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#is it really american or smth?
higgsbison · 6 months
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I don't think he would say "guys"
unfortunately comrade vimes still hasn't read enough theory to consider oppressive religious structures aren't necessarily restricted by gender 😔
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introspectivememories · 11 months
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i love!!! pavitr!!!! best part about him is that the astv creators just said he's indian. he could be any type of indian and you wouldn't be wrong. maybe he's malayali. maybe he's from mizo. maybe he's from punjab. maybe he's tamilian. maybe he's from sikkim. you decide!!!!
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brookheimer · 1 year
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also i see a lot of people talking about a tom win where he kills all the sibs (metaphorically) and becomes CEO but like… what would the point of that even be. like ok nice twist what does it actually like mean
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taylor swift at the 2018 American Music Awards
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mzzcgay · 14 days
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I've noticed that westerners can't hold a focus of attention on more than one problem at a time. taliban took over afghanistan? five seconds later nobody gives a fuck about women and kids suffering. russia invades ukraine, the whole cities are being wiped out from existence? nvm, forgot about it. what's happening in africa or in armenian karabakh? never even heard about it. genocide in gaza? yep, too lazy to even boycott zionist companies for more than a few weeks 🤡🤡
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kouhaiofcolor · 2 months
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Idk why but I love hearing British Black Girls imitate the accents of American Black Girls — and vice versa. It be so cute to me bc the switch be so mind blowing 👀. I also like how sometimes we still retain the way we pronounce or enunciate things from our respective regions (like the way the British pronounce “room”, or the way Americans say “pecan”). I be genuinely impressed when a Black Girl from like, London can sound like a Black Girl from Florida. Be fuckin’ shook. 🫨💗
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doeeyeddyke · 11 months
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Marigold
Desi LGBT Fest
Day 10: They Bring Me Flowers
@desi-lgbt-fest​
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skrunksthatwunk · 5 months
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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lestatlioncunt · 11 months
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some of my mutuals on here will be like 'my husband/my wife/my spouse' and i'll do a double take every single time bc many are ppl in their 25s or a lil older and have been married for like 3+ years already and in the cultural shock of it all i find reason in knowing it's my american mutuals
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istherewifiinhell · 3 months
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idk really what to make when creators from the western half of the tf Franchise Conglomerate are like. were doing something japanese inspired as homage to tfs being japanese. well one cause its results is a lot samurais, ninjas and kabuki makeup. and two. cause its like. man. those things are just over there. about like half of all tf shows are animes and yeah. they will make a ronin or ninja from time to time! also a tanuki 10/10 no notes this is a heinrich stan account.
but also third. how are you forgetting about the TRAINS??? go make some fucking bullet train bots again. u dweebs. indulge for a second in the idea of high speedrail.
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skitskatdacat63 · 4 months
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I wish I could post some of my photography from today, but it's a bit too specific so I don't wanna dox myself shkfkgkg but ahhhh man I love taking pics whenever I go to the city 🥰
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guideaus · 10 months
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Honestly I think its super sad how a sentiment of "maybe we could be doing other things with our time than fighting for the right to create mass free advertising for a company/brand that wants your money" or "fandomizing a war criminal because of a meme for said brand is not good" gets these hyper defensive, insecure, spineless people with no morals being like "do you have FUN 🤨" as if the only way people can have fun is by... propping up a product regardless of the content... bc they wanna consume media soo bad atm
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drawnaghht · 10 months
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k, technically, that is "fandom salt" but tbh i do not feel all that salty abt it, it just baffles me. it makes me thing how much we've come to this place of "adaptations/netflix/spinoffs" bad, that we automatically assign the same value to all of these despite the actual value they have
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trzpiotka · 1 year
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Hej! Kinda unrelated to that trade union stuff with sii (which is itself terrible) but still kinda related? Związkowa Alternatywa has ties to strajk.eu which published think-pieces on how the war in Ukraine is all a "result of the provocations of the American empire" and generally has very tankie vibes :/ idk how close the ties are but it's better to be on the lookout... I thought I'd let you know, so people are informed
Strajk.eu is kind of a catch-all platform for further left, as far as I know it's not hard to have your text published by them. So yeah, some people there write dumb shit. One of ZA leaders writes for Strajk, but I haven't seen questionable stuff in her articles. Also, the site of Związkowa Alternatywa was the only source available when I was writing the post, since the guy who got fired was their member.
Anyway, it's always good to be critical and take it with a grain of salt when it comes to media.
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milflewis · 11 months
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A) you ain’t wrong that is the true football (and where American football actually draws it roots lol that and rugby)
B) soccer is the old Brit slag term for it and every single one of them that calls it “football” n complains abt those who call it soccer are little bitches who need to Shut
C) luv u <3
pls is the name soccer actually british. the irony. they really can’t help themselves huh
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zhuhongs · 2 years
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i am so painfully american in so many ways that I never even realized,,, like the Pain. Today I went out with my friends mom who doesn’t speak any english and oh my god was I a deer in the headlights all day. I feel soooo bad, also like she refused to let me pay for anything and gave me sooo much food and drove me around all day. I really don’t know how to thank her enough. I tried to give her a gift and she returned it to me without me even noticing... oh my god. ms. huang.. rlly.... TT thank u also I’m so sorry i’m so painfully timid and awkward
#i've never eaten like.. so many kinds of meat bc like.. yk.. americans only really like the "desireable' parts of the meat. so yea.. also i#have like a fear of swallowing bones.. long story. if u were here u were here for it. if u dont know .. its a Story. but yea so i was like.#this is... a painfully awkward meal. also i dropped my chopsticks TWICEEEEE.. pain. also I've never had shirmp with the head on so she#put one on my plate and i was like... uh.... i dont know how to eat this but I just looked out how the ppl around me did it so i got used t#it.. kinda.... god yea. and then she really kept giving me food but I have a small appetite due to the aforementioned fear of bones thing#it was a spell of disordered eating in hs. left me with a damaged throat and a reduced appetite. not body image related but trauma related#etc. etc.. so yea. i felt so bad. I was so full. she bought me so much. im sooo sorry.... but good news is i wont need to buy food at all#tmrw... and then sometimes she'd ask me a question and I'd legit have no clue how to respond. I;m so used to speaking multiple languages#with my classmates and my roommates so if i ever forget smth i can just use a diferrent language to explain and its.. so much harder to#speak only one language than i thought and hhhhh. also sidenote i COMPLETELY understand why my friend is the way she is... like yea no she#IS her mothers daughter hundred percent.... forceful. kind. not afriad to bargain. overall big appetite for life and yea no.. it makes sooo#much sense... i understand it ALL now...also her little brother is so rude.... god i don't like him. i see why she doesn't like him#like id never blame someone for hating their family but yea no i get it#hhhh so yea.. it was rlly fun but also.. a lot. super super grateful tho.#🐌.txt#also i am so tired.. what not getting enough sleep for a week will do to a mf
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