs out to topple the city council. Even the VCPD has a hard time patrolling it. 
It is a lawless place, and to survive you need eyes at the back of your head and nerves of steel.
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The Eastern plains, known as the Wasteland:  Inhabitable lands still suffering the aftermath of the war. 
City exiles, escaped criminals and people who wish to live away from the city’s hustle have turned it to a refuge. There you will find synth farms, a drug manufacturing ring hidden inside an old factory, and crazy Scrappers who live in a junkyard. 
And if you dare venture deep enough, you might stubble upon a deranged cult with motives yet to be discovered. 
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omegaremix · 18 days
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Omega Radio for April 11, 2020; #226.
The Districts “Cheap Regrets”
Squid “Cleaner”
Vivian Girls “Something To Do”
Heavy Lungs “Blood Brother”
Don’t Try “Melancholy Chapters”
Jehnny Beth “I’m The Man”
Pom Pom Squad “Heavy Heavy”
Dahlia Sleeps “Settle Down”
Snarls “Walk In The Worlds”
The City Gates “Checkpoint Charlie”
Tempers “Undoing”
Kewl “Glamour Muscles”
Future Islands “Day Glow Fire”
Algiers “Dispossession”
Georgia Maq “Away From Love”
Shana Falana “Darkest Light”
Blackwater Holylight “Death Realms”
Soviet Soviet “Ecstasy”
Gentle Heat “A Lure”
Fawns Of Love “December”
Chasms “Shadow”
Stardeath And White Dwarves “What Keeps You Up At Night”
Penelope Isles “Round”
Crumb “Ghostride”
Yeah Yeah Yeahs “Diamond Sea”
Khruangbin “Friday Morning”
Kate Tempest “People’s Faces”
Pre-Easter broadcast; all indie and top shelf sounds.
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dungeoneering102 · 1 year
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MECHANUS: Culture & Law
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(art credit to Chris McDowall’s book - Electric Bastionland)
So I’m currently working on a small two-shot that will take place in Mechanus, the Plane of Absolute Law (from the current D&D cosmology). I’ve been working on designing a point crawl and developing the Capital City of Mechanus, which I named Bastion (a direct rip-off of Chris McDowall’s Electric Bastionland book).
While working on this, I started on my regular process of designing a city, and decided to share some of it with you guys. My first step in designing ANY large settlement. 
The process is simple: break it down into smaller pieces and define what they are. From there, fill each piece with ideas. So join me, as I brainstorm the template for a new city.
Cities as Districts
To better manage a city as DMs, it’s best if we divide them up into smaller segments. Districts or boroughs are good way of doing that. We can further divide those into Streets or Neighborhoods if we need to.
Most cities can be simplified into a few key districts required to run it:
Administrative District. This is where the city government is! This is the king’s court, the guards’ HQ, the city hall, maybe even the city dungeon. It’s the BEST defended and patrolled area. 
Industrial District. A city survives on what it makes. The goods a city produces travel out to generate income. Furthermore, industry provides jobs to the denizens of a city. Every city usually has one or two different industries - from coal mining to rice farming. You can even make up more unique industries that power a city, like film and theater.
Mercantile District. People tend to want stuff - food, furniture, etc. And not everyone is going to make their own stuff. So Merchants come into play. These are craftsmen and salesmen of various goods who provide to people that can’t (or won’t) provide themselves.
Sin District. Every town worth it’s salt has one of these - the slum filled with shining casinos and loud taverns, where people go to forget their worries. It’s vices might not be morally wrong, but they still are vices. 
Poor & Rich Districts. These depend on the city you make. If you want to make an economic utopia or don’t care to highlight different classes of citizens, you can just combine these into Residential District. Otherwise, these are the homes of the poor and the noble, the destitute and the wealthy. There should be obvious differences between these. It’s hard to get into the Rich District due to borders and gates, its hard to get out of Poor Districts due to its sheer size and overwhelming nature. 
Academic District. Most towns have districts dedicated to their schools, academic pursuits, scientific labs, wizard towers, what have you. Here gather the minds of the future!
Recreational Districts. These are parks, art quarters, gardens, and other places of relaxation and distraction that people can visit when they’re feeling bored. These locations may be gated behind status and luxury or they may be open to all who will come by. 
This ☝️ all is of course an oversimplification of what a city makes. But I’m just a DM and I gotta prep a session in 2 days, so I don’t have time for complex systems. Simple and easy. But if you got time and energy, I welcome anyone to come up with more complex systems of city design. If you’re interested, I can share some pointers. Consider:
Ptolus: City by the Spire, by Monte Cook. It’s considered one of the most comprehensive guides to a SINGL city.
Spire: the City Must Fall, by Rowan, Rook, & Decard. It’s a system and a setting, but man what a setting it is.
In the Cage: A Guide to Sigil, by Wolfgang Baur. It’s an old school, D&D 2e guide to Sigil, the city in the center of the universe in the Planescape setting. One of my favorites.
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(art credit to Strata: A Spire RPG Sourcebook, by Rowan, Rook, & Decard)
On the other hand, if you want simpler city design ideas, look here:
Electric Bastionland, by Chris McDowell. Check the GM’s section for EXCELLENT advice on quick and easy design of cities, dungeons, and wilderness. 
Fever Dreaming Marlinko, by the Hydra Cooperative. It’s a great pseudo-slavic fantasy city with nice, crunchy details.
Worlds Without Number, by Kevin Crawford. Has one of the BEST DM toolsets I’ve ever seen - including stuff for designing cities. 
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View in the rural parts of the 19th and 20th districts of Paris
French vintage postcard
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Shops & Activities in Menzoberranzan's districts:
THE BRAERYN:
The Wan Hag
Information Broker
During the Time of Troubles era and the beginning of the War of the Spider Queen, an information broker named Smylla Nathos operated in the Braeryn. A human, she captured the attention of a drow slaver aid on the surface world and returned to Menzoberranzan as something more than a slave and less than an honored guest of House Faen Tlabbar. For a time, she used her skill as a sorcerer and diviner-as well as her drow like poise, charm, and ruthlessness to serve as an advisor to Matron Ghenni'tiroth. But when she fell ill, and healing magic failed to offer remedy, her sickness was viewed as a curse inflicted by Lolth.
Escaping assassination by her former benefactors, Smylla fled to the Braeryn to eke out a new life among the dregs of drow society. Although her illness left her withered and weak, the Wan Hag, as she came to be known, employed her eldritch talents to cobble together a formidable web of informants and spies. However, by the beginning of the War of the Spider Queen, her illness had robbed her even of her divination talents, and she was soon killed by Ryld Argith.
Quaggoth Drool
Tavern
The Stench streets is notorious for its déclassé “drinking pits" those crude establishments where drow of every station go to forget about caste and rank for a few hours, guzzle raw spirits, and watch lesser creatures slaughter one another in bloody contests. One such place is the Quaggoth Drool. As is common inn such pits, revelers must surrender all weapons when they enter the tavern. Then they can get as drunk as they want, shout, argue, talk, and have a good fight. Priestesses often use magic to eavesdrop in such ruinous places, listening for treachery, plans for attacks on houses, or other business being discussed. The entertainment focuses on the sunken arena at the center of the common room where patrons wager heavily on brutal and often lethal pit matches.
DUTHCLOIM:
The Cathlyre
Exotic Bird Aviary
Anchored to a sweeping battlement of stalactites along the Clawrift's easternmost perimeter is a spectacular latticework enclosure crafted of basalt support beams and a mesh of calcified webbing. Within the free flight structure, soar countless types of avians from the World Above, including many exotic species (among them the namesake peacock-like cathlyre). From the large shop, perched along the ledge of the Clawrift, the birds are sold as pets, live targets, or roasted alive before the customer's eyes-a hot meal seasoned and done to order.
Rhauvais' Arms
Munitions Supplier
Proprietor Rhauvais del'Ygana, a tall and strong female drow, specializes in discreet manufacture and sale of exotic, high-quality ranged weapons and ammunition for her noble clientele. Specialty armaments of her design include “the spinagon” (a repeating hand crossbow), "the kocrachon” (a hovering, envenomed, dart-like projectile that strikes upona triggered condition), and "the hamatula” (a basilisk-hide bandolier that magically recalls any dagger thrown from its pockets); all are named after devils of the Nine Hells.
The Bazaar
The ever-changing, never-sleeping Bazaar is the commercial heart of Menzoberranzan. This circle of bare bedrock about 750 feet in diameter is a crowded, untidy labyrinth of stalls and hagglers. The ongoing trade fair attracts merchants and goods from all over Faerûn, and the drow go there to buy and sell almost everything imaginable.
Warriors training at the Academy patrol the Bazaar heavily. The patrols are performed to keep a lid on the violence, but they do not interfere with haggling, arguments, or fraudulent dealing. The merchants suffer the patrols to keep the house nobles in line. The Ruling Council maintains the patrols to prevent giving the merchants a reason to hire large numbers of guards that could grow into private armies.
By decree of the Ruling Council, the Bazaar contains no permanent structures. No stall can remain in one spot longer than 66 days. The law is intended to keep the Bazaar from dwindling away aspermanent buildings replace the stalls. Also, the constant shuffling forces buyers to tour the Bazaar, searching for favored stalls or merchants.
Fights and covert sabotage are common since vendors jostle for more space for their booths or try to avoid being relegated to a bad location. While merchants are not allowed to openly sell their space at the Bazaar, wise merchants arrange to trade spots with other established vendors for favors.
Merchants of all races and lands are welcome in the Bazaar, and shoppers can get almost anything they desire in its curtained booths and stalls, given enough patience and money. The stalls carry goods and services that range from the mundane to the wondrous. Tailors, potters, and crafters of every stripe can be found in the twisting paths of the Bazaar. Surgeons, potions, and herbal medicines can also be found there by those who want to avoid seeking healing from the priestesses of Lolth. Some vendors even sell wines, cheeses, and other exotics from the surface lands, and one is able to send and receive messages to and from the world above.
Living commodities can also be purchased in the Bazaar, and many drow go there to hire mercenaries and outlander wizards. While slaves can be bought there, most purchasers looking for such goods go to the Braeryn to fill those needs.
Bhaelundryn's Bestiary
Underdark Hostler
Heavily guarded by a dozen drow guards and gnoll overseers, this stall provides pack lizards and riding-lizard mounts, including the harnesses, goads, leadlines, and carrying frames for the creatures. VhurnBhaelundryn, an old, fat, affable, and heavilyscarred drow warrior, always has one of each sort oflizard harnessed and ready, but the cost is astronomical The fee does include immediate help from the overseers, however, in delaying pursuit, patrols, and anything up to angry high priestesses. In addition tobeasts, Vhurn sells "underdark packs" for adventur-ing in the Underdark and is knowledgeable about places to buy other gear and weapons.
Dhode's Fine Piwafwis
Tailor and Clothier
Dhode Lu’orz is a tailor who sells all manner of clothing cut in drow fashions, but he specializes in making piwafwis. He staffs this stall with six apprentices who he treats as little more than slaves. Dhode has a number of contacts in Sorcere willing to add enchantments to a piwafwi if the price is right.
Quild's Mobile Parlor
Information Broker
This stall is little more than a bench and a cart full of cheap trinkets. Quild, a wiry, muscled male drow, moves his cart and bench regularly to follow shifts in traffic around the Bazaar. He engages non-drow and other males with nonstop chatter while he works but is quiet and submissive before female drow. Quild is an excellent source for rumors and gossip, and he can give direction to most locales in and around the city. Of course, generous tips greatly enhance the accuracy of the information.
Sense of Sensuous Scents
Perfumery
The mixture of scents wafting on the light breeze of Menzoberranzan ensures that shoppers smell this stall long before they see it. Rauva Zoldyth, a female drow, sells a wide variety of incense, from bricks that burn in braziers to sticks that smolder slowly. She also sells oils and candles, most of which are treated to burn with a low eldritch-colored flame that won't hurt sensitive drow eyes. Rauva notes which priestesses buy what incense and how much, and discreetly sells this information to those who might be interested in knowing what houses are preparing certain rituals.
Shimmerdark's Decanter
Vintner & Alchemist
Named for its handsome, charming (and smart-mouthed) young drow proprietor, this stall stocks rare and fine potables from all over the Realms. Daelein Shimmerdark carries a wide selection, from fortified wines of the Sword Coast to hard liquors made by the dwarves. Daelein offers love potions and sleep poison to rich and discreet shoppers. For a small fee,he will also provide directions on the best places to sell stolen goods.
Whispers in the Dark
Courier
A human wizard named Fethlorn Kelapanch set up shop in the Bazaar late in the Spellplague era,specializing in delivering messages around the city. Young drow commoners, especially orphans, camp outside his stall, waiting for a chance to run a message and make a few coins. Fethlorn also has connections with many caravan masters and can arrange for messages to be delivered to far-off locations in the Underdark or even to the surface. He can also arrange for messengers to run the missive directly, but this is ruinously expensive. A number of spells and rituals for magical communication are at his disposal, allowing him to contact virtually anyone in Faerûn, including in the World Above.
EASTMYR:
Battered Beholder
Arms and Hardware
The inside of this weapons shop is almost as battered as the beholder (said to be Many Eyes) on the sign at the store front. The inventory varies widely from day to day.and the shop fences goods with no questions asked. A male dwarf named Olask Dhauluin runs the Beholder. Olask came to Menzoberranzan shortly after the War of the Spider Queen and remains there throughout the Spellplague era, which is a good indicator of his caution and deviousness. Olask lives in the floors above the shop, using monsters to guard it during non-business hours, when they are allowed to roam freely.
Calask's Hands
Hairstylist
This hair salon is named for the male human who founded the business during the Sable Years, Myrlyth Calask. His shop survived him, passing to a male drow commoner named Filraen after the War of the Spider Queen. The clientele claims that Filraen's delicate drow fingers are much better than Calask's, but Filraen keeps the name because of its novelty, which attracts customers. Filraen is secretly a spy for Bregan D'aerthe. He relays messages to other agents and reports on what he overhears. He never takes any action that could expose his cover.
Darkled Depths
Tavern
Located across from the abandoned House Kenaf incompound is the Darkled Depths, one of the most popular taverns in the city. The depth is a higher-class establishment than the drinking pits, though it does admit non-drow. It is renowned for its glowing drinks made from phosphorescent lichen and a wide variety of stuffed mushrooms. The tavern fills four floors carved from the interior of a stalagmite. One wide winding stair connects the floors, but several open locations allow drow to levitate from one floor to another. In addition to music and singing, the depths' features shadow plays performed on an illuminated canvas. The owner is a commoner drow female named Kialara, who oversees an almostentirely male staff.
Dylchanta's Furfeathers
Massage House
The best massage house in Eastmyr, Dylchanta's Furfeathers regularly hosts massage parties for large groups. The parlor is run by Dylchanta, a female drow commoner, who is assisted by a staff of a dozen masseuses evenly split between genders. Dylchantahas no aspirations for nobility, only for the wealth as successful business can bring and the influence that wealth can buy. Some in Eastmyr whisper that she ensures that Furfeathers remains the only good massage house in Eastmyr through threats and violence, but nothing has ever been proven. Her principal clients are members of House Hunzrin, but on any given day, members of any of the lesser houses and common families can be found there.
Narbondel's Shadow
Rooming House
Narbondel's Shadow is one of the two surviving rooming houses that cater to non-drow visitors in the city. Narbondel's Shadow is very expensive, but the service is excellent. Rates include all meals, basic drink, stabling, and a private room with a magical light source. A human adventurer named Morl founded the rooming house shortly before the Time of Troubles. He left the place to his son, but in the late Spellplague era, it is run by a halfling named Dalfred Noakes.
Dalfred had a violent encounter with a young Hunzrin noble, which left him scarred and without his left ear. He has never forgotten or forgiven the noble. To this day, he makes full use the rooming house's prime location overlooking the Clawrift, and a connected small cave system that does not join up with Dark Dominion, to smuggle goods and hide people fleeing angry drow nobles. Dalfred also has contacts throughout Eastmyr and Braeryn for clients looking to discreetly hire or purchase needed magic, healing, weapons, and other gear. He plays a dangerous game that will likely get him killed in the near future.
NARBONDELLYN:
Red Tears
Cartel of Gem-Cutters & Moneylenders
Red Tears is a secretive consortium of lesser merchants that have banded together against the most conspicuous and haughty merchant houses of Menzoberranzan. This cartel of “dealers in the shadows”was formed in the Year of the Vitriolic Sage (1047DR) by a sardonic one-eyed drow known as Farseeing Phurn. Phurn is credited by those in the know for fomenting the bitter rivalry between prominent gem-cutting Houses Belek'tyr and Shadalun-a feud that has resulted in countless assassinations and significant loss of profits over the decades. Today, Red Tears is an expansive criminal organization with a coterie of smugglers, fences, racketeers, thugs, and cut throats operating throughout much of the city. Phurn governs his illicit empire from his compound in central Narbondellyn, carved from the ruins of House Tuin'Tarl. The organization takes its name from a rare teardrop-shaped gemstone of unusually-vivid, blood-crimson hue in Phurn's possession.
Brothers Jaszarr
Perfumers
Narbondellyn is home to the wealthiest (and most expensive) perfumers in the city. In the crowded,damp underground, perfuming is an art born of necessity. The best drow scents mingle with less desirable smells to mute everything into a pleasurable background. The brothers Dhellorn and Dirziir Jaszarr are together regarded as the finest purveyors of perfume in the city. Sold only to the finest drow of high society, their scents are woven with magical compulsions that make them more than simple cosmetics. In the right hands, such a perfume is the key to power and influence-two of every drow's favorite things. Unknown to all but a discreet clientele, the talents of the brothers Jaszarr extend to the crafting of toxic potions and ointments as well. For a hefty sum, these poisons-often seamlessly blended into their exotic perfumes-can cripple or slay a rival with little chance of detection.
Feathered Masqueax
Theater and Festhall
Unlike most playhouses in the city, which stage low-brow comedies, the Feathered Masqueax prides itself on hosting only innovative, well-acted dramas. Mostastonishing for revelers in attendance is the fact that many of the actors in the troupe are, in fact, undead; Their performances flawless and eerily lifelike. At show's end, privileged clientele are welcomed back-stage to enjoy food, libations, and the company of performers they fancy.
The owner and proprietor of the theatre company is an enigmatic male drow named Phaless. Nearly seven feet tall and always shrouded in a dark, blood-splattered robe resembling a funeral shroud, Phaless strikes an imposing figure. A tiny animated skeleton pendant pinned to his robe reveals to those in the know that the drow is a deathsinger, a rare bardic practitioner renowned for songs of dark glory and necromancy.
Black Sapphire Bath
Public Bathhouse
One of a dozen public baths scattered about the city,the Black Sapphire Bath is primarily a gathering place for males seeking to rid themselves of a day's sweat and grime, not to mention a place to socialize and relax in leisurely comfort away from the over-bearing presence of females. Patrons can be bathed by servants or left alone as they wish. Many fires keep the octagonal pools warm, its steaming mineral water scented with a choice of fragrances. Although not a festhall, there are no rules against guests enjoying more amorous activities with each other or with the bathing staff if additional coin is forthcoming.
WEST WALL:
Elstearn's Escorts
Hireling Agency
As one of the few businesses that has flourished in West Wall, Elstearn's Escorts provides carte-blanch services of intelligent, well-groomed, and attractive drow of either gender to its discerning clientele. Although some clients avail themselves of the agency for simple carnal pleasures, the escort service's pool of diverse hirelings has a wide variety of skillsets useful to Menzoberranyr social climbers. Many are hired as well-spoken and charismatic escorts for social functions; others as guides and interpreters of outlanders visiting the city. Some even seek out Elstearn's Escorts for well-trained bodyguards when business takes them to dangerous parts of the city or for quick excursions into the surrounding Underdark.
Xeva's Den
Gaming Pavilion & Tavern
The common room of this drinking establishment offers its discerning patrons a quiet place to enjoy a relaxing game of sava, table dice (backgammon), or oldmen's bones (pick-up sticks). Gamers looking to make wagers can do so in Xeva's private rooms. Elderboy Aumon Baenre is a frequent guest at Xeva's, sometimes gambling away hundreds of platinum in an evening.
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fieriframes · 1 year
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[I mean, all the cool little areas, the neighborhoods, the districts. Patriotism is the last refuge of the scoundrel to check out a joint that started in the '30s as an Italian restaurant in a garage.]
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somecrocanadian · 4 months
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Canadian Provinces and Territories as Districts
So a few friends and I decided to put the Canadian provinces and Territories into the districts from the Hunger Games.
Capitol: Ottawa/Montreal
District 1: British Colombia (Because everything thing is over priced)
District 2: Nova Scotia (my friend had a really good reason that I forgot)
District 3: Ontario (Innovation hub located within)
District 4: Newfoundland and Labrador (fishing)
District 5: Quebec (They generate a lot of electricity)
District 6: Manitoba (Has the geographical center of North America)
District 7: New Brunswick (They have trees)
District 8: Nunavut (The Indigenous can still make their own clothes)
District 9: Saskatchewan (The bread basket of Canada)
District 10: Alberta (Their is no oil district and they have a lot of land)
District 11: Prince Edward Island (Potatoes)
District 12: Northwest Territories (There is a lot of mining)
District 13: Yukon (Geographically makes sense)
Any fixes? Let me know.
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lizardchameleon · 1 year
Text
Story introduction, Honey:
[Note: this was for my language arts class so I hope to make a real story out of this.]
District.
By. Lizard.
The sun shone through the tall spruce and evergreen trees; a young girl looked out the sun reflecting over her blue eyes. She giggled softly as the early morning dawned upon the land around her. She ran up to a loft where her father lay and shook him.
“Dad, wake up!” She shouted as she shook him. Her father, Podzol groaned as she did. “Dad, it is time to wake up and get on the horse!” Podzol tiredly looked over at his daughter, “Yeah, I heard you, Honey” Pozdol sighed as he sat up. Honey, her full name was HoneyComb, chuckled and went down the ladder. Podzol sighed, “How long have you been up for?” He asked, rubbing his face.
“I dunno, before the sun rose,” Honey giggled hopping over trip wires around the entrance. “You said we would leave as soon as the sun rose.” Podzol rolled his eyes with a soft chuckle. He got down from his bed and ruffled Honey’s head. Honey scoffed, getting her father’s hand away from her head.
“Come on, I just brushed it!” she complained.
Podzol smiled at Honey and then showed her her brush. Honey took it and fixed her hair.
“Got to look pretty for Mom right?” Podzol asked teasingly. Honey did not seem to find amusement in Podzol’s teasing; she stuck her tongue out at him. Podzol was quick with his hand and pinched Honey’s tongue.
“And keep that in your mouth missy” He scoffed before snickering.
Honey whined at Podzol pinching her tongue. She covered her mouth. Podzol patted her back as he walked past her to get their supplies ready. Honey came over to help him after she noticed he was getting prepared.
“Dad, can you help with my ponytails?” Honey asked. Podzol looked over at her, holding a finger up as he packed up their supplies of food, gems, gold, treats, and a few things from the Farming District. He looked over at Honey once he was done he put his hand out for the hair ties. Honey handed them over after digging into her shorts’ pocket. Podzol twirled his finger and Honey turned around so he could put in her twin tails.
“Are you excited to see Mommy?” Podzol asked as he brushed Honey’s pink hair back so he could collect and part her hair in half for each hair tie. He loved the look of Honey’s hair. It was so strange but he did not mind if she did not share the same hair colour. Honey looked up at Podzol with a smile on her face as Podzol tied her hair up in twin ponytails. She ran around to find her black and yellow sweater, she was excited to get going back to see her mother. Podzol chuckled softly and picked her up. “Now you are ready to see Mommy after a whole two weeks in the Farming district with Daddy right?” He asked Honey.
Honey nodded at Podzol grabbing her bag, “Yep, and I can show her the new signs I learned from Bucket” She told Podzol eager to head out the door as he shopped over the tripwires.
“That would be nice but hold your horses I need to get the stuff in the chests just in case okay?” Podzol snapped at Honey as he put down some liquid inside of the drawers. He turned around and walked over to Honey stepping over the tripwires and opening the door. Honey rushed out to the outside and around to the back of the cabin to the horse stables. They only had one horse, and Honey quickly got up onto them. Podzol gave a carrot to the horse, he got up onto the horse and helped Honey get her belt on to keep her strapped to the horse.
“Ready Honey?”Honey nodded her head, bouncing eagerly to get going. Podzol smiled and snapped the leash, kicking the horse gently on the side.
As the horse moved Honey squealed excitedly. They went on across the evergreen forest. Honey looked up at Podzol before she spoke, “Daddy why can’t Mom come with us to the Farming District?” she asked.
Podzol sighed, “You know why Honey, she isn’t welcome there” Podzol explained to Honey. Honey looked down, upset by the answer.
“You can only go there because you are my daughter, you’re special, Honey.” Honey still seemed upset and Podzol understood that. He gave her a gentle pat on the head.
“But you can still tell Mom about your time there, right?” Honey smiled up at him and nodded her head.
They continued their commute until they came upon a giant cement wall. Honey let out a soft whoa sound. Podzol chuckled and ruffled Honey’s hair. Honey smacked his hand away so as not to ruin her hair. Podzol guided the horse over to a giant gate made of metal. A line of guards blocked their way from the gate.
“State your name.” A guard shouted at Podzol and Honey. Podzol took out his wallet from his pocket and pulled out an ID. He came close to the gates and showed the guards his ID leaving Honey on the horse. Honey smiled and waved at the guards. The guards glanced at Honey and then back at Podzol taking his ID from between the gate’s bars. The guards stared at him hard then threw back over his ID into the dirt. The gate began to rise after a guard waved down someone from above in the pillars. Podzol picked up his ID, let out a scoff and got back onto the horse with Honey. Honey looked at the guards as they slowly passed through the gate, she gave a smile to the guards. One of the guards leaned over and gave her puffy cheek a gentle pinch. Honey gave a slight whine and pushed their hand away. Podzol gave Honey a gentle pat on the head as they passed the guards. They went into the town inside and passed the gate.
The town was full of people who looked almost identical to each other. Honey took notice of her surroundings, how the people had pale skin and beady eyes, and the people as well were rather short. Honey looked back at Podzol, Podzol had long black hair, he was rather tall compared to the others, as well his skin was tan. Honey reached and placed her hand to compare herself to Podzol. Her skin was just as pale as the other people around them. She looked up at Podzol.
“Daddy, why is your skin a different colour than mine?” Honey asked as she looked at his hair, “Same with your hair.”
Podzol looked down at Honey, “Well, you look like your mother. Like someone from here in the Archery District.” Podzol explained to Honey as he looked around at the houses around them. Each was a different type of colour under the red spectrum. Podzol’s eyebrows pinched together as he looked. Honey looked down at her hand, her eyebrows as well pinched together. “Be happy you look like your mother, okay?” Podzol told Honey as he slowed the horse.
“What about my hair?” Honey asked, looking back up at Podzol. “My hair is pink while you and Mommy have blonde and black hair.” Honey stared at Podzol, her eyebrows pinching closer together. Podzol sighed as he got off the horse. He helped Honey down from the horse after he unbuckled her.
“It just means you’re special, Honey” Podzol gave her cheek a little pinch. “You have pink hair, your favourite colour right?” Podzol asked, he chuckled as Honey smacked his hand away from her face. Honey puffed up her cheeks. Podzol smiled down at her and then went off toward the back of the house they stopped at.
“Go ahead and head inside, Honey,” Podzol told Honey.
Honey rubbed her cheek, “Okay” She called out before going inside. She slowly entered the house glancing around.
“Mommy?” Honey walked around the house before she heard a few voices in the living room. Honey was quick to walk into the living room to see her Mom. Honey stopped when she saw her Mom talking to another woman. Honey stopped by the doorway to listen to her mom and the other woman talk.
“Bee you know I love you but you know you cannot have your daughter around once Sword comes around.” The other woman told Honey’s Mom, Bee.
Bee looked down and began to talk slowly as she signed, “I am aware… Of the dangers for my daughter. My husband already knows”.
“You married Podzol?” The woman asked.
Bee’s eyebrows pinched together, “Yes, five years now.” Bee told the woman. Bee glanced over at Honey and smiled at her. She reached out her arms toward Honey. Honey smiled and ran around into Bee’s arms.
Honey could hear the other woman scoff and say, “Not even married before she was born.” Honey looked up at the woman, and the woman seemed to widen her eyes when she saw Honey look at her. Honey looked back at Bee and signed to her to greet her. Bee gave her a soft smile.
“Well, I should get going. I will see you later Bee,” The woman told Bee after tugging at her sleeve to get Bee to look at her. Bee looked at the woman and waved as she left. Bee let out a sigh and held Honey close. Honey was excited to see her Mom again after so long. Honey looked up at Bee and climbed up onto her lap. She shows Bee her hand as she crosses her index and middle fingers as well as bending her ring finger down. Honey smiled at Bee. Bee looked in awe and did the sign back, she asked what it meant.
“It means I love you!” Honey exclaimed. Bee let out a giggle before showing Honey the sign multiple times. Honey giggled as Bee pulled her in and started to kiss her all over her face. Honey squealed.
“Gosh, is there a murder happening here?” Podzol came in, setting down his backpack. Podzol came over to the giggling girls and kissed each on the head. Bee looked up at him and greeted him, giving a smile. Podzol kissed Bee, “I missed you too, Love”. Honey let out an overdramatic gagging sound pointing at her parents.
Podzol looked down at Honey, he had a smirk on his face, “What a man cannot love his wife?” Honey giggled and shook her head.
Podzol smirked, “Well too bad” Podzol continued to kiss Bee all over her face. Honey let out another gag and then started to laugh. Bee let out a laugh as well.
They all talked together, Bee listened to every word that Podzol signed as he and Honey talked to her about their trip to the Farming District. How Honey got to meet some of Podzol’s old friends from there, Bucket, Mutton, Beans, and their kids too. Honey enjoyed talking about it as she tried to copy the signs. Honey was happy with this but it all stopped when there was a knock on the door.
Podzol had gotten up to respond to the knock, “Hello?” He greeted them once he opened the door. There was a person outside that Honey did not recognise she looked up at Bee, she had gotten up to go with Podzol. Honey peeked around the corner to the hallway. There was a guard outside that the Minister always had around their District’s Ministry. Honey watched as Podzol talked to the guard but the guard put a hand up to Podzol.
“Where is your wife?” the guard asked.
Podzol scrunched his nose and his eyebrows.“I’m sorry my wife is hard of hearing, do you know sign language?” he asks the guard. Honey watched as the guard came into the house, going over to her mother. The guard did not answer Podzol’s question. They went straight to Bee and started to talk to her still with their helmet on. Honey ran over to help Bee trying to sign to her so she could understand. Honey noticed the guard’s hand as they went to shove Honey away from them.
“Move it filthy halfling.” the guard snarled and looked back at Bee, “Now I do need to take your husband and child into custody. There have been too many reports of suspicious behaviour from the other districts.”.
“I told you my wife cannot hear you!” Podzol shouted at the guard. Honey started to feel a pit inside her stomach form. What did the guard mean by taking her and Podzol into custody? She thought to herself. She looked up at Podzol, all she could hear was yelling as well seeing her mother look so fearful. Honey covered her ears from ass the noise.
Honey closed her eyes for a split moment before she heard a large noise, something she had never heard before. She opened her eyes to feel her vision blurry and her ears ringing. It was brightly lit with orange and red around her. Honey looked around feeling her vision was running in slow motion as her arm was grabbed by something hard. She was picked up and held tightly, she could not see who it was. She started to cry out. Honey felt a hand on her head, it rubbed her head gently. Honey could feel her skin burn with pain as if it was scorched.
It did not take long for her to start to see, she looked at her arm, it looked red and torn. She felt her mind start to spiral again before she looked up, it was Podzol with tears in his eyes. Honey had her head pressed against Podzol’s shoulder, she could hear his heart pounding. She began to worry and grow curious about what was happening outside and why was it so hot around them. It was never this hot in the Archery district. Honey could hear other people yelling and screaming, it hurt her ears just as much as her arm. She could feel Podzol hold her tighter as the screaming came closer. She could not make out anything that anyone was saying, she could not hear her thoughts.
There was another large noise coming from who knows where. Honey fell over with Podzol. Honey looked at her faster, his face was a lot more red than she remembered as well there were not as many holes in his clothes as she remembered.
“Dad?” She uttered as she shook him. “Dad, it’s time to wake up”. Honey felt her eyes feel relieved from her tears. She blinked as many times as she could to moisten her eyes. Honey looked up at the bright light, she considered it the sun due to how bright it was.
“Dad the sun is up you need to get up!” Honey shouted before she looked over and saw an armoured person before her. The guard, she did not recognise them. They had a different district symbol on their armour. The guard grabbed Honey and dragged her away, all she could hear under the guard’s breath was, “Halfling”.
Honey looked at her companion as they sit close to the fire, she kept her hair up in the twin tails Podzol had done that day. Her face was cold and her gaze felt lifeless.
“ And that is how I ended up here, alone. “ Honey told her companion. “ All because I was a halfling. “.
“ Why did you tell me this? “ Her companion Potato asked.
“ Because I wanted you to know, and see how you reacted. “ Honey told him as she stared back at their campfire. “ I wanted to see if you would attack me for no reason as well “. Honey saw Potato shake his head he reached over and hugged her, and he embraced her tightly.
“I would never, you are like me,” Potato told her, “You’re half Farmer”.
That was not true. Honey thought, but she did not mind. She smiled at him and relaxed in his embrace.
[I hope this becomes a story at some point this just a taste of a story I built up about 3 years ago]
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