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#conceptua
newbrot · 5 months
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an hour of practice to improve my coloring
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scrittarts · 1 year
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Sensory Overload
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The initial post-integration time isn't fun either, as mechs provide vastly expanded sensory input over what most people are used to. It can be hard to sleep if you can suddenly hear wireless traffic, see new colors, feel magnetic fields... and if your previous body schema was bipedal, learning to walk on all fours can take days if not weeks of cumbersome stumbling around.
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yugocar · 6 days
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not to overstate things but truly my vilain origin story is the number of people who seem to think that 'what are useful ways to interact with visual art' is not a complex conversation that's lasted for centuries
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studiohromi · 26 days
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My studio mates at Dinderbeck were kind enough to let me add a mural to their collection. I've been working on this on and off since February, and it's based off of an illustration I did back in December. If you've ever been to Dinderbeck you know its interior walls are completely covered in artwork, so it's cool to have this piece included among the greats. It was good mural practice and a good way to use up a lot of leftover paint.
Would love to put more art like this on people's walls, so hit me up if you like my style (especially if you're in West Michigan but I'll travel all over the midwest to do a mural, idc!).
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mairon30 · 1 year
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hagan un ensayo
#CONSTRUCCIÓN DE PROYECTOS MULTIMEDIA El guión El guión#a veces también llamado storyboard#es el elemento básico de desarrollo de aplicaciones multimedia#que puede cumplir una función informativa#comunicativa o de aprendizaje. Es una secuencia de gráficos que representa visualmente un proyecto a realizar. En la preparación de una apl#el guión o storyboard está siempre visualmente ilustrado. Se describe a continuación un proceso para desarrollar guiones visuales para mult#es un plan de acción que implica un método para representar información basada en formato hipermedia#lo cual significa que estará formada por objetos multimedia navegables#reusables#que se comunican entre sí y pueden residir en un equipo o en un kiosco de información o más usualmente en la web#para ser distribuidos a través de múltiples dispositivos#como com- putadoras de escritorio y portables#tablets y celulares#atendiendo a las particularidades técnicas de los dispositivos#tanto de hardware como de software. La preparación de un guión multimedia es un proceso de pensamiento visual o visualización. El axioma es#al que podría agregársele otro#igual de fuerte como idea rectora de un buen producto: “piensa en red”. Para pensar visualmente#es necesario crear un diseño conceptual general del proyecto multimedia que se planea realizar. Esto implica la creación de mapas conceptua#correctamente contextualizados. Sin embargo#texto e imagen deben representarse para mostrar claramente los objetos que componen el proyecto#pero también establecer con claridad las relaciones o vínculos entre ellos. Definir cada objeto multimedia#como ya se explicó en el ítem “La información y sus formatos: textual#verbal#sonoro y visual” del presente capítulo#atiende a la necesidad de respetar el umbral de pertinencia de la multimedia a la medida justa tanto de la complejidad como de la relación#desarrollado en el ítem mencionado#brinda un paso a paso del cómo elegir si un objeto multimedia será un texto#un hipertexto#una imagen#una hiperimagen
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duhragonball · 1 month
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Cold Water
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All right, so let's talk about this Dragon Ball theme park that doesn't exist.
@jasminewave brought this to my attention last week and I mostly got interested in the Saudi Arabia connection. I saw some hype about the park news on Twitter, and people excitedly asking "Where is this?!" I guess they were too blown away by the announcement to actually notice any of the mentions of its location.
I mean, it's not like they're keeping that a secret. This 56-second "trailer" features a newscaster reporting that people are converging in Saudi Arabia in search of the Dragon Balls. Then the narrator says "coming to Saudi Arabia". Even if you don't look up "Qiddiya", the answer's right there in the press release.
There's nothing substantive to the video. A lot of special effects, shots of people interacting with buildings and other attractions based on the Dragon Ball franchise, a kid shoots off a Kamehameha, some women ride a roller coaster, you get the idea. But none of it is real. I mean, the roller coaster was probably real, but they probably filmed actors in a different park. They may plan on building a roller coaster shaped like Shenron, and they may plan on building a replica of the Capsule Corp. building, but it's not what they showed in the video.
That kind of irks me, because I've seen plenty of people get swept up in the hype for this thing. They're excited because they saw this:
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And they think it's the coolest thing in the world and it's a real place they can go to right now. Except the Dragon Ball park looks a lot more like this:
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This is a still from a video on Qiddiya's YouTube channel, so it's not like I'm talking behind their backs here. The video's from three weeks ago, and it shows a lot of footage of the construction work going on at the site. It's a lot of cuts of construction crews and equipment, with powerful, uplifting music playing in the background. This is what Qiddya looks like in 2024. The Saudi government has big plans to construct a bunch of parks and other attractions on this site, but it'll take years to finish it all.
To put this in perspective, they're also building a Six Flags park in Qiddiya, and that project began construction in 2021. I found a message board called "themeparx.com" where people share photos of resorts and parks that are under construction. And the Six Flags looks a lot like this:
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I mean, it's coming along. There's some other photos that show roller coaster tracks and other structures that you can recognize as theme park-related, but you can tell it's nowhere near ready for the public. And this is about two years' worth of construction. It'll take a while before this thing has its grand opening.
And let's be clear: The Six Flags construction started in December of 2021. Six Flags Qiddiya was announced way back in 2016. The Dragon Ball theme park was announced last week. So this construction site we're looking at could very well be a peek into what the Dragon Ball park might look like eight years from now.
Now that I think about it, that makes some sense. Qiddiya's also supposed to have a water park too, and I wondered why they planned all these theme parks for the same location, but they're not building them all simultaneously. By the time the Dragon Ball park is ready to build, the Six Flags will probably be ready to open, along with whatever else is ready, and that gives them time to see how well the whole thing performs. If Qiddiya succeeds, they can move ahead with the next wave of projects. Or if it fails, they can scrap the whole thing, or just stick to the initial set of attractions. I guess my point here is that they might not even build the Dragon Ball park. A lot can happen in a decade, and plans might fall through between now and then.
What I find irritating is how they basically "announced" the thing with a slick video "trailer" that uses images of a park that doesn't actually exist. At best, it's based on a bunch of conceptual artwork and blueprints. At worst, someone just slapped a bunch of stuff together. The park images in the video remind me a lot of the Conton City map in Xenoverse 2. Just a bunch of familiar settings from the anime, all smooshed together into a single area. It wouldn't take much effort for a skilled CGI team to make a similar layout for a hypothetical park. So there's no guarantee that the imagined park in the video has any ties to the park they're actually planning to construct.
I find the whole thing misleading, because the "announcement" and the video are presented like a commercial, promoting the park like it's a real thing you can go to right now and it'll look like it does in the ad. It'll be years before we can see for ourselves how this turns out, so why bother hyping it up at all? Wait until it's done, and then promote it.
I'm not sure what the point is of these slick video packages. Normally, I'd chalk it up as an attempt to showcase the work being done, as a way to reassure investors or taxpayers that their money is being put to good use. Except this whole Saudi Vision 2030 project is being financed by the Saudi Public Investment Fund, which is under the direct control of Crown Prince Mohammed bin Salman, the de facto ruler of the country. Maybe they're just making videos to show to him personally, or maybe he wanted the videos made to show off to the rest of the world.
Ultimately, it all boils down to propaganda. They're not announcing a theme park because they want people to visit tomorow. They're announcing a theme park to get people talking about how cool Saudi Arabia is for building the theme park. Like I said last week, watching the video packages WWE ran for Saudi Vision 2030, I got the impression that one of the main goals of Saudi Vision 2030 was to promote Saudi Vision 2030. They just want everyone to know about all this stuff they're building, even while they're still in the middle of making it.
I just find it obnoxious, especially when the video's not even a minute long and shows zero images of an actual park, but you see bottom-feeders like Geekdom101 rushing to "report" on the story. He's got a six minute video up where he presumably "reacts" to the official teaser and talks about how cool this is going to be. Maybe he has ideas on what they should put in the park. It doesn't really matter, because I already know he has nothing to say about it, since he only knows what everyone else knows, which is in the teaser video, which doesn't actually show anything. It's all a mirage until there's an opening date.
And maybe the initial hype has already died down, and I shouldn't be giving this non-story more oxygen than it deserves. But it is a Dragon Ball theme park, and we'll probably hear more about it in the coming years, so maybe it's worth writing this down for posterity. I just kind of wish I could skip ahead to the part where it all goes hilariously wrong, like Willy's Chocolate Factory, or the Heroes of Wrestling PPV. That's what's so frustrating about this. At this moment, the Dragon Ball Park in Qiddiya is probably just a stretch of empty desert. At best, there's some trucks or something on the lot. It's not even a failure yet. It's just... nothing.
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🎵 Disco Elysium
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THOUGHT COMPLETE: WOMPTY-DOMPTY DOM CENTRE
BONUSES:
Encyclopedia passives give +10 XP and +2 real -2 Suggestion: Pretentious wanker
SOLUTION:
You're at home, stupid cop, not with the art crowd. You hate them, everyone hates them, even they hate themselves. It's nauseating -- an industry built on sprezzatura and sparkling wine. And, let’s be honest, tax evasion schemes. The Wompty Dompty Dom Centre is the heart of this unholy symbiosis of esthetics and tax optimization, and now that you've internalized it – you can have a piece too!
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The rear tyre of a motor carriage adorns these reeds.
Relax, it's not yours. You didn't crash every mc in Revachol. (Hopefully.)
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Rust-eaten letters read: "MAZUT."
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Looking back at you from the rust-coloured water: you.
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A kick drum pulse. The music is coming from somewhere on the ice.
Hm?
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A school of fish huddle around the fence post. Then scatter into the dark.
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Before you, a drawbridge. It can only be lowered from the other side.
Accidently covered up the bridge by hovering over the cash pickup, whoops.
Full of holes. Could the posts hide... treasure? Look inside.
The posts, as it turns out, all have various rewards in them, including money, medicine, and a bottle of alcohol.
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ALCOHOL "POTENT PILSNER"
A sturdy bottle of beer that tastes like piss. Not that you would know how piss tastes like. Just a guess. The label says it's made in Revachol, by Lafayette Potent Brewery.
Heading back slightly to the west of the ice, (or east of the telephone) there's a building.
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You feel the shadow of a very large building fall on you.
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The sign reads: "Saint Brune 1147."
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Dusty pews in the shadows. Many seem to be missing.
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An altar shrouded in dark. Or something else like that -- it's too dark to tell.
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CHURCH DOORS - Heavy wooden doors more than twice your height stand shut in front of you. The rectangular, sea-worn ornamentation appears in stark contrast to the padlock carelessly drilled into the wood.
Rattle the doors to see if they open.
Inspect the carpentry.
Take a closer look at the padlock.
Inspect the staple.
[Leave.]
CHURCH DOORS - Nothing happens, only the sound of the padlock rattling against the door.
KIM KITSURAGI - "I don't think that's going to work..."
SHIVERS [Medium: Success] - High above, the wind wraps the church in its rush. Cold and wet from the ocean bay, it parts around the massive keel-shaped roof. Like a test tunnel washing both sides, the way it has done for three-hundred-and-forty years. The wind keeps its distance. So should you.
"What is this feeling?"
Back up and look at the door.
SHIVERS -
THERE IS A HOLE IN MY HEART.
KIM KITSURAGI - The lieutenant looks at the padlock. He didn't hear you asking, you were quiet enough.
2. Inspect the carpentry.
CHURCH DOORS - The carving on the door is blocklike and angular, like the church itself. Two large beams shoot downwards, sinking into the wood before they reach the threshold.
Run your hand over a beam.
Back up and look at the door.
CHURCH DOORS - The surface is smooth from the wind, but moist to the touch.
3. Take a closer look at the padlock.
CHURCH DOORS - This cheap-looking padlock is sturdily built. It shackles together a hasp and a staple screwed into the wooden door. The lock is adorned with a yellow sticker.
INTERFACING [Medium: Success] - It'll be easier to break the staple than the lock. Also -- that sticker is interesting, somehow...
4. Look at the sticker.
CHURCH DOORS - You see a yellow circle with two X's and a big curve below them that looks like a mouth. You're pretty sure you haven't seen it before, but what the symbol depicts is clear enough: a smiling dead guy. The curve makes it smile and the X's make it dead.
CONCEPTUALIZATION [Medium: Success] - There is something blindingly *modern* about this symbol. Its modernness puts to shame everything you've seen before.
What makes it so modern?
"Have you seen this symbol before?" (Point to it.)
Take another look at the boring padlock. For absurdity's sake.
CONCEPTUALIZATION - It's the contrast between the cheery, chemical yellow and the rigor mortis. As if the cheery guy didn't know he was dead or the dead guy didn't care that he was. Either way, you get the sense the forces of *future* are at work here.
INLAND EMPIRE [Challenging: Success] - These forces of future have chosen to depict something that reminds you of... you.
"Have you seen this symbol before?" (Point to it.)
KIM KITSURAGI - He takes off his glasses and uses a blue handkerchief to thoroughly wipe them clean before inspecting the sticker. Then he looks up, pauses, and replies...
"No."
"What does it look like to you?"
KIM KITSURAGI - "Looks like a dead man smiling. Suggests... junior delinquency."
"Okay, what is *junior delinquency*?"
"What is suggestive of junior delinquency here?"
KIM KITSURAGI - "For Revachol ZoC, the Moralintern defines junior delinquents as minors between the ages of 10 and 16 who have committed an act in violation of the law..."
"These acts aren't called *crimes* as they would be for adults. Crimes committed by minors are called 'delinquent acts'. This was part of your officer's exams." He puts the handkerchief in his coat pocket.
"What is suggestive of junior delinquency here?"
KIM KITSURAGI - "I haven't seen that sticker before. And I am not a youth."
"I agree -- it's very modern. But does the cheery guy not know he's dead, or does the dead guy not care that he is? What is the source of the irony here?"
Padlock, padlock, padlock!
KIM KITSURAGI - "That level of conceptual thinking is not part of my skill set."
5. Inspect the staple.
CHURCH DOORS - The padlock passes through a staple that's been hastily attached to the wood. Closer inspection reveals that one of the screws is not a screw at all, but a nail. The work has been done recently and is unprofessional, to say the least.
LOGIC [Easy: Success] - Should you want to get through, it might be easier to just pry the whole thing off.
(Turn to the lieutenant.) "This is where Mr. Prybar comes in handy."
Back off.
I just happened to have the prybar equipped from opening containers earlier.
KIM KITSURAGI - He takes a step back. "Maybe we should circle the building first and look for another way. The building has seen enough mistreatment."
EMPATHY [Easy: Success] - There is a touch of guilt in his voice.
"Should we start with that kick drum coming from the ice? I heard a sound, before."
KIM KITSURAGI - "Yes. The pulsing bass..." He raises his hand to his ear. "A sure sign of junior delinquency -- somewhere east of here."
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6. [Interfacing - Easy 9] Try to peel of the sticker without ripping it.
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INTERFACING [Easy: Success] - There's nothing like the sound of a sticker unpeeling. Now it's stuck to your thumb.
Put the sticker *in* your ledger -- after the last entry, where it belongs.
Put the sticker *on* your ledger -- right on the cover!
Shake it off your thumb and throw it in the wind.
INTERFACING - Voilà! Looks very modern.
Secret task complete: Style your paperwork
+10 XP
CONCEPTUALIZATION [Medium: Success] - You're part of the future-brigade now. And so is your formerly humdrum ledger. Neon, baby!
Let's not break into a church and check out that sick beat.
6. [Leave.]
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It must have taken a lot of patience to do this.
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ACELE - A shaggy-looking girl in her late teens or early twenties kneels on the ice with an electronic contraption in her hand. Hearing you approach, she looks up.
"Oh, hello there."
EMPATHY [Easy: Success] - It's cold out here, but she's not wearing a hat! She must be freezing.
ELECTROCHEMISTRY [Easy: Success] - Everyone knows drugs make you invulnerable to cold. You bet this one likes to *party*.
"Dear child, it's freezing. Where's your hat?"
"So, you wanna *party*?"
"I have some questions for you."
[Leave.]
ACELE - "Huh?" She looks up at you, distracted.
PERCEPTION (HEARING) [Medium: Success] - Maybe she didn't hear you. A little louder.
"I said, you should have a hat on."
ACELE - "So should you."
HALF LIGHT [Medium: Success] - You don't *have* to do anything.
"*I* don't have to do anything. I am the law. *You* have to do what the law says."
"I should -- and I do." (Point at your hat.)
"We're done here." [Leave.]
ACELE - "Real cool..." She looks down at the device, mumbling under her breath.
PERCEPTION (HEARING) [Medium: Success] - "Way to abuse that power, man..." she says, thinking you can't hear her.
COMPOSURE [Easy: Success] - She bats away your questions like flies. She's not intimidated by mere police officers.
"And the law says you have to wear a hat in this weather."
"So keep that in mind while I ask some questions."
ACELE - "Tsk..." She lets a quiet *tsk* roll off her tongue. "What kind of law says that?"
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gamey-geemer · 1 year
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Alright, so everyone knows the canon "This is totally probably true" stuff about Bard/Prince, Rogue/Thief and Muse/Lord being about Destroying, Stealing, and Controlling respectively, giving us 4 pairs remaining.
My proposal for those, as if nobody ever did exactly this with probably way better arguments than I have for something else.
Page/Heir: They create their aspect. John creates the wind that protects him from Bec Noir/Grimbark Jade, he creates the wind that clears the glitches, and going off of the idea that Blood represents connections and Breath is its opposite representing the freedom from attachment (not an unjustified idea for the same mythological reasons that Tibetan Buddhism was the foundation for the Air Nomads in Avatar) then he's the one who creates the freedom from the whole system set up by Lord English. Meanwhile, that I personally am aware of, Jake only uses his Page powers thrice, twice when he created his impossible Hope Field that managed to overpower both Grimbark Jade and Caliborn during his Masterpiece, and once that I don't really know about where he creates Hope in John in the Candy Timeline. As for Passive/Active, Jake is a self serving, even if we'll meaning, person while John is kind of the opposite, who everything he does throughout the entire narrative is for someone else, which is basically the dividing line of the active/passive split. Oh yeah, Tavros as a Page in one of the like 2 times he's relevant to the plot is him creating the freedom from Vriska, Equius doesn't do shit, Mituna burned his brain out creating a better fate/doom for all of his friends, and Horuss doesn't do shit that we know of. Also, it's pretty jank to have a destroyer class and not a creator class
Sylph/Witch: We really don't see Kanaya or Feferi use their fucking abilities throughout the entire series. We do see Damara as the Handmaid subtly manipulate Alternian society using her time power. Aranea manipulates Terezi into receiving her light, and Jade ultimately (save for her Green Sun powers, which give her loads of stuff outside of her Classpect powers) manipulates the scale of things and can levitate them. So needless to say I think that these classes are all about manipulation, finesse over raw power. As for active/passive, I like the symmetry of Witch being active since it sets up the human session to have only one active player in the beta and only one passive in the alpha (whoops did I just spoil my thoughts on Seer and Knight). I paired them also because more than any others these are linked by being about magic.
Mage/Seer: This is a fucking easy, they know shit. Mage might seem a bit weird, but since it drives from the ancient Persian word Magus, which was the priestly scholarly caste, it is sufficiently tied to academic knowledge. I already spoiled what I think the passive and active form are, but Rose tends to view the hard work necessary to acquire knowledge as a formality that she can skip. You see it in her regards to college for psychoanalysis, her quest in Sburb, how she treats the Troll romance lessons from Kanaya in the first timeline. Meanwhile, Sollux (while his eyes two fold have been ripped Open and he can't look away from their doom) studies. He studies how to be a ~ath programmer, he studies how everyone is going to die. Also, the Sufferer just awakens his visions of Beforan society and how people could be connected as opposed to doing any studying and coming to the conclusion that it's bullshit like how Tyzias and Stelsa do. Also, all three instances of Terezi using her mind powers (killing John, Deciding if she should kill Vriska, and charting the Retcon) were all to determine what course of action should be taken for the benefit of everyone else regardless of how it effected her. She was also entirely about using her abilities to better society by cutting out the criminals. Meulin doesn't do shit
And the last pair
Maid/Knight: These are kind of difficult since when I first started conceptualizing this these were kind of just the two that were left over. But then I realized, both Knights and Maids are typically relatively minor nobles signed into a life of servitude to a higher noble, either as a Lady in waiting for Maids or as the most powerful soldier in the case of Knights. They both are pretty much on the same spectrum of being brute force, since like Grimbark Jade says, the role of the Knight is to Weaponize their aspect in fights, and who's the only person who directly no shits given just uses their aspect to beat a mother fucker up with infinite raw power? Aradia. Dave and Aradia also both serve, serving as the cornerstone "Main person making sure everyone survives this fucking nightmare" people in their sessions, with Aradia ultimately doing so because one she isn't a dick, and two at the end of this she will get to see this whole place come crashing down (even if she isn't aware of that in the moment or even aware she wants to see that) while Karkat pretty directly serves by organizing all of his friends into an effective battle group. He weaponizes his friendship and connections to other people to their own benefits. Latula I don't think we see anything regarding her weaponizing or serving her mind, or Porrim with her Space powers.
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tarsiciopafnucio · 1 month
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@todos
_ sobre el silencio
Cuantas veces, a lo largo de nuestra vida, nos habremos arrepentido de un comentario, una crítica a un consejo.
En España existe un dicho que dice "en boca cerrada no entran moscas"
Pero este hecho es especialmente sensible en todos los relacionados con la religión y la espiritualidad. Existen tantas creencias singulares como seres humanos que habitan este planeta.
Aunque las iglesias y las religiones oficiales intentan homogeneizar la creencia de cada uno de sus seguidores, es cierto que cada ser humano debido a su singularidad conceptua sus creencias o dogmas de forma diferente.
Los mayores conflictos entre creyentes se produce por un enfrentamiento dialéctico e intelectual por sus diversos dogmas. Incluso muchas veces conceptos superfluos relacionados con los ritos y costumbres suelen ser asuntos de conflictos.
Todos hemos conocido amigos y familiares que han dejado de hablarse entre ellos debido a diferencias de opinión sobre algún tema de tipo religioso.
Si cada ser humano tiene una mente diferente es comprensible que tengan criterios y diferencias de opinión. Mientras que estas diferencias se mantenga únicamente a nivel intelectual y dialéctico no se producirán graves problemas, pero a veces el enfrentamiento es tal que los individuos se agreden físicamente y se elevan a niveles de violencia inimaginables.
Históricamente, este hecho lo hemos podido comprobar en enfrentamientos y las denominadas guerras santas. Nada menos Santo que una guerra en la que los hermanos se matan entre sí por diferentes creencias.
Mientras que el ser humano no haya alcanzado unos niveles de evolución personal que le permitan conceptuar al otro como su hermano, difícilmente se conseguirá la paz en este mundo. Mientras tanto la única alternativa que nos queda es ser prudentes y en lo posible mantener la boca cerrada en temas sensibles.
Se observan muchas veces, en el seno de los grupos de lectores del libro de Urantia, graves enfrentamientos dialécticos, sobre diferentes apreciaciones o versiones de los conceptos aparecidos en los textos.
Si el ser humano ha cazado un nivel de progreso espiritual suficiente y razonable podrá asumir otras visiones diferentes a la suya, sin considerarse atacado.
Siempre deberíamos buscar lo que nos une y no lo que nos separa. Escuchar al otro, aunque su visión o versión sea diferente a la nuestra, es positivo. Jesús de Nazaret mandaba sus apóstoles a predicar en unidad pero no en homogeneidad. Dejaba que cada uno de sus apóstoles se expresase en base a sus experiencias y criterios.
Pero, igualmente es bien sabido que no hay mejor forma de aprender que escuchando al otro. Se puede estar en contradicción, incluso en disonancia con lo que el otro piensa, pero si se le responde con respeto, educación y de forma amorosa, no se debería sentir atacado. Aunque también sabemos que da igual la forma en que respondas a algunas personas, porque siempre se sentirán agredidas, independientemente de la forma y la delicadeza con la que lo hagas.
Difícilmente se puede mantener una conversación creativa entre personas o grupos de personas que parten de diferentes conceptos arraigados en sus supuestos libros religiosos, sobre todo si los consideran santos o palabra de Dios. En estos casos el enfrentamiento está servido.
Tened siempre presente el dicho que dice que "a palabras necias, oídos sordos". No deberíamos entrar en conflictos y menos en respuestas a planteamientos ilógicos, falsos o incluso basados en un cientificismo caducó.
Mantener un discurso con personas que no nos escuchan y solo pretenden imponer sus tesis o creencias, es perder el tiempo. En estos casos la mejor alternativa siempre es el silencio.
Y no olvidar que estamos atravesando momentos históricos en los que dar tu opinión es de un alto riesgo, incluso para la salud.
"Es mejor ser rey de tus silencios, que esclavo de tus palabras”. William Shakespeare.
©JM
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thoughtsofjessica · 1 month
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dipanshutech07 · 9 months
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Professional product displays|Visual catalog design|Catalog design consultation|Catalog design portfolio|Catalog design packages|Catalog design pricing
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Storytelling: Tell a story or convey a lifestyle associated with your products. This can help customers connect emotionally with the products and envision how they might fit into their lives.
Variety and Choice: Offer a range of products to cater to different customer preferences and needs. Provide options without overwhelming customers.
Seasonal and Trend Considerations: Update displays to reflect seasonal themes or current trends. This shows that your brand is up-to-date and responsive to market changes.
Signage and Information: Clearly label products with price tags, descriptions, and any relevant details. Ensure that signage is easy to read and well-placed within the display.
Sensory Experience: Consider appealing to multiple senses, such as sight, touch, and even smell (if applicable), to create a more immersive and memorable experience.
Consistency Across Channels: If you have physical stores and an online presence, aim for consistency in product displays and branding across both platforms.
Regular Maintenance: Keep the display area clean, organized, and well-maintained. Regularly update and refresh the display to keep it engaging for repeat customers.
Customer Feedback: Pay attention to customer feedback and observe their behavior to fine-tune your product displays over time.
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scrittarts · 1 year
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Please trust the tech guys
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matmatto1 · 9 months
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The conceptua ritual MATJAŠ BOROVNIČART DELLAMORTEl MESTNA KNJIŽNICA PIRAN
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escritosblas · 1 year
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Mi concepto de amor es algo largo como expresarlo en una relación de años, ya que cada palabra se conceptua desde la sinceridad hasta la eternidad. No me gustaría perder el tiempo
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paulssfw · 1 year
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Signature Store Fixtures & Working is one of the most reputable producers and manufacturers of Store Fixtures in Hamilton.
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Register For CO PG Course 2023 At Delhi | The Academic Feast | Conceptua...
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