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#i will never not be salty about totk
ganondoodle · 3 months
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totk cataclysm event wasnt just a great (but utterly missed) opportunity to change the map in techincally little ways that has drastic consequences both in stakes and in gameplay (like i mentioned before, flooding the gerudo desert would have meant devastating consequences for its ecosystem- like imagine little islands of sand still poking out, acting as a sort of last doomed refuge for sandseals- but also cahnged the entire gameplay of it, good chance to introduce some neat new ways to surf on water like a new ridable creature or an ice shield freezing a path while you surf on it, the gerudo being forced to save the city from drowing in various means or now living on the roofs, trying to adapt by building boats ect - also call back to older games?? since totk loves that so much ..-, vah naboris serving as the savest refuge being high above the water, even if non functional; similarly takign away ALL water from the zora region, gaving it all dry out would imemdiately turn into something way different and could mean death for the zora- forcing them to move to the lower parts of akkala for example- maybe vah ruta is still halfway functioning bc the faith the zora have to mipha, dorephan and sidon is, while not enough to keep it fully functional, but enough to generate some water so the most stubborn or brave zora set up around it like a last oasis; i know its somewhat done with death mountain but the gorons dont really suffer from it bc their only problem is a drugged rock that makes them mean and lazy ..- what about collapsing or exploding it, leaving a large crater that over the course of the game could start to grow with plant life since vulcanic earth is so fertile- some never seen before ones that was dormant in the lava and now that its cooled off is springing to life, which might seem good at first but for the area and its wildlife means loss of their habitat; the rito freezing over, but actually having to move, maybe into the tabantha canyon, building their new makeshift homes in between the walls of it- generally just switiching things around a bit would have done so much wihtout having to edit every last detail ((seriously tho, how did this game take so long given that botw took similar but they did that ENTIRE main map as detailed as it is AND made it all coherent with itself and its themes- im ranting again ..)
-but it ALSO would have been the perfect opportunity to introduce new weather types created by the sudden change in environment, somethign like a super strong wind that slows you when walking agaisnt and lets you jump much farther when with it- a darkness thing that clouds the world in utter darkness with only little light getting through anything that is caused by mushrooms from the udnerground invading the surface and their spores snuffs out all light (which could explain the weird darkness in the ruins from botw too!!), or just simply mist! making everything misty changes the entire feel of any environment drastically- you could make vertain enemies spawn only in certain weather conditions, lessening the repetive overuse of them; and that is only on the surface- what if the sky had sunbeams so strong it sets anything on fire if you dare to leave the shadows- to comabt it get a armor with a giant hat!! the underground could have been filled with different environments in the first place, but then of course thered be those dark spores of mushrooms, an entire forest you have to carefully travers other wise making them release their spores and make it all more difficult, glowy mushrooms, MORE glowy mushroms, theres so many weird ass shrooms IRL you could take inspo from!! maybe soemthing like a forest of kelp, long flowy plants obstructing view and making you anxious by any movement- there could be one thats a mimic or infected with miasma, slightly off color and its knobs are malice eyes that open only if it thinks you cant see it
(also for the idea of taking botws stuff and recontextualizing it, the guardians or shrines, now non fucntional, could be infected my miasma sometimes, maybe randomly to keep you guessing- an overgrown shrine suddenly lifting itself up with hands clawing at you when you get too close or do sth wrong to distrub it- similar with guardians tho the effect might be less since you know them as a threat already- or sth i mentioned in another post, a tower being used as a weapon by a gigatic miasma monster- the one in the gerudo region with the bottomless pit for example, perfect for an arena for you to run around in the spiral while its swinging at you etc etc)
JUST taking what botw had and mixing it up, expanding on it, even if technically little change, it could do so much but in the actual game death mountain and rito is the only ones that saw anything of a change like it, and it largely .. didnt change anything or was reversible easily, and had no actual consquences that meant anything, neither stakes nor environmental or narratively (the gerudo felt like it at first but its also largely reversible, its just kinda .. adding a bit of city)
i hhhhhhhhhhhhhh have so many thoughts still, i am just better at holding them back .... also dont wanna annoy lmao
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determinedowl23 · 1 month
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So obsessed with when a Nintendo game releases and the fans just go “nah…… I could do it better” and make some of the greatest aus known to mankind
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waywardsalt · 11 months
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thoughts on totk now that i’ve beaten it
under the cut bc of length and bc there is honestly a fair bit of negative stuff
i don’t really think i can say that i liked totk.
it’s fine, it’s genuinely fucking incredible from a technical standpoint with ultrahand, recall, the three map layers and with how smoothly it ran for me. as a game it’s fine.
i’ll start with the things i dislike and end with what i actually liked
i honestly didn’t really like ultrahand? i disliked how much the game leaned on it, since so many puzzles and whatever just boiled down to ‘make something that’ll work’ and it just... it was far too clunky for me to really enjoy using it, outside of using some of the same few designs for traversal. there were a few times when i could see what the game wanted me to do with ultrahand and the given zonai parts and sometimes it just... didn’t work at all. more often than not ultrahand was frustrating for me to use so the game’s reliance on it just made it into a chore sometimes.
in a similar vein the dungeons were serious letdowns. i mean, don’t get me wrong, they’re fine, they had good themes and (mostly) had good aesthetics and general looks and identities to them, but the fact that they were just... basically twenty-ish minute little things was kind of disappointing. i hate that they all had the exact same ‘go hit x number of switches’ gimmick. it really limited what you could do and fucked with the dungeon design, too. the only one where that really worked for me was the fire temple, which was my favorite overall. the water temple was especially dismal, with the least inspired look and just being an astoundingly easy experience. the puzzles in those dungeons were so awfully easy, too, especially since half of the time they just hand you what you need so you barely need to really assess the situation and put a plan together
i hated the water dungeon’s little mini-areas where you do a single piss-easy puzzle to automatically get your prize, i hated the wind temple’s god damn ‘pull a lever and get your prize’ kind of puzzles, i hated how soul-crushingly disappointed i felt when i took a look at the lightning temple’s map and realized that every fucking floor had a singular room just for the switch puzzle. god forbid it’s as fun as the lowest level of that temple. i really miss stuff like mini-bosses or rooms where you have to do a puzzle in order to just... progress, i miss dungeons that i could get lost in or spend a while in or just had... something more interesting or some more substance so that i can’t just breeze through like it’s a glorified shrine. most of the puzzles in those dungeons were simpler than some shrines i did.
i didn’t care to do much exploration since there honestly isn’t much motivation to explore the surface map if you’ve already played botw, and the scarcity of materials this time really got to me, it took me a while to have a half-decent stock of materials, and i still had trouble not running out of stuff even though i was using amiibos to stock up on some things. the money situation was rough, too... a lot of things are cheaper to sell, but some armor is still really expensive plus you have to pay the great fairies to upgrade your equipment in addition to having the correct materials. that especially felt odd- having to grab a handful of (goddamn hard to get) lynel guts is hard enough to upgrade the soldier’s armor, but you want me to cough up 500 rupees, too??
(the scarcity of monster guts also got on my nerves, but i’ll just chalk that up to just some kind of really weird difficulty thing. it was annoying until i tracked down the stronger monsters.)
the story is probably the weakest part of the game to me. it’s really hard to have a baseline investment when you don’t care about these characters, anyway, and what i saw in this game’s story still failed to endear me to hardly any of them. link’s role frustrated me; he just comes off like a tool rather than a character this time through, he barely has any actual relevancy to the story segments beyond being the guy who can use the master sword and being the player’s vehicle to get from point a to b in the story. the blank stare and limited emoting worked in botw because... there’s a given reason for his lack of outward emotion in the past, plus he has no memory in the present. it makes sense. but this time around, he’s gotten memories in the years between this and the last game, but he just feels like a background character in most of the story beats. 
he has no role in the memories and in the present just exists to gather some stuff for other people, he gets the master sword from zelda and then helps the other sages get their secret stones, but he’s barely addressed as his own character in the grand scheme of things unless he’s being directly spoken to. he’s just the swordsman capable of wielding the master sword and zelda’s chosen protector as far as the story is concerned. he has no opinions outside of doing what he’s told and looking for zelda. at least not as far as i could really tell. at least in botw, the story directly concerns him, and it’s his story we’re following. this time around zelda and the sages seem like the most important characters, link’s just... there, doing what he’s been told to.
the new sages are fine, none of them really endeared themselves to me, and i will say that making the player watch essentially the exact same cutscene each time you finish a dungeon was BAFFLING. they were long and you learned almost nothing new after the first one, and there was nothing done to make them very distinct to each individual pair of sages or their respective regions; at the very least, it could have been interesting to meet the ancient sages not in the exact same stone garden, but perhaps at the top of a snowy mountain for the rito, near a volcano or something for the goron, maybe in a shallow pool of water for the zora, and in the desert for the gerudo- but no, they’re all effectively the same thing just with the speaking character swapped out with some minor changes.
(the sages themselves are a pain in the ass to use, having to chase them down to activate their power or accidentally activating a power when you don’t want it; yunobo was honestly my favorite, but because i generally defaulted to having them all activated at all times, i had a lot of trouble with tulin blowing shit away from me when i was trying to grab it while midair. they’re half-decent for combat)
i didn’t really care for rauru or sonia, either. rauru in the present as a ghost was fine, he was kind of interesting and seemed to have changed from his time in the past, but he never managed to be a character i particularly liked. i wasn’t really a fan of his... arrogance? or something in the past scenes, and he never really came off as very interesting. sonia was nearly completely uninteresting which is a shame since she has an interesting design, she just felt delegated to the role of supporting rauru and zelda and then dying to motivate them.
ganondorf is a character i was really looking forward to seeing, and it really fucking sucks that he’s so god damn one-dimensional this time! the story can’t be fucked to delve into him beyond just giving us scenes that just tell us that he’s evil and wants to rule hyrule and get the secret stones and nothing else because fuck having complex villains, i guess. especially frustrating because within the game itself you can draw more interesting motivations up for him, but the game really just doubles-down on him being evil for the fuck of it and wanting to end the world because uhhhh... he’s evil don’t fucking worry about it
the ignoring of the triforce in this game sucks in that way, too, because the way the triforce works and how it can grant wishes made it a much more interesting goal for ganondorf to attain, rather than some poorly-named ‘secret stones’ that do nothing more than just amplify power or something. it sucks how black-and-white this damn story is and how it seems like it just wants to do away with any possible nuance or gray area. no one but the bad guys or side characters are flawed in any actually interesting or significant way.
at least ganondorf was still the most interesting character in the flashbacks.
and then zelda, oh god ZELDA. i honestly really liked her in botw. i liked how you saw her as a flawed, insecure, pressured teen, and how you saw her struggles to relate to link and how she eventually warmed up to him. you saw her as a flawed person who develops and as someone who cares deeply about her friends and her duties and gets frustrated by her failings.
and then in totk a lot of her more interesting traits- her interest in sheikah tech, her excitement over field study and research, her more defining traits as this incarnation of zelda- are basically sanded down and she’s just this perfect flawless princess with great power and an insanely passive role in the past beyond finally taking some kind of action after one of her friends dies and she’s pushed to the brink. cool. great.
she has practically no flaw in totk. if anyone in the present talks about her, they have nothing bad to say and just want to please her and follow her orders, she is right in telling the gerudo how to train their troops she is right even when misheard to tell people to put themselves in danger and she is hardly meaningfully questioned when her imposter is doing very clearly suspicious shit. neither the story nor any of the characters wants to let her be flawed. she’s just perfect in damn near every way and barely retains any interesting characterization she got in botw. there are some interesting snippets in her being a teacher and setting up memorials to those who died in the calamity, but there’s hardly any more than that, and it makes it really hard for me to give a damn about her. she’s not interesting this time.
the whole thing with zelda becoming a dragon too, is... it’s fine. it’s ok. but the fact that she turns back at the end with no problem whatsoever is one hell of a fucking misstep. why talk about draconification being forbidden for a good reason anyways if it doesn’t actually matter anyways??? if you never actually see any of those fucking repercussions why even bring them up??? i really feel like it would have been more effective for there to have been actual consequences for zelda beyond just fucking flying around half-conscious for a millennium or whatever- have her lose her memory when she’s brought back! there you go! there’s the reason why draconification is forbidden! there’s the thing about losing yourself! plus, zelda losing her memories as a result would mirror link having lost his memories in botw! that has so much more weight and significance then ‘oh uh ignore the warnings from a while back she’s completely fine dw abt it’ i hate that she’s back just like that without any of the consequences that the game suggests.
the dragon’s tears in general kinda just felt weaker than botw’s memories anyways bc you’re more just. watching stuff happen then actually learning anything. it has less characters and yet i feel like you only get to know like half of the important ones. like three of them are all about the same event. a few times they just replay parts of old memories in new ones. if they ever reference a past memory they just show you what they’re referencing instead of leaving you to piece it together. just play the voices or something don’t break the flow of things to play a clip of something i’ve already seen.
plus the fact that totk... barely acknowledges that it’s a sequel to botw really rubs me the wrong way. i understand that loz is extremely loose with its lore, but totk is a direct sequel set in the same world a few years later, and yet the events and characters of botw have might as well been forgotten and its all either ignored, brushed aside, or straight up replaced by something else for no good reason. the continuity between these games is absolutely dismal and to see the different ways in which the events and concepts or botw are just... disregarded really just left a bad taste in my mouth.
just- i love good stories and worlds in video games, and while some games can coast by for me by feeling good to play, having a good and engaging story and characters is usually essential to my enjoyment of a game, and when i don’t care about to the point of disliking the story and characters, and when none of the important areas are fascinating or distinct enough from each other, and when the game even fails to really reel me in with the gameplay...
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i wanted to like totk, but it really just did not work for me. i just ended up feeling frustrated and disappointed and even sometimes bored with all of the major stuff and man. totk is really, REALLY, not for me, and it just left me wanting to play older zelda games instead.
...
HOWEVER! there were actually some things i really loved about totk! it’s not all doom and gloom! (well, not all doom, at least)
so! the music was great! not all of it really fit or made a lot of sense with the context in which they played or failed to evoke the feeling they were meant to, but the new tracks in this game were great! i especially love the first two phases of the fire temple’s theme, the depths music, and most of the new battle and boss themes. zelda games almost never fail when it comes to the music.
i did genuinely like the fire temple- yunobo’s ability was used the best in this dungeon, and it had the best five switches gimmick, i loved how you had to hit the gongs (sometimes having to construct a path to account for the weaknesses of yunobo’s ability) and how it then ‘scared’ each of the five statues holding a part of the gate- it was very cute and fit in very well with the general feel of that part of the story. it was the best in terms of difficulty and complexity, but it didn’t have the best boss- the lightning temple had the best boss, and i will admit that even if most of them were easy, i really enjoyed the mirror puzzles, as well as the process to unlocking the dungeon. the wind temple had my favorite visual identity and aesthetic, though, i liked it being a part of this old rito song, and how it was the most distinct in looks from the other dungeons.
the sky islands were honestly fun, even if they weren’t all that interesting. getting to some of the harder-to-reach islands were some of my favorite times i had to use ultrahand, and stuff like the zonai forge island and the one orblike island with the mirror puzzle, and pretty much all of the more complicated parts of the sky islands were a lot of fun to explore and figure out.
being able to ride on the dragons was just really cool, and the fact that they come out of the chasms was fun.
the new horns for the monsters were cool, it helps differentiate the different monster strengths and i just thought they were really neat.
the quest with lurelin village was fun, even if the pirates just being monsters was a real let-down.
the stable trotters were also a fun bunch of characters, that was a good, new way to open up fairy fountains.
all of the new stuff with the yiga was really fun, like getting their outfit and being able to pretend to be one of them and learning the blademaster attack- so much fun it was so cute.
most of the new outfits are really good and useful, and while a bit janky and not that great, the house-building bit near tarrey was endearing.
while none of the main characters interested me, i really, especially liked tauro and yona and penn. for some reason they just appealed to me and i really wish they had bigger parts in the game because they’re interesting and they have good designs and i’d really like to know more about them.
the underground gerudo shelter was pretty cool, to be honest, and the look of the caves was really cool.
i adored the proving grounds shrines- easily my favorite shrines in the entire game, i had no problem spending a decent amount of time in those kinds of shrines, they were fantastic.
the new ingredients and recipes and new weapons were cool.
the way you basically return to the area you started at on your way to ganondorf is pretty cool, that whole path is really neat.
ganondorf in general was a pretty cool boss, even if he ended up being kind of easy for me. the whole final boss sequence was neat.
by FAR, though, my absolute favorite part of this game was 100% the depths. the fact that there was just an entire second layer to the map that was the same size as the surface, just inverted and dark and filled with new bosses and locations... i spent hours down there without going back up to the surface and absolutely had a BLAST screwing around in the dark, lighting up my path with brightblooms and tossing together little vehicles with lights so that i could get to the next lightroot off in the distance. the depths was probably where i ended up using zonai vehicles the most, and it was honestly pretty fun to go around spotting and reaching every lightroot, coming across different mines and weird little landforms and coliseums and yiga camps. the music and plantlife and look of the depths were so good, and it really felt distinct from the rest of the game in a very good way. doing all of the lightroots and getting enough zonaite to max out link’s energy cells was definitely a good move since it made finding shrines and dealing with later zonai machine stuff easier.
overall, tears of the kingdom was a severely mixed bag for me, and while there was stuff i did like, i don’t think it’s enough to really get me to say that i really liked this game overall- after all most of the stuff i disliked was unavoidable parts of the games, and it definitely put a hamper on my interest in the rest of the time. totk is fine, but it’s really not my thing. 
#i just- *slams head into brick wall* bro i did not have a good time with this game#going back to my silly little comparison point; totk was $70 and my copy of phantom hourglass was $70#$70 is a bullshit amount for a game but thats no the point here#totk from a technical baseline standpoint as a GAME is worth $70#its story and the amount of enjoyment it gave me was not worth $70 tho. the story and enjoyment i got from ph was more worth $70 to me#salty talks#loz#legend of zelda#totk#'zelda games almost never fail when it comes to the music' if you talk shit abt ph's soundtrack i'll kill you. i like the dungeon track#i partially have the shinji chair image saved for this but i did also initally save it yesterday when i finished nge#listen this was fine on a surface level but it just wore me the fuck down#link was just some flavor of stonefaced or surprised or determined in any given cutscene and like. idk. wasnt too interested in him either#look i know about the silly little dialogue options. still didnt do it for me#link getting his arm back only makes sense to me bc i got every last light of blessing and heart container and stamina vessel#the gloom in his body is 100% gone hes squeaky clean for me. whyd you take his shirt off tho. at least keep his hat. cant take it seriously#put him in the archaic set or smth his arm is fully visible that way at least and its full circle thats what he wears at the start#couldnt take the whole grabbing zelda sequence seriously bc i missed the (hold) prompt and link flew away lol#totk spoilers#also wasnt really a fan of most of the voice acting yeah sorry. kinda rough all around aside from like ganondorf and dimitri- i mean rauru#mineru and the rito sage were fine too ig. im not going to bother watching any vids or whatever to check again#riju and sidon were fine too#sonia was cool too but everyone else was a lil rough tbh esp with having to say 'secret stone' that name sucks shit#my switch died in the middle of the credits. i had like 25% when i started fighting ganondorf.#it died twice actually cuz i charged it for a few minutes and what like yeah 5% should be good and nope. died again#anyways whatever. im not giving it a rating im tired of this game i dont think i'll be replaying or even just touching it any time soon#music was top notch again tho. made me feel stuff more than the actual story did. cool ig#bitching abt totk
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sword-in-a-hoard · 1 year
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As everyone knows i hate spoilers, they ruin stuff for me... spoil if you will, so i do my best to avoid them. For Zelda TOTK i did not watch anything but the first trailer, try to avoid any place it can get spoiled and yet it does.
For one reason or another i haven't played anything solo on the switch in a year basicly so i have not opened the store or any app... including the News and Nintendo Switch Online parts of the console (especially the NSO since it's basicly useless for anything other than updating your membership). Little did i know that Nintendo added the rewards and goals thing sometime last year that lets you spend (till now useless) silver coins on character icons and backgrounds.
And now i missed all the Zelda icons available... that are randomly updated each week... and i have one more random roll to go because i think it ends when TOTK comes out. I am so sad, i looked up all the ones that had gone/ i could have gotten and now i'm even sadder. I just wanted my Urbosa so i can put her in a nice frame, i just wanted the piece of meat and dubious food icon so i can be a little idiot, life is a bit sadder now.
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shadow-is-now-sinning · 5 months
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Content: General Horny headcanons. Ganondorf calculations. General Ganondorf .
Kinks and activities mentioned: Size kink, fingering(Ambiguous)
Ganondorf only for now(I was tempted to put stuff for Ganon, phantom Ganondorf and Demise).
Reader: This post his general, gender neutral, without mentions of genitalia. Butt stuff fair game. Reader is refered to as smaller than Ganondorf because no matter the iteration he's at least 7'6" feet<228.6 cm> (Oot source Hyrule Historia) and they keep making him bigger. (Gamespot pixel counted and said Totk Ganondorf is about 10 feet <305cm>) you/your
Pussy having reader version
Dick having reader version
More of this
General Headcanons
Ganondorf's goods
As we all know he's big. Big in every aspect. I don't like to designate specific sizes or details for self projection sake but for the people that asked I'll attempt to describe it for y'all. Despite what people think height doesn't equal bigger dick but ignore this because he a big boy anyway. After some tasteful research. Which means I looked at studies of hand to penile length calculations, looked up some fan estimates he's at least 22.9cm <9 inches> though I'd personally say bigger. Girth could also be wild but I will limit it to 17.78 cm <7 inches> in max because the human anus can stretch to 17.78 cm <7-7.5 inches> if you're into that feel free to go bigger. It's hefty. Hangs down when erect. I'd go with uncut.
Balls are also heavy. They really fill your palm. I see people use breeder balls very often but I think it's an apt description of these boys.
Ganondorf carries more that one great sword 👍 (watch me edit this out at a later date)
Cum wise I imagine him with a thicker consistency. Opaque. Slightly salty. He has no preference where he cums so if you do be sure to tell him.
Ganondorf is a king who takes self maintenance serious. Literally never looks bad or ungroomed. Though I believe there wouldn't be time to shave. He is clean and would most likely trim beforehand if he thinks he'll initiate intercourse.
Muscle lovers are feasting good. Nice ass and thighs with every iteration. Torso changes but I think all of them are pretty good.
Ganondorf is not that vocal during the act. Usually only responding when talked to or the need arises. Confirmation of continued consent or if something is working etcetera.
Ganondorf's kinks
I will say his kinks probably change depending one which iteration you're looking at though some are shared. I'd peg Ganondorf as uncaring of his partner's sex.
-Size kink(all) is an obvious one. He's so much bigger sometimes he doesn't even need to undress to overwhelm his lover as they struggle to take his fingers. Though he also enjoys the reverse of his smaller partner taking control. Just don't instigate a coup on your self.
-Going along with size kink Ganondorf likes to Manhandle. Holding his partner in the air, holding them down and moving them mid bang and some iterations are into being a little rough physically.
-Praise kink both receiving and giving. (All) Oot Ganondorf sometimes leans into the mocking variety. Warriors very sparingly praises but always means it.
-Degradation kink giving only.(OoT, TP, ToTK) Twilight Princess is that classy degradation. Wind Waker would attempt but wouldn't be able to do it long as he feels it's dehumanizing. All you'd really get is the rare times when he's outraged.
OoT makes me think he'd be into Dacryphilia.(ToTK as well but lesser)
Roleplay involving power imbalance. OoT only if he's the higher power, HW he'll humor being the lower power, TP occasionally either or.
ToTK generally refuses to give up power unless you offer in a specific way. Such as it being akin to worship or that he's so powerful he doesn't even bother to give an effort. Stroke both is dick and his ego. Predator/Prey is the only exception you can't convince him to act prey like.
Exhibitionism. Even if an iteration doesn't care for others seeing their partner naked. He is a possessive and jealous man. He revels in showing off what's his and other's knowing they're off limits. If he has access to a throne...
Body worship. Both receiving and giving. He enjoys letting his partner know how much he desires them and vice versa.
Note: I'm not really into Degradation, Daceyphilia, so I can really get into depth as I would like. If you have ideas feel free to send it in. For educational purposes of course.
Reader Insert Headcanons
Regardless of how much you weigh or how big you are. He'd be able to pick you up. He likes letting you know this. So malleable small in his grasp. Sometimes his hand makes it's way around your neck. Not tightly but the warmth makes it clear it's there and how much only one hand wraps around you.
He's patient taking his time, relishing it it even, working you open. OoT and ToTk will more inclined to edge you until he can fully slip in. If you voice annoyance he'll do the opposite overstimulating you until he's satisfied.
Very encouraging of you to make noise. Perhaps say how well he's doing. WW is basically the only iteration who's not overly teasing.
Sessions where Ganondorf's focuses solely on you are mostly non penetrative.(unless you request) Outercourse, and intercrural being the focus.
Adding on to that he finds hit very endearing and cute if during a thigh job his tip peeks out the other side. Those he'd praise you if your thighs cover all of him.
Feel free to ride his thighs to completion. He'll let you go unless you ask for his touch. He doesn't hesitate to join fondling and presses kisses where he can reach without disrupting your ministrations. He waits until either you cum or plea for him to help release your buildup.
Couple things for Anorgasmia
Whether it's just difficult or complete lack Ganondorf doesn't mind if you can't come. If it's difficult but possible and you want to climax, he'll have you guide him. Telling him how and we're to touch to force out that climax.
Otherwise he relies on you informing him of he's doing something that's uncomfortable or painful.
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science-lings · 8 months
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For the HCs about Wild’s arm, I really want him to either keep Rauru’s arm or have a way to use the Zonia abilities cause they keep taking away Wild’s abilities 😭
Like, the champions moved on so he can’t use their abilities, cool whatever. The sheikah slate is MIA for TotK, so he loses out on those. No, I am not salty about the loss of infinite bombs, shut up 😢 The Purah Pad only really has the camera and map functions.
I do think he does inherent the spirit stone from Mineru, so a prosthetic that supports the Zonia abilities maybe powered by the stone could be another idea.
If he does end up with just his arm back, I do think he is patterned similarly to the master sword. Like his arm never tans anymore, so you can see a clear imprint of where Rauru’s arm was.
yeah I'm real tired of him being nerfed, He should be able to keep the sages rings and the zonai powers and get the spirit stone which opens him up to being able to use the champions powers again.
I mean, Rauru doesn't need it, he's a ghost. and Mineru moves on so she doesn't need the spirit stone anymore and Wild is the most perfect candidate to inherit it.
Perminant Zonai tattoos on the restored arm would look cool, maybe it would look like Rauru's arm except for the thick ring things around it that look mega uncomfortable. Or it would be that same glowing blue. Or if you really want it to mirror the master sword it would be kinda irridecent in certain lighting angles. (or even gold, Nintendo were cowards for not keeping the dragon gold effect)
Anyway I like to make Wild OP out of spite bc he's the only one who gets all his cool shit taken away consistently, all these other bitches (beloved) get to keep all their cool shit from all their adventures and Wild always gets nerfed. I don't Love That.
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sun-aries · 10 months
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Recall (totk zelink fic)
Sorry for the inactivity ':) spring fever got me down! Thank you to @defaulthousefrau for the request! I hope you like it <3
Link was the first thing she saw.
A blinding light saturated her lidded eyes and as she blinked herself awake, she saw him there: hovering above her, respectfully distant and yet protectively close. Dripping wet and somehow warm, she laid sodden in the tall grass, unable to place herself.
Nothing made sense. Distantly, the last thing she could remember was the heat of the stone, like a lump of coal in her chest, and the cold steel against her collarbone as she embraced the Master Sword. She could remember pleading to him to find her, to somehow know what she'd done and where she'd gone thousands of years in the future.
And yet he'd done it. Not that she doubted he would.
They'd stopped at Lookout Landing first for a goodnights rest before setting off to the heavens and witnessing the departure of her newfound – or perhaps old - friend Mineru. Afterwards, Zelda insisted on stopping by Kakariko to see Impa, if only to ease the old woman's heart, and Link had followed her dutifully.
Through it all, she was different. It showed itself subtly at first - a mispronounced name here, a wrong date there. Every time someone would correct her, Zelda would pause, swallow, and nod with a distracted apology. There were moments where she'd confidently march off in the wrong direction and he'd have to step in and guide her down the right path. And though Link was there every time, he had yet to say anything about it.
Zelda admitted to him previously that she couldn't remember any part of her existence as an immortal dragon, as though she'd been asleep the entire time. It was just as how Link had lost his memories after a century long slumber; an ironic twist of events perhaps, but at this point, they were well aware of how ironic fate could be.
The breaking point was in their cottage in Hateno. Standing in the storage beneath the loft, she frantically foraged through the boxes, getting more flustered by the minute. She couldn't for the life of her remember where she'd placed the lesson plans she'd apparently had stored away. She knelt atop one of the boxes as she reached for the furthest, dustiest crate, inadvertently elbowing a haphazard pot. It rolled down the stacked containers before crashing to the floor with a loud smash. From the kitchen, Link rushed to her side.
Zelda defeatedly slumped into her makeshift seat and placed her head in her hands. His footsteps slowed to a stop beside her, and though she couldn't see him, she felt his presence light up the damp and dingy pantry. "I just-" she took a short shuddering breath, "I don't quite feel like myself anymore." She drew her head from her hands and looked up at him pleadingly. "I feel like I've lost who I am - ever since…" Her words faltered, her eyes wandering away – unwilling to finish that sentence.
Zelda knew what she was giving up when she swallowed that stone. She knew that she'd lose herself, everything that made her her, and that she would most likely never recover her human form. Despite all odds, he'd found and returned her to her true self, but it was not without loss, it appeared. Parts of her were still missing and she'd been trying to find them ever since.
But Link already knew what she meant to say. Silently, he placed his hand before her and she blinked confusedly when it came into view. Her eyes followed his arm up to his face, the unassuming, kind look that seemed everlasting, and he said, "Come. I want to show you something." Without reservation – she'd follow him to the end of the world at this point – she set her hand in his and stood up.
She couldn't say how long they travelled, but the sun had bound across the sky and below the horizon by the time Link pulled his mare to a stop at Ulri Mountain range. The princess followed his lead to the cliffside, shivering a bit as a salty breeze swept through her golden hair, lifting her cloak behind her.
Zelda took his hand once more as he carefully guided her to the spiral in the sea, where a thousand shimmering stars danced across the surface of the water. When they reached flat terrain once more, she noticed something in the sand a bit away from them and dropped his hand to investigate. He followed her.
Kneeling in the sand, she reached her hand out and brushed the petals of the flowers. "Silent Princess's? They're everywhere. What is this place?"
"This is where I found you."
Zelda looked back at him, brows raised, but he was looking up at the sky. The breeze picked up his hair and swept the bangs off his face. "I came back here every day. Sometimes I found you; sometimes I couldn't." Her steady gaze withered, her heart wrenching in her chest when she realized what he meant. "But I always looked for you."
"Link-" She rose to her feet. "I'm sorry."
The hero met her gaze and simply shook his head. There was nothing to apologize for. What she did was braver than anything he'd ever seen. "You're not lost. You've just forgotten."
Her head turned up to the sky, watching the slow glide of the few clouds. "How do I remember?"
Link reached out to his side and pulled out the pad hitched onto his belt. "When I'd lost my memory, it was you that helped me remember. Your pictures." Holding out the pad, he caught the scholar's gaze again. She took it into her hands and curiously looked at the screen.
There were pictures that she hazily remembered taking what felt like decades ago, photos that still hung on the walls of their home. Pictures of Magda working the Floret Sandbar, Chork with his beloved white goats, the Don-Don species, she'd been researching, and more pictures of their adventures together; as she flipped through the gallery, she was quick to realize just how many pictures she'd taken, all of which he'd saved.
Zelda paused and looked up at him, unsure what to say. Instead, he continued, "Now it's my turn to return the favor."
And he did. Not that she doubted he would.
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fourspiceblend · 8 months
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My two cents on some totk diskhorse that's been going around.
Everyone is criticizing the sage segments of totk and the fact that you can sequence break certain important parts of the story which diminishes their impact, I think we can all agree the whole "player freedom" aspect should have stayed in botw and we deserved a proper linear story for this game. I'm honestly miffed that they kept it considering how that was THE appeal of botw and this game was supposed to go in an entirely different direction, I myself never actually cared for it since I'm here for the story first and foremost and all the decade-long whiny gamer bellyaching about SS being "too linear" always felt blown out of proportion to me, SS has many flaws but its linearity worked IN ITS FAVOR and not against it (but I guess that's what happens when people get their video game opinions from "gaming journalists" and youtube gamer streaming bros instead of thinking for themselves and not regurgitating "fandom accepted" takes). Botw right now has very few aspects that haven't been upgraded in totk and that might make people go back to it instead of playing this one, a very big factor that could have helped the game keep its longevity and uniqueness was for them to scrap the whole freedom aspect for this game and made it so that the player could still freely explore in this game but was still locked from certain key story moments if accessed to early. And with botw being all "you don't even need the master sword or memories to get to the final boss you can just beat him naked with a stick" a lot of us were very paranoid totk would be the same so we scrambled to do every quest possible even if out of order just to make sure we didn't miss anything (even though you ACTUALLY need to get the master sword in this game!). And before anyone misinterprets me this is NOT a "totk bad akshually" post like I still enjoyed the game, but it was SO CLOSE to being perfect and its one big flaw was a huge fumble that I'm still salty about. (also, not enough Sonia screentime.)
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TOTK!Ganondorf’s personal motives?
I feel like probably enough time has passed that I can dish about the juicier plot details, so here’s your warning if you need one! Don’t read further if you care about spoilers!
Okay so, it’s obvious what Ganondorf’s -ultimate- motive always is. Power, of course. That’s his deal, his greatest ambition, and he’s never needed any other reason to do what he does other than that. But well heck, it sure would be a lot better if he did! XP
So I keep thinking about that line Ganondorf throws at Rauru and Sonia that was basically all like “Oh you have a Hylian wife? How nice for you.” In this clearly mocking tone, like he’s some kinda racist against it, and yeah that would work for most other villains... But like that doesn’t make sense for Ganondorf for two big reasons. 
First of all, I just feel it’s a weak personal reason for a guy who ultimately wants power more than anything. It’s petty and quite frankly I feel like someone who cares about power would know that actually complaining about something like that if it in no way unbutters your bread just makes you look like a weaksauce bitch boy, and also it completely gave away any chance of him playing shit sneaky, not that it mattered when Rauru led his Trojan Horse inside anyways lmao... 
Second of all, it doesn’t make sense bc LITERALLY ALL GERUDO ARE DEPENDENT UPON INTERBREEDING WITH THE HYLIANS. THERE ISN’T A SINGLE GERUDO BORN THAT ISN’T HALF HYLIAN. WHY WOULD GANONDORF CARE PERSONALLY ABOUT THIS? XD;;
So yeah, I really feel like Ganondorf needed a much better personal motive, bc if power and domination are always his ultimate goal then why bring back Ganondorf at all when all we need is the mindless version of Ganon or some other evil dude for Demise to possess? Obviously the fanbase prefers Ganondorf when he has a good motive bc nobody can STFU about Windwaker!Ganondorf.
So here’s what I would have tweaked... I feel like it should have been made clear that the reason Ganondorf mocked their union was bc Ganondorf had formerly proposed to Queen Sonia and was rejected. It would make much more sense for Ganondorf to mock their union if it was clear that he was salty about not being the one who was chosen and felt that union was a weaker one than that which he proposed. It would have made his huge mocking smile when he Aerith’d the poor woman even more dastardly. 
And don’t get me wrong, Ganondorf would have been in no way in LOVE with Sonia. He’d want her for her stone and her kingdom, he’d want her because he is the King of the Gerudo and therefore he deserves a Queen. IDK, I just think adding a bit more of this personal touch would have made his evil actions and the motives for his hate even more impactful and interesting...
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ganondoodle · 5 months
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Maybe you’ve already answered this one, but what are your thoughts on the paraglider fabrics? Do you have a favorite or least fave? What do you think of the ganon amiibo ones?
i love the fact that you can costumize the parasail/glider! (tho i love the msot that it has a unique sound effect now when you glide in the rain, pretty sure that wasnt there in botw and its one big thing i like that totk added-
theres lots of good ones tbh, BUT i will be salty about the ganondorf amiibo bc i fully expected to get that cool ass HORSE he used in that 3 second cutscene ONCE and never again from it!!
the fabrics pretty alright but i dont have any choice anyway, i could never abandon maSTER KOGA!!!!! (ノ◕ヮ◕)ノ*:・゚✧
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rainbowgothdisaster · 11 months
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important note: this could all be very assumptionous, but botw i fell in love with right away. it broke away from typical zelda games which was fun bcuz i only played the 3ds remake of ocarina of time and never finished it. totk feels like it tried to be more zelda game in the worst ways. so the disappointment is hitting hard and since my brother didnt finish botw i cant discuss it with him.
so glad i didnt buy totk
im borrowing my brothers. its............... fine. i guess. not
the music is worse, the story is too intrusive, switching some controls is irritating for someone who played botw at least 5 times in the last 2-3 years, i forget about these abilities more than i forgot about cyonis, idk why but travelling feels more irritating? why would i need my horse or walk when its just. idk. is it slower than before?, i feel like im losing health and stamina more but maybe im just too used to knowing how to manage it, i feel like i dont naturally make rupees and pick up materials as much as before like i have to go out of my way doing that, i dont find the zonai archetecture interesting in anyway its so bland, i feel like basic things that i used my eyes and brain for are being explained which. shut up., im not as sticky as i used to be im so demotivated from climbing
if it can import my horses why cant it know i know how to do stuff in the previous game? or why not have an option to turn off like parry and archery tutorials? if theres one way to make me put down a game its treat me like an idiot.
maybe im not far enough but i do not care for the new characters ive seen so far, theyre endearing in the basic way of "this is a child and has a cute design" but not very much in actual personality. its a cluttered cast, before i was here for zelda and made friends along the way and reconnected with old ones. this time i already have friends that would be fun to work with more closely but instead they pointed me to who im working with.
i dont feel as strong a connection with these sages as i did the champions. the champions i was heart broken bcuz imagine your friends all die you fail your mission and then you fucking die and wake up 100yrs later everyone youve ever known dead (and tbh anyone you cared about died just before you, except for The Person and you were fighting the odds with a tooth pick and white girl in a nightdress there is no way he actually thought hed get away), a faint memory in history, and you can barely remember them but are one of less than a handful of ppl that know them as a person instead of an ancient hero. 100 years is just 1-3 generations and yet its all so distant. i had reason to care for them from the get go. ive met the sage of wind and was just kinda. bored. these ppl are ancient and not mine and my connection is on a new person who i cant actually make memories with to make boss fights more dramatic.
maybe im just salty bcuz i thought teba and his friend was hot (i spent so much time in rito village guys, everyone liked sidon i was on teba (and the champions i thirsted for them so so much esp daruk and revali)) and they just pointed at tulin like "take this, it could help you on your adventure"
the puzzels are more intuitive and interesting, theres more characterization for previous characters and voice acting, everyone is so much hotter, uh zonai are sexy as hell???, zelda. babygirl. what are you trying to do to me with this makeup?, ive only come across two but i like taking the koroks to where they need to go :3 he go camping wit fwiend :3, i love the foreboding shadow child, fun boss fight, im not motion sick during the dungeons
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