Tumgik
#Minecraft mod development
edwardos · 2 months
Text
Tumblr media
When you find the ore material that's rarer and better than diamonds but you don't have the diamond pickaxe to mine it.
2 notes · View notes
hyper-lynx · 3 months
Text
youtube
I made a quick showcase video of a bunch of the features of my minecraft mod! It's been a year since I promoted it at all so I figured it was about time.
The mod is Reactive Alchemy, an alchemy-themed magic mod for modern versions of Forge about in world experimentation. If you're curious, take a look at the curseforge or modrinth page!
(Video music by Vindsvept on YouTube, check them out!)
2 notes · View notes
jigsaw-block · 4 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
The albatross! Not a rework, but an entire new mob, the albatross will spawn exclusively in ocean biomes. The mob will only land on landmasses that are in ocean biomes until tamed with raw fish. Feeding the albatross raw fish will also grant the player the Luck effect! Hurting it, however, will inflict the player with the Bad Luck effect. The Luck and Bad Luck effects are generally unused in minecraft up to this point, but affect your fishing drop rates exclusively.
this is for my mod Valley of Plenty! all posts r tagged accordingly
2K notes · View notes
nocinovae · 4 months
Text
Minecraft feels like it doesn’t know what to do for big updates any more so they’re doing like small miscellaneous updates collected together. I wish they’d move on from trying to give them a theme bc I feel like that’s just confusing.
One thing I wish they’d do is do updates from time to time and go back and add pieces to old update. Like maybe add more fish or tree types.
Specifically what made me have this thought is that I’d love if they’d add more to the geodes. Like the amethysts are lovely but I’d love if there was a whole range of crystals to find in geodes!! I feel like that’s along the line of the archaeological stuff they’ve done recently! Digging into the earth for history and stuff!
Also if they ever do a forest update I’d freak out. I’d love if they revamped their nature bc I feel like that part of the over world specifically has been the same since the beginning era of minecraft. Like ocean, nether, caves, villages, NOW FOREST. And end.
Feels like natural progression of their universe growing! And I like feeling like the updates can have a “story” like aspect to me. Especially bc worldbuilding. Favorite idea when it comes to minecraft lore
259 notes · View notes
spyroforlife · 7 months
Text
people on the Internet losing their minds and arguing about the mob vote as usual and trying to make Mojang add all three and I'm just over here in my corner like "ehehe mob vote fun, armadillo <3"
97 notes · View notes
incyrayinc · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Brown hyena! I might go back and tweak the texture more, as I tend to do, but hey, at least I appear to have fixed the z-fighting on the panes of fur on the neck and belly.
and as with all the other yeenas,,, I still need to figure out how to code these guys so they can you know Actually Be In-Game.
I hope they look sufficiently shaggy!
47 notes · View notes
sleepingdragoninn · 8 months
Text
This weekend (25-28th august) is BlanketCon 2023, aka BlanketCon Cyber/NOVA! Testimonials:
"The premier in-game Minecraft modding convention" - Modrinth
"oh god oh fuck we're one week behind schedule" - unnamed BlanketCon 2023 organiser
From 6pm UTC and all weekend - download the modpack, join the server, and check out ~130 booths built by the developers of the mods in the pack! Plus - catch panels and keynotes delivered via in-game voice chat scheduled throughout the event!
Schedules and previews:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
59 notes · View notes
incyray · 3 months
Text
WHOOPS! accidentally put this on the wrong blog at first. Here it is on the correct one!
9 notes · View notes
tinkkles · 1 year
Text
fighting for my life trying to add gay bees to minecraft
51 notes · View notes
edwardos · 2 months
Text
Tumblr media
2 notes · View notes
hyper-lynx · 10 months
Text
Apparently Patchouli has been updated to 1.20.1 for like three days so I finally ported my alchemy-themed magic mod, Reactive Alchemy!
Tumblr media
[ID: A demonstration image of a Minecraft magic mod with features from the Minecraft 1.20 version intermixed with its own additions.]
If you're curious about the mod check either download page. There is also a version for 1.19.2.
Curseforge page | Modrinth page
4 notes · View notes
jigsaw-block · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The albatross, crane, and the crow's models are all done.
The vulture, the toucan, and the flamingo, as well.
Now, the hoardgull, pelican, and songbird models are finished.
These are all for my mod, Valley of Plenty! Though it's kinda an art project too, I really like modeling birds. I have a tag for the mod, everything I've posted is under that tag (on this post too!), and I'm doing an AMA right now for it, but...
Similar to the last poll, which bird(s) should I model next?
272 notes · View notes
sojrner-fishsticcc · 1 year
Text
loona pm - further updates!
Tumblr media
lots and lots of updates for this post! been trying to make roughly a post per day to not go overboard but still share what im working on cos MAN ive been absolutely going through this project! this rules!!!
so first off, very minor and later addition i finally gave loona glowing eyes! ive been meaning to do that for a while but i finally figured out how to! so yah, she looks v pretty now.
the major thing was animation. WAYYY more animation. i discovered the cpm modeling discord last night and its helped me get a really good grip on how it works (if you ever use cpm, go there because trust me you are not going to figure this stuff out on your own.) so heres just a big list of poses i animated (still a lot left! ahh!!!)
 - walk cycle (improved!) now looking at it after looking away from it for a while it looks a lil goofy so i might rework it at some point but god i cant get over how nice that digitigrade cycle looks.
Tumblr media
 - run cycle! (omg its so cool im so so happy with how it came out) like seriously. i am so so proud of this. some of the hair bobbing and the chest and head movements are a bit stiff so i will probably improve on them. still, this is absolutely the part im the most proud of.
Tumblr media
 - jumping (meshes super well with running anim, a bit buggy when falling long distances but thats a bug with cpm itself) i recorded this one in game since AHGHHHH it looks so cool in context. the running-jumps are rad as hell.
Tumblr media
 - sneaking and sneak walking. like the running, i cant get over how the digitigrade walk cycle here looks. it has a lot of bone clipping that is probably not anatomically correct nor comfortable but whatever. it looks cool and i like it. sneaking is still buggy, so i cant do things like spam the shift key as that little “hello!” thing that some people do, because cpm has some issues switching between poses instantly, so here when crouchign for a split second it displays the default crouch but then corrects itself making it bug out. that sucks but i dont really know if theres much i can do about it.
Tumblr media
- punching/swinging with both hands! more of a minor thing, but hey these little details are super important. id love to figure out if i could make a context thing so that it makes a full horizontal swing when holding a sword or weapon. (i didnt feel like recording a gif for this just believe me bro.)
thats about all i have so far. i plan to do much more and fix some minor bugs like symmetry in walk cycles soon but its a bit difficult. also, not only animation got an overhaul- i also finally implemented proper armor mapping that’s compatible with (hopefully!) any armor set! heres a demonstration of that using the minecraft dungeons armor & weapons mods, just bcos they look very cool and they help a lot with details in armor. (oh and btw, i made the hair specifically press down against her head when wearing armor, of you can tell)
Tumblr media
as a further plan, i really want to add some extra movement stuff to this. i know that custom player models allows changing the hitbox, health, reach, etc. and i really want to make this loona model run really fast and have a super high jump. like i said in a previous post, im a big fan of the videos \@rohan_furries posts of his mod which adds detailed anthro fox models to mc, and one of the things it does is add a ton more movement so you can absolutely fly around and lunge and stuff. i really want to add that because GOD running around and kicking ass in this model would be i think the coolest thing in the world. i really hope i can add more detail to the animations because i would love to just stack so much detail on this thing until its so so so smooth... but generally i think itll be mostly finished by the end of this upcoming week, including polishing some of the already existing poses. but ill probably still continue working on it beyond then to add some cool movement stuff like i said above, which i dont know if its even possible but GOD if it isnt im going to figure out how to get it working. i also want to get it working with other buggy things, like some modded armor sets arent compatible with the armor mapping ive set up. ill have to ask around on the cpm discord for that because god the people there really seem to know what theyre doing. theyre all rad as hell btw. other ideas ive had include blinking anims, maybe some more polished idle poses, startup and finishing anims that help it transition between poses more smoothly (which i swear to god might be broken but might just be doing it wrong.) and also gestures if i can figure those out. i also might try to change the arms to be made of two segments instead of the current one so i can get a bit more detailed with the posing. im struggling between adding detail and maintaining the minecraft artstyle. im also excited to finish this project so i can do this all over again but better with another model. dont really know what character its going to be, if you have any suggestions send them to me i guess? idk, i might find a cool one or make one of my ocs or make an oc just for this.
when i finish this model i dont really know what to do with it. its mainly a little project for myself, but i really want to share it with people. ideally id want to sell it for like 10-20 dollars because this thing has taken hours of my time but i still want to share it with people, but im 16 and dont have a way to transfer cash :\ might figure something out, whatever. if you’re interested in getting your hands on it once its finished maybe send me a message? i cant guarantee it but i might if you seem cool.
ok, NOW i need to go to bed since its like LATE as HELL right now. good night guys :)
21 notes · View notes
dvnzook · 1 month
Text
Tumblr media Tumblr media Tumblr media Tumblr media
I saw my first dandelion of the year. So It's time to post an asset pack of some pixel art dandelions for the Springtime. You can find my work on itch.io, under BTL games.
My work is at a "pay-what-you-want" model and always royalty free. You can download for free or you can shuck a coin at me. I believe making assets like this helps people step foot into game design or even just helps with any project they need.
I personally will use these for Minecraft mods & practicing 3D pixel art design. If you know someone that works with game design or wants to get into it, share this post with them. Maybe my work can be a good resource for them.
You can find said work HERE
5 notes · View notes
incyrayinc · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Here's the current state of the spotted hyena!
The raised tail posture would be the 'angry mode', similar to how vanilla wolves change their texture when aggro'd.
Still feeling bugged by the way the hips clip above the back when the legs move forwards, but I'll let myself OCD about that later for now.
I do hope to implement an animation for a whooping sound for these guys, where they lower their head while making the sound. But again, Recurrent Issue of Mod Need Coding,,, But Inc Not Know How Coding ;u;
47 notes · View notes
the-herdier · 1 month
Text
I love it when game devs reach out to mod creators for their game to actually work on said game's base code. Especially if they get to continue working on their mod as well.
4 notes · View notes