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#flying circus rpg
petterwass · 10 months
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Why Flying Circus is one of my favorite RPG's
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I Want To Kiss A Sopwith Camel
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(from https://twitter.com/open_sketchbook/status/1385804930863308804)
Alright, here's the plan: Every day I post four planes from the core Flying Circus aircraft catalogue- with their 3d model lineart, infobox, and description- as a smash or pass poll. We'll see what happens next once I'm done with that. (Permission was, in fact, acquired from @open-sketchbook).
Inspired by @stupidsexymecha.
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lucislibari · 27 days
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Return of the Fox pilot 🦊 He actually got paid AND laid for once !!
(character is from the TTRPG "Flying Circus" by @open-sketchbook - go check it out!!)
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thedreadpiratematt · 22 days
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Tagged by @numbaoneflaya to make some OCs on picrew https://picrew.me/en/image_maker/2094902
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My attempt at Errol, my Fischervolk Worker pilot from a Flying Circus one shot earlier today 😄 Thanks for the tag friend!
Tagging anyone that would like to play!
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Because I still have Flying Circus RPG brainrot, here’s the line of my circus for the fanfic I’ll probably write someday when I get the actual rule book and can discet Chapell’s detailed worldbuilding. 
-Whalestrom Aeronautical Mercenary Company (usually just refered to as Whalestrom, or WAM)
Members: Arlo Thursday: (Worker, former manager for a small grange store in a village near the northern side of the continent, now basically press-ganged into being manager for this flying trainwreck of teenagers)
Helena Mercury: (Scion, from the former Sopwith lands. Basically gave the circus its kickstart Balore funding, now also flies with them because shes completely unable to keep her boy-crazy in her pants and there’s a lot of very firm, fit dudes in this circus and they do all of the drugs and weird fischer hypnosis)
David Maraness: (Another Worker, this one formerly at a weapons factory. Also doubles as the units off-hand extra mechanic)
Shiloh Adams: (Soldier, from a land-hold in the central mountains. Absolute BEEFCAKE of a woman, almost too large to fit in most cockpits. Kind of just ended up stuck with the circus due to issues with her hold and several honor duels gone very wrong. Never speaks in contractions and has a strange obsession with “battle challenges” and Trials for everything)
Micheal Berring: (Farmer, joined when the circus was passing through because he was bored and he liked flying. Basically a Worker at this point as well as half his money goes back to helping his family get the stuff they need to rebuild their farm after gas leaked out of one of the dead cities and killed their land)
Hester: (Survivor, “joined” after crashing onto the circus’s airstrip riding what was basically a seat strapped to a pulse-jet engine. Doesnt speak much but has at least gotten to taking her gas mask off more often than not. Often seen hanging around Christopher)
Christopher Harkness: (Student, also the circus’s resident savant when it comes to most anything to with esoteric stuff. Hester’s comfort object in the flesh, as he uses her for info-dumps and treats her the same as he does everyone else; just another person, who he can info-dump on)
Fossa Upwell: (Fischer. Technically the founder of the circus since she found their airfeild, but has happily left the actual running of it to Arlo and David. Currently attempting too, and failing, to get Helena to notice her.)
Charles Whitesides: (Circus head engineer, machinist, navigator, and resident cat-man. TECHINCALLY counts as a Worker because all of his money goes to his 16-children family and three wives back home. Is currently working on moving all of said family to the circus’s airstrip)
And last but not least; Him: The circus’s airstrip (not actually a solid location, but in reality, the giant magic flying four-fluked humpback whale that the Whalestrom uses as their airstrip because its broad back is so large and tough it doesnt even feel the impact of planes landing, nor the bracing used to make their base. Him was found by Fossa originally when the Deep Ones spoke to her in a dream, and she found Him tangled in skytrain wires in a valley near where she lived. Freeing him, she set off as his guardian so that he could heal and regain his strength to return to the heights he was born in, but fate and fortune has lead him to become the circus’s mobile airstrip. Him doesnt seem to mind, and Fossa communicates with him directly, telling the whale where to go next. 
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prokopetz · 1 year
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Me: *flips tabletop RPG open to a random page*
The game: *a two-page spread discussing various engine failure modes and the perils of carbon monoxide poisoning, accompanied by an inset illustration of a jumpsuited soldier desperately attempting to crank-start a First World War tank; bullets spark off the tank’s hull and pass mere inches from the soldier’s head, while the soldier’s tears cut tracks through the diesel-grime caking their cheeks; the soldier has adorable cat ears*
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sileomaolduin · 6 months
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Have you heard of Flying Circus, the early air combat fantasy RPG by Erika Chappell?
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nebmia · 1 month
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Reviewing every rpg book on my shelf: 5, Flying Circus
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Flying Circus is a a game by Erika Chappell where you fly planes, have messy dramatic relationships, and find out who you are. Sometimes all at the same time. More specifically you fly *rickety planes from the dawn of aviation* and have messy, dramatic relationships, and find out who you are *in an essentially queer way*.
The first thing I love about Flying Circus is it's sheer audacity in taking pbta (usually deployed for low crunch storygame-y titles) and twisting it into a highly detailed and technical system for running dogfights. I think its really clever how Erika has taken the idea of a detailed combat system are re-appraised it from the ground up in the context of dogfighting.
There is no grid based movement here, it simply is not useful in the three dimensional world that planes inhabit. Instead your positioning is modelled through altitude and air speed, with each being tradeable for the other and spend able to perform maneuvers.
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Honestly the whole system is rather intimidating (a fact the book freely admits). Each plane requires a little personal instrument panel sheet (and a few extra side sheets) that resemble somthing you would expect in a euro-game boardgame more than an rpg. The system goes as far as modelling how your plane performs as you use up your modelling fuel and with varying altitude. There are also a lot of fairly involved moves that it feels would be a little tricky to keep aware of while running a dogfight. However, from what I hear, the system works well and, once you understand it, isn't /that/ tricky to run. I think this isn't actually that crunchy when compared to your standard tactical battlers, it's just completely new (and working in a zone most people have less of an intuitive understanding of [although its worth noting that most peoples intuitive understanding of medieval style combat is dead wrong]) so we are unably to draw upon our preexisting assumptions.
You will notice I have to fall back on reports and intiitions here because I am yet to be able to play the game, which is honestly my biggest problem with it: it carves such a specific niche that I think I will really struggle to ever bring it to the table. Anyone I have talked to about the game has always responded to the effect of 'I don't think I'm into planes enough for this'.
I am also not half as into planes specifically as Erika Chappell is. But what I am into is getting deep into things in general, and this whole system excels at letting you get incredibly technical and nerdy about your plane (as far as things like exactly what radiator fluid it has, if you use the advanced rules) and making those choices actually matter in play.
ok, that's probably enough about planes (a phrase I anticipate has never once been uttered by the author of this book), what are you doing when you get out of the planes?
The game follows a cycle of mission and downtime, which you spend relieving stress (in healthy or unhealthy ways) and running upkeep on your company. This is where you do a lot of the character work and bring into focus the 'coming of age' narrative that the game intends.
Which seems a good lead in to talking about the playbooks. Each playbook is focused around a particular thematic idea or experience, which is helpfully spelled out directly in a 'themes' section for each one. This isn't a game where you play as a fighter because you want to solve problems by hitting them but rather one where you play as a Fisher because you want to engage with "a queer reclamation of the monstous", or a scion because you want to engage with "privilege and power, and what obligations come with it", or a believer because you want to engage with "a mindset that thrives on radicalism", or a survivor because you want to engage with "a metaphor for what it feels like to be a transgender person escaping an unwelcome or abusive situation".
Obviously, alongside themes you do also get a load of cool abilities to use.
Of the many games that claim to be ghibli-esque but I think Flying Circus hews closest on account of two things: understanding miyazaki's perspective on war and also due to being absolutely unhinged about planes.
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moofahdrome · 1 year
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In regard to your pin post, what games do you like to play? I'm always a sucker for hearing about other tabletops people enjoy.
Ooooooh thank you for asking!!! I'm a big sucker for easy to run character focused games like Thirsty Sword Lesbians or Masks: A New Generation, but I also love love love games with potential for really cool and creative combat like Eidolon: Become Your Best Self, Gubat Banwa, and LANCER.
My primary experience is with Powered by the Apocalypse games, but I'm looking to expand my horizons a bit in the future! Blades in the Dark is super cool, but other Forged in the Dark games appeal to me a lot, especially Brinkwood - The Blood of Tyrants, a super cool game about organizing a revolution against colonialist capitalist vampires.
There's really so many amazing games by queer indie creators out there - Apocalypse Keys recently had its full release, as did EXTREME MEATPUNKS FOREVER the TTRPG! There's really something for everyone. I really need to play more Ryuutama for its lovely adventure vibes, Hard Wired Island for a return to true anticapitalist cyberpunk, as well as Flying Circus for amazingly accurate WWI-era plane action in a miyazaki-inspired setting! Other stuff I've had for a while but need to play are Monster Care Squad, Heart: The City Beneath, and Comrades, a Revolutionary RPG.
There's also plenty of nice, charming, slower paced games as well. Wanderhome is a beautiful pastoral journey game, where everyone comes together to heal a land and experience wonders. Our Traveling Home is inspired by Howl's Moving Castle and has everyone play a unique role as a queer found family. Yazeba's Bed and Breakfast just released, and it's an amazing episodic experience packed full of beautiful content!
One of my favorite game creators is Dinoberry Press, creator of fantastic titles like Justicar, What Waits Beneath, and GUN&SLINGER, a cool 2-3 player game where one person plays a magical gun and the other their haunted wielder. It's got a couple great extra modes of play, too, like SWORD&BEARER or MECH&PILOT !
And there's even more amazing games in development. Dinoberry's You're in Space and Everything's Fucked just funded, as did HELLPIERCERS: TACTICAL HARROWING ACTION. Guns Blazing and Wetrunners are really close to being funded, too, check them out! Some other great games that aren't fully complete but you can play right now are ICON, Bloodbeam Badlands, Red West, and In the Time of Monsters, all of which are some of the COOLEST things I have ever seen.
Feel free to ask more questions about any of these! I love talking about them and I'm thrilled to see interest in indie ttrpgs!!!
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I love you Lancer, I love you Mork Borg, I love you Dungeon Crawl Classics, I love you Call of Cthulhu, I love you Mothership, I love you Black Crusade, I love you Flying Circus, I love you Delta Green, I love you Cyberpunk 2020, I love you Vampire the Masquerade, I love you FIST,  I love you TTRPGS I hope to run someday
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bionicle-necron · 24 hours
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NOOOOOOOOOOO
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petterwass · 6 months
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It is finally done!
I finally got my Flying Circus diorama finished up!
It it perfect? Absolutely not. There are several things I'd change if I did it again. But I am happy with the end result. Especially the contrast between the monochrome buildings and the bright planes and toxic gas.
Here it is:
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A poor Goth ace is trying to shake the planes of the flying circus Morgenthau's Minnows by diving through one of the cursed cities, trying to use his agility to lose the heavier planes among the buildings
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Wulf and Minna Hammerl are trying to flank the Goth as tendrils of toxic gas reach up amoeba-like after them.
The heavier Geisterhaj with Isa and Arren brings up the rear.
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I tried to make the gas look not as light as real gas would be but more amorphous and grasping, like the tendrils of a amoeba or a octopus as the city-killing gas of the Flying Circus setting is far from normal, being a semi-sentient production of technology and dark magic, created with the help of dragons. It is not nice. And it is hungry.
I tried to make it look like the gas normally lurks inside buildings and have come reaching out from its lair by the intrusion of new prey.
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Closeup of the planes
Also tagging @open-sketchbook because It would he terrible of my to not.
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Teicher Möwe 13S-J - "Fokker's Forgotten Fleet-Killers"
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Role: Seaplane Fighter Served With: Fokker Kingdoms First Flight: 1595 Strengths: Extremely Tough Weaknesses: Underpowered Engine Inspiration: Hansa-Brandenburg W.11/W.12
Description:
Observation was considered a niche use for seaplanes during early Fokker campaigns. They were mostly seen as a means of maintaining scout coverage during the strategic flooding of the Dorand Lowlands. Little thought was paid to the performance of two-seaters.
This changed as the war went north, especially once confronted with Macchi’s bizarre ‘Seeheer’ and its carriers, gunships, and u-boats. The Teicher Möwe 13S was designed in response with high endurance, forward and rear guns, robust steel construction, and a bombload. In theory, it could attack fleets far out to sea.
A good theory, but unfortunately, the plane had a series of cutting-edge engines stolen from under it for other projects. The Möwe was left underpowered and overweight, rotting as trainers in fischer villages. But it has potential…
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lucislibari · 1 year
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I'm finally getting to @open-sketchbook 's Flying Circus, and I have to admit I've fallen in love with it! This is Emile Von Fucshen, my pilot who I've grown quite attached to! He's a trans guy Witch with a fae dad and a bone to pick with gender essentialism. He flies a tree. It's a good time!
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flyingcircusfarms · 3 months
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[Our v spicy girl Hath No Fury FCF, and her new partner Liam Haslett and his daughter Amelie at a show run by @domaine-du-fleau on TES from a few weeks back. These 2 are new riders for FCF and have joined as students from our master trainers.]
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mouffetter · 4 months
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Character art for GarbageCanine
Fisher pilot for Flying Circus RPG 🛩️🐟
Commissions are open, come, get an art! 📬
🔁 & 💜 are highly appreciated
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