4. shower
wow look it's another chapter!!! like... not that long after the last one, even! honestly I had the first 3 sections of this basically entirely written not long after finishing the last one, but eventually I decided I should probably do literally anything else for a while (hyperfocus is a real dick lol), and so I'm just now getting back to it. I thought this was gonna be on the shorter side, but it's about the same as the last one, around 1.3k! there's a pretty important reveal in this one...
Content warnings for this chapter: box boy universe, pet whump, dehumanization, conditioning, infected wounds, (severe) illness. As always, please let me know if there's anything else I need to tag.
[masterlist] [chapter three]
Vanessa’s never been particularly sensitive to scents—it’s a saving grace, in a mind where too much light or sound or texture can make her feel like she’s dying. But by the time the guy lying shaking on the seats behind her practically falls out of the taxi in front of her stoop, even she’s having a hard time with the smell coming off of him. Given how the driver peels away with all his windows down the second she pulls the last scrap of soiled newspaper from his backseat, it probably isn’t just her.
She turns back to the guy, for the first time finally alone with him. She’s too short to be used to talking down to people, but he’s hunched himself into that weird curled-up position again, so when she speaks it's aimed vaguely toward the top of his head. “Okay. First things first, we’re getting your ass in the shower,” she tells him. “And then we can deal with the effects of my questionable life decisions.” She pauses for a moment, considers. “Well. This one, anyway.”
There’s no way she’s getting him in through the front like this. Too many stairs, and too much dirt. The garden door will have to cut it. She motions for him to follow her down the alley, and he unfurls himself just enough to shuffle after her.
As soon as the shadows close in around them, she looks back over her shoulder. When she’s satisfied that no one can see them, she unclasps the collar from around his neck and tosses it, leash and all, into the garbage.
—
Vanessa can’t say she’s ever been grateful for the fact that her parents are insane enough to have a swimming pool in the basement of their New York fucking brownstone. Quite frankly, she still isn’t; they got the fucker installed when she was a kid and she screamed for so many days they finally packed her off to a hotel with her nanny of the week just to shut her up. Which they probably should have done in the first place, given that she was nine and there was a jackhammer in her fucking basement.
What she is grateful for now, though, is that the part of this floor that isn’t taken up by the pool—or the hot tub, or the weirdly redundant multi-person bathtub—is a shower stall the size of her literal bedroom. Complete with benches, and removable showerheads, and, she’s hoping, everything else she could possibly need right now.
“In here,” she motions, and he drags himself onto the tiles. “I’d offer you the weirdly redundant multi-person bathtub, but you’ve barely been able to keep your head up all day and the last thing I need is to fucking drown a guy in my basement. Also no offense but you’re literally so dirty right now I’d have to drain the fucker the second you got in. After this you can have a bath whenever you want, if you’re into that sorta thing, but for right now you’re getting a damn rinse.”
—
Once he’s more or less situated on the built-in shower bench, propped up in the corner in hopes it’ll keep him from falling ass over, Vanessa gets to work, still fully clothed down to her chucks on the marble tile. She unhooks a showerhead and aims it at the drain while it warms up. “Is this okay?” she asks, pointing it at his feet, and he flinches sluggishly but doesn’t respond either way.
“I don’t know what that means, guy.” She tests the water again with her hand. “It can’t be that bad, can it?” she muses out loud. “It’s the same temperature I’d use for me, and fuck knows I’m… y’know, picky. So if you want it different you gotta tell me, okay.”
He doesn’t tell her shit. But he doesn’t flinch too much harder when she moves the stream of water up toward his knees, either, and she figures that’s the best she’s gonna get.
She leans over him and focuses the showerhead on his hair. It’s matted stiff as tree bark, the water barely able to permeate through the layers of filth. “Shit, I dunno man, your hair’s got so much crap in it. Not to mention it wouldn’t surprise me if that shelter gave you goddamn lice.” She shudders. “Might be better off just cutting it short.”
There’s a noise she barely registers as a gasp before his ice-pale eyes fly open and he clutches her arm, quicker than she’s seen him move by fucking light years. She jerks automatically out of his grip, dropping the showerhead in her alarm, but he fixes her with a lidless, panicky stare and the eye contact is so startling she’s frozen to the spot. “Please…” he wheezes, “don’t.”
“You fuckin’ what, dude?”
“Don’t… cut… my hair.”
She blinks, astonished. “That’s the first thing you’ve said all fucking day, isn’t it?” He doesn’t offer another. “Christ. Typical fuckin’ me not to notice.” She huffs quietly. “Well shit, dude, I guess if you give enough of a fuck to speak up about it it can stay. But so help me if I find a single fucking nit in there.”
He whimpers quietly, squeezing his eyes shut, but he doesn’t say another word.
—
Vanessa gingerly retrieves the showerhead from where it’s spattering up at the ceiling, along with an oversized lace bath pouf and a mostly-full bottle of body wash she’s pretty sure is fucking designer. If you could see me now, Mom, she thinks, squirting the gel at his left shoulder, the one closest to her. You… well, you probably still wouldn’t give a shit.
She touches the pouf to his sullied skin as gently as she can, and she knows she’s not well-coordinated at the best of times but she really doesn’t feel like she deserves the choked-off sound he makes or the way he shrinks away from her when she makes contact. “Oh cmon, guy, look I know but you gotta let me get this shit off you, there’s no way it’s not fucking your shit up worse than it already is,” she cajoles, and whatever she’s said it makes something in his posture go slack and he rolls back toward her, opening himself to her touch. “Thanks, uh, I think,” she hedges, and begins to lather him up with slow, concentrative strokes. She flicks the shower back on, sluicing suds and dirt from his skin in equal measure.
"Ohhh, fucking yiiiiikes," Vanessa says softly.
With the first layer of filth washed away, Vanessa can see the far grimmer reality that’s been hidden underneath. Rows of jagged, infected gashes streak their way across his shoulder to his chest. The skin around them burns an angry red, the wounds themselves all but smothered in sickly whitish-yellow. What narrow swathes of skin remain intact are mottled purple, and now that she’s touching him, she can tell he’s just… way too much hotter than any person should ever be.
She lowers the temperature of the water and keeps washing him, afraid to look but needing to see. Each stroke only reveals more of the same. His chest and left shoulder seem to have gotten most of the worst of it, but there are stripes across his arm, his back, his stomach, deep gouges in his legs. She hasn’t tried to touch his face yet, but now that she knows what to look for she thinks she can even see a scratch or several across his cheek, trailing up into his hairline. Jesus fuck.
It all makes a sinister sort of sense now, she thinks: the shallow breathing, the shivers, the near-total lack of response. And here she thought he just had regular rescuee trauma.
“Fuck,” she breathes out quietly, as the realization creeps over her like ice.
There’s something really, really wrong with this guy.
-
taglist: @maracujatangerine @pigeonwhumps @tragedyinblue @marchtothefuckingsea @octopus-reactivated @briars7
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April Update!
Howdy! Cobalt here, as many of your guys know It’s Showtime and its characters/story are gonna be turned into a horror game by the same title. So for both Gamejolt and this blog I am gonna start trying to do monthly updates on development. I think it’ll be a good way to put into perspective how much progress is being made each month and keep you guys in the know about how things are going. These are gonna be formatted with work made that month going first and then afterwards any other small announcements or thoughts we’d like to share on development. That or things that weren’t created that month that I basically keep stored in case we have months where progress is slow or I can’t show much behind the scenes stuff.
These logs will likely contain personal stuff too, since with me and my partner being the main heads of the project. Our well-being or IRL goals are relevant to how much work is being done. Also while developing Showtime I intend to create other games similar to it, to sort of learn and test the waters + Since those ones aren’t tied to an IP I can actually make money off of them. Something I can’t [or at least not without Mike n Meatly’s permission I suppose] with Showtime or its characters.
April was sadly, not my month, I found out I was vitamin D deficient and got a slight fever. So I spent a lot of days tired and recovering from that. Progress has still been made though, mostly on learning 3D modeling more, I’m almost done with a model I’m making for someone else actually and while it is not perfect by any means… I think it looks really awesome for being my maybe fourth or third model and it’ll be my first truly finished model as well. I also have made good progress on writing both dialogue and summaries of Showtime’s story. I did particularly get ideas for a good chunk of Showy's campaign however, which involves a character I was on the fence about including in Encore!... Until very recently...
Art wise not too much has been done specifically this month besides some concept art for cycle designs and some progress on textures for the studio. But that’s okay cause we’re not really at a spot where major progress can be made art wise yet.
There’s so much more I want to share but I’ll be doing my best to space out those things out between updates. So no update is too long or too short with nothing interesting in there. Also sorry this is all so vague and non-specific I’m gonna try and get in the habit of actually documenting what work is being done on Showtime monthly from now on, so I’ll be able to be more specific about what parts are being chipped away at.
So onto something that didn’t happen this month but is important we have decided to switch to Unity instead of Unreal Engine 4. I’d like to take some time to explain why and also make sure nobodies too anxious over the change.
For one thing, not a lot of progress was made on Unreal Engine, you could hear footsteps as you walked, use a buggy animation to enter a miracle station and the map was just a room full of lights. This is due to the fact while working in Unreal Engine was interesting and I learned quite a bit, I found myself often feeling it was not a good fit for Showtime and that trying to make it so was fighting against the engine as opposed to working with it.
Unreal Engine seems to be built for realistic, open world or multiplayer FPS type games. That’s not to say you can’t make anything else with it, but finding tutorials for things I wanted to do was. Basically a nightmare because youtube was flooded with videos on how to make those games specifically.
Another big aspect however was the general style. Unreal Engine is great if you want very realistic lighting and have a computer that can tank the sort of weight of that too. Neither is true for me however, Showtime’s characters are all very stylized, our humans are cartoony have clear shapes and most of all, I just want Showtime’s overall style to pay loving homage to 1930’s and general 2D Animation. I think both are really underappreciated and god do I love them. Also I’m making this on literally a laptop, a new one and not a janky one by any means, but still not a desktop.
Unreal Engine works great for those who know how to use it and want to create the games it was optimized for, but it’s not ideal for my purposes, Godot seems promising but Unity is just great at specifically doing what I want to do with Showtime. It’s great for beginners to Game Development, has plenty of tutorials for all kinds of games and is very flexible in style. Sadly nothing is better at being Unity than Unity right now. I’m still mad about what the CEO did, and I’m glad for those who were able to switch engines to those with better management but it’s not really an option for us currently.
Of course, this will put things back a bit but I’ve already been learning how to build a basic map in Unity and so far have only run into a few issues. Still I would love any advice on how to do this, esp from those who had made games similar to BATIM and other mascot horrors. [I have been thinking of building the maps inside Blender first and then importing them into Unity, to see if that’s easier or practical, but mostly I would love to hear what others commonly do to build such intricate interior design in Unity.]
Either way while this month wasn’t terribly exciting by no means was no work done, just nothing too fun to show off yet.
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