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#also this is simpler and more doable
nguyenfinity · 3 months
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I've been keeping a little log of my outfits this semester!! Doing better than last semester at least--
It's to keep me active on insta but if there's anyone you wanna see in an outfit just roll into the inbox with a name and date :]
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flock-talk · 2 months
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About to add Quakers to the list of “bird species that aren’t as popular but should be more often considered from rescues”
These notes come exclusively from Toto as my experience with other Quakers is very minimal:
Pretty chill, totally content spending a whole day just napping with you
Easily entertained by your daily activities, wants to explore your pens and keyboards, isn’t overwhelmingly obsessive about it though. Capable of entertaining themselves.
Quite social, nervy around new people but warms up quickly especially if food is involved
Not particularly territorial esp if you make sure to play games around the cage. Goes for any parrot really.
Toto has a short attention span so training sessions are shorter than you’d expect, steps often need to be made simpler as well. Not the easiest for newbies to train but of course totally doable.
Tons of warning body language (now) they hiss which is the worlds most obvious cue to notice, super easy to avoid getting bit so long as the bird hasn’t been taught it’s body language doesn’t work. Also notable tonal shift when they’re upset
They give you a LOT of little preens! Super delicate and sweet I’ve never had him be rough with preening me
Does just chew toys for the sake of it, doesn’t need every activity to be made in to a group project or forager in order to be interested
Food mongrel to the max, switched from seeds to pellets in a day, has readily tried every new food I’ve ever offered him
Capable of dancing and talking although their words are incomprehensible, it’s still adorable
Not great if you have respiratory issues, pretty dusty
Some vocalizations are immensely loud but they aren’t frequent, he only shouts when startled or if Newt starts screaming first. Lots of talking to himself, poor mimicry, and grumbling though
Only parrot species that builds proper nests !and for social reasons! Not exclusively a breeding behaviour! As long as they aren’t hormonal/ aggressive you can offer them sticks and they might make one! Toto just likes to walk around with sticks and pretend like he knows how to do it.
Other Quaker parrot people feel free to add on to the list/ correct things that are different with your own!
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mxopifex · 7 months
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A Fanfic Writer's Guide to Writing Fanart Prompts
So it came up while chatting with some other members of a fandom gift exchange that some of the writers felt less comfortable writing prompts for recieving fanart gifts and I thought I'd try and make a guide to help out since I do both fanart and fanfic.
The stumbling blocks as I understood them were: 1) not knowing what you like in fanart, 2) not knowing how to articulate what you like (which is probably more related to the first item than you think), and 3) worrying that all your prompts are too narrative. Imma do my best to address those, but if you have other questions feel free to drop me a line. I want to help.
I call this a guide, but it's more of a series of questions to ask yourself than a how to, or rather this is a how to think about and understand what you want to ask for type guide. A good prompt doesn't need to (and maybe shouldn't) touch on every issue I bring up here. The goal is to make the person who is making your gift feel confident that they can make something you like, not to tell them exactly what to do.
What to do if you are worried that you make all your prompts too narrative heavy:
First, relax. Fanart often carries a narrative component. You can reasonably prompt something that might involve a bit of visual storytelling. That said, the amount of story you can get in a single image is much smaller than the amount you can pack into even a modest 1k short story. Imagine a single scene you might like to see; the kind you love when it pops up in a fic. "I'd like to see the blorbos on a beach vacation" or "I'd like to see character A treating character B's wounds." You can further abstract this to things like "a cozy domestic scene" or "being flirty."
Some Prompt Prompts for if you are feeling stuck on what to ask for
Tropes! Many tropes work in a fanart setting. The ones that don't are the ones that need a bit more narrative behind them to make sense. It might be tricky to convey Fake Dating with a single image, but Hurt/Comfort or Only One Bed is very doable.
AUs! Want to let the artist play dress up with the blorbos? See what they'd look like as the socialite guests in a 1920s Agatha Christy style murder mystery? or just ask for something more general like a fairy tale setting or modern au.
Set the mood! What's the vibe you like best about this character or coupling? Do you want something dark and broody? More lighthearted and comedic? Tender and romantic?
Style! While I don't advise requesting something in the vein of a specific artist's style (the person making your gift has their own style) talking about styles of art that you like can help them understand what's visually appealing to you. So mentioning like "a moody film noir type setting" or "overwrought flowery romance like in shojo manga" isn't horrible, as long as you leave the artist room to bring their own sensibilities into the picture.
Poses! Want that bridal carry? Sharing an umbrella? Something that emphasizes a height difference? Don't go too hog wild with details "and their left pinky at a thirty degree angle..." but if you wanna see someone getting dipped on the dance floor, go ahead and ask for it.
Two final thoughts. First, just like with fic prompts you want to have a couple different ones in your ask. Every artist has things they feel more or less comfortable with, and giving a few options helps to make sure that there's at least one that they can work with. Particularly if you have a more complex prompt, it would be good to also have one that's simpler or more open to interpretation. Second, check in with yourself to see if you have any art specific DNWs.Maybe you can handle written descriptions of blood but not visual depictions or maybe the character has that one outfit that you think is butt ugly. Either way make sure you are clear about it in your prompt.
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chthonic-cassandra · 9 months
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I am not writing this weekend, but I am thinking about writing.
I set myself a goal of finishing the final part of Compromise by the end of the summer, which logistically feels doable, even though the rate at which I've been able to work on this series has been so variable. This final story should be a lot simpler than "Intransigence" (the penultimate one). And part of me is really ready for it to be completed.
Part of me is also anxious about finishing it. It will feel like a very particular kind of ending; 14 years is a long time to stay with a project like this, even with all my lengthy hiatuses, and I and my life have changed so tremendously much in that time. And while I certainly don't think it's end of me writing Dracula fic (and I have the possibility even of writing more in this particular AU universe, which I may very well do), I feel much less certain about what I write next after this. I haven't written any non-Compromise Dracula fic in nearly 10 years.
And it matters to me a lot. It's a silly fan fic series that maybe a dozen people are reading, but I care about it and I've been crafting it and I've been using it to explore some specific and complex questions, particularly around co-victimhood dynamics, that it's been difficult to explore in other ways. It's been very moving and exciting to see even a small number of people respond to it.
It's very special for me to stay with a project this long, particularly as a fic author almost exclusively of one shots and a couple of long-abandoned WIPs from many years ago. And it's special that the multi-part project that I am finally (fingers crossed) finishing is something with this particular content, that is vulnerable in this particular way. The feeling of wanting people to read it has a different charge from other things I've written and posted over the years.
I think I want to celebrate, in some way, when I finish. That might not make me feel less adrift, but I think it will feel right. I don't know what that should look like. (If anyone has ideas from ways they've celebrated the completion of a project, especially a fanfic one, I'd be interested to hear them.) I'll keep thinking about it.
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crispsandkerosene · 2 years
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Mesh Optimization Info
(I am posting this by itself at the request of the tutorial database gang. This post contains information and links about optimizing 3d models, retopology, and texture baking.)
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What I was taught in my video game art dregree is that for modern GPUs, handling a lot of geometry isn’t a big deal. However, it’s still best to optimize your models for ease of use. A model with a reasonable poly count and good topology is easier to skin (assign bone weights to) and will deform better during animations. It’s less to load for the game engine or 3d modeling software. More on good topology here.
(Modern game characters usually have very high polycounts because of detailed outfits and hair (including brows, beards and eyelashes) and the desire for curved surfaces to look smooth. These models are not plopped directly into the game from Marvelous Designer or ZBrush. Nathan Drake’s face geometry may be heavy, but it’s intentful. See the circular ‘flow’ around the eyes and mouth.)
Something that is costlier on the GPU is complex shaders, such as alpha blending of overlapping elements as seen with hair and foliage. (Here is a screenshot from Unreal Engine showing the rendering cost of foliage vs the rest of a scene.) This means that in certain cases, using more polygons to avoid their overlap is the better alternative. Here is an example I drew.
Texture size is alsosomething to keep in mind with tS2. The game isn’t great with texture memory: just look at how quickly you’ll get pink flashing in a forested neighborhood. The standard I was taught is that texture resolution should roughly correspond to the space the object will take up on the screen. The UV map should take up as much of the texture space as possible. Since tS4 uses one big texture for all of a sim’s component meshes, it’s better to rescale their UVs and crop their textures when converting.
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Now onto some actionable advice :p
I’d highly recommend using Blender rather than Milkshape, at least when dealing with big meshes. It’s got a learning curve, but the software is very powerful and the internet is full of tutorials. Here are the plugins to use for GMDC meshes in Blender 2.8+, and Blender 2.79.
The first step to making an extremely high poly mesh game-ready is retopology: creating a version of the model with simpler geometry.
- It can be done using tools, such as Blender’s Poly Build Tool. This is quick, but good results are not guaranteed for every mesh.
- My preference is to do it by hand. This video by FlippedNormals explains in detail how to do manual retopology in Blender.
- I’ve also seen multiple tutorials from Sims 4 creators, but I can’t vouch for whether they are good or accessible: mauvemorn, SM&Kleos, jwofles.
- If the original mesh already has good topology (eg. it looks like a grid and not a bunch of uneven little ‘flowers’), you should be able to simplify it by simply deleting rendundant edge loops.
The second step is texture baking: translating shape and shading details from the high poly model into the texture(s) used by the low(er) poly model. In a modern game, most of this information would be ‘baked’ into a normal map. Since the Sims 2 is old, its capacity to render those is pretty basic. Most everything has to go into the baseline diffuse texture.
- This great tutorial by Lyralei explains how to create and bake texture details in Blender into the ‘multiplier’ texture of a tS3 outfit. (I highly recommend creating a multiplier style base to all textures, even when you’re not working from a high poly model.)
- The add-on TexTools (old website with more info) has powerful baking tools which greatly simplify the process. Its ‘Paint Base’ preset does a decent job at producing multipliers.
- I personally do my texture baking and creation in Substance Painter, which sadly is paid. I use Luis Armstrong’s smart material as a base for most my textures. The set up is shown in case you want to recreate it yourself - which should be doable in any software as long as you can bake the relevant texture maps. I can share more about my process if there’s interest.
(Texture baking is also very useful in ‘adapting’ the multiple texture maps of modern PBR rendering into a diffuse that will look good in the Sims 2. For example, here is the original diffuse of this object, and here is my final texture.)
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heavencasteel420 · 9 months
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Steve, Tommy, Carol, and (I think?) Billy being one year older than Nancy, Jonathan, Robin, etc. has caused me NO END of problems in plotting fic. For example:
I just realized that, in Tonight, Tonight, I made Steve, Tommy, and Carol seniors in fall 1985, when they would have graduated in spring 1985. So then I had to choose between making them all high school graduates who have moved on (like, Steve could definitely still be dating Nancy in that scenario but he wouldn't be hanging out with her in the local Tragedy House with his buddies, so the whole first chapter is different), making them all high school graduates who haven't moved on (doable, maybe? But that would require either making Barb's disappearance a lot more impactful to them as a group, which means Nancy is in a really different place, or creating separate reasons which would probably be too busy), and changing the setting to fall 1984 (which means Nancy and Jonathan are both dealing with much rawer trauma, but they are the main characters of the fic so that seems like a better avenue to go down, and also it might actually make more sense with how I planned the dynamics between Jonathan and his New Jersey relatives). I did choose the third option ultimately.
I have an idea for a no-Upside-Down fic that's basically Nancy, Jonathan, Mike, and Will dealing with the conflicts I think they might've had in the absence of all that death and supernatural horror, and (for plot reasons) it bugs me so much that Mike can't be in high school at the same time as Carol.
I've had a couple Stonathan ideas where there's no Upside Down and Steve and Jonathan both end up at the same state college (Steve makes it because his academic/athletic performance is better when he's not dealing with constant physical and psychological trauma; Jonathan's dealing with a more stable family situation so he feels like he can leave home, but nothing ever really changed at home to allow him to consider an out-of-state school as an option). And it would be so much simpler for the set-up of these fics (as I conceive them) if Steve graduated the same year as Nancy and she broke up with him right around graduation before going to a different college.
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psychotecha · 2 years
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Title: Once Forward, Twice Back Pairing: Kid x Law Prompt: 7. Taking a walk in the park with ice cream  AND 32. Soulmate AU where you sometimes dream about the day the other person had.  Warnings: Second part has a scene taking place in Flevance so violence and death there. Notes: Entry for one of the KidLaw Summer event put on by @kidlawevents.
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Kid looks over the small park from the parking lot with a scowl pulling his face into severe lines that make more than a few people skirt wide around him as he walks in. The day is nice, the heat that’s been sapping the life out of the world eased by a storm, and a stiff breeze countering anything that lingers. It’s got the place packed full of families with their screaming kids, which is annoying enough to kill off any part of him that might have been looking forward to this meeting.
It’d been a small thing to begin with anyway. Despite Kid usually enjoying sniping back and forth with Law, today’s meeting is all but guaranteed to suck.
Owing Trafalgar Law a favor is not a position that anyone wants to be in, and yet it’s one that many have found themselves in over the years because the bastard has an annoying habit of making himself useful. Given how long he’s known Law, Kid’s been pretty proud of the fact that he’s managed to not find himself on the wrong end of owing him anything.
Had been until last week when he found himself in a fucking stupid bind and had been desperate enough to trade anything to not only get out of it but also keep Law fucking silent about the whole thing. A blank check Kid’s been dreading having cashed in every day since. Something that Law has been milking with the kind of sadistic glee Kid usually likes seeing in the man. But only when it’s directed at someone else.
He should probably be grateful the shithead hadn’t drawn it out for a month, like he did with Drake in their last year of high school, before calling it in, but Kid’s never had much patience in him to begin with and the wait has been hellish.
Finding Law is easy. He’s wearing one of his dozen eye-searing yellow shirts that stands out among the crowd because they’re all long sleeved. Kid would bet anything the lanky ass wore them through the worst of the summer heat. Just to prove to the world that he can’t be bothered by it and no other reason. Which Kid can grudgingly respect.
His mood is hovering between foul and mean as he stomps up to find out what his fate will be. “Alright, I’m here now. What the fuck do you want?”
The last person to owe Law anything had been Cavendish, and the stuck up prick still hasn’t fully recovered from it enough to tell anyone about it. Kid’s not counting whatever the mess with Luffy had been as one, because the stupid fucker likely would have gone along with the insanity Law launched them both into without having to be forced to play along. So he’s expecting something big and outrageous when Law fixes him with a look.
“Buy me some ice cream,” Law demands with a smirk that no sane man would ever trust. Pushing himself off the tree he’d been leaning against to step next to Kid.
“Excuse me?” Kid eventually says when Law doesn’t blink or back down, just to verify his ears are still working at the inane request.
"You heard me, Eustass-ya," Law tilts his head back to fix Kid with a look that he can't read, but that makes him start to sweat a little despite the nice weather. "I want you to buy me some ice cream and walk with me for a bit. Does that sound doable to you or should I find something simpler?"
"Sounds like a date for middle schoolers," Kid scowls as his temper rises at the mocking words even as he tries to find the angle Law's taking. He's not seeing it but that's not unusual for the man.
"Then it's perfect considering I've been waiting since then for you to get a clue before coming to the depressing realization that if I don't beat you over the head with it you'll never do anything on your own," Law says, managing to somehow look amused and annoyed. He turns to the park and starts to walk addressing his last comment to the air around him. "If that's still too much for you there's plenty of slides we can push each other off of or whatever it is elementary kids do when they like like someone."
Kid chokes on a noise that wavers between rage and surprise. Neither wins out when Law glances over his shoulder, one brow raised in a silent question, and Kid follows the infuriating man to buy him some fucking ice cream.
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Kid’s never paid any attention to his dreams growing up. He has better things to focus on than some gross romance shit. He ignores all the stories and the other kids who talk about their dreams of their soulmate. It’s always boring things they talk about, seeing their soulmate’s hands doing chores or watching them take a walk. Stupid things like that. Nothing ever actually interesting or worth sharing.
Kid himself never dreams of anything. If his soulmate’s sharing their day with him they’re obviously the most boring person in the world. Nothing at all like Kid. He makes sure that he’s doing something interesting every day with Killer. Just to show how much better Kid is than some stranger. He’s got a real dream to chase down after all, and there’s no time for him to laze around doing nothing to prepare for it.
No time for him to worry about a soulmate who’s got no presence at all to talk about. Not a good quality for the soulmate of the future King of Pirates. Kid shrugs the whole soulmate thing off early in his life because it’s obviously a load of shit that he’s not going to allow to hold him back.
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 There’s fire and screams everywhere. Bodies lay strewn about everywhere. Men, women, and children crumpled where they fell. Their blood staining the pretty white stones that make up the road as shots continue to ring out. Near, far, the sounds of violence and death assail their ears from every direction as the massacre continues.
They’re running. Dodging through streets that have become unfamiliar in the chaos as their heart pounds with a terror that doesn’t allow for any thought other than to get to safety, to get away, to go home. The uniform of the Marines blend in too well with the white washed city but they keep an eye out for the bit of blue or a muzzle flash to guide them away from clumps of them clogging the streets, and blocking all the paths out of the city. Stopping people from escaping. Because they are not trying to run away like so many of the bodies that pile up on the major roads it’s easy to avoid the worst of the Marines.
 Their eyes sting with tears, smoke, and the blood of a woman who hadn’t been quick enough to turn away from a street lined with Marines. The muscles of their legs burn and their lungs beg for rest but they don’t stop. They push on even as it gets harder to breathe because they’re close. The buildings are absolutely familiar even as some of them blacken and fall to the spreading fire.
 They push harder to round the corner, to dart through the gates of the fence that is never closed, and see for the first time what has happened to their home.
 Flames roar high and hot as the hospital is fully ablaze. Licks of fire lashing out through the broken windows and two bodies lay slumped against the busted door. The blood spattered white coats smoking as the fire escapes and starts to consume their parents too.
~
Kid wakes up. Throat sore from a scream he never made and face wet with tears he furiously rubs away. His hands shake even when he clenches them into fists and it takes a long time for his heart to stop trying to pound it’s way out of his chest. His window is still dark, the sky barely showing the first hint of dawn, but Kid doesn’t go back to sleep.
He’s scared –for the first time in his life– of what he might see when he closes his eyes. And he is right to be.
There’s nothing boring about the dreams that slam into Kid over the next few days. They’re the rarest kind of dreams too. Not the snippets of memory or vague feelings that most people get, but long dreams with all the senses involved so that there’s no way for Kid to escape seeing up close as a whole ass land gets slaughtered by the government.
Marines are all asses. Kid’s always known that, but there’s something different about watching them callously mow down entire groups of panicked people. Begging to be saved, to be spared, to be shown just a little mercy. There’s a practiced precision to it that Kid notices in pieces as his soulmate plays a dangerous game of keep away. Dodging from a ruined home to an overflowing sewer with a group of people that steadily gets smaller. There is no fighting the Marines killing them, every single one of the people they hunt down are too weak and scared to even try.
Kid hates it. He hates the Marines hypocrisy, he hates the scared mass of people, and he hates the useless feeling that lodges itself into his soulmate’s chest that sticks with Kid even after he’s awake and running around. Doing what he needs to do and glaring at the bored looking Marines that do a sloppy patrol of Kid’s village knowing that if they decided to turn on them now it’d be no different. Kid can count the number of people who can do more than just drunkenly throw a punch on his hands with fingers to spare. And half of those people are too old to be able to put up more than a show of a fight.
Kid cannot count himself among any of those people.
The helpless feeling is disgusting and he hates his soulmate for putting it in him. For making Kid see how very unprepared he is to fight an actual group of marines for real.
“We need to learn to fight,” Kid growls out to Killer who hasn’t asked once why Kid’s been so snappish lately. He can still see the mangled remains of the girl who had been dragged out, inches from his soulmate’s hiding spot, by the hair. Her flailing somewhat effective and that Kid knew would’ve been enough to make him really have to work to win in a fight. It hadn’t been enough to keep her from getting killed. “We need to get stronger.”
They need to get more than that, but Kid doesn’t really want to talk about it. It’s bad enough he has to deal with the shitty dreams at night. He’s not sure he can handle sharing it out loud. Even to Killer.
“Sure, Captain,” Killer agrees easily, Kid can see a flicker of eyes behind the curtain of hair as the boy pauses his wild swings with the stick he found earlier. “I can ask my cousin to teach us some things.”
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these both have a real chance of becoming longer so you might see them again.
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daytura · 2 years
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Obsidian as an emulator for present and future information/knowledge management models
A couple months back, I thought my TiddlyWiki copy, Prance, didn't save. I decided to try rebuilding the notes in Obsidian with the same design principles of sequences and timestamping. However, more than the notes themselves, I noticed the friction of using the application. It was possible to model Prance in Obsidian, yes, but it's design features were too clunky--and this friction actually changed how I took notes. Given that taking notes was slower, I wrote in a much more "evergreen" way. Not good when the note-taking base should thrive on imperfect, rough drafts and snippets of notes.
I think it's safe to say that Obsidian's full feature set and plugins make it a great testbench for all PKM methods, from Zettelkasten to Evergreen notes to dry folder-based notebooks. But like a testbench, it's not particularly good at any of these. It reminds me of emulation in the sense that everything works as it should, but the slower speed makes it much better for small projects and quick testing. More directly, using Obsidian for experimental methods is like writing a grocery list in Microsoft Word -- overkill, but absolutely doable.
Similarly, Obsidian could've compiled my journals for my total corpus project but it's sheer breadth of features would've impeded my formal defragmentation (putting it all in a single doc). I wonder what would happen if we used simpler tools before hopping on feature-rich applications. Maybe we'd just get more work done.
See also: FSNotes as an extended working memory
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bermanchen59 · 2 years
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margaretsywong · 28 days
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Cultivating a Supportive Environment for Your Health Journey
Starting a health journey may be thrilling and difficult at the same time. The environment in which we live, work, and interact with others can greatly impact our capacity to form and stick to good habits, even though personal willpower and dedication are still important. This blog will discuss the value of creating a supportive atmosphere for your health journey. We'll dive into doable tactics for setting up an atmosphere encouraging you to reach your health objectives, from surrounding yourself with uplifting people to designing areas supporting well-being.
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The Power of Social Support
Studies have indicated that a robust support system can significantly alter the course of accomplishing health objectives. You can get the inspiration and accountability you need to stay on track by surrounding yourself with positive and motivating people, whether they are friends, family, or other like-minded folks. Building supportive relationships can have a profound impact on your health journey, whether they are with cooking partners or fitness companions.
Designing Your Living Space for Wellness
Your physical surroundings greatly influence your habits and behaviors. When designing your home, consider wellness can help create a setting that encourages and supports your health objectives. Small adjustments to your surroundings can significantly affect your capacity to stay active and healthy. Examples of these changes include setting up a specific training room at home or organizing your kitchen to make healthy eating easier. 
Nurturing a Positive Mindset
It takes more than simply the places we live in to create a supportive atmosphere; it also involves cultivating an optimistic outlook. Your mental and emotional well-being can be strengthened by practicing self-compassion, gratitude, and resilience. This will make it simpler for you to deal with the ups and downs of your health journey. Whether through motivational sayings, affirmations, or upbeat music, surrounding yourself with positivity can help you stay inspired and goal-focused.
Seeking Out Professional Support
Sometimes, getting the knowledge and assistance of a healthcare professional is necessary to reach your health goals. Getting help from a qualified nutritionist, personal trainer, or therapist can give you the skills, information, and accountability you need to succeed. By working with a professional, you can establish attainable objectives, overcome obstacles, and create enduring habits that promote your long-term health and well-being.
Conclusion
Establishing a supportive atmosphere is the key to success in your health journey. You may build a setting that supports you to reach your health objectives by cultivating a good mentality, designing your physical surroundings for well-being, and surrounding yourself with positive influences. Creating a supportive atmosphere at work, at home, and in your social circles can significantly impact your journey toward happiness and health. So, before you go out on your life-changing adventure, take some time to evaluate your circumstances, make the required adjustments, and solicit the assistance of others. It's worth it for your health and well-being!
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I finally finished Tokyo Mirage Sessions #FE Encore, and it only took me barely less than two years to do it. Woo.
I took a lot of extended breaks from it because I kept getting burned out on it, but the stuff I liked I liked enough to eventually make it through the rest. The game probably would've been better and I probably would've needed a lot fewer/a lot shorter breaks if it were like 20 hours shorter (it took me about 80 to do almost everything you can do on a single playthrough), which would've been really easily doable with a few QoL improvements and slightly better design decisions with stuff like combat and the dungeons, all while still keeping all the story/character stuff that I genuinely liked and never had a problem with.
The two biggest problems I had were the dungeons themselves and the lack of useful guidance/direction/tracking for a lot of the side content.
Dungeons first: they're just too long. Make more of them but have each one be smaller, or keep the same number and make them a bit shorter. I always was like "are we there yet?" by the time I got to the end of them, and they really started to drag. The unique gimmicks for navigating each of them were mostly fun the first time through, but some of them suck suck suck every time you have to go back there for a character's side quest or a request or something. If I ever have to even look at Illusory 106 again I'm going to hunt down the person who designed it and bludgeon them with a Wii U gamepad.
Quest tracking second: it's mid at best and nonexistent at worst. Doing everything through an in-game phone UI is a fun idea, and it works pretty well for some stuff. The organization of it for quest info is not the best though, and having to reread a bunch of text messages to hopefully find the info you need is not great either. The worst offender is the requests though. Hi, sorry I didn't play your game for like five months, but I have no idea what this dingus wants me to do because I can't use the notes app my phone doesn't have to write it down apparently, and they'll only repeat a single sentence to me that doesn't have any useful information for me to figure it out.
Sometimes even when they do tell you and you don't stop playing the game for months in between the information it gives is pretty vague and makes it hard to figure out where to go and what to do too. Cool, I have to get...a thing? And it's in this idolasphere...somewhere? Is it on the ground? In a chest? From an enemy? On the third floor? Near the boss? Oh, I'm just supposed to run around for an hour until I stumble on it (or look it up online)? Cool and good, fantastic way to respect my time. I don't need a glowing line on the floor or anything, but give me something to work with at least.
Anyway, I liked most other stuff about it. The combat system is fun, even if I did get a little tired of it by the end because of the overly long dungeons (also not being able to permanently learn skills and swap them in and out of your loadout whenever you want is a dick move, no one wants to spend multiple hours relearning everything just to try a different setup) and each attack takes like twice as long as it should even with quick session on.
I still think it's one of the better looking games on the Switch. It's not super technically impressive or anything, but the art style and character designs are fun and colorful, and thank you for not trying to push the hardware beyond what it's capable of. Slightly lower detail and simpler lighting but native(?) resolution and a mostly steady framerate will do wonders for image quality and let people actually enjoy all the fun stuff your artists did.
And the characters and story were all surprisingly fun for me. It definitely came out better than a lot of actual Fire Emblem stories, and they really leaned into the shonen anime in a fantasy version of the real world vibes and made it work while still incorporating a bunch of FE stuff while they were at it. I actually ended up liking pretty much all the characters and the way the developed and grew across the story and how that tied in with their FE counterparts too. And they really did just go for it and turn Shadow Dragon and the Blade of Light into Shadow Dragon and the Opera of Light, because sure why not?
Kiria's probably my favorite, which isn't super surprising because I also really liked Tharja when I played Awakening (so many people seem to like her because she has female mages aren't allowed to wear clothes disease or hate her because she's a bad parent, but they're both wrong and the real most important thing about her is that she's a snarky bitch in a cast full of people trying to use the power of friendship to save the world). I actually found Itsuki pretty relatable though, which surprised me because usually generic dude main character is completely unrelatable to me in stuff like this. He's just a decent guy who learns that the thing he's best at is helping the people around him feel better about themselves and support them doing their own things, which like yeah me too buddy, if only I'd learned that when I was 18 too.
So yeah, pretty good game that I mostly had a good time with, even if there were a few moderately big issues that frustrated me more than I would've liked (see also: holy crap the amount of time I spent going through the menus just to upgrade weapons must be measured in multiple hours at this point, please streamline stuff like that). I think I liked it more than maybe half the Fire Emblem games I've played and every other MegaTen or adjacent game I've tried too, so that's something.
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ivorygertz63316 · 3 months
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Cool Off This Summer With The New Water Gun From Noveske
The Nerf N-Strike Strongarm Blaster is the main single-handed model toy blaster that doesn't use batteries. It options a flip-out model cylinder that homes the six included darts that will have you feeling like you're the star in an outdated western film. It is right for youths because it is simpler to set to blast than many others. One among our favorite options of the N-Strike Strongarm is if you keep the trigger held down, it may possibly automatically shoot all six darts. Our only complaint with the Nerf N-Strike Strongarm is that it takes longer to load than many other fashions. The revolver fashion is fun, but it surely might leave you susceptible to individuals with toy blasters which are easier to load in a toy blaster battle. Still, the Strongarm is a superb alternative for a handbook-powered mannequin. The Nerf Ultra One Motorized Blaster could launch a dart practically twice as far because the second-place contender and more than 3 times as far as the weakest blasters.
We love the construction of this mannequin. It has five integrated magazines that hold three foam balls every, and because the toy is about, its whole front cylinder is loaded. Also, it is nice that the Rival Roundhouse XX-1500 has a set off security lever. Your entire front cylinder has to rotate every time you need to shoot, making this Nerf Orbi Gun a bit arduous to set. Because of this, it isn't the very best possibility for small kids. Once the foam balls hit their target, they are inclined to roll and bounce into odd locations, making them a bit difficult to maintain track of. Even so, the Rival Roundhouse XX-1500 is perfect for a ball-type toy blaster. The Nerf Longstrike Modulus has a very inventive design with an array of configurations. It can be used as a brief barrel blaster, or you can attach an prolonged barrel, or then set it up as a bipod with extendable legs to the barrel. The Modulus scope can be connected in any configuration.
The sea is usually a scary and harmful place for even probably the most stout-hearted sailors. How a lot do you know about these deadly and well-known ship disasters? What induced the sinking of the MV Dona Paz? The ferry collided with a tanker and caught fireplace in 1987; it was captured on video. The extremely overloaded ship was full of undocumented passengers; nobody will ever know the real loss of life toll. It stayed afloat lengthy sufficient for many passengers to realize they have been going to die. The munitions had been hidden under deck; the Germans focused the ship despite the fact that there have been greater than 1,000 civilians on board. The ship was carrying munitions when it collided with one other ship; the explosion additionally killed about 2,000 folks. It is Europe's worst-ever peacetime sinking; 852 people died. Waves of nearly 20 feet (6 meters) --and doable mismanagement by the crew -- induced the ship to take on a lot water.
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Water guns are a summertime staple that brings many hours of fun to kids and adults of all ages. You’ve likely fired some liquid ammo your self a time or two, but have you ever ever considered when and how water guns first started? You is perhaps stunned to learn that water guns have been around for quite a while - they were even talked about in the course of the American Civil War. The historical past of water guns is extensive and full of fascinating particulars, so let’s attempt a quick blast into the previous and be taught extra about these heat-weather toys. Based on data and quotes from Abraham Lincoln concerning "a squirt gun," it is believed that these toy guns were round earlier than the American Civil War. The unique water guns were not at all like the plastic ones you see in backyards all throughout America today - they have been made out of forged-iron, tubing and a squeeze bulb.
The Roundhouse will get the thumbs up from the GearLab crew. Just behind the Rival Roundhouse XX-1500 in our range experiment was another one in every of our favorite guide-powered fashions, the Nerf N-Strike Strongarm Blaster. We measured the Strongarm's furthest dart to be 77 feet from the purpose of origin. In case you are deep in a toy blaster clash, it is nice to have extra projectiles ready to go. We thought of the variety of darts or foam balls that each mannequin has loaded and ready or ready to load. The Ultra One Motorized Blaster has a 25 dart drum, along with four dart holders on every side of the stock, for a complete of 33 darts which can be able to go on this mannequin. Although the additional darts on the inventory will take a number of seconds to load, at least they're on hand and accessible. Another model with a decent quantity of readily accessible darts is the Nerf Longstrike Modulus.
Police searched the home of a high Cincinnati Bengals participant late on Monday night after a call reporting attainable shots had been fired. Officers have been banging on the door of star Bengals running back Joe Mixon, 26, at round midnight, native media reported. Crime scene tape appeared round Mr Mixon's dwelling, and a child was taken to hospital with minor injuries. It's unclear if Mr Mixon was concerned. Police left with out making arrests. The extent of the child's injuries has not been disclosed. Hamilton County Sheriff deputies first arrived at the scene at around 20:30 EST (01:30 GMT) and applied crime scene tape throughout Mr Mixon's house at around 23:00, according to a Fox local information affiliate. No less than one proof marker, an indicator of potential evidence for against the law, was placed in the participant's yard. A news reporter on the scene stated there have been multiple such markers which he believed have been bullet casings from the shots fired. Local media additionally reported that deputies were seen "banging on Mixon's door, loudly", figuring out themselves and telling Mr Mixon to come back out. An officer carrying an envelope of paperwork arrived at the house at around 01:30 on Tuesday morning, just minutes before several deputies entered with flashlights. Three more officers reportedly arrived round 02:00 with "observe-taking supplies". Mr Mixon's sister later advised native news channel WLW-Tv that he was not involved in the incident. Certainly one of his neighbours advised the community that the shooting unfolded as teenagers had been enjoying with toy Nerf guns in the world. The incident occurred simply over a month after a warrant was issued for Mr Mixon's arrest on charges of aggravated menacing over allegations that he pointed a gun at a lady. Those charges were eventually dropped. Mr Mixon has one yr left on his contract with the Bengals. In 2021, he had a highlight season and was selected for the Pro Bowl after scoring thirteen touchdowns.
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corbindavenport · 4 months
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The new ImageShare
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ImageShare is my lightweight web app for uploading and sharing images, originally created as a replacement for the Nintendo 3DS Image Share service. It has gone through a lot of code updates and migrations over the last few years to keep it compatible with aging web browsers, and now I've rolled out another update.
The new features
ImageShare still allows you to choose an image from your device, click Upload, and get a QR code linking to the image that you can easily scan with another nearby device. It's still entirely server-side PHP, so it loads quickly, even on low-end and legacy web browsers that can no longer connect to image upload services directly.
The app previously used Imgur for all image uploads, but that API isn't always reliable, so ImageShare now fully supports ImgBB as an alternative platform. You can select which service to use from the main upload page. For security reasons, images uploaded anonymously through ImgBB are deleted after two minutes, which should be long enough to save the image after scanning the QR code.
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There's also a new option to use ImgBB with your own account, instead of uploading anonymously, by entering an API key in the ImageShare settings. This allows images to be saved permanently to your ImgBB account (unless you delete them later), and the images are always accessible through the ImgBB site on another web browser.
I've wanted to add authenticated image uploads for a long time, so the functionality could be closer to uploading screenshots on an Xbox or PlayStation console, but it wasn't easily doable with Imgur. Just like before, images uploaded from a Nintendo 3DS console have the game title saved with the image when it's available.
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The downside is that the new API key feature doesn't work on the Nintendo 3DS Browser (and possibly the Wii U Browser, I haven't checked). As far as I can tell, Nintendo blocks any kind of permanent storage in that browser, even the simple cookies used to store the API key.
ImageShare also now has improved support for other legacy web browsers: it fully works in Netscape Navigator 6 from 2001, and possibly earlier versions. It also now has a proper icon when pinned to the Start menu on Windows 10 Mobile, and there are some more fixes for older iOS devices.
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I've taken it as a challenge to support as many old web browsers and devices as possible, at least as long as it remains practical. ImageShare also now uses the goQR.me API to generate QR code images, because the deprecated Google API previously in use has stopped working entirely.
Self-hosted ImageShare
I've also done a lot of work to make ImageShare as easy to set up on a home server or production site as possible. The dev instructions are now more detailed, and more features that were previously hard-wired in the code are now optional when setting up an ImageShare instance. It's still a Docker Compose application, so it works on Windows, Mac, and Linux hosts.
The server configuration for ImageShare supports an Imgur API key, an ImgBB API key, or both. If you set up both options, the user can choose which option they want (the ImgBB option with a custom key is always available). For example, only the ImgBB option is enabled on the main server right now (I think Imgur blocked the server's IP for too many requests, so I'm giving it a break). Plausible Analytics is also now easily configurable, with reporting for page views, basic device and browser information, upload events, and so on.
I'm not aware of any other ImageShare instances, but now is as good a time as any to set one up!
The open future
ImageShare has required a lot of work to stay functional on the Nintendo 3DS and other legacy platforms. I've gone through three hosting services: first Heroku, then DigitalOcean's App Platform, then an Ubuntu VPS through Digital Ocean. After that last migration, I reworked it to run in Docker, which has made development and troubleshooting much simpler. That has all ensured ImageShare remains functional on legacy browsers through non-secure HTTP connections, while also supporting newer devices with HTTPS.
I'm not sure how long image hosting platforms will continue working with the current infrastructure, and I do not want to deal with hosting user content. There's also the issue where the main supported device, the Nintendo 3DS, can't save settings on the browser side. I'm thinking about how best to handle the project's future with those problems.
ImageShare might eventually morph into a minimal web server that runs on a computer on your home network, which would be less vulnerable to rate limiting by APIs (or could just dump images directly to a computer). Another option would be improving the self-hosted setup and publishing ImageShare to Docker Hub, where it could be installed on any computer or server with Docker in one command. This is already a popular option for NextCloud, Plex, and other local server software, so it would probably work well for ImageShare.
I don't have any plans to shut down the current ImageShare site, unless all the image hosting APIs stop working and I don't have any options left. ImageShare has already outlived the Nintendo service it was initially designed to replace, and I'd like to keep that going.
You can learn more about ImageShare from the GitHub repository, and you can try it out from theimageshare.com. If you want to help keep this service running, please consider joining my Patreon or donating through PayPal and Cash App.
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44gamez · 4 months
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5 Useful Inferno Smoke Line-Ups For Counter Strike 2
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Listed below are 5 helpful Inferno smoke line-ups for Counter Strike 2 Because the 2023 season of CS ends, we're slowly enhancing the ever-growing library of line-ups for Counter Strike 2. With main occasions like BLAST Premier: World Closing and IEM Sydney 2023, gamers have improved the strategic and utility-based facets of the sport. Upgraded and extra environment friendly line-ups paired with a greater understanding of the brand new mechanics of CS2 have affected the utility in any respect ranges of the sport. With that in thoughts, we’re trying ahead to the longer term for much more efficient and structured methods. So let's check out our checklist of 5 helpful smoke line-ups on Inferno for Counter-Strike 2. Be sure you additionally take a look at our article on efficient CT-side strats on Inferno for CS2. https://www.youtube.com/watch?v=b9ldhhB5dPc
5 Helpful Inferno Smoke Line-ups for Counter Strike 2
Inferno is a really utility-dependent map to seek out success. There may be nice emphasis on coordinating the map with crew play and gadgets like smokes and Molotovs to filter out angles and take management of areas. You will need to even be proactive throughout a recreation in Inferno, this enables your opponents to be hesitant and disallow them from taking management of positions simply. Prime Mid to Moto Moto is the world between the Library and the A-Website. It's the area it's important to cross to get to the location. Apart from that, it permits gamers from the Library to battle gamers inside the location via very lengthy angles. This may be very harmful for anybody within the A-Website, particularly if the opponent has an AWP.
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So smoking off this space is essential to soundly enter the A-Website. It not solely stops anybody from Lengthy and Library from discovering picks on gamers on the location but in addition isolates anybody inside from any help. So it makes taking the A-Website that rather more simpler. In addition to anybody may lurk contained in the smoke and have a flash thrown on the opposite aspect to push the gamers ready for the smoke to dissipate. This may purchase extra time and delay the retake for the CT-side. Any type of supporting utility like nades and Molotovs behind the smoke can also be helpful. Even a late lurk in direction of lengthy to try to select any unsuspecting gamers ready for his or her retake alternative can also be doable. The purpose is, that this smoke offers a variety of choices and methods gamers can play off of. Underneath Flats to A-Lengthy Coming into the Prime Mid space earlier than heading to A will be fairly troublesome. Since there are two sides to clear on two sides, it is fairly arduous to cowl each avenues without delay even with teammates. On high of that, there are hiding spots on either side, inside Boiler and Lengthy Cubby.
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goodlives-mitansh · 5 months
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Chronicles of Delay: The Art of Procrastination Unveiled
Delaying or postponing things till the very last minute or after their due date is known as procrastination. According to some academics, procrastination is a type of self-regulation failure that is typified by illogical task delays despite possible drawbacks.
Regardless of your level of organization and dedication, it’s likely that you have wasted hours on pointless activities like shopping online, watching TV, or updating your Facebook status when you might have been working on assignments for work or school.
Procrastination may negatively affect your career, your grades, and your life whether you’re delaying completing a professional project, avoiding schoolwork, or neglecting family tasks.
Causes
When a project was due the following day, but you believed you had a week to do it, do you recall that moment? What about the time you “didn’t feel like doing it right now” and opted not to clean your flat?
We frequently underestimate how long a project will take to complete, which might give us a false feeling of security when we think we still have plenty of time to perform these duties.3.
The idea that we need to be inspired or motivated to work on a task at a specific time is one of the main causes of procrastination.
Here are some other reasons why people put things off.
Present Bias
One characteristic seen in human behavior that might lead to procrastination is the present bias. Because of the present bias, we are more likely to be motivated by short-term gains than by long-term ones. This is the reason why putting things off seems nice at the time.
Depression
Depression can also lead to procrastination. Beginning and completing even the most basic tasks might be challenging when one is experiencing discouragement, helplessness, or a lack of energy. Self-doubt might also result from depression. It may be simpler to put off a task when you’re unsure of your skills or don’t know how to approach it.
OCD, or obsessive-compulsive disorder
Another typical trait among those who suffer from obsessive-compulsive disorder is procrastination. One explanation for this is that OCD and maladaptive perfectionism are frequently associated. These two disorders lead to anxieties about meeting other people’s expectations of you, uncertainties about your competence, and concerns about making new mistakes.
Why Do You Put Things Off?
We frequently make up a variety of justifications or explanations for our actions. Researchers have identified 15 main causes for why people claim to procrastinate:
unsure about what must be done
Not understanding how to accomplish a task
Reluctant to take action
Not giving a damn if it gets done
Not giving a damn about completion of tasks
Not feeling motivated to complete it
Tending to put things off until the last minute
Thinking that pressure makes you perform better
Believing you can complete it in the nick of time
Not having the courage to begin
Forgetting
Accusing illness or ill health
awaiting the ideal opportunity
Ways to Beat Procrastination
How do I quit putting things off? maybe a question you find yourself asking.
Thankfully, there are some strategies you may employ to overcome procrastination and begin completing tasks on schedule. Think of them as your workouts for procrastination:
Create a to-do list and consider adding a deadline to each item to help you stay on track.
Make little movements: To make your duties look less daunting, divide up the items on your list into smaller, more doable jobs.
Identify the warning signs: Be mindful of any procrastinating thoughts and make an effort to stifle them. If you find yourself thinking about putting off your assignment, make yourself sit down and work on it for a few minutes.
Get rid of distractions: Consider what diverts your attention the most, such as Facebook updates, Instagram, or the local news, and switch off those sources.
Pat yourself on the back: Give yourself a pat on the back when you complete a task on your to-do list on schedule.
Celebrate your accomplishment by treating yourself to something enjoyable.
Want to learn about mental health? Visit GoodLives.
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joyandrecipes · 6 months
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Nostalgic Delights: Coconut Chews from 1971 Betty Crocker Recipe
Revisit the past with us as we unearth the sweet nostalgia of Coconut Chews from the 1971 Betty Crocker Recipe Card Library. Explore the enduring charm of vintage recipes, and let's embark on a journey that celebrates the simplicity and budget-friendly allure of these beloved treats. 
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Nostalgic Delights: Coconut Chews from 1971 Betty Crocker Recipe Cards 
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Join us on a delightful journey to the past as we rediscover a beloved vintage recipe from the 1971 Betty Crocker Recipe Card Library - Coconut Chews! These retro-inspired treats provide a taste of nostalgia, harkening back to simpler times when the joy of home cooking was about more than just sustenance. In this blog post, we'll explore the timeless appeal of vintage recipes, the charm of cooking on a budget, and the simplicity of crafting these delectable Coconut Chews.
The Irresistible Charm of Vintage Recipes
Vintage recipes possess a certain charm that captivates both seasoned cooks and those with a sentimental heart. They encapsulate an era when culinary creations were made with love and a touch of simplicity, allowing the pure flavors of each ingredient to shine through. Coconut Chews are a prime example of how these vintage recipes have an enduring allure that transcends time.
Cooking on a Budget - Flavorful and Economical
One of the most endearing qualities of vintage recipes like Coconut Chews is their ability to offer flavorful and satisfying dishes while remaining budget-friendly. The ingredients used are typically simple and readily available, making these recipes perfect for those looking to create something delicious without straining their wallets. Whether you're a seasoned cook or a kitchen novice, these recipes make it easy for everyone to enjoy the pleasures of home cooking.
Timeless Appeal of Simple and Easy Recipes
Recreating Coconut Chews or any vintage recipe is often a straightforward and enjoyable experience. These recipes were designed to be accessible and doable by people of all skill levels, making them perfect for family gatherings, potlucks, or simply satisfying your sweet tooth. The step-by-step instructions and familiar ingredients make these vintage recipes a delightful choice for anyone looking to add a touch of nostalgia to their culinary endeavors.
Reviving the Culinary Past
Rediscovering classic recipes like Coconut Chews helps us keep alive the culinary heritage of our past. By revisiting these dishes today, we bridge the gap between generations and maintain a connection to traditional flavors and cooking methods. Join us in preserving the legacy of these timeless recipes and savor the comfort and joy they bring.
Get Your Vintage Betty Crocker Recipe Card Library
If you're intrigued by the idea of exploring more vintage recipes and want to start your collection, the Betty Crocker Recipe Card Library is a treasure trove of culinary history. You can find these vintage recipe cards on platforms like Poshmark, where collectors and enthusiasts share their love for these culinary gems.
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Coconut Chews offer more than just a delicious treat; they provide a window into the past, reminding us of the simple joys of cooking and the comfort of homemade goodies. Vintage recipes like these inspire us to embrace our culinary heritage and appreciate the enduring appeal of classic dishes. So, whether you're a seasoned chef or a kitchen novice, take this opportunity to transport your taste buds back in time and rediscover the timeless flavors of yesteryears. Happy cooking!
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You May Also Enjoy
My blog is a treasure trove of wholesome recipes, from breakfast to dinner, snacks to desserts. Quick and easy, healthy options, and fun treats – find it all here for the whole family to enjoy! 
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