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#but i DO have to see how the story plays out for the WoL so that stays in the imagination
frenchy-and-the-sea · 7 months
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Tritchet is not the WoL and thus never goes to Elpis canonically, but I couldn't resist grabbing a screenshot of her in her new robe, dyed its usual iris purple. I think she makes it look good!!
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the sage quests certainly. exist.
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nights-at-crystarium · 8 months
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You know what, I assume that people always read my pinned, or notice the pointer "new reader? start here" in every new Fragments' episode. I might be deluding myself. So hi hello lemme TALK ABOUT MY COMIC.
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Before I get too rambly (and I mean RAMBLY), here's a quick intro. Fragments is a comic focused on feels and slice of life, made by a queer guy, aiming to ~character study~ the main cast (Vivi, Raha, Alisaie, Feo Ul) and fill in the gaps in canon (or linger in canon moments that needed more air imo), the tone ranging from angst to fluff to meme. Good punches require a good windup, so please don't expect angst anytime soon :3c
The story's segmented (fragmented, heh) into episodes. Episodes 1-11 take place in ARR, you can enjoy them with no worry about spoilers. Episode 12 onward is ShB, with all the spoilers and lorebending.
My storytelling style assumes you haven't only played through ShB, but know it like the back of your hand, i.e. it's for nerds and thinkers. Of course there's plenty of silly moments that don't require any deep knowledge, but the overarching story does. Often I skip canon events, only hinting that they took place, simply because I don't wanna retell the msq 1:1, I've got plenty of original scenes waiting to be drawn. You're in for a treat if you like obsessing over emotional and moral implications of things. And, yes, this's a story about a morally grey mc. Don't expect to be spoon-fed "and this's why that thing's bad, kids".
Currently I've outlined all the main story beats up until post EW, so it's like, not being winged as I go. Yes I refine things here and there, but I know where I'm going. I'm going ham!!!! With the lorebending post ShB. Initially I didn't plan to, but the more I learned about Vivi and personally grew as a writer, the more courage I got to "divorce" from canon. The general xiv story may still be good wherever it's headed, but it's not suited for an established wolgraha, so I'm making food for myself.
Everyone imagines the lil scenes from their wol's life, I'm taking that a tiiiiiny step further. Fragments tells a cohesive story that's looking to be the longest project at least in our corner. I can and will hyperfixate on this for years.
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I started out just like many others, being hit with ShB like a truck, I wanted to put a catboy under a microscope and rotate him forever. Although I'd already been drawing for decades, I didn't have the comic-making skills yet, or eloquence to write the dialogue, so I spent the first half of 2022 self-studying, just because I needed a mouth to be able to scream about my ship.
Vivi didn't exist prior to my obsession with Exarch. He was made for this, he started out as a reagent (or a foil, now that I know fancy writing terms) for a rich and fun chemistry, and keep myself entertained for years, first and foremost.
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Me, a fool: okay let's make a guy that falls in love with Exarch in this particular moment, what kinda life must he have led to- Me: ....oh no
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The chemistry quickly bubbled up and exploded in my face, involving not only Exarch, but other characters (first as a means to subtly tell about Vivi, then they also demanded their own screentime), and here I am, sitting with a massive script on my hands, drawing my blorbos every day. Thanks for enabling that btw.
I care about characters a lot. I ask a lot of whys and hows. I'm critical-minded and burned on many bad stories that did their characters dirty, and I wanna be an opposing example. What I'm doing is extremely ambitious and risky, yes, but I can only invite you to tag along and see if I stick to my word.
The internet's a cruel and unforgiving place nowadays, and here I am, pitting my passion against what feels like decaying humanity. I'm making this comic to keep myself happy above all else, being sincere and cringe because life's too short to be anything else.
Thanks for reading this, and if you haven't yet, read Fragments here!
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headcanons-n-shit · 6 months
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Hello
Your newest post reminded me i had an idea. The bois comforting wol who is having a nervous brakedown from all the stress. Bonus Ardbert.
I really like your stories. Especially the angsty ones.
(TAZ The Breakdown plays in the background)
(Mild shadowbringers spoilers)
Thancred literally (accidentally but still) disassociated so hard from the stress that he gave up his body to the bad guy for a bit. If anyone gets what youre going through, its probably going to be him. Hes not going to waste his time on empty platitudes: hes going to get you a glass of water, a warm blanket, and a hot meal, and let you cry it out on his shoulder for as long as you need to.
(And if that still doesnt help, well. Sex is still on the table. Its rarely a good idea, but hes all out of those.)
Urianger is probably breaking down with you lets be real. Every future my mans has ever read has included world-ending catastrophe, and, sure, youve thwarted it every time (usually with his help) but. What if this time you dont? What if this time you fail???? Its an unreasonable amount of stress for one man to be carrying. He probably does a fantastic amount of fantasy weed to cope and still all it takes is seeing you break down for him to also start blubber-crying.
Graha seems kind of detached and distant at first. "Shower water food" he commands you, in the voice of Lynas grandfather the Crystal Exarch, firm and uncompromising and impossible to disobey, and you might miss the way his voice and smile are strained. The way his hands clench and unclench at his sides. Hes never regretted turning back time to help you save two worlds, but. Its times like this that he wonders if he shouldnt try again to give you a happier ending.
Estinien is a firm hand on your shoulder, a steady shoulder to lean on, because he gets it. The feeling of being trapped in your own body, puppetted by powers so much greater than you can imagine, almost greater than you can comprehend... Youre breaking down for the both of you, honestly, because hes spent so long training the iron discipline to resist nidhoggs influence that he doesnt know how to anymore. This is. Cathartic. For the both of you tbh.
Aymeric wishes in this moment, more than anything, that he could just. Just be with you. Out on your journeys, giving you support by your side instead of from a distance. And he knows, he knows, that the support he gives you is important, that his ability to move nations in your favor has helped far more than any single sword at your side ever would. But he bears the weight of a nation while you bear the weight of a star, and that just. Doesnt seem fair to him.
Haurchefant knows that theres some things that hot chocolate cant fix but. Its a good starting place if nothing else. Something warm and sweet right now couldnt hurt, neither would a soft blanket and a roaring fire. He'll sit with you, bundled up together, and just listen if thats what you need. Or he can talk-- he has plenty of embarrassing stories about Artoirel that he hasnt shared yet. Either way, he'll happily help you wipe your tears away when youre done, and then drop a delicate kiss on your forehead.
Stand tall, he says. A smile better suits a hero.
Sidurgu is surprisingly good at this. Or, maybe not so surprising? Rielle is very mature for her age, but shes still a child. He probably does this whole song and dance every other week. And you feel a little bit like a child, the way he bullies you into the shower and then bundles you up in blankets and pushes food at you, but. Beneath the gruff words and scowl you can tell hes worried. Frustrated. This is exactly the kind of injustice that as a dark knight he swore he would fight, but hes just one man, there isnt much he can do about the desolation of the star. But he also needs you to know that he'll always be in your corner. Whether in this little way or if you need him to help you kill a god, he'll always come when you call.
BONUS
Ardbert has never felt so helpless in his life. He cant touch you, cant be a shoulder you can cry on. He cant even fetch you a glass of water. All he can do is stand there and watch as you break apart in your bed in the Pendants, and its. Its torture, worse than anything any ascian could ever conceive.
Still. He does what he can. And if all he can do is sit at your bedside, his hand hovering half-through yours in a mockery of touch while he tells you stories of his adventures, or friendship and triumph and happier times, well. Its the least he can do.
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lookbluesoup · 1 year
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I know shippy stuff and canon-adjacent stuff is popular and I'm certainly not dissing those. I like them too, they're a lot of fun! And AUs are great, I have so many!
But man, I wish there was more... idk, emphasis and exploration of the FFXIV lore, and those moments that have to have happened but aren't shown on screen - talked about and written about and illustrated here on tumblr.
That's usually been my favorite part of fandoms, discussing the lore with other fans in-depth and sharing theories, and seeing how everyone's characters would handle those big or quiet moments from the story itself. Exploring how a game mechanic/boss fight would feel from a story perspective, and what it would mean to the characters.
It's not entirely absent from here, but even when I make my own meta posts, even if they get lots of notes, I tend to see very little discussion added compared to what I'm used to from other fandoms. And when new patches come out, there's not a lot of deep talk about the story itself circulating. Maybe I've just been lucky in my previous spaces!
But... I want to know how the WoL and Graha bonded during the Crystal Tower raids. Did they sit around the campfire at night and talk? Did they drink and sing and laugh and argue?
What was it like, recovering from Ultima Thule? How did it feel to set out on the road again, leaving the title of Scion behind? Did they give their friends a tour of Ishgard? Did they visit Edmont? What was it like in the trenches of Ghimlyt Dark, for these characters who have never seen war before, versus the ones who have? Did the WoL help stabilize Lakeland, and tend wounded after the sin eater attacks?
I want late night study sessions with the twins, bittersweet work in the hot sun rebuilding Ala Mhigo, learning to fight on dragonback, Hraesvelgr's brood visiting Ishgard on diplomatic forways. I want snarking with Emet Selch while you help people with "side quests" in Norvrandt. I want gentle moments with Ryne on the road because if anyone understands the suffocating feeling of immense responsibility Hydaelyn and Minfilia have dropped on that child, it's the WoL.
What was it like for the WoL to fight the pirates in Sastasha? To see the women taken captive there? To see the Drowned mutilated by Leviathan's tempering? How did they handle the narrow tunnels and rickety elevators in Copperbell, and the giants angry after centuries of unjust imprisonment? Did they step in Aurum Vale's goldbile and have a shoe burnt off? Did they bring a pet korpokkur home from the Arboretum? Do they carry scars?
Do they take the manacutter out for joyrides? Did Grani recognize the color of their soul, and choose them over the tempered twist of Emet Selchs, or did Emet charge his familiar with looking after them? Have they ever been robbed in Limsa Lominsa? Did they ever buy loinfruit?
Does that goobbue sproutling grow up? The coerl kitten become a battle steed? The wolf pup a guardian? Do the sylphs play games with the WoL when they visit the Shroud? Do they carry a polished shell to remind them of their Clutchfather? Do they stop by the guild to check on the Deftarm whenever they're in Dravania?
What was it like trekking the spindly mountains of Othard, riding a Yol for the first time, seeing the endless plains of green, and the dead white of the Burn?
Do they still have nightmares about Haurchefant, or are they good dreams remembering his smile? Did he teach them to make hot chocolate? Did they stay up all night when the Scions lost their souls, waiting by the bedsides with a candle and feeling helpless?
Do they visit Amaurot, even after Emet Selch is gone? Are they still trying to remember? Did they look up at the night sky in Elpis and feel an indescribable sense of loss?
Was there ever a moment in Endwalker where they almost became a Blasphemy themselves? Did they ever answer Venat's question? Do they know that the love their friends had for them, saved them?
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morgana96 · 2 years
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Trying to Debunk Things the FFXIV Fandom Keeps Making Up About Lyse Hext
(Warning: Stormblood MSQ Spoilers Under the Cut)
I’ve been playing FFXIV for a few years now. It was my first time every playing a Final Fantasy game, and I was nervous I wouldn’t be any good at it. But FFXIV has been a huge comfort and highlight in my life. It’s gotten me through some very tough times and has really inspired me creatively. Not to mention I've met some really great people through the game, and that the community has so many nice and talented people.
But just like any other fandom, things are far from always perfect. There are fans who engage in offensive and gross behavior, fans who are toxic about how to best play - there are plenty of issues this fandom has that most of us are already aware of. But one thing that I think about a lot - although it's far from the only thing - is the strange amount of malice certain fans display when talking about the character Lyse Hext.
I couldn't understand for the longest time why some players hated Lyse so much. Personally, I enjoyed Stormblood, and I like her character. I enjoyed seeing her learn to step out of her sister's shadow and start to become her own person, and I consider her to be one of many characters who my WoL happily considers a good friend.
So it baffled me that people hated her so intensely. I get that not every character clicks with everyone, and that people have varied tastes. But the absolute vitriol some people treat her with has always confused me. That is, until I eventually realized what part of the problem is.
You see, I'm convinced that a good number of Lyse haters weren’t paying thorough attention to Stormblood’s plot. That, or they’ve simply forgotten certain details with time. Because most of the things they accuse her of or site as reasons for their hatred LITERALLY NEVER HAPPENED IN THE GAME.
There are so many accusations I've seen thrown around about her, and nearly all of them are something taken out of context, misremembered, or just straight up made up.
So what I want to do is go over some of the biggest accusations this fandom has perpetuated about Lyse and debunk those that are untrue or based on misunderstanding.
People who've followed me for a while probably know I used to do this all the time back in my Naruto fandom days. I’ve seen some really wild takes from that fandom, and still do occasionally even though the original manga ended nearly a decade ago.
But while I had to wade through a lot of nonsense back then, I really enjoy breaking down stories and characters in order to prove my perspectives. So I’d like to get back into it (especially since I’ve been struggling with focus issues, and this gives me interesting subjects to focus on!)
So let's get started:
“Yda was better than Lyse.”
Let's get something straight right of the bat. The “Yda” these players claim is “better”? That person's not real.
In the game’s timeline, the original 1.0 takes place in 1572, and the true Yda died in 1571. In other words, the “Yda” with Papalymo in 1.0 is Lyse. Apparently, legacy WoLs do encounter the real Yda via Echo visions from before 1.0, but the “Yda” they are with during 1.0 and beyond has always been Lyse. (I am not a legacy/1.0 player, so I'm using resources like the lore books and short stories to get this information.)
So what this means is that unless you are a legacy WoL, you never even knew or saw anything of the real Yda. It was always Lyse.
Everyone in the Circle of Knowing already knew this. Remember, it was Papalymo who asked them not to say anything; he recognized it as a coping mechanism for Yda's death, and he wanted Lyse to figure out for herself that she should not hide herself in her sister's shadow and legacy.
And deep down, Lyse had a feeling the others knew. She just didn't voice this, which is described as her “deciding not to know” that they knew. She even admits that she wasn't trying to truly “become” Yda, so it’s unlikely that she was really changing her personality all that much from what it usually is.
So I can't help but be annoyed when people insist they “liked Yda better”. Not only because I don't think Lyse's personality changed much from when she was “Yda”, but also because people who make this claim fail to see how ridiculous they sound.
The lie was a better character?
You see Lyse’s grief response to losing her older sister as a better character?
You hate that Lyse finally chose to let Yda go and try to become her own person? And preferred the lie?
What a weird hill to die on.
“Lyse didn’t do anything for the Resistance before my WoL showed up”
This is what I’m talking about when I say there are definitely players who just weren’t paying attention and instead make up whatever best fits their own biases.
Lyse and Papalymo were working with the Ala Mhigan Resistance since the end of A Realm Reborn. With a great deal of effort, Conrad managed to get them to Rhalgr’s Reach after the events of the Bloody Banquet, and the two of them pretty much spend the whole time after that working directly with Conrad’s faction of the Resistance until you finally manage to find them again towards the end of Heavensward and right before Stormblood begins
Lyse is not some stranger to them by the time your WoL crosses Baelsar’s Wall. By the time you get there, she’s already become close with Conrad, M’naago, and Meffrid. She’s already gone on countless dangerous missions with the Resistance and engaged directly in conflicts with imperials on their behalf. All of this is made clear in both the MSQ and the extra stories online.
I get so frustrated when blatant misinformation like this gets passed off as canon. How are you going to accurately criticize a character when you don’t even remember major parts of the story you’re criticizing? It makes no sense.
“Lyse stole the credit for saving Ala Mhigo from my WoL!!”
Yeah, no. She didn’t.
I’m not even going to pretend to humor this one. It doesn’t deserve it. It’s a lie. A straight up lie. It literally never happened.
But you know what the most annoying and sad thing about it is? This stupid claim is the exact opposite of how Lyse actually behaves throughout the game.
Lyse is seen regularly talking about how much she looks up to the WoL. She talks so much about how they inspire her, whether directly to them or to others when they’re not around. One of the biggest parts of her arc is getting over her fear of not living up to “true heroes”, including her family and the WoL. Hell, when people rightfully thank her for her efforts, she downplays it as simply doing the right thing and not something anyone needs to thank her for.
And when the WoL finally beats Zenos and Ala Mhigo finally becomes free, do you know what she says?
“You beat [Zenos], after all. You’re the real hero of this story. So run along and take your plaudits!”
How media illiterate does someone have to be to think that THIS is a character who’s “stealing credit”?
So no, Lyse Hext did not “steal credit” from your WoL. In fact, your WoL honestly just sounds like a delusional, self-important prick.
“Lyse didn't earn being the leader of Ala Mhigo/ the Resistance! It should have been Raubahn or M'naago!”
There are quite a few big issues with this one:
1 - Lyse is NOT the leader of Ala Mhigo, nor is she the leader of the entire Resistance.
Raubahn is.
Raubahn is Ala Mhigo's acting head of state. He's the one who is now the main head of the Resistance, which is the city-state's official military now that the Empire has lost control there.
I can’t even count how many people I’ve seen shouting about how “Raubahn should have been in charge!”, when he already IS in charge. And basically almost NO ONE ever fact checks anyone else on this.
These players are literally accusing Lyse of stealing a position she doesn’t have from a man who is, in fact, already in said position.
It’s wild.
2 - Lyse is currently the commander of the Resistance troops at Rhalgr’s Reach in the Fringes. That’s it.
The story makes it very clear that the Resistance was originally not headed by any one leader. There were multiple factions with different leaders, and they didn’t always get along and often had different perspectives on how best to free Ala Mhigo.
For instance, it was the Griffin specific faction of the Resistance, led by Ilberd, that attacked Baelsar's Wall. This branch of the Resistance was not affiliated with Conrad, and in fact, some of Conrad's group and fighters from other groups went to join the Griffin after being taken in by his words.
And because of the slaughter Ilberd purposely led those people into to summon Shinryu, many Ala Mhigans became wary of all factions of the Resistance for a time, even though they weren't necessarily affiliated with the Griffin’s faction.
The Resistance only recently began transitioning into an official military unit, rather that countless factions doing their own thing. Lyse is specifically in command of the group at Rhalgr’s Reach, because that was Conrad’s group. She’s NOT in charge of anyone else’s faction.
My guess as to the current chain of command is that the other factions are still being led by their respective leaders, and that since Raubahn now leads them as a whole, they (including Lyse) fall under his command and answer to him.
And as I said before, The Rhalgr’s Reach Resistance are not strangers to her, nor is she a stranger to them; she’s been working with and helping them since the end of ARR. It’s only because so many people refuse to acknowledge this that they’re convinced she’d done “nothing”, or that they somehow would see her as unfit.
3 - There are few things as universally annoying in fandom spaces than fans pitting women who are canon friends against each other. And unfortunately, this is exactly what I see happen most of the time with Lyse and M’naago.
Now unlike some of the other things I talk about in this post, I can at least understand some of the frustration regarding these two. After all, M’naago has been with the Resistance for a longer time.
But once again, this ends up tainted by people’s weird obsession with outright vilifying Lyse and everything she does. She’s not some evil schemer trying to usurp M’naago, and M’naago isn’t her bitter rival or victim. They are clearly very close - Lyse referring to her as “Naago” is a big deal in Seeker culture - and their stories on the lodestone makes it pretty clear to me that they care far more about each other and working to save their homeland than titles and mantles of leadership.
Honestly, I think a lot of people like to forget how much Lyse tried to reject becoming a leader. She was constantly comparing herself to others, and as a result, she considered herself unworthy of such a role and convinced herself it was something you needed a natural talent for. She was the one who insisted that being related to Curtis and Yda wasn’t enough to make her a good leader. It was only when she accepted her own limitations and imperfections that she finally accepted that role. She had to sort her own personal feelings out before she was ready to take on that responsibility.
One of the things I love about Lyse is that she’s a wonderfully flawed character; she has a lot of doubts, but she is trying her best to improve herself, instead of constantly wondering if she’s living up to someone else’s legacy. She’s not a Warrior of Light, or a decorated Archon. But she’s passionate, determined, and always willing to learn from others while she tries to become who she wants to be. In my eyes, that’s what Conrad’s talking about when he tells her she can become a leader. And regardless of what anyone else says, I enjoyed watching her start to come into her own.
“Lyse is a White Savior.”
This issue is much more complex than the other things I’ve brought up here. So I want to start out by making some things clear from the start.
As a black woman, I think one of the only well-founded criticisms regarding Lyse is her pale completion compared to her father Curtis, whose skin is much darker. Colorism is a serious and ongoing issue in entertainment media industries. It’s my belief that Lyse’s character design is a perfect example of that issue. And we as a fandom should absolutely acknowledge and criticize it.
However, I also disagree strongly with anyone who refers to Lyse as “a white savior”.
To provide some background information, “white savior” is a term connected to the long history of white people colonizing, oppressing, and denying agency to non-white people. Its concept originates from the racist ideology known as “The White Man's Burden” (named after a pro-imperialism poem), which falsely claims that white people are morally obligated to "save" people of color from themselves and their "savagery", thus justifying their colonization and cultural genocide. It’s also recognized as a common trope in media, where a white person - usually a white man displaced from white society - is made into the leader or liberator of a group of people of color, thus making said white person the focus of a story that doesn’t actually affect them the way it affects the marginalized.
There are two main reasons why I disagree with calling Lyse a white savior:
1 - Like I’ve already said, I 100% think Lyse’s character design is flawed. But something that’s very important to note here is that Ala Mhigo/Gyr Abania is not a homogeneous society some players seem to think it is.
Like a lot of the other regions in Eorzea, Gyr Abania has a diverse mixture of the world's fantasy races, including Hellsguard Roes, Seeker of the Sun Miqo'te, and both Highlander and Midlander Hyurs. But Gyr Abania is also not homogeneous when it comes to skin color. There are characters and NPCs throughout the Gyr Albania areas with varying skin tones. Some are fair, some are dark, and some are somewhere in between.
The problem with Lyse’s character design is that she’s suspiciously fair skinned despite being the daughter of a clearly dark-skinned man.
But what I tend to see people turn that into is “Lyse is too fair skinned to be Ala Mhigan”.
Fordola is fair skinned. M’hahtoa, M’naago’s mother, and several other members of the M Tribe are fair skinned. There are multiple NPCs across the Gyr Abanian maps that have fairer skin (some are named/can be spoken to, while others are unnamed/background NPCs).
I don’t think I’ve ever seen these characters brought up when people start talking about Ala Mhigan ethnicities. Maybe someone out there has and I simply missed it. But as far as I can remember, I’ve only seen Ala Mhigan skin tones brought up when someone is calling Lyse, and no one else, “too pale to be Ala Mhigan”. It doesn’t work to make this claim because Ala Mhigan is not a race; it's a nationality which is made up of multiple races, and those races seem to have varied skin tones based on what we see in the actual game.
Now remember, this is in no way a recant of my stance. I think Lyse should be closer in skin tone to her father. But the white savior label doesn’t work in this context because despite the problems with her design, Lyse is an Ala Mhigan refugee; not some random foreigner coming into Gyr Abania with no understanding of their history and plight. It’s not enough to claim she’s “too pale to be Ala Mhigan”, because Ala Mhigo/Gyr Abania isn’t homogeneous like that.
2 - When it comes to white saviorism, there’s a very specific privilege and ignorance that comes with it. The reason why it’s offensive is because it makes a white person the focus of a situation that they can’t and don’t truly understand. A story’s white savior - whether consciously or unconsciously - symbolizes white ego and narcissism. And frankly, I do not think that was ever the intention of Lyse’s story.
There’s a big difference between a white savior’s intrusion into a foreign country and a refugee returning to their homeland after many years. While only Lyse’s early years were spent in Ala Mhigo, she is not completely removed from it like people seem to think she is. It’s very clear she remembers her time there, and has clear memories of life with her father and sister.
She was only five when Yda got her out - right at the start of the Garlean occupation - and because of this, she initially doesn’t know how to convince other Ala Mhigans that the fight for their home is still worth it. Her love and hope for a better Ala Mhigo is mistaken for ignorance, because many have been so worn down by the loss and bloodshed that it’s considered suicide to fight back anymore.
Stormblood does a great job of showing how imperialism wears down its victims. The hopelessness felt by many in Ala Mhigo and Doma is the result of years of violence, abuse, and cruelty, and that’s exactly the imperials’ intention; an oppressor wants to break the will and spirit of the oppressed as much as they can, conditioning them to normalize their mistreatment in order to diminish threats to their control.
Characters like Fordola also help show how imperialists manipulate the oppressed to work against their own best interests. All of Fordola’s actions are driven by the misguided idea that working with the Empire would “free” Ala Mhigo. She was convinced that as long as she fought and killed for them, she’d eventually prove that Ala Mhigans are worthy of the Garleans’ respect. But that was never going to happen. It was a tactic to indoctrinate young Ala Mhigans and maintain the imperial status quo. And sadly, Fordola fell deep into that trap.
This is the real cause for Lyse’s initial disconnect. It’s not because of privilege or bias, or a lack of personal connection to Ala Mhigo. It’s founded on the fact that she simply hasn’t experienced the Empire’s relentless tyrannical tactics the same way those who remained in Gyr Abania have.
But this doesn’t mean she hasn’t dealt with loss and fear. Both her father and sister were killed by the Garleans. She’s experienced displacement and having to flee from your home to survive. She’s lost comrades and close friends while with the Scions. This isn’t some naive little girl who doesn’t know the pain that comes with battles and war.
The biggest challenge for the main cast of Stormblood wasn’t just physically fighting the Garleans. It was about a shared sense of pain and loss, and trying to break through the hopelessness the people of Ala Mhigo and Doma were feeling.
Lyse, the WoL, and the other characters aren’t doing what they do for glory. They’re not claiming to know better than the Ala Mhigans and Domans. They’re not trying to take their agency away. They’re trying to convince them to take back their own agency and futures from the Garleans. It’s about understanding their pain, their loss, and their fear, and trying to help them rediscover the strength to keep fighting for themselves. At least that’s what it was to me.
And speaking of the Garleans, it’s wild how I don’t see more people bring up their similarities to white saviorism.
So many Garleans refer to non-Garleans as “savages” and treat them as second class citizens in the provinces.
They insist that their societies and faiths are “primitive”, and that this justifies their invasions and conquests.
They outlaw cultural and religious practices and force their own practices in their place, all under the guise of “civilizing” conquered people and saving them from themselves.
They propagandize themselves as selfless heroes, and people like the WoL as the monstrous villains. “We’re simply trying to rescue these poor, deluded “savages” from themselves and their eikons. Why are you mad?”
And when people fight back and reject them, the Empire plays victim. Take Varis for instance; during that meeting with the Alliance, he targets the very valid issues the Eorzean nations have. But that’s not because he actually cares about fixing those problems; he’s literally just gaslighting them and trying to justify Garlemald’s false sense of supremacy.
It’s all right there. It’s literally a perfect fictional example of the racism, narcissism, and backwards logic of imperialism.
Yet somehow, I’ve see Lyse, an Ala Mhigan refugee, called a “white savior” more often than Garlean imperials.
It’s frustrating, to say the least.
~~~
Well, these are pretty much all the main accusations I’ve seen thrown at Lyse since I’ve started the game. If I think of anything else, or if someone gives me something else to look at, I will add on to this.
I don’t know if I’m changing any minds with this, or even if anyone even has the time or patience to read through this whole post. But it’s feels good to finally write out a lot of my thoughts on this subject after so long. I’d like to do this on more subjects relating to FFXIV, including ways I think certain parts of story could have been improved.
But that’s or another day. Thanks so much for reading ~
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tishinada · 5 months
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I have to say, I hadn't expected Lalafells to be one of my favorite races when I began playing FFXIV. My reaction at first glance was they were meant to be comic relief or maybe halfling inspired. Halfway through ARR, though, I kept telling my daughter that they had all the classic traits of dwarves, a race I do love to play (she managed to suppress her snickers until I hit Shadowbringers...) And I'm not sure you can get as far as the beginning of HW without realizing that Lalas are just as complex and diverse in personalities as the other races. Pretty sure two of the top five most hated NPCs are still Lalafells, while there are definitely a couple in the most beloved (Tataru, for instance).
And they give Lalafells every bit as much loving attention as the other races, whether it's clothing, animations, expressions, or camera angles in cutscenes. OMG, Kass has some great clothing. And I was really surprised at just how GOOD the expressions are.
Possibly my favorite one of Kass...
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And some other fun ones
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Everyone looks *at* Kass when speaking to her. And in some cases, they even adjust body angles in a very Lala-specific way so it feels friendlier.
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Or they change the camera angle, above and behind an NPC so Kass is more clearly in the scene.
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There's never a moment when the game doesn't treat a Lalafell WoL as a serious adult. Not that people don't sometimes comment on your size. Lots of moments where it's funny when people react in terror to a Lala WoL. Or the Lalafells in the group are out in front to defend the non-combatants
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Sometimes, the comedy of a scene is just that much funnier with a Lalafell. I'm convinced they chose the warrior trainer location with a Lala warrior in mind:
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(SPOILER FOR SHADOWBRINGERS)
And of course this moment...
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Even more than two years after starting to play, it's hard to explain how much that still means to me. Because more than a decade ago, I fell in love with Dragon Age: Origins. The dwarven origin stories were two of my favorites, and I particularly loved that the men and women dwarves had the same build. In fact, they absolutely HAVE to have the same build for the commoner dwarven origin to *work*. A fact which they completely threw out by the time they got to DAI (there weren't really any women dwarves in DA2 which was honestly a human-only game anyway.) Dwarves in DA: I were a very reluctant afterthought with that reluctance made clear because it was too much trouble to change camera angles, etc. for scenes with them, with the result that in a huge number of scenes, the camera was above the head of dwarven NPCs or there was furniture in the way. And they suddenly gave them extreme sexual dimorphism---my first thought on seeing a woman dwarf for DAI was that they introduced hobbits while men dwarves were at least twice as wide in the shoulders as in DAO, sigh. Which of course broke that DAO origin. Honestly, it would take a lot for me to get seriously interested in a DA game again because I felt I was sold such a subpar game as someone who played dwarves by preference.
So there's never a time I'm playing Kass in FFXIV that I don't appreciated the loving attention to detail, even if it's nothing more than an NPC looking down at her when she walks past.
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aotopmha · 9 days
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At lvl 87 Endwalker quests.
The Venat duty absolutely destroyed me.
I was planning to get Elpis done this weekend, but I struggled almost an hour and an half (maybe even twoish hours, didn't precisely track it) on this duty until I, for probably first time while playing this game, turned down the difficulty of a solo duty, and I'm pretty exhausted, so the rest of Elpis is left for another day.
It's a fantastic encounter because it sells you just how powerful Venat truly is really well, but it's another bit of gameplay proof to me that the difficult content of the game probably isn't something that is for me (and makes me incredibly grateful for the lower difficulty options for solo duties).
(At the very least I know progging some of the Savage content and especially Ultimates would probably drive me up the wall.
Extremes, I do want to give a try because they generally seem less time-intensive and lenient. I won't *completely* exclude tougher stuff, but at the very least I know that kind of content would get unfun fairly quick for me because of what it is by nature.)
It's the orbs that got me with every class I tried; just couldn't get enough of them in time, but as said, I'm pretty grateful for the 'easy' button.
With this out of the way, I think there is actually a good amount to say about all of the lvl 86 and 87 content up to the solo duty.
It can be actually summed up pretty easily: it's all just a lot of characterization, but it is characterization for a bunch of different characters and essentially an entire culture. More than any other zone, I think it is the motivations and perspectives of the characters that matter the most.
You've got the friendship between Emet and Hythlodeus, the father-daughter relationship between Hermes and Meteion and as I see it a student-mentor (maybe?) relationship between the WoL and Venat.
Between these are less focused dynamics like Venat teasing Emet or the cute budding friendship between the WoL and Meteion.
Then we have the individual characterization for all of them, too.
But before I fully go into them, there is a pretty big general thought I have about Elpis:
It is fanservice.
It is such unquestionably, blatantly, unflinchingly obvious fanservice that it should bother me so much more than it does.
For crying out loud, the entire portion of the story starts with Emet filling you with his aether. They're fully indulging the Emet simps.
But it is also substantial and thoughtful every step of the way, and I think really well told, so I really like it.
So, I'll get into exploring all of the characters in their basics. You could probably an entire massive post about every single one of them, but I just want to go into them in the most concise, simple way for now.
I'll start with Emet-Selch. I think my favorite part about Emet in Elpis is how he reacts when he learns about his actions in the future.
He cannot comprehend how he could be so disrespectful towards the sacrifice of his brethren, while all across the questing during the zone, his actions especially show just how much he cares about the well-being of the Star and his brethren, and that is the exact reason why he ends up doing what he does.
The reason why everything happens is because of who he is as a character. It is fantastic character-based plot writing, which is kind of a trend across all of Elpis (and happens to be probably my favorite type of writing, I love it when things happen because of who the characters are).
It is delicious Greek tragedy fodder.
Next, I've talked a bunch about how I no longer think character arcs are the be all and end all of good character writing and I think Hythlodeus is probably the best example in FF14.
He is just a super fun and likeable good (tease-y) friend. And he doesn't need to be more as a character.
(And everyone loves him!)
Obviously he has much less time on screen than everyone else, and he would probably get old after a while if we had him for a bunch of expansions, but I think he is proof that all you need for a great character is a likeable base personality.
His teasing dynamic with Emet is super fun and his presence only emphasizes why what Emet does and believes in the future makes sense.
Next are Hermes and Meteion.
The more I think on it, the more I feel like they're the thematic core of the story. And both are also carrying another type of narrative I love: stories about feelings.
Technically you can argue all stories are to some extent about feelings because stories are kind of there to make you feel.
But to me Endwalker is specifically about mental illness, more specifically perhaps about depression and despair and overcoming it.
It's fascinating, every time I even type about these ideas, I feel an unease, as if it shouldn't be a big deal, as if I'm making a mountain out of a molehill but also as if I was judging people for it. I feel there is still an unspoken stigma to it.
But it is a very serious issue. I myself have struggled with these thoughts, and though I luckily have found my answer and have gotten better, I still see and feel that judgment and disapproval directed at anyone who is suffering.
"Just stop being sad!"
"It's not that big of a deal!"
And in that sense, I feel Hermes is probably the most real of all of the characters in Elpis.
Is he the anomaly for essentially experiencing depression? Is he the anomaly for not agreeing with the norm of just discarding animals, thus other lives on a whim? For not seeing death as "beautiful" as his culture does?
As someone who has been there, dismissing or simplifying Hermes' struggle rings false to me. This is what mental illness does, what depression does. Mental illness makes everything bigger, creates tunnel vision, so Hermes can't see the good around him and so turns to look for purpose elsewhere.
I remember seeing a video title along the lines of "Hermes should suffer more" or again talking points about him "just being sad" and while it might have been for clickbait purposes, I think I've seen sentiments along those lines a bunch of times and I feel like many people just miss the point of his character and maybe even have this opinion towards him because of how they view emotional struggles like this.
Obviously stuff like this is super personal and hits different for everyone, but fictional characters are also not real people; they serve a narrative purpose and in this case Hermes represents someone going through this kind of struggle.
Among other things, he is a general thematic symbol, an idea within the story.
Even if he had the most awful ambitions imaginable, what message would further torturing a character going through this kind of emotional struggle ultimately send?
The idea of fantasy as a filter exists for a reason; were it real life all of these characters, even the more heroic ones, would be morally abhorrent.
But fiction allows us to explore some of these heavy ideas within its safe framework. And you're not obligated to like art like this, either. I just think that's the brand of fantasy FF14 is going for and I fully read most stories within this framework and really enjoy them.
I don't need characters to be morally good for a story to be good, but I actually do also think Hermes is a pretty good example of a narrative distinguishing between the sympathetic and antagonistic parts of a character's actions.
You're not empathizing with him wanting to destroy the world. The entire point is to just understand where his perspective came from. That is the framing I see.
But again, a text can have many reads. In the end I just disagree with a bunch reads on Hermes.
But to move on from Hermes, I think if Hermes is the most "real", Meteion is probably the most tragic.
She is by nature essentially an empath. If Hermes is the adult suffering from mental illness, Meteion is the child feeling the consequences with no say on the matter.
Meteion feels what Hermes feels and those are often negative feelings; and when he sees Meteion suffer from it, he in turn feels guilty. And Meteion suffers from that in turn.
Hermes very clearly cares for Meteion, but he also ends up using her for his own ends just like the other ancients do creations. His entire reason for creating Meteion was for his wish to see other civilizations to be fulfilled. It's selfish. Hermes is not immune from his culture's principles.
And while it hurts him to hurt her, he still does it. It's a crazy good complicated relationship.
As I said, I think there is so much more to say, but I think I'll move on to the final pair.
Truth is, I'm not 100% sure what to label the Venat/Azem/WoL relationship because while teacher-student is a strong sense I get, I also get a very strong "simple friendship with a fellow traveler" feeling out of it.
I can see why the Emet/Hythlo or Emet/Azem/WoL ships are so strong, but I never got that sense out of Venat.
And I don't see the parent/child parallel that strongly either despite all of the mommy jokes.
I need to think on that more.
But what I do love, is characters that *love* the world.
Who unconditionally, fiercely love it.
Life is a miracle to her and so she aims to protect it with all of her being.
And she didn't use to think that way. It is the pursuit of knowledge that lead her to that conclusion.
And to me, that makes her a fantastic meta parallel to me as a player because that is how I grew to see FF14 as I saw more of its story and then got to eventually play it.
Because at first I wasn't interested in doing any of the side content, only the main story, but as I went on I became interested to the point of wanting to do the blue quests, then yellow quests, then tribe quests, and any of the side content.
My plan for Dawntrail is to really take my time and really take in literally all of it, down to eventually the least significant yellow quests.
It'll take time, but that is my eventual aim with the entire game currently.
I grew to love this story, this world and all of the characters in it.
I'm not sure if this is the meta intention with Venat, but that is how it worked out for me as a player.
"Has your journey been good? Has it been worthwile?"
She asks and while my most immediate thought is "gotta get that audience survey in there", a split second later, all can I think of is "yes".
At this point I have about 700+ hours in the game and the only bit of content I've disliked is traversing the ARR, HW and a bunch of the SB zones.
But going back to Venat, I like that despite being so graceful in image, she has fun and joy in her.
Her being the previous Azem is very fitting in that sense and is another aspect of her character that makes me view her as a adventuring friend.
My overall thoughts about Elpis so far are really that I love how well-defined the characters and the relationships between them are; it is a feast for someone like me who loves character-centric stories.
I look forward to what is coming next; really nearing the final stretch here and I look forward to covering it as I go through it.
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veemo4 · 11 months
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2023 Media Thread (Re-do to add a Read More Link)
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Spark The Electric Jester 3:
Man I was holding off on spoilers for MONTHS until the holidays when I could get this game, and I only beat it in the beginning of the year and well…HOLY SHIT I didn’t know I needed existentialism in my funny little platformer- Gameplay is INSANELY solid, like honestly some of my favorite platforming controls I have ever used! Music is top notch as well!
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Nier Automata: The End of YoRHa Edition:
Holy fuck how did I manage to avoid spoilers for this game for YEARS??? That ending was beautiful~ (Yes I did do all the main endings)
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Chrono Trigger: I should preface this by saying I did modify this game a tiiiiny bit to have PS4 button prompts and fixing the Classic filter. Other than that, I can see why it’s a lot of people’s favorite RPG! Short enough in case you wanna replay it, and the foundation of the NG+ system definitely helps incentivize replays! Can’t wait to play Chrono Cross!
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Lightning Returns: Final Fantasy XIII:
I binged both FFXIII and FFXIII-2 during October and November of last year, but took a short break to avoid burnout. And well, yeah this game was neat! I will admit though that since there’s no way to REWIND time like in Majora’s Mask that I got INSANELY stressed out but that didn’t take away from the sweet release of seeing these characters I love finally get their well-deserved happy ending :)
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Mega Man Zero:
I put this one off and on throughout like 2 years because I just wasn’t good at it, but it taught me a VERY good lesson in perseverance! Really excited to play Zero 2!
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Crisis Core: Final Fantasy VII Reunion: ZAAAAAAAAAAAAAAAAAAAAAAAAACK ;w; Story was pretty…alright for the most part, but I couldn’t feel attached to any of the original characters :/ Honestly my eyes were on Zack just…being real with what’s going on. I may not feel bad for when people he cares about dies, but I can EASILY emphasize with him because I know that HE knows them. Knows them more than we ever will know. Also the gameplay and music are fucking stellar.
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Fire Emblem Warriors: Three Hopes:
I should preface all of this by saying I don’t remember what order I beat all of these in lmao. Anyways my route was Golden Wildfire and the story for it is such an improvement over its equivalent in Three Houses!!! I love Shez so much as a protagonist even if his outfit is a tiny bit dumb.
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Final Fantasy XIV: Endwalker
Man I really wanted to like this. And like, music and area wise I loved it! But the story feels…It just doesn’t feel like the finality for all we’ve done so far. I could not care at all for Meteion because they spend approximately like 20 or 30 minutes making us meet them and then throwing us IMMEDIATELY into the angst like, no. This isn’t even a case of “Well I don’t care but I can understand why others do” NO THE GAME MAKES YOUR WOL FEEL BAD AS WELL, MEANING YOU’RE SUPPOSED TO CARE! NO! I DON’T! I was able to at least pretend a little bit to roleplay as needed but man. At least Footfalls and the post-endwalker dungeon themes kick ass though. (Warrior of Light’s name for me is M’bahlon Tia)
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Kirby’s Return to Dream Land Deluxe
SO CUUUUUUUUUUUUUUUUUUUUUUUUTE I love kirby games sm and this is no exception. REALLY loved how hard the Magolor Epilogue got at certain points though that was great.
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Fire Emblem Awakening
I CAN SEE WHY THIS SAVED THE FRANCHISE WHEN IT CAME OUT!! It’s a REALLY good game! I went with the default male Robin settings since that’s what’s in Smash Bros. And man just, everything about this game is AMAZING!!! Sadly cannot see myself replaying it anytime. I could just load my endgame save and grind out support conversations with other characters or do that…new game plus thing I think it was?
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Another Eden: The Cat Beyond Time and Space: Bound Wills and the Hollow Puppeteer
I did this event initially back when it came out (and in fact is the main reason why I played the game in the first place) But I got horrible units and died super often, and revived every chance I got. But losing my save data and getting a better unit HEAVILY boosted my chances of getting through the event and man, it was a lot of fun! I love seeing tiny mona :3 JUST LOOK AT HOW SMOL HE IS AAAAAAAAA
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Mighty Gunvolt Burst:
I had a lot of fun with this one! I used one of the DLC characters (I think they’re the Zero character from Mighty Number 9 but) it’s a great romp!
EDIT: ALSO SHOULD MENTION IT FUCKING OWO’D ME
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Final Fantasy XV
“Walk tall…my friends.” I got this game YEARS ago but haven’t truly delved into it recently. And well… That ending got to me. It really did. The gameplay took me so long to get used to (especially since I had been more used to the more refined gameplay of Final Fantasy 7 Remake 3 years prior) Music is amazing, love the characters! I just wish the other episodes were finished and weren’t just put in a novel :/
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Paper Mario: The Thousand-Year Door
HOLY FUCK THIS GAME WAS SO COOL. I always heard like, right, about how good this game was but I figured it was just nostalgia talking for people. NOPE. As someone who’s first paper mario game was super (never beat it, I was a really stupid child) and then played Sticker Star (Again, very stupid child but also that game is bullshit because everything is so obtuse and it sucks) But this? This was a big breath of fresh air. I am so excited to go back and play 64 and Super!!!
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The Super Mario Bros. Movie
Honestly? Way better than I was expecting. You can FEEL nintendo had a strangle-hold on the movie’s production though from how Chris Pratt in the final movie actually fucking voice acts somewhat (it’s a start), there’s no bad Illumination tropes, Peach is a dragoon, Toad and Bowser easily steal the show, and just, ALL THE REFERENCES WOW. EVEN THE NEWER THINGS. I didn’t see any Paper Mario or Mario & Luigi references though which makes me sad. I hope that if there’s a sequel it’s actually better and doesn’t fall into any traps movie sequels usually do, maybe even say if the other kingdoms from Mario Odyssey are in this universe (and maybe Isle Defino) The movie definitely could have used an extra 20 minutes spread throughout to add more to the main group dynamic.
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Mega Man Zero 2
OH MY GOD THIS WAS SO MUCH BETTER BALANCE-WISE HOLY SHIT Cyber-elves requirements to be leveled up were MASSIVELY lowered and the enemy AI isn’t as overly aggressive! Loved the music too, especially Departure and the ending theme which was adapted for the song Clover! Can’t wait to do Zero 3!
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WARE WA MESSIAH NARI! HAHAHA!
Mega Man Zero 3 was really good, but either I am getting way too good at these games or they are getting easier haha. Loved the music and gameplay though, and how Cyber Elves were handled here is absolutely the best they have ever been! If there’s any game in this series I am gonna replay, it’s Zero 3 without a doubt! On to Mega Man Zero 4, the last of the GBA era.
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Mega Man Zero 4
I finally did it. I beat the entire Mega Man Zero series. While I do not agree with how the parts and cyber elf system were handled, It was not a bad experience by any means! It felt nice following Zero’s character arc throughout these games. I’m maybe gonna take a break before I tackle Mega Man ZX, but hey, I feel like that game’s gonna be fun! It’s the only one I actually OWN on its original hardware after all! :D
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Sonic and the Black Knight
This was a fun distraction for a few hours! I had a lot of fun with this! Granted the second King Arthur fight took me an hour but besides that it was a quick and good romp! Probably has one of the best final boss themes in a sonic game I’ve ever heard! :D
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The Legend Of Zelda: A Link To The Past
Pretty fun game all things considered, but I didn’t like how punishing some of the design philosophies were in the end parts of the game. Music’s great though! Maybe I’ll revisit it one day, but not anytime soon. Still, can’t say I disliked my experience.
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The Legend of Zelda: Tears of the Kingdom.
Where…do I even begin with this?…It was…genuinely amazing. I was waiting for a sequel to Breath of the Wild for years, and during my high school years I was wondering how they would even follow it up! Doing a sequel to an open-world game is harder than a lot of other genres.      But yet….they did it. They somehow did it. Those 6 years of development time more than paid off. It felt…amazing to run around a changed Hyrule from the last game. The mechanics were amazing, and the character development was really cool! The new rune abilities are dope!!!    BUT THE MUSIC MMMMMMMMMMMMMMMM THE MUSIC OH THE MUSIC IS SO GOOD THE ENDING MUSIC MADE ME ACTUALLY CRY AHHHHHHHH PLAY THIS GAME PLAY IT NOW
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Kirby and the Forgotten Land
And here we are! Finally got around to this! It was a really dope game! Loved the combat and music! I even did most of the bonus content and the Ultimate Cup Z, but I kept dying at the final phase of the final boss of that so I just gave up lol, it’s purely bonus content anyways lol. But honestly I loved this game! Can’t wait for the next mainline kirby game!
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The Legend Of Zelda: Twilight Princess HD
FINALLY GOT AROUND TO PLAYING THIS ONE! I owned this on real hardware since its release date but never got far. I finally got around to it with the motivation of beating Tears of the Kingdom, and I gotta say, it’s pretty good! Not exactly like, absolutely top tier game that everyone MUST play but, it’s decent! Bosses are a big sour point though. Music was pretty decent, though the final dungeon theme is a bore. Only other current Zelda games I gotta beat are the 2D/Top-Down ones, so maybe I’ll do one of those next! Possibly either Phantom Hourglass or Spirit Tracks.
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Pokémon Scarlet
HOLY SHIT THAT ENDING SEQUENCE WAS ACTUALLY COOL AS HELL!!! Like yeah, the game has its decent chunk of technical issues but, holy shit….those last two hours of the main story are phenomenal. TOBY FOX CONTINUES TO BE THE GOAT THE MUSIC HE COMPOSED IS AMAZING! I love how easier it is to capture pokemon compared to Sword and Shield as well. I do like Dynamax raids more as a multiplayer component, but I much prefer the Tera mechanic in terms of PVP. I stlll need to do the post game before the dlc comes out later this year, but all I really got is just the refights against the gym leaders and all that jazz. There’s also the Needle thingies I gotta pull out and the wall things I gotta investigate in order to get the other legendaries, but all I really care about is finishing the core of the main story, I got other games to get to lol. Probably thinking of either Paper Mario or Chrono Cross next haha.
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Kamen Rider Heisei Generations Final: Build & Ex-Aid with Legend Riders
Okay so context: my friend @arcadiusdragoneyes​ is showing me and @darkspine576​ Kamen Rider Build since it’s one of his favorites and he wanted to indoctrinate introduce us into Kamen Rider AND IT’S FUCKING WORKING. I only know one part of this crossover, but I think it did a good job of giving across the feel of the other Kamen Rider series very well! Kamen Rider Build is so extra I love it. Can’t wait to finish Kamen Rider Build!
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woltourney · 1 year
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ROUND 3 / SIDE B / POLL 3
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Stelak Ganzthuv (@drtanner) v. Lopu Rhaavuna (@mages-ballad)
Stelak Ganzthuv:
q. What is your WoL name and pronouns? a. Stelak Ganzthuv (he/him)
q. What is your WoL's species? a. Roegadyn
q. What is your WoL's class? Or classes? a. Gunbreaker, Bard
q. What data centre/server are you on, if you want people to find you? a. Crystal/Malboro! Come say hi!
q. Tell us a bit about your WoL! a. Stelak is an amnesiac and can't remember anything about who he was before he arrived in Gridania. He woke up in the back that cart with nothing but a name, the clothes on his back and a robust set of instincts and principles, and while he has no memory of his life before then - if, indeed, he existed at all - he knows he's a whore. That's his literal job, he's a sex worker, he knows how to do that and he's very good at it. He's also picked up playing music suspiciously quickly, so there's a decent chance he might have been a bard previously, too. To Stelak's knowledge, Hydaelyn pretty much just plucked him out of the aether, or from wherever, to be Her hero, and Stelak is a little reluctant in his role but he's keenly aware that he has little choice in the matter; everything will go to shit in a big hurry if he doesn't step up when people need him to step up, and as much as he'd rather be doing other things and really doesn't enjoy the recognition or fame he gets for being the WoL, there's precious little to be done about it. He's doing his best, lmao.
q. Why should YOU win? (Answer IC!) a. "I'm gonna be honest with you, darlin'. I don't mind, I'm just here for a laugh." Stelak pauses, glancing away for a moment, considering. "… Sayin' that, though. Please. I'm very tired." His brow knots as he gives a weary smile. "It would be very nice to get a little appreciation for once."
q. Anything else you wanna add? a. Stelak is available for hire. Just sayin'. 💜
Lopu Rhaavuna:
q. What is your WoL name and pronouns? a. Lopu Rhaavuna, she/her
q. What is your WoL's species? a. Keeper of the Moon Miqo'te
q. What is your WoL's class? Or classes? a. IC-ly her primary jobs are Bard and Dancer. Secondary to that, Sage and Reaper. (Note from submitter: CUL and BOT)
q. What data centre/server are you on, if you want people to find you? a. Mateus [Crystal]
q. Tell us a bit about your WoL! a. I took inspiration for Lopu's character and story from the mahou shoujo genre, with the core elements being that a seemingly-average girl discovers she actually has the capability for magical powers, and uses those to help spread hope and save others. Love is a major theme for Lopu, and its what gives her the strength and motivation to do what she does. Lopu grew up in Gridania, where she left and became the Warrior of Light at age 25. She's always had a deep feeling of wanderlust within her, and the events of the MSQ are what kickstart her into being able to get out and see the world. She's lived her life knowing there had to eventually be more out there for her, and her assumptions are proven right as she takes up the title of the WoL and makes herself known. She's no doubt had her ups and downs, but never once has she regret her journey. Others may call her a hero; but even after all this time she still considers herself just an adventurer that likes to help people. In her free time, Lopu has a few hobbies she likes to indulge in! She's very big on cooking and sharing the food she makes, gardening and growing her own ingredients, hunting, training, running Treasure Maps, and of course hanging out with the Scions. Outside of saving the universe, she's a very sweet and humble woman.
q. Why should YOU win? (Answer IC!) a. "Ah? Um…" Lopu takes a lock of her thick hair to twirl around and play with while she ponders the question. "I think I should win because… It would make me really happy if I did?" She laughs a little, giving a flash of fangs. "Truthfully, I can't really think of a good reason! I guess there is the fact I saved the universe, but I wouldn't want people to feel obliged to put me on a pedestal just for that." "Maybe… If I win, I'll bake a huge celebratory cake to share with everyone! That works, right? People tend to be more motivated to vote if there's food involved, yes?"
q. Anything else you wanna add? a. AS HER CREATOR I SAY VOTE FOR LOPU BECAUSE SHE IS SO CUTE AND HUGGABLE AND SILLYGIRL-CORE AND HAS THICK THIGHS AND I LIKE HER A LOT AND ALSO IF SHE WINS I WILL ACTUALLY DO A GPOSE OF HER AND THE CAKE AND EVERYONE CAN HAVE SOME!!!!! VOTE FOR LOPU #LOPUSWEEP #LOPUSWEEP #LOPUSWEEP #LOPUSWEEP #LOPUSWEEP
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mosthuggableffxiv · 10 months
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As Promised: The Ardbert Essay
(specifically the one that didn't come from a wiki)
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Alright, fine, 8 paragraphs? Honestly, I should've seen this coming. But here's the thing, mod. My original Ardbert submission was just his Wikipedia article copied and pasted. I mean, what more could I say? His story and pain speaks for itself, and for that reason, I thought there was no better propaganda for Ardbert than who he is. But I see that is not enough, and so, I am responding with a fully fleshed out essay of at least 10 paragraphs.I hope it goes to show the lengths to which I, @teridani, believe that Ardbert Hylfyst needs a hug. (Or, depending on your interpretation, "is the most huggable". More on that later.)
When Ardbert first appeared in patch 3.1, it was a mysterious hook meant to drawn us players in. Who is this guy? Why is he speaking with the Ascians? The Warriors of Darkness appear as a threat. When Ardbert first introduces his group, dear mods, I laughed. I was playing through the game with a friend and I found it hilarious that they would be called "warriors of darkness". It's not really any sillier than "warriors of light", but the idea that our enemies, our RIVALS, would just use that name was... so silly. I did like their style, though.
I was a bit frustrated at the return of the Ascians once again. You must remember, dear mods, that I was playing through the entirely of ARR just recently! I was binging the story! And the early Ascian characterization left a lot to be desired. So, here I was, believing Ardbert and his crew were nothing more than Sunday cartoon villians-of-the-week, here to end the world just because. This initial reaction is important for you to understand how big of a switch first impressions were to where I'm at now.
Ardbert himself seemed to relish in this role early-on. He fell into the role of a villain easily, casting aside any doubts towards his goal. He had to. Look what being a hero had brought him and his friends. Still, a degree of hesitation persisted. Ardbert didn't really want to hurt anyone. He never did. He says himself, "We were just adventurers trying to make our way. An odd job here, a favor there—we never aspired to be Warriors of Light." His feelings towards being a hero, I believe, mirror his feelings towards being a villain. Swept up in the tides of fate and tragedy, there were no other paths left for him.
Urianger was the one who brought up the idea of luring out the Warrior of Light, casting the realm into chaos with their death. Of course we have the blessing of hindsight to understand that Urianger never wanted them to come to harm, but Ardbert steeled his resolve and set forth. All he said was that he would make it quick. A mercy in its own right. There is no way Ardbert didn't see a reflection of himself in the WoL, an echo of the same unsundured soul. Through his eyes, eventually any hero who espouses the virtues of *one* element, be it Light or Dark, would doom their world. It seemed a choice between two paths with the same end: doom the Source now, or later. The only difference is how many he could save by doing the former.
Over the course of the finale to his Heavensward arc, Ardbert reveals the missing pieces to the puzzle to us. How he and his friends took their lives just to have a chance at saving their world. As heroes to their world to the very last, they participated in the ultimate sacrifice. I believe I do not need to remind readers of this line. "We did everything right, everything that was asked of us, and still—still it came to this!" How could you not want to give this man a hug? When you think of the pain, regret, grief, and anger he must be feeling? When you see the blind unfairness of the world rest entirely upon him?
In the end, the most heartbreaking thing was when the Warriors of Darkness placed their trust in Minfilia and Ardbert simply asked if she could take them home. They had failed, it was all up to someone else, and at the very end without any other choice... They chose to go back to their home that they destroyed. If only Ardbert could've passed on with his friends, at the very time, perhaps he would have felt some degree of finality. Some measure of redemption. But instead, they were gone along with Minfilia, and he was left for a hundred years alone.
Whether he whispered or screamed, not a soul could hear his voice. His body and mind were barely held together by the time the WoL came to the First. Devoid of hope, he still followed the WoL and watched as piece by piece, sky by sky, night returned to the Norvrandt that he alone beared as his mistake. Ardbert was denied, again and again, any chance of redemption. The only person who could bring hope and joy back to him was the WoL. Of course he was more than willing to sacrifice himself once again at the end of it all—for such a person, he would be willing to do that and more.
I also promised to speak more on his huggability, so I will do so here. First, we look at his height. As an average height Hume, Ardbert comes in around 5ft 9in, or 175cm. I can't attached a picture here, I don't think, but if you find a height comparison tracker and input the 50% height data of each race, I believe it will be of use to you. I used the Male 50% sliders because I'm nonbinary and I get to make the rules here. Au'Ra: Ardbert comes up to shoulder height, a perfect height to rest his head upon your clavicle and wrap his arms around your waist. Roegadyn: Oh baby! How couldn't you hug him? Ardbert comes up to a Roegadyn's tit- I mean chest. There's a reaction image somewhere on the internet about this very thing. I'll leave it up to you to find. Miqo'te: At 5ft 5, Ardbert is slightly taller than the average Miqo'te, and you can rest your head extremely easily on his shoulders. As he wears traditionally Warrior attire, this means nice, high quality leathers and soft furs. Of course, he'd take off his shoulder pauldrons for you. Elezen: The average Elezen can rest their chin perfectly atop his head. I believe that says all I need to say. Viera: A Viera is slightly taller than Ardbert, and but not overtly so. At this height, neither person would have to bend or stretch too far: they would fit like puzzle pieces. Lalafell: For this, not only will I note that a Lalafell could be completely wrapped up in Ardbert's arms, but I ask you to remember one of the other best characters of Shadowbringers. Lamitt wouldn't fall for ANY person who wasn't extremely huggable. Her endorsement says it all. Hrothgar: A Hrothgar and Au'ra are only 2 inches apart, but ther's something more I would like to note. Ardbert has both scruffy hair and facial hair! Like whiskers and fur of his own, he would be a perfect nuzzling companion.
So! For the true hero of the First, for one who gave us the push we needed at the end, who has suffered more than any person should ever have to, I believe we owe it to Ardbert to give him a hug. And also, we owe it to ourselves to hug him, regardless of our height, because as proven time and time again in the story... Ardbert loves you. Thank you for reading.
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koorinokujira · 29 days
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The Warrior of Light's Burden (FFXIV)
He seemed to appear out of nowhere. Just another bright, wide-eyed adventurer among countless others. Perhaps he went into it for wealth or fame. Maybe out of selflesness and a kind heart that wished to help others. Whatever it may have been, he never refused to help, from the very beginning, whether it was delivering letters between lovers or slaying wild beasts.
Dependable, that's what he was. So much so that they started calling him what they used to call them.
The brave souls that were lost during the Calamity. Silhouettes lost to the blinding light that covers our memories in a haze. The Warriors of Light.
But this one... this one wasn't like them.
It started out slowly, inconspicuously. His enemies seemed to get stronger, but his victories were still believable. A few Garleans here and there, some bandits and wrong-doers, and all that coupled with some particularly dangerous creatures. An adventurer of great skill, one worthy of a mention, to be sure.
And then he slew a Primal.
The people celebrated, showered him with praise and flattering words that seemed to never cease. After all, it was a miracle that he survived, much less defeated his adversary. And all this time, he simply watched with a polite smile on his face.
"I am but a humble adventurer," he insisted to those who praised the Warrior of Light, "surely you would have done the same things if you were in my shoes. I'm just a man. I just tried to help, to survive, like you."
Most believed him, and were willing to leave it at that.
But a miraculous victory turned into something terrifyingly ordinary. Primal fell after Primal, enemy after enemy, there were even rumors of him fighting beings that could not die by usual means. Blood flowed across the trail of destruction left behind by the one who yearned for peace and tranquility.
No, he was nothing like us.
Tales and songs of his deeds became reverent whispers. No longer was he greeted as a friend, but something much greater. Excitement was replaced by elation, wariness by terror. Only the ones closest to him dared to speak to him as casually as they did, though he insisted the common man should do so as well. Those that tried to use him for their own goals could only do so by playing on his worry for the people he sacrificed so much for already.
And oh, would he sacrifice more.
Everyone loves him and fears him in equal measure. They adore seeing him yet avert their gaze. They listen to his voice but not his words. Every single day, he bleeds for them and they say it's right. Every single night, he howls in agony out of his restless sleep and they call it holy.
And the others, they call him a monster. They fear his wrath, and it makes sense- who says he won't decide to slay them too, in the name of righteousness? Who can stand against their caring, horrifying shield made of flesh and bones? Who will save them from their savior?
Who will save him?
"I'm just a man. With feelings like you. Let me rest," he says over and over, but no one hears him anymore. "I beg you."
"I beg you. Forget the Warrior of Light. Remember me."
---✧
I know I haven't posted anything about FFXIV on this blog yet, despite playing it and adoring it for a few years now. But this has been on my mind for a while, and I've also been seeing some very tasty posts about the dehumanization of the WoL lately. So I decided to write this little story thingy from the POV of an unknown observer, also focusing a bit more on how some could actually be pretty terrified of him!
Also, big thanks to @shinkimarbles who rambled on and on about this concept with me and inspired me to write this!
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maguneedsalife · 2 days
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OK so I know it's been FOREVER since we talked BUT I have been watching a stream of someone playing FFXIV from the beginning and then I was also talking to a friend about the story of FFXIV and I thought of you.
I know if I get into FFXIV it will eat my life (and sometimes I consider it) but if I do, how should I start?
Also, what are the best parts of the story and/or gameplay?
(also Aoife is cool, I like her a lot, and I've just been casually following you long enough that she's like... my default WOL, just so you know)
aaa ty for the ask! (and it doesnt feel like forever somehow bc we reblog each other's posts all the time lmao)
anyway this ended up very long so im putting it under a readmore, but aaaaa im so happy you're interested in trying the game!!
ffxiv will absolutely eat your life, but! if you're interested in giving it a try to see if you like it, (deep breath) have you heard about the free trial of the award winning mmo final fantasy fourteen with no restrictions on playtime and content up to level 70 including the heavensward and stormblood expansio--
jokes aside, the free trial is my personal rec for where to start. you can play as most of the available races (viera and hrothgar are locked to shadowbringers unforch, but as part of the story you get an item that you can use to remake your character if you want, so if you decide to buy the game later you can use that to make the bunny or lion of ur dreams). there are some limits on things like buying items off the mb and how much gil/items you can have, but for the most part there's like 200+ hours of content that's just available for FREE. Idk if you have mmo experience, but if xiv would be your first foray into MMOs i would definitely try the trial first to see if you like it! and since stormblood is included in the trial now you can meet my favorite robot beetle without paying a CENT
the other thing to consider is that there is a big expansion coming at the end of June, which will also include a gigantic graphical update for the characters and world. right now the game is doing its best with ps3-early ps4 era graphics, but come june everything will look a lot prettier! (not that it isn't already pretty, but i won't miss the pixelated grass...). They'll also be adding furry lion ladies if that's your thing (though they won't be free to play as; you'll have to buy the full game to make a hot lion). the downside is the new expansion will be a tough time to start with everyone trying to get in for the new story, so I'd say if you want to start, either do it before dawntrail (easy to log in) or end of july (login queues have eased, and you get to see everything in the pretty graphics!)
normally here is where I'd put my "if you want to play around with the character creator, there's a free benchmark program you can download that includes it!" buuuut the dawntrail benchmark has uh, let's just say wip character models, and they're actually working on putting out an update to it sometime in the next couple weeks.... but when that update does come out, it'll be a great way to play around and see what kind of character you want your wol to be!
WHEW. Okay. that's the first part of your question.
Second part of your question - i wont discuss details of the story bc imo it's worth experiencing firsthand, but i think my favorite part about the story is that your little guy is at the center of it. a lot of the wol's narrative is left open to interpretation, and you are free to imagine how your character responds to the plot. every single person who plays this game has a different and valid experience with the same story, simply due to how they envision their character participating in it, and i think that's beautiful. i can't think of a lot else like it out there.
you'll see a lot of people online arguing that some expansions are "skippable" or base game is "skippable" but they're all lying to you. play all the main story. watch all the cutscenes. there's no need to zoom through it. the reason you are crying your eyes out at the end of endwalker is because you have watched your wol grow from the time they were killing level 1 ladybugs in the starting area. some parts might be stronger or weaker than others, but it all comes together to make one of my favorite stories videogames has ever told.
(also, no spoilers, but shadowbringers is still my favorite expansion for a reason. you've probably osmosized a fair bit of it from my posts about it but it's soooo good. it's worth seeing in person.)
also there are some surprisingly good storylines in the "side" content (raids, trials, etc), so it's definitely worth picking up those blue plus quests and seeing what adventures are to be had. not to be biased but the omega storyline is my favorite ("yes ren we KNOW you like the robot beetle"). some are serious (there's one about child soldiers) and some are goofy (in one questline you solve zany mysteries with the world's least competent detective) but all of them have heart, and a little final fantasy corniness.
as for gameplay, its probably obvious that i love the fashion aspect. Gear you obtain can be seen on your character (even jewelry!), and there's a whole system for saving outfits. people joke that glamour is the true endgame but i literally, like an hour ago, cleared a high difficulty raid because i wanted a specific shirt. So obviously the dressup aspect is a main draw for me gameplay wise.
but other than that, one of the game's strengths is there's something for everyone. if you want to be the sweatiest raider and optimize your rotation and get BiS and clear ultimates, you can, but it's not the only way to enjoy the game. i have friends who enjoy just dinking around in roulettes, friends who love to fish, friends who roleplay, friends who organize rare monster kill trains, and friends who spend a ton of time on minigames in the casino. that's just scratching the surface. there's so much to do!
anyway, whew, i think that maybe answered your question? or maybe you now have more of them?
i am always available here and on discord to answer questions and help you get started in eorzea :3 ty again for the ask!!!
and aaaaaaaaaa hearing that you like aoife makes me so happy 😭
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autumnslance · 4 months
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Do you have any preliminary headcanons for your character going into Dawntrail? If not, have you ever had ideas for your character(s) based on upcoming expansions and how did they morph/change as you played through the story?
I actually, really don't!
I don't plan out how/why my characters pick new jobs up; I want to see how the new job plays and what it's lore and story actually is before deciding how and why my gals might get to it, or if I want to tweak it at all. I'm not spending too much effort on baseless plot and NPC speculation and making intricate plans that will be jossed by level 93 and how MSQ actually does unfold.
The closest I ever came to pre-planning anything for an expac was "we're going to Thavnair; I'll finally get lore to flesh out some of Aeryn's family stuff and decide how to fit in my headcanons for them" (as I purposefully made them a minority ethnic group in Thavnair for the reasons we had only a little lore for so many years, and no nation is a monolith anyway, and then the writers' discussion at previous FanFest 2023 panels really drove home how they tried to make Thavnair a diverse melting pot culture due to its history and trade position, so that worked out). But even then I waited until I actually played through MSQ to really decide what to adjust or keep.
A reason I go through with Dark Autumn first is to just enjoy the story (or not) as it comes, to get my own knee jerk reactions and feelings out of the way. And then I go through again on Aeryn or C'oretta and see how the story's constructed to reach the finale, and consider my WoL's reactions, thoughts, and feelings, and where that takes her story. Sometimes my opinion on certain things may even change, or I get a different idea for how it looks and works when seeing it again and considering the IC angles on that new run.
I might still do so when going through my 3rd or 4th time on alts or in NG+, even years later, as I've changed since then and also seen later storyline and how they go together now.
And then I probably spend a few years playing within those lines and scenes and ideas in my fanfic. But I also tend to keep my WoL fairly close to the canon storyline for the most part and with as close as I can get to the canon depictions of the NPCs. Other, own story stuff tends to happen based on interactions with friends and their writing, or random ideas at random times and deciding if they work or not (like Corran's history and Avengret hitting me out of nowhere based on prompts).
Also it's kinda nice to just open the expac on Day 1 with no real expectations or preconceptions, just letting story and gameplay roll in and sweep me along with them. Frankly, I think more folks really ought to give that a try, instead of pitching fits over how the expansion wasn't all they hoped and dreamed and so was a giant disappointment based on...what? Fanon? Headcanon? Speculation? Hopes for complicated plans they made for their OCs based on out of context lines and screens from FanFest and the trailers?
Just try experiencing a story for what it is and what it's trying to do, not self-hyped preconceptions, in any direction.
I dunno. A lot of words to say that I just like seeing how the world is written and presented, as it hits my characters and determine their plots that way, not ahead of time. I want to be inspired by the gameworld, not try to twist it into something it isn't (and will never be) when I can just write in my own original settings for that. My creation in FF14 is fanfiction on the story and characters presented.
Also I really am just tied up in my original writing at the moment, new MSQ will be a break and brief bout of new fandom creativity.
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otherworldseekers · 4 months
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6.55 and onward to Dawntrail!
And so Endwalker is officially at an end and the months until Dawntrail stretch out before us. It's going to be a difficult wait.
Spoilers for 6.55 msq and DT ahead.
Personally, I've been excited ever since they announced our destination for the new expansion. There's little I love more than exploring new places and getting to know new cultures and Severia is the same. The set up of "participating in a contest for the throne" I've been more or less neutral on. I knew my response would depend entirely on the characters involved so I've been eager to know more. Having now met Wuk Lamat, I can confidently say that Severia and I would do anything for her.
I know some people have worries about the so-called conflict within the Scions, but from the information that Wuk Lamat gave us I think the whole succession issue is more about competition than "conflict" except for that one mysterious contender that she says cannot win. (Can't wait to find out more.) It seems highly probably that Koana, the miqo brother she mentions who studied in Sharlayan, is another contender and is the one that Thancred and Urianger have agreed to help. That leaves two unknowns. I'm going to make a prediction that Estinien ends up in support of a third Mamool Ja contender, who is not the dangerous one. I don't know how Y'shola and G'raha are going to fit in, but I have every confidence in the writers' creativity.
I am also intrigued by the little mentions of Garlemald in this patch. Alphinaud and Alisaie want to come specifically so they can gain knowledge that will help Garlemald. The "conqueror" Wuk Lamat warns about is interested in taking advantage of Garlemald's weakness. We even get to help some Garleans kick back and relax on our Island. As someone with an interest in Garlemald (for reasons), I am hopeful that this is an indication that Garlemald's future will continue to concern us in the future and that we can do something about its current state.
It struck me, now that we have our WoL's party set up, that it is meant to call back to our initial journey to a new city in 2.0. Alisaie and Alphinaud were there then too, though we did not know them. And Erenville, who travels for a living, could be said to take the place of the merchant. I believe the reason that they had a stand alone side story for the 6.x msq rather than the pattern that we are used to, is that 7.0 is meant to feel like 2.0. It's the start of a brand new story introducing us to a brand new world where we have no connections or history or baggage and are essentially back to being just adventurers again.
While Yoshida has joked about this being the WoL's vacation, I'm hoping that the tantalizing mentions of the City of Gold will lead to some fun Indiana Jones-esque adventures. But I am definitely most excited about delving into Solution 9 and learning its mysteries.
As usual, I am always hoping and praying that Nero will become relevant in the new content again. (Come on, SE, there are a million ways you could use him and he improves every single thing he's in.) However, even if he's not, I plan to drag him into the story in my own headcanons and writings. Severia's not leaving her man behind this time, not when he would be so eager to explore a whole new potential source of technological discoveries. How exactly he'll fit in I will leave until I actually see how the story plays out.
All in all, I am very excited and looking forward to more exciting story to experience this summer!
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morgana96 · 1 year
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What Went Wrong with the Lancer Quests?
(Warning: Lancer Class Quests, Rogue Class Quests, and other Minor ARR Spoilers Under the Cut)
When I first started Final Fantasy XIV, I already knew I’d be maining Dragoon. Estinien is my favorite character and the one who drew me to the game in the first place, so my interest in the job was well cemented before I even picked it up. And while I like to play all the other jobs as well, Dragoon has remained my favorite to this day, and the one I play on the most often.
Which is why it’s quite ironic that I think the Lancer quests are some of the worst in the entire game.
It didn’t really hit me how bad the questline was back when I did it as a sprout, especially since it was my first one. But several years and many job quests later, Lancer stands out as tragically inadequate, even compared to some of the other class quests from A Realm Reborn.
Based on what I've seen from other players, I'm hardly alone in this opinion. But rather than just complain about it, I want to take a close look at the questline. It’s a good opportunity discuss the story’s key issues, as well as suggest new ideas for a potential rewrite.
To prepare for this, I’ve recently replayed the questline so that I can give an accurate and proper review. I doubt anyone who actually writes for this game will ever see this. But I'd still like to put my thoughts out there, especially since it can lead to good discussion about how the game could be improved overall.
Problem #1: The Plot Puts Too Much Focus on the Wrong Things
Writing a good story requires an understanding of balance. Characters, plots, and themes need to work together in order to create a strong narrative, because when even one of these elements is lacking, the entire story gets dragged down. This is exactly the situation I think is plaguing the Lancer quests; instead of a balanced narrative, it throws way too much focus on its attempted theme, neglecting the characters, pacing, and plot and leading to an ineffective story overall.
The main theme the story tries to convey is the idea of courage vs recklessness; in their training, lancers are encouraged to harness their sense of courage in order to face dangerous foes, while not slipping into reckless behavior that could end up getting themselves or others hurt/killed.
Now this in itself isn't a terrible lesson or anything. The problem is that the Lancer quests put way too much of the narrative focus on it. Everything the characters do and say feels like it revolves around this attempted theme, leaving them feeling like broken records instead of engaging and enjoyable characters. The WoL also spends most of the storyline having to complete various “tests of courage”, both those assigned by Ywain and those that Foulques forces them to join him in. It starts to feel repetitive rather quickly, especially when that’s all that’s being offered in terms of “plot”. And because the plot and characters are so underdeveloped, the theme being pushed so desperately just comes off as an annoying hindrance by the end.
The finale only emphasizes the problem, as the truth behind Foulques’ actions is revealed with barely six minutes left in the story. Many years ago, he was a lancer in the guild, and participated in robbing the guild with several friends and compatriots. But when he felt guilty and tried own up to it, the other accomplices framed him as the sole criminal, resulting in Foulques being subjected to anti-Duskwight prejudice and eventually imprisoned, while the others faced no consequences.
This sudden revelation leaves the player with unanswered questions and unresolved issues. Who and where are Foulques' ex-friends and co-conspirators? Are they still out there continuing to profit from their clear corruption/prejudice? Why isn’t there a more significant reaction from the guild to the truth behind this scandal being revealed? Why was such a significant plot point introduced with barely any time left in the story? And why did Foulques spend six quests throwing the Warrior of Light and others into random peril instead of, you know, actually trying to get revenge on those who horribly wronged him?
In my opinion, the story needs less repetitive theme pushing and more focus on the past guild robbery and those involved. Instead of random lancers-in-training, Foulques’ main targets should have been his former co-conspirators (perhaps going as far as to kill them one by one), and the WoL would have had to work with Ywain to discover the motive behind the attacks. This would be a much more engaging plot to watch unfold throughout several quests, and it would add some much needed intrigue and character growth in a nearly lifeless narrative.
The theme of “courage vs recklessness” can also still fit into a rewrite. Foulques would probably still judge the entire guild as “cowards” due to the cowardly actions of his former friends. He might also consider his recklessly vengeful actions “true courage”, regardless of whether innocents were caught in the crossfire or not. Meanwhile, Ywain could take the satisfying step of righting the Lancer’s Guild’s past failures; by finally holding the other conspirators accountable - and acknowledging that the guild must do better from now on - it would drive home that having the courage to admit to mistakes is just as important as courage in battle.
Problem #2: Foulques is a Poorly Written Character
I’ve actually seen a lot of players talk about Foulques over the years. For a minor character introduced so early on, he has quite the cult following, and I think it’s safe to say that I’m not alone in thinking this character deserved better.
To be honest, I don’t really like canon Foulques. But the reason I dislike him is mainly because whoever wrote him did a pretty horrendous job. He had potential to be an interesting and complex villain, as his justifiable anger about the wrongs committed against him could have warped and twisted his moral code. But instead, he spends the quests acting like a presumptuous jerk who thinks hazing lancer recruits will prove he’s the pinnacle of “true courage”.
The backstory they created for Foulques is honestly one of the most sympathetic in the game. But again, it isn’t even revealed until the back end of the final level 30 quest. Until that moment, you get ZERO explanation as to why Foulques is doing what he’s doing. No clues, no subtext, no steady and satisfying reveal - only a rushed exposition dump that feels disconnected from the character’s personality up until then.
You can’t just drop a complex and nuanced backstory at the last second and call that good writing. The upbringing and backstory of a character is integral to the character’s overall personality, much like how it is for real people who grow up and experience different circumstances. Yet somehow, Foulques’ backstory feels like an afterthought, dropped at the last second instead of integrated naturally.
Again, the best way to remedy this is to refocus Foulques’ motivations and actions. Adding the other co-conspirators as secondary antagonists would allow them to become the main targets of Foulques’ rage. Meanwhile, the background characters in the lancer’s guild could be collateral caught in the crossfire of his goals.
Furthermore, featuring these false friends as characters would be a good chance to show the consequences of not punishing them. Based on how they treated Foulques, there’s a good chance several - if not all of them - went on to continue their corruption in other ways, especially if they felt confident that they could keep getting away with it. If these further misdeeds were to be revealed, it would further show that the Lancer’s Guild’s actions failed not only Foulques, but the later victims of the co-conspirators.
Problem #3: Ywain is Underutilized
Ywain’s probably not someone brought up often when it comes to people’s favorite NPCs. In fact, I’ve seen certain players actively hate him because they consider him complacent in what happened to Foulques.
But honestly, I think Ywain is as much a victim of the story's bad writing as Foulques is. It’s not like he knew about all of this and was conspiring to hide the truth from the WoL/others or something. He finds out about Foulques' history in the literal final moments of the story, and because that history was thrown in so haphazardly late, his reaction is haphazardly rushed and poorly written in turn.
Overall, I think the biggest problem with Ywain is that he feels like he’s hardly participating in the story at all. Technically, he is the other main character in the WoL’s journey to become a lancer, and should be an important part of the plot. But instead, Ywain is a largely inactive presence; he spends most of the questline standing in a single spot of the guild and telling the WoL to go off on their own somewhere. He’s stationary both physically and in terms of development, which I think was a huge error in judgement on the part of the original writer.
I can’t help but compare this characterization issue with one of my favorite class quests: Rogue. Jacke, V’kebbe, and Perimu don’t have the issue Ywain does. They join you on various Rogue’s Guild missions, fight with you through several instances, and regularly banter with you and each other so you get a good idea of who they each are. Hell, these three even continue to help the WoL long after they graduate from Rogue, becoming allies with the Doman Ninjas and providing them with intel and extra manpower when needed.
The Rogue Quests did a much better job of utilizing their NPCs than what we see here. It’s practically impossible to become invested in a character that feels so removed from the plot itself. It’s no wonder Ywain gets forgotten - and even hated - when the lancer story gives him literally nothing to grow on. Instead of letting him be an actual character, the narrative regulates him to a one-dimensional mouthpiece used to assign the next set of tasks.
My frustration with the in-game writing only grew when I learned Ywain’s backstory from the lore book. Back when he was still a Wood Wailer, he and Landenel (the Wailer Captain at Camp Tranquil who was in Company of Heroes) were very close friends. At some point, a lack of judgement led to Landenel making a serious mistake - one that would have gotten him in a lot of trouble, and would have been exacerbated by the undeserved disdain Landenel often faced as the son of a known criminal. But wanting to protect his friend from unfair treatment, Ywain took the blame for everything and was kicked out of the Wood Wailers, though his name was later cleared and he was given the guildmaster position.
Ywain essentially did for Landenel what the co-conspirators refused to do for Foulques. This could have been an excellent way to give the two a comparable history, and if anyone would be insulted by the betrayal Foulques faced, you’d think it would be Ywain. But once again, this all goes to waste because the Lancer Quests never bring up Ywain’s history. I can’t understand how such relevant information ended up being ignored and left out, especially since it could have helped flesh Ywain out and allowed him to understand Foulques a little bit better.
In an improved version of the Lancer Quests, Ywain needs the narrative room to develop. He needs to be more involved in the plot and the tasks set for the WoL, so that the player can actually get to know him instead of just going to him briefly for their next assignment. He and the WoL should learn about Foulques history at an earlier point in the questline, and given his history with Landenel, it would make sense for him to be sympathetic. Ywain doesn’t necessarily need to agree with Foulques’ methods or means of revenge. But creating a common ground between them would greatly improve the nuance of both characters.
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Thank you so much for taking the time to read! I plan to post my rewrite ideas sometime in the near future, but until then, I’d love to hear other people’s thoughts about this questline and its storytelling.
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