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#clockwork dwellers
tic-toc-clock77 · 2 months
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Tw//Familial Abuse, bullying, slight mentions/implied SA, mentions of physical abuse and neglect, Suicidal thoughts, suicidal ideation
Clockwork is an incredibly frequent insomniac; because she was abused by literally every person in her family, she always had to keep her guard up and that included sleep.
She'd fall asleep in class the next day after pulling an all nighter but her bullies would throw things at her to wake her up. She had to find a very secretive spot during lunch and recesses to sleep which landed her in a bathroom stall by herself most times but of course, the bullies found her there too.
School wasn't safe, home wasn't safe. She had nowhere to go, she knew if she went home she'd be attacked one way or another. If it wasn't being hit in the face with a beer bottle by father, her brother would be breaking the lock she placed on her room that she always had to repair herself. She knew she had to go somewhere but where could she go?
"They'd be happier if I disappeared." She thought bitterly, 2 blocks down from her home. It took her a millisecond to take off running as far away as she could get from that place. She didn't have to get hit, she didn't have to get her cries ignored, her insides wouldn't hurt every morning, even if just for a moment, she could be safe and happy. She was going to take that chance.
Late at night, Natalie found at herself at a park with her drawing book and pens in her hands. The hood of the 11 year olds green jacket was up so nobody would notice her. Her pen scratched the paper as she disembodied limbs and organs spewing out of each hole. There was something freeing about it, taking that pain she'd been forced into and making something out of it.
Sure, the girls at school had found her drawing books once and pasted all the images around school, having written things on them such as "NATALIE'S A FREAK!" In large letters across her art but she paid no mind when she was here. Feeling at peace, at long last, she wanted to find a place to sleep but that dream was dashed when the police cars that'd been circling the area finally caught wind of her.
"There you are, Ms. Ouellette." An officer stated, Natalie hid her book in her bag and began to back up. "Now don't run but I'm afraid your time is up out here. I need to take you back to your parents." Natalie was defeated. She wanted to kick and scream but she knew if she evaded this any longer, the beating would only be worse so she stepped toward the man in the car and got led to the back seat.
Finally home, she stood in front of the door nervously and watched her father fuming from the window to the living room. Her eyebrows immediately furrowed in anger at the man as she pushed the door open, ready to get it over with and gone. "I'm back!" She yelled, her father's attention immediately turning to her. He yanked her by the arm and she prepared but when the first hit landed.
"Clockeye?" Clockwork turned on her side to look up at the face that held the familiar gash and she raised her hand to graze it. "You looked like you were having a nightmare so I woke you up." Toby smiled, placing his hand on her hair. "Oh, uh, yeah. Just some bad memories coming back up." She sits up, letting herself rest on his shoulder.
"You okay with telling me about it?"
"....Maybe not now."
"Alright."
Toby plants a small kiss to her temple and she smiles, resting more comfortably against him.
She felt rested at long last.
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jackce · 2 years
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My logo design for ClockWork Dream 🧡
They do videos on YouTube, check them out! I also drew other things for their channel 👀
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athetos · 8 months
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hey if garl just died (after being on borrowed time) how far would i be through the game?
anon I’m gonna be real I haven’t made it that far 😨
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cannibalcaprine · 11 months
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subspecies below the cut:
Human:
Sapiens: Bog-standard human.
Neanderthalis: Stockier and more resilient to the cold.
Erectus: More archaic, may have been covered in hair.
Dwarf:
Mountain: Classic miners and brewers.
Cave: Deeper-living, may have chitinous shells or fly-like wings.
Abyss: Very similar to the maggots that one ate Ymir, may have additional limbs and lack eyes.
Elf:
High: Long-limbed and graceful, your usual depiction of elves.
Ork: Green-skinned and strong, with impressive tusks.
Wood: As beautiful as the High Elves, but more mysterious. Probably forest-dwellers.
Gnome:
House: Regular gnome, lives in a hole.
Hill: Less magical and more lucky.
Goblin: Bat-like and green-skinned, with poor eyesight and flat, leaf-like noses.
Reptilian:
Lizard: Scaley and swamp-living, your typical lizard persin.
Draconic: Small and mischievous, they appear similar to the dragons they worship.
Carnal: Quick-footed and carnivorous, they usually have feathers and claws.
Felinid:
Felis: Typical anthropomorphic cat.
Panthera: Larger, stealthier, akin to Orks compared to High Elves.
Homo: Less cat-like, more like a human with cat-like features such as ears and a tail.
Automaton:
Steam: Clockwork mechanics and steam-driven pistons, your good ol' robot man.
Ushabti: Former servants, these men of clay are animated not by machines, but by magic.
Marionette: A puppet brought to life, whether that be internal mechanisms in your wooden hull or through a fairy's gift.
Undead:
Putrid: Whether skeletal or zombified, this is a resurrected corpse.
Patchwork: Formed of many pieces, these promethean creations search for their long-lost creator.
Vampire: Blood-starved, sunlight-loathing, you know what this is.
Star-Spawn:
Cthonic: Squid-faced aliens from beyond the stars, they best exemplify the Star Spawn.
Rural: More humanoid than others, you can blend in with others as long as your full body is not revealed.
Amoeba: The most shapeless of all, you're more or less a sentient mass of protoplasmic jelly.
Elemental:
Solid: A being of animate Earth, sand, stone, glass, ice, and steel.
Liquid: A being of animate Water, Mercury, magma, and other juices.
Gas: A being of animate Air, Fire, hydrogen, steam, and dust.
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Almost finished reading Dungeon Meshi and I got an idea
So in Dungeon Meshi or Delicious in Dungeon, there are these... dungeons.
And from what I have gathered dungeons can be made naturally or artificially but both types have the same few things in common.
They are made to contain demons
They attract adventures
The dungeons have lords who manage/control the dungeon and are given the power to do so by the demons
I know that I'm skimming over some important bits, but long story short, the demons come from an alternate dimension called 'The Infinite Realm' and feed off of people's desires, the Lord of the Dungeon's specifically.
That being said... (incoming dp x dc prompt)
Beings from the Infinite Realms aren't ghosts but demons. And while they do still have obsessions, they lack desires. And so, they've become something they hunger for.
Danny learns this the hard way when he accidentally eats his parents' desire to hunt 'ghosts'.
When the endless, all-consuming hunger, that had been growing inside himself became just a bit satisfied by the action, he got scared. He ran to Clockwork, who immediately explained everything to him.
From there he became terrified. He didn't want to eat people's desires, especially considering that he had some of his own. But CW explained that while other demons will most likely never be satisfied no matter how many desires they consume, because of Danny's halfa status he may be able to. (Also it would be a bad thing if the baby starves itself. No one wants the baby to starve!)
To test out this theory, CW pulls (more than) a couple of strings, and soon his dungeon was set up in Gotham City in the DC universe.
He felt a bit bad since he had to set up shop in another ghost's/demon's territory, but Lady Gotham seemed to have taken a liking to him.
Danny takes his time searching for the most desperate person he can find, (Lady Gotham is leading him to some of the most desperate people in her city, aka the Batfam.), and appears to one of them as a fawn (signifying his hunger and current 'lack' of power). He then looks deep into their mind and offers them the power to fulfill all their desires.
The Batfam? They should be better than this, but damn they were in a tight spot and the city is going to shit because the rouges have been more active than ever, and their family is on the verge of crumbling!... And the answer to fix it all was right there, just within their reach.
They held the fawn in their arms gently. Its ivory wings, coat of starlight, and piercing Lazurus green eyes. Gotham began to change.
A few years later, some members of the JL and the JLD are once again trying their hand at clearing the dungeon but are a bit discouraged because last time their team was wiped out completely.
It was inconvenient how their powers were nullified whenever they were inside the dungeon, but they had yet to find a spell to counteract it.
In an attempt to get past the third floor, they teamed with a team called Team Phantom, which comprised two young adult siblings, their 12-year-old sister, and a few teenagers.
Morally, they were against this. No one this young should be trying to clear the dungeon! But on the other hand, this team was the closest to getting to the fourth floor.
Sucking it up, they teamed up with the young dungeon dwellers and quickly found out why they were so close to getting to the third floor.
These kids were skilled. These kids were powerful. These kids were trained. On top of that, they didn't care about their lives! Because these kids? They wouldn't- no! They couldn't die, and they were using it to their advantage.
The JL/JLD now had much more to worry about than clearing the dungeon.
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maifazcomics · 4 months
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After a little discussion i had about if the ARG is important to understand and appreciate Sea of Stars and the Saboverse as a whole, i have some thoughs
Mainly that: no, you don't need to read the ARG
It was always planned as something only for the most hardcore of fans, the ones actively searching for more stuff
There are only three informations that are at the moment ARG exclusive:
- the Demon King in The Messenger (AKA Dweller of Strife + the Acolytes) is a pale copy, and the real one's remnants are inside Clockwork Castle
- Resh'an and Aephorul were lovers, and created the Elixir of Life to escape until society accepted them
- the Shopkeeper is a woman, and she descended from The Watchmaker
The rest is just community fluff and Resh'an being incredibly emo, nothing essential
I feel like these informations are important, but they just weren't able to be explored yet.
Continued ramblings below:
About the DK, with Picnic Panic being part of a planned three-act DLC (Barma'thazël's Revenge) that they stopped working to prioritize Sea of Stars, and the final one presumably having you reach Clockwork Castle, this could have been explored there. Or maybe in another game. We still have 3 more books to go, in the end
Shoppy descending from the Watchmaker... with the DLC being called "Throes of the Watchmaker", this has the potencial to be explored there. Or not. They are characters so far apart, HUNDREDS OF THOUSANDS OF YEARS APART, knowing this information would change your whole perception about the games? This only happens because of the curse of knowing stuff lol, and as someone that knows I would like to see this being explored. But my point is that this isn't fundamental.
And Shoppy's gender... people misgendering her after playing The Messenger bothers me, but it isn't the devs fault IMO. They never use pronouns with her in the game for a reason (iirc Thierry said he didn't want anyone to assuming stuff about the Shopkeep, and that's one of the main reasons behind him writing first in English and having ENG as the only canon language), and people using he/him are taking that out of their asses. Just a one minute Google Search and you find that information, you don't need to read all the ARG logs
There are other stuff like Primals or Shoppy being the first Messenger, the Artificer giving the scroll to Monk that Bowman got because she got transformed into the Queen of Quills and then gave to Ninja, or the entirety of Void Logic being explained and still making us confused to this day, and this is all fluff. Like for real, all that was needed to be in The Messenger for the BIG LORE is already there, and for Sea of Stars too
And for the big elephant in the room, Resh'an and Aephorul being really gay for each other. This is something not even the ARG explored further! Resh'an said that at February 2019, when we didn't even knew who a Fleshmancer/Aephorul was, then when he got to tell the community about him Resh'an explicitely said that he didn't want to elaborate further on his personal past with Aephorul. And with Sea of Stars, we got a taste of that, but it was only their introduction to the world!!!
More like anything else, this feels like something to be explored on the next books (just explaining this better, Thierry Boulanger, aka Creative Director and Writer and some other stuff, has come and said that his dream is to tell this grand story in 5 arcs/books (books because Sabotage works directly with Resh'an, translating the books he writes into videogames) book 1 being TM and book 2 being SOS). This narrative, at least for me, feels like it is about them. About these "gods", the harm they created to this world, and how Resh'an wants to redeem Aephorul. It feels... like a slow burn. And that's why i think they didn't want to tell this right now
Like, Time Shards. We didn't have much lore about them in TM, then SOS comes and BOOM, Time Shards indicate the presence of a timeloop. And maybe Resh'an created them too?? This recontextualizes the nature of the Messenger narrative. And them being More Than Friends can be that too, both for the general public and the Lore Nerds. We still don't know about their society back then, or if the flashback cutscene was pre or post elixir, or why specifically Aephorul became evil, etc. This all feels intentional, ya know
The rest of the ARG is just a bunch of fun interactions the characters and the community had, and a buuuunch of foreshadowing to what we get to see in Sea of Stars. Either Clockwork Concierge (AI Core) hinting about his past with Caël and the Kids, Arty saying he was a robot, or Resh'an literally infodumping about the Guardian Gods, Dwellers and World Eaters. We see all of this in Sea of Stars, and that's amazing!!!! It's so cool to see all of that being real, and that makes me confident that all of this unresolved stuff is something thar Sabotage wants to make real too
/rant over
But would i recommend reading the ARG? oh sure i do. It's very fun. The narrative framing of the games being books written by The Archivist and SaboTeam working for him is so interesting. And also, we get tons of insight into Resh'an's mind and how he's just extremely depressed, how he misses Aephorul and yearns for being loved but doesn't know how to deal with that when people love him back
Also Clocko's adorable
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EDIT: After chatting with someone, they pointed something about Shoppy's gender that is really relevant to bring out. Yeah yeah, Sabotage wrote the game with English in mind and in ENG they didn't pronoun her at all. But two things
First: in many languages got translated into, including Quebecóis which is a script Thierry himself wrote, since you need to gender stuff, the Shopkeeper got treated as male because of defaulting. So if you played the game on those languages, and didn't follow any stuff related to it, you just assumed Shoppy was a man and moved on with your life.
Which, by the way, is something I MYSELF made. I stopped following the ARG in 2019, so I didn't see the conclusion about her gender for years until some months before SOS came out. And as something I still haven't told, I come from the forbidden land of Brazil, and the PTBR translation of TM is one that suffers from that, so I defaulted her as a dude for years and years
And second: even if you played the game directly on english, if you speak a language that also does the male-defaulting, you probably did that too, and that is not your fault
In the end, this isn't anyone's fault. I may have been too mad at seeing native english speaking redditors calling her a dude? Yeah maybe. But yeahhhhh we live in a society in the end, and them being explicit on the text about her gender on the future would help that at lot
Thankfully on the easter egg she's referred as a woman on SOS in PTBR, which is GREAT
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smaller-comfort · 9 days
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Now I keep thinking about Aephorul, surveying all the forklift certified Songsters working on Es'tristae, and then filing all of their complaints about unsafe working conditions directly in the trash.
He keeps his "World's #1 Boss" coffee mug (a gift from Two) on his desk next to a framed picture of Resh'an.
Pondering timelines and things under the cut.
Resh'an talks about wanting natural flight
Aephorul finds the birdmen on Serai's world and makes a deal with them- he synthesizes their souls into a transmutation spell for Resh'an, and they get mind magic and a god
He takes a bunch of Songsters hostage to force T'kor to build Es'tristae. This may or may not happen before he completes the spell for Resh'an.
The human Queen sells out her people in exchange for a body made of guns. This may or may not happen before the spell is complete and the Songsters are subjugated.
Resh'an gets his birthday gift. This may or may not happen before (3) and (4).
Resh'an captures the Sands of Time with Aephorul's help.
At least several hundred years later, Resh'an finds out about Aephorul; they start fighting
Resh'an breaks the space-time continuum.
Aephorul starts building the Clockwork Castle (to impress Resh'an. Bruh.)
Cael and the kids build the cloud condensers for Sky Base
Aephorul crashes the moon into the ocean and blots out the sun, solidifying his base on Serai's world
Night Shroud over Lucent
Aephorul withdraws from homeworld
Dweller of Strife takes out the Order
Erlina and Brugaves turn traitor
Events of the game happen
Stuff that I can't place but will have to make decisions on at some point-
The last of the Songsters die or get turned into gaseous soul-forms. ('Untethered souls', which are not the same thing as ghosts; Hortense and the former Aventry Manor staff aren't subject to the same limitations.) We don't know how long Aephorul was experimenting on them. I would probably put this between 7 and 8 on the list above, followed by:
The transformation of the remaining Repine humans into cyborgs. Could happen concurrently with any number of other items in the list. I think the humans probably fell after the Songsters, and Aephorul used what he learned from the Songsters to create the cyborgs.
Barrier over Mesa Island- was this raised by Khukharr as a containment measure after DoS? Or was it raised after Aephorul left? Can Khukharr raise and lower it at will?
The Acolytes can move through the barrier without issue, but we don't actually know how teleportation works.
How did Yomara get to Songshroom Marsh? Has she been there since before the barrier went up? Could she leave before it came down?
When did Romaya move into the eastern swamp? Could she have left without getting pulled in by the DoW? Her soulstones can cancel DoW's summons, but if Woe were really determined to take her, would she have stood a chance?
Can't decide if I like the idea of Moyara also having an affinity for swamps, or if she didn't even know how to swim.
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ms-scarletwings · 5 months
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Every Dredge Aberration (2023), Part 6
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Translucent Sturgeon
Encyclopedia #109
Aberrant form of sturgeon
Description:
The simple clockwork mechanisms of life laid bare as a tenuous, skeletal existence.
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Comment: And not only that, but in such a gorgeously prismatic fashion! At least, if the art is suggesting what I think it may. I believe this sturgeon has made itself quite clear.
:]
How to catch: Cast or Trawl in oceanic territory around the Gale Cliffs, during the day.
Shattered Wreckfish
Encyclopedia #110
Aberrant form of wreckfish
Description:
A cracked husk of scaly plates sliding atop pulsing miscoloured flesh.
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Comment: Peeling wonderfully, I see. A boiled egg of a fish, huh? At least what I can view are very pretty colors beginning their molt. It’s not every day the fishmonger is brought wares capable of descaling themselves.
How to catch: A daytime, shallow-swimmer that can only be caught by rod. Living true to their name, they are best seeked out directly above the many shipwrecks around the Gale Cliffs. Due to this, their harvest spots are usually alongside dredging opputunities.
Bony Wreckfish
Encyclopedia #111
Aberrant form of wreckfish
Description:
Encased in bony protrusions and struggling to move its encumbered fins. Its gills are almost sealed shut by the growths.
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Comment: Fascinatingly, it has fallen victim to an ailment almost exactly opposite of what has happened to the previous fish.
How to catch: ^^^
Splintered Crab
Encyclopedia #112
Aberrant form of rock crab
Description:
Amber glue holds shattered fragments. A deep dweller cracked from the pressure.
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Comment: Could the words above be meant literally, or metaphorically? Already this transformation from shell to stone is strange enough, but the crab’s insides of sap reveal a whole other layer of impossible anatomy. For what it could be, the market has definitely lowballed the fisherman on what payment they offer for even one of these. Still, at least one specimen must be brought to the Painter at Little Marrow, going toward the ability to use Maple Orange pigment for your vessel customizations.
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How to catch: Rock Crabs will readily be taken up by crab pots in the Gale Cliffs region, lurking depths shallower than 25 meters.
Cortex Decorator
Encyclopedia #113
Aberrant form of decorator crab
Description:
Folds of orange tissue tower from its head. Scything limbs administer the structure.
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Comment: A delightfully skin-crawling addition to a day’s catch. Taken by the encyclopedia’s word, the crab has sculpted the very mound protruding from its own carapace. To what ends, it can’t be known. Either way, one of these is the other half of the requirements for Maple Orange boat paint.
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How to catch: Before leaving the Cliffs, it is well worth investing into obtaining a Mouth of the Deep crab pot, which will be invaluable to helping catch larger mutagenic crustaceans such as these. The item goes a long way to allowing the player to keep investing research parts into engines, rods, and nets at this stage, rather than the expensive crab pot upgrades that otherwise would be needed for effective harvest of this size of crab and up. Shares a region with the rock crabs and their own aberrant, albeit preferring much shallower water. Keep your crab pots to 5 meters and below in the Gale’s bay.
Parhelion Jellyfish
Encyclopedia #114
Aberrant form of aurora jellyfish
Description:
Two spires of light shine from within its hood. Stinging spiked tentacles trail below.
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Comment: Par•he•li•on, also referred to as a sun dog- a bright spot in the sky appearing on either side of the sun, formed by refraction of sunlight through ice crystals high in the earth's atmosphere. Photo example of what this kind of glare appears like in life. A rare phenomenon.
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It is worth curious reflection on whether there is a relation at all between these animals and the hostile “jelly bombs” that pepper the nighttime stellar basin like sea mines.
How to catch: The quickest way to end up with one of these is to have great luck while completing the main story objectives for the region. Otherwise, this one can be a challenge in patience to catch. Aurora jellyfish can only be caught within trawl nets, when they emerge at night in the Stellar Basin’s costal range.
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tobiasdrake · 4 months
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We have a plan. I do not understand all of the details of the plan but it is a plan and that's better than dying hopelessly. Let's give it a go.
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Alright, team meeting before we head in there. Here's what I'm thinking.
Prophecy said there is no version of events where we fight the Dweller of Strife and win. But prophecy also sent us to the Chosen One door that wouldn't open because we aren't the Chosen Ones.
Since Resh'an put his hand on the scale, we're having this confrontation here inside Clockwork Castle; Something that would have been impossible to occur under the normal events of the timeline.
That means we're actually off the map, in terms of prophecy. None of the "versions" of us fighting the Dweller of Strife ever accounted for us meeting Cael and... doing whatever his plan is going to do. Catalyzed Eclipse Magic is not a thing we ever had in this timeline before.
So. Who knows what's going to happen in there? Prophecies are overrated; We're forging our own destinies right now.
Okay. There are four extremely punchable people, two slightly less punchable people, and an unbeatable Dweller waiting for us in there. I want everyone ready to unleash a hurricane of violence. I want to hit them so hard that they don't even know whose boot is lodged up their ass. Except you, Resh'an, since you're not allowed to fight the Dweller. Let's go!
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WHAT'S UP GUYS, HOW'S THE BROKEN RIBS!? You want me to do the other ones?
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Oh, don't worry about that. It's never too early for violence. That's what coffee's for.
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Are our previous altercations not a clear indicator of how this is about to go down? I wouldn't really call it "boldness" so much as "basic pattern recognition".
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Hey! HEY! Don't focus on them; Focus on me. I'm the one threatening you right now. You can use your dying breath to wonder what that's about when we're done here.
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This is how we count to four. One, two...
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...three, four. Four dipshits! Ah-hah-hah!
Honestly, guys. I don't know why you try so hard to be threatening when you just aren't cut out for this. I don't know what you do for a living but it's clearly not combat.
What are you, Aephorul's tax accountants?
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Oh fuck me, they stalled us for time again.
That's okay. We still have the plan. We just have to stick with the plan and then hopefully everything will be fine.
Either the four of us (not counting Resh'an) are about to slay a Dweller that took dozens of Solstice Warriors to bring down or we're about to die horrible, brutal deaths. But either way, it's going to look really cool.
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Let's bring the Eclipse.
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It's Go Time.
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And now it's bombing us. I don't think it appreciated our Pocket Eclipse trick. I'm pretty sure we pissed it off.
*sigh* Goddammit, why am I so good at drawing aggro?
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Ooooo I love it. Is that like the solar/lunar beam crystals? Is it, like, a concentrated eclipse crystal? It's perfect.
I know you weren't here for the fake birthday debacle but I want you to know that this present just unruined it for me. Thank you so much.
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"Hold the line while I charge up energy to unleash the murder beam that wins the day" but with extra steps. Got it.
This will be easy. I'm fantastic at drawing aggro.
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As agreed. No argument from me. I'm honestly surprised you came this far with us.
Now, I have a job to do: Be as obnoxious as humanly possible. Ahem.
HEY POINDEXTER, get down here, I want a word. I was told you were supposed to be scary. Big bad Strife killed two dozen Solstice Warriors. But this? Seriously? All I see is glaucoma with wings. I've mugged scarier things than you.
If you're going to try that hard for the edgelord aesthetic, maybe reconsider the "Whole Body Eyeball" thing. Not exactly the most formidable part to present. A slightly off-target eyeliner pencil could take your whole ass out.
Plus, Dweller of Strife? What, was Dweller of Bickering taken? Can you get more generic? At least Torment rolled off the tongue. Torment. There was a title that filled me with terror. Your name sounds like you want to debate.
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There we go, I think that got it. Now we just have to try not to die horribly. Don't tell the Dweller but, actually, Debate Bros are the worst kind of abomination.
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HEY! DON'T TOUCH MY GARL! That is not acceptable Dweller behavior!
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YEAH! HOW DO YOU LIKE IT, ASSHOLE!? AHAHAHAHAHAHA WE'VE GOT THIS AHAHAHAHAHAHA!!!
This is actually a piece of cake. All we need to do is channel our magic into the cannon, right? I've got the perfect spell for that.
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I see your eye lasers and raise you invincibility moons asshole. Choke on my brick wall of lunar magic! AHAHAHAHAHAHAHAHAHA!!!
I'm giving Cael's team a raise after I snipe them from Aephorul. Zale heals and I keep up the invulnerability shields, and all the while...
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You can't break these walls, Dweller of Strife. HIT ME WITH YOUR BEST
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Oh. You are. You are literally breaking the....
No
Stop
That's cheating! T_T
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Fuckfuckfuckfuckfuckfuckfuckfuck where's Zale fuckfuckfuck he had two invincibility moons when we fell he has to be okay fuckfuckfuckfuckfuck
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Oh, he's okay. Spent both invincibility moons but he's okay.
Not for long though. Uh. Hi. We. Um. Now we both said some things that maybe we both regret, and if we can just try to see things from the other's point of view then maybe--
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Okay, that's fair.
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tic-toc-clock77 · 2 months
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Jeff has the most friends out of the entire Dwellers cast. He's in a trio with BEN and Clockwork and another trio with EJ and Nina but overall, his best friend is BEN.
Jeff can be chill and even friends with just about anyone, if they stay on his good side but if there's somebody he doesn't get along with (COUGH COUGH TOBY COUGH COUGH), he'll fight that mf to no end.
Usually, because Jeff gets his rage out with murder, fights with him are almost always verbal plus he couldn't actually make Toby feel any pain so that's off the table. He does stand Toby slightly over cause Clocky in his friend group.
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jackce · 2 years
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Banner for Clockwork Dream's YouTube Channel 🧡 Check their videos!
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plushee-cant-draw · 11 months
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All DST mobs and whether or not Maxwell created them (Or probably/probably didn't create them.
Hi I stayed up past 1 doing this. Originally started as a writing guide for myself, but I spent way too long on it so if you want to read it for fun, lore, or also use it for writing feel free too.
(Under a cut, because there's a lot of mobs in dst. Seriously, it is long. You've been warned. Also, every mob has an explanation as to why it is/might've been created by Maxwell or not.)
7/5/2023 edit: Added quotes for some mobs explanations, added wormholes, and also noted that crow kids and corvus are implied to be from another dimension.
Mobs Maxwell created (All mobs that Maxwell directly state as his.):
-Clockwork knights and bishops
(He comments "My creations! How rude." when a knight sculpture has been mined, and his fountain of knowledge quotes imply he created the bishops out of fountains of knowledge pieces. He probably also made rooks, but he says "The builders have left it in a state of abandonment." when examining a nightmare one, so the rooks might be older. Someone on the wiki suggests
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though.)
-Red, blue, and regular hounds
(He says "I put fire gems in there as a joke." for fire hounds, and "I had a lot of surplus gems!" for ice hounds, plus he sadly mentions that the hounds don't remember him ("They don't recognize me!"). It is unknown if he created Vargs too, though Varglets ("They're smaller than I remember… going soft on us, Charlie?") and briar wolves were created by Charlie and horror hounds are hounds reanimated by Alter.)
-Spiders, spider warriors, and likely spider queens
(When examining a nurse spider, he says "I don't think that's one of mine." implying the rest are his. All cave spiders seem to be spiders that got underground and evolved ("Creatures in this world evolve at a terrifying rate." is what he says about dangling depth dwellers), shattered spiders were mutated by Alter, and Sea Striders seem to be spiders that mutated on the surface.)
-Tallbirds
(States "These were a failed experiment." when examining one.)
-Houndius Shootius
(Says "Some of my better work." when examining one. Possibly invented/created it after being freed from the throne though.)
Mobs Maxwell did not create (Mobs he denies creating, creatures that he doesn't recognize or creatures that got into the constant without him knowing, or mobs that he otherwise did not create canonically.)
-Bees, killer bees, and the bee queen
(Bees, killer bees, and bee hives are shown in a mural in the Metheus puzzle, meaning they've been around since the time of the ancients. For bee queen, he says "I didn't make that one! Really!". Also, fun fact: The scientific name for killer bees is Apidae Maxwellius.)
-Depths worms
(Says "I didn't make that one! Honest!" upon examining one.)
-Ghosts, pipspooks, and Abigail
(They're just dead humans.)
-Merms
(He says that "They were already here when I arrived." The gorge event implies that the merms are goats/pigs/any other sentient creature from the gorge that got cursed by the gnaw to turn into a merm, and all other merms are likely descended from residents of the gorge.)
-All shadow creatures
(At least some of the shadow creatures are ancients, and other shadow creatures have been seen before Maxwell's reign. Newer shadow creatures like Jitters, Rasp, and Shriek (The ink blights in the terrors below update) are possibly just servants of Them?))
-All lunar mobs
(Gestalts and their variants come from Alter, other mobs such as Carrats, Saladmanders, Bulbous Lightbugs, and Mush gnomes seem to be mutated plants/animals, that likely mutated due to Alter. Lunar moths count too.)
-Powder monkeys, Prime Apes, and the monkey queen
(He states "You're not one of mine… where did you come from?!" when examining a powder monkey. 'He might've created the Splumonkies though, as his quotes don't confirm or deny creating them and "one of mine" might be referring to them if it doesn't refer to his creations in general.)
-Probably no-eyed deer/gem deer
(He says "You do not belong in MY world!" when attacking a deer. I'm unsure if this only applies to gem deer or all deer though.)
-Rockjaws (The shark thingies)
(He states "What a nasty creature. I wish I'd thought of it." upon examination. )
-Likely most RoT mobs
(Since he was dethroned by the time all those mobs started appearing. This includes ocean fish, Malbatross, Skittersquids, Cookie Cutters, Sea Weeds, and Gnarwails.)
-Grass gators
(They live in the waterlogged biome, which Maxwell didn't know about. "When did this get here?" is what he says about a great tree trunk.)
-Ancient Sentrypede
(They live in the archives, which Maxwell states he didn't know about during his reign. "How did I not know of this place? Did They know?" when examining an ancient moon statue in the archives.)
-All mobs added in the Terraria crossover
(These were brought to dst by Wortox.)
-Rabbits
(They appear in the Metheus puzzle, and have their own ancient runes, meaning they've been around long before Maxwell's reign.)
-Krampii, Klaus, and imps in general
(They all come from their own dimension. Also, Wortox can read ancient runes easily, so it's possible the krampii have existed as long as if not longer than the ancients.)
-Slurtles and Snurtles
(Likely evolved/entered the constant/were created after Maxwell's reign, as he states "I don't remember those…" and "That's strange. They must be new." when examining either of them respectively.)
-Charlie's Carrat
(...Created by Charlie.)
-Butterflies
(Like rabbits, the ancients have a rune for them, meaning they've been around since at least some time during the ancients existence.)
-Dust moths (My beloved)
(Live in the archives, and also they're how the ancients got thulecite.)
-Birds
(Maxwell states when examining most birds that he doesn't know how they got into the constant. Crows probably came into the constant when a couple of them were captured with Wes, though the ancients have a rune specifically for crows so it's possible they've existed for longer or a few of them entered the constant a while ago. There's also some drawings of birds in the Metheus puzzles. The Cawnival crows are likely mutated/evolved crows, and misshapen birds and moonblind crows are birds mutated by Alter.)
-Corvus Goodfeather and the crow kids (The Cawnival birds)
(They're implied to be from a different dimension. Crow kids have a chance of saying "Who was that, with the red fur? He seemed kinda familiar." likely referring to Wortox. They also say "Where are we from? Oh you know, here and there..." Also, Corvus says "I've been known by many names, but you may call me Corvus Goodfeather!" and Wortox's examination quote for Corvus is "Goodfeather, hm? I think I know him by another name.")
-Ancient fuelweaver (And the other reanimated skeletons)
(Canonically one of the ancient rulers.)
-Bernie and Ashley
(Willow's had them since childhood, though it's possible that Maxwell enchanted them to grow large in the constant?)
-Jimmy (Bio Scanalyzer)
(Created by WX-78.)
-Wagstaff
(It's. Wagstaff.)
-Charlie
(It's. It's Charlie.)
-Mockingbirds
(Created by Charlie.)
-The curio trader
(A human taken to the constant? They're just sorta there, we know very little about him.)
-Battlemaster Pugna
(Stated to be a human from our world.)
-Residents of the Gorge
(Since merms come from the Gorge, and merms were already in the constant when Maxwell arrived, I assume all Gorge residents existed before Maxwell's reign (Or at least their ancestors did.)
-Moose/Goose
(He says "It's definitely from the North, whatever that is." showing he doesn't know what it is.)
Mobs I don't think Maxwell created (This is more subjective, though, It is possible he created some of these mobs. Please note that.)
-Forge mobs
(I assume they all arrived in the forge before Maxwell's reign.)
-Woby
(She has a collar, I assume she had an owner on Earth before somehow coming to the constant. She seems to know Maxwell though, as she'll growl at him.)
-Pearl and Crab King (And any other crab people that might be out there.)
(Maxwell doesn't claim to have created them, and they seem to have been around for a long time.)
-Antlion
(Maxwell complains that it destroys/damages his world, and its a new reign mob.)
-Ancient guardian
(It has ancient in its name, it lives in a ruins biome, and Maxwell refers to it as a friend.)
-Rock lobsters
(All Maxwell says about them is that he banished them underground. I assume they lived on the surface at the start of his reign, though it's possible he created them on the surface, they caused some sort of issue, and then got banished.)
-All pigmen, including the Nightmare werepig.
(There are pigs in the gorge, and Maxwell says that Merms copied the pigmen. Pigmen are everywhere tbh. It's possible Maxwell created the pigmen and then the merms copied them though.)
-Bunnymen
(Maxwell states "I could have sworn I left you all underground." when examining a cozy bunnyman. It's possible they evolved and got sent underground, or they evolved underground or something, considering rabbits have been around longer than Maxwell. He might've created the bunnymen though.)
-Beefalo
(There are beefalo in the Gorge. It. might? be possible that they were created during Maxwell's reign and then some made it to the Gorge somehow. Kiel should just give us Gorge lore tbh.)
-Koalefants
(Maxwell calls them distant cousins of the beefalo, so I assume if Maxwell didn't create beefalo then Koalefants evolved naturally too, but if Maxwell did create beefalo then he probably created koalefants too.)
-All fruitflies
(They're a RoT mob.)
-Toadstoal
(It's a New Reign mob.)
Mobs that Maxwell possibly created (Mobs that Maxwell seems to know at least a little bit about, or mobs that existed during his reign) (I am. not sure about some of these.)
-Mactusk and Wee MacTusk
("Don't you recognize me?" is what he says when examining a Mactusk.)
-Slurpers
("Simple creatures. They exist only to sleep and feed." he comments on them, though he possibly just knows this through observation.)
-Tentacles
(He says that there's more to it when examining it underground, and he knows how they reproduce, but he's not the only character to know and comment on those.)
-Dragonfly
(He says "Just like old times." when examining a broodling, so it's possible he created the dragonfly and raised it. Also you should do read Maxwell's different quotes for extra adorable lavae right now. Actually here they are read them.
LAVAE_PET = { STARVING = "I think it's going to die!", HUNGRY = "It's hungry. Why is it hungry?", CONTENT = "It's happy with me, and I with it.", GENERIC = "You're not a hellbeast, are you? Nooo. Just misunderstood!", }, LAVAE_EGG = { GENERIC = "It's alive in there.", }, LAVAE_EGG_CRACKED = { COLD = "I knew I would make a terrible pa-pa.", COMFY = "I can say with pride that it is comfy and cozy.", }, LAVAE_TOOTH = "The lavae's baby tooth.",)
-Chester, Glommer, and Hutch
(I don't know about these, Maxwell doesn't claim to have created any of them but shadow Chester is tied to his shadow magic dimension and he knows that they respawn, but this could be from observation.)
Lastly,
I Don't even know (Mobs Maxwell may or may not have created. As far as I'm aware, he says nothing that confirms, denies, or implies that he created the following mobs, and nothing else in the game seems to imply one way or the other.)
(I personally think he made most of the giants but. They'll still go here.)
-Lucy the axe
-Wormholes
-Batilisks
-Ewecus
-Lure/eye plants
-Tree guards
-Volt goats
-Pengulls
-Cat/kit/ticoons
(Though he seems to dislike them, referring to them as thieves constantly, so maybe he didn't make them.)
-Stagehands
(Stage Ushers are created by Charlie, though.)
-Fireflies
(...Pretty sure he didn't create those, but there's no evidence one way or another.)
-Gobblers
-Mandrakes
-Moleworms
-Grass gekkos
-Deerclops
(He comments on it being nearsighted, so he either created it and knew that or learned from observation. Or he was joking or sm idk.)
-Bearger
-Mosquitos and frogs
(I think the ponds they come from have probably been around a while? But the mobs themselves I don't know.)
So uh. That should be everything. If I got something wrong please let me know. If I misinterpreted a quote you're allowed to bite me.
Anyways in conclusion I am going to. do something else now.
This all started because I asked what crockpot dishes an ancient could possibly make with the creatures and resources that existed at the time and here I am now.
Hopefully somebody finds this interesting :3
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thesoulspulse · 1 year
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So I counted the total number of Danny Phantom OC’s I have up to date for the first time in ages and it looks like I have 58 total. But I didn’t count Death since he’s more like the literal Arch Angel of Death in my fanfic “Nevermore.” Anyways, this is my master list of oc’s as of 11/30/2022 and if you’re curious to learn more about them don’t hesitate to ask! Later on I’ll probably narrow down this list to the full cast of which oc’s are actually featured in one of my fanfics or are scheduled to be in the future too so keep an eye out for that!
Male OC’s (from left to right)
Avarice ~ Phantom Thief Ghost
Azrael (Kurst) ~ Former Necromancer Ghost
Aramanth ~ Poison Plant Ghost
Blitz ~ Electric Ghost
Cecil Remmington ~ Local Legend Ghost
Kaden Nightwind ~ Pirate Ghost
Kendric Howell ~ Rainstorm/Water Ghost
Leon Cavus ~ Human
Lucien ~ Ice Ghost
Owen Ravenwood ~ Necromancer/Human
Rozen ~ Blood Blossom Hybrid
Sir Darien ~ Paladin Ghost
Swamp Dweller ~ Swamp/Merman Ghost
Venom ~ Gangster Ghost
Zahrun ~ Snake/Naga Ghost
Female OC’s
Adelaide Ravenwood ~ Human (Blind)
Agent Omega ~ Human GIW Agent (aka Gal’s in White til I think up a better name for the female division)
Antoinette ~ Ghost Possessing A Doll
Aranea ~ Spider/Seamstress Ghost
Aurora ~ Ice/Aurora Borealis Ghost
Banshee ~ Banshee Ghost
Cinder ~ Fire/Comet Ghost In Space
Coral ~ Social Media Star Ghost
Cyrene Vollen ~ Witch
Wraith ~ Evil Personified/Demonness
Dreamweaver ~ Replacement Sleepwalker For My Good Nocturne AU
Eriene ~ Egyptian Ghost
Eris Wright ~ Witch/Shadowmancer
Evelina Patrov ~ Fashion Designer Ghost
Fern ~ Firefly/Fairy Ghost
Iris Brooks ~ Psychic/Paranormal Investigator
Laminae ~ Flower/Dancer Ghost
Lilith ~ Mother Of Demons
Luna ~ Ice Ghost
Midnight ~ Lunar/Night Ghost
Mycena ~ Bio-luminescent Gangster Ghost
Nightingale ~ Siren/Harpy Ghost
Nyx ~ Greek Personification of Night, Mother To Clockwork and Nocturne
Princess Arabelle ~ Medieval Ghost
Rosetta and Colletta ~ Fire/Victorian Twin Ghosts
Scarlet Rose ~ Feral/Beast Tamer Ghost
Selena ~ Medieval Ghost
Swamp Dweller ~ Swamp/Mermaid Ghost
Umbra ~ Goth Gymnast Ghost
Veronica Stirling/Masters ~ Human Businesswoman/Robotics Expert (Vlad’s Love Interest)
Vinca ~ Plant/Healer Ghost
Viola ~ Victorian Noblewoman/Violinist Ghost
Whisper ~ Empath/Will-O-Wisp Ghost
Wren ~ Celtic Healer/Herbalist Ghost
Creature OC’s
Famine’s Horse ~ Horseman Of The Apocalypse’s Steed
War’s Horse ~ Horseman Of The Apocalypse’s Steed
Death’s Horse ~ Horseman Of The Apocalypse’s Steed
Kelpie ~ Unseelie Fae/Mythical Water Horse
Shade Striker ~ Panther Ghost
Wisp ~ Will-O-The-Wisp
Madison ~ Cat Ghost
Leo ~ Cat
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witchesoz · 1 year
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The Nome King: Ozma of Oz
Many people think of the Wicked Witch of the West as the iconic villain of the Oz franchise. Except that... in the books, she is not. She is merely the villain of the first book of the series, and there are many others that are as important as her: of course the other witches of Oz (Wicked Witch of the East, Mombi, Wicked Witch of the South, Blinkie), but also the Yoop couple, Ugu the Shoemaker, the Su-Dic  and Coo-ee-oh... However the most major of those villains was without a doubt the recurring enemy of Oz: the Nome King, the true "big bad" of the Oz novel franchise.
The Nome King's first apparition is in the novel "Ozma of Oz", the third book of the series. After two entire novels set in Oz, Baum wanted to explore a bit outside the country, and so introduced to us Ev, a country beyond the Deadly Desert. (In this precise book, Ev is located beyond the Munchkin part of the Desert).
Dorothy is the first to arrive in Ev and to hear about its relationship with the Nome King: indeed the previous king of Ev, named Evoldo, was a cruel and wicked man. In a fit of anger, he sold his wife and his ten children to the Nome King as slaves. However he later regretted this action - but the Nome King would not set the family free, a deal being deal, and the king killed himself by jumping in the sea and drowning.  Thus the country was left with no ruler and in a state of chaos (of which the Wheelers and Princess Langwidere are but two symptoms). Later, Ozma and the Oz army arrives to Ev but they recount a different story: indeed, Ozma heard that the wicked Nome King had enslaved the royal family, with no mention of King Evoldo, and so had decided to save the kingdom of Ev from the Nome King's threat.
As it turns out, Dorothy's version is the correct one  - in fact, the local inhabitants of Ev claim that there is nothing wrong or wicked in the Nome King's behavior, Tik-Tok even calling him "honest and good natured". Langwidere even reveals that the Nome King made a bargain with Evoldo - offering him a long life in exchange of his family. Ozma still decides to go ask the Nome King to release the royal family, mentionning that Evoldo did not had a long life since he killed himself - making the bargain null and void - and that anyway, keeping slaves is wrong and something Oz stands against. (It is true that both wicked witches were renowned for "enslaving" their people, and Mombi also had kept Tip as a sort of slave, so there's a solid ground for this). [And yes this is also a strong political message for the United-States at this time]
However, it is also mentionned that the Nome King is a "powerful" ruler and that no one in Ev would dare go against him, because they know he is much too strong - Ozma's attempt is seen as a folly.
The palace
The Nome King's underground palace is actually located in, or rather under, the Ev territory - hence why the Nome King has a strong connection to Ev. North-end of Ev, there is a valley between two great mountains - a valley closed up by a third, enormous mountain. The King's palace is under this third mountain. The entrance of the palace (which can only be opened in the rocks by the Nome King's magic) is kept by the Iron Giant, a mechanical construct that pounds the way to the mountain with a hammer, with the regularity of a clock. In fact, it is a clockwork machine, built by Smith and Tinker (the makers of Tik-Tok) per request/command of the Nome King (we do not know how or when they did it, but they built the Iron Giant for the King - he is the one who owns the key that controls the mechanism). And once the Iron Giant was passed (if you did not get crushed by his hammer) you have to get the Nome King to open the door - not by commanding, since he won't obey any of the "surface-dwellers", and not by request, but by pleading. Because the Nome King loves begging.
The palace is a splendid thing, lighted by lamps and decorated with numerous jewels in the walls. The throne room of the Nome King is a domed cavern, with at the center a rugged throne  carved out of a boulder, and despite its rough appearance covered in emeralds, rubies and diamonds.
The palace in itself seems to have no door - all the entries and exits are shaped or created by the Nome King's magic. However it has balconies - from which the Nome King can admire the "Underground World" over which he rules.
The throne room is said to be filled with beautiful and wealthy furniture, but it is nothing compared to the Nome King's personal collection. It is located in a set of rooms adjacent to the throne room, great arched halls made of several types of marble, with thick velvet carpets and heavy silken draperies, and furniture made of rare old wood "richly carved", covered in delicate satins. This part of the palace is lighted by a "mysterious rosy glow" that comes from nowhere in particular but makes "each apartment" soft and pleasing. And this is where the King keeps his huge collection of ornaments: on the shelves and brackets, on the tables and mantels, all sorts of vase, figures of men and animals, graven platters and bowls, mosaics, pictures, made of gems, of metal, of glass, of china, of stone or of marble. It is said to look like a museum collecting all sorts of "rare, curious and costly objects".
The Nomes
It should be pointed out that the Nomes and the Nome King are pretty famous - not just in Ev, where apparently everyone knows them, but also in Oz, because Ozma knew everything (or almost) about them.
The Nomes are said to be " sprites" or "rock-fairies", living in the "Underground World". They are "queerly shaped" but "powerful". The Nomes spend their time working in furnaces and forges for their king, making gold, silver, metals, diamonds, rubies and emeralds. They then hide these riches under the ground, in the rocks and in other underground places difficult to reach  - indeed all those materials are considered treasures of the king and should not be touched by anyone else. In fact, this is why the Nome King is not "fond" of those living on the surface on the earth - he believes them to "steal" his treasures, and thus refuses to appear at the surface of the Earth. If you want something from him, you'll need to go to him.
The Nomes usually do not harm humans unless  their king orders them to, but they visibly like to mock humans - some are at the door of the mountain, laughing at the Ozites envoyee as they fail to open the entrance. These nomes at the door are described as moving shadows at the surface of the rock, clinging to it like flies to a window, strange forms gliding "up and down the cliff" in an irregular and confusing way, never still, the color of the rock and with shapes "rough and rugged" as if they were pieces of the mountain coming out of the surface, and with a "weird and disheartening" laugh.
Later, the Nome King shows to Ozma more of his kingdom, to prove to her that she will not be able to best him or conquer him. From the balcony of his palace, you can see the "Underground World", which is an extremly vast cavern (miles and miles under the mountain), filled with forges and furnaces where the Nomes work constantly to create and shape metals and jewels. The walls of the cave are covered in thousands of doors made of silver and gold - and when the Nome King "utters a shrill whistle", the gold and silver doors open to reveal the Nome army, so big that just a fragment of it fills the already enormous cave . Like all the other Nomes in the cavern, they are described as "squat, fat and the color of the rock" - and their army outfit consist of a polished steel armor, inlaid with gems, sharp spears and swords and battle-axes of bronze as weapons, and more surprisingly, "electric lights" on their brows (yes, the Nomes apparently mastered electricity). The army is noted to be highly trained soldiers, perfectly organized and undyingly loyal to their king. In fact, the Nome King explains that a reason why the surface-rulers never attacked him is because his army is too powerful to oppose.
The Nome food is based on the earth - for example their coffee is made out of clay (apparently they take the clay, richly flavored, they brown it in their furnaces, then ground it fine, before turning it into a beverage. They also have cakes, though it is unknown with what they are made. Interestingly, the Nome food is edible by humans - Dorothy quite enjoys the clay coffee and Nome cakes, and does not suffer any side-effect or illness.
The Nomes need to sleep, even if there is no day or night in their kingdom - in fact, they still keep track of time (the King knowing that it is nearly midnight, despite there being no sun underground).
You can note that no female Nome is ever seen.
There is only one other individual Nome we meet outside of the King, and it is the Chief Steward of the Nome King. He is said to look like all the other Nomes, the only difference being that he wears a "heavy gold chain" around his neck and has an "air of much importance". The Steward acts as a counterpart to the King - he seems to be his personal servant (bringing him food) and advisor (giving him counsel). He is the one who reminds the King to be tempered (for example reminding him to not eat too much cake, else he will be ill), and does notfear to openly question or criticize the decisions of his king when they seem too foolish - he does not fear the King's wrath, because he "likes to say the truth". To the point that he directly says that he would make a better and wiser king - to Roquat's face!
The Nome King
The Nome King's name is here said to be Roquat of the Rocks.
He is the ruler of the "Ungergroudn World", which means he gives order, commands and owns the rocks and everything under the Earth. Or at least he says so.  Later, Baum hshows us numerous other underground realms and kingdoms that visibly do not belong or obey in any way the Nome King. And him claiming all riches of the Earth belongs to him might simply be a lie part of his greed - though visibly the Nomes do produce all gems and metals of Earth.
The Nome King physical appearance is the one of a man both small and fat, with a skin the color of "rock" (a gray-brown color according to the narration). is bushy hair and flowing beard are of the same color, and so are his garnments. When he first appears, he is described as kind and good-humored, with merry eyes,  a jolly face, a pleasant voice and a belly "shaking like jelly" when he laughs. In fact, Dorothy says that the Nome King looks like "Santa Claus", only with the color wrongs. We know that the skin color of the Nome King can change with his emotions - his face grows red with laughing too much and with rage ; and later white with fear. The Nome King has an habit of smoking a pipe, which he usually lits with red-hot coals he keeps in his pocket.
The Nome King first appears as a kind, gentle, understanding entity. He welcomes the Ozite envoyees, he laughs and jokes with them, he listens to their request and he proves them that he owned slaves fair and square - he did gave Evoldo a long life, but the king chose to waste it away with suicide.  The King goes as far as to offer the Ozites to free the slaves themselves - but here comes another part of his behavior. His love for games and fun. The saving of the Ev royal family is a dangerous game of guessing.
You see, the Nome King says that he does not want to be cruel towards his slave. So, to keep them and use them without being cruel, he turns them into ornaments and trinkets to add to his "bric-a-brac" collection. The Nome King is obsessed with his ornaments collection. He offers the Ozite a guessing game - if they cannot guess which objects are the transformed Ev royal family, then they lose and turn into ornaments themselves. But if they guess right, they can leave with whoever they found, returned to their normal shape.
It is not a fair game however, because the King is greedy and does not want his precious ornaments or slaves taken away. In fact, he hopes that all the Ozites will be turned into ornaments themselves.  The Steward wonders, if this was his intention, why did he not just turned them all at once into trinkets, to be done with it. To which the King answers that he wants to be amused and have fun - and indeed, every time an Ozite fails he bursts out laughing.
Because, as you realized by now,  his jolly appearance as mostly a facade, a trick. Deep down, the Nome King is not kind at all. In fact, when Billina saves all the Ozites and Ev prisoners of the King, he is so enraged his face becomes frightening, distorted by rage until it becomes nightmarish. [He also shouts some Nome insults/swear words, which by rank of importance are: Rocketty-rickets! / Smudge and blazes! / Hippikaloric!] Hopping up and down like a mad jumping jack, he promises to punish the Ozites by throwing them in his dungeons, "where volcanic fires glow and molten lava flows, and the air is hot enough to burn people's flesh". He even plays around the terms of his agreements: yes, he did promise the Ozites they could leave his palace. He said nothing about them leaving his dominions.
The magic belt
It is mentionned, when the Nome King appears, that he does not wear a crown but rather a belt - broad and jewel-studded. It opens and closes in the back.  At first it is implied to merely be the Nomes' equivalent of a crown, a symbol of royalty.
However it is later revealed that this belt is "the magic belt" and the source of the Nome King's magical powers. Without it, the King is as weak and powerless as a regular Nome, and whoever wears the belt inherits of all its powers. They include:
# Transformation: It is thanks to the Belt that the Nome King could transform  his slaves into ornaments. He also threatens to turn his victims into scorpions. And later Dorothy uses to belt to undo the King's transformations, and turn other Nomes into eggs.
# Passageways: The Nome King (and later Dorothy) use the belt to open and close doors in the rock of the mountain/palace.
# Protection: The Lion tries to attack the Nome King, but he cannot get close to him - every time he jumps, he doesn't move forward, stays on the same spot. The same way, the Nome King mentions he can enchant the jaws of the wild animals to prevent them from biting. The Belt also stops the Iron Giant to let the Ozites pass underneath.
The belt, despite its grand abilities,  has limits. Though in future books these limits would be forgotten, retconned or reinvented - as the magic belt itself would become all-too forgotten or on the contrary a deus ex machina.
The book presents us two limitations of the belt:
# The transformations of the belt are limited. While the Nome King is the one that causes the transformations, he does not seem responsible for the specific details of them - ending up surprised at the shape of the ornaments. It is also quite interesting to see that for most of the novel the belt is on an "automatic" mode to so speak - the transformations or un-transformations into ornaments are done without the Nome King doing anything. He set the rules of the game, and the belt goes by it. In fact, when the Nome King wants to turn the ozites into a specific creature (scorpios) he needs to wave his hands and pronounce magic words.
The transformations are also bound by thematic rule: for example, the royal family of Ev are turned into purple-colored ornaments, while the Ozites are turned into emerald-colored objects. It is unknown if this was done on purpose by the Nome King or is something he could not control.
# The magic belt cannot work on wood. This is something that is a small plot point in this novel but is then forgotten in later works. The Nome King for example cannot put any spell or enchantment over the Sawhorse because it is made entirely of wood.
# The belt only works in "fairy countries". This is explained by Glinda at the end of the novel: the Magic Belt (and presumably all other magic items) only have powers when in a "fairy country", such as Oz or Ev. But it would lose all powers in a non-fairy country, such as Australia or the United-States. Or more precisely... You see, Dorothy wants to tie the belt around her waist to go back to Australia, but Glinda mentions that such an action would cause the belt to be lost forever - since it would not be on Dorothy anymore when she arrives to Australia. It would disappear "like the silver shoes" did when Dorothy returned to Kansas, and be lost forever, "the magic destroyed".
The eggs
The Nomes in this novel have only one weakness (outside of the magic belt). Eggs.
Nomes are terrified of eggs - their sight is enough to plunge the perfectly organized Nome army into a frenzied chaos. According to the Nome King, it is because "eggs belong only to the outside world, to the world on the earth's surface". As a result, in the Underground World, eggs are considered poison, and is the only (or at least one of the only) things the Nomes fear.
However, the exact rationality and truth behind this fear has been questionned. Indeed, the Nomes do not know anything about eggs - for example they didn't know that chicken could lay eggs. And, despite being thrown two eggs in the face, the Nome King does not die or is not poisoned, he merely screams around and is scared for his life - afterward you could say maybe the eggs are poison to ingest, just like in the movie adaptation, but  at least we know they are not toxic to the touch, or "contact poisons".
- - - -  -
The magic belt is, as I explained above, one of the big... disension points in the Oz fandom. The magic belt is really badly handled by Baum - not only by removing its limitations did it became a deus ex machina solving all the problems of Oz, but on top of that Baum forgot it existed half of the time resulting in the reader asking why in such dire situations would Ozma not use this deus ex machina? As for the Nome King's behavior you actually have a perfect example of how fairies and the "fair folk" used to be perceived in the old days, before the Victorian times. Making deals, manipulating words and terms in bargains to scam and trick people. Greedy, obsessive and selfish. With a wild, mercurial temper. Great magical powers for a great rage and a great ego. Many interpreted the Nome King as an embodiment of extreme and tyranical capitalism - a greedy power trying to own everything, forcing its people to work day and night, obsessed with rocks, metals, gems and other materials, relying on bargains and making slaves... The fact the Nomes are terrified of eggs is also strongly symbolic. Egg is a life, the life of flesh and blood, not of the rock and metal such as the Nomes, and egg is also a distinctively female and motherly symbol - opposing an all-male Nome universe.
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eden-regained · 7 months
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The "Creepypasta Cinematic Universe" Characters if you will would work uncannily well in a Changeling: the Lost campaign in both themes and overall tone. Cringe, I know, but hear me out.
Slenderman is one of the True Fae. His domain resembles deep, dark woods with a great mansion (albeit a disheveled one, don't judge him) in a clearing basked in eternal twilight. He takes highly vulnerable children and teenagers through the hedge to make them his sons and daughters, hoping they'll stay with him. His hospitality and kindess would be so warm and pleasant weren't it for the fact that he warps all of his victims with his Arcadian might to the point they're near unrecognizable for selfish reasons.
The number of titles Slenderman holds can be identified by the amount of shadowy tentacles that always seem to slip through no matter the for he takes on (his preferred embodiments are Actor and Realm). They are many for he is ancient, wise and thus; powerful.
His "Proxies" are split into the "Frontline" and the "Guard", both meant to aid him in his quest for power over lesser faeries. The Frontline are the warriors made for direct offense, they raid other keepers and their unfortunate Changelings all while generally scouting out the depths of Arcadia. The Guard is the defense, they shield their keeper directly, going on a "cleansing spree" when someone uninvited treads on mansion grounds, on top of that they maintain a more ordinary lifestyle with their captor.
Members of the Frontline:
-BEN (Darkling Seeming, Gravewight/Water-Dweller dual-Kith) may not look like a proficient fighter, and to be honest he really isn't, but he doesn't have to be. BEN is a spy and he ambushes unsuspecting Changelings by either lunging at them from convenient watery depths or by seeping into their domains with his ghost-like forms as if he were no more than a light breeze. BEN has never had a fetch made to replace him and with Slenderman telling him that his family just presumes him dead, he's not developed the desire to escape in any way, though that may change soon.
-Clockwork (Wizened Seeming, Soldier/Chirurgeon dual-Kith) is a jack of all trades; both a quick-witted blade wielder and pinpoint-accurate healer. She's cold and has a crippling obsession with time and counting to the point she removed one of her own eyes to replace it with a clock-face so she can hear every second echoing by within her skull. Lucky for her this affinity for timetelling makes her remember the world outside the hedge in bits and pieces until this nagging feeling of so much wasted time compells her to claw her way back out through the hedge, although she understandibly has no desire to reclaim her family life.
-Ticcy-Toby (Ogre Seeming, Stonebones Kith); dang, that kid sure can grind a gristle and he's not even a Gristlegrinder!! Toby was born without the capability of experiencing physical pain, a trait that Slenderman cranks up to 11 by giving him the ability to actually turn his skin to stone. When all else fails, BEN and Clockwork will just yeet him at the problem. What can I say, it's usually a rock solid plan. He's the second one to abandon Arcadia as he misses Clockwork, wondering where she possibly could've ran off to.
Members of the Guard:
-Jeff (Fairest Seeming, Flowering/Mirrorskin dual-Kith) already had little of his own identity back in the mortal realm. His parents truly adored him in their own twisted, deluded way, they wanted the whole wide world to marvel at his beauty. And so, he became a pageant boy (yes, I'm including my own AU bc I can!) and he had this oh so radiant smile plastered on his face all day, every day. Once Slenderman "saved" the poor kid, Jeff was so burned out he genuinely could no longer smile and he had those tired bags under his eyes. His new "father" wanted him to look happy. Very, very happy and thus he carved him a permanent smile, bleached the blemishes out of his skin and burnt his eyelids off, and no, the permanent flower crowns on his head do not make his scars any less heartwrenching to behold. But there's hope for Jeff. Liu, his younger brother, once promised him he'd find him no matter how hard the search, and that he'd rescue Jeff from anyone and anything. As a fae-touched human, Liu can do what most mortals can't; rescue the loved one he's lost to the True Fae.
-Smile Dog (Beast Seeming, Hunterheart/Antiquarian dual-Kith) is, to put it bluntly, shit outta luck. While all the other Proxies still somewhat resemble the human form in both body and mind, Smile Dog appears completely animal like, save for their offputting human teeth and, atleast for a pet, above average cognitive functions. The other kids know next to nothing about them; no age, no gender, no time of durance, though it is somewhat known that they're one of the first abductee Slenderman has acquired. Smile Dog's job is simple but delicate: watch over the dungeon library of old lore collected by the Fae over millenia.
(Overall, Slenderman always gave me those fairfolk vibes and I simply couldn't let this figment of my sleep-deprived imagination rest)
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kharonion · 9 months
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1 2 5 7 12 for any ship :)
ship asks | oc list — Decided to answer for my dearest Gail and Charon. I feel like I haven't blabbered about them in too long. 😭
1 | How do they fall asleep? Wake up? Any daily rituals?
It's mandatory that they sleep so close that they share their body warmth—or in Charon's case, body chilliness. Usually, Gail will have their head on his shoulder or chest, nuzzled close enough to hear his heartbeat, and Charon will hold them tight in one arm while the other hand is tangled in their frizzy hair. And they often wake up exactly like that; neither are big movers in their sleep.
Both are big on routine, so they have bedtime and morning ones that they abide by like clockwork. Mostly, it's tiny displays of affection like soft kisses and mumbled pillow talk. Granted they don't conk out, Gail will read to Charon until he dozes off, especially on his rougher nights.
2 | How’s their team work? Do they share well?
Surprisingly, they compliment each other very well in the thick of combat; Gail picks from afar while Charon pressures from medium to close range. They have an intricate nonverbal system of communication they use both on and off the field and a dynamic that startles people with how in-tune it is—unexpected from a meek vault dweller and a large ghoul bodyguard.
5 | Nicknames? Pet names? Any in-jokes?
Gail doesn't have many for him, as most make Charon uncomfortable. The one he doesn't mind from their lips is "bear", especially when it's uttered in that mousy tone in the privacy of their own home.
Charon also is sparse with his pet names for Gail largely due to just... not having circumstance to give any. They break that mold, though, and he (unconsciously) turns to his native tongue to provide. His trademarks are "pchelka" [little bee] and "mysha" [mouse].
7 | What annoys them the most about their partner? Would they change it if they could?
For Gail, it's Charon's stubbornness, which he inadvertently disguises as simply "doing his duty." He's often insistent that he take the brunt of things, that he stays awake for watch all through the night even in their home. And it still grinds their gears; they would do anything to make him cozy enough to actually rest more often.
Charon's gripe is similar in nature; he hates how much Gail works. Often, they will be up until the wee hours of the morning studying, researching, writing, working... and Charon has to drag them to bed.
For both, though, they wouldn't change anything about it. It's a part of what brings them closer, strengthens their relationship, makes them who they are.
12 | Is there a wedding? What was the proposal like? Any kind of honeymoon?
Not an official one, no. They play everything by ear and what feels right because neither have any right idea how it even works, frankly; Gail only knows of the idea of it from the few they witnessed in the vault.
Charon does propose... in his own... weird way. It's blunt and efficient—as Charon always is. A heartfelt statement that he "wishes not to serve anyone else" and a ring he'd crafted with his own hands, all sealed with a kiss that's oddly passionate from a man as walled off as he is. Though there wasn't any bowing to a knee or Gail excitedly screaming "yes", it was a proposal all the same, and Gail readily accepted it with a beaming smile and waterlogged eyes.
They didn't purposely go on a honeymoon—again, them not knowing of that practice at all—but they do go on one without meaning to. It started as a trip to check in on the ghouls at Tenpenny Tower, and Roy insisted the two stay a bit in the penthouse suite, especially after seeing the ring sat around Gail's neck—"Enjoy a weekend to yourselves for once, you love birds." It was an odd time of nothing happening for the two that they didn't know they needed.
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