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#event horizons zine
cosmicrumbs · 2 years
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Here’s my piece for @hellenite’s zine for her amazing and brilliant Event Horizons fic series!!
For those of you who don’t already know, Event Horizons is a series of fics featuring osmp!beeduo in space! It’s an emotional rollercoaster that had me both giggling and sobbing my eyes out- with phenomenal world building to boot! I highly suggest you go give it a read if you haven’t already.
I had a really good time working on this zine, everyone involved are super skilled fantastic artists who were a joy to worth with, so be on the look out for when the zine finally drops!! ^-^
UPDATE: ITS OUT BABEYYYYY!!! GO CHECK IT OUT RN!!!!
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feminetomboy · 2 years
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I proudly present you my finished work for @hellenite's Event Horizon zine!!! Yeas it is the most complex thing I've ever done!!! I almost threw my tablet out of the window trying to color balance this ahahaha!
Anyways-
The finished thing isn't due for a few weeks, but once it is out, please, do make sure to check the zine out. All of the artists have drawn amazing pieces, and it's going to look stunning together, I'm sure of it.
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cosmic-nopedog · 2 years
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I AM AN IDIOT I FORGOT TO POST MY PIECE FOR THE EVENT HORIZON ZINE
[YOU CAN GET IT HERE]
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gynii · 2 years
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WOAH MORE ZINE ART :O !! here’s my page for hellen’s Event Horizon zine :D
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thunderbottle · 2 years
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my piece for the event horizon zine!!!! it was so fun working with @hellenite and everyone else involved with this project :] hehe
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caffeinatedcorpses · 2 years
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here it comes
my part for the the event horizon zine run by no other than incredible @hellenite
this was the most fun i have ever had in my silly little drawing career and i cant wait for the whole thing to be published
and so i bow to You all
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omoriblackspacezine · 5 months
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Will there be another zine event like this is the future ? If yes, I'm in!
Hi there and thank you so much for asking! There’s always the possibility for other Omori zines and events to happen. At this time, the mods don’t have plans to organize another Black Space Zine, but a differently themed zine could always be on the horizon.
Thanks for your interest!
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syneester · 2 years
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My piece for the Event Horizon Zine~
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fynori · 2 years
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taps mic
hi friends this is my piece for the event horizon zine! :D it was super fun to participate and i was able to meet so many incredibly artists which was very cool >:) !! once the full thing is released i highly suggest you check it out!
zine ran by the lovely @hellenite !!
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vintagerpg · 2 years
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Another third party zine for Mothership, Blood Floats in Space (2020) is a demonstration of how well the Mothership system can be used to deliver experiences beyond the Alien/Event Horizon/Dead Space nexus laid out in the core products. Namely, author Chance Phillips introduces the Mothership version of a very Warhammer 40k-esque campaign setting.
It is kind of amazing how quickly and ably this is accomplished — the zine is a mere 28 pages! It leans quite a bit on your established knowledge of 40k and its derivative violent space empires. For instance, the wonderfully ornate but precise name of the Empire Without Borders or Competition does such a fantastic job of invoking the Imperium of Man that three paragraphs is all that’s needed to support it — Phillips is certainly an effective writer. The rest of the zine follows suit, and just like that you can be using Mothership to power all your Space Marine adventures against the forces of Chaos.
The collection of artists is fun and their work evocative. Andrew Walter delivers a delightful cover. Jim Magnusson, Scrap Princess and Stefan Poag contribute interiors. This is a very different sort of space empire. The red thread stitch-binding is an excellent aesthetic touch, too.
As fun as this is, I am not sure how playable it really it is? Or if it is even intended to be playable. I kind of see it as a dare game, a proof that a thing could be done, rather than a serious attempt at a setting. Which doesn’t really diminish it, I love this zine, playable or not. But when Mothership originally came out, it didn’t click for me until I got the Dead Planet scenario zine. I would love to get the Dead Planet-equivalent for Blood Floats in Space.
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metfell · 2 years
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TO ALL MY ARTIST FRIENDS WHO WERE IN THE EVENT HORIZON ZINE JUST KNOW YOUR WORK IS BREATHTAKING AND YOU ARE ALL SO INCREDIBLE SKILLED AND AMAZING AND I LOVE YOU ALL <3333
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elytrafemme · 2 years
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the event horizon zine genuinely one of the most breathtaking things ever, just reblogged the post with the link to it but like. holy shit this is composed so beautifully and everyone that worked on it is SO immensely talented.
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hotmothsummer · 2 years
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Seriously go check out all the artists in the event horizon zine they’re all so talented pls
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gynii · 2 years
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actually amazing how two zines i contributed to are released on the same fucking day, within an hour of each other! shout out to the Event Horizon zine and Hermit Horrors
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everygame · 6 months
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Dead Space (Xbox 360)
Developed/Published by: EA Redwood Shores / EA Released: 13/10/2008 Completed: 27/10/2023 Completion: Beat it. Trophies / Achievements: 600/1000
I wanted to keep spooky season going, so I reached into an old, dusty cupboard, pulled out an antique tea chest covered in cobwebs, unlocked the chains that bound it and pulled out… a 2008 third-person shooter! Ooohhhhh, scaryyyyy! I didn’t even play the remake! Oooohhhhh!
Damn, this is 2008 as hell. Usually I’m thinking to myself, like “how much have graphics really changed since the Xbox 360 generation?” and then I play this and I’m like “Oh.”
(Which I actually think is mostly down to art direction, but that’s probably another conversation.)
I guess it’s just funny to go back to a major triple-A release of the era and see it’s, like, not open-world (it’s actually sectioned into levels!) and the different sort of derivative it manages to be. Set on a space station that’s been over-run with disturbing monsters made from the warped bodies of the dead, it’s *cough* quite clearly inspired by Event Horizon and Bioshock, with a central mind-bending twist that you’ll spend three-quarters of the game waiting to pay off because it’s so bloody obvious.
There’s some good to Dead Space. I think the combat system, which asks you to shoot the limbs off enemies to disable and kill them, using weapons with really nice, clear sights so you can aim successfully, is inspired. It’s a sensible length, too, clocking in at under 10 hours.
The problem with Dead Space is that there’s really only one kind of scare: the jump scare. Pretty much every encounter is either walking into a room and having an enemy jump out, or it’s doing something in the room and having… and enemy jump out. Or several enemies. Every enemy, also, pretty much just runs directly at you screaming, and with plentiful “stasis” (an ability that allows you to slow down enemies, making it easier to chop ‘em up) every battle I had basically devolved into me making my way into a corner and waiting for enemies to run towards me so I could dismember them.
So unfortunately Dead Space becomes really quite boring long before you’re done with it, so thank god it’s as short as it is. It’s possible you might invest in the story more than I did, but I found it a pretty ratty bag of cliché at least in 2023, and the game’s nod to puzzle solving is generally just dragging things around using your “kinesis” ability, which leads to what I consider the nadir of the game, the final level where you very… slowly… drag a huge monument around on conveyor belts. In fact the entire ending is a bit of a damp squib as you shoot weak points on a big boss that I wasn’t sure why I was fighting???
Pretty disappointing!
Will I ever play it again? I won’t play the remake, which sounds surprisingly faithful, and I think I might have a copy of the sequel or the third one lying around somewhere but I’m not enthusiastic about the idea.
Final Thought: Playing this got me thinking about Event Horizon, and here’s a couple of fun facts: one, apparently the film was inspired by Warhammer 40,000, with Wikipedia claiming "Fans consider Event Horizon to be an unofficial prequel to Warhammer 40,000, when humankind discovers the Warp and learns of its dangers the hard way." They do???
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power-chords · 2 years
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Not going to show my whole hand here because there is a zine in the works to that end (i.e., Collateral is a parable on capitalism's teratogenic co-option of the human creative impulse, lmao), but since I'm on a roll, on a tear, whatever you want to call it......
The first real pivotal moment in the movie is the scene at the jazz club. It's Daniel's death at Vincent's hand, Max being forced to watch while the both of them are party to the brutal execution of a man who represents what they could have been: artists, those who conjure beauty and meaning from an otherwise senseless void (and in so doing, emulate the divine). Those who dare to impose their will upon the world in the first place, unlike a paralyzed and listless Max, who has been adrift in passive isolation his whole life; who exert said will in acts of inspired creation and transcendent expression, unlike Vincent, for whom will is just a mechanism for survival and control.
Daniel's assassination shocks them both. It's Vincent's moral event horizon, a tragic realization experienced by the character and by the audience at the exact same moment (oof, that tremor in his face). And it's the catalyst for Max's first act of open defiance and impulsivity, where he steals Vincent's briefcase from his mother's hospital room in the next scene and fuckin' books it. No plan, no forethought, just a leap of faith.
He winds up on that overpass — and hey, look, we are literally suspended in time again, enclosed in a chain link corridor and floating over this massive aortic highway, the cars below them streaming back and forth — and what happens? Max chucks the physical embodiment of Vincent's job into the air, where it is obliterated by a passing truck. (WHOO! YEAH! Symbolism, baby!)
And then they look at each other. Not in a rearview mirror, not through a reflection, right at each other. It's everybody's "Oh, shit" moment. Vincent's rage is noticeably belated: his first expression is one of helpless, almost childlike confusion. What the fuck am I going to do now? Max is nailed to the spot in mortal terror, realizing it's useless to keep running, that Vincent is going to catch him anyway. This is it. This is where I die. And then, at last, we see the flash of lethal intent on Vincent's face, the undeniable purpose in his gait. UH OH. Here it comes.
Cue one of my favorite pieces of editing in the whole damn movie, which is Max winding up on the ground on his back so fast that he has no idea how he got there. (We don't, either, those fragmented shots are so seamless!) Now they're REALLY looking at each other, up close and personal. For the first time in Vincent's life, he is given pause; he recognizes in the face of the other that which Emmanuel Levinas would argue is constituted in its very apprehension, the embodiment of the singular divine command. Thou Shalt Not Kill.
Holy shit. Vincent actually hears it! And then, inexplicably, to himself and to Max and to us......... he listens.
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