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#everyone pretend the pixelation is an artistic choice
sincerelyhannibal · 28 days
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onebizarrekai · 3 years
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v3′s art is comically terrible for a professionally distributed game in a series: a compilation
in this not-essay I will list all of the mistakes and problems I have spotted in v3′s art. don’t worry, it’s entirely for fun and I’m doing this on a whim, so please feel free to not take this seriously but also it’s hilarious and embarrassing how ridiculous this is like what happened did they speedrun the whole production or what
see, there are some things you can take as meta like “they made it bad on purpose to allude to the downfall of tv shows that have been on air for much too long” but I have a very strong feeling this is not the case due to the nature of some of these errors
disclaimer, the more I study this art, the more I fear that the artists were underpaid and underslept, so if this is in fact the case, I am so sorry to all of them but also I’m going to make fun of the art anyway
anyway let’s get started!
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if you study this image for longer than 5 seconds, you will see that kaede is the only one fully shaded and keebo is literally just his normal sprite pasted into the image. every other character is just an ordinary ref, hence most of them facing the exact same direction with neutral expressions on their faces. it looks like a bad edit, and is probably one of the worst pieces of art in the game. it kind of gets better from here on, but my roasting will not.
with that out of the way, here’s the problem that officially bothers me the most and clarifies my viewpoint of “this is not meta and an actual lack of company communication”
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this freaking cg, which seems normal at a glance, but some wiseass was like “oh, kaede is a girl, so obviously she’s going to be shorter than the Male Protagonist™” ah, that’s funny. because if you look at the character bios, kaede is, in fact, one inch taller than shuichi and not like 6 inches shorter as she is shown here.
also shuichi’s shoulder is disproportionate and horrendous and he looks vaguely like a jojo character, but I wasn’t even thinking about that until right now.
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thanks guys, 50% of the fandom who has never bothered to check these bios thinks that kaede is like 5′3 (did the developers really put so little thought into her to the point where drawing her correctly in the game didn’t even matter??)
also I would like to point out that, even though this isn’t related to the art itself, yes, a character kaede’s size being only 117 lbs is unfeasible, but this applies to literally every character in danganronpa ever and it’s not new news that it’s unrealistic
update: someone in the tags informed me that in versions of the game that use centimeters, like the japanese version, kaede is actually shorter than shuichi, which just adds another thing to the list of weird decisions the localization team made for no reason. that said, after confirming this, kaede is 167 cm in the original, while shuichi is 171 cm, which are approximately 5′6 and 5′7 respectively, but one inch is still nowhere near as drastic as it is depicted above. (in spite of this, I would rather depict kaede as slightly taller, so I’m probably going to keep doing that.)
the journey continues!
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bro if you want kaede to have shoulder length hair then stick to it to begin with
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you can pretend this is at an angle all you want but they definitely committed the shorter kaede sin a second time
wait a goddamn second.
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DO YOU SEE THIS
no………… it wasn’t kaede who shrank. it was shuichi who got taller
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speaking of which, can we talk about how shady the perspective is in this elevator pic? look at shuichi and kokichi in comparison to kaede. kokichi, who is canonically 7 inches (edit: or 5, if you’re loyal to the original) shorter than kaede, looks taller than kaede. he’s growing too. what steroids are these gays taking
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running into the room, electric boogaloo: I don’t think tsumugi is supposed to be the same height as kokichi
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gonta… gonta you’re lookin a bit like a jojo character there
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I love how kaito’s head looks kind of like it was pasted onto his body. why is he the same size as shuichi? shouldn’t he be high school bully size or something? his torso is teensy
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ah yes, white angie.
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I love this cg but why is shuichi’s right hand so much bigger than his left hand
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I also love how this cg looks like they literally took pictures of trees and pasted them into the background, especially on the left. the shadows are so weird, especially closer to the ceiling, it’s difficult for me to believe they didn’t do exactly that.
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return of Enlarged shuichi
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puberty update: kokichi is now taller than shuichi in spite of shuichi never missing leg day. what crimes will he commit
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I have to mention it, guys. this has to be one of the worst danganronpa cgs. kokichi’s facial proportions look atrocious. look at the way his face sticks out like his jaw is in the wrong place. his scarf is a pasted texture. that’s it. this moment was so iconic but the cg just looks so… so… off. like something is terribly wrong, but you can’t put your finger on it.
you know what? let’s get into that ‘pasted texture’ thing.
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let’s imagine you’re an artist working on a professional game. you’re assigned to draw cgs of kokichi ouma, who has a checkered scarf from hell. sure, it will be terrible to draw, but you only have to draw it once at a time! plus, perspective is pretty important, right? can you be bothered? nah, actually. let’s just copy paste a checkered pattern into the cg, because I’m sure nobody will notice. it’ll blend right in with the other cgs that someone actually put effort into drawing his scarf in, right?
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no. the answer is no and I very much noticed. this genuinely looks terrible and I would understand taking a shortcut like that in fanart or even an indie game but this is a full price pc and console distributed game
(an addition: look at kokichi’s TINY HANDS in that last one)
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meanwhile, they straight up forgot to color in kokichi’s scarf in this cg.
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dude. I forgot about whatever the hell this cg was. anyway look at keebo please just look at him
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lovin kaito’s baby arms
real talk, maybe you could argue that he’s missing muscle because he’s deathly sick, but most of his cgs don’t line up with this, and his arms just look disproportionate to his torso size (granted this is a consistent problem across all danganronpa games and a lot of characters have this weird problem, like hajime, but also kaito is bigger than hajime so I kind of have higher expectations of him) maybe it’s his stupid goatee and the way he reminds me of yasuhiro?? it creates this illusion that he’s older than he is and so I keep expecting him to look more like an adult
oh, also rantaro is missing some of his accessories in that video he made–you know the one–but I don’t wanna go back and screenshot it
also you may have noticed that I’m skipping all of the monokub cgs because I literally do not care about them and I’m not even bothering to check and see if they have artistic mistakes in them
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JIMMY NEUTRON???
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hey um uh kaito you seem to be missing your neck
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hey guys do you like my pregame fanart
so, that done, the sprites are also pretty terrible at times. they’re not as interesting to go through, however, and downloading the full sprite sets for every character and studying every single one of them will drive me insane, so I’ll just sum some of the ones I noticed up. I made things for kaede and shuichi before deciding I wasn’t going to get into it, so here are these.
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that said, other mistakes include kokichi missing his purple highlights in all of the sprites encompassing a specific pose, stray pixels all over the place on everyone, and everyone also has heavily inconsistent shading, but literally all I think about is how pregame shuichi is unshaded and two of kaede’s pregame sprites have glaring outfit change mistakes in them
anyway, thank you for taking the time to read my ridiculous ramble. in all seriousness, there’s this looming presence of some lack of communication in the development team, like with all the art and design inconsistencies, pieces and sprites that look rushed, stray pixels, and missing basic proportional stuff. these are the kinds of things that you supposedly have to pretty much have in the bag in order to get jobs in professional businesses, so it’s really weird to me that this game suffers from so many of these problems. it’s like they tried to make the art so much more crisp than the other games, but it fell on its face as they realized it was going to take longer to draw everything and they started to rush. it’s weird, because the coloring itself looks normal–it’s just sloppily drawn, and the proportions are a mess once put into the context of perspective. many of the cgs look like they were drawn by different people, and I’m still not over the fact that half of kokichi’s cgs have his scarf pasted in as a texture.
the moral of the story is that if you’re selling a game at full price that also happens to be in a series that has had 3 very good games in it already the stakes should probably be higher than this. v3 has been out for more than 3 years and it’s still $40 (did it cost more than that before? I sure hope not), and the overarching quality of the game is just not as high as the other games. I’m not saying that the other games don’t have any problems with their art at all, they’re just not as glaringly obvious and every artistic choice in those games feels intentional.
regardless, I had a blast roasting the art at 2am, so maybe you got a kick out of all this chaos.
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Part 4 - Basic Concepts of Miraculous Ladybug: Glamour
You can call it however you want: kid's show logic, superhero disguise logic, magical girl show logic, cartoon laws, suspension of disbelief, etc. But the fact that nobody recognises Marinette, Adrien and others when they are suited up IS NOT BAD WRITING. It's one of the main laws of this genre. That's not because characters are stupid, okay? So, being frustrated that everyone in the show acts stupid about this "wearing a mask that covers only eyes" trope is strange. This criticism is not valid or fair.
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But, this trope has to make sense in-universe as a worldbuilding and narrative element.
Miraculous doesn't give us much direct information on how glamour works. And in this case, I think we need both SHOW and TELL. Because if you don't establish the glamour rules clearly, you are going to run into problems and create unfortunate implications with your storytelling choices.
Appearance
Miraculous obviously gives our heroes magical glamour. In "Lady WiFi" we find out that masks can't be taken off. It's magic. No other explanation is needed.
Miraculous can slightly change the appearance of users (eyes, face shape, height and hairstyles). People can identify and notice the hairstyles of heroes (numerous Ladybug wigs, statue in Copycat). Jagged Stone points out the change of hair when he mistakes Chloe for Ladybug ("Antibug"). But it's just a costume. There is no magic that prevents Jagged from understanding that Chloe isn't Ladybug. So, how does it work? But it's forgivable because it's cartoon logic. Suspension of disbelief works here, I suppose. I won't judge this too harshly.
Glamour also obviously prevents people from making a connection that Marinette and Ladybug have identical hairstyles. So people know that Ladybug wears her hair in pigtails, but magic does not allow them to notice similarities.
Another important question. Does glamour work on Kwamis? Can they see who is behind the mask?
New York Special makes it clear that magic does not affect robots and they can see through glamour. Does that mean that Markov, AI built by Max, knows the identities of Ladybug and Chat Noir? And it's never addressed.
Plagg in "Frightningale" says that holders can subconsciously choose their superhero appearance. This is actually pretty interesting and I like this idea a lot. Except the show is not consistent with this. The transformation of Master Fu looks identical to Nathalie's. And we have seen how different from each other Ladybug and Black Cat holders looked in the past. At the same time, Master Fu and Nino have different takes on Turtle superhero suit.
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Age Glamour
Does age glamour exist? Do people see Ladybug, Chat Noir and other heroes as adults even when they look like teenagers to the audience (their height and build are smaller even when they are transformed)? Is that why no one ever questions the fact that children nearly die on a daily basis?
I mentioned unfortunate implications earlier. Well, this is where they come into play. Let's talk about "Copycat". A lot of people discussed it before me, so I won't bore you with details.
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When I watched "Copycat" for the first time Theo's crush on Ladybug didn't bother me, because I thought that he sees Ladybug as his peer, a girl who is about 20-23 years old. Theo is an artist, his character design is that of an adult. He has his own studio, its appearance indicates that he did serious commissions in the past. The guy has no idea that Ladybug is like 13.
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But then we get "Heroes' Day" and "Ladybug". And Hawkmoth calls them "kids", which means that there is no age glamour. Others see Ladybug and Chat Noir as teenagers. Perhaps, other Miraculous users aren't affected by age glamour. Therefore regular people see all heroes as adults but other heroes are able to guess their age more or less correctly. But you must spell this thing out because the audience can interpret "Copycat" differently. If there is no age glamour, then Theo is crushing on a teenage girl and he is fully aware of this fact. And this doesn't look good for your show.
The "No Age Glamour" theory is further confirmed in "Sapotis" where Alya just straight up analyses voice recordings and says that Ladybug is a girl their age. If glamour exists then it should also cover technology. Kwami can't be photographed. Face and voice recognition software shouldn't be able to analyse transformed superheroes and detect their identities in any way.
Besides, after "Sapotis" Alya should definitely be sure that Ladybug is not 5000 years old (also not an adult), especially after she wore Miraculous herself and was one door away from detransformed Ladybug.
SEASON 4 UPDATE! There's no age glamour after all.
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In "Furious Fu" Su Han calls Chat Noir a child without knowing his identity. It means that everyone knows their superheroes are teenagers. "Copycat" can't be saved from that, uh, subtext anymore. No one questions the danger of their job or the balance of their lives outside of the mask. No one doubts their competence after "Origins" ever again. No one becomes annoyed after being bossed around by two teenagers in spandex. You had many opportunities to drop these details into the narrative. Someone could have been akumatized over this (I will not be ordered around by some magical kids!).
I don't know why writers decided not to use at least this idea and slightly adjust "Copycat" if they got rid of the age glamour completely. It can be explained as kid's show logic, but unfortunately, I'm reluctant to do it. If many characters sympathise with akuma victims on-screen, why not with the teenage superheroes who must fight them?
New York Special had this weird focus on collateral damage out of nowhere (the damage done by sentimonster Robostus) and yet it has 0 effect on the main story. No one in Paris is pissed that their 2 teenage protectors weren't there.
Ironically, "Furious Fu" and that one remark made by Su Han also created unfortunate implications for other moments in the show. Just hear me out. Apparently, Jagged Stone wrote a "thank you" song for Ladybug knowing that she is 13-15 year old child back in "Pixelator". Fandom is more than happy to roast Lila for lying about saving Jagged Stone's cat and him writing her a "thank you" song. Fandom claims that Lila's tale could harm Jagged's reputation, when he wrote a song for teenage Ladybug several weeks prior. Meanwhile, in-universe this lie is 100% believable.
If we put on "realism glasses", then both this whole song situation and Theo's crush in "Copycat" have uncomfortable implications. However, the show's canon can't be viewed and criticised through "realism glasses". I admit that bits and pieces of my criticisms are affected by these "glasses", but, ultimately, I'm trying to be fair and concentrate only on things that can't be justified by "cartoon logic and worldbuilding".
Could the existence of age glamour solve this problem of unfortunate implications and other concerns mentioned above? YES. Is it better for the narrative? YES. Is essential for the story? NOT QUITE. Could the absence of age glamour be called an irredeemable storytelling flaw? NO.
Disclaimer: On a side note, only older audience can notice these implications. Children, the target audience, most likely won't understand this subtext simply because they don't have enough experience. So, perhaps, this criticism is unfair, because these moments only look weird to me as an adult. It's like an adult joke in a cartoon that you don't get until you reach a certain age.
There's nothing technically wrong with adult writing a "thank you" song for a teenager. It's just an expression of gratitude. However, unfortunately, we live in a world, where adults normally wouldn't write songs for teens to express gratitude only. In real life similar actions would imply pedophilia and would be actively scorned by the public. No one would risk their reputation like that even if their intentions were genuinely pure and sincere. But this show can't be viewed through "realism glasses", because it's a cartoon and in certain cases we as the audience must use suspension of disbelief and pretend that certain things are possible for plot to happen.
Su Han also wants to give Ladybug and Black Cat to adults. Why didn't Master Fu do this then? Writers don't give us any explanation. Throughout the show we never question this up until the moment it's revealed that adults don't have time-limited powers. Then comes "Furious Fu". Story suddenly becomes self-aware here. Because apparently nothing prevented Fu from giving the most powerful Miraculous to adults who won't have time limit and will be more effective against Hawkmoth (see part 3 for more details).
I have a very good example of Age Glamour done right. It works in the story. There is no confusion or unfortunate implications. There is like one plothole connected to the glamour (it's been years and I still can't forgive them for Cornelia and Caleb) but otherwise, it's a pretty solid example of both show and tell. Clearly, writers wanted to avoid uncomfortable implications which are present in "Copycat". I am talking about W.I.T.C.H. comic books and animated series.
If you are not familiar with it, I'll give you a brief explanation. The story follows 5 girls, the Guardians of Kandrakar who are chosen to protect their world and parallel ones from evil. They receive magical powers from the amulet known as the Heart of Kandrakar. Their powers are based on elements: fire, water, earth, air and energy. Our main characters are about 13-15 years old. In the animated series they are younger and they attend middle school, making them 12-14 years old. But the transformation makes them look 18-20. They look like young women to each other and to other people. At the same time, people can recognise them, their looks and voice don't change. Most people don't know that they are really teenagers when they are not transformed and these people don't know that magic can make them look older. That's why everyone treats Guardians like adults when they are transformed. Comics establish this fact in the very beginning. In first issues characters state that they look older, we are also shown this multiple times.
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In fact, one of the first side plots revolves around the fact that Irma uses her powers to sneak into the disco club to meet up with her crush. Irma is 13 at the beginning of the series, she is a high school freshman. Her crush, Andrew Hornby is a senior guy 17-18 years old. Irma has liked him for a long time and wants to impress him, so she decides to be clever about this. She transforms into her Guardian form of the 18-year-old girl, hides her wings, sneaks out to the club after her parents are asleep without any problem, and meets Andrew, who obviously doesn't recognise Irma in this girl who looks about his age. Smitten Andrew offers her a ride and 13-year-old Irma doesn't understand the implication of that offer, so she accepts. And, obviously, he decides that she is interested in more than just a ride home, since she agreed, and the comic implies that he fully intended for them to have sex in the backseat of his car. But Irma understands the implication only when Andrew tries to kiss her. She panics and turns him into a frog. And she actually pulls this "I need to look mature" trick more than once over the course of the series.
It's not the only situation where this age difference is handled well and makes sense. People who know the main characters in everyday life remark on their older appearance during transformation. Sometimes people flirt with Guardians when they are transformed. In one of the side-novels centred around Cornelia, she is worried that the prince of the realm they helped to save from famine would try to marry her. That never happens, but Cornelia actually brainstorms with her friends about how to tell the prince that she is really 15.
There are many other plot points where this happens, but I think that you got the idea. I really like how "Age Glamour" was handled in W.I.T.C.H.
How do we fix this? Create the situations where people offhandedly mention "Age Glamour" in the presence of Marinette or Adrien, use Kwami for this.
"Don't worry, dear. Chat Noir and Ladybug are adults, who know what they are doing. I am sure that they will handle this. "
Theo could say: "Oh, I wonder which university Ladybug goes to?"
"So, does that mean that other people see us as grown-ups, Tikki?"
A few words and boom, problem solved. Then allow the "show don't tell" rule do the rest.
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Tfp Decepticons accidentally adopt a human teen graffiti artist, how do they interact with them?
EY FIRST POST LET’S GO
My max is 5 so I’ll do the main ones.
Megatron-
Doesn’t really care at first. What’s this damn fleshy doing on my ship anyway?
Tries to ignore them in the beginning, but during his walks around the ship he overhears some vehicons gushing to his friends about their artwork. Sooner or later little works of graffiti catch his eye as they pop up around the ship.
He won’t seek them out but will eventually round a corner and find them in the middle of spraying the decepticon symbol, but covered with intricate patterns all in different shades of purple. “Not bad fleshy, you’ve made a good choice of colours.”
He’ll accept your existence by giving you a lift on his servo from time to time. But only if he’s in a good mood.
Admires your art from a distance.
Found it funny if you ever sprayed any of the cons in their sleep. Until it happened to him.
‘Angry gladiator noises’
Starscream-
This screechy boi was the first to complain about your arrival, and the loudest.
However his curiosity got the best of him and he has the tendency to follow you around, he tries to be sneaky. He’s really not.
You pretended at first not to take notice but soon he approaches as he watches you work on one of the door to the vehicons habsuit, and the thumps of his pedes caused you to to jerk, but only a little bit.
Immediately he notices the tiny mistake and will blame it on how ‘too young and inexperienced’ you are. But you take no notice as you know your more talented at this than he’ll ever be.
Screamy will eventually stop mid sentence once he realises your not listening, but then starts another round of screeching of how he is second in command and that a mere fleshy like you should listen to him.
You don’t.
But he warms up to you like everyone else, just takes a little longer.
He’s like a cat whenever he watches you work, his optics never leaving your hand as it moves.
Soundwave-
Was the first to adopt accept you into the decepticons, since he’s so used to having to deal with young minicons, and you’re no different except for your fleshiness. (He likes you more if your naturally quiet)
Even though he’s silent, he’s the best at expressing his admiration for your art since you seem to be more motivated if he does. Likes it when you ask him first to observe your most recent artwork. Takes one look and there’s already a pixellated heart on his visor.
He’s your go-to if you find yourself in a situation where you’re graffitiing a wall or something, and the authorities are on your tail. He’ll literally just groundbridge you out of there. Why can’t people just appreciate your art?
It’s his favourite when he gets to help you work, his long ass arms will lift you up anywhere. Plus you pick him to do it more often since he’s quiet enough so you can concentrate. (And if he can’t do it because of his work, Laserbeak will be straight over there to do just that)
Is in love with your work so much, he asked if you could do something on him, and his flat arms are perfect. So you you do. Intricate and detailed swirls all over his arms, in shades of black and dark purple, but only the insides so they’re less noticeable and he can easily admire them when he works.
He’s your new dad now.
Knockout-
Doesn’t mind about your arrival. He’s too busy buffing his paint job.
Since he’s so goddAMN SMALL he’ll immediately start seeing your little additions of colour on the walls and sometimes the floor.
Prefers it when soundwave helps by lifting you up because he can now see your graffiti at eye level, because now he doesn’t have to bend down and possibly damage his precious paint.
If somebot brings you into the medical bay while he’s working and you decide to stay he’s interested to know how you developed your talent.
But knowing him he’ll use your ability to help top up his looks, but since you have feelings he’ll only ask if you’re happy to.
He’s immediately interested when he noticed soundwave’s arms patterns when he was fixing his visor because Wheeljack’s a lil’ shit.
Considers letting you do it but most likely when the war’s ended.
Loves giving you advice on colour schemes and palettes when your arting.
Breakdown-
Boyo loves you from the beginning.
Is the one who carries you round the most, and helps you if both Sounds and Laserbeak are away.
Compliments your talent verbally the most. Like he WONT stop praising you.
Is your chauffeur if you want to graffiti on walls in town outside the Nemasis and such.
SO proud of ANY achievements you do. By the end of the hour every con has heard of it.
Once you got taken by the autobots. Lemme emphasise in this: ONCE.
One night of them trying to get information out of you and in revenge you spray painting them overnight. They looked like gangstas with a shitload of tattoos. Took them days with ratchets special formula to remove. But you weren’t mean so you just put temporary tattoos on the kids, but no one knows how you had them handy on you in the first place.
Breakdown was practically sobbing with pride. They looked absolutely RIDICULOUS on the battlefield.
(They all love you in their own way💗)
Bonus
Megatron is confused when the vehicons start walking around covered in bright patterns. 5teve is having the time of his life.
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miraculouslycool · 4 years
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Classifying all the akumas:
The ones you actually feel sorry for:
Stormy Weather - Both times. Poor Aurore needs a break.
Bubbler - Getting akumatised just to throw your bro a birthday party is one of the most purest reasons ever. Never get in between Adrino.
Pharaoh - Jalil’s dad is an asshole who doesn’t know how to treat his kids equally, especially when said son is only trying to impress him. ....No wonder people thought he was Hawkmoth at first.
Lady Wifi - You mess with my girl Alya, you mess with me.
Timebreaker - I don’t know about you, but I would be pissed if my miraculous birthday present was irresponsibly ruined by a person you trusted it to.
Evillustrator - Getting humiliated and mocked for having a crush on your birthday? Not a rollercoaster ride of joy.
Rogercop - Poor dude was just trying to do his job. (Since when did the MAYOR have the power to fire police officers?)
Dark Cupid - Kim was only trying, Chloe!
Horrificator - I can’t for the life of me figure out why Mylene is afraid of Ivan wearing a cloth mask when she literally encountered him as a stone monster - but who am I to judge her fears?
The Mime - Quite understandable. What his understudy did was unforgivable and I’m surprised they still let him be an actor in the play.
Kung Food - I mean.....back then.......who wasn’t mad at Chloe for the stunt she pulled?
Vanisher/Miraculer: Sabrina really needs to branch out her social circle.
Reflekta/Reflekdoll: It is scary how much I relate to Juleka about feeling invisble.
Guitar Villain: Any artist would be livid if one of his ‘peers’ straight up insulted your art.
Simon Says: Gabriel was being an ass on purpose, but why did Alec lie to him about the purpose of the call and didn’t even let Simon participate fairly?
Stoneheart: How ironic, because Ivan is a sweetheart who just wanted to tell Mylene he loves her.
Santa Claws - Because akumatised victims safely drop runaway kids at their homes, am I right, Ladybug?
Riposte - Kagami took losing much better than Max did AND she has all that parental pressure and other emotional baggage hanging over her.
Robostus - Markov kind of has a point. Humans suck.
Dark Owl - C’mon, he was adorable as a pretend superhero! Him getting mocked online was sad. (Did I mention I hate Alec? Because I do.)
Gorizilla - I LOVE this dude. The day he adopts Adrien, I will personally build a shrine for him.
Zombizou - Caline Bustier sucks as a teacher, but she actually tried to resist the akuma!
Syren - Poor Ondine. Kim gives Adrien a run for his money when it comes to being oblivious.
Frightningale - Clara Nightingale is an adorable bean and seeing her cry made me cry. (Props to Laura Marano for voice acting her sadness so well!)
Troublemaker - Penny manages Jagged’s career, and deals with Bob Roth and Alec’s bullshit all while having feelings for Jagged. Where is her respect?! (Probably the same place where Gabriel’s respect for Natalie is.)
Reverser: Nathaniel, why on earth would Ladybug - a full-time superhero with her own life and duties - be writing fanfiction about your art and leave it lying in random places?! I ship Marcanthiel, but he treated him very poorly in this episode.
Frozer- He’s just a desperate man trying to save his business.
Queen Wasp - The one time I genuinely felt sorry for Chloe. Yes, she made some hasty and rash decisions,but at the end of the day, she just wants to please her mother. *Jalil and Adrien want to know your location* And she did learn from her mistake.
Malediktator - Poor Andre. Chloe and Audrey were being bitches.
Backwarder - Welcome to the Heartbroken Club, grandma.
Weredad - Tom is an amazing father. I’m not blaming Chat Noir, although Marinette went a little too overboard with her ‘distress’. (She was an absolute mood, though)
Animaestro - “Pah! Who would want to see Ladybug and Chat Noir as animated characters?” Definitely not all the idiots who came to the movie premiere. 
 Oni Chan- Raise your hand if you secretly dreamed of hunting down Lila to give her a Pinocchio horn. *raises both hands* 
Desperada - Imagine getting fired because you ate your boss’s cereal. *shudders* 
Startrain - That moment when your entire life depends on you passing or failing that test. 
Kwamibuster - All she wanted was to become known for becoming the second Nicholas Copernicus discoverer of those weird creatures. And she even understood the need to keep it a secret in the end.
Gamer 2.0 - Max learnt from his first time and properly accepted defeat. 
Chat Blanc - YOUR SON IS NOT A BASEBALL GABRIEL,YOU PIECE OF SHIT.
The ones who don’t deserve any sympathy:
Mr.Pigeon: Dude, if you love pigeons so much, adopt one. Don’t go about encouraging them to poop everywhere.
Copycat - Chat Noir should not have lied, but what tf is Theo doing lusting after a girl who is half his age? 
Darkblade - Corruption and politics aside, like Chat Noir said, the public had made their choice and they chose Andre Bourgeois. This big baby really needs to grow up. 
Gamer (The first time) - Max was definitely a sore loser, and may I admit, a little sexist too. Why did he feel the need to explain the rules to Marinette? Would he have reacted the same way if Adrien had beaten him out of the tournament? And he really should have accepted that Marinetter and Adrien beat him fair and square and not have played in the tournament because he DIDN’T GET IN.
Antibug: Sorry that Ladybug didn’t believe the one true thing you said because of you lying to her about literally everything else, Chloe.
Pixelator: Creep alert.
Volpina/Chameleon : She’s the bad guy......duh.
The Collector : Do I need to explain?
Prime Queen: Nadja was making Ladybug uncomfortable with her prying questions. ANYBODY would react the same way. 
Befana: Marinette’s grandmother didn’t listen to her son and daughter-in-law about the surprise birthday party, and gets butthurt AFTER her granddaughter tells her the truth about why she is leaving and spending half her birthday with her.
Captain Hardrock - Anarka, you don’t name your houseboat ‘Liberty’ and proceed to interfere with everyone else’s liberty to hear.
Anansi: What the hell was Nora trying to prove by kidnapping Alya? The world is dangerous because SHE created the danger in the first place?
Style Queen - Rich people are petty. (Except for Adrien, of course)
Bakerix - “I disowned my son because he put rice flour in dough!” Uh huh, sure, whatever helps you sleep at night, you racist jerk.
Ikari Gozen - Take a chill pill and let your child breathe, blind lady.
Felix - Not an akuma, but a villain all the same. 
Loveater - Am I the only one getting tired of the Bourgeois family (except for Chloe)? Also they had the opportunity to become a cool double headed Cerberus but noooooo....they had to become a two-faced egg instead.
Miracle Queen - Highly disappointed in Chloe, but I know she can become better.
The necessary evils:
Silencer: Luka really stepped it up for Marinette! Bob Roth deserved it.
Oblivio: Oblivio is not a villain. Oblivio saved the love square’s life, and is thus, deemed a hero.
Chat Blanc - Only because he murdered his father......and technically Lila as well.
The dumb ones:
Animan: Really? Getting akumatised because a kid insulted his precious panther? A panther which should not have been offended because it’s a panther and a zookeeper who should have let it slide because he is a goddamn adult?
Gigantitan - Sure, we got a funny episode out of it, but Gabriel, you are better than akumatising a literal baby THREE times.
Glaciator - The only reason this is not in the ‘No sympathy’ category is because I’m not able to understand why the adults in the show are behaving like children.
The Miscellaneous ones:
Puppeteer (both times), Christmaster and the Sapotis: They’re literally kids acting their age. Yeah, you should not condone their behaviour but they aren’t evil.
Princess Fragrance: Can’t really place this one because what Chloe did to Rose was too cruel, but she was still an obsessed fan who was trying to have her celebrity crush for herself. (Before you say Kagami and Ondine did basically the same thing, Kagami actually knows Adrien. Adrien is her friend who she had developed feelings for. Ondine and Kim are even closer than Adrien and Kagami are. Say what you want, but these two girls’ heartbreak was real.)
Despair Bear: He was only trying to help Chloe but mimicking her teddy bear in front of her classmates was too much. 
Sandboy: Again, just a kid afraid of nightmares. He could easily be a gender-bent version of me.
Catalyst - Nothing special to say about her, since her motivations were pretty one-track minded.
Feast and Sentibug - Self-explanatory. They’re both sentimonsters.
Time-tagger - We have no idea why he was even akumatised in the future.
Party Crasher - Wayhem’s disappointment was too trivial for me to feel sorry for him....but we did get a powerful villain out of that so.....*shrugs*
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lemming80cantu-blog · 5 years
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Python Programming Language Is taken into account Better Than Different Languages
Python Programming Language Is considered Better Than Other Languages
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hub-pub-bub · 7 years
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Man, something is just off about this dude.
Uh-oh. Eleven Signs You May Have Hired a UX Hack
by Colin Eagan
"What data informed your design decision to wear that scarf?"
Oh, hey client. Look I get it. Being a client is hard. You didn't learn how to prepare for this in client school. You have to make hiring decisions to supplement your team's digital expertise, and it's difficult to know who's good or bad. Even for design roles. Especially for design roles. As opposed to other areas of your business, it's just more difficult to know what you're getting for your money. So you hired this guy (headshot above) on a short-term consulting basis. I mean, I guess he's ok. He's from a big name agency. He seems to understand Millennials, or whatever. But something is just off.
Well, you've heard it said here before that UX (User Experience) is like playing bass guitar: easy to do poorly, and really hard to do well. Here are some signs he may be selling you UX snake oil.
1. He asks you if you "like" the new design direction.
He's so polite! But this is the wrong question. You don't need to like the design. The design needs to further a set of principles that we agree will add value for our users and achieve our business objectives. Liking it has nothing to do with it. Here are some alternative questions that I just this moment pulled out of my butt, any of which would be a significantly better way to phrase this:
BETTER QUESTIONS THAN WHAT THIS GUY ASKED
Do you agree with my prioritization of elements on this page?
Does this design achieve our "mission critical" business and user goals?
Does the design "speak for itself?" Is it intuitive enough to the un-aided user?
Does the design include the appropriate redundancies?
Will this design hold up under our list of failure scenarios?
Does the design meet our established accessibility standards?
How can we make this design better?
But he didn't ask you any of that. This guy really seems to think he's an artist or something. He needs to read Mike Monteiro's Dear Design Student. After all, an artist is just a designer without a job.
After all, an artist is just a designer without a job.
 2. He doesn't immediately ask about your customer service team.
I can't believe we have to say this: customer service teams are the best freakin' source of user information! They are the un-sung heroes dealing with your users on a daily basis. They get to hear what everyone hates about your current website, mobile app, web app, etc. And yet they are always taken for granted. This guy didn't bother to ask about them because, a) it didn't even cross his mind, or b) he thinks it's somehow beneath his job as "designer." Ew, call centers. They probably have florescent lights, and crumbs. Design is something to be handed down from on high by a 20-something wearing leather elbow pads.
Ew, call centers. They probably have florescent lights, and crumbs.
3. He gets really defensive about his work.
A good UX person makes his or her money in the design process, not the design delivery. This means working iteratively with the team to scrap what doesn't work and improve, quickly. But this guy is already getting super defensive about this comp he's showing us, and we're only five minutes into this friggin' meeting. UX people should absolutely push back on clients to help make the work better -- that's what we're getting paid for -- but it's a warning sign if every discussion turns into an ego feud. This guy kept telling us at lunch how he only reads real Americana like O'Connor and Faulkner, but I guess he missed the advice to "kill your darlings."
A good UX person makes his or her money in the design process, not the design delivery.
4. He legitimately seems to think that he's designing for someone just like him.
Wait, what? This dude's world-view is somewhat myopic. He keeps talking about how this will look killer on retina devices, but we know from the research that most of our users are older generation who may still use flip phones. (Is that embarrassing to admit?) We could see if this guy's boss has a broader perspective, but he's actually just like this guy, only ten years in the future. Probably too much to ask given that only 3% of creative directors are female, despite the fact that 73% of consumer purchasing decisions are made by women, $20 trillion of the world’s annual spending. I'm sure there's a perfectly good reason for that disparity that we just don't understand because we're not creatives. Humm.
5. He wears a scarf to business meetings that are clearly taking place indoors.
Just throwing this one out there since we're all thinking it. What data informed your design decision to wear that scarf? Yes, it's October, but it's still 80 degrees outside. And furthermore, this conference room is definitely located on the interior of the building. Now, I can much better understand my female co-worker's decision to wear a scarf, as she is legitimately always freezing, since, among all the other shit women still have to deal with in the workplace, air conditioning standards are based on male metabolism. But this guy has no freaking excuse. God, he is just the worst.
This conference room is definitely located on the interior of the building.
6. He tells you his design is good because it is really "clean."
Oh boy here we go. Nope, that's not a thing. The layout may be better with more white-space and fewer words and visuals, but it's not a good design just because you think it looks better. Removing content for the sake of your design aesthetic is a terrible principle.
This guy really needs to review all the research coming out on content density. It confirms what the rest of us have been thinking for years now, that the move toward large-format, poster-style layouts has come at a cost, namely less information delivered to the end-user per second invested. You know this from all those websites that drive you nuts when you have to scroll for thirteen minutes to find half as many words. Oh shit, this guy designed those sites too, didn't he. Well that just figures.
7. He keeps using words like "cultural zeitgeist" or some garbage.
Oh really, this design of yours with three boxes and a stock photo taps into the Millennial cultural zeitgeist? What the actual f*ck, dude. We're designing websites and applications here, not 19th century German philosophical treatises. Who do you think you are anyway, Georg Wilhelm Friedrich Hegel? Well do you know the one thing he was bad at? Designing websites. He didn't even have an iPhone. Yes, we understand that any good UX strategy must take into account the larger brand vision and where it fits into culture and the universe. Vision is important. But the reality is the rest of us have to spend the next four to six months actually building this thing. So let's please focus at least a little bit on tangible goals, not impressive sounding phrases. 
Who do you think you are anyway, Georg Wilhelm Friedrich Hegel?
8. He complains the design would have been better if you had just let him use Photoshop / InVision / etc.
Would it have? You will deliver the design in whichever format the client tells you to deliver the design. Do you have any idea how much shit I've had to design in PowerPoint? While it's convenient to pretend everyone lives in an all-Mac, pixel perfect universe, the reality is 90% of US corporations still run on Windows (48% of them on [gasp] Windows 7!) It is your job as a consultant to ensure that your work can live on once you pass it over to the business team. That's not to say you should let technology limit you. By all means, concept in the tool you're most comfortable with or is most appropriate to the design challenge. But when you get ready to hand it off, it had better be a file the client can, you know, open. 
Do you have any idea how much shit I've had to design in PowerPoint?
9. He says "I'm not a writer."
Well, that's decidedly not encouraging. We're not claiming that everyone needs to be a professional copywriter for a living, but designers should be able to write and writers should be able to design, or at the absolute least have a healthy appreciation for it. Even if it's something as basic as writing an email to help clarify a design choice, designers need to be able to write. Please don't say "I'm an art director so I let someone else worry about the content." We live in a content-first world, bro. You need to start taking yourself seriously as a writer. Research, write blog posts, whatever. It will make your designs better. Steve Jobs himself said that the future of design lives at the intersection of liberal arts and technology. Oh, you have his biography on your bedside table? No shit.
We live in a content-first world, bro.
10. He spends more time talking than listening.
He likes to talk, that's for sure. Actually he won't stop talking. But he really hasn't asked you all that many clarifying questions, nor does he really seem to care about your ideas. Granted, he looks in the general direction of your mouth while you're speaking, which is nice, but then he just says what he was going to say anyway. We understand that his time is super-valuable and all, but it would be nice if he at least made a small effort to treat his clients differently than, you know, his Tinder dates.
11. He tells you that you really need to be more like Snapchat, Facebook or Google.
No, you don't. This is not the best use of your time. Your homepage should not just be a single search box because Google does it and everyone loves Google. That small, prolific handful of tech companies is entirely in a separate category. While you should absolutely consider tactical matters related to these sites (e.g. SEO strategy for Google, social strategy for Facebook), and perhaps broader research on the effects these sites have on user expectations overall, it's a sign of design immaturity if someone is lecturing you on how sweet Pinterest is. You're much better served learning from leaders in your industry who have already taken lumps designing for your specific audience.
I'm sure some of those sites are really "clean" as well.
 --------------------------
Colin Eagan is Principal for Experience Design at ICF Olson in Washington, D.C., where he consults for clients including Liberty Mutual, Lowe's, AAA, Department of the Interior (DOI) and Depart of Energy (DOE). He is a frequent contributor to UX conferences and publications, including UXPA International, IA Summit, A List Apart, Ad Age, and The UX Booth. He credits any career success thus far to not going to law school.
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Citations / Further Reading: Inspiration for this article provided by Mr. Autumn Man, Terrible Creative Directors, and real life.
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gamelyplanet-blog · 7 years
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Cuphead, “casual” modes and hypocrites
I don’t want to spend too much time on this, so I’ll just rant a bit about the recent nontroversy around the indie title “Cuphead”. This is off-the-cuff, blog post stuff, with minimal editing. You’ve been warned.
So, Cuphead, the charming 2D shooter that impressed everyone with its retro-cartoon presentation during E3 2017, has somehow become the center of discussion regarding difficulty in games and the value of design vs accessibility.
Or so games media claim, because make no mistake, before I write down anything else; the only reason the usual suspects opened their mouths to shit out the usual pseudo-intellectual, arrogant drivel is because this entire thing started when the Internet got wind of one journalist, Dean Takahashi of GamesBeat, having trouble with the tutorial of Cuphead during the last Tokyo Game Show.
Let’s also get this out of the way: Dean, dude, I don’t know you. I dislike what passes for games journalism these days, but I’ve never read your stuff or heard of you before. The mockery towards you for that Cuphead footage was, as far as I’m concerned, unwarranted. I don’t have the context to support or condemn you for it; it was during a con, it was an earlier build of the game, the footage looked a little pathetic, but I really don’t know. So, I didn’t say anything against you, but I’m sorry for the shit flung at you.
The problem is that the primary reason this shit even became an issue is that the representatives of games media and their indie hipster buddies started this years ago; and in the last few days, they seem hell-bent on widening the gap between media and gamers in the worst way possible. Blame GamerGate or whatever, but we all know the mocking of journalists’ gaming skills became popular when Polygon posted that pathetic footage of their playing 2016′s DOOM and failing spectacularly at what’s a very basic shooter.
It wasn’t on a whim, either; we’re talking about an entire part of the industry that for years pretended to be an authority on video games; they talked *over* their audience, they talked *down* to their audience, they mocked, they demeaned, they insulted their audience; because they thought they “knew better”. Nobody would’ve really paid any attention to Polygon’s DOOM footage and all that it represented, if Polygon wasn’t a publication that gave “Tropico 5″ a 6.5 by first prefacing the score with the claim a city-builder game should’ve included commentary on dictators and banana republics and authoritative regimes. Nobody would’ve care about Polygon’s DOOM footage (nobody would’ve even seen it, really), if a few years back Arthur Gies hadn’t literally body-shamed 2.5 points off of “Bayonetta 2″, fucking Platinum Games out of their bonus. Polygon are representative of the state of games media right now and they’re not the only ones.
No better proof of all this than how suddenly there are “editorials” on Rock Paper Shotgun and Polygon and Twitter threads by indie game devs that spend most of their time pretending they’re the bastions of intellectuality in game design, whenever they don’t spew shit at their annual circle-jerk that we refer to as the “Game Developers Conference”. John Walker of RPS, when commenting on “Assassins Creed: Origins” new “no-combat” mode, was quick to point out that gamers are hell-bent on maintaining the challenge of harder games, because they are exclusionary. Then, RPS published another article about Cuphead’s “Simple” mode (which prohibits the player from getting the true ending); oh, they were quick to note that it was “satire” toward sites like Kotaku, but any knowledge of RPS or Walker, a senior editor, raises questions to the validity of that claim. Then, Walker himself decided to challenge the term “gameplay” on Twitter because it’s a vague term, apparently never occurring to him that his criticism is pretty fucking vague in itself. Typical overcompensating with which games journalism is rife at the moment.
Rami Ismail, an indie developer who has yet to say a single thing that could be deemed correct or valuable to anyone outside his industry bubble, was quick to link that piece of shit editorial and argue for providing players with the freedom to play a game how they want. I must’ve missed that memo when the market was being flooded with third-rate crappy-looking pixel-art platformers and walking simulators. Suddenly “freedom” and “choice” matter.
Unless it’s the “Mass Effect 3″ ending; if you want choice to matter then, you’re just “entitled”.
Here’s the rub; there’s no discussion to be had. This isn’t an interesting topic or a new discovery for games development. This is as old as gaming itself. Player freedom exists within the developer’s freedom. Player agency is a component of game design, not a handicap. When someone makes a game, they don’t feed data into a generator and then the machine farts out a complete project. Every weapon, tool, and slope or bottomless pit in a level have been designed to complement each other. Difficulty options aren’t bad; quite the contrary. But they’re limited and they can harm the game’s artistic vision irreparably. Do you have any idea how many games I played and found boring on easy mode years ago, only to return and really appreciate them now that I’ve improved? That’s why Walker got shat on for his challenging the term gameplay; his criticism was off-base. The art in games is in the mechanics. Gut the mechanics and the art is degraded to popcorn shit.
Difficulty isn’t just challenge and it’s not just a means to frustrate the player; it’s a tool and it’s a component a lot of the time. The better developers know how to use it to the game’s benefit. It’s also something that’s an umbrella term; what’s difficult for one person and what’s acceptable in terms of challenge differs for someone else. Yes, I’m kind of bumped out I cannot play the Souls series; it seems like it has very interesting combat mechanics, but sparse checkpoints are a no-no for me. I’ll take any challenge you throw at me, but don’t make me retry the same thirty minutes of game all the time. Should I send an angry letter at FromSoftware for not neutering their game for my benefit? I wager those checkpoints are integral to the Souls experience; so, they can stay and I can fuck off to Twitch to watch a stream about it.
Accessibility, for that is the right word and not “inclusion”, is a moot point in this day and age. There are many games to choose from, in different genres, from different developers. There are countless people talking about them and about as many streaming them. The consumer is instantly and easily informed about the specifics and they can make an informed purchase. The notion of being “owed” game progression because you bought the game is ridiculous. Am I owed my money back for not liking that new cocktail I decided to order? Am I owed to see my team win the Champions League (google it Yanks), because I paid for a season pass?
Going back to Walker, after the butthurt for being challenged on his idiotic remarks regarding gameplay, he tweeted that he’s only trying to make gaming accessible. The problem is that gaming, as a whole, is extremely accessible; more now than ever before. All you need to do is download a free game on your phone and lo and behold; access. If you want something more serious, have a look at the simplified, free-to-play MMOs, some even published by AAA companies. The point is, there is not even an admission price to gaming anymore. One niche game for one niche audience isn’t going to turn people away from gaming. What the fuck are you even talking about, John? Nobody in the history of gaming has suggested all games should be Cuphead or Dark Souls. All they suggest is that we make whatever we want and choose what suits us best. You keep raving like a lunatic about “gaming culture” and “toxicity” and “gate keeping” and you’re the only assholes out there to consistently shout, pull rank and cause problems. You are professional trouble-makers, John!
What is fitting is that Ubisoft did indeed announce they intend to add a “skip combat” option in the upcoming “Assassins Creed: Origins”. Is that a good option? I honestly can’t tell, because I’m not familiar with the AC games. I’ve never played one, so I lack the context. If the Assassins Creed games provide a semblance of engaging gameplay by skipping combat, i.e. if exploration is as integral to the AssCreed experience as combat is, then it’s an acceptable compromise. After all, even Minecraft has a casual mode, because hiding from Creepers isn’t the point of that game; mining resources and building shit is.
When the indie portion of the industry started making its mark, we were all delighted; more choice, more games, more space for original ideas and variety, away from the boundaries of AAA publishers. But now, no; now we have a social issue in our hands, now we’re talking about how making the game you want is a matter of “culture” and it’s a discussion that we surprisingly never had before, not even when shitty Twine text apps somehow made it to Steam. Curious that.
“Inclusion” has been the industry standard since at least the days of the original Playstation, when gaming went truly mainstream and turned into a ridiculously profitable industry. The alternative is bad business. There is a reason we now have context-sensitive UIs for everything and why there are more tutorial messages than there are lines of dialogue in so many AAA titles; they want their games sold to and played by as wide an audience as possible. The indies can do something different.
What’s really getting on my nerves in all of this is the hypocrisy; Souls? Fine. Super Meatboy? Fine. Megaman 9? Fine. Bloodborne? Fine. So many hard games, but no, now it’s a “discussion” because a bunch of self-involved writers decided to shit-talk gamers and developers alike for clicks. Again. Fuck, even these very outlets reviewed Cuphead well; but then they found the chance to latch on to a bunch of innocuous tweet and demean their audience again, because presumably their traffic went down. Again. Alas, playing video games isn’t a social issue. The bullshit presentations at GDC that tell you you have a social responsibility when designing video games are lying to you. If you’re a journalist, nobody owes you shit. Do your market research before you buy and let people create and enjoy whatever the hell they want.
Walker’s “Skip Button” word vomit on AssCreed
RPS’ “satire” article on Cuphead
Ben Kuchera’s desperate effort to publish something without saying anything, but only citing what others said, on Polygon
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lizelleinfinity · 7 years
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Be you. Be beautiful.
I always get scrutinized for how my weight is or the way I look. Honestly, if I want to be fat, skinny, or even overweight I feel like it’s my choice. Be beautiful with all your flaws. YOU decide what your future holds. If you want to die a slow painful death then..girl, its all you. I’m just sick and tired of my family judging me. Let me do me without the scrutiny. 
2016 has really taught me a lot about myself and others. I’ve grown to understand that the person you didn’t think was going to be there was always there all along. It’s just reassuring me that I can trust more. It’s just so hard to open up to people when I’ve been crushed so hard that it was difficult for me to even open up to close friends. 2016, You’ve really did a number on me.
In 2016, I’ve successfully learned how to drive stick shift. Thank you my beloved Achilles and Father for pushing me and believing in me. Most importantly thank you dad for the car! 
I realized I really do not like drinking that much. Well, thats a lie. I love wine. Wine is the gift from the gods. Red wine is the heaven on earth that has filled my lungs and gave me the best buzz I’ll ever get. Also, drugs aren’t my thing either. I’m actually glad I’ve gotten that out of my system. I feel like a new me. Binge drinking automatically makes me want to yack when I smell the pungent alcohol aroma sneaking its way into my nostrils. bleh. Not for me anymore.
I’ve learned that organizing is like crack. I feel weird not having things organized. I feel like I appreciate Ikea more than usual. Like I appreciate those little drawers you can hide onions in. Like, damn. That’s fucking clever.
I feel like I don’t need to really say this but, I’m so picky on who I make friends with nowadays. People annoy me more. I just don’t know why, but.... they just do. If you can’t get with my vagina art we can’t be friends. Plus that goes with like inappropriate and childish jokes and drawings I tend to make. So if you can’t get with it --- go away.
I thought I was going to lose my creative side when I started getting into my 20s. Now that I’m in my mid twenties I feel more intact with my creative side than I ever was. I’m truly blessed to everyone who pushed me and believed in my artistic ability. I love you all. I just feel happier knowing there is a group of people who appreciate what I do. Who actually like my art! It’s such a rush! Such a feeling! God. I just can’t even with you guys. 
Lastly, Achilles has and always will be that person who took me by surprise. It’s been three years now since we’ve been together and I can honestly say that it feels like yesterday that we met each other at Pixels bar. Watched Nosferatu in the backseat of his car because I had to for my film class. Him cooking me food to win me over. Loving me even though I fart in his face while I pretend to be a sexy cat. Driving from Texas to CA for me. God. I can’t imagine a day without him. He’s that guy that puts up with your shit (literally) and pushes that to the side and still loves you unconditionally. He’s goddamn sexy to me. Yeah we fight like 5 times a year, but we always come back to each other. He's my garlic to my onion. My cheese to my lunchables. My whisky to my ginger ale. I feel like we are individual people without sacrificing the closeness. I believe in him and he believes in me.
 2017 is going to be a crazy year for us. We’re finally moving to Los Angeles. We’re both going to pursue the career we both wanted. I’m just really excited to work on all the projects that I’ve been writing up.  It’s going to be magical.
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