Tumgik
jmercedesd · 5 hours
Text
Do You Know This Anime?
Tumblr media
28 notes · View notes
jmercedesd · 7 hours
Text
Tumblr media
What actually happened before WWX woke up in Cloud Recesses (totally canon).
1K notes · View notes
jmercedesd · 7 hours
Text
Tumblr media
Source (Instagram)
85 notes · View notes
jmercedesd · 7 hours
Text
Tumblr media
Flower for you 🌼
my links
14 notes · View notes
jmercedesd · 7 hours
Text
Forgot to make this a week long, it's the Finale
Tumblr media Tumblr media
228 notes · View notes
jmercedesd · 7 hours
Text
every person can feel freddie’s presence in their souls when they sing MAMAAAAAA UUHHHH, I DONT WANNA DIE, I SOMETIMES I WISH I’VE NEVER BEEN BORN AT ALL with all the air in their lungs i’m not joking
459K notes · View notes
jmercedesd · 1 day
Text
Tumblr media
109K notes · View notes
jmercedesd · 1 day
Text
Tumblr media
"Final preparations"
Finally finished this artwork, I can't even stress how much hours I spent on it and I'M SO DONE
The result is pretty good. So that makes me a bit happy
2K notes · View notes
jmercedesd · 1 day
Photo
Tumblr media Tumblr media Tumblr media Tumblr media
324K notes · View notes
jmercedesd · 2 days
Text
No in between. Reblog if you vote pleas
19K notes · View notes
jmercedesd · 2 days
Text
Tumblr media
req'd by @jcfoxington
i mean what else is it supposed to do
text: WHY DOES THE FLUTE SUMMON COSMIC HORRORS?
179 notes · View notes
jmercedesd · 2 days
Text
Tumblr media
[ID: A digital illustration of Orym and Dorian Storm from Critical Role. Dorian is carrying Orym, who has his arms over Dorian's shoulders and his legs around Dorian's waist. They're kissing and behind them is a colourful background with hearts and sparkles. Orym is also drawn with a long thin tail with a fluffy end. End description.]
Very self indulgent <3
631 notes · View notes
jmercedesd · 2 days
Text
Tumblr media
A good man at war
2K notes · View notes
jmercedesd · 2 days
Text
Tumblr media
🔴 Ruidus
tumblr gets it first, i can't let insta have two posts in a row it'll get greedy
150 notes · View notes
jmercedesd · 2 days
Text
Something I think actual play is uniquely good at showing is, for lack of a better way to put it, narrative choice. You see the story that people decide to play out; you see the threads that people wanted to follow. You also can, if the GM shares their concepts, get an idea of some of the other possible paths not taken and stories not told, but ultimately they are untold. And finally, ironically enough for a medium with a random element, it makes creator intent unavoidably clear.
We see it all the time in Critical Role. There probably was a really fascinating story to be told with Vox Machina working with The Clasp following the fall of Emon. The party chose not to do it; we don't know what would have happened. I like many am intrigued by the Augen Trust path Matt had planned for the Mighty Nein; they didn't take it. We can't judge the story on what might have been, even if we find it interesting; we can only judge it on what was. And we don't follow the Clasp nor the Augen Trust as a result, because it's not where the PCs are; at most we might see the effects their actions taken without the aid of the PCs had on the world when their paths cross again. The camera, in D&D, always follows the PCs. You see what they see.
Essek was redeemed because the Mighty Nein wanted him to be redeemed. In actual play especially there's a weird tendency to switch to the passive voice to describe things one dislikes, but this choice was anything but passive. The party learned Essek had been lying to them and made their choice to remain his friends, and the story continues from that presumption, and while I am the first to reject the "but the cast liked it" argument, the fact is, one can't reject this redemption without rejecting the party's choice, and the party is controlled by the cast.
It's great to discuss paths not taken, and it's even true that you might believe those paths to be a better story. But you cannot rely on the camera - or the audience's interest and sympathy - to abandon the PCs desires and decisions just to suit yours. You can't do this as a GM, as another player, or as a viewer. Nor can you expect people to judge based on potential once it is no longer potential; a strong concept that is never followed doesn't count as the story; at best it counts as the GM or player's creative intent.
Actual Play forces people to take a story for what it is. I think the fandom can be so fraught because many people do not understand quite how it's limited in scope nor what is under GM control and what is not and so they act like choices are inevitable and inevitabilities are choices.
227 notes · View notes
jmercedesd · 2 days
Text
Tumblr media
Lucien Thumbnail art for C2 Ep 114 for ViewMasters Reactions on youtube
430 notes · View notes
jmercedesd · 2 days
Text
Tumblr media
1K notes · View notes