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#The Dread Warden
itsalittlebitchilly · 2 years
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It's been forever since I read Renegades last but I can't stop thinking about how Max was in the quarantine at headquarters and people just. Didn't know why. Bc it was "top secret information." So people just knew Simon and Hugh were his dads. And he was just. There.
Imagine you go into work and your boss's son is in a cage and no one can tell you why. Like huh
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kbkirtley · 4 months
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Renegades Series - Marissa Meyer
This was my favorite series I read this year. All my life I’ve looked for superhero novels, but there weren’t really any in the mainstream. And while I’ve learned to enjoy Graphic Novels this past year, I still don’t fall into those the same way I do with books. Finding Marissa Meyer’s Renegades series was such a fun experience for me because of that.
Nova being a villain at the start shifts the perspective of the book and raises a lot of questions as to whether the heroes are actually the good guys. Moving from Renegades to Arch-Enemies to Supernova, Meyer creates a really interesting world of superpowered people and the struggles that go with keeping people safe in such a world, especially when the government is being run by people with powers.
The characters are really where the series shines. Nova/Nightmare/Insomnia and Adrian/Sketch/Sentinel are the two main characters whose perspectives we see. Both of them have secrets that they’re keeping from each other and the Renegades as a whole, leading to much of the tension in the book. They are one of the best pairs I’ve read in YA in a long time and both of their desire to see the Renegades be better than they are is the driving catalyst for the series.
The supporting characters are maybe even more enjoyable. Max/The Bandit is my favorite character in the story. The rest of the team Oscar/Smokescreen, Ruby/Red Assassin, and Danna/Monarch are a delight. The council as a whole is fantastic, but Adrian’s dads Hugh/Captain Chromium and Simon/The Dread Warden, do a ton of the heavy lifting in helping to understand what the Renegades are and what they stand for. The other Anarchists, especially Leroy/Cyanide, help to humanize the other side of the Renegade’s battle and allow for Nova’s story to carry the weight that it does.
The Renegades series is one that I would absolutely recommend and it’s one that gives me hope there is an audience for books like mine!
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08 - 18
"Now you see me..."
Shout out to Simon, he definitely deserves that #1 Dad badge 💜🌆🔎🗡️
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sunjaede · 8 months
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Late night Simon doodle because I miss him and he deserves everything
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jeansyvesmoreau · 2 years
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Ace Anarchy: What’s up guys? I’m back.
The Renegade Council: What the- you can’t be here. You’re dead. We literally saw you die.
Ace Anarchy: Death is a social construct.
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felassan · 5 months
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Thoughts on the new Dragon Age: Dreadwolf teaser THEDAS CALLS, and other new things about the game from DA Day 2023
[post under cut due to length]
(ノ `・∀・)ノ゙ New stuff! Let's goo!
Other than chatting about the new stuff with some friends, I have avoided reading other posts (and other peoples' speculations/theories from other websites/platforms) about it. I like to try and get it all out my head onto 'paper' before doing so (it's fun seeing the few things I get right and the more things I get wildly wrong in theorycrafting hhh). after this post I'm super excited to dive into other speculations, compare and contrast and also read the thoughts of others on things I will have totally missed!
this post will mention some things I already mentioned in previous posts.
First, I think it's interesting that the "Welcome to Dragon Age" text blurb on the website has been slightly updated. the old version reads:
“Enter Thedas, a vibrant world of rugged wilderness, treacherous labyrinths, and glittering cities. The Dragon Age is a time of warring nations, savage combat, and secret magics. Now, the fate of this world teeters on a knife’s edge. Thedas needs a new hero; one they’ll never see coming. Forge a courageous fellowship to challenge the gathering storm. Friendship, drama, and romance abound as you bring striking individuals together into an extraordinary team. Become the hero and light the beacon of hope in their darkest moments.” [can be seen here]
The new version reads:
"Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in savage combat and secret magics. Now, the fate of this world teeters on a knife's edge. Thedas needs a new leader; one they'll never see coming. You’ll forge a courageous fellowship to challenge the gathering storm. Friendship, drama, and romance will abound as you bring striking individuals together into an extraordinary team. Become the leader and light the beacon of hope in their darkest moments." [source]
I like "the world of Thedas" better as it makes for a nice call back to the World of Thedas lore books. The reference to "warring nations" has been removed which I find curious, and what remains is savage combat and secret magics only. I wonder if it was decided that some 'warring nations' storyline elements would take more of a back seat? e.g. the Tevinter/Qunari Antaam war or Qunari Antaam invasion of Tevinter and other northern nations. - in favor of focusing on the array of other stuff, factions, threats and plot-threads that's going on, like Solas' plans/the Veil, the threat of the Evil Gods, whatever's going down among the Wardens, all the new factions (Lords of Fortune, Shadow Dragons, Veil Jumpers), red lyrium etc? there's certainly lots the plot could involve and explore without a nations at war plotline/backdrop. The Qunari Antaam invasion has been covered a lot now anyways in short stories, Tevinter Nights, and the recent comics, and I'm reminded of how the mage-templar war in the run-up to DA:I seemed like it would be a bigger part of the game's plot than what it turned out to be.
Also interestingly, a new "hero" has been changed to new "leader". Become the "leader", not become the "hero". I feel like these words have kinda different connotations. what are the connotations of "leader" as opposed to "hero"?
I also like the Thedas Calls tagline. this teaser reminded me of parts of the DA:I "A Wonderful World" trailer, in that both are showcasing the varied regions we'll visit and locales that will feature in the game. and yk, I am super enjoying BG3, it's an amazing game that is really fun and beautiful and I've put loads of hours into it, but I miss the world&worldbuilding of DA. Thedas is calling to me indeed ( ´•̥̥̥ω•̥̥̥` )
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Now, the fate of this world teeters on a knife's edge. // "a spike of lyrium sprang from the base of the idol, so that all at once, it was not merely an idol, but a ritual blade."
I also wanna take a moment to compile in one place the various lines posted by the BW and DA Twitter accounts:
"Thedas is on the cusp of revelation and on the brink of damnation."
"This is Thedas. 💜 Enjoy it while it lasts." ("What does that mean?!")
"The Dread Wolf readies to make his move."
It's well-established by now that Solas has been Planning things and that there are imminent threats (not just Solas) to Thedas. it's also pretty commonly thought that the Veil will indeed be brought down in or prior to the next game - that would change the nature of Thedas as we know it, and the nature of reality. one version of Thedas would end as a new world begins (or the old world returns?). these snippets also sound like general fantasy/marketing/high-stakes SAVE THE WORLD! / THE WORLD IS UNDER THREAT OMG taglines. lines from the DA:I marketing era ("Will you stand against [the darkness/fires above]? Or lead this world to its bitter end?", "Lead Them Or Fall") weren't super accurate to the contents of that game. so I'm not sure how much we can read into them. but they sound cool and serve a purpose. (even the Gear Store account is in part in on it btw, "unveiling" the new merch in the store hh).
I also like the suggestion that a sort of bronzey color accompanies the purple color themeing now. it's neat.
To the trailer. The teaser is "a mix of gameplay and cinematics". It "represents [a] game in development". it's in-engine. we're told that there will be a full reveal of DA:D in the summer of 2024. what might a full reveal entail? sounds like a kind of detailed showcase right? showing new companions, showing gameplay, story trailers and story information, in-depth looks at specific systems in or aspects of the game like skill trees or CC or something etc. when might that be exactly - perhaps Summer Game Fest, or during an EA Play type event? they could also just do their own showcase.
also overall I liked the teaser, I thought it was neat, it looked and sounded cool.
the new blurbs from the latest blog are relevant to the trailer, so let's put them here too.
Ever the pinnacle of mystery and intrigue, the Crows watch from the deep shadows of beautiful Antiva. Something, however, is amiss, and they are set on uncovering the source.
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Upon eastern shores and sunkissed sands, the Lords of Fortune no longer hold dominion over the coasts of Rivain—not when dragons are growing bolder and laying waste to their ships.
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To the far west, three Grey Wardens patrol the Anderfels. Tremors have been creating disturbances of late. Their cause is unknown. Upon the distant horizon, a storm of ominous intent brews and darkens the skies.
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We see a shot of Antiva and the port-city of Treviso. this city is in northern Antiva, on the coast of the Rialto Bay. The Antivan Crows originate from the lands surrounding Treviso, and it’s an important city for the guild still, as well as the seat of House Valisti. Fittingly in this shot in the trailer we see a corvid in the foreground, and more flying from Treviso in other parts of the map.
Treviso has been captured, occupied, burned and liberated several times during the Qunari Wars and the New Exalted Marches, and in recent times irl and in the post-DA:I Thedas timeline, in the short story As We Fly it has been occupied and invaded by Qunari Antaam. ("The Antaam will rule Antiva. And Treviso will learn to kneel." / "Out of time, like your city. And soon, the world" / "Treviso will be free.")
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He smiled and signaled for his men to halt, making a show of raising his war hammer to his shoulder, emphasizing its weight. "Out of breath?" he called.
I'd also like to note that while the blurbs reference tremors in the Anderfels, the trailer map shows fault lines/cracks in other parts of Thedas, as here in Antiva.
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Next we see a shot of the Treviso skyline at night. corvids fill the night sky and it sounds like we can hear them cawing. on a tower or rooftop is a statue of a crow (in fact there's more than one of these), and the rooftops with the roof tiles and those distinctive domes look like they would be super fun to do some Assassin's Creeding on. it's cool to see this locale from previous teasers and previous concept art pieces come to life again. Does anyone see any hint of the Qunari Antaam occupation of Treviso being ongoing in this shot? I could be missing something.
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"We fight for everyone, and we always will. The Crows rule Antiva." Who could the speaker be? Andarateia Cantori, Caterina Dellamorte, Noa de Acutis, a member of House Valisti, Crow Lady who is from concept art, the "another Crow" or "friend" who picked up the contract in As We Fly, someone new? What she's saying is also of note. the Crows are a guild of assassins who basically run Antiva, not freedom fighters per se. but as we can see in As We Fly, as the Crows have been combatting the Qunari Antaam occupation of the city, the Treviso populace have begun in part to see them as something akin to freedom fighters who are "fighting for us!" Noa and Neri, a pair of old Antivan Crows, discussed how the Crows are trying to free Antiva, and the Crow message being intentionally shaped in response to the message of the Qunari Antaam occupation:
"Pity,” said Noa, smiling across her drink. “I'd enjoy killing a few pretenders.” Neri smiled back. "Noted. But until then, we craft our message to answer theirs." He raised his cup. "The Crows rule Antiva." Noa answered with her own. "And Treviso will be free."
The Antivan Crow speaking in the trailer is echoing this message. it could also be a sincerely-held belief or principle for her of course. Teia for example seems to lean this way, and in Tevinter Nights it's detailed that before Houses and masks, the Crows were monks near Treviso. using some herbs they poisoned a local duke who was terrorizing a village; they did what needed to be done to protect the Antivan people. over the years, they've apparently lost sight of that. (with a Crow in TN saying that now it's all about family and blood instead of a claw working as one, and disparaging them for being all about money when, in the beginning, they were protectors who fought for Antiva and for the people. he felt that they had chosen profit over patriotism somewhere along the way). so for some Crows it's an actual sentiment and not just a crafted message. Tevinter Nights also mentions how the Crows are mostly heroes in Antiva (protecting it as it lacks an army), with Antivans tending to romanticize them as freedom fighters.
As for the blurb, I wonder what is amiss in Antiva? the Crows are apparently set on on uncovering the source of things being amiss in Antiva. Does this pertain to the Qunari Antaam invasion? Or is it to do with what Teia and Viago were investigating in one issue of Dragon Age: The Missing (which was of course a prequel comic)? they were in Vyrantium on a contract to kill Lady Crysanthus, because there were rumors of her unsavory connections and questions that needed to be answered. They believed that she was working with the Venatori, helping them to operate freely in Vyrantium while they laid their plans to plan a move against the Imperium. At the end of the comic, they say that they will report to the Crows what they learned with Varric and Harding, as "the Crows must be made aware that the Venatori are seeking to make a concerted move against the Imperium". that's Vyrantium and Tevinter ofc, but it could be part of some greater tangled thing. I'm also reminded of how in the Lucanis story, we learned that someone mysterious had contracted the Crows to kill a bunch of prominent Venatori. the Venatori were like "bro we will not cower to foreign mercs like the Crows". So perhaps they are cooking up something bad in Antiva because of this stuff between them?
in any event, per Tevinter Nights, with half her Talons dead, Antiva is more vulnerable than ever, and so something being amiss there does not sound good!!
The accompanying art piece from the blogpost (all three of these are beautiful ^^) shows three Crows on the Trevisan rooftops, looking out over the canals at night, one a bearded human man, one an elf, and one person who is facing away from the viewer's perspective.
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Next we move to Rivain. See here for prior posts on: the Evil Gods and cephalopods
I wonder if the placement of the squid monster ON/AS Rivain is just fun art/general foreboding 'oh no, the bad gods are coming',-themeing, or does it mean that an evil god is specifically rising in or under Rivain and that Rivain is in more danger? it's super clever art having the monster god be Rivain on the map anyways hh and it looks cool. I also think that it doesn't just look like a cephalopod - minus the tentacles, it looks like the head and snout of a dragon. I know the monster is following the shape of Rivaini landmass and so that's why, but it struck me nonetheless. (also I like the parallel imagery of a draconic squidthing vs draconic wolf in Fen'Harel's dragon-wolf form..)
it's a nice and ominous/threatening touch that the creature's eye turns to the viewer and the pupil dilates on catching sight of us. the creature's tentacles writhe and pour out of Rivain into the rest of northern Thedas. and when the trailer later shows a map of Tevinter coast, much of the center is entangled in tentacle-like or snake-like tendrils.
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btw are these lines implied shipping lanes, cool lines because cool art looks cool, or something else? I ask because they reminded me of the repeating circles motif and the geometric type patterns in the vinyl art.
"Glory to the risen gods. They've come to deliver this world." - Risen Gods plural, there isn't just one of these bad ominous risen gods. and the Dread Wolf (though, despite the Fen'Harel cultist/followers in TN I don't think that he's one of those being referred to in that line) clearly isn't the only thing that has been "rising" in Thedas, there are multiple other ancient godlike entities other than Solas afoot. The tentacles and squid remind me of the Cekorax (see Evil Gods and cephalopod posts linked above), which is neither demon nor spirit and came from somewhere past the Veil. this creature could be of a similar ilk, like maybe the Cekorax was a mere mook type mob (that's the vibe it gave. a herald of what is to come but not anywhere near like being a big bad itself) compared to this trailer squid which is more like a king of its kind or something. the Cekorax also said that "things are rising" in the story it appeared in. I also note that like the Cekorax, the true nature of the Old Gods is yet unknown - are they demons, spirits, Great dragons, something else?
Cephalopods also commonly in fantasy-type media have dangerous, demonic, cthonic, Lovecraftian, interdimensional type vibes and symbolism going on, e.g. the Illithids in BGworld. In a Dragon Age context, this makes me think of the Void/the abyss, eluvian travel, implied 'spaces between' and how the Crossroads is like a sort of pocket dimension. cephalopods are ofc also sea creatures, and so this also reminds me of the imagery where the Fade (another realm) is described as being watery or being like a sea in nature (the well of all souls, emerald waters of the Fade, the sea of dreams etc). You can see why these creatures are portrayed as or were designed to be tentacley and cephalopody. this is becoming a ramble I know but it's all connected somehow aaa.
On the speaker during this segment: perhaps they are a Tevinter or Venatori Old God cultist, that's the sort of vibe I get from them. worship of the Old Gods still persists in secret parts of Tevinter society to this day, with cults to them existing. in recent times in Thedas, we've seen numerous examples of these:
"the Blood Band is an Old God cult led by Fallstick. They hate templars and don’t view blood magic as being inherently evil. the Last Moon are/were a cult dedicated to Lusacan. Early in the Dragon Age, they abducted and ritualistically murdered several people. Their goal at that time was to cause the start of a terrible battle, in order to cover Thedas in “a night that will never end” (Lusacan being the Dragon of Night).  Magister Aurelian Titus also led a cult. Titus wanted to return all of the Imperium to the worship of the Old Gods. He tried to use the Dreamer abilities of himself and his cult, bolstered by the Magrallen artifact, in order to brainwash Thedosians. He had a vision of a restored Tevinter where slaves knew their place and the Chant of Light and the Qun were both purged from peoples’ minds. He said “The old gods. The dragon gods. We shall become them”. there’s also a tale of a group of Old God cultists who departed mainland Thedas on a trio of ships in the late Storm Age to try and reach the mysterious uninhabited land of Amaranth, across the eastern ocean. Their expedition was supposedly never heard from again" [source]
I note with scared hamster fear btw that the Amaranthine Ocean is in the east, the land beyond it is called Amaranth, Thedosian people go there or try to go there and never come back, and the land there is said to be devoid of any sentient species and yet when former settlements are found they were empty and the only survivor had been driven mad and killed themself. meanwhile, the Executors purport that they act on behalf of powers across the sea, they are cloaked from head to toe and smell of salt/brine like the sea, and they have a history of being active in the east of Thedas and Thedosian countries with eastern coasts. It was said that "those across the seas will come soon enough". I have also speculated before since literally the time of Tevinter Nights's release a link between Ghilan'nain and the Executors, given that they smell of salt/brine/the sea, given the salty/briny smell of her monster lab creecher pools, and given the sea monsters she created, giants of the sea, of which some she left alive "in deep waters, for they were too well-wrought [though these could be cetuses], and Pride stopped her hand":
"Ghilan'nain kept herself apart from the People. She used her power to create animals none had ever seen. The skies teemed with her monsters, the land with her beasts. Andruil hunted them all, and after a year of killing, approached Ghilan'nain with an offer: the gods would share their power with Ghilan'nain, but only if she destroyed her creations, for they were too untamed to remain among the People. Ghilan'nain agreed and asked for three days to undo what she had made. On the first day she struck down the monsters of the air, except those she presented to Andruil as a gift. On the second day she drowned the giants of the sea, except those in deep waters, for they were too well-wrought, and Pride stopped her hand. On the third day she killed the beasts of the land, except the halla, whose grace she loved above all else. This is how Ghilan'nain was made youngest of the gods. —Story of the elven god Ghilan'nain, author unknown"
Back to this line: "Glory to the risen gods. They've come to deliver this world." here, I presume, are two of these risen gods, or these two are the risen gods. the one on the left has a watery motif with those wavy lines (water pouring off them as they rise from the sea), or it looks like seaweed hanging from their crown. in the concept art piece it's also depicted bursting out of the sea.
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People connect the lefthand figure to Ghilan'nain, among others. The figure on the right has pointed ears. I think they are Ghil and Elgar'nan.
This speaker also reminded me of the Jaws of Hakkon trailer. the Jaws of Hakkon past and present tried to bring their dragon-formed god to life or free him to destroy the Lowlands. the old Inquisitor and then the new Inquisitor then fought to save Thedosian lands from Hakkon. An Avvar (Gurd) with a not dissimilar English accent to this second trailer speaker (a non-RP one) says "blood will spill before the new moon". the trailers then both end with a godlike entity speaking a threat: "Lowlanders, I am the breath of winter, the cold wind of war. Join me in battle and die" and "All the world will soon share the peace and comfort of my reign". I am not saying that I think the second speaker in the Thedas Calls trailer is an Avvar, a Hakkonite or an Avvar devotee of a different god, or that I think the final speaker in the Thedas Calls trailer is Hakkon or another Avvar god btw. just that I was struck by the similarity of theme and patterns that repeat in Thedas, echoing across time and dimensions.
If not an Old God cultist, I could also see the second speaker being a Venatori or Venatori-type person. the speaker is obviously a follower or cultist of some kind of these "risen gods". the Venatori are arguably a cult, although not precisely of the Old Gods exactly but of one of the High Priests of the Old Gods, the Conductor, who we knew as Corypheus. They see/saw Corypheus as the Elder One and a deity, essentially, and want to restore the glory of Tevinter. They revered him and believed he’d turn them into god-kings when he became a proper god. Although routed by the Inquisitor in DAI, as we know they’re not gone. and Corypheus wasn't the only High Priest of the Old Gods, or the only ancient magister that breached the Fade (and there was more of them besides just the Architect). it's also possible that rather than one of Corypheus' contemporaries the modern Venatori have simply switched to straight up Old God worship, sans Cory-style middleman, and this is a modern Ventatori speaking - and in Tevinter Nights, one prominent Venatori loyalist tried to release a demon that was sealed under Minrathous in a ritual attempt to bring about “Minrathous’ return”. It was thought that the demon is so powerful that only a god (like Corypheus) could summon it. you sure could restore Tevinter to supremacy if you brought back its ancient powerful gods. but more on the god stuff later.
Back to Rivain.
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The cave rocks and stalactites give the sense of a toothed maw. the sea water is so bright and blue! in the distance in the sea looks to be a statue (of Andraste?). there's ships wrecked in the waters. the vegetation looks vibrant, and on the shore looks to be the skeleton of a great creature, maybe a dragon or a giant squid type creature that beached and died or died and was washed ashore. I also wonder why there are stalagmites among the ruins? as in why would people build buildings around stalagmites or rock protrusions like that. curious. also, it's cool to see this locale from previous teasers and previous concept art pieces come to life again. Also I feel like the blue dome structure is somehow notable. it feels familiar??
We should also talk about the Rivain blurb. The Antivan Crows in Antiva are not alone in facing something amiss in their nation. The Lords of Fortunes' dominion over Rivaini coasts is slipping because dragons are growing bolder and laying waste to their ships. indeed, the trailer shows a wrecked ship, as does the accompanying art piece, which also features a red dragon curled around a chest of piratey treasure. What could be causing the dragons to grow bolder and attack ships? Is something upsetting or stressing them in the way that wild animals irl may lash out to humans when stressed or predate human livestock/attack humans the more humans encroach on their territory and deplete their natural food sources? Is something or someone controlling them in order to cause havoc (we have examples of people controlling dragons in DA)? Or as dragons, can they just innately sense that something, such as a potential return of dragon-formed dragon-gods, is coming, and are getting stirred up by that feeling? Have they been Blighted or maddened by something? there's that "eastern sea" motif cropping up again btw, and the Rivain blurb also made me wonder if this DA:D codex was written in Rivain about one of the dragons there, especially since it's about a dragon that can swim and catch prey underwater:
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this particular dragon has been hunting more than she needs, which could tie to destroying ships (or just be because she has babies). she's also not been attacking [REDACTED] unless they get close to her den, where her babies are. I think it's a fair assumption that the [REDACTED] thing in this codex could be what's behind the weirdly-behaving dragons on the Rivaini coast, and that it's redacted because it's spoilery. I also think it's interesting that this codex specifically mentions the dragon preying on.. squid, a cephalopod. what if she or other dragons in the area ate Cekorax-level mook squidguys that had been like schlorpin' around or near Rivain of late and were driven mad or corrupted by it or something? :<
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Next the trailer travels to the Anderfels, with a roar of battle during the transition. someone yelling a battlecry, and the clang of sword. the third speaker sounds like a hardened fighter, a seasoned commander. he is speaking when he's about to be attacked, or in a pause in battle - like he's in a fortress that is or soon will be under seige. there are cracks, faultlines in the ground in the Anderfels, just like there were in the Antiva map. and indeed, the Anderfels blurb specifically tells us that the land there has recently been shaking with tremors that have been causing disturbances, tremors of unknown cause. around the Anderfels in this map shot are smoky billowing clouds, representing the "storm of ominous intent" that is brewing and darkening the skies, encircling the Anderfels in a way that reminds me of the way the Blight encroached on Fereldan lands on the map of Ferelden in DA:O. the cracks go towards Weisshaupt. we can probably say that we are going to Weisshaupt in DA:D just like we're going to Treviso in DA:D, and we can probably say from this trailer that Weisshaupt is in imminent danger, or maybe even already under attack or laid to waste. it's cool to see this locale from previous teasers and previous concept art pieces come to life again. "far west" also makes me think about the Volca sea and the place beyond it hinted at in World of Thedas, where ships came captained by dwarves talking of a cataclysm.
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The griffon obviously represents Weisshaupt fortress. I'm so excited to finally go there for real (but worried about what is happening there). "Grey Wardens don't hide in our castle. I won't ask good soldiers to turn tail and run." - The situation sounds dire. This line also reminded me of Davrin's line in a previous trailer where he heroically said "Nobody dies on my watch! For the Wardens." (I don't think the speaker is Davrin though, the Davrin line just further adds to the stakes of the bad situation the Wardens are probably in rn). Remember, things weren't sounding good for the Wardens in the various DA:I and Trespasser epilogues:
The Grey Wardens of the south slowly rebuild in the months following the events at Adamant. They declare it time for the Order to emerge from the shadows, to join the rest of humanity in fighting their ancient foes. Rumors abound that they severed ties with their leaders at Weisshaupt, and that a bitter war now rages between them. What becomes of Hawke/Loghain/Stroud/Alistair is unknown – save that all news out of Weisshaupt soon ends. Does the sudden silence indicate a battle within... or something far worse? - Those Grey Wardens who survived the battle at Adamant ventured north into exile. They returned to the mighty fortress of Weisshaupt, and word slowly spreads that a battle for control of the Order has erupted. - It is said that Loghain/Stroud/Alistair leads these Wardens in their rebellion, a fight to change the Order from within. - If Hawke reaches Weisshaupt with them is unknown. Indeed, before long, all news out of Weisshaupt ends. - Slowly, the Wardens withdraw from across the north as well. Some believe the ancient order is on the verge of vanishing forever.
There's basically a Warden civil war and Weisshaupt has gone dark, and the Wardens are on the brink. Romanced Warden Blackwall kept getting increasingly urgent messages summoning him to return to Weisshaupt, and eventually when they became too urgent to ignore, he left for the sake of duty, and then years passed and he never returned and is implied to have fallen in the line of duty. (btw, maybe a Warden splinter faction/Warden civil war is the explanation of why we are now seeing a variant version of the traditional Grey Warden heraldry?)
I wonder if this speaker is the First Warden or a high up Warden who is opposed to the First Warden (or a male Hawke who survived DA:I and went to Weisshaupt in the epilogue?? probably not, because by the Trespasser epilogue Hawke has returned and been helping Varric in Kirkwall). I am leaning towards a different leader Warden who is opposed to the First Warden, as opposed to the First Warden themselves. Reason being, the FW commands from Weisshaupt HQ (holed up in a castle) and does not sound to be very frontline battle-like or heroic, unlike the speaker. the FW is said to be mostly caught up in Anderfels politicking, as there the Wardens are regarded as basically nobility, and the FW offers little guidance to the Order or its commanders. they are said to be mostly a figurehead, and even the Hero of Ferelden themself, right after stopping the Fifth Blight could "expect little assistance or guidance so far from the Anderfels" cleaning up the darkspawn dregs in Ferelden in Awakening, because:
Even those close to Weisshaupt learn to suffer alone. The murmurs are true—the First Warden is often embroiled in the politics of the Anderfels and has little opportunity to consider worldly matters. I would like to believe it is a matter of survival, not of political self-interest. [source]
This line, "Grey Wardens don't hide in our castle. I won't ask good soldiers to turn tail and run", it doesn't sound like something such a figurehead would say. assuming it's still the same First Warden in command, it sounds like the FW's focus in the years before and since the Fifth Blight IS political self-interest rather than survival or for the Order's survival (distracted from the Grey Warden original purpose/duty at best, potentially something much darker and far worse, in that way that Wardens are wont to do - see what they got up to in DA:I etc). it sounds like the FW's actions have caused a segment of the Wardens to resent them and maybe rebel, try to take control back of the order. this is probably part of what's caused the schism/civil war/disarray. and I think the trailer speaker sounds like someone who is opposed to the FW and their 'type of Wardening'. I would not be surprised if this is a sort of rebel faction leader that we meet, and if in the years since DA:I, it's no longer Loghain/Stroud/Alistair that is leading the Warden rebellion to change the Order from within and is instead this speaker. (you could easily write that 'in the years since, X had to go and do something elsewhere and Speaker Warden took up the reins'. Heck if it's 9:52 some of them could have been due their Calling.. this would also remove the need to spend the resources to have 3 models and 3 sets of specific lines for the 3 characters in the same role. instead of a "Wrex or Wreave or Wreave2 oR EVEN HAWKE" situation, in the time since DA:I the quantum for that whole role could have been collapsed and it's just like "hello, I am previously-unknown Krogan Leader, Warden Wron Wreasely".)
Anyways, I think the next shot is also the Anderfels (the trailer shows 2x Antiva shots, 2x Rivain shots, 1 Tevinter/general northern Thedas shot and so it would make sense for these two to be 2x Anderfels shots), specifically I think it's Weisshaupt, and I think it shows Weisshaupt after some kind of attack or cataclysm, explaining what the epilogues were alluding to and why it has gone dark. See here.
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"[this image is Weisshaupt] after some kind of attack? like the ruins of Weisshaupt after something terrible went wrong. There’s a blue flag in this image like there are in this one. in this image of Weisshaupt something terrible, bright and green and magic (Fadey?) is going on outside. this last image to me has the feel of the ‘aftermath’ of that one, especially if it was a kind of magic explosion/attack. in the new trailer, the Grey Warden character is still talking when it pans to this scene, and it pans to this scene right after the view of the Anderfels on the map, where we saw cracks in the ground spreading ominously towards Weisshaupt. the trailer also shows 2 shots of Antiva and 2 of Rivain. I think there’s 2 of the Anderfels too (map + this one) before the final view of 1 pic of the northern coast. last time we heard from the Wardens as well, it sounded like some weird and strange and dangerous stuff was going down there too." [source]
So it sounds like this is what's befallen the Wardens, beyond their general disarray from their civil war. this image is so interesting to me. there's a green tinge in the sky, reminding me of the Fade/Breach and as mentioned, of that concept art. the atmosphere is so dark and ominous, lightning cracking in the sky just as the ground on the maps cracked with fault lines. it heavily reminds me of the Bad Red Lyrium Future in DA:I in atmosphere and tone, and if you look here there could be the suggestion of red lyrium on this door (alarm klaxon!!).
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also, is it just me, or can we see the pattern of carved griffon wings on this door/gateway or the stone around the door/gateway in this shot? also when the lightning flashes and illuminated things for a moment, I wondered if there were a few tiny figures on the clifftop in the distance, but maybe I am just seeing things.
The red lyrium is obviously alarming. it and the whole atmosphere of this shot immediately reminds me of the old EA Play 'spooky tree' teaser, with its dark skies, ominous setting, and red lyrium coiling around the tree and on parts of a building.
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I am wondering if ^ this is the same place as this. (no it doesn't look like dry badlands Anderfels climate conditions, but if a magic cataclysm of some kind has taken place or things got somehow warped, local climate conditions could also be impacted unnaturally). Another reason beyond the red lyrium that I say this is: these shots also look to be from the same location, and what have we here?
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A statue of Andraste in the 'red lyrium darkspawn' location, and a statue of Andraste on the Anderfels map in the new teaser. I know the Anders are devout and there's the Our Lady of the Anderfels statue of her there. and I know that there's also a possible statue of Andraste in the Rivain coast shot, and indeed of her all over Thedas. but I'm 👁️ because the presentation of these ones juxtaposed like this struck me, as did the similar conditions from the 'spooky tree teaser'/'red lyrium darkspawn' location compared to the 'Anderfels 2' shot. if red lyrium darkspawn would surface anywhere, I could see it most likely to be in the Blight-wracked Anderfels, and I could also see some of the Wardens fucking around with red lyrium in order to try and gain power to combat the Blight, or information about the Blight in order to stop it (red lyrium being Blighted), and so inadvertently causing red lyrium to spread all over Weisshaupt. we also have this concept:
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of a barren wasteland, red-eyed (red lyrium..) creatures/undead, a red lyrium afflicted ruined part of a big building like from a fortress, a red lyrium-affected tree twisting towards the sky, and the ever present 'trapped Evanuris Dragon Age 4 concentric circles' 'concentric circles with hemispheres' motif in the sky. and again the ominous atmosphere, darkness, and green tinge in the sky reminds me of the 'Anderfels 2' shot in the new trailer.
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Aside from that, what are these rings? is it part of a puzzle, or part of a platforming type mechanic? the thing they remind me of rly is the rings from the Jaws of Hakkon DLC. these were part of the ruined structures of a temple Razikale (an Old God, which.. of course the Wardens fight them in Blights when they become corrupted into Archdemons) in the Frostback Basin. in the quest On Ameridan's Trail, the Inquisitor pulls leavers to activate these things, which are trail markers, and they point to the next trail marker through a ring. the first of these markers is outside of Razikale's Reach, and activating them all gains the Inky access to the next quest.
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maybe the rings in the teaser are part of a similar mechanism? I feel like it would be a sort of delicious and tragic irony if one of the two last remaining Old Gods (who btw are Lusacan and.. Razikale) were slumbering in the Deep Roads right deep beneath Weisshaupt. or perhaps Weisshaupt itself was built on the site or on the bones of a temple to the Old Gods? as to why that wondering is relevant, in this scenario maybe the ring things were part of a temple to the Old God that once stood on that site?
all of this is interesting considering we know that Wardens fight corrupted Old Gods as Archdemons, the Old Gods sleep trapped underground until burrowing darkspawn find and Taint them, two remain, "glory to the risen gods" and there are tremors in the ground in the Anderfels. and especially considering the DA:D concept art that people often call the 'Double Blight' concept art, which features a Warden and companions fighting darkspawn with 2 horrid weird Blighted-looking Archdemon-looking Old-god-looking dragons in the background. especially considering the 'gold dragon' and 'dark dragon' in the vinyl art. etc
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so it seems that a sleeping Old God rising/escaping from underground could be a potential reason for the tremors in the Anderfels. BUT there are other very possible reasons too. these include: the Titans, who are "the pillars of the earth" and possessed of massive, tectonic-platelike power; the cataclysm from across the Volca Sea somehow spreading to the Anderfels; and the underground Ghilan'nain (ol' Ghil crops up again) monster labs from Tevinter Nights. in Horror of Hormak, some Wardens venture into the Deep Roads, find mutated darkspawn, yellow-green lyrium, a sea salt/briny smell, and deep elven ruins with the monster lab carvings on the wall. an enormous centipede monster comes out of the pool. the story ends by telling us that Ramesh has to warn the other Wardens, as the lab he found was only one of twelve. so it's also possible that the tremors are another one of these monster labs and another monster rising from a pool.
There are also some interesting inscriptions from Razikale's reach, written by those who worshipped her.
To She Who Winds the Skein of Wisdom, we dedicate this citadel. Dragon of Mystery, bestow upon your faithful servants your ineffable truth. Grant us eyes to pierce the darkness and souls to bear the wounds of your labyrinth.
For me this harks back to "Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities."
Razikale, O Shadow Which Obscures the Path Ahead, deliver your faithful, save us from the silence which devours
This reminds me of "Glory to the risen gods who come to deliver this world."
Dragon of Mystery, return to us, we beg you.
"The risen gods": risen, returned
If the Imperium has fallen, we shall build it anew. This citadel shall be a new Minrathous, and we who serve the Twisted Path shall be its Magisterium. Praise be to Razikale—may our raised voices reach her and bring her back to us at last.
Bring her back, risen. Building Tevinter anew, "all the world shall soon share the peace and comfort of my reign". I'm not saying I think Speaker 4 is Razikale, just that these things remind me of one another. Lusacan perhaps however..
The other thing about the Andefels is that in the accompanying image from the blog post, there's a brewing storm on the horizon. I imagine that if an Old God or other monster roses from out of the ground in a dusty land it would cause a big old dust cloud or storm that darkens the skies. I wonder if this is what this art piece depicts? the eye is also drawn to the small red items in the bottom left hand corner - some kind of plant, or small red lyrium crystals? also as an aside I liked that one of the Wardens is an elf. Maybe that's Antoine, and the Warden sitting down is Evka? they could just look shorter because of sitting down and the angle though, and I guess the weapons of choice don't match for these two Wardens to be Antoine and Evka. also I thought the knightly Warden's spear/polearm was cool and think it would be super cool if those were options for warriors as weapons in DA:D.
Lastly the trailer pans to this shot, which shows part of northern Thedas - including Tevinter - coastline, and other parts of the Thedas map which have featured in the new trailer thus far (panned out).
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It doesn't say "Tevinter" on the map in that shot, but we're looking at the Nocen Sea and the land around it, including Seheron. On the right are the white spires of Treviso city in Antiva again, Crows flying out from it. Beyond that is the hint of Rivain, with its 'squid'. We can see Minrathous clearly on the left, and a mass of tentacles or snake-like pattern twining through Tevinter (mentioned here) but which have not yet reached Minrathous. Cracks in the ground in Tevinter are also apparent, and so it's likely in Tevinter too. we can also see Arlathan Forest (breathes into paper bag) and the outline of the mountain called the White Spire.
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In the Forest is the suggestion of aravels, which remind you of these 'flying aravels' (halla circled, elven scene pictured) / 'flying ships' from this concept art, which in turn resemble Dalish aravels. I feel like this in turn confirms that this concept art is of a place nearby or in Arlathan Forest:
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which, given that the Veil Jumpers are an alliance of Dalish mages and hunters along (with some non-elves), it makes sense that there would be elfy/Dalish-looking aravels/ships there. Aravels were said to float by a magic method in a specific scenario in the Last Flight, but perhaps, given the space-time reality warping happening recently in Arlathan Forest (DA: The Missing, Ruins of Reality), and the Veil Jumpers' eponymous ability to navigate this, perhaps this explains why the aravels can float in this area, in a place where up is down and down is up etc. also the floating rocks stuff is classically Fadey, classically magic. In turn, the biome/vegetation etc in this art crops up a lot in the Veil Jumper images, see here (the yellowy/amber vegetation, the trees, floating stuff etc).
Now about Speaker 4, "all the world shall soon know the peace and comfort of my reign". As he speaks, the purpley foreboding clouds float over and encircle northern Thedas. Speaker 4 could be one of the 'risen gods' that Speaker 2 refers to earlier in the trailer (Speaker 4 obviously isn't Solas). This section reminds me a lot of the DA:I Enemy of Thedas trailer. I don't think it's Cory, but the vibe, voices and sentiments are similar. The Elder One comes etc. Cory was all like "Bow before your new god and be spared", "I am worthy of godhood" etcetc. I wonder if Speaker 4 is another ancient Magister like Cory, one of the others of that group? Some other fanatical Tevinter cult leader (as opposed to cultist like Speaker 2 may be), like a Venatori leader, or the Archon or the Black Divine? the voice of the squid monster? one of the Forgotten Ones? one of the Forbidden Ones - the Formless One? an entity we've not yet heard of? the voice of an Old God, two of whom have now risen/returned? ("Risen" would make sense if you had to literally.. rise out of the ground LOL). I sorta lean towards the Old God or Old God priest/ancient magister idea, because when Speaker 4 finishes speaking, his voice deepens and "reign" rolls into the SFX of like a big beast's growl or rumble, like a dragon growling. & and the Old Gods are dragons, and a divine pretender like Cory already had a dragon himself. If it is an Old God, we could probably guess at it being Lusacan, as the voice sounds like a dude and Lusacan is referred to with he pronouns. and Lusacan is one of the two remaining sleeping OGs along with Razikale (who in contrast is referred to with she pronouns). Call of the Dark also said this:
“Lusacan, the Dragon of Night, calls to you. He lives where it is darkest and waits for the day he will rise. Drink of his blood and know the power in darkness: either fear the Night or wield it."
I guess Lusacan's day could have come? "The darkspawn yearn to awaken and corrupt Lusacan to start a new age of darkness." we talked about the Last Moon cult already,
the Last Moon are/were a cult dedicated to Lusacan. Early in the Dragon Age, they abducted and ritualistically murdered several people. Their goal at that time was to cause the start of a terrible battle, in order to cover Thedas in “a night that will never end” (Lusacan being the Dragon of Night). 
it wouldn't be the first time Lusacan has cult followers of late. the eternal night idea is interesting to me too. the speaker doesn't say "MY REIGN WILL BE BLOODY, FIERY, AND AWFUL I WILL TORTURE YOU ALL FOR ETERNITY". it will still be bad and he is still gonna rule, but he frames it in terms of a creepy sense of peace, security and comfort. night-times can obviously be creepy (fear of the dark etc) but they're also a time of peace, quiet, when we sleep in our beds, comfortable, underneath blankets in the blackness, ensconced in darkness. a 'in the womb' type darkness I guess, shared eternal sleep, Sloth in DA:O type vibes. (thinking also again of Titus' cult where he was going to use Dreamer abilities to brainwash all of Thedas and become a dragon god/old god. Dreaming links to that imagery of peaceful comfortable sleep, and if you were brainwashed to think you were living a peaceful live in a comfortable place, well, you would.).
Another possibility is that Speaker 4 is an Evanuris, who are said to be 'Evil Gods' that would return if Solas brings down the Veil. - and I think this is what's most likely precisely because of the "Evil Gods" stuff in Trespasser and the BioWare 25 year book. Flemythal needs/needed Solas' plan to succeed and them to be released for her to take her vengeance and kill them, you can't kill someone locked away from your realm in magical prison. I also wonder if it's Elgar'nan because of:
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and
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(staff shape), as well as:
there is also the eclipse-style imagery in the in-game Dragon Age: Dreadwolf cinematic and a bunch of previous sun/moon motifs/references floating around e.g. Dalish lore holds Mythal created the moon and was born of the sea (so a moon connection there via the tides), and that Elgar'nan opposite her is the Eldest of the Sun, the guy who buried the Sun, the Pools of the Sun etc. also those art assets of overlapping spheres, repeating/concentric circles etc. [...] left [in the vinyl art], silvery dragon - Mythal? right dragon (which is gold-toned despite the blackening) - Elgar'nan, after he’s approached her [maybe as the figure on the rock promontory] and then murdered her and taken her place as the god, ruler, dragon who presides over all? moon and sun, moon dragon and sun dragon, beauty and destruction.. the shape of the 'right-hand’ dragon’s horns match the evanuris headpiece on the ring which is in the biggest hemisphere, and of the 7 gods those headpieces apply to (9 Evanuris, minus Mythal and Fen'Harel), the 'biggest’ naturally is the patriarch leader opposite Mythal, Elgar'nan. [quoting myself from here]
If it was Elgar'nan I would ascend, primarily bc I simply think he is the most metal of all the potential options ('wanna fight Elgar'nan' since 2014 squad!!). and also I am for some reason an Elgar'nan truther, like if you said, MJ, you're just suggesting literally all possibilities here in this post, who do you think it actually is and you can only choose one in your answer? (Elgar'nan, and I think this is him too). But I would like to say that the actual things the speaker says remind me somewhat of Falon'din, god of death and fortune and guide in the Beyond. There is A Certain type of vanity inherent in the idea that if you ruled all the world, everyone would be knowing the peace and comfort of your reign. sounds more vain and insidious than random basal cruelty or tyranny. and Solas says of Falon'Din in the Temple of Mythal:
"I do not believe they sing songs about Falon'Din's vanity. It is said Falon'Din's appetite for adulation was so great, he began wars to amass more worshippers. The blood of those who wouldn't bow low filled lakes as wide as oceans. Mythal rallied the gods, once the shadow of Falon'Din's hunger stretched across her own people. It was almost too late. Falon'Din only surrendered when his brethren bloodied him in his own temple." 
And like Tamlen identifies this statue as Falon'Din in DA:O (and also noting that this statue follows a design which was an old discarded design for the Old Gods' appearance before the title of the series made it so they had to change them into dragons). I could imagine the peace and comfort of my reign line coming from such an entity. So I feel like in a way Falon'Din matches the vibe of the line more than Elgar'nan, who seems to be more of the fiery anger, aggressively lashing out type.
But MJ, I hear you say, how can Speaker 4 be an Evanuris rather than an Old God when it peels off into a dragon growl? Well my friend, there is dragon stuff up in the Evanuris' grill as well, may I introduce you to the idea that: "The Evanuris Were [all] Dragons[haped sometimes]"
of course, if you subscribe to the 'Old Gods and Evanuris are the same, or linked somehow' theories, it could be both an OG and an Evanuris, or both, in a manner of speaking. and there is a link for example between Falon'Din and Lusacan suggested by Tenebrium. in which case the Razikale pairing could be Razikale-Ghilan'nain for instance, given the Ghil presence in the lore and the monster labs etc.
"Called "Shadow" in the common parlance, likely due to the ancient association of the constellation Tenebrium with Lusacan, the Old God of darkness and the night. It is odd, however, that the depiction for this constellation has always been an owl and not a dragon, even in the Tevinter texts. This lends credence to the widely-held belief that Tenebrium was a name meant to supplant an older, elven association—perhaps with the elven god Falon'Din, sometimes represented in tales as a giant owl. There is, of course, another explanation: owls are nocturnal hunters, and among earlier people, were considered terrifying omens of loss."
Speaker 4 also sounds like a or one of the big bads. ofc 'Solas is not the real big bad, something else is afoot' is a long-running theory, the idea that he's a red herring or perhaps 'The Dragon' to something else (perhaps Mythal or another non-supergood entity that he's trying to stop, say, Speaker 4), like how Loghain is an antagonist but he can even be recruited, and the real overarching enemy in that story is the Blight/Archdemon.
The trailer ends with an echoing, wolf-Fen'Harel howl. I thought it was neat how that followed right after the rumbling draconic growl, like a warning of the danger of that entity, or Solas following in its trail on its heels to oppose or try to stop it, yelling a war cry as they go to do battle or something. the dragon growl into wolf howl also reminded me of Fen'Harel's draconic wolf/lupine dragon appearance as described in TN.
Overall, I feel like the speakers in the trailer aren't companions but important NPCs we will meet (for example I think Davrin sounds like a more likely Warden companion than Warden Speaker 3 from this trailer).
In general, the trailer showcases, or rather teases, some of the locations we will go to in DA:D and confirms Antiva, Rivain, and the Anderfels along with the already-confirmed Tevinter. I wonder if we will go to Nevarra at all? the scope (at least four countries) seems like a lot but I would guess that these would be smaller zones within each of the countries, like the different zones for the main questlines in DA:O or something, rather than straight up an open-world or four massive open-world maps. With the water in Rivain coastline, I wonder if swimming makes its series debut? and with so many different countries involved, I wonder again about us travelling around via eluvians on a commandeered portion of the eluvian network, and it + the Rivain stuff also makes me think of the common fan theory that we will have a ship base. Minrathous and Treviso are also on the coast incidentally, we could like sail between them.
It also seems that the trailer lends credence to the idea that these three factions, Antivan Crows, Lords of Fortune, and the Grey Wardens are important factions in the game. Perhaps we will have a companion from each of these groups, or perhaps these are different backstories (I'm saying backstories because we don't know if it's selectable backgrounds like in DA:I or playable origins like in DA:O, and because I feel like playable origins isn't as likely) the PC can be from. this would make sense, as we need to "find people he doesn't know", while in Tevinter Nights groups which Solas seems to have more detailed knowledge of, and groups which are interested in moving against Solas, were mentioned (Carta, Mortalitasi, Tevinter Siccari, Qunari Ben-Hassrath, Inquisition remnants, Executors - note that the Lords of Fortune, Antivan Crows and Grey Wardens were not among these). Wardens can be any class and the order has humans, dwarves and elves in it. The LoFs contain humans, dwarves, and elves and there's no lore saying mages can't be LoFs (mages would make good treasure-hunters too). the Crows contain humans and elves, Calien d'Evaliste was a mage Crow. given where Crow recruits sometimes come from you could probably write a Surface Dwarf Crow. there are assasins in the Carta, so it's not like a dwarven assassin is a crazy idea or something.
Some of the text from the blog entry is also worth mentioning. at the top, character focus and a "few returning characters" (I wonder if this means characters beyond Solas and Varric..?) was exciting. other quotes of note compiled below:
we’re sharing a look at a few of the in-game locations you’ll explore on this new adventure (and perhaps a little more for those who listen closely). The stage is set. The Dread Wolf is ready to make his move.
More locations if we listen closely? is there hints hidden in the trailer audio? can anyone confirm?
This time, you’ll be venturing to places unseen and returning to places from long ago.
Does this mean we will visit ruins of / what remains of ancient places in Thedas in DA:D, that we will visit places back in time temporally in DA:D, see echoes in the Fade, or that in DA:D we will return to locations we visited in earlier games in the series?
We stand on the precipice of change.
hello Flemeth advice/prophecy reference (“We stand upon the precipice of change. The world fears the inevitable plummet into the abyss. Watch for that moment... and when it comes, do not hesitate to leap. It is only when you fall that you learn whether you can fly.”)
This time, however, much more of Thedas is yours to see. The desolate, beautiful badlands of the Anderfels with curtains of distant mountainous spires. The twisting canals and gleaming towers of Antiva, where Crows may lurk in any shadow. The turquoise seas of Rivain with its rushes of greenery and hardy sea-faring people. And of course, there’s more.
Anderfels badlands: the DA:D team's location scouting visit to Drumheller badlands in Alberta now makes sense. ^^ this description of the locales is also 👌
We felt this was best for the tale we wanted to tell this time and we hope you enjoy it as much as we have! It’s allowed us to create many more locations than past games, including both some you’ve longed to go to…and some you’ve never heard of before!
ヽ(°〇°)ノ places we've never even heard of before! The places Beyond Thedas like Amaranth and Par Ladi, type of places, or places we've never even heard the names of before ever?
An insult that he took as a badge of pride. An insult to inspire hope in his friends and fear in his enemies. That is what Fen’Harel, the Dread Wolf, truly is. Not a man who sees himself as evil, but someone who believes he’s fighting for a good cause and is willing to get his hands dirty.
dragon age dragon age dragon age
we’ll have much more to share with you as we approach Summer 2024.
this comment makes it sound like there will be a few bits of info in the lead up to Summer 2024.
Know this, though: The Dread Wolf has not been idle these past years. His reach is far, and soon his plans will come to fruition—a cataclysmic rejoining of magic and realms hundreds of years in the making. Will you be able to stop him? We hope so.
I wonder if these past years in-world are the timeskip that takes us to 9:52? the cataclysmic rejoining of magic and realms again make it sound like the Veil is definitely coming down.
anyways those are some thoughts for now. ^^
if you have any thoughts pls let me know. ^^ also I'm sorry that this post is so rambly and it like talks about multiple theories all mashed up at once, has some repetitive elements etc. but if you read this far I hope you enjoyed dragon ageing with me. (❁´◡`❁)
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milton-chamberlain · 11 months
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I drew my AU, in which Alen is a ghost, and Zevran and the inquisitor's companions are again trying to prevent Solas.
Drew Mahariel's parents, I love them very much:3
I also started playing DAI again, but this time for Lavellan so that Solas would break her heart... Or she'll smash his stupid head, lol
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ladyofsnark · 2 years
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Warden: So, you didn’t question why the random apostate who studies the Fade for fun and seems weirdly powerful for a dude with no formal training in magic just happened to stumble out of the woods and know literally everything about Corypheus and his magical bouncy ball? That didn’t seem weird to you? That didn’t warrant a few more questions?
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jullsisfangirling · 4 months
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I just crossed my path with this Heartstopper art and automatically thought about Hugh and Simon
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idk why but playing Minecraft fills me with a deep inscrutable fear. Like I’m just hanging out in spectator mode flying around and I realize that I’m full of dread for no discernible reason. Or I’m in survival and I’m just walking around and I’m STILL SOMEHOW filled with dread. It’s really weird.
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thedreadfulwolf · 2 months
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I am always surprised at how quickly my warden and Sten become friends seeing as she insists on mercy where possible, but I love it.
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kbkirtley · 2 months
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Part 4 of my favorite superheroes: Non-DC/Marvel heroes.
Most superhero conversations revolve around DC and Marvel. As someone writing my own superhero characters, I want to highlight some characters I’ve love outside of those main two.
1. Dread Warden/Simon Westwood: Renegades was such a great series and Simon was my favorite hero to discover in it.
2. Frozone/Lucius Best: an iconic hero from one of the best Pixar movies ever made.
3. Sketch/Sentinel/Adrian Everhart: A really likable and complex character to see the dual sides of his heroic persona
4. Nightmare/Insomnia/Nova Artino: A slightly less likable but much more complex character than Adrian that makes the entire series work.
5. Zorro/Alejandro Murrieta: Antonio Banderas, you will always be famous.
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hauntedppgpaints · 8 months
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all you said to do was slow down/but i was already gone (6/13)
( x. x. x. x. x. )
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Hugh: I have an excellent gaydar! If someone’s gay, I can always tell within-
Tamaya: Simon’s been in love with you for years.
Hugh: w h a t
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biscuit-munchies · 1 year
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lmao good morning have some PLA DOODLES!!!
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felassan · 5 months
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What if one of the two remaining trapped Old Gods lies sleeping far down in the Deep Roads, right underneath Fortress Weisshaupt?
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