Characters reconnecting with their ancestral cultures in an interplanetary setting
@pixiedustandpetrichor asked:
Hi! I am writing a novel with three main female characters in an interplanetary setting. They grow up as orphans in an Irish-coded country and as children are mostly exposed to solely that culture, but they leave after becoming adults.
Character A is Tuareg-coded, B Mongolian-coded, and C is Germanic-coded. It isn’t central to the story, but I would like them to get in touch with/learn more about their ancestral cultures, especially in terms of religion. A does this by actually visiting the planet her parents came from, but B and C do not.
What can I do to depict their relationships with said cultures and their journey to reconnect with them? Would it be realistic for each of them to have different mixed feelings about participating in these cultures and for them to retain some sense of belonging to the culture they grew up in as well? Thank you for your time.
Hello, asker! WWC doesn’t have Tuareg or Mongol mods at the moment, so we're not able to speak to the specifics of cultural and religious reconnection for these particular groups. Still, I want to take this opportunity to provide some general context and elements to consider when writing Tuareg-coded characters, or other characters from groups that have experienced colonization in the real world. My fellow mods will then share thoughts about cultural reconnection in general and with respect to Germanic heritage in particular.
Drawing inspiration from groups that have experienced colonization
As you’re probably aware, the Tuareg are an ethnic group indigenous to North Africa. As with many indigenous groups, they have experienced colonization multiple times over the course of their history. Colonization often leads to the loss or erasure of certain aspects of culture as the colonized people are pressured to conform to the culture of the dominant group. In many cases, it’s near impossible to say what the ancestral culture of a colonized group was prior to colonization.
When coding a fictional culture based on a group that was colonized in the real world, it's important to ask questions about:
Which aspects of culture you're portraying
Where these aspects come from
Whether you're ready to tackle their implications for the world you're building
It’s not necessarily wrong to use elements of coding that draw from cultural aspects influenced by colonization. As I said, it can be very difficult, even impossible, to portray a “pure” culture as it would have been had colonization not occurred–because we simply can’t know what that alternate history would look like, and because so much has been lost or intentionally suppressed that the gaps in our knowledge are too wide to breach. But it’s important to be aware of where these cultural elements are coming from.
Where is your coding coming from and what are the implications?
For example, while the Tuareg today are majoritarily Muslim, this was not the case prior to the Arab conquest of North Africa. Some elements of Tuareg culture today, such as tea ceremonies, are derived from the influence of Arab and Muslim culture and likely did not exist prior to the 20th century. As you’re developing the culture of the Tuareg-coded group in your fictional setting, you have to decide whether to include these elements. There is no right answer–it will depend on what you’re trying to do and why.
Is your setting in our far future, in which case we can assume your Tuareg-coded group is distantly related to today’s Tuareg?
In that case, they will probably have kept many cultural aspects their ancestors acquired through their interactions with other cultures around them–including cultural groups that colonized them. They may–let’s build hopeful worlds!–have reclaimed aspects of their ancestral culture they’d been forced to abandon due to colonization. They may also have acquired new aspects of culture over time. This can be very fun to explore if you have the time and space to do so.
I would recommend speaking with Tuareg people to get a better grasp of how they see their culture evolving over the next however many centuries or millennia, what they wish to see and what seems realistic to them.
Alternatively, maybe your setting is a secondary world unrelated to ours and you only want to draw inspiration from the real-world Tuareg, not represent them exactly. In that case, you need to decide which period of history you’re drawing from, as Tuareg culture is different today from what it was 50 years ago, and different still from 200 years ago or 1000 years ago. You’ll need to research the historical period you’re choosing in order to figure out what was happening at that time and what the cultural influences were. If it’s pre-colonial, you’ll probably want to avoid including cultural elements influenced by colonization from groups that arrived later on.
Finally, if the time period you’re drawing from is post-colonial:
Are you planning to account for the effects of colonization on Tuareg culture?
Will you have an in-world equivalent for the colonization that occurred in real life?
For example, will the Tuareg-coded characters in your world be from a nomadic culture that was forced to become sedentary over the years and lost much of their traditions due to colonial pressure to conform?
Where did this pressure come from in your world–is it different from what happened in ours? If so, how different? And what are the consequences?
Writing about colonization can be quite the baggage to bring into a fictional setting. I’m not saying it can’t be done, but it will certainly require sensitivity and care in portraying it.
In summary: think it through
I’m not saying all this to discourage you, but to point out some of the considerations at play when drawing inspiration from a real-life culture that has experienced colonization. Similar challenges arise for coding based on any other indigenous group in the world.
My advice to you, then, is to first sit down and decide where and when in history your coding is coming from, and what you’re trying to achieve with it. This will help you figure out:
which elements of contemporary Tuareg culture are pertinent to include
How much your coding will be influenced by the Tuareg’s real-life history
To what extent that will inform the rest of the world you’re creating
This, in turn, may help in deciding how to portray your character’s reconnection journey.
Again, I am not Tuareg and this is by no means meant to be an exhaustive list of considerations for writing Tuareg-coded characters, only a few places to start.
If any Tuareg or Amazigh readers would like to chime in with suggestions of their own, please do. As always, please make sure your comments adhere to the WWC code of conduct.
- Niki
Pulling from diaspora and TRA narratives of cultural reconnection
Marika here: This ask plotline could also pull directly from diaspora and TRA narratives of cultural reconnection. Many diaspora and TRA cultural reconnection stories are, in effect, about navigating the difficult process of resuscitating, or renewing ties to culture using limited resources in environments that often lack necessary cultural infrastructure or scaffolding.
See this question here to the Japanese team for suggestions of how to handle such a storyline in a similar sci-fi setting.
More reading: Japanese-coded girl from future
-Marika
Reconnecting with German heritage
Hi, it’s Shira. I’m not sure whether German-Jewish counts as Germanic for the purposes of your post but since German Jews were more assimilated than other Ashkies, Germanness does feel real and relevant to my life (especially because my father worked there for approximately the last decade of his life.) NOTE: when I see “Germanic” vs German I think of cultures from 1500 years ago, not 100-200 years ago, so I can’t help you there, but I’d be surprised as a reader if a character focused on that for reconnection to the exclusion of the 19th century etc.
People in the United States specifically, reconnecting with German heritage, often lean into Bayerischer/Bavarian kitsch, I’ve noticed. Personally, though, what I find most relevant is:
1. The food (although I’ve come to learn that what I grew up eating was closer to veal/chicken scallopini than actual schnitzel because it was drenched in lemon, but I do like the other foods like the potato salad and sweet and sour red cabbage etc.) Your character could try making one of these “ancestral” foods as a way to reconnect?
2. The classical music, because I’m a second generation professional musician – if character C plays an instrument, leaning into that might be meaningful (Beethoven, Bach, Brahms, Mendelssohn, Clara Schumann and her husband Robert, etc.)
3. The nature, especially specifics that I enjoyed during my time there – personally, I loved the bright pink flowers all over the chestnut trees, but there are a lot of choices especially because of the Alps. If C is an artist maybe they can sketch something Germany-related from old photographs they found on the Space Internet?
I think it is VERY realistic for the characters to remain connected to the culture in which they were raised, by the way, whether or not they have positive feelings about it. Culture isn’t an inherited trait. Sure, if they want to completely walk away, they can, but I bet there are still ways it will creep back in without them realizing it simply because it’s really hard to have universal knowledge of the origins of all our quirks. Plus, not everyone feels alienated from their raised-culture just because they’re genetically something else.
P.S. There is also Oktoberfest, which I don’t really get into but is a thing, and beer, which is another point of German cultural pride.
German gentiles, weigh in – y’all have your own stuff, I know! OH YEAH so for German Christians, Christmas “markets” are a whole thing. That’s worth looking up.
–S
What do you mean by Germanic?
Hello it’s Sci! I had to study German history for my historical fantasy novel set in the late 18th century Holy Roman Empire. I am not sure what is meant by Germanic as that can encompass a variety of things.
Germanic people: from the Classical Period of Roman Empire and early Middle Ages. Similar to Mod Shira, I unfortunately can’t help very much here.
The Germanosphere: regions that spoke German, which includes modern day Germany, Austria/Hungary, Switzerland, Lichtenstein, Belgium, and Luxembourg. I generally define this as the regions captured in the Hapsburg Empire along with Switzerland usually encompassing “Central Europe.”
Modern German national identity (i.e. German): post Napoleon and the Congress of Vienna (> 1815) only including the territory of modern day Germany.*
I ask this because modern German national identity is surprisingly recent since Germany only popped up in 1871 under Otto von Bismarck. Previously, Germany was divided into smaller states and city states as a very decentralized region under the German Confederation and before that, the Holy Roman Empire. Depending on the era, you can see different conflicts and divides. During the early days of the Protestant Reformation started by Martin Luther, the northern and southern German territories generally split along Protestant-Catholic lines. The 18th century saw Austria and Prussia as the foci of global power who warred against each other even though both were part of the Holy Roman Empire.
Other states and city-states like Baden-Wurttemberg or Saxony sometimes had power but it was typically more localized compared to Austria. Post-WW2, you saw the split of Germany into West Germany run under capitalism and East Germany run under communism as a satellite Soviet state leading to more modern cultural divides. Due to heavy decentralization historically, each region had its own character with religious and cultural divides.
Assuming that the Germanic character is not from the classical period or early Middle Ages but not from the 19th century either, you can include your character reconnecting to classical folklore like that of Krampus (if they’re Christian), German literature and music like the works of Johann Wolfgang von Goethe or Mozart, or German philosophy like Immanuel Kant.
*A major wrinkle: German royals and nobility married into other states and nations frequently with Britain and Russia being notable examples. In Britain, the House of Hanover took over after the Stuart House died without clear direct heirs. When Queen Victoria married the German prince Albert, they celebrated Christmas with a tree and brought the German tradition of a Christmas tree to Britain and the British Empire. Only during World War I did the royal family’s house of Hanover name change from House of Saxe-Coburg and Gotha to the more “English-sounding” Windsor. As a result, the German cultural influence may be even more widespread than we think.
However, without more specific descriptors of what Germanic means in the context of your story, it can be difficult to determine which aspects of German culture your character could reconnect to.
-Mod Sci
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thinking about jotun culture again
as it currently stands my headcanon on why the jotuns we see (all adult men + warriors) are wearing very little is that it's basically posturing, which is expected of warriors specifically, and even then probably not 24/7.
it's not clear exactly how impervious jotuns are to the cold. a lot of people assume that abandoned jotun babies would die of the cold, but it's not actually stated - they might be left to starve. and even if they are, we're still talking about babies, often ones already judged as "weak", so... your average jotun adult might have basically no lower limit on the cold they can endure.
and if that were the case, there wouldn't be much reason for them to wear clothing at all. after all, there are plenty of real life cultures where the traditional clothing is as little or less than we see on mcu jotuns, or nothing at all, because the climate is such that it just isn't necessary.
but if jotun's practical need for clothing is zero, and their everyday clothing is minimal but not zero... then why wear it? modesty taboos, sure - but where do those taboos start? i'm not an expert on these things at all, but i kind of feel like they have to be outside influence...? and if jotunheim and asgard do have a long and closely intertwined relationship, as they do in my headcanon, then that's a possibility...
but we should also consider the armour. mcu jotuns don't just wear little clothing - they wear little armour. they have a sort of short, fitted, armoured skirt/kilt, and then high status warriors like laufey have tiny, decoratively arranged metal pieces over the arms, torso and head that are probably better described as jewellery than as armour.
deliberately making yourself vulnerable can be an effective intimidation technique. it's not very tactical, though, and if it were a new idea it would probably cause panic/loss of trust... which suggests it's deeply engrained in jotun culture. it's not, for example, the jotuns getting desperate after the war and their subsequent isolation left them with a total dearth of resources to make armour with.
and then. there's the fact that the jotun warriors we see aren't only minimally clothed or armoured - they're also all completely hairless.
we know jotuns grow hair. loki in his jotun form keeps all his hair, including eyebrows. but the jotuns raised on jotunheim have neither. all jotuns, including loki, are also beardless, in contrast to the norm for asgardian men.
i've seen it suggested that loki doesn't have a beard because he can't grow one, possibly because jotuns in general can't grow them. but then why the hair, and why the eyebrows? i think it's actually the opposite - both loki and other jotuns choose to shave their beards.
(and incidentally - surely the presence of any hair, from an evolutionary perspective, suggests that they aren't actually 100% impervious to the cold...)
i think, for most jotuns, it's part of their male gender role, and a point of pride, to have as little protecting them from the cold / the elements / harm in general as possible. no armour, no warm clothing, not even their own hair. they actively choose to remove even what naturally occurs - perhaps symbolically linked to actively choosing to face the dangers of battle for their people?
it might sound odd on the surface to say that removing a "male" characteristic like a beard is a male gender role, but there's plenty of real-world precedent. iirc, ancient rome was pretty strictly (socially) anti-beard and thought shaving was a sign of Civilisation. and modern europe has emulated this at various points, although we're not currently strict about it.
which gives jotun men an interesting possible perspective on asgardian men. having hair on their heads could be seen as weak and feminine. but having hair on their faces could, potentially, be seen as barbaric, animalistic, and hypermasculine in a threatening way...
and on the flipside - i think asgardians probably find clean-shaven men intimidating, because they look like enemies such as jotuns and dark elves. but then they're simultaneously being cast as powerful, probably hypermasculine "beasts", and as womanly, and therefore weak...
and in fact, beyond connotations, thor actually canonically views jotuns simultaneously as super powerful monsters who could overrun asgard any day now, and as cowards.
and of course, if we remember half of what's going on with loki... often "weakness" and "cowardice" and "effeminacy" are pretty clearly seen as threatening in and of themselves, even while people claim the opposite...
so. demonisation for contradictory things at the exact same time. the enemy is both weak and strong. this is a very common part of bigotry, but it's always kind of psychologically fascinating to me.
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