I got the idea for an SCP hermitcraft au so here is my rambles
(sidenote: I don’t know an insane amount about SCP but I do know some, so. And if anything sounds similar to an existing SCP that’s not intentional)
- (who is what SCP is at the very bottom, if anyone is curious about it feel free to send more in my inbox)
Site 24-22 Director: Xisumavoid
scientists: Zedaph, StressMonster01, Docm77 Mumbo
Former scientists: Geminitay, Welsknight. grian
Safe SCP’s:
SCP 2-82; Reviewed Stressmonster01 by: the skinless clone of SCP 1-82. This SCP fears people, and often avoids the staff. SCP 2-82 does not try to fight staff when approached, but it does seem to know where SCP 1-82 is, however, it will not reveal its location.
SCP 88:
Reviewed by: Zedaph.
SCP 88 is abnormal, having three eyes, which color varies depending on state. And hair that is both iridescent, and fire-like. 88 is kept in a cold room to keep it contained, even if it does not try escape. 88 only responds to Dr. Zedaph, and SCP 469-78. Though, the two SCP’s should be kept apart at all times, even if 469-78 will try to escape to see 88.
Euclid SCP’s:
SCP 4897, and SCP 23. : reviewed by: Zedaph, Mumbo Jumbo, Grian
These two appeared to be normal people, being found in a nearby forest with. The taller one, 4897, said they were trying to ‘find Bdubs.’ But, the mentioned person was no where in sight. After observing the pair using magic to create illusions, and copy things, and observing them desecrate an abandoned camp sight, they were contained. These SCP’s are good at trickery, and lying. Dr. Zedaph didn’t used to be on the case, but after the inflicted insanity upon Dr. Grian, he was replaced. The same thing appears to be happening to Dr. jumbo
SCP 469-78: reviewed by: Grian, Geminitay , Docm & Stressmonster01. This SCP looks like an angel, appearing with blank eyes, and large white and purple wings. 469-78 will not move if attention is not given to him, only responding when the scientists are looking. 469-78 most often stays in a kneeling position, as if praying, with red, blood-like tears streaming down it’s face. If 469-78 is escaping, playing drumming music will stop it in its tracks. This scp will often escape to try to see SCP 88, despite the hostility both carry towards each other.
Keter SCP’s:
SCP 1-82. : Status: free, and dangerous.
Case reviewed by: StressMonster01 Welsknight
This SCP is…a strange thing. It seems to be a normal man, except the few times it has been captured by the foundation, it has managed to clone itself, and other scientists within the facility. The clone’s created always turn out..abnormal. The personal clone of the SCP appears skinless, but the clone does avoid confrontation with staff, and other SCP’s, and it does not try to escape unlike SCP 1-82.
SCP 1-45:
Status: Contained
Reviewed by: Grian & Docm77.
his SCP is a dangerous clone of the former doctor, Wels. After an incident with SCP 1/82, the doctor was transformed into a parallel version of himself, appearing like a knight in black armor with fire-like eyes and hair. This SCP has no recolection of who it used to be. This SCP often will try to escape to get to SCP 1-39 to “Destroy the world.” Open fire, metal, and SCP 1-39 should be kept away from SCP 1-45 at all times.
SCP 1-39, SCP 2-96, and SCP 0-856. Reviewed by: Docm77 & Geminitay
Status: Captured.
SCP 1-39, and SCP 0-856 were created together by SCP 1-82, forming from the lost part of Xisuma’s arm, and a framnent of his jaw. SCP 1-39 appears as a red-and black younger version of Xisuma, he has the magic capabilities of escape from SCP 0-586 and will often go to fight Xisuma.
SCP 0-856 refuses to speak, and is inseparable from 1-39. Both torment each other, but separation of the two hurts both of them.
However, 2-96, a child similar to 1-82 in age seems to keep both calm, and from escape. 2-96 Looks almost identical to Dr. zedaph, but he denies any relation to the SCP. 2-96 will often talk about being a ‘hero’ and seems to have the strange of a pocket dimension on his hair, and super strength. This SCP is safe, but it is best to keep the 3 together.
List:
Scp 1-82 / 2-82: VintageBeef - Skinlessbeef
SCP 1-45 : Helsknight
SCP 1-39, Evil Xisuma SCP 2-96 Wormman, and SCP 0-856 JeffTheMinion
SCP 4897, and SCP 23: GoodtimesWithScar, Cubfan135
SCP 88: TangoTek
SCP 469-78: ImpulseSV
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started trying to 100% Sackboy a big adventure and got really into the lbp games again and had this idea so-
Little Big Hermitcraft!
(quite literally just the characters from the games swapped out with hermits habfkg)
some general things!:
I haven't figured out Mama Monkey yet, like it says on there lol
And I want to do lbp 1 - 3 as well! the idea there is that some hermits from here can get reused there too, since canonically A Big Adventure doesn't exactly happen in the same universe as the lbp games (which is why no one thinks of Sackboy as a hero)
With that, my main plan is grian being sackboy for each game and then filling spots with hermits (AND non-hermits) that weren't used here before reusing these hermits
more info on everyone (+ closeups) under read more!
(please note I will be spoiling things!!!! keep that in mind ty)
Grian:
he's sackboy! unlike the past games + sackboys little noises in this game, he can talk lol
Given the fact he's small and avian (in Canon sackboy is 7-8cm tall, making Vex 1'6" LMAO) Scar calling him 'Pesky Bird' works habfkg
Like mentioned above, my plan is to keep him as sackboy for all the games
Scar:
Bascially where the entire idea came from (alongside grian)
I gave him Vex because of him being drawn as a vex/all that hsbfkgn
BUT ALSO Vex likes to 'act' all goofy jumpin around and stuff while he's going against Sackboy (such as in the beginning where he 'accidentally' drops his plans which sackboy grabs and runs off with)
Also Vex can float/glide around (and could shapeshift in storyboards which I'm taking and running with LMAO) so why not give Scar that power :3c
some design notes!!! his eyes + mouth glow just like Vex's does, and I was thinking that the wraps around his legs could act like Leg braces (like I've seen people draw him with) (I'm sure his arms could be the same too, I mainly put those there to look like how Vex's arms do pf)
Mumbo:
Grumbot. no other explanation /j
Him being a robot since he likes to do a lot of Redstone + is quite nervous a lot of the time /lh
^ which is why i didn't pick someone like Doc for this, since Naomi is friendly (good for being the Guide to the cosmos), apologizes quite a bit in game + gets hacked by Vex (which I'm sure if that was Doc he wouldn't get hacked with the amount of anti-virus stuff he'd have lmao)
design notes! Mumbo has copper plates (mainly cause it looked cool), and he's likely made up of metal and minecraft Redstone tools (such as the Redstone torches on the head lol). The suit just looks cool (in mumbo's opinion hanfkgk)
Ren:
Pretty much his King Ren phase lmao
I don't have much notes design wise either, since it's kinda just King Ren hsnfkgng (you could totally give him a cardboard mustache though, that'd be funny)
Bdubs:
Moss.
I figured Bdubs being Gerard works, since he studies the wildlife and fauna throughout the game (giving you dreamer orbs in the process each time he meets you after the first meeting)
similar to Ren, there's not really much note wise hdngm
Xisuma:
He's Scarlet since she's a Knitted Knight, as well as Sackboys Guide throughout the game (and gets hit in the chest by Vex near the end LMAO, but does live)
I removed like all his armor he's normally drawn with LMAO
I gave him cool gloves tho :3c and a bone staff because he's got the whole bone thing going on this season
just cause it is up at the top on the drawing:
I thought the idea of the Negativatron being the Watchers was a cool idea lol
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