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#cosko
glimmergoblin · 5 months
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Zero gravity fun with the alien squad :]
All characters are mine except for the cute pink one, Piper belongs to @moriartyjudasarts
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pocketgalaxies · 11 months
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ABSOLUTELY LEGENDARY
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NPC NAMES POLL: ROUND 1, POLL 1
Why it's funny:
Auditors:
They are now all otters
Jamedi:
Jumanji Costco
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moristarcake · 4 months
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Alien Kisses
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Cosko (he/him) (purple guy) belongs to @glimmergoblin
Piper (she/they)
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krillbot · 2 years
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I love how our Hollow One representation so far is:
Jamedi Cosko: just A Dude, the only reason we know he’s technically dead is because Bugs don’t Like him and the Paranoid Grave cleric likes to cast Eyes of the Grave a lot
Laudna: she’s dead, she’s so dead, she’s haunted multiple locations, her hair, fingernails, and skin falls off regularly, her bones refuse to stay in place, she’s the most wonderful person you’ll ever meet
The range is incredible I love them
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sacredsock · 5 months
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drop kicks you with art @glimmergoblin pov a lil blue guy wanders up to you and starts babbling about his favorite spaceships unprompted
I think they'd be friends :3 and by that I mean, Thresh would like Cosko which means any time he spots him, he's in danger of getting his ears talked off
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e-one-seven · 1 year
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I have a random theory. With these pieces of evidence:
1) Weva Vudol, a Grave Domain cleric of the Raven Queen, being cordial to Laudna (a kind reminder: the Raven Queen's followers and the Grave Domain clerics absolutely despise undead entities - not even Caduceus Clay could hide his disdain when he found out that Jamedi Cosko was a Hollow One!). Weva noticed that Laudna was recently resurrected, so either she is the most understanding follower of the Matron ever, or she didn't identify Laudna as undead, 2) The zombie-like appearance, the slow heartbeat, the coldness and the low sensitivity to pain are quirks caused by her being a Shadow Magic sorceress; the Hollow Ones retain the appearance and the abilities of their own living selves, and their only additional combat abilities are Unsettling Presence (instant fear effect on a living enemy) and Cling to Life (critical success on a death saving throw by rolling 16 or higher), 3) Matt described the instances of Laudna's Cling to Life activating as being directly caused by Delilah,
Therefore I would not be surprised if it turns out that casting away Delilah and resurrecting Laudna soon after caused her to lose her "Hollow One" status. As I said, her build would be virtually identical to how it was before, Laudna would lose only two abilities (with one of them being very similar to one of the effects of Form of Dread, with the only difference being the result is decided by a roll and not automatic), she would be able to age again (and thinking about it, the only person who had any benefit from Laudna being ageless was Delilah as it was a guarantee her vessel would have been still around no matter how long it would have taken for her to use her body to come back to life), and she would not be recognized as undead by magic anymore (unless her subclasses are still identified as "undead", but it doesn't seem to be the case). The difference would be so subtle it could go unnoticed by Bell's Hells for a very long time. Or maybe it is me who wants to read too much into Weva Vudol's friendly "welcome back" to Laudna, but let's face it, it would be appropriate for a cleric of the Raven Queen to rejoice because a former undead person has been healed from their condition, either by being properly brought back to life or by being definitely put to rest.
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your-enby-antihero · 2 years
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Milus Phren ➡️ Miles’ friend 🤝Jamedi Cosko ➡️ Jumanji Costco
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darkphoenix401 · 2 years
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From the creative mind that brought you Purvon Sul and Jamedi Cosko, we proudly present:
Mike Hunts
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likeappletrees · 1 year
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glimmergoblin · 5 months
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Mechanic Cosko fixing something in the ships hull (let’s pretend I know how space ships work)
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pocketgalaxies · 11 months
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"jamedi!"
"shh. what?"
"are we following them or are we going a different way?"
"we are not going anywhere near those creatures."
"good. they eat lizard people."
"...so i have noticed."
"did you see his ARMS :OOO"
"i did. it was quite frightening."
"oh my god. imagine if it was his legs, how would he even walk :OO"
"it is a very good question. one that will keep me up at night."
"(nods) yeah."
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NAMES POLL: ROUND 2, POLL 1
Why it's funny:
Jamedi: Jumanji Costco
Culpasi: Coooold Pussy
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pistol247 · 1 year
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For God has not given us a spirit of fear, but of power and of love and of a sound mind. II Timothy 1:7 NKJV https://bible.com/bible/114/2ti.1.7.NKJV https://www.instagram.com/p/CoSKO-TOZtM/?igshid=NGJjMDIxMWI=
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feyariel · 1 year
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[CR Campaign 2, Episode 39 -- The one with the Hydra Fight]
I've long been astonished when players in this group haven't understood game mechanics (it's 5e, for fuck's sake!), but this incident really took the cake: it's a testament to luck and party size that they didn't wipe, given how badly they fail to understand D&D combat.
PCs:
Fjord: pretentious* male Half-Orc Warlock (Hexblade); Str 11 Dex 11 Con 18 Int 14 Wis 7 Cha 18. Plays against stats by being the voice of reason (lowest Wis in party), alternates between melee (despite Str and AC) and range (despite Dex). *I mean, his name is pronounced "Ford" and he took levels in Warlock but then questions serving his patron.
Beau: sardonic Monk; de facto party tank because no one else but the frequently absent Yasha can fulfill the role.
Caleb: hobo Wizard; for third-level spells, prepared haste and slow (both require concentration) but not fireball before going into a dungeon.
Nott the Brave: "goblin" Rogue (Arcane Trickster). Bad at roguing: has to be reminded to search for traps. Player obviously prefers mages.
Jester: Warlock Cleric (Trickster domain); absurdly good stats -- no negatives or +0 mods. Hates healing. ("She was forced into it!" No, she wasn't: you can have more than one party member of the same class in a game [see Caduceus, Imogen & Laudna, Vex's eventual multiclassing], part of a DM's job is accommodating for roles not covered, and ultimately Laura chose the class and Jester chose the type of relationship.)
Caduceus: Cleric (Grave domain); created after player's last character died to be a primary healer because Jester is so bad at it. Would be the most competent character but player frequently forgets (or fails to notice) system quirks in selected spells.
Yasha: Fallen Aasimar Barbarian (the pseudo-pally subclass); de facto DPS despite being a tanking class because the player is absent so often (work-related) that she's barely had a chance to learn how her character works and everyone else kinda has to guess.
NPCs:
Captain Avantika: Some sort of magical elf swashbuckler/cultist. Can cast invisibility, states in preparatory conversation for this battle that she can cast it on other people (but not how many spell slots she has or what other spells she knows). Otherwise rapier & dagger fencer.
Jamedi Cosko Jumanji CostCo: quasi-undead dungeoneer, meaning "infiltrator with almost no combat ability" (like Lyk!).
Scenario:
Having breached the first two layers of a temple (converted from Avantika & Fjord's patron, Uk'otoa the Great Leviathan, to his creator, Zehir the Cloaked Serpent), the party finds a flight of stairs leading to a lower chamber with a pool of water in the middle. (The last time they fought in a temple with such a pool, it spawned more opponents. In this case, unbeknownst to them, there is a five-headed hydra lurking inside.) Inside is a lone Yuan-Ti Abomination equipped with a scimitar and a longbow, both put away; the Yuan-Ti seems to be either asleep or praying. Nearby is a spiffy-looking shield, which the party figures might need to be dealt with to make a favorable fight.
Various Glaring Mistakes
The party does not take advantage of Avantika's spells; they don't even bother asking her about them beyond what's mentioned above.
As stated, Yasha barely performs as a tank because she's being controlled by someone other than her player and she hasn't developed much in the way of tanking tactics yet. Fjord's player is controlling her; he had played a Barbarian in the last campaign, but has already forgotten how some of the mechanics work, so he makes bad calls with her from time to time.
Beau takes the brunt of damage from both enemies.
Nott and Jester fail at demoing their new move, "Fluffernutter" (firing an exploding bolt into a keg of gunpowder). This would have probably worked as fireball, but conceivably dealt structural damage.
Jester refuses to heal Beau, thinking she should take out the Yuan-Ti to lessen incoming damage. That is, the OG healer refuses to heal the tank because she thinks she needs to work as DPS.
She does this even when it's clear Beau will drop in the next turn if hits and damage go as they have been. That is, healer refuses to prevent tank's imminent death (and ensuing party route/wipe) because she's hung up on DPSing.
When the fight begins, Fjord casts hunger of Hadar, which is an AoE that combines a lesser form of Evard's Black Tentacles (difficult terrain, damage to creatures beginning or ending their turn in the area;¹ does not restrain, as EBT does) with darkness. That's despite there only being one opponent at the time. As such, Fjord renders roughly half of the room unusable: people can't see well enough to hit into it, they have no way of keeping opponents inside of it, and they certainly don't want to wind up inside.
Fjord maintains concentration on this spell well beyond the point at which it becomes clear the spell is interfering with everyone's tactics.
Caleb drops haste to cast slow. Since they're concentration effects (meaning you can only have one up at a time) and both use the same level spell slot, there was absolutely no reason why Caleb should have prepared both. For the sake of conserving spell slots, Caleb shouldn't have dropped the spell. (This is only half a mistake: slow is such a good effect and it stopped the hydra from getting all of its attacks in that it was a tactically sound decision.)
The hydra eventually saves against slow; Caleb tries casting it again, leading to a brief argument (Him: "I don't care about the Yuan-Ti! My logic is going by what you rolled!" Matt: "There would be no benefit not also casting on the Yuan-Ti, since you're dropping concentration!" Me: "You're both wrong: he should specify which creature he's focusing on, you should explain the tactics, he'll agree but insist on rolling for the hydra first, and you reroll.")
The recast itself was a mistake: though it was done before Beau dropped and would have continued to aid against the hydra's multiple heads, by that point it was clear that cauterizing heads was more important and Caleb is the only person in the party with fire spells.
The only reasons the hydra died in the end are because its regeneration is tied to regrowing heads (not just regenerating per turn) and because everyone (DM included) largely ignored/forgot about the presence of Yasha (character) because her player was absent.
How This Could Have Gone:
Either Caduceus uses his racial ability to turn invisible to grab the shield and remove it from the room before combat begins or Avantika casts invisibility on either Jumanji or Nott to do the same. Tactically, it would be best for her to do it on Nott, but not necessary.
Avantika goes invisible; she and Nott sneak into the chamber, positioning themselves and wait.
Yasha and Beau prepare to charge.
On a signal, Nott sneak attacks off of the initiative count, initiating combat.
Yasha and Beau charge.
Avantika gets into flanking position with either Yasha or Beau and attacks.
Caleb, Fjord, and Nott send off ranged attacks (eldritch blast, hand crossbow, and whatever cantrip Caleb wants). Nott gets sneak attack again (it being a new round).
Caduceus and Jester stand ready to heal either Beau or Yasha (primary concern) or anyone who falls (secondary). If healing is unnecessary, attack using cantrips only.
A Yuan-Ti Abomination has 127 HP and an AC of 15. Presuming average rolls and all attacks used, Nott will hit three times for 31 damage, Beau will hit four times for 34 damage, Avantika will at minimum do 14 damage (no clue on her Dex bonus to damage or whether or not she'd use her weapon enchantments), and Yasha would deal at least 24 points of damage (not counting her Strength, which I don't know off-hand). Given that this is missing two character's bonus damage from ability scores and the damage four other characters would deal, it is more than likely that the Abomination would drop in a single round (it would still get a turn unless it were unlucky with initiative).
Cue the hydra.
Fjord casts hex on the hydra and moves into melee with it; Avantika, Beau, and Yasha take corners, so all meleeists get flanking.
Caleb casts slow and then scorching ray (either slotted or from glove).
At this point, cauterizing takes precedence: Caduceus, Caleb, Jester, and Nott try to cauterize severed necks with whatever fires they have at hand (firebolt or torches). Caduceus, Jester, and Nott otherwise continue using basic tactics.
Caleb concentrates entirely on cauterizing. If the hydra breaks out of slow, he'll only recast it if it's not about to regenerate heads. If down to two heads, Caleb won't recast it at all.
If all else fails, Nott places the keg near the hydra, the party flees the room, and either Nott fires her bolt or Caleb casts firebolt at it from the staircase, giving us Fluffernutter anyway.
Not perfect, but reasonable.
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aboutandinfo · 1 year
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