(SPOILERS) Ashley, self-esteem, and starvation
So, I adore Ashley. She's this intensely toxic, vicious, cruel, manipulative girl, and her psychology gives me hella brainworms. Andrew's not the only one whose head I wanna crack open and root around lol. She's thrown away the world just to keep her brother by her side, and she'll continue to do worse and worse for the same reason. She's pretty awful! I've been thinking about why, though. How did things get so bad? How did her soul get so dark?
We don't know everything (I'm waiting for those new eps patiently aND CLAWING AT THE WALLS AND FROTHING AT THE MOUTH but whatevs y'know whatevs I'm normal. I'm fine), yet what information we have been given is bumping around my brain like a DVD screensaver on hyperdrive
It's clear from the start that the roots of Ashley's issues lie in her horrible, neglectful upbringing, but it's hinted that even those outside of her family felt the same abt her. I'm lowkey even betting we'll learn later on that she was ostracized by her peers somehow. However, what's most disconcerting, I believe, is how little she was when the results of this alienation are first made apparent to us (bc kids aren't dumb; they notice this stuff oftentimes instinctively, impossibly young, before they even know what it means to be hated), and how devastating the consequences were.
(There's something decidedly childish abt her dream sequence in the "questionable" route—filled with crayon scribbles and rabbit plushies, the metaphors simplistic yet profound—which really hammers in how these sentiments are things that have made a home in her since childhood. Formative subconscious truths.)
Growing up unloved and noticeably unwanted by virtually everyone around her likely left her with a gaping hole in her heart that she'd spend the rest of her life trying to fill. She'd make friends, but she'd always worry that they'd leave her, that they'd betray her, nothing tangible or weighted enough in their connection to trust in its persistence. Why should she expect otherwise? Not even being bound by familial ties ensures affection if her parents are any indication.
Every lesson she'd ever learned had always taught her this: you are easy to abandon. You cannot love and be loved by virtue of your own worth.
You have to rip their affection from their clenched hands if you want it so bad.
This understanding carries with it an undercurrent of degradation, instilling within Ashley a constant, biting inferiority complex which will never fail to be a source of insecurity. She will always be put last. She was difficult to raise, so her parents gave up on raising her. She was difficult to get along with, so her friends gave up on getting along with her.
It's an odd cycle. She's difficult bc she needs to be to get attention, but bc she's difficult, she can't keep it. Not without having whatever fondness she's managed to cultivate within someone fray at the seams, volatile and prone to collapse, bleeding toxicity.
Hence, her relationship w/Andrew.
By being the only reliable constant in her life, caring for her and keeping her company, Andrew essentially became her only source of happiness, and she's since learned not to bother with anyone else. Still, it's dangerous to keep all your eggs in one basket; since he is all she has, she must protect her place in his life with even greater ferocity, which becomes a torturous ordeal when coupled with her damaged self-esteem.
It's apparent in her quarrels with Andrew that she needs constant reassurance that she is wanted in some capacity or perceived in some positive light (getting pouty when Andrew says he's "stuck with her", needing to hear that she's pretty, needing him to "choose her", wanting him to say he loves her back, etc. etc.), yet her insecurity remains, bc unlike her, he's got options. She doesn't think he needs her like she needs him. He's got a gf, their parents love him, her friends love him. Why would he settle for her? What if someone better comes along? Someone she can't scare away?
Wouldn't he just leave her like everyone else?
Even before getting locked in the coffin of their apartment, starvation's been a constant theme in Ashley's life. She's constantly aching for love, and Andrew's the only one who can feed her. When you're forced to fight for a bite to eat or suffer every moment you hunger, you become ravenous—covetous—when faced with food; you don't want the hunger to return, so you lock down the source of your sustenance, wary of its retreat. Ashley's in a permanent state of intense insecurity, always anxious that the love that gives her life will leave her.
Andrew knows Ashley better than anyone else in the world, and it's obvs to everyone and him how desperate Ashley is for him, but I don’t think Andrew has truly, consciously processed the depth of that desperation. It's there buried in his head somewhere no doubt, but rn, he doesn't operate w/the direct awareness that he is everything. He is brother, mother, friend, and soulmate. He is life and love, air and water, everything that is good in the world—everything that there is to justify existence.
It's heartbreaking, in a way, that it's so difficult for Andrew to convince her of his loyalty. This goes further than his tendency to hide his true feelings, bc when push comes to shove, he's at her beck and call. Objectively, he's hers. She doesn't see that bc all she sees is all the ways she can lose him.
So, she gets bratty. She gets pushy, possessive, territorial. Manipulative. Gets under his skin, guilts him to exhaustion, bc she can't see him staying any other way, bc he doesn't get it, bc it works. He bends to her will, for her sake. For now. It's always "for now", bc he'll start slipping away again, and then it'll get worse. She does worse.
Becomes worse.
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The Ghost King Wants To Rest!
After years of discovering about his immortality and living through the death and reincarnation of his loved ones, Danny was tired. The world had changed: it had destroyed, rebuilt, reboot, he honestly lost the thread over the years.
Although he could admit that it was interesting to see the evolution, the arrival of heroes on his "original" dimension. And maybe he forced Technus to build him a radio that would alert him to space-related issues there...
He was thrilled when Martian Manhunter was heralded as a hero (Superman was a pretty cool alien yes, but too... human?), though that was basically all the news he had of current civilization (not that he needed further)
The years passed and at the end he decided to live out his retirement on earth out of nostalgia (and by that he means Clockwork got his ass out of the Realms for a break) in what was once Amity a long time ago, he built a nice cabin in the mountains and settled there.
His relationship with Clockwork had evolved over the years, and Danny understood that his mentor (sometimes father) was very concerned that immortality would negatively affect him.
Seeing how he locked himself in his castle for the first few years after Jazz death didn't help alleviate his fears. So Danny didn't complain when the ghost threw him to Earth on that dimension (besides, it had Aliens now! and he missed Amity...even if it was not Amity anymore)
But people won't stop pestering him during his retirement! "Save us" "Help us balance the world, chosen one" "Play with me, let cause chaos!" And more ridiculous phrases. Can the horned boy and wizards leave him alone!? He just wanted to rest!
He couldn't even ask his loved ones for help because their reincarnations didn't recognize him (or did, and made fun of his situation).
On the other hand, Justice League Dark and Klarion have spent years trying to bring the powerful entity that lives in the mountains to their side but nothing works! Why is it so intent on pretending to be an old man with an appearance of 20!?
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[Start ID. A redraw of the official icons of the ten named slugcats from Rain World, arranged in two rows: Survivor, Monk, Hunter, Nightcat, and Gourmand in the first, Artificer, Rivulet, Spearmaster, Saint and Enot/Inv in the second. Each is drawn in roughly the same pose as in the original art and fitted with speculative interpretations of their biology, and the second image is a “dead” version of this. For example, all ten have slug-like rhinophores in place of ears, cuttlefish-like colorful eyes with strangely-shaped pupils, cephalopod-like beak "teeth", expressive barbels or oral tentacles at the corners of mouths, spiny radulas, and the frilly mantle fringes of sea slugs, though otherwise their faces are squishy, simple and mammalian-shaped.
Cream-colored Survivor and yellow Monk both share triangular, bicolored spots matching their eyes (which are tan and brown, and two shades of blue, respectively), small, bumpy fringes, and relatively neutral looks on their faces. Defensive-looking Hunter is mostly a dull orange-pink, though their blobby fringe is a more violent red and their back is purple and marred with lumps. Nightcat is navy blue and flecked with dots of yellow and teal, their rolled rhinophores are a lighter blue, and their shading fractures into stars in some places. Gourmand is almost uniformly tan, their wide, very ruffly white mantle fringe bordered by a spray of white spots, and their beak sticks out from either corner of their smile. Primarily red Artificer, snarling, has yellow markings of multiple sorts, a prominent yellow dewlap and their characteristic dark scar taking out a chunk of its face. Rivulet is a darker blue than usual, with long barbels, red gills and rings, countershading, and a cheerful expression, sticking out their radula. Spearmaster is purple with orange accents, eyes and spots, a large fringe and spines down their back. Saint’s green caryophyllidia are marked by small, yellow diamonds, and their long, thin radula extends far below them. Enot is decorated with mottled red stripes, blue patches, yellow stars, and an uneven and almost cartoonish imitation of blush, though generally the same deep blue as Nightcat, a passive or almost slightly smug look on their face and their rolled rhinophores out to either side.
In the second image, nine of the slugcats’ eyes are crossed out, indicating that these are death icons. They look fairly the same, with mostly expression differences. Survivor is caught in the beginning of a threat display, a karma flower sprouts from Monk’s side, Hunter is burdened with overgrowing, purple and blue rot, Nightcat’s rhinophores are pinned back, and Gourmand looks mildly disheartened. For the final row, Artificer bites its radula between small plumes of smoke, Rivulet drops their expression, Spearmaster looks very startled, Saint looks almost entirely the same besides half-open eyes and their markings greater in number, and Enot grins confusedly. End ID]
If you'll excuse the unusually lengthy ID: the arena meme introduced by @pansear-doodles at long last after a nearly year-long wip status (or, rather, finished a month ago today to honor my own first time playing it!)
Design notes and shout-outs under cut! :]
The following people are some of those who’ve inspired my designs most since I started this eight months ago (or just inspired me to get a little weirder with slugcat biology), among many others for sure, and I thank them for it–but this is simply to bring attention to artists I find cool, and in no way an obligation to interact or anything :]
> @saturncoyote , @carpsoup , @charseraph , @gallusgalluss , @bitsbug , @dopscratch , and @0hmanit (and a special mention to dddeerbo and hunterlonglegs, who’ve since deactivated)!
Survivor: Surprisingly the hardest to pin down the colors for, since nothing with its sibling's palette seemed to match up right (I did have to add in a little blue somewhere for Monk, the beginning of making it clear how much I’m simply going based off of vibes for the colors of scug innards). I consider them, Monk and Gourmand to be part of the same gene pool of slugcats, and even possibly the same colony even if the latter isn't really related, so took a bit of Gourmand's coloring and fit them in with their inspiration: Goniobranchus verrieri. They serve as a bit of an introduction to my ideas of scug traits (i find it really fun how many people have thought to add so many silly sluglike fixtures of biology completely independent of me, buuut here I’m mostly talking about species variation), and like in-game they’re pretty average! They, Monk and Hunter have a couple scars sourced from a piece of Joar's concept art that I'm failing to find, those across the bridge of the nose, under the eyes, and across the rhinophores, respectively, and my Survivor interpretation features many on the back of the neck, as a result of survived lizard bites.
Monk: Their coloring is primarily based off the fact that I associate them with blue fruits, honestly, a bit because I was compelled to establish a familiarity with Rivulet, and lastly inspired by the spots of Goniobranchus kuniei (and geminus, less important to me as one of my characters is a kuniei instead, but more fitting). Between the yellow + blue and the circular marking in the center of their face, they’re meant to bear a little resemblance to an iterator that shares similarities with the characterization I’ve given them, and similar coding of her sibling can be seen on Survivor’s markings around the eyes. As both a “default” slugcat and one whose campaign I haven’t played, though, I can’t say I have much more to point out about em.
Hunter: The whole rot thing made for a really fun time drawing them, and while the color change on their back is a result of this, it’s also an excuse to relate them to Babakina festiva, arguably my favorite sea slug (mostly for sentimental purposes). And to Spearmaster, a fellow messenger slugcat, and it serves as a gradient between Hunter’s pink and the “traditional” color of Rot seen in the DLLs. Aside from their affliction, they’d actually be the plainest in terms of design, as they don’t have any patterns or quirks of body type, just the red + purple and strange lumps + possible malnutrition. I can’t remember if NSH had created them in particular or just...caught + released or something, but it probably wouldn’t be strange for a lab-grown slugcat to be simple like that.
Gourmand: Like the two above, they’re rather plain in terms of coloring and adaptation, and like the two above, I find that fun. I decided it would be nice to avert the “all slugcats being of the same body type, and Gourmand’s out of place as the exception” thing by just...adding more fat to all of them, really. I did want to emphasize their sheer bulk even so, both fat and muscular (not like I couldn’t have still gone further with it, of course, but slugcat anatomy can be a little obfuscating sometimes, and they were intended to look rather plush considering personal size headcanons and therefore the lack of proper gravity), and the thick and flounced mantle looked like a good addition, as per their sea slug Glossodoris hikuerensis. Unlike Survivor and Monk, I didn’t attempt to hold their resemblance to any particular other character (which means a little less to balance out the “default gene pool” thing), so those are all the design notes I have for em.
Artificer: The second slugcat I’ve ever played, or finished the campaign of, my favorite for at least a long time, and the first thing I did was give them yellow accents, the shape of which have troubled me slightly (not quite like the spots or stripes of the others). They’re both a little more appealing and more explosive-looking to me, and considering how early on I played Arti, actually present in some of my older art. It does give them a little resemblance to Saint (completely intentional, two slugcats with strange relations to karma), as well as the fact that its radula is green for familiarity with one of its children (at some point it was going to have all-green markings, even!). I’m generous with their scars, partly because it was fun to overemphasize the one on their face and partly because it does seem like a reckless slugcat, on top of the dangers of its explosive abilities–I’ll probably just keep adding more forever. Mostly-red sea slugs aren’t too common, but Hexabranchus sanguineus works for sure. The ridged, yellow dewlap can expand for combustion purposes, or something along those lines. Arti’s where I began experimenting with a lot of the mildly-offkilter features seen in my interpretation of slugcats, as they’ve once again been a favorite from the start.
Rivulet: I've obviously given other slugcats spots, deeply enjoy the bubbly-soda markings of other peoples' slugcats, and thought seal riv would be cute. Despite not too closely resembling it, they've been government-assigned Hypselodoris bennetti, for color reasons and for a couple sentimental ones. Originally, the colors of every scug were meant to match up with the custom colors I gave them at the beginning of their campaigns, (though Arti, Gourm and Spearmy are the only three who actually apply here, since I've only played through half the slugcats: I gave arti the yellow as mentioned above, gourm brown eyes and spearmy light pink spears, furthered by the outskirts pearl accompanying me and that palette all the way to moon. Tolerance training for eternity in hell cause I already knew about the maroon pearl quest). I initially gave them the colors of the bi flag for fun... but with the limited palette of this image, I was left without pink for a while and decided to see how they'd look in red. I then realized how they now wonderfully matched Moon, and besides, red's a sort of camouflage in deep water! As a side-note, the difference between their eyes and those of others always bothered me a little for anatomical purposes, and the cephalopod eyes were probably influenced by this!
Spearmaster: Inspired as much as possible by @notyourfunnyman ’s wonderful spearmy: designed in a way that helps it fit in with scavengers, at least between the long sensory tentacles, big ruff, back spines and slightly thin/distended anatomy, a form of defensive mimicry. I always had annulate rhinophores in mind, for a little diversity sure, but mostly because the shape reminds me of radio antennae and communication towers (seems fitting for the comms array and being a messenger slugcat)! I started searching for a real-life slug to give them just by looking up their rhinophore shape...and was met immediately and coincidentally with annulate-topped nudibranchs that fit them more perfectly than I could've imagined: Flabellina and surrounding clades, I think Paraflabellina ischitana works very nicely. The orange was completely unplanned, but there wasn’t a place for light pink among the other slugcats’ palettes, and importantly it likens them to both Hunter and Seven Red Suns a little more.
Saint: I am very much a non-furred slugcat enjoyer, with respect to those who aren’t, so figuring out the only visibly furred slugcat was an interesting challenge. I’ve decided that they likely have other, milder adaptations for help in the cold, mainly just more efficient fat storage, and what looks vaguely like fur is instead a bunch of tubercles (called caryophillia, for the second reminder out of three). Their inspiration doesn’t have these, however, Miamira sinuata’s numerous yellow and blue spots (not to mention...whatever’s going on with that shape) and general effect of being the only really green nudibranch I could find were probably perfect for a strange green echo. Not pictured, but their beak-teeth are tiny and flat to make a surface for grinding soft food against with the lack of a functioning radula, which is tipped with a specialized spiny “grapple-hook” for better traction/grip (not to mention the numerous little teeth running down the whole thing).
(Best part of hiding this under a readmore means edits will be seen by all reblogs, I'm mostly sure, because I completely forgot to mention! The spots on their forehead are simple eyes. Their camera eyes appear closed in-game, I like to believe their complex eyesight is rather poor anyways or otherwise reason that they aren't seeing out of those, and while this was far from her REASON for attunement with the world, it does help compensate for mainly viewing it through a canvas of simple light and dark. This, and the fact that their swapped-out "fur" is not only to commit to a lack of hairs but contributes to sensory input!)
Nightcat/Enot: I guess you could say I found the “these two are technically the same person” compelling. (E.g. similar colors, both very strange and enigmatic, and Enot/Inv/Sofanthiel’s remark during the dating sim about getting removed from Arena Mode.) I doubt they’re the only two slugcats in their body, considering humans with DID tend to have more than a few (and I find it very funny that a slugcat bearing resemblance to Nightcat appears in Gourmand’s ending. They’re allowed in the colony and Enot isn’t </3), and I have to credit @faelingdraws ’s art for being what convinced me on it! Their design inspirations come down to trying to balance a few different ideas: making the patterns and palettes of both look oddly similar (special mention to the stars, since those are fun to draw), basing them off of Felimare sechurana and juliae respectively, using blocks of color with the same placement as in Enot’s official art, and specifically making Enot look...biologically reasonable and imperfect, whilst also clearly trying to imitate human displays of emotion (what with...the eyes and blush on that one piece of official art).
Lastly, here’s just a lineup with notes on body shape and size. Most of the nicknames (existing to give a little more space, that’s all) are obvious, and while I can’t remember why I shortened Nightcat to Nox, it is in honor of my friend by the same nickname :]
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