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#European Product Design Award
techdriveplay · 1 month
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Electrolux Group Wins 11 iF Awards for Outstanding Product Design
Electrolux Group has won 11 coveted iF Design Awards for products designed to improve the daily lives of consumers in the home. The iF Design Awards jury recognized Electrolux Group for many aspects of design, including user interface.  The iF Design Award is one of the most prominent design prizes in the world. This year, the competition received around 11,000 entries from 100 countries. The…
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Second, do you have any good fantasy RPGs set in a non-european focused or at least not medieval-European world? It can be based off of a real-world culture or something brand new
THEME: Non-Western Fantasy
Hello friend! For this recommendation, I wanted to highlight games made about non-western fantasy by authors who hail from the cultures that inspire the games. For that purpose I really want to shout-out to rpgsea and rpglatam, two community/movements that have made it much easier for creators from Southeast Asian and Latin American cultures to advertise and publish their games. Not all of my recommendations come from these communities, but they’re a great jumping-off point to find more games with unique settings, fresh ideas, and beautiful, beautiful art.
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Nahual, by Miguel Angel Espinoza.
Nahual is a tabletop roleplaying game about brjos nahuales, humans of mestizo and indigenous ancestry that have the power to shapeshifter into an animal form. These nahuales hunt angels to make a living, running a changarro - a business - together to sell the products they make from the bodies of the angels they have killed. These are stories about underdogs, struggling to find their place in a Mexican world of fantastical and overwhelming forces.
Miguel Ángel Espinoza is a Mexican layout artist and game designer, and the head of Smoking Mirror Games. His ttrpg Nahual really picked up steam on Kickstarter, unlocking stretch goal after stretch goal. At its core, this game is PbtA game about underdogs going up against celestial parasites. Angel Dust is a potent drug, and angels are used by corporations, politicians, and the Church to lure in worshipers and make money. You play the labourers at the bottom of this pyramid, aching for freedom but trapped inside a concrete jungle. Your biggest asset? The special gifts you’ve inherited from your ancestors, watered down as you’ve lost your cultural memories. 
This game is more urban fantasy than anything else on this list, but if you want to explore a game about reclaiming something that you’ve almost lost, you should definitely check out Nahual.
ARC, by momatoes.
Ready Yourself. For Tonight, we save the world.
The RPG to slay the apocalypse. Capture your imagination with near-inescapable dooms that threaten infinite worlds. Be a hero or be the guide to facilitate a heart-racing story to remember.
ARC enables people wishing to run a game with limited experience. The Doom and its Omens help create tension and manage the story’s pacing. The rules are approachable so you can focus on helping make the best story for the table. Additionally, the last chapter of the full book is filled with tips for building a good experience for you and your friends. 
The creator, Momatoes (aka Bianca Canoza), is from the Philippines, and is the custodian of RPGSEA, as well as a Winner of the Diana Jones Emerging Designer Award. Her game, ARC doesn’t have a lot of setting decided for you - instead, you decide elements of the setting yourself. There's even a license for creators who want to publish their own content! The biggest selling point of ARC is the Doom, a terrible event that the Heroes want to prevent at any cost. The GM will set up Omens, which are pieces of the story that advance the Doom - pieces the characters will need to investigate and interact with in order to resolve. Finally, the Doomsday clock is a tool that can be used to keep the sessions tight and focused: every moment on the Doomsday clock has the GM roll 1d6 per unresolved moment - the higher the roll, the closer you tick towards catastrophe! If you want a beginner-friendly game that allows maximum creativity, you should definitely check out ARC.
Arunika, by Anonymocha.
Darkness and gloom threaten to shroud the entirety of this world you call home. Or perhaps, it already had. However, there's hope.
You are a Light Bearer. This beacon of light you hold is the key to reviving the world's gleam and hope, through your own. You are bestowed with the pursuit of rekindling the world, forging bonds with its inhabitants along the path, and freeing it from the murk with what you can offer.
Arunika is a TTRPG of maintaining hope, sharing it with the world, and most importantly, caring for yourself while you're at it.
The rulebook reflects a world's journey towards revival from the characters who escalate it. It is made with the vision of a game that has a non-violent, narrative-first, and feelings-focused system which can be interpreted in many optimistic, creative, whimsical, melancholic, or introspective ways.
Mocha, the creator, is an Indonesian artist with a beautiful and unique art style, visible in the projects they create and contribute to. One person plays the Light Bearer, a character who holds the Light, a beacon that needs to be used to rekindle the world. Other players can play the Companions, friends and old foes that accompany the Light Bearer on their journey. This game can be run with just a GM and one player, with all of the Companions as NPCs. The stats of your character will fill or deplete depending on the events of the game, so Heart will increase when the party has a positive interaction, while Hurt will increase from suffering harm, or decrease when your character is comforted. If you want a game that is easy on the eyes, gives you the basic premise and lets you build your own world, you should check out Arunika. 
Hearts of Wulin, by Lowell Francis and Agatha Cheng.
Hearts of Wulin is a game of wuxia melodrama, Powered by the Apocalypse. Players take the role of skilled martial artists in a world of rival clans, conspiracies, and obligations. The game emulates films like Crouching Tiger, Hidden Dragon, Chinese wuxia TV series like The Smiling Proud Wanderer and Fox Volant of the Snowy Mountain, and Chinese martial arts novels from the second half of the twentieth century. In these tales, romance is as dangerous as a blade. Everyone has ties to factions, loves they can’t quite express, and secrets which will shake them to their core. As in the source material, stories in Hearts of Wulin are driven by the characters’ duties, romantic desires, and entanglements with other characters.
You get everything you need to play the game in three different styles: Core, Courtly, and Fantastic. The core game is as described above: a game of wuxia melodrama featuring wandering wulin warriors. The courtly style of play sets the game in a world of politics and factional scheming. The fantastic game adds strong elements of the superrnatural to the story. Each style of play has its own playbooks and moves—it's like having three games in one! 
Agatha Cheng is a cultural consultant and a podcast host, on top of being a co-author of this wuxia-inspired game, in a genre she’s loved since childhood. Hearts of Wulin is an homage to melodramatic stories about protagonists, torn between equally treasured relationships. You may be in love with your teacher’s greatest rival, or perhaps your master and your father despise each-other. The PbtA system that Hearts is built on prioritizes emotional conflict and failure that moves the story forward, while slimming down the mechanics to simple 2d6 dice rolls. If what you’re looking for is story beats that rip your heart up and make you feel all of the feelings, you should check out this game.
Gubat Banwa, by makapatag.
Gubat Banwa is a game of rapid kinetic martial arts, violent sorcery, heartrending convictions and bouts of will. Warriors that channel gods face sorcerers that master black arts, martial artists who have unlocked a new form of cultivation clash swords with those that perfect the night alchemies.
Gubat Banwa is a  Southeast Asian fantasy martial arts Role-Playing Game, inspired by the refulgent cultures of Southeast Asia. Raise your spears, KADUNGGANAN, you elite warrior-braves and asura-knights who travel The Sword Isles to prove their conviction and dictate the fate of the world. Revel in larger-than-life war drama like in Asian Dramas, ballistic tactical martial arts grid gameplay in the vein of Lancer or Final Fantasy Tactics, and find glory beyond heaven. Wield the Thunderbolt of Liberation! Rejoice! In the Glory of Combat!
Makapatag, or Waks, is a Filipino creature who loves creating tactical ttrpgs. All of their games have strong Southeast Asian inspiration, but Gubat Banwa is what you’re looking for if you want good old fantasy. Rules-wise, the author credits Lancer, Pathfinder 2e, ICON, Ryuutama, Apocalypse World, and so many more iconic, well-loved games for their inspiration. This game is made to specifically centre Southeast Asian cultures, and the setting is not solely based in a specific historical setting, but is rather inspired by many cultures and stories of these cultures. I strongly recommend you read the Note On Intended Audience on page 4 if you get this book.
And what a book it is. 400 pages, with maps, roll-tables, an extensive dive into the lore and terms created for this book, and pages and pages of gorgeous gorgeous art. Character creation is heavily involved, incorporating the culture you hail from, the ideal you’re fighting for, major life events and debts, as well as different Disciplines, combat arts that each have their own styles, weapons, and techniques. Fighting in this game is not just a matter of survival - it is a science. If you want a game that gives you in-depth characters and hours and hours of material in a world in which every piece of lore has been carefully thought out, I heavily recommend Gubat Banwa.
Mangayaw, by goobernuts.
Mangayaw is an RPG for one facilitator (the Mangaawit) and at least one other player. Players act as Binmanwa, adventurers and survivors in an archipelago of bloodshed and goldlust. This game is inspired by Philippine legend, folklore, culture and history. The game and its setting is still a work-in-progress. Based on and inspired by Cairn, Into the Odd, Mausritter and numerous other games. 
Benj, the creator, is a member of RPGsea, and draws heavily from Philippine folklore and history for this game. This is absolutely for OSR fans, with delay fast combat, class-less and level-less characters, and a ton of equipment and magic items inspired by Philippines folklore.
Whereas many OSR games present the rules with the assumption that the GM knows what they’re doing, Mangayaw contains a page of principles for the Mangaawit, outlining narrative focus, the purpose of danger and treasure, and advice on how to present the characters with choices, NPC motivations, and the benefits of random generation. It also contains principles for the players, and principles of the World, providing guidance for folks who may be unfamiliar with the culture that inspires this setting. There’s suggestions for names, descriptions of unique items, and tables for magic and sorcery. If you love roll tables, you’ll love Mangayaw.
Brave Zenith, by Roll 4 Tarrasque.
Brave Zenith is a post-fantasy tabletop RPG, set in a world inspired by Brazilian culture and long summer nights playing JRPGs on a pirated PS1. With a set of simple interpretative rules, that focus on player creativity and imagination, explore the ruined world of pastpresent, meet colourful (and deadly) creatures, see the sights of the Second City, partake in delicious Monkey Oil and become an adventurer.
Roll 4 Tarrasque is a team of Latinx creators whose efforts won Game of the Year for 2022 at the Indie Groundbreaker Awards with this game. Brave Zenith is a game about fantasy odd-jobs, rather than epic quests - your characters are cleaning up houses, hunting ghosts, stealing from the rich, etc. The people and creatures of the world are unique and enchanting, from the friendly Jelly shopkeeper to the slippery butter construct, to little porcini goblins. 
Characters have 3 stats, gain abilities based off of their occupations. There are three suggested origins to help you determine what your character looks like, but you’re also welcome to create your own! There are typical hallmarks of dungeon delving here, such as loot tables, monsters to fight, and spells to cast. For the GMs, there’s a chapter full of advice on how to prepare for a session, quick NPC generation, and tables to help you write an adventure on the fly. Finally, the rulebook itself is bright, colourful, and fun - perfect for communicating the kinds of games it’s designed to run!
Lutong Banwa by Sinta Posadas (Diwata ng Manila).
We, the Tamawo, we have no concept of hunger, food, or of a nuclear family. We wandered aimlessly for a long time. Then, we met a Giant Grab. She took us in like her own children. Clothed and sheltered us like we were her kind. We call her Mama Kasag. She showed us more about the people that came before us. The ones she calls “Humans”. 
Lutong Banwa is a cooking game, where you set out to adventure and find ingredients from Spirits and recipes from old civilizations. Embark on this anti-canon storygame adventure with its own custom system and play to find out just what sort of zany adventures you can get up to in this weird, wild world. Do whatever you want.
Sin is a Filipino game designer who loves designing games that incorporate magic realism. Lutong Banwa is no different. You play Tamawo, who have bodies that appear similar to humans, but live in an age in which humans are long gone. Humans are strange beings of a past age, with unfamiliar customs, such as cooking. You’ve picked up cooking as something to explore, and thus go out on errands to find new ingredients for Mama Kasag. This game is charming and small, quick to learn and easy to play. It even includes recipes to get you in the cooking mood! If you like cozy games with low stakes and a charming setting, you should absolutely check out this game.
A Thousand Thousand Islands.
This is not a game, but rather, a collection of system-agnostic zines for use in fantasy tabletop games. This collection is designed by a trio of Malaysian designers, and contains places such as Mr-Kr-Gr, a river kingdom ruled by crocodiles, Korvu, a maritime nation of tenant mercenaries, and Ngelalangka, a market inspired by Southeast Asian bazaars. If you have a game system that you’re already comfortable with and you want to explore fantastical places within that system, I heavily encourage you to check out these zines.
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blueiskewl · 8 months
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Gallé Jonquille vase, 1905-1908
Adcid etched cameo glass. Signed Gallé with a star on the vase. 42 by 16 by 16cm., 16½ by 6¼ by 6¼in.
Émile Gallé was a French glass designer, considered to be one of the leading exponents of the Art Nouveau style and innovators of French art glass, which saw its renaissance in around 1900. The discovery of the arts of Japan and China at the Universal Exhibition of 1889 was a liberating experience for many European designers, who were able to free themselves from the stylistic constraints of the past. Of central importance was the depiction of the natural world, which would become the primary source of inspiration and the plant kingdom unfurls wonderfully in their creations. In 1884, Gallé invented the technique of multi-layer glass. Alongside his unique pieces, Gallé was able to develop the mass production of certain lines of vases and lights. This innovative approach allowed him to spread his output widely, ensuring his novel designs reached the broadest possible audience. Gallé was awarded a ‘Grand Prix’ medal during the Universal Exhibition of 1900, cementing his international reputation.
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1997thebracket · 7 months
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Round 1A
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The Fifth Element: I'm sorry, you'll need a multi pass to access this round. The Fifth Element is a sci-fi action film by French director Luc Besson, starring Bruce Willis, Milla Jovovich, Gary Oldman and Chris Tucker. In simplest terms, the Earth is staring down imminent destruction from a cosmic evil; in anticipation of such an event, humanity was gifted a weapon (the titular Fifth Element) in the form of a woman named Leeloo. The film owes much of its cult status to the bold, eclectic visuals of both the characters and world, aided by the legendary Jean "Moebius" Giraud and Jean-Claude Mézières on production design and Jean-Paul Gaultier on costume design. Jovovich's Leeloo, with her choppy tangerine-orange hair and iconic white-strapped bodysuit, is instantly recognizable across pop culture for the look alone; the same can be said for Tucker's Ruby Rhod, whose conical neo-pompadour needs no introduction. Though critics were divided-- it was awarded at the BAFTAs and the Cannes Film Festival, which premiered the film alongside a Jean-Paul Gaultier fashion show and ballet, while also being nominated for a Razzie-- it managed to take on a second life among fans. At the time of its release, it was the most expensive European film ever made, and it remained the highest-grossing French film at the international box office until 2011.
Radiohead's OK Computer: I go forwards, you go backwards, and somewhere we will meet. By the middle of the decade, Radiohead was weary of the ubiquity of their 1993 hit Creep; although the record that followed it (The Bends) was a lusher, more evolved album than their first, it had failed to produce a distinctive enough sound and image for the band to undo what Creep had done. The song threatened to define the band entirely to those outside their devoted following. In 1997 the band swung for the fences with the haunting, abstract OK Computer. It was a move their label cast immense doubt on at the time, and its success then and now would cement Thom Yorke and his bandmates as soothsayers of a sort, draped not in bohemian silk robes but in white hospital sheets. It's an album that speaks to the future with dread more than wonder, that critics described as "nervous almost to the point of neurosis," but marries the uneasy experimental soundscapes with poetic, surrealist, and increasingly prophetic songwriting regarding the parallel lives we lead with technology. Featuring the singles Karma Police, Paranoid Android and No Surprises, OK Computer is hailed by many as the band's masterpiece, and is often cited by music publications as one of the greatest albums of the decade: it's certified double Platinum in the US and five-times Platinum in the UK, and in 2014 it was included in the United States National Recording Registry as "culturally, historically, or aesthetically significant."
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usafphantom2 · 2 months
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F-35A fighter officially certified to launch the B61-12 nuclear bomb
Fernando Valduga By Fernando Valduga 03/09/2024 - 14:00 in Military
The F-35A Lightning II poacher has been officially certified to carry and launch the B61-12 gravitational thermonuclear bomb.
The certification was achieved on October 12, 2023, surpassing the original date of January 2024. This certification applies exclusively to the F-35A model and does not cover the F-35B and F-35C variants, which are designed for short takeoff and vertical landing and aircraft carrier launch, respectively.
According to a report on the Breaking Defense website, a spokesman for the F-35 Joint Program Office confirmed the milestone, highlighting a significant advance in the aircraft's capabilities. However, the details regarding the deployment of F-35A jets in Europe remain undisclosed, since the U.S. Air Force has not yet answered the questions on the subject.
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The B61-12 represents the latest update of the B61 series of nuclear bombs, which was first put into service in 1968. The first updated pump production unit was completed in November 2021. This version is intended to replace three older variants of B61 ammunition, specifically the B61-3, B61-4 and B61-7 models, as part of the modernization efforts.
A USAF spokesman additionally told the Breaking Defense website that “the B61-12 is compatible with any DCA [dual-capacity aircraft] certified F-35” and that the set of fighters upgrades collectively known as Block 4 is not a requirement to use the weapon.
The F-15E was previously the first American fighter compatible with the B61-12. Three other groups of fighters - F-16A/Bs, F-16C/Ds and the PA-200 Tornado used by some NATO countries - are also allowed to carry nuclear weapons.
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F-15E equipped with B61-12.
The U.S. Air Force also operates the B-2, a long-range stealth bomber with nuclear capability that began operational use of the B61-12 in December 2023. It is also advancing rapidly with the production of its successor, the B-21 Raider, which first flew last November. In addition, the service previously operated F-117 Nighthawk jets capable of launching B61 nuclear weapons. But the F-117 was never really a fighter, despite the 'F' in its designation, because it could only drop bombs and had no air-to-air capacity.
In addition, although the U.S. Air Force has long operated conventional F-15E and F-16 fighters with the necessary "N wiring" to employ nuclear weapons, the F-35A is the first poacher equipped as such.
Unlike the F-22 Raptor, the oldest U.S. Air Force, oriented to air-to-air combat, the F-35A always intended to assume the tactical nuclear attack capability of the F-16 fighters it was supposed to replace. However, the implementation of this capability - with the wiring and data links needed to use the advanced features of the new B61-12 nuclear gravity bomb - has been associated with an extensive (and highly expensive) upgrade program known as Block 4.
The certification award means that the development and testing of the capacity of the B61-12 are finally completed and considered satisfactory after "more than 10 years of intense effort", according to Goemaere.
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Dual-capacity aircraft serve as another deterrent, along with the traditional nuclear triad of bombers, submarines and ICBMs launched on the ground, and are seen by European nations as a key part of preventing Russian aggression. The nuclear capacity of the Joint Strike Fighter arises at a critical moment for NATO, in the middle of the war in Ukraine and the Russian nuclear saber, in particular.
Tags: Nuclear AttackMilitary AviationB61Lockheed Martin F-35A Lightning IIUSAF - United States Air Force / U.S. Air Force
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Fernando Valduga
Fernando Valduga
Aviation photographer and pilot since 1992, he has participated in several events and air operations, such as Cruzex, AirVenture, Dayton Airshow and FIDAE. He has works published in specialized aviation magazines in Brazil and abroad. He uses Canon equipment during his photographic work in the world of aviation.
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New SpaceTime out Monday....
SpaceTime 20240226 Series 27 Episode 25
Odysseus touches down at the Lunar South Pole
A private company has for the first time successfully landed a spacecraft on the Moon. Houston based Intuitive Machines have confirmed that their Nova-C Odysseus lander is on the ground and upright at the lunar south pole.
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NASA tests new spacecraft systems on lunar lander
Among the many new systems being tested aboard Intuitive Machines Nova-C lander is a new type of fuel gauge designed to work in the microgravity conditions of space.
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Out of control satellite re-enters Earth’s atmosphere
The European Space Agency’s ERS-2 spacecraft has safely burnt up in the skies above the North Pacific Ocean following a fiery re-entry into Earth’s atmosphere.
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Blue Origin’s New Glenn reaches the Launch Pad
Blue Origin have unveiled their new heavy launch rocket at Cape Canaveral in Florida.
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The Science Report
Microplastics are entering agricultural land through waste water outflows.
A genetically modified banana designed to help save the world’s banana production from disease.
Google’s new Gemini artificial intelligence re-writes history with a left woke agenda and anti-white bias.
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Skeptics guide to identifying fraudulent psychics
SpaceTime covers the latest news in astronomy & space sciences.
The show is available every Monday, Wednesday and Friday through Apple Podcasts (itunes), Stitcher, Google Podcast, Pocketcasts, SoundCloud, Bitez.com, YouTube, your favourite podcast download provider, and from www.spacetimewithstuartgary.com
SpaceTime is also broadcast through the National Science Foundation on Science Zone Radio and on both i-heart Radio and Tune-In Radio.
SpaceTime daily news blog: http://spacetimewithstuartgary.tumblr.com/
SpaceTime facebook: www.facebook.com/spacetimewithstuartgary
SpaceTime Instagram @spacetimewithstuartgary
SpaceTime twitter feed @stuartgary
SpaceTime YouTube: @SpaceTimewithStuartGary
SpaceTime -- A brief history
SpaceTime is Australia’s most popular and respected astronomy and space science news program – averaging over two million downloads every year. We’re also number five in the United States.  The show reports on the latest stories and discoveries making news in astronomy, space flight, and science.  SpaceTime features weekly interviews with leading Australian scientists about their research.  The show began life in 1995 as ‘StarStuff’ on the Australian Broadcasting Corporation’s (ABC) NewsRadio network.  Award winning investigative reporter Stuart Gary created the program during more than fifteen years as NewsRadio’s evening anchor and Science Editor.  Gary’s always loved science. He studied astronomy at university and was invited to undertake a PHD in astrophysics, but instead focused on his career in journalism and radio broadcasting. He worked as an announcer and music DJ in commercial radio, before becoming a journalist and eventually joining ABC News and Current Affairs. Later, Gary became part of the team that set up ABC NewsRadio and was one of its first presenters. When asked to put his science background to use, Gary developed StarStuff which he wrote, produced and hosted, consistently achieving 9 per cent of the national Australian radio audience based on the ABC’s Nielsen ratings survey figures for the five major Australian metro markets: Sydney, Melbourne, Brisbane, Adelaide, and Perth.  The StarStuff podcast was published on line by ABC Science -- achieving over 1.3 million downloads annually.  However, after some 20 years, the show finally wrapped up in December 2015 following ABC funding cuts, and a redirection of available finances to increase sports and horse racing coverage.  Rather than continue with the ABC, Gary resigned so that he could keep the show going independently.  StarStuff was rebranded as “SpaceTime”, with the first episode being broadcast in February 2016.  Over the years, SpaceTime has grown, more than doubling its former ABC audience numbers and expanding to include new segments such as the Science Report -- which provides a wrap of general science news, weekly skeptical science features, special reports looking at the latest computer and technology news, and Skywatch – which provides a monthly guide to the night skies. The show is published three times weekly (every Monday, Wednesday and Friday) and available from the United States National Science Foundation on Science Zone Radio, and through both i-heart Radio and Tune-In Radio.
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daylightbird · 3 months
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Some of the nominations Society of the Snow (La sociedad de la nieve) received in Awards shows:
San Sebastian Film Festival (happened on September 2023 in Spain)
Audience Award (won and scored the highest rating ever for the award)
European Film Awards (happened on December 9th, 2023 in Germany)
Visual effects (won)
Make-up & hair (won)
Golden Globe Awards (happened on January 7th in USA)
Best Motion Picture – Non-English Language (didn't win)
Critics Choice Awards (happened on January 14th in USA)
Best Foreign Language Film (didn't win)
Best Score (didn't win)
Premios Goya (Goya Awards) (happens on February 10th in Spain)
Best film
Best original score
Best editing
Best production supervision
Best makeup and hairstyles
Best costume design
Best new actor
Best art direction
Best special effects
Best cinematography
Best sound
Best adapted screenplay
Best director
BAFTA Awards (happens on February 18th in UK)
Film Not in The English Language
Oscars (happens on March 10th in USA)
Best international feature film of the year
Achievement in makeup and hairstyling
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byneddiedingo · 4 months
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Tim Roth and Edward Furlong in Little Odessa (James Gray, 1994)
Cast: Tim Roth, Edward Furlong, Moira Kelly, Vanessa Redgrave, Maximilian Schell, Paul Guilfoyle, Natalya Andrejchenko, David Vadim. Screenplay: James Gray. Cinematography: Tom Richmond. Production design: Kevin Thompson. Film editing: Dorian Harris. 
James Gray's debut film, Little Odessa, is a chilly movie about a dysfunctional family, set in wintry Brighton Beach, the Brooklyn neighborhood adjacent to Coney Island. Gray uses the seasonally shut down amusement park and boardwalk as a correlative for the frozen lives of the Shapira family, for which a reviving spring will never arrive. The film won more favor from European critics, winning an award at the Venice Film Festival and praise from director Claude Chabrol, than it did from Americans, who have less taste for grimness. And Little Odessa is almost unrelievedly grim in its account of what happens when the older son, Joshua, returns to the home where his mother, Irina (Vanessa Redgrave), is dying of cancer. He hates his father, Arkady (Maximilian Schell), who is having an affair with a younger woman while tending to Irina in her final days. Joshua feels close, however, to his teenage brother, Reuben (Edward Furlong), who dutifully helps his father run a small newsstand and look after his mother, but he has secretly stopped going to school, hiding the letters to his parents from the school in his sock drawer. Joshua is a hitman for the Russian mob. He has avoided returning home, but he can't refuse an order to rub out an Iranian jeweler with a store located in Brighton Beach. There are violent consequences not only for Joshua's target but also for his own family. The Shapira family is not so poetic and articulate as the Tyrones of Long Day's Journey Into Night (Sidney Lumet, 1962) but they have a similar lacerating candor that gives actors free rein to perform. And it's mostly the performances that justify spending 98 minutes with them (as compared to the nearly three hours we spend with the Tyrones in Lumet's film). Redgrave, as always, is a marvel, all fragility and grit and love for her family, and Furlong demonstrates the kind of promise as an actor that his personal problems have never allowed him to fulfill. I think Schell is somewhat miscast as the father, who gets the blame for what has happened to his sons, but he gives the role substance if not the undertones of selfishness and desperation that it needs. The real star is Roth, an undervalued actor who always performs to the mark and beyond. Gray's screenplay is a touch too melodramatic, especially in the final confrontation of Joshua and his father, but with the help of Tom Richmond's cinematography and Kevin Thompson's production design, he maintains the oppressive mood and gloomy milieu effectively.  
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atformulation1 · 9 days
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Create a successful cosmetic brand with us I A&T Formulation
CREATE YOUR COSMETICS BRAND We are a beauty product development company, with award-winning formulas!
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We specialize in formulation, packaging, branding, manufacturing, laboratory testing and project management.
A&T Formulation is a full-service cosmetics product development formulation laboratory and consulting company with over 20 years of experience. Our group operates on two continents, covering the European Union, the United Kingdom, and the United States.
Our goal is to provide support to newly established Cosmetics production companies in their development. We can provide you with assistance throughout the entire product development process. We can help our customers with formulation, design and brand planning, packaging, compiling documentation for product launch, manufacturing, or overall project management of the product.
Our goal is to understand our customers' specific needs and translate them into high-quality cosmetic products. Taking into account the customer's detailed ideas, we add the expertise of our team, which has been working for many years.
Our passion is to create something beautiful, unique, and outstanding.
Contact Info: A&T Formulation Address: 2 Tallis Street London EC4Y 0AB Phone: +44 7925 194490 Email: [email protected] Website: https://www.atformulation.com
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hirocimacruiser · 2 months
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A small factory has a dream.
MITSUOKA
Mitsuoka Motor Co., Ltd.
"CHALLENGE & DREAM"
MITSUOKA LINEUP
A small factory has a dream.
Mitsuoka Motors aims to be unique in the Japanese automobile industry, and the original cars that it sells nationwide are produced at its own development factory in Toyama Prefecture.
Rather than pursuing only the performance and convenience of automobiles, we took on the challenge of thinking outside the box and thinking outside the box, resulting in the birth of the first-generation Bute in 1993. It became a pioneer of fashion cars with an emphasis on design and a sense of fun, gaining the support of customers who seek individuality, fashion, luxury, commitment, and rarity in their cars, and in 2010 Cumulative production has reached 10,000 units, and it continues to be loved even today.
In 1994, we launched the Zero One, a sports car with an in-house chassis that made even more dreams come true. In Japan, it became the ``10th passenger car manufacturer'' after Honda, and received the ``Nihon Keizai Shimbun Regional Revitalization Contribution Company Award'', the ``Japan Fashion Association Lifestyle Culture Award'', and the ``Ministry of International Trade and Industry Award''. It was also selected as a Good Design Product (currently by the Ministry of Economy, Trade and Industry). In 2001, we exhibited for the first time at the Tokyo Motor Show and announced the ``Orochi''. It has gained a lot of attention not only in Japan but also overseas. In 2006, the long-awaited ``Orochi'' was released to meet high expectations. Won the sports car category award in the ``2006-2007 Car of the Year''. It was selected as a special award winner in the ``Car View Car of the Year 2006-2007''.
We want to create cars that are playful, free, and genuinely captivating.
This is our dream for cars.
Instead of mass-produced cars using machines, we put our heart and soul into each car.
In pursuit of an original design, our cars have body shapes that are unsuitable for mass production, and all processes such as steel tapping, welding, FRP molding, and body joining are done by hand.
The car that was born in this way is a rare and tasteful car created with the excellent skill and sensibility of the workshop craftsmen.
If you find a pair of shoes you like, and if you share our sensibilities, we will create a pair just for you, one by one, made by craftsmen in our workshop with the utmost care, just like the bags and shoes of European and American brands make.
More fun cars, cars with more dreams.
Our car manufacturing is still a dream come true.
Car in pics is a Mitsuoka Himiko which is an NC(later ND) Mazda MX5 / Miata underneath the lengthened front wheelbase and complete body redesign (other than roof)
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ethergreywater · 2 years
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Goodbye! Issey Miyake.
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Text by Makoto. Li
Go through your wardrobe, and there's always that one frilly garment. Practical and poetic, Issey Miyake's work became a cornerstone of contemporary clothing, shaking up the foundations of Parisian salons in the 1980s with bold proportions and experimental textiles while enriching everyday wardrobes with artful cuts and signature ruffles. Issey Miyake has spent the last 50 years reinforcing his design themes: textures, shapes, fabrics, proportions and techniques. He blends these themes with a balance of his Eastern and Western heritage. Issey Miyake often refers to his Western experience but never forgets his Eastern roots, creating a different world for his clothes. Although he officially retired from fashion in 1997, he continues to oversee the creative direction of all his collections. He has created a textile innovation lab focused on sustainability, launching collections such as Issey Miyake, Issey Miyake Fête, Pleats Please and the accessories branch Bao Bao.
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'Twist’ by Issey Miyake, 1992.
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Issey Miyake: AW1985 Collection.
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‘Pleats Please Issey Miyake’ Travel Through Africa. AW1997.
Born in Hiroshima on 22 April 1938, Kazunaru Miyake (also pronounced Issey in Japanese writing, meaning a life) initially wanted to be an athlete or a dancer, which perhaps explains his emphasis on flexible sports. However, his sister worked for a fashion magazine, which eventually inspired him to change. He later studied graphic design at Tama Art University in Tokyo and, after graduating in 1964, entered a fashion competition at the Bunka Fashion Institute. Still, his pioneering patternmaking and sewing skills did not win Miyake an award. Shortly afterwards, he joined the Haute Couture Guild in Paris and became an apprentice to Guy Laroche and Hubert de Givenchy, working at a rate of 50 to 100 sketches daily. After a short stay in New York, he met artists such as Christo and Robert Rauschenberg, and in 1970, on his return to Tokyo, he founded the Issey Miyake Design Studio.
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Issey Miyake: Poster for SS1995 Collection MINARET, via Weekly Asahigraph.
In 1973, Issey Miyake moved his fashion shows to Paris, where he continues to present his collections twice a year. "East meets West" was his definition of this transcontinental approach, fascinated by the richness and practicality of Japanese craftsmanship, Western youth culture and the glamour of European haute couture (in particular, he drew inspiration from French fashion designers Madeleine Vionnet and Madame Grés, who was known for her own frilly clothes). In 1978, Issey Miyake released a book entitled East meets West - the only retrospective of a living designer at the time - introduced by American Vogue editor Diana Vreeland. She wrote: "Paris has a soft spot for people who are productive, have good taste and give their best from the heart. Miyake is most welcome in Paris."
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Issey Miyake; tube dress (ss1984).
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Issey Miyake: Abura-gami Coat, SS1984.
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Issey Miyake: Wire Mannequins for the Issey Miyake A-UN Exhibition, 1988.
Looking back on Miyake's formative years, he had good reason to feel pain and anger. When the atomic bomb fell, he was a seven-year-old boy riding his bicycle in Hiroshima. Such experiences left deep invisible scars on his upbringing, such as his mother's death from radiation three years later and his own replacement of bone marrow disease at the age of 10 due to radiation. But unlike other designers who, amid trauma, choose self-anaesthesia, suicide or the narcissistic need to crave unlimited attention (or all three in one), Miyake chooses to drown out the pain with joy. This pleasure is translated into waves of clothing that swell and shrink with a seemingly endless fascination and entertainment, and ...... also comfortable, as anyone who has worn his Pleats Please collection will know.
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Issey Miyake: Dancer from the Frankfurt Ballet in Pleats, 1991.
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Like Rei Kawakubo and Yohji Yamamoto, Issey Miyake was a leading figure on the Japanese design scene and struggled to gain a foothold in the 1980s. During this period, Issey Miyake began experimenting with 'pleats'. The fabric's ability to hold a crease, perfect for dancers and the 300 pieces Miyake sent to the Frankfurt Ballet inspired him to develop the Pleats Please collection in 1999. 10 years later, Miyake launched his menswear line Homme Plissé, which united performers, gallerists, musicians and fashionistas in a group that sought waist elasticity, comfort and craftsmanship. Today, the process of making these Seihin ruffles can still be witnessed at the Homme Plissé flagship shop in Minami-Aoyama, Japan.
Intelligence, humanism and an obsession with technology
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In a 2008 interview, Issey Miyake said, "I gravitate towards the field of clothing design, partly because it is a modern and optimistic form of creation. And I prefer to think about things that can be created, rather than destroyed, that can bring beauty and joy." It's a design ethos seen in both black turtlenecks (as Steve Jobs' uniform) and in the flying saucer dresses and minimalist cloud-like columns of the '90s and '00s. In 2016, Issey Miyake told The Guardian: "We call the people who make the clothes costume designers - -they develop new clothing items; but actually, design and make things that work in real life."Issey Miyake does not consider himself a fashion designer. Instead, he is influenced by many disciplines, including architecture, the cross-fertilisation of cultures, and modern art and environmental issues. His proven creative output is dedicated to "making things, products that people like and can wear freely". It is a relatively simple slogan for someone who is technically original, experimental and soulful.
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Tattoo collection, Issey Miyake, 1970, photographed by Kishin Shinoyama, AMICA 1970.
Rather than following the flamboyant and fleeting trends of seasonal fashions, Issey Miyake's garments habitually explore the relationship between a piece of cloth and the body, and the resulting space, utilising both traditional and avant-garde methods of craftsmanship in the process. Above all, his garments often raise critical questions about pressing issues - from moral awareness to hedonism and ethnic diversity. Take, for example, the 'Tattoo' flesh-coloured jumpsuit from spring/summer 1971, which is heavily printed and was designed by Issey Miyake after he founded his eponymous label [Miyake Design Studio (MDS)] in Tokyo in 1970 as a physical expression of freedom, by presenting a free It is an expression of the free body, by giving the 'second skin' of space, placing the importance on the wearer rather than the garment itself.
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Scandinavian Wool Jacket by Issey Miyake, 1995.
Miyake works in the traditional Japanese way of "making things" while creating clothes from his inspiration. Whenever I see his work, I am always surprised. Why? Because his work is based on the philosophy of "everyday life". In fact, this drive to provide wearable solutions for modern life emphasises that the free form of the body is made up of very few seams. As he recalls, after witnessing the violent May Revolution protests in Paris in the late 1960s, "I was determined not to make clothes for a limited group of rich people, but to make clothes like jeans and T-shirts that everyone could have, that could be easily washed and worn. "
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Issey Miyake: Pleats Please in China (Picture by Yuriko Takagi).
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PLEATS PLEASE from the exuberant finale of the ISSEY MIYAKE Spring/Summer 1994 collection show in Paris (Picture by Philippe Brazil).
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Issey Miyake: Pleats Please (Picture by Francis Giacobetti).
This motive is best expressed in the PLEATS PLEASE ISSEY MIYAKE. Launched in 1993, the collection is made entirely from heat-treated pleated polyester fabric, cut without thread, scissors or needles, but by a pioneering "hot machine". Pleating is one of the oldest methods of making garments that adapt to the body, as you know. Issey Miyake has created a modern metamorphosis of the pleat, making it both aesthetically pleasing and comfortable and practical (not to mention easy to care for). This iconic use of wrinkles and the abstraction of simple silhouettes have become an essential expression of Issey Miyake's design philosophy, a rare design concept in today's fashion world.
Design as discovery
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Experimentation is a crucial principle of Issey Miyake's aesthetic, achieved through a stimulating blend of ancient and pioneering techniques. For example, for the Spring/Summer 1981 piece 'Rattan Body', Issey Miyake invited Japanese artisan Shochikudo Kosuge to develop a surprisingly hard-wearing structure crafted from rattan and bamboo. Not only did this demonstrate a harmonious dialogue between the traditions of Eastern artisans and contemporary Western fashion, but it was also the first garment ever to appear on the cover of the contemporary art publication Artforum.
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Coat of Abura Gami by Issey Miyake, 1984.
Issey Miyake's signature is as varied as it is clear: he has used nylon thread and silicone, as well as Aburagami (oil-impregnated paper for parasols) and Sashiko (processed cotton). His avant-garde clothes often proved impractical for everyday wear. They were impossible to wear without instructions, but on the other hand, he delighted the fashion world with "Pleats Please", which came from his chic answer to jeans and T-shirts.
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Similarly, A-POC (short for A Piece Of Cloth) is based on Issey Miyake's credo of making designs from just one piece of cloth to wrap the body. It all started in 1997 with the Just Before collection, where garments were made from 100-metre-long tubes of fabric into which the shapes and patterns of the designs had been woven, and the raw materials were fed into computer-programmed industrial weaving machines to produce a series of continuously connected tubular knitted dresses or shirts. Each garment can be cut out in various ways, allowing the user to mould the garment to their own whims. As Issey Miyake says, "The wearer still has a say in the design. A-POC is like a baguette - you buy it entirely and cut it into the shape you want. I try to experiment and make fundamental changes to the system of making clothes. Think about it. A thread goes into a machine using the latest computer technology to generate the complete garment and removes the need to cut and sew fabric normally required." It's an operation that has fundamentally turned the traditional way of thinking about garment manufacturing on its head and continues to develop even more possibilities. Furthermore, being a technical feat, A-POC virtually eliminates fabric waste throughout the process and aptly demonstrates Issey Miyake's focus on eco-consciousness and sustainability.
The appeal of collaboration
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Creative alliances with different artists have proved invaluable to Issey Miyake, resulting in some of the most exciting pieces of his career. The bold autumn/winter 1976 'Paradise' shirt featured specially designed artwork by the famous painter Tadanori Yokoo. Meanwhile, the pleating mentioned above, which played a starring role in the previous exhibition, brought to life a modern poster of the late graphic designer Ikko Tanaka in the form of a kimono-style coat. Even the mannequins on display, made of latticed cardboard and transparent fibreglass with several textured coverings, were created in particular association with Tokujin Yoshioka.
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Issey Miyake design by Irving Penn, 1990.
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However, the most popular creative conversation at Miyake's previous exhibitions was a large video installation showing iconic fashion shoots by Issey Miyake and the late photographer Irving Penn. Issey Miyake first met Penn in 1983 when the influential photographer was assigned to shoot several of his mainline looks for a fashion story for American Vogue magazine, and Penn's unique perspective gave Issey Miyake a fresh air on his own designs, which led to him being asked to photograph his ready-to-wear collection for the next 13 years. Issey Miyake once explained their union, "I was looking for someone who could look at my clothes, listen to my voice, and answer me through his creations. Through his eyes, Penn reinterpreted the clothes, gave them a new vibe and showed them to me from a new perspective."
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Clearly, Issey Miyake's commercial success has never shaken the design roots of this traditional brand. His groundbreaking pleated collection, first launched in 1989, remains a fashion must-have in every woman's and man's wardrobe in every season of the 21st century. An extreme fascination with industrial processes and manufacturing has thoroughly guided Miyake's fascination with futurism - the way each fabric and material is laid on the body and stacked on top of each other is intentional and purposeful, which explains why Issey Miyake is a pioneer of modern fashion. His curiosity is never satisfied.
Yohji Yamamoto had previously said that the ideal successor he had in mind had died, and that was Alexander McQueen. So, as this class of great designers ages and passes away, where is their next successor?
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littlemixdaily · 6 months
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leighannepinnock: I’m on the cover of frickin’ @ glamouruk AND they named lil me as their MUSICIAN OF THE YEAR at the #GlamourWOTY Awards last night 🥹 This is just unreal, my first award as a solo artist 💚 So many emotions and so much to say but for now just thank you! Full article is available in my stories
European Editorial Director: @ deborah_joseph Interview: @ alipantony European Design Director: @ dlye Entertainment Director / Assistant Editor: @ emilymaddick Deputy Editor / European Beauty Director: @ camilla.kay Website Directors: @ alipantony & @ biancalondon European Visual Director: @ ameliatrevette European Fashion Editor: @ londisgoods Talent Booking: @ thetalentgroup Photographer: @ rasharn_agyemang Stylist: @ rasharn_agyemang Hair Stylist: @ momoshair Makeup Artist: @ hilakarmandmua Nail Artist: @ abena_lopez_nails Production: @ henhouseartists Video Producer: @ elizabethrbrt With thanks to @ stmichaelsmanorhotel
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blueiskewl · 8 months
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Gallé 'Ferns' vase lamp and shade, 1905-1908
Acid etched cameo glass and patinated metal base and shade signed Gallé with a star. 52 by 18.5 by 18.5cm., 20½ by 7¼ by 7¼in.
Émile Gallé was a French glass designer, considered to be one of the leading exponents of the Art Nouveau style and innovators of French art glass, which saw its renaissance in around 1900. The discovery of the arts of Japan and China at the Universal Exhibition of 1889 was a liberating experience for many European designers, who were able to free themselves from the stylistic constraints of the past. Of central importance was the depiction of the natural world, which would become the primary source of inspiration and the plant kingdom unfurls wonderfully in their creations. In 1884, Gallé invented the technique of multi-layer glass. Alongside his unique pieces, Gallé was able to develop the mass production of certain lines of vases and lights. This innovative approach allowed him to spread his output widely, ensuring his novel designs reached the broadest possible audience. Gallé was awarded a ‘Grand Prix’ medal during the Universal Exhibition of 1900, cementing his international reputation.
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jenifersohowe · 7 months
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AMERICANS FAMILY DESIGNERS & MAKERS & PROFESSIONALS SPORT PLAYERS WITH A...
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brian-in-finance · 1 year
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Jamie Dornan, Ciarán Hinds, Jude Hill, and Judi Dench in 'Belfast' ROB YOUNGSTON / FOCUS FEATURES / COURTESY EVERETT COLLECTION
‘Belfast,’ ’The Quiet Girl’ Among 2022 European Film Awards Craft Winners
Oscar hopefuls 'EO' and 'All Quiet on the Western Front' also received honors in the EFA craft categories announced Wednesday.
Kenneth Branagh’s Belfast, Jerzy Skolimowski’s donkey drama EO and Colm Bairéad’s Irish period drama piece The Quiet Girl are among the winners of the 2022 European Film Awards in the craft categories.
Belfast, a poignant and sentimental black-and-white portrayal of Branagh’s childhood growing up in Northern Ireland, won two EFAs, with Jim Clay taking best European production design and Charlotte Walter winning for best European costume design.
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Jim Clay
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Charlotte Walter
Kate McCullough won best European cinematography for her lensing of The Quiet Girl — Ireland’s submission for the 2023 best international film Oscar. The film depicts a shy and withdrawn child who begins to emerge from her shell during a summer stay with relatives in rural Ireland.
Pawel Mykietyn won best European score for his music to EO, Poland’s Academy Award hopeful, which follows the adventures of a donkey traveling across Poland and Italy. Another Oscar hopeful, German WWI drama All Quiet on the Western Front, won best European makeup and hair for Heike Merker and best European visual effects for the team of Frank Petzold, Viktor Müller and Markus Frank.
The European editing prize went to Özcan Vardar and Eytan İpeker for Burning Days — a Turkish drama about an idealistic young prosecutor trying his first murder investigation. And Michelangelo Frammartino’s The Hole, which follows the adventures of a team of Italian spelunkers in the 1960s, won best European sound for its team of Simone Paolo Olivero, Paolo Benvenuti, Benni Atria, Marco Saitta, Ansgar Frerich and Florian Holzner.
The craft honors, called the Excellence Awards, were announced Wednesday and will be presented at the 2022 European Film Awards’ gala ceremony in Reykjavík, Iceland, on Dec. 10.
The Hollywood Reporter
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Remember… Belfast is also nominated in two categories for The Big Screen Awards, to be presented Thursday, 24 November in London.
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scotianostra · 1 year
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January 16th 1936 saw the birth of Michael “Chalky” White.
Born in Glasgow, Michael was the son of Victor White, a glovemaker and merchant, and his wife Doris, a property developer and businesswoman, both from eastern European Jewish immigrant families.
White was educated in Switzerland and at the Sorbonne in Paris and after working as a Wall Street runner in New York in the fifties, he took an interest in theatre, spending five years as assistant to Sir Peter Daubeny at the World Theatre in London.
In 1973, White produced the original Theatre Upstairs production of The Rocky Horror Show, and went on to produce the film version The Rocky Horror Picture Show in 1975.
He was executive producer on The Hound Of The Baskervilles in 1978 and also wrote an autobiography called Empty Seats.
His former girlfriend Lyndall Hobbs said in an interview aout him "Michael had an appetite for life that was unmatched in my opinion. A unique man who put on hundreds of shows and truly was a theatrical pioneer."
Michael White was the hidden celebrity of his age, and one of its greatest party-givers, counting Mick Jagger, Kate Moss – who presented him with that Olivier award – Anna Wintour, Yoko Ono and Jack Nicholson among his closest friends
One of his biggest earliest West End successes was with Barry Humphries in Housewife, Superstar! at the Apollo in 1970. And in film he produced the hilarious Monty Python and the Holy Grail and groundbreaking and excellent, The Comic Strip Presents, starting from Channel 4 television’s opening night in 1982. No other producer had as sure a nose for the comedy zeitgeist and no other tuned in like he did. It has been said that  he never produced anything he did not want to see himself.
Hec was a much loved man but prone to the excesses of life, White said he loved everyone and had no enemies, even though he felt he had been treated badly over the Rocky Horror film rights; he signed away his share, he cheerfully admitted, in a druggy haze.
White was declared bankrupt in 2005 – being a compulsive gambler did not help – shortly after suffering the first of several strokes in Los Angeles. He downsized from his Notting Hill mansion to a one-bedroom apartment. The work stopped, but his zest for life in the fast lane continued on crutches and at times a wheelchair.
It's said that there was nothing dull about anything he did. Even his flops were spectacular.
White got married twice: first to the model and designer Sarah Hillsdon in 1965, and then to Louise Moores in 1985. Both marriages ended in divorce, and between them his partner was the film director and producer Lyn all Hobbs.
White was the subject of a documentary 'The Last Impresario', which followed his exuberant life mingling with the A-list in London and featured interviews with famous friends and colleagues. In 2014, he received the Special Award at Britain’s Olivier Awards, honoring his lifetime achievements. By this time he already survived two strokes and was confined to a wheelchair, this didn't stop him enjoying his night,m as seen in the final pic with Nigel Planer and Kate Moss.
Michael Simon White died of heart failure on 7th of March 2016 and was buried at Westwood Memorial Park Westwood, Los Angeles County, California, USA.
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