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#Production budget
saglaophonos · 7 months
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my pitch is that the s3 opening scene retcon is not that they almost kissed in 1941 but that they almost kissed literally a comedic amount of times in the past. its just a montage of s1 hard times continuations that cut to kiss fakeouts
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plesiosaurys · 7 days
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watcher entertainment: we can't afford to stay on youtube :( too expensive :(
also watcher entertainment:
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I'm so sorry I'm pretty sure your bard au is supposed to be serious but oh my god I couldn't help but get strong Men In Tights and Monty Python and the Holy Grail vibes
Especially bc of Barnaby I would not put it past him to make a "your mom's a hamster" reference
no no it Is very silly. how can it not be when you've got the neighbors as the characters? silly central. ALSO YOU'RE SO RIGHT VERY STRONG MP&HG VIBES I FUCKING LOVE THAT MOVIE HERE'S SOME REFERENCES
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but it is also real. when it's silly its silly and when it's serious!
it's serious.
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I have some unfortunate news.
While it's not confirmed either way yet, it is likely that Season 2 will be Earthspark's final season.
Recent information has shown that he show has been, to put it quite frankly, a flop. By their own fault, Hasbro has only lost money from it. Earthspark was badly marketed, had mediocre toys accompanying it, and was hardly ever advertised-- not to mention the major review-bombing done by transphobes online after their discovery of its queer representation. All of this makes it highly unlikely that Hasbro will even attempt to continue the show after Season 2. (Edit: Check reblogs for clarification.)
I'll keep you updated on any further information.
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sleepboysummer · 6 months
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oh this set looks INSANE
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faelapis · 6 months
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journey to bethlehem SLAPS. it is so fucking extra. its so "high school musical but 5% more religious" that i genuinely had to double-check to make sure kenny ortega had nothing to do with it.
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peniswizard69 · 21 days
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If Doctor Who had a nickle for every Scottish actor that played a one-off character in s04e02 and then starred in 3 seasons of the Moffat era,
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markantonys · 7 months
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readers for 20 years: wheel of time doesn't really start feeling like wheel of time until books 2 and 3. book 1 is more of a run-of-the-mill LOTR knockoff that isn't the most interesting or unique story.
readers when season 2 is more interesting, unique, and wheel-of-time-y than season 1:
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white-weasel · 2 months
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Missed opportunity for the people at Twisted Pictures to release Bobby Dagen’s promotional DVD as bonus content similar to Full Disclosure Report or the Scott Tibbs Documentary
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askagamedev · 2 months
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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range?
I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.
The cost of any content in game dev is directly proportional to how much new stuff needs to be created for that content. In order to create a basic conversation cutscene to put into a game, we would need:
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A narrative designer to write the script for the cutscene
A cinematic designer to script out the cinematic - which characters speak, in which order, with what timing, in which location, and what other actions they would take over the course of the cutscene
Animations for the characters to play in those positions
A rig for those characters to play those animations
Character models for the characters involved
Voice recordings for the characters to speak
A tool with which to set all of these parameters and organize the cutscene
A game system that can parse the tool data and assets and construct the cutscene from them
A script system to start playing the cutscene when the proper conditions are met
This doesn't include extra stuff like VFX, music, lighting, environments, props, etc. that might need to be created for certain specific cutscenes. In an ongoing game like SWTOR, element numbers 4, 5, 6, 7, 8, and 9 were already built long ago and already exist. As long as the designers can create the characters with the in-game character creator and reuse the existing rigs, no new resources need be expended to create them. If you need a completely new custom character model, that takes time from a character artist and a texture artist. If the character needs to animate differently than everyone else (i.e. needs its own rig), that's time from a rigger to create. If the cutscene needs new animations we need to bring on an animator to spend time building the new animations needed for the cutscene.
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Using some napkin math, let's consider costs. We usually use the $10,000 per month figure to pay for a developer (salary, benefits, rent, utilities, software licenses, etc.) or approximately $2,500 per development week per person. Let's assume that each task takes a developer a week to complete.
Write the script (Narrative designer)
Script the cinematic (Cinematic Designer)
Record audio (Sound Designer + Voice Actor + studio time)
Rig one new character (Rigger) x however many new characters
Animate one animation (Animator) x however many new animations
Model one new character (Character Artist + Texture Artist) x however many new characters
Track all tasks and keep everyone on schedule (Production)
Test and validate that the cutscene works (QA)
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At the very minimum, we need the script, the cinematic, production, and the QA tester, so a very bare bones cutscene that reuses all assets and has no new VO (say it only reuses the alien language) would cost 4x$2,500 = $10,000. If we add voice recording and keep it to one voice actor (let's say she voices both characters in the cutscene), then the cost jumps to 7x$2,500 = $17,500 because we need the sound designer, the voice actor, and the recording studio time. Adding in two new animations (e.g. one character throwing a punch and the second character reacting to getting punched) would add another two weeks of animator time, raising the cost to 9x$2,500 = $22,500. And so on and so forth. Those costs add up very quickly.
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There are ways to get a "bulk" discount of course - we hire voice actors for blocks of four or eight hours, so we can record multiple cutscenes during that session and share some of those costs. We can create one new character and reuse her across multiple cutscenes so that we get more value out of her. Things get cheaper if we reuse stuff more, but they still cost a lot up front. The bulk discounts only really work if the things we're paying for can be reused multiple times though - the more specific an asset is (e.g. a kissing animation), the harder it is to reuse and the more expensive it tends to be relative to other assets.
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theamazingannie · 3 months
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Turned off all the lights in my house and I can still see my living room better than this PJO episode
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i think the problem about the watcher situation is they literally only produce like 1-2 videos a week. if you have a channel like GMM or smosh that produce 5-6 videos a week, maybe the monthly paid subscription would be feasible? but even those channels put the vast majority of their content out for free and just offer an optional paid membership to get exclusive content. paying anywhere from $1.50 to $0.75 for one 20-40 minute video when actual streaming services offer you hours of content for around the same price just does not feel equal at all.
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celestie0 · 5 days
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when ppl get too caught up in the accuracy of situations in fanfiction or if things are super realistic or as they should/would be in real life etc etc im like. my tumblr user in christ. it's fanfiction.
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jesncin · 24 days
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my sister's house has a cat named Boots and your drawing of double stuff reminded me of her
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(sorry for the double ask I forgot to include this in my last one)
- Laurance
DOUBLE STUFF IN REAL LIFE??? Note to self contact Boots to play Double Stuff in a Martian Mahunter live action movie/tv show,,,
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dragonsbluee · 1 month
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Me and my brother casually discussing how we would survive in One Piece/what we would do first:
Me: I'll pull a classic isekai move; find a stable island (somehow), open up a small shop, and stay the hell out of the way. Maybe I'll open a betting ring based on the newspapers, but there's no way I'm getting involved.
Brother: Bitch you went to theatre school. You're joining the Buggy Pirates the first chance you get.
Me: ....
Brother: I've had to sit through your MULTIPLE rants on how the series treats clowns and the logistics of how they would run a pirate circus.
Me: okay but-
Brother: YOU WORK WITH CLOWNS!
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adridoesstuff · 8 months
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As a costume designer, it's kind of baffling to me that we have only one actual canon iteration of the famous Mayerling dress (the one designed by Reinhard Heinrich for the original production and 1st revival). It's baffling to me because there's a chance for a designer to insanely show off and go so wild with reinterpreting the standard Tod costume, but everyone is just squandering it.
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