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ectoheart · 8 months
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Draco Malfoy is having a quarter-life crisis 🙄
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piduai · 2 years
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boba-hijueputa · 1 year
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Yo tengo una duda, esa boquita besa chichis?
Sí ha besado chichis.
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I feel like talking about how the dodge tank characters have evolved over the course of the series since I think it’s interesting. The category feels uniquely Xenoblade. Not because the idea of a character who primarily survives by evading hits doesn’t exist in other RPGs, but the way its executed in this game series is unique. It’s also my favorite class of characters. 
Overall
The characters I’m considering as dodge tanks are Dunban, Elma, Morag, and Mio. It’s not that other characters are incapable of also fulfilling this role in their games, but these are the ones who I feel are the main abusers of evasion builds. Generally speaking, these tanks have low HP and defense stats but decent ether defense in exchange for having a high agility and a decent damage output. 
Dunban - Xenoblade 1
Hot take, Dunban’s design is shit. I mean kit wise. Basically, the idea seemed to be for him to be able to be built tank or glass canon with an emphasis on auras. There’s a few problems here. 
First major issue is that tank Dunban is just way better than glass canon Dunban. The main reason for this is how Xenoblade 1′s agility stat work. It’s the strongest stat in the game because it impacts both accuracy and evasion. These stats are calculated additively, which means it is possible to get Dunban’s agility so high that he just has a 100% evasion rate. I remember doing a playthrough of Xenoblade 1 where I was not allowed to equip armor and I managed to get Dunban’s dodge rate up to around 90% before unlocking the 30% evasion boost while naked ability. That’s partially because Xenoblade 1 lets you equip agility gems into both weapon and armor slots. Light gear is typically meant for DPS, exchanging defense stats for more gem slots and more agility typically, but 1 doesn’t really have a ton of damage multiplying gems or anything stopping the player from just giving Dunban multiple agility gems (until he reaches the cap). The other reason why tank Dunban is better than DPS Dunban is that all of his damage abilities are tied to him using Gale Slash. While that ability doesn’t have a long cooldown per say, it does mean his uptime is going to be worse than building damage on Shulk, Riki, or Seven. That said, because of how strong the agility stat is, usually it’s possible to build Dunban for both evasion and damage because agility is also your accuracy stat, which is useful for DPS. 
The characters in Xenoblade 1 all have a main gimmick that they’re designed around. Shulk’s is that his Talent Gauge gives him a second Arts pallet and that he has no customizability in his main pallet, for example. Dunban’s main gimmick is that he has a fuck-ton of auras. In games where they appear, auras are major self buff, but you can only have one active at a time. There’s two major issues with how Dunban’s kit handles auras: the first issue is that his auras tend to have an on-activation effect and a lingering effect but usually each aura is designed to have only one of those two be significant, the second issue is just that he has so fucking many auras and he really doesn’t need that many. He has six aura arts, that’s almost enough to fill his entire arts bar. But functionally, some of these auras are really good general purpose while others have very niche usage. For example, Peerless cures the party of confusion, draws aggro, and gives him a buff to his strength stat. The most noteworthy part, curing a specific status effect, sounds completely useless outside of one specific boss fight while he has other ways of drawing aggro and I can’t see the strength up being significantly useful, meanwhile Jaws of Death revives him if his HP gets below zero during its duration. One of these is better than the other. The issue with the on-activation vs lingering effects is that I think the idea was that the player would have to make a trade off, but there’s no real reason why you can’t just use one aura and then immediately use the next one. Maybe Dunban could’ve been designed so that using one aura puts all of the others on cooldown? But in general, I don’t think the auras were well implemented for him. 
Overall, I get the impression that Dunban’s status as a dodge-tank was an accident as he’s able to achieve that by acting as the best exploiter of 1′s broken agility stat. His main mechanic of juggling aruras was also weakly implemented. As far as I can tell he’s meant to be a tank character who could also be built for damage, but because of how broken agility is, there’s no reason to build defense on him, so the player can just get the best of both worlds.
Elma - Xenoblade X
While I’d say that Dunban was a character who was primarily a tank that could also build damage, Elma is primarily a DPS character who can be built evasion. Because X divided its accuracy and evasion stat and it has more options for DPS augments, building Elma full evasion isn’t as obvious. The main reason why dodge-tank Elma works is because of her tension overdrive builds, where she spam Ghost Factory, which are arguably more broken than anything else in the series, especially in the post-game where the player character can get access to this build plus an status effect stasis art on the same weapon. So technically the dodge tank class would be dual gunners, but it’s done primarily by using Elma’s signature art.
Elma is the first character in the series to introduce the idea of an art that guarantees evasion for a duration. The way X handles this is through its decoy status effect, which guarantees evasion for a certain number of hits. Elma’s signature art is a tension art that spreads decoy to the entire party, so an evasive Elma build ideally wants to enter overdrive with a tension build so that she can spam this art. Overdrive also applies damage multipliers and other benefits, so giving Elma this build allows her to effective solo fights that she shouldn’t be allowed to take, I had to ban overdrive from my playthrough after figuring out this build because it made the game too easy. But even without overdrive, Ghost Factory is still the strongest art in the game arguably due to the high presence of AoE attacks in the game. 
I don’t think Elma is often seen as a dodge-tank by the community because dodge-tank Elma isn’t her standard build and X does such a poor job at communicating its mechanics that most players getting through the game might not have grasped those mechanics well enough to try something creative. 
Side note: I couldn’t find any detailed information about how Xenoblade X calculates its dodge chances. I think the wiki is implying that its additive based on accuracy vs evasion, but either there’s a difference in stat spread or calculations between 1 and X because X doesn’t have the same deal 1 had where its characters can reach below 50% hit rates against higher level enemies that they otherwise probably could have taken.
Basically, this is all stuff related to her dual guns weapons, which are designed around being evasive and landing crits. The best dodge tank build possible in the game would be to use other talent arts from dual guns characters in conjunction to Ghost Factory. Typically Cross builds that use dual guns post-game don’t use dual swords because they provide nothing of value to dodge-tanking. This just means that when Cross gets access to Ghost Factory, they can just combine the weapon with all of the dodge tanking capabilities with a better melee weapon. If I remember correctly, dual guns + greatsword is considered to be the most broken weapon combination due to dual guns having a monopoly on the most busted status effect while greatsword has the best DPS out of any weapon because of Nagi’s talent arts. 
But ignoring post-game builds that combine classes, Elma’s really just a dps character who happens to have access to the most broken buffing move in the game. Like, outside of Ghost Factory, nothing in her kit suggests building dodge tank, which makes me think that Ghost Factory was meant to be a supportive ability rather than a tanking one. Unfortunately, it’s just so fucking strong that her playstyle can be shifted around it. 
We’re still in the area where dodge tanks are really just questionably designed DPS characters. But I think Elma did introduce the most interesting part of Xenoblade dodge-tanks, which are player-actions that guarantee evasion. 
Brighid and Mythra- Xenoblade 2
I’m going to be honest and say that I haven’t really used Brighid much. My main issue with her is that her arts felt like they took a long time to charge, especially against enemies that block her auto attacks. But she is the first instance of a recognizable evasion tank. Brighid’s whip sword is the first instance of an art that’s primary function is to provide guaranteed evasion during its animation. 2 also has other forms of i frames that the player can trigger, such as when completing a blade combo, performing a level 4 blade art, and when activating a chain attack. When combining this with other things, it is possible to defeat the game’s superbosses solo level 1. I like this approach because the player should ideally be holding their evasion art and other key abilities and saving them for when the enemy uses a major art. This is a better approach than Ghost Factory because it makes fighting optimally more reactive and varied. Morag is also the first dodge tank where she is fully mean to be a tank rather than a hybrid between tank and dps. 
The biggest problem is Morag is probably that most of the game’s forms of i frames can be replicated better using other characters, especially Mythra. Mythra is a dps character who happens to synergize with the game’s systems in a such a way that she can act as a drain tank or a dodge tank on par with Brighid while still doing a bunch of damage. The reason for this is that Mythra can recharge arts on crit and her passive evasion buff. Her ability to recharge arts on crit has multiple implications. First there’s crit heal Mythra, which turns her into a drain tank that frequently has chain attack and her level 4 art up. This build allows Mythra to solo most superbosses while underleveled (the exception being the guy in a building because she can’t use level 4 arts while indoors). The second build is max evasion Mythra, where you play the fight on 1HP but it doesn’t matter because you can stack her high affinity evasion buff with low health evasion buffs, which also synergizes with her level 3 Blade Art, which deals double damage when below 30% HP. Basically, Mythra is in the same position Elma had in X, where she was clearly intended to be a dps character, but she has a spread evasion ability that increases her evasion so much that she can be built dodge tank without compromising on her damage output. That said, Mythra is less offensive than Elma because the game-breaking extent of these builds only really shows up after the player has completed her affinity tree, which is typically post-game. But I wanted to bring her up because many of the game’s longest form of i frame is exploitable by Mythra. And that’s before taking into account that the player cannot die while Pneuma is active.
I think 2 did an amazing job at establishing a ground-work for what a dodge-tank should look like with Brighid, while Mythra is a lot more like the older dodge-tanks in the series, which I don’t think are well designed. The main difference between the two is that Brighid’s gameplay loop is centered around identifying key enemy attacks and deciding when the best time to use her key abilities are, while Mythra achieves her status as a dodge tank by exploiting multiple systems in the game while also having an in-built spread evasion buff. Basically, Brighid is about deciding when to best use her abilities while Mythra is more about keeping her abilities up as often as possible. Overall, I’d say that both characters are better designed than previous iterations of dodge-tanks due to both of them having an element of player reaction.
Xenoblade 3 - Mio, Ashera, and Gray
3 hasn’t been out as long as the other games and I haven’t yet looked into post-game strats. But Mio, Ashera, and Gray are all representatives of the classes based off previous iterations of dodge-tank characters.
Mio’s class is mostly similar to Brighid. She’s also got my favorite class in the game. Her class has the highest amount of built-in evasion. Which means Zephyr class is the fastest one the player will have where they can get evasion on every single ability. That said, I imagine that the class itself falls off post-game because its strongest attributes can be spread to other classes and the length of her animations are quite short. She plays sort of similar to Brighid and Mythra where her dodge abilities have a short cooldown but the player still needs to manage when to use the dodge. Part of what makes Mio’s class so engaging to me is that she really doesn’t have the stats to back up being a tank, but the innate attributes of her arts make up for it. But a systemic change to 3 that nerfs this type of class is that the player can swap between characters mid battle. This is a nerf because the AI cannot be trusted to use Mio’s abilities intelligently and it’s a huge opportunity cost to only stick to one character. Overall, I do think Mio is the best designed Evasion tank in the series tho. I also want to bring up that 3 changes how systemic death prevention works over 2. Now chain attacks and manually entering Ouroboros will leave otherwise dead characters at 1HP and there doesn’t seem to be as many drain tank options as in 2, which means other party members will have to heal them (tho in chain attacks, this usually isn’t an issue). But these systems work better in 3 than they do in 2 because of how sparingly they can be used, which makes them good ways to secure safety of non-dodge tank party memebers without turning them into dodge tanks (I could be mistaken tho, especially with post-game builds).
Ashera is more based around Dunban’s concept of being a damage-tank. She has weaker tank stats than her counterparts but she deals more damage and has low cooldowns. I imagine her class is mostly broken during the post-game because her long animations with short cooldowns could probably result in a character who is just untargettable the majority of the time. I can’t give a strong opinion here. Right now, my biggest issue with the class is that it isn’t particularly usable late-game hard mode due to it lacking any arts that specifically make the class tankier. Basically, I’m left at a loss for how to build the class before post-game, but I can see the potential for it to be the strongest class in the game. Especially depending on whether life-stealing effects exist. Her class is definitely built around the concept of becoming powerful by abusing the game’s systems, which is probably most obvious when you look at Ashera’s actual arts pallet compared to what’s available to her class (as the Hero herself can’t exactly abuse the stuff that the class wants to abuse).
Gray is definitely based on Elma mechanically, where he’s a DPS class with some evasive abilities. Because he doesn’t have a Ghost-Factory ability, saying “fuck it” and building his class as a tank isn’t as viable during the main game, but I can still very easily see his class being built dodge-tank post-game because it can take advantage of the game’s systems. Like, since he’s not technically a tank, making him the tank would allow for everyone to build the augment that gives them lower cooldowns when a non-tank is targeted. Because Jaguar has long animations, giving it secondary evasion abilities would give this class the longest period of invulnerability available. Still, I’d say that this is the best execution of a dps class with mild amounts of evasion so far since I don’t see the broken evasion being doable until post-game where you can transfer the necessary arts over. Alongside that, I like that the class is primarily AoE damage, so the evasion is more meant to stall out the time it takes for tank characters to regain aggro. His evasion ability is also very strong on tank characters due to having bonus damage from the front. 
Overall, I just haven’t really seen the extent that these classes can break the game, so I can’t really judge them on that. But I can say that the way 3 handles its classes is that each of the main 6 characters represents a very broad archetype while the hero classes expand on more flavorful versions of that type. Cuz I feel like listing them: Noah represents auto attack crit focused DPS, Senna is ability spam DPS, Mio is dodge tank, Lanz is damage sponge tank, Eunie is healer support, and Taion is buff support. The hero classes all expand on or play with these concepts. Mio’s concept is the most unique of the bunch because her class plays almost like an action game due to functionally having a dodge button, though Gray and Ashera are both expansions of the concept. 
Conclusion
The dodge-tank characters in this series are always interesting. I’d say that they’re typically the most broken class in the series because they often will exploit some system in the game to maximize their effectiveness, which also makes them usually high skill classes to use effectively. Also, since I haven’t really talked about it in the retrospective, breaking the game isn’t offensive in a single player game if doing so is fun. Which I’d say that each iteration of the evasion tank has progressively gotten more fun to use because they’ve been getting increasingly interactive. I think the reason why this class feels so unique to Xenoblade is that the devs keep finding exploits in old games and implementing them as mechanics in new games, and this class was originally more or less started out as major exploits in 1 and X. 
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olderthannetfic · 2 years
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Favorite fictional foods and drinks 🤭? A really neat interior decorator slash duck mom on insta (houseandhens) posted a Butterbeer recipe and though I haven't cared for HP in two decades, I wanna try it.
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I don't know if I have a specific favorite. I love recreating fictional food in general. Not butterbeer though. The book description sounds sickly sweet to me.
I like to substitute Mio sparkling sake for Emperor's Smile. It's a better approximation of "fragrant and mellow" for fangirl tastebuds than the rotgut baijiu I suspect it would realistically be.
When the flash game Glitch ended (so they could go make Slack instead), a local group of Glitch nerds had a party where we recreated all the interesting food in the game. That was fun.
I more often cook real foods from fiction. When local friends watched The Untamed, they kept wanting to get the soup, but no local restaurants had it (because it's something you'd make at home). I was like "This cannot possibly be that hard" and went looking for a recipe.
Kei x Yaku made me want to make Japanese omelette.
BTS sent me down a rabbit hole of learning about Korean cuisine principles.
I once made an elaborate Victorian meal to go with a viewing party of Penny Dreadful.
TBH, fully fictional foods (as opposed to real foods featured in fiction) aren't springing to mind right now, but I'm sure there are more I'd like to make.
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intooned · 1 year
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Kouyou Mio
"Warmth During the Storm"
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Voice: Azumi Waki
Birthday: 11/27
Affiliation: Yashiro Commission
Vision: Pyro
Constellation: Messis Lupus
The highly respected adviser and confidant of the Yashiro Commission for generations. Nurturing and willful, she has devoted herself to the proper upbringing of each head of the Kamisato Clan.
Weapon: Bow
Special Stat: Crit Rate
Combat Talent
Normal Attack: Performs 5 consecutive shots with a bow.
Charged Shot: Performs a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the arrow has been charged.
Charge Level 1: Fires off a flaming arrow that deals Pyro DMG
Charge Level 2: Fires off a Brush Flare Arrow that ignites on impact, setting the target and nearby enemies alight, applying Burning and dealing AoE Pyro DMG.
Elemental Skill: Sowing Dismay - Mio does a tumble roll away from enemies, leaving behind a single stalk of burning wheat that taunts enemies and periodically unleashes bursts of flames, applying Pyro, Burning, and dealing AoE Pyro DMG.
Elemental Burst: Ruddy-Red Moon Harvest - Creates a field of burning wheat that continuously regenerates HP for all party members and applies Pyro to enemies and Burning to enemies and allies alike within the AoE. The amount of HP restored scales off of Mio's Crit Rate. Each time a party member causes an Elemental Reaction: Vaporize/Melt/Overload/Burgeon within the AoE their Crit Rate is increased by 20%.
On hit, if an attack results in Critical DMG to an enemy inside of the field a Ruddy Wolf-Dog will lunge at the enemy from the field of wheat and explode on contact, dealing massive AoE Pyro DMG.
Passive Talents
Reaping Wonders: On hit, If a Brush Flare Arrow results in Critical DMG, HP is regenerated for all party members. The amount of HP restored scales off of Mio's Crit Rate.
Ookami Territory: Party members take 40% less DMG from Burning. While Burning is applied, the active party member has their Movement SPD and ATK SPD increased by 15%.
Lycan Trail: Mio will leave a trail of flame when Sprinting over grass.
Mio has a low ATK stat but relies on successful Crit hits to deal damage, and a high Crit Rate to heal.
Preferred stats: Crit Rate/Crit DMG/Pyro DMG/Energy Recharge.
Great Support character for crowd control and applying Pyro and Burning to enemies.
Nanny to the Kamisato siblings, Ayato is a mama's boy around her, while Ayaka respects her wisdom and guidance.
Many are envious of her aloof demeanor around the Raiden Shogun.
DESPISES Yae.
Inspiration: Feudal Japan Wildfire
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Try making your own Genshin Impact Character!
@mammonprotectionsquad @howlingday
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that-soccer-guru · 9 months
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FELICITACIONES HERMANA LATINOAMERICANA, AGUANTE LATINOAMERICA LA CONCHA DE LA LORAAAA
Que hermoso todo lo que está viviendo la selección colombiana, ojalá esto sea para que de una vez se hagan las cosas como se tienen q hacer en tu país, porque el talento y la pasión de tus jugadoras es impresionante
Por otro lado que ternura me están dando los posteos de Renata a Daniela, que hermoso todo por favor
Estoy creyendo firmemente que los Argentinos han conspirado para hacerse mi gente favorita. No se con cual propósito y no tengo pruebas pero tampoco tengo dudas.
Es tan bonito ver que tantos años de sufrir, de tener que financiar sus propios viajes, de uniformes muy grandes por q son prestados, de cirugías que no deberían terminar con una carrera pero que son imposibles de costear, de malos tratos, de tanta cosa nos hayan traído a este punto. Obviamente no hemos llegado al final, y falta mucho camino todavia, pero dios mio que diferencia de equipo entre este del 2023 y el equipo que jugo el mundial del 2015. Tienen un cuerpo tecnico de verdad, tienen uniformes que debutaron PARA ELLAS y que les quedan, que son echas con ELLAS en mente.
No quería irme por las ramas pero es increíble. Y no solo el campo. El estadio entero hoy era una marea amarilla. Aparentemente dicen los numeros que habían 30,000 fans de Colombia. PARA VER EL EQUIPO FEMENINO PARCE! El primer partido batió record fifa con 9.01 millones de espectadores televisivos. Fox en Ingles tiene una referente increíble del futbol Colombiano (Melissa Ortiz) que se retiro prácticamente obligada por una rotura en el tobillo con la que la Federación no le quiso ayudar, Telemundo deportes tiene a Isabella Echeverri que también se tuvo que retirar muy temprano por lesiones pero están dejando el nombre del pais en lo mas alto. SI ELLAS MISMAS HACE 10 AÑOS PUDIERAN VER LO QUE SERIAN EN EL 2023 NO SE LO CREERÍAN!
La pasion nunca les falto, ni las ganas, pero es tan hermoso ver que el apoyo las esta intentando alcanzar.
Haha eso ya es otra cosa tambien. Renata, Yessica (la pareja de Daniela Arias), Linda dedicandole el gol a su pareja, todo es tan tierno maldita sea. Yo se que el futbol es duro y no podemos dar nada por ganado, pero yo creo que se han guerreado y ganado el derecho de andar con la frente en alto y disfrutar del bonito momento que se ganaron.
VAMOS COLOMBIA HP!!!
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tearsoftime0086 · 7 months
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Done with my SRW Lord of Elemental/Masoukishin playthrough! Took the Volkruss route. Fun, shorter game if you're even mildly interested in the Masoukishin characters. The game's writing and plot will do the rest and get you hooked!
Few notes: I feel like the gameplay loop gets a tad broken towards the late game when everyone on both sides starts getting double move. This alongside innate HP regen makes it a very player phase game - a lot of the strategy becomes counting spaces so you can one-turn kill bosses and tougher enemies. Lots of units start getting bunshin too - not ashamed to say I save scummed a little ^^
For anyone wanting tips, focus your upgrades on Masaki for the first half. Akashic Buster is a great weapon to invest in. Once you pick units you like, you can start aiming for full upgrade bonuses.
Shoutout to Luck, Love, and Rally as my top 3 critical seishin/spirits. As for my final squad of units...
Masaki - has Luck, Akashic Buster, near 100% availability, and lots of movement. Fun protagonist unit, but might have smaller damage output at the start of chapters as he gains morale for Akashic (nothing a single Rally can't cure).
Ryuune - great ranged weapons without morale requirmeents, plus they get nice full upgrade bonuses. Luck makes her a great pickup for 99% of the game, but she'll need a lot of weapon investment if you want her to do anything against Volkruss.
Shu - the OP, Athos-esque unit of the Volkruss route. His degenerate cannon shredded the boss without money spent on upgrades. He also gets Luck!
Saphine - Luck (do you see the pattern here lol) and Rally. Comes with lots of upgrades and double move, so she replaced Mio in the final stage.
Presia - You need a bit of patience to train her - the Diablo is nothing special and her piloting skills even less so. But once you get her to a respectable level she gets Luck, Rally, and Resupply to become the best seishin generalist. Learns Hot Blood to hold her own eventually too.
Zash - the last of the double move squad, and the only one without Luck! Not here solely due to player nepotism though (as much as I adore him), as he gets Rally as well as a nice pseudofinisher move that only needs 1 morale.
Yang Long - from this point on the units did not get double move and were around 10 levels behind. Regardless, Yang Long is a great bruiser unit that can come into his own, I just focused on Zash for that role in this playthrough hehe
Tytti - Love and the repair module. Honestly she just was a Love bot in the endgame, but she's also a good unit if you invest into her. Does solid chip damage even without upgrades in early/mid game.
Mio - Zamzeed is a good tank, but you'll struggle with damage output unless you commit to getting her secret finisher and upgrading.
Well, that's about it! I recommend this game if you're looking for an old school SRW to dig into for a couple hours. As for pics, I uh... just took a bunch of Zash screenshots haha. I'll put one here but let me know if anyone wants to see his (3) conversations in this game lol
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stringilamiamano · 1 year
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sta hp al cinemaaaaa ufloooo domani costringo il mio fid ad andare ma so che sarà più felice di me
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ectoheart · 6 months
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Dramione heartlines ~
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juanmecanico · 2 months
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El Dodge Charger Banshee EV llegará el próximo año con más de 807 HP. ¡Buen Día, entusiastas del automóvil! Hoy, hablaremos acerca de algo fascinante que, ¡Oh sí, tiene muy emocionado a este amante del automovilismo! Dodge ha confirmado los detalles del futuro Cargador Banshee EV. #FutureofCars No es simplemente el hecho de que sea un eléctrico, sino que este trae consigo la carga del nombre "Banshee". Un nombre que trae consigo su propio conjunto de peculiaridades y matices. Ahora, podrías pensar, "¿por qué Banshee, por qué no un nuevo Viper o Challenger?" Bueno, amigos mios, parece que Dodge se está volviendo tan vanguardista como puede ser! Y ese es justamente uno de los puntos controvertidos que queremos tocar hoy. Pero primero, algunos detalles sobre el Banshee. El nuevo sedan EV estará impulsado por baterías Ultium de General Motors y utilizará la tecnología eBoost. Además, el Banshee EV será uno de los primeros automóviles fabricados bajo la nueva submarca "Dodge Electric", que será lanzada a partir de 2024. Estamos hablando de alrededor de 500 millas de autonomía. Eso es más tardeo en la carretera, ¡y sin un derrame de gasolina a la vista! Ahora, hablemos sobre esa controversia. ¡Porque oh, vaya, tenemos una! Muchos puristas de Dodge Charger están dubitativos sobre el cambio a la tecnología EV. El ronroneo que los motores de combustión ofrecen, son como una canción para sus oídos, y perder este carácter es un debate. Y aunque entiendo su postura, debo decir personalmente que esta resistencia al cambio es absurda. Es hora de avanzar y adoptar la tecnología EV. Quizás no sea el mismo rugido, pero la economía de combustible, el rendimiento mejorado, la menor huella de carbono valen la pérdida del rugido del motor. Ahora, sé que muchos podrían estar en desacuerdo. Y está bien; es un tema muy debatido. Así que déjenme darles una visión diferente, ¡algo para debatir! ¿Alguna vez has tenido la sensación de acelerar un auto de carrera en un circuito de carreras? ¿Puedes recordar la adrenalina, el viento en tu cara, la sensación del control total que tienes en tus manos? Bueno, imagínate poder obtener las mismas sensaciones, pero sin el ruido desordenado del motor difícil de entender y su humo. Imagina poder escuchar tu canción favorita de los 80 mientras te deslizas por la ciudad en tu Banshee EV. ¡Esa es la visión que Dodge está tratando de vender! Quizás esa experiencia podría no ser para todos, pero a los que están dispuestos a abrazarla, no les hagamos la vida difícil por no tener miedo al futuro. Es hora de que todos nos unamos y apoyemos la evolución. Después de todo, la innovación siempre ha sido la clave del progreso en cualquier industria, especialmente en la industria automotriz. Recuerda, el futuro está aquí, y es eléctrico! #CochesEléctricos ¡Y es una maravilla! ¡Vamos a abrazarlo y a darle la bienvenida al Banshee EV al mundo de los Dodge! ¡Hasta la próxima, fanáticos de los coches! ¡Ah, y conserva tu amor por los autos!
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diluvioaluglio · 4 months
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Non posso non avere un’amica con la saga di HP preferita ahahahah per questo dico
ahaha pensa che il mio ragazzo mi ha regalato il calendario del avvento di hp
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240mAh Batterie Mio FT402035P pour Mio FT402035P 1ICP5/21/36 GPS Nouvelle
Si vous cherchez une nouvelle FT402035P batterie pour votre Mio FT402035P 1ICP5/21/36 GPS, le site Batterie Expert(batteriexpert.com) dispose d’une batterie pour Mio FT402035P 1ICP5/21/36 GPS. D’une capacité de 240mAh et avec une tension de 3.7V, notre batterie est faite avec les meilleurs composants disponibles. Toutes nos batteries Mio FT402035P sont identiques aux 100 % compatible originals et au prix favorable! Haute Qualité, Prix bas, Livraison et Rapide!
240mAh Batterie Mio FT402035P pour Mio FT402035P 1ICP5/21/36 GPS Nouvelle
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Remplace les batteries suivantes: FT402035P 1ICP5/21/36
Cette batterie est compatible avec: Mio FT402035P 1ICP5/21/36 GPS
Autres Magasins en Ligne: United Kingdom------------Mio FT402035P Li-ion Battery Germany------------240mAh Mio FT402035P Akku Japan------------240mAh FT402035P バッテリー the Netherlands------------Mio FT402035P Accu (3.7V, 240mAh)
La batterie de mauvais qualité n'est pas stable pendant le fonctionnement, ce qui endommagera votre équipement et vous risquera la sécurité. Notre batterie de remplacement pour Mio FT402035P a passé des certifications délivrées par les autorités internationales, telles que CE, UL, ROHS, etc. Cette batterie pour Mio FT402035P est monté avec les cellules de la qualité A+ et les puces intelligentes de qualité supérieure TI. Elle se charge plus rapidement, a de meilleures performances et une durée de vie plus longue. Elle a une variété de fonctions de protection, qui peuvent efficacement prévenir les risques courants tels que le court-circuit, surchauffe et surtension.
Conseils d'entretien La batterie pour Mio FT402035P 1ICP5/21/36 GPS doit subir au moins une charge par mois pour se préserver de l'effet mémoire et éviter que sa tension ne chute trop bas. Une FT402035P batterie au repos trop longtemps risque de perdre ses performances, voire de ne plus fonctionner du tout.
Ne laisser jamais descendre votre batterie Lithium ion FT402035P en dessous de 20% de capacité avant de la recharger.
La batterie pour Mio FT402035P est livrée avec un reliquat de charge. Il est nécessaire de la charger avant son utilisation. Il est également recommandé de charger et décharger votre nouvelle batterie pour Mio FT402035P 1ICP5/21/36 GPS 2 à 5 fois pour obtenir sa capacité maximale.
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mchiti · 6 months
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Ti capisco perché è quello che ho provato anche io l’anno scorso quando sono passata dal mio hp comprato nel 2013 all’air che ho adesso
mamma mia sensazione strana!! in negozio ho avuto un attimo di crisi ti giuro what do you mean this is what people use now.................... sto passando tutto dal vecchio al nuovo e al pari di luminosità al massimo mi sembra di non vedere più un cavolo su quello vecchio e improvvisamente sto provando fastidio....I hate che ci abbiano così in pugno ma purtroppo. Due ore della mia vita a scegliere il colore.........però sono contenta!!! bello ora mi guardo gli highlights dell'inter in super hd vjfhgs
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silminadilah · 7 months
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What do you do in your weekend defines you(r) stage.
totally agree with that!
dan sekarang gue ada di stage: jompo.
kerja sampe tipes, lalu wiken adalah waktu recovery.
beberapa bulan ini, weekend jadi momen doing nothing dan ngisi energi. literally tidur, makan, nonton, kalau bisa ditambah sedikit bersosialisasi dan olahraga.
dan di masa masa agile kayak gini, aku mulai kurang srek dengan judge terhadap diri yang amat sangat harsh seperti: procrastinator dll yang malah membunuh karakter.
kadang, ada momen juga dimana gue kalo wiken makan cuma sekali karena yaaaa ituuuu diaa malaaasss.
lalu misal gue masak dengan bahan yang ada apapun di kulkas, menjadikan makanan looksnya cukup effort buat dibilang bagus, tapi rasanya enak!
at that messy time, gue pengen take a picture, terus bilang,
"ya.. whatever, this is what I eat, but I make double digit income"
at this point..
gue kadang reflect.. oh iyaya, penghasilan kita nggak lantas define our lifestyle. iya banget!!
hape gue masih redmi yang suka nge hang, laptop pakai dari kantor, motor mio keluaran hampir 10 thn lalu, baju gue cuma belasan pcs yang kalo nyuci mingguan cuma 2 ember (thats the goal, I hate laundry things wkwkw).
semua momen sendirian yang agak agak ini, bikin gue makin appreciate siapapun di tahap apapun hidupnya. well done kid, you did a great job. I'm not saying I've been in a state of life yang sdh stabil semuanya, masih juga kadang ngeluh, cuma beda aja keluhannya.
kalau dipikir pikir lagi, ya... iya sih, money doesn't offer us "satisfaction", uang cuma memberikan kita pengalaman baru untuk "naik kelas" lalu kita akan semakin greedy karena rasa cukup itu bukan dikejar, tapi diciptakan.
alhamdulillah hape redmi 2 jtan cukup buat gw menghasilkan duit berkali lipat dari nilai hp nya, laptop kantor yang agak berat ini alhamdulillah sangat bermanfaat buat kerjaan gw, dan kosan gw yang 850k sebulan tapi fasilitasnya best deal ini sungguh alhamdulillah.
ngajarin gue kalo yang dicari itu beneran makna, bukan semata tangible things.
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Che poi alla fine cazzo quanto sono stata brava, in 12 mesi ho cambiato tutto, ma tutto tutto!
E mi sto rendendo conto che non devo essere la badante di nessuno, che il mio bene e' prima di quello degli altri.
E che il resto poi viene da se'.
E come si fa una vision board.
Che devo fare perche' sono stata super brava, ho richiamato HP e mi sono fatta mandare le cartuccie.
Brava Mati, brava forte.
Brava ad aver bloccato chi non ti dava nulla o giocava con te, brava per aver iniziato a selezionare.
Brava per i tuoi progressi, perche' anche se stai ancora imparando, io sono super proud di tutto in realta'.
E mi dispiace che delle volte ti chiamo pigra quando sei solo esausta.
Sei bravissima, un uragano che non si ferma e che in verita' non cerca altro che stare bene in questo complesso mondo.
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