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#bravely default ii spoilers
bravelyartbooking · 6 months
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Elvis and Adelle's concept (not finalized) art from the Bravely Default 2 artbook. Contains spoilers!
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Adelle (reading a Rimedhal pamphlet): "How to Protect Yourself Against Fairies"? What?
Adelle (opening the pamphet): Magical entities walk among us? They're adding mind-controlling minerals to our water suppl— THEY HATE MEN!?!?
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adelle-ein · 6 months
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if freed, she will end the world.
slay the princess?
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artsychaosensues · 4 months
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I absolutely fell in love with the Cat Sith from the moment I saw it. Just look at the precious little man! And finding out that Adele likes cats, I just had to draw them!
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misedejem · 11 months
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My piece for Bravely Week Day 4!
I crossed Bravely Default with Final Fantasy XIV and gave the Scions asterisks :3
Vaguely spoilery explanation below the cut!
Some were very straightforward - Y’shtola is Black Mage (technically), Urianger is Astrologian, Estinien is Dragoon and Alisaie is Red Mage. Then Thancred is Thief because there isn’t a Gunbreaker equivalent in Bravely but there is a Rogue. Alphinaud gets Spiritmaster because it’s closest to Scholar/his pre-EW fighting style. Then G’raha is a Freelancer/Bravebearer because he’s an all-rounder and those are Bravely’s closest equivalents, Krile is a Beastmaster for her Echo and also her design, and Tataru is a Conjurer - partly because Bravely Conjurer is a Summoner, like FFXIV arcanist, but also because of Yulyana’s whole Seamster vibe
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treekianthia · 1 year
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[Bravely Santa Gift for @bill-beauxquais]
Hey there!! I’m your Secret Santa for the yearly Bravely Santa! I saw that you had a love for the Bravely Fairies, so I decided to draw the three of them together in some custom outfits! I hope you like it, and that your Holidays are filled with cheer!
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pigeon-sponge · 2 years
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local librarian
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bravelyzine · 7 months
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Hi everyone!
The Bravely Default II - Missing Moments Zine is now available for free (FREE!!!) download! Please be mindful of spoilers.
I want to say a huge thank you to Lace, for her tremendous help in finalizing and putting together the assets. This really wouldn't have been possible without her.
And of course, huge thank you to the contributors for their amazing pieces and their patience! All socials are linked in the zine, please follow these amazing people!
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demispark · 25 days
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Donald Duck Is Among The Strongest Mages in the Final Fantasy Universe (Who Rivals the Divine)
I am, perhaps, the least qualified person for this task, but I love mentioning it and @ancestorlegacy said this should've been an option in my poll for KH topics to explain to my friends who nothing about it, and I just couldn't resist.
I have no idea how long whichever post I'll write when the poll is over will be, so writing this in advance means I'll still be able to post a Kingdom Hearts infodump on April 1st like I wanted to.
(After writing this, it's getting a little long, so if you don't want to read the whole thing, I'll put a TL;DR at the end of the post.)
Donald has a tendency to die quickly, misuse magic by hitting enemies with their elemental affinities (causing them to be healed), and often doesn't heal Sora when most needed.
MAJOR SPOILERS FOR - Kingdom Hearts III, Bravely Default, Final Fantasy XVI, as well as some non-story spoilers for Kingdom Hearts I & II
The beginning of this story is immensely funny. Remember how the title of this post says that Donald Duck is an incredibly strong mage? That tends not to be the case for most of the series.
Whether he is or isn't powerful, he is highly unreliable. He has, however, been known to throw a good Flare spell in his time.
Allow me to introduce Flare Force, a Limit in Kingdom Hearts II and a Situation Command in Kingdom Hearts III.
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This whole maneuver is called "Flare Force", but Donald's firework-summoning spells themselves are known as "Duck Flare", "Rocket Flare", and "Megaduck Flare", respectively.
With that "Mega-", now seems like a good time to explain the various Flare Spells for context.
In the Final Fantasy franchise, Flare is a high-level magic spell. One of the "ultimate" Black Mage spells, in fact. It's often non-elemental magic, but is also the final form in the line of Fire magic in others.
I'll refrain from discussing all of the different offshoots of Flare, and just discuss the relevant upgraded forms.
Still with me? Great.
Higher forms of Flare tend to be given metric prefixes:
- Nanoflare = one-billionth (10^-9)
- Megaflare = one million (10^6)
- Gigaflare = one billion (10^9)
- Teraflare = one trillion (10^12)
- Exaflare = one quintillion (10^18)
- Zettaflare = one sextillion (10^21)
Now, setting aside the discussion of how these firework Flare spells compare to Flare and Megaflare, we can now get to what you've all been waiting for: Donald Duck vaporizing a final boss-level opponent with some of the highest grade Black Magic in the FF Universe!
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Golly, wasn't that amazing? Now, we can FINALLY get into why this scene makes Donald one of the strongest mages ever.
Recall how I said that Flare is an "ultimate" Black Magic spell. Donald cast a spell equivalent to ONE SEXTILLION of an endgame offensive spell.
I mean, he appears to have either passed out for exertion or straight-up died from the effort of casting it, but that's not important. Why? Because now I can finally explain what the last part of the title of this post means.
While Donald now shares the title of strongest mage with two others to date, there is one difference: he's just a mage.
First up: Airy the Fairy.
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She was a companion-turned-major antagonist in Bravely Default. While her master plan involved successfully destroying dimensions, this wasn't a direct result of her own power. Furthermore, she was a servant of the God of Destruction, Ouroboros, and was being powered-up and supported by the god during the fight in which she uses Zettaflare. Therefore, I do not believe that she can be compared to Donald's sheer might.
No, the only true comparison is to the one who is so strongly associated with Megaflare and its associated variations: Bahamut.
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In case you hadn't heard, Final Fantasy XIV's original launch was so bad that they destroyed the setting of the game in canon. Bahamut's Teraflare was the cause.
Bahamut obliterated an entire continent with one spell, and Donald's spell was many, many orders of magnitude higher.
Fast forward to Final Fantasy XVI, however, and it seems that the legendary King of Dragons may have finally become a match for our feathered Flare-casting friend!
... Or maybe not. See, I haven't played Final Fantasy XIV. In fact, the only games mentioned in this post that I have played is the main one the post is about, the Kingdom Hearts series.
I'm a little hazy on the details because of that, so forgive me if I have gotten anything wrong, but Bahamut's Zettaflare failed. I mean, Airy's clearly did too since she was defeated by the protagonists of the game she was in, but Bahamut is THE Megaflare guy. Gigaflare, Teraflare, Exaflare, all used by Bahamut or some version of Bahamut.
Outplayed by Donald fucking Duck. Thank you for coming to my TEDtalk.
TL;DR - Despite being typically unreliable, Donald Duck successfully vaporized a major foe with the absurdly high-level Zettaflare spell. Airy (a fairy backed by a God of Destruction) from Bravely Default and Bahamut (A massively powerful and legendary dragon who is a staple of the FF series) from Final Fantasy XVI have also used Zettaflare, but to much less effectiveness compared to the mortal duck mage.
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Bravely Week 2023 - Prompts
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The prompts for Bravely Week 2023 are here! 
May 29th - Modern AU May 30th - Fan Characters May 31st - Seasons June 1st - Crossover June 2nd - Food June 3rd - Tarot June 4th - Relationships
The event runs from May 29th - June 4th, and I would ask that you don’t post pieces until the week of the event, as I might miss them if they’re posted earlier! 
Guidelines
Drawing, writing, and any other type of media welcome!
You may include as many characters as you like from any of the mainline Bravely titles (Bravely Default/Second/Default II), and any of the mobile spin-offs
No character limit/reservations necessary - everybody can use Ringabel if everybody wants to use Ringabel
Interpret the prompts however you want, and feel free to ask/discuss if you would like clarification
No NSFW 
No AI-generated submissions
Bravely spoilers are fine, but for the ‘crossover’ prompt, please tag all spoilers for other media you use!  
You may fill out as many or as few prompts as you wish
You can collaborate with other artists
During the week, please submit your pieces using #bravelyweek23 and clearly state which prompt you have used! I will reblog/rt your piece on the corresponding day (if I don’t, please DM me or link in the discord, as I haven’t seen it)
Late pieces welcome!
Thank you everybody for participating so far! Enjoy! 
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mycomicbox · 1 month
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Random Thoughts on Persona 5 Royal - Part 1
[Progress: May 2nd, 1st Palace conquered]
First, I want to explain my history with Persona 5. I tried playing the vanilla version the summer of 2019 on a PS3 emulator. Ir was mildly enjoyable, but the emulator had issues (lag spikes, graphical glitches, etc.). I didn't even make it halfway through the first Palace. So, I shelved it... until Persona 5 Royal got ported to Nintendo Switch in 2022. I bought it as soon as possible, but I was busy with other long-form RPGs, and I kept putting it off later and later. I played through Bravely Default II, Pokémon Violet, Final Fantasy VII, Persona 3 Portable, Persona 4 Golden, and more. Now, that all changes.
I would also like to confess that I have been exposed to a few endgame spoilers in the last few years. Luckily, not too much, and I don't know jack shit about Royal's exclusive content (other than the important Confidants).
I've seen the opening to the vanilla game, but not Royal. It's pretty cool, though I do kind of miss Wake Up, Get Up, Get Out There.
EVERYTHING IS RED.
I like how the game starts off with a media literacy check. "If you don't understand that this is fictional, then you're not allowed to play."
Flash-forward sequences, huh? That's a first for the series.
It's a bit jarring to go from PS2-era models to this.
Persona 4 Golden was a bit easy for my tastes, so I'll be playing on Hard mode, at least for bosses.
I'm liking Ryuji so far. Then again, I guess that was kind of expected, since he fills a similar "best bro" role to Yosuke and Junpei.
I want Ann's hoodie. I would wear that hoodie.
As I found out, Morgana has the same English VA as Edea from Bravely Default, so I can't help but hear Edea when Morgana speaks.
I do feel a bit of kinship with the small town of Inaba from Persona 4, but I've always been a sucker for that big city aesthetic.
Speaking of aesthetic, this game has been praised up and down for it, and it's easy to see why. Is there a name for this kind of style?
I like the chatter that you hear while walking around. It helps breathe some life into the overworld.
The controller vibrating when receiving messages is a really nice touch.
I don't remember buying any DLC... but I won't say no to extra stuff.
The gameplay is so much more fun than in the last two games. Palaces are super fun to sneak around in, and combat offers some new toys to play with (guns, Baton Passes, Hold Ups, new damage types, Technicals, etc.)
GUNS REFILL AFTER EVERY BATTLE. I don't remember much from my first try with the vanilla game, but I do remember being frustrated with how quickly you run out of ammo. This is such a nice change.
I'm gonna say it: Take Over > Last Surprise. Both slap though, as does the rest of the OST (as expected from a Persona game).
The contrast between Persona 4's introduction and Persona 5's is kind of hilarious? Like, Dojima is all friendly with Yu, and the Yasogami students talk about his good looks. Sojiro threatens to toss out Ren multiple times, and the Shujin students keep talking shit.
In this series, we've had themes of death, truth, and now rebellion. This game makes me want to buy a leather jacket and shove a boot up someone's ass.
Ann was the MVP in that boss fight. I would've been in a tight spot if not for her Tarunda.
Goddamn, the ending to the first arc was SO satisfying, and even a little bit therapeutic. In grade school, I've had some bad blood with awful teachers (granted, nowhere near as awful as Kamoshida, but still awful). Little me could've only dreamed of stealing hearts.
Mementos is coming soon, right? It's basically this game's equivalent to Persona 3's Tartarus.
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bravelyartbooking · 6 months
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Asterisk Costume Previews from the BD2 Guidebook
Contains spoilers for Bravely Default 2
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That’s right. I have finished Bravely Default II, and every main-series Bravely game! There will probably be a lot more BD II quotes from me, and the BD II spoiler restriction on submissions has been lifted.
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adelle-ein · 2 months
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a red adelle for @bravelyseriescollabs 2023/4! (transparent ver)
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taoofshigeru · 8 months
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Sea of Stars Final Thoughts
See this post for my initial thoughts. Comprehensive spoilers to follow, obviously.
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1) World design was the highlight of the game for me. Each area looked unique and was fun to navigate around, and the way they were able to integrate some puzzle design into it was quite nice. Using the Graplou to get around felt super-smooth, which isn't always the case in isometric-style platformers.
2) Combat was solid but really not much of a challenge. I never game-overed on a boss up to and including the final boss, and both times I did lose was just a mob where I went in without bothering to heal. The key reason for this was Seraï's Disorient was busted and allowed my team to rip through every single-enemy boss like tissue paper. And most bosses were single enemies. You just keep hitting them with turn delays and then they never take turns. Tack on Arcane Barrage and Great Eagle later on in the game and it gets pretty ridiculous.
I mean, lock-breaking is a neat idea but I've experienced very similar things done better in Octopath Traveler's break/boost system, and when I was fighting bosses I kind of wanted to just be doing a game that didn't depend so much on timed hits. Bravely Default II included similarly stunlock-focused moves like BP Depleter or the Bravebearer class' entire moveset, and the main criticism of that game was how it had a counter system where late-game bosses would randomly counter actions taken by the player in ways that many, myself included, felt were punishing and unfair design. And I feel like this game showed me the other side of what happens when you just let a move like Disorient be usable without any sort of punishment.
Crustaleon dropped minions that lasted more then one multitarget attack before he could be delayed, and the Sea Slug dropped boulders even when it wasn't its turn, and I was excited to see one or both of those mechanics be folded into the final boss battle. Given this, the final fight with Aephorul felt like a real anticlimax. It was just a literal curb stomp for the heroes. Aephorul got to take like, 5 whole turns.
All that said, I enjoyed managing and being able to swap out the party of 6 in real time was nifty. I just wish they had done more with it in terms of late-game/true ending bosses with some real teeth.
3) The music was great. Particularly a fan of the Dweller boss theme mix that plays during the Dweller of Torment fight, and that super-amped Glacial Peak theme.
4) Writing/story was where I felt the game really ran into real inconsistencies. If I divide the game into acts.
The first act, up until the Dweller of Woe fight, I was fairly consistently not enjoying the story. The second act, from the Sea of Nightmares to Swan Song of the Warrior Cook, I found to be genuinely inspired. The third act, Seraï's World, Fated Hour up until the final boss fight, did well but also felt like it was somewhat coasting to the end off the strength of the second act. (Resh'an kind of just quits the story after you fight the birds to scroll through his text history with Aephorul and I was expecting him to play a mildly bigger part in the true ending.)
And the pirate dialogue in particular had some real turds that came off as mean-spirited rather than humorous. It's okay to have a story with some whimsy and humor, and for an RPG to poke fun at itself or the genre in general. But there were some jokes there that just personally felt sour to me. Case in point:
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My honest opinion is that when the entire second half of your game boils down to using one move on bosses repeatedly until they die, maybe cut the Keenathan half of that exchange. The game and the script is more than this, but that's the quote I'll remember from it the most.
5) All that said, the cast had its moments. Garl is the good boy of all time, and while I'm neutral on Resh'an and Seraï as characters they had this great dynamic during the Dweller of Strife fight that ultimately leads to the warrior cook's untimely death.
Resh'an: "The rules exist for a reason and people will get hurt if I break them." Seraï: "People have gotten hurt following your god damn rules!"
Given that a) Garl dies as a result of Seraï tossing the vial of time at the Dweller and b) Valere and Zale would have died had she not done so, the script leaves room for them to both be kind of right, which I thought was a neat and nuanced writing decision.
I kind of wished they had explored it a bit more, too. Valere and Zale understandably focus on what Garl does while living on borrowed time and that does take precedence. However, after the funeral, it may have been effective for one of them to exchange some harsh words with Seraï over her decision back there. That would have helped crystallize them as two distinct characters with a wider range of emotions. As opposed to just being Garl's matching sidepieces. (Which is itself a fine role, still!)
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To be clear, I liked Sea of Stars quite a bit! I had beef with some specific elements that keeps it out of my top tier of pixel RPGs, but more than anything I'm really, extremely appreciative that people make games like this. Will look forward to seeing whatever Sabotage does next.
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blazlngblade · 2 years
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Various Promotional Arts
Spoiler warning for the 8 stories! Please look with caution!
Quality isn't the best on some, but that's okay, it's fine enough!
The Three Masters and Initial Promotional Art.
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Fighting Tournament Promotional Art (featuring Tikilen, the first Champion!)
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Bravely Default Collab Promotional Art
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Spoilers for The Giver stories and Giver of All story below cut!
The Three Givers Promotional Art
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The Givers Chapter Previews
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The Givers' "Chapter Three" Promotional Art
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The Guardians of the Light / Giver of All Part II Promotional Art
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