(Can i send a M!A?
Sure, go for it! :) Whether or not we'll do it depends on the M!A's content, but we're good with it! Do note too response time may be slow just bc we've been busy & havent had many asks
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Name: Spider
Debut: Cut the Rope
Hee hee. As much as I love seeing attention to anatomical accuracy in stuff, it is even more delightful to see a creature so abstracted, yet so instantly recognizable! This spider is such a classic Cartoon Spider. A spindly little fuzzy ball with big ol' eyes. It even has only six legs! And yet it's so distinctly spider, while lacking all the most iconic spider aspects! Do you think it's recognizable no matter what, or is it something learned? If someone never witnessed this type of stylized spider in any media, would they recognize it as a spider at all? I don't know, and I'm not planning to raise a baby and shield their eyes from funny cartoon spiders to find out. Do that on your own time! If you're a monster.
I've always adored the way these spiders are animated! By default, they sit on the peg, legs hidden, looking even less like a spider than usual. Just some lint you should probably wipe off. But with big ol' eyes! The Lint That Looks®
Then, the moment a candy is attached to its peg by a rope, the spider springs into action! Up it goes, legs straight up! A good indicator that you should be aware of what it's about to do, and it is also just cute as the dickens, especially with the tilt of its head. It's always just felt so Right to me, like the exact thing that a spider that looks like this should do!
Finally, this actually starts to feel like a spider! Don't you see? It's been spidery this whole time. It's been lying in wait, always alert, for the moment a morsel ends up in its trap. That's so spider! And now that the candy's rope is attached to its peg, the spider crawls along it, again, very spiderly, with the leg joints on display. Will it catch its inanimate prey...?
No, it shall not! It is an Enemy to the player, and if it gets the candy, you must try again. But don't feel bad for Spider! I believe this is the best result for it. These spiders have been living in boxes for who knows how long, waiting to capture insects who will never enter them. They've become so desperate they try to catch hard candy, which a spider could not eat! By Cutting The Rope and sending the spider falling, it is given a wake-up call, a chance to leave the box and live the life it was meant to. It can be free!
I also combed through a compilation video to ensure that Spider does, indeed, appear in Cut The Rope Mass Produced Promotional Cartoon For Babies. Here it is unimpressed by a grape! It later goes on to be involved in compulsory spider heterosexuality with a Spider With A Bow. Goodbye!
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Arachnophobia: A bedrock edition mod
Hunstman spiders are active predators which spawn the same areas as wolf spiders (vanilla spiders) at a slightly less common rate. They behave mostly the same as wolf spiders, but are much faster and vary in size, larger huntsman spiders are more common in warmer climates.
Cellar spiders (also known as daddy longlegs) are common cave dwellers that solemn move unless disturbed. Upon spawning they will seek out or build a web and lie perfectly still until another mob touches it. Their venom isn't lethal, but beware that they can easily trap you in silk if you don't pay attention to where you're going.
The vinegaroon is a strange arachnid resembling a cross between a spider and a scorpion, they spawn in swamps and jungles in the dark. Vinegaroons are not venomous, but instead have the ability to spray acid projectiles from their abdomen. Real life vinegaroon acid is akin to vinegar (hence their name), but arachnophobia's vinegaroon sprays hydrochloric acid instead, and it can destroy some blocks.
Jumping spiders are commonly found in densely wooded biomes and are typically docile to players. Though they have very little health, they hit hard for their size and are quite agile, they also specialize in hunting other spiders and deal twice as much damage to arachnids. Jumping spiders can be tamed by giving them spider eyes, they can sit on your head and will immediately pounce on any threat. Like frogs, jumping spiders have three variants based on the climate they spawn in.
Whip spiders are cave dwelling arachnids which are not venomous, but they hit hard and they are absurdly fast. Whip spiders are highly aggressive and cannibalistic towards their own kind, but only sometime attack players unprovoked, every once in a while one will run up and punch you, launching you tens of blocks away. If a hostile mob is nearby, the whip spider will wave its "antennae", and will wave them more intensely if a particularly dangerous mob is near, just remember that the mob only has to be a potential threat to the whip spider, so it'll warn you if there's something less dangerous to players such as an iron golem.
The harvestman (also called the daddy longlegs, a title it shares with the cellar spider) is a harmless omnivore arachnid that spawns in roofed forests and redwoods. Harvestmen can be mounted if you feed them a poisonous potato, and controlled with a special item. If a predatory arachnid is nearby, the harvestman will panic and flee, becoming incredibly fast when mounted.
Neith is a powerful boss which can be summoned using a special eye rarely dropped by spiders, and alternates between melee, ranged and AOE attacks, and has the ability to control spiders. If you defeat Neith, she will reward you with a special armor which can be infused with the shed exoskeleton of an arachnid to gain their abilities, receiving both a buff and debuff (e.g. jumping spider armor allows you to jump super far, but it also makes you tiny).
The tarantula is a huge spider that sometimes spawns in caves above y coordinate 45 and cannot be controlled by neith, as she considers them to be heathens. Tarantulas are territorial and solemn go far from their home, and prefer to hunt at night. They will attack any other mob and will defend their territory fiercely from other tarantulas, once it's day they retreat to their caves, their aggro radius is halved and they will warn you before attacking.
One of serveral non-arachnids in the mod, moths are flying insects which commonly spawn at night in most overworld biomes and have a variety of biome specific variants, are frequently preyed upon by arachnids, especially web spiders such as the daddy longlegs. Moths are harmless although some variants are poisonous (they inflict debuffs if you hit them, but don't actually fight back), and will start to slowly die if they exist in the world for too long. Moths will often fly towards länterns, and will follow you if you hold one, they also have a rare chance to drop their wings which can be equipped.
The wolf spider is literally just the vanilla minecraft spider, but remodeled. It's behavior has not been altered in any way.
Like the wolf spider, the redback spider is the vanilla cave spider but redesigned.
Emperor scorpions can be found in tropical biomes at night. They are not very fast, but are large and powerful and can use their shield-like pincers to deflect attacks.
Deathstalkers are scorpions that spawn in arid biomes at night, especially in deserts. They are much smaller and weaker than emperors, but possess deadly venom.
A massive semi-aquatic arachnid, the thunder scorpion is a force to be reckoned with. Thunder scorpions do not spawn naturally, and instead are found in a similar way to the sniffer, since like the sniffer it is also an extinct prehistoric species.
Thunder scorpions can be raised and will be docile towards whoever raises them, but to anything and anyone else they can become aggressive, they start out very small and grow very slowly, but over a long time will continue to grow and become an eventually unstoppable killing machine. The modern day atmosphere is much different from that of the thunder scorpion's original time period, meaning that fully grown thunder scorpions slowly grow weaker until they inevitably die.
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