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#its a weird format to think about because writing it in novel style while keeping the webtoon feel
olderthannetfic · 4 months
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Since you've mentioned that you use Scrivener as a word processing software, I have a bit of a weird-ish question. I have looked at the programme and it seems incredibly useful, and then I looked at the pricetag and- gulp.
I currently use Word which costs 5 euros per year thanks to university, but am thinking about switching to another programme that isn't related to my uni as I feel too paranoid about my smutty fanfic ideas being looked at by my uni and them disapproving of my writing. XD (Word keeps marking "fuck" with a squiggly line and suggesting I choose another word to avoid offending my readers, but if canon doesn't give Barclay some holographic MMF action taking place during "A Fistful of Datas" and turning both his holographic partners into holographic Data and therefore inducing maximum tension and insecurity due to feelings in poor sandwiched Barclay whenever he meets actual Data after that, I will have to write it myself! :P )
According to the website where one can buy a Scrivener license, one pays for the current version of it and will have to buy later versions anew if I haven't misunderstood. You seem to have used it for quite a while, and I haven't managed to find out when the different versions came out. I know the current one is 3, but I am unsure how much time passed between 1 and 2 and 2 and 3, and am unsure whether it's a good idea to buy a license now or whether it would be wiser to wait if it's likely that another version might be released in the near future (that is within one year for example) because then I might wait a little while with my purchase, heh. It probably sounds quite stingy but I am solely getting it for my tiny and too seldom indulged hobby of writing fanfic, and currently have to kinda sorta pay more attention to my wallet and where its contents go, so to say, which is why I'm hesitant.
The question basically is: As a (probable?) long-time user, do you think it's likely a new version of Scrivener will be released within the next year or so or do you think it's likely the current version will be tha latest to purchase for a longer while than 1-2 years?
I hope this rambly mess makes sense, haven't really slept for quite some time, so I am sorry if this is terribly incomprehensible. Sorry for the weird stingy question. Have a nice day and I hope you have slept and will sleep better than I currently do, heh!
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I've only used it for like three years.
A quick google suggests that Scrivener 2 was released in 2010. 3 was released in 2017 basically to keep up with OS changes.
(IDK what you searched, but this isn't hard to find, dude.)
Scrivener is a fairly... old-fashioned style of software, I guess I'd call it. Some dude wrote himself a program to write his own novel and then people liked it. Some other guy decided to port it to Windows.
They update approximately never. When they do, recent buyers of the old one upgrade for free and everybody else gets like half off. The trial period is 30 days of actual use. The current retail license for 3 is only like sixty bucks. It's a commercial product, but... not like you've been trained to expect by your average modern software that wants to nickle and dime you at every turn.
Do you need Scrivener? Well, no. Not unless you want customizable high-level ebook output formatting and fancy features like that. You could just use some other free option if you just want to type stories in something that isn't Word. But Scrivener is priced extremely low for what it is.
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sunshine304 · 3 months
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Legend of Fei Ep 34
OMG Chuchu, after everything you’ve seen and went through, you’re still far too trusting and naïve. T_T She’s just like, “Yeah, sure, I’ll go into the forest with this shady-looking stranger because he claims to have seen Li Sheng!” Like, girl, no! sigh Well, since this is based on a YA novel, nothing truly bad will happen to her of course as Feng Wuyan desperately wants to get through the forest.
Yin Pei is not happy about all of this! He now wants to intervene pretending to be someone else. Uh how will he hide his face? A mask? Again?
Feng Wuyan notices that Chuchu actually doesn't know how to navigate the forest. he's pissed and leaves. Chuchu is so optimistic that she goes into the potentially deadly forest anyway. Okay then.
Awww A-Fei and Mu Xiaoqiao are still bonding! A-Fei also has noticed that MXQ’s powers are declining, that his martial arts style is harming him. But she also manages to make him laugh. They’re so cute!
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Ah. I always forget the huge hats with the long fabric draped over them. So, Yin Pei has a hat for concealing his face. He helps Chuchu, who indeed is lost, and she yet again trusts this weird mysterious person who showed up out of nowhere. It’s almost dark now, too. Seems she was running around in that forest for a while. After helping Chuchu, Yin Pei meets Feng Wuyan (who doesn’t recognise him) who tells him about Li Sheng. Now Yin Pei is pissed and helps FWY through the forest as well – I guess because he wants him to kill Li Sheng? Because.. he wants Chuchu for himself? IDK.
DRAMA! Li Sheng and Feng Wuyan fight, FWY basically wins but demands that Li Sheng tell him the secret formations that Chongxiao taught him. Li Sheng refuses. Chuchu vanishes basically during this conversation, IDK, I guess she… fled to seek help? IDK. Anyway FWY has a deep crisis, thinking about his past and how he is the heir of Qi School but was too arrogant and fucked up, and now the Qi School is basically dead and some rando is the last one to know its secrets… This does things to a man, I imagine. Li Sheng is like, “Bummer. Guess I have to console him now.”
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A-Fei and Mu Xiaoqiao make a pact: He’ll help her get the lotus and she’ll give him the seal of the Huo family later, after she’s done with the shit she’s doing. They then go to trick that Disha guy still waiting out in the snow for them. A-Fei can finally get the lotus, thank heaven.
Back to Li Sheng, who notices a reference to the HTYS in the fly-whisk while he’s still kinda bonding with FWY? And then Disha arrive, because of course they do! They found Chuchu outside in the forest and somehow found the way to the temple.
Gu Tianxian and Feng Wuyan fight over the fly-whisk, but Chuchu can trick them and get it. She is hurt in the process, though, oh no! :(
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Let’s check in on Li Yan: She recites the poem from the map fearing that she might forget it. Like… write it down, perhaps? It had been written down before…?
A-Fei and Mu Xiaoqiao part ways at the foot of the mountains where both their horses very nicely have waited for them, however long they actually sat on that mountain. MXQ says he trusts her to keep her word (or else!).
Chuchu is hurt badly it seems and Li Sheng tries to bring her to Madame Nichang, who has retired to… somewhere.
OMG I’d forgotten about this asshole! Yu Wenzhi, advisor to the Emperor (I think, something like that) shows up at Disha Manor to annoy Hu Tianying. He’s pissed that Disha has messed up so much and the HTYS is still lost and especially that Xie Yun is not dead. We learn that he put his trust in her after she murdered Li Zheng, poisoned Xie Yun and destroyed Big Medicine Valley. Wow, that woman sure had a busy schedule.
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Gu Tianxian is back home from the Qi School again and is immediately sent to look for the HTYS again by Shen Tianshu. I guess this is just for us to know that he got out of there and is now running around again to likely happen upon any of the teenagers…
A-Fei brings the lotus to Penglai and faints from exhaustion. When she wakes, she’s told that Xie Yun is better but that he is now in seclusion. She’s sad about it but wants to also go immediately to look for the third important plant that they’ll need. It’s in the south, close to Little Medicine Valley and she thinks that Yang Jin or Ying Hecong might be able to help her.
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We end with Shen Tianshu and Hu Tianying. She tells him that he's still too hurt and he wonders if everything he's done so far was just a waste of time. Oh the sadness. (┬┬﹏┬┬)
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destiny-smasher · 3 years
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Life is Strange: True Colors
Leading up to the release of Episode 1 of TellTale's The Walking Dead game, I was working freelance for GameRevolution at the time, lived in the area, and had the chance to play a build of the game to write a preview on it. I remember comparing it to Mass Effect because, at the time, there just...weren't games of that subgenre. Of course, by now we've seen an explosion of this type of game - the 'narrative/choice-driven game,' spearheaded and even oversaturated by Telltale to their own demise.
Out of all of the games that have come from that initial boom, Life is Strange by DontNod was and still is the most influential on my life, but I also have always harbored really conflicted feelings about it - especially with how it resolved its narrative. Hell, if you're reading this, you're probably aware that I spent a few years of my life creating a sequel fanstory which I even adapted a chunk of into visual novel format. Hundreds of thousands of words, days and days of life spent essentially trying to process and reconcile my conflicted feelings about this game's conclusion(s). Since then, I've been experimenting with interactive fiction and am currently developing my own original visual novel using everything I've learned from both creating and playing games in this genre. It's a subgenre of game I have a lot of interest and passion for because, when handled well, it can allow a player to sort of co-direct a guided narrative experience in a way that's unique compared to strictly linear cinematic experiences but still have a curated, focused sense of story.
Up until this point, I've regarded Night in the Woods as probably the singular best game of this style, with others like Oxenfree and The Wolf Among Us as other high marks. I've never actually put any Life is Strange game quite up there - none of them have reached that benchmark for me, personally. Until now, anyway.
But now, I can finally add a new game to that top tier, cream of the crop list. Life is Strange: True Colors is just damn good. I'm an incredibly critical person as it is - and that critique usually comes from a place of love - so you can imagine this series has been really hard to for me given that I love it, and yet have never truly loved any actual full entry in it. I have so many personal issues, quibbles, qualms, and frustration with Life is Strange: with every individual game, with how it has been handled by its publisher (my biggest issue at this point, actually), with how it has seemingly been taken away from its original development studio, with how it chooses to resolve its narratives...
But with True Colors, all of those issues get brushed aside long enough for me to appreciate just how fucking well designed it is for this style of game. I can appreciate how the development team, while still clearly being 'indie' compared to other dev teams working under Square-Enix, were able to make such smart decisions in how to design and execute this game. Taken on its own merits, apart from its branding, True Colors is absolutely worth playing if you enjoy these 'telltale' style games. Compared to the rest of the series, I would argue it's the best one so far, easily. I had a lot of misgivings and doubts going in, and in retrospect, those are mostly Square-Enix's fault. Deck Nine, when given the freedom to make their own original game in the same vein as the previous three, fucking nailed it as much as I feel like they could, given the kinds of limitations I presume they were working within.
I'm someone who agonizes every single time there is news for Life is Strange as a series - someone who essentially had to drop out of the fandom over infighting, then dropped out of even being exposed to the official social media channels for it later on (I specifically have the Square-Enix controlled channels muted). I adore Max and Chloe, and as a duo, as a couple, they are one of my top favorites not just in gaming, but in general. They elevated the original game to be something more than the sum of its parts for me. And while I have enjoyed seeing what DontNod has made since, it's always been their attention to detail in environmental craftsmanship, in tone and atmosphere, which has caught my interest. They're good at creating characters with layers, but imo they've never nailed a narrative arc. They've never really hit that sweet spot that makes a story truly resonate with me. Deck Nine's previous outing, Before the Storm, was all over the place, trying to mimic DontNod while trying to do its own things - trying to dig deeper into concepts DontNod deliberately left open for interpretation while also being limited in what it could do as a prequel.
But with True Colors, those awkward shackles are (mostly) off. They have told their own original story, keeping in tone and concept with previous Life is Strange games, and yet this also feels distinctly different in other ways.
Yes, protagonist Alex Chen is older than previous characters, and most of the characters in True Colors are young adults, as opposed to teenagers. Yes, she has a supernatural ability. And yes, the game is essentially a linear story with some freedom in how much to poke around at the environment and interact with objects/characters, with the primary mechanic being making choices which influence elements of how the story plays out. None of this is new to the genre, or even Life is Strange. But the execution was clearly planned out, focused, and designed with more caution and care than games like this typically get.
A smaller dev team working with a budget has to make calls on how to allocate that budget. With True Colors, you will experience much fewer locales and environments than you will in Life is Strange 2. Fewer locations than even Life is Strange 1, by my count. But this reinforces the game's theming. I suspect the biggest hit to the game's budget was investing in its voice acting (nothing new for this series) but specifically in the motion capture and facial animation.
You have a game about a protagonist trying to fit in to a small, tightly knit community. She can read the aura of people's emotions and even read their minds a little. And the game's budget and design take full advantage of this. You spend your time in a small main street/park area, a handful of indoor shops, your single room apartment. It fits within a tighter budget, but it reinforces the themes the game is going for. Your interactions with characters are heightened with subtle facial cues and microexpressions, which also reinforces the mechanic and theming regarding reading, accepting, and processing emotions. And you get to make some choices that influence elements of this - influenced by the town, influenced by the emotions of those around you, which reinforce the main plot of trying to navigate a new life in a small town community.
When I think about these types of games, the conclusion is always a big deal. In a way, it shouldn't be, because I usually feel it's about the journey, not the destination. And as an example, I actually really dislike the ending of the original Life is Strange. I think it's a lot of bullshit in many ways. The setpiece is amazing and epic, sure, but the actual storytelling going on is...really hollow for me. Yes, the game does subtly foreshadow in a number of ways that this is the big choice it's leading up to, but the game never actually makes sense of it. And the problem is, if your experience is going to end on a big ol' THIS or THAT kind of moment, it needs to make sense or the whole thing will fall apart as soon as the credits are rolling and the audience spends a moment to think about what just happened. When you look at the end of Season 1 of Telltale's The Walking Dead, it's not powerful just because of what choice you're given, but because through the entire final episode, we know the stakes - we know what is going to ultimately happen, and we know the end of the story is fast approaching. All of the cards are on the table by the time we get to that final scene, and it works so well because we know why it's happening, and it is an appropriate thematic climax that embodies the theming of the entire season. It works mechanically, narratively, and thematically, and 'just makes sense.'
The ending of Life is Strange 1 doesn't do that, if you ask me. The ending of most games in this genre don't really hit that mark. When I get to the end of most game 'seasons' like this, even ones I enjoy, I'm typically left frustrated, confused, and empty in a way.
The ending of True Colors, on the other hand, nails everything it needs to. Handily, when compared to its peers.
If you're somehow reading this and have not played this game but intend to, now is probably where you should duck out, as I will be
discussing SPOILERS from the entire game, specifically the finale.
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Firstly, since I don't know where else to put this, some criticisms I found with the game. And honestly, they're all pretty damn minor compared to most games of this type.
Mainly, I just wish the whole Typhon thing was handled a bit more deliberately. It's a bit weird to do the 'big evil corporation' thing (especially when a big corporation like Square Enix occupies as much as or even more of the credits to this game than the people who actually MADE it?) without offering more explanation and subtlety. The game certainly makes some efforts but they're mostly small and mostly optional, like background chatter or a handful of one-off bits of documentation/etc. you can find in the environment. I feel like Diane in particular needed to be fleshed out just a little bit more to really sell us on how and why things like this happen, why corporations make decisions that cost people their happiness, security, and lives and they just get to keep on doing it. I think just a little bit that is unavoidable to the player that puts emphasis on maybe how much the town relies on the money/resources Typhon provides would've helped. Again, this is minor, but it stands out when I have so little else to critique.
I would've liked to get more insight on why Jed is the way he is. No, I don't think we really needed to learn more about his backstory, or even really his motivations. I think we get enough of that. I just think it would've been great to somehow highlight more deliberately how/why he's built up this identity overtop of what he's trying to suppress. Maybe even just having Alex internally realize, "Wait, what the hell, Jed has been hiding these emotions and my powers haven't picked up on it?" or something to that effect could have added an extra oomph to highlight how Jed seems to be coping with his emotions by masking/suppressing them. Also really minor complaint, but again...there's not much else here I can think to really improve on within the confines of what's in the game.
The game doesn't really call Alex's power into question morally. Like. Max has an entire meltdown by the end of her story, second-guessing if she's even helped anyone at all, if she has 'the right' to do so, how her powers might be affecting or expressing her own humanity and flaws...this story doesn't really get into that despite a very similar concept of manipulating others. There's like one bit in a document you can choose to read in Alex's 'nightmare' scene, but that's really it. I feel like this sentiment and how it's executed could have easily been expanded upon in just this one scene to capture what made that Max/Other Max scene do what it did in a way that would address the moral grayness of Alex's powers and how she uses them, and give players a way to express their interpretation of that. Also, very small deal, just another tidbit I would've liked to see.
When I first watched my wife play through Episode 5 (I watched her play through the game first, then I played it myself), I wasn't really feeling the surreal dreamscape stuff of Alex's flashbacks - which is weird, because if you're read my work from the past few years, you'll know I usually love that sort of shit. I think what was throwing me off was that it didn't really feel like it was tying together what the game was about up until that point, and felt almost like it was just copying what Life is Strange did with Max's nightmare sequence (minus the best part of that sequence, imo, where Max literally talks to herself).
But by the time I had seen the rest of the story, and re-experienced it myself, I think it clicked better. This is primarily a story about Alex Chen trying to build a new life for herself in a new community - a small town, a tightly knit place. Those flashbacks are specifically about Alex's past, something we only get teeny tiny tidbits of, and only really if we go looking for them. I realized after I gave myself a few days to process and play through the game myself that this was still a fantastic choice because it reinforces the plot reasons why Alex is even in the town she's in (because her father went there, and her brother in turn went there looking for him), and it reinforces the theme of Alex coming to accept her own emotions and confront them (as expressed through how the flashbacks are played out and the discussions she has with the image of Gabe in her mind, which is really just...another part of herself trying to get her to process things).
By the time Alex escapes the mines and returns to the Black Lantern, all of the cards are on the table. By that point, we as the audience know everything we need to. Everything makes sense - aside from arguably why Jed has done what he has done, but put a pin in that for a sec. We may not know why Alex has the powers she does, but we have at least been given context for how they manifested - as a coping mechanism of living a life inbetween the cracks of society, an unstable youth after her family fell apart around her (and oof, trust me, I can relate with this in some degree, though not in exactly the same ways). And unlike Max's Rewind power, the story and plot doesn't put this to Alex's throat, like it's all on her to make some big choice because she is the way she is, or like she's done something wrong by pursuing what she cares about (in this case, the truth, closure, and understanding).
When Alex confronts Jed in front of all of the primary supporting characters, it does everything it needs to.
Mechanically: it gives players choices for how to express their interpretation of events, and how Alex is processing them; it also, even more importantly, uses the 'council' as a way of expressing how the other characters have reacted to the choices the player has made throughout the game, and contributes to how this climax feels. We're given a 'big choice' at the end of the interaction that doesn't actually change the plot, or even the scene, really (it just affects like one line of dialogue Alex says right then) and yet BOTH choices work so well as a conclusion, it's literally up to your interpretation and it gives you an in-game way to express that.
Thematically: the use of the council reinforces the game's focus on community; and the way the presentation of the scene stays locked in on Alex and Jed's expressions reinforces its focus on emotion - not to mention that the entire scene also acts as a way to showcase how Alex has come to accept, understand, and process her own emotions while Jed, even THEN, right fucking at the moment of his demise, is trying to mask his emotions, to hide them and suppress them and forget them (something the game has already expressed subtly by way of his negative emotions which would give him away NOT being visible to Alex even despite her power).
Narratively: we are given a confrontation that makes sense and feels edifying to see play out after everything we've experienced and learned. We see Alex use her powers in a new and exciting way that further builds the empowering mood the climax is going for and adds a cinematic drama to it. No matter what decisions the player makes, Alex has agency in her own climax, we experience her making a decision, using her power, asserting herself now that she has gone through the growth this narrative has put her through. Alex gets to resolve her shit, gets to have her moment to really shine and experience the end of a character arc in this narrative.
Without taking extra time to design the game around these pillars, the finale wouldn't be so strong. If they didn't give us enough opportunities to interact with the townspeople, their presence in the end wouldn't matter, but everyone who has a say in the council is someone we get an entire scene (at least one) dedicated to interacting with them and their emotions. If they didn't implement choices in the scene itself, it would still be powerful but we wouldn't feel as involved, it'd be more passive. If they didn't showcase Alex's power, we might be left underwhelmed, but they do so in a way that actually works in the context through how they have chosen to present it, while also just tonally heightening the climax by having this drastic lighting going on. If they didn't have the council involved, we'd lose the theming of community. If they didn't have the foil of Alex/Jed and how they have each processed their emotions, we'd miss that key component. And if we didn't have such detailed facial animations, the presentation just wouldn't be as effective.
Ryan/Steph are a little bit like, in this awkward sideline spot during the climax? Steph always supports you, and Ryan supports you or doubts you conditionally, which is unsurprising but also ties into the themes of Ryan having grown up woven into this community, and Steph being once an outsider who has found a place within it. They're still there, either way, which is important. The only relevant characters who aren't present are more supporting characters like Riley, Ethan, and Mac. Ethan being the only one of those who gets an entire 'super emotions' scene, but that also marks the end of his arc and role in the story, so...it's fine. Mac and Riley are less important and younger, as well, and have their own side story stuff you have more direct influence on, too.
But damn, ya'll, this climax just works so well. It especially stands out to me given just how rarely I experience a conclusion/climax that feels this rewarding.
And then after that we get a wonderful montage of a theoretical life Alex might live on to experience. Her actions don't overthrow a conglomerate billionaire company. She doesn't even save a town, really. If the entire council thinks you're full of shit, Jed still confesses either way - because it's not up to the council whether he does this, it's because of Alex, regardless of player choice. Honestly, even after a playthrough where I made most choices differently from my wife, there weren't really many changes to that montage at the end. It'd have been great if it felt more meaningfully different, but maybe it can be. Even if not, the design intent is there and the execution still works. It's a really nice way to end the story, especially since it's not even a literal montage but one Alex imagines - again, her processing what she's gone through, what she desires, expressed externally for us to see it. And for once, the actual final 'big decision' in a game of this type manages to be organic, make sense, and feel good and appropriate either way. You choose to either have Alex stay in Haven Springs and continue building her life there, or you can choose to have her leave and try to be an indie musician, with the events of the game being yet another chunk of her life to deal with and move on from (I haven't really touched on it, but music, especially as a way to express and process emotions, is a recurring thing, much like photography was in the original game, or Sean's illustrations in LiS2). For once, a climactic 'pick your ending' decision that doesn't feel shitty. It's pretty rare for this genre, honestly.
I could - and already have, and likely will - have so much more to say about this game and its details, but I really wanted to focus on touching upon a main element that has left me impressed: the way the entire game feels designed. It feels intentionally constructed but in a way that reinforces what it is trying to express as a story. It's not just trying to make people cry for the sake of 'emotions.' It is a game literally about emotions and it comes to a conclusion in a way that is clearly saying something positive and empowering about empathy and self-acceptance.
Storytelling is a craft, like any other, and it entails deliberate choices and decisions that can objectively contribute to how effective a story is for its intended audience.
A good story isn't something you find, after all.
It's something you build.
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your-mom-friend · 3 years
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Some series I think people should read AKA Book Recs
Magonia - By Maria Dahvana Headley
Synopsis: Aza Ray is drowning in thin air.
Since she was a baby, Aza Ray Boyle has suffered from a mysterious lung disease that makes it ever harder for her to breathe, to speak—to live. So when Aza catches a glimpse of a ship in the sky, her family chalks it up to a cruel side effect of her medication. But Aza doesn’t think this is a hallucination. She can hear someone on the ship calling her name. Only her best friend, Jason, listens. Jason, who’s always been there. Jason, for whom she might have more-than-friendly feelings. But before Aza can consider that thrilling idea, something goes terribly wrong. Aza is lost to our world—and found by another. Magonia. Above the clouds, in a land of trading ships, Aza is not the weak and dying thing she was. In Magonia, she can breathe for the first time. Better, she has immense power—but as she navigates her new life, she discovers that war between Magonia and Earth is coming. In Aza’s hands lies the fate of the whole of humanity—including the boy who loves her. Where do her loyalties lie?
My experience: This book is ALL sorts of weird. It’s has a strange writing style and there’s weird formatting and quirks that just add to the experience. Definitely not something you could read aloud because there’s elements that you just can’t say. The book OPERATES on the vibes you get from reading it.
Miss Peregrine’s Home For Peculiar Children - Ransom Riggs
Synopsis:  A mysterious island. An abandoned orphanage. A strange collection of very curious photographs. It all waits to be discovered in Miss Peregrine's Home for Peculiar Children, an unforgettable novel that mixes fiction and photography in a thrilling reading experience. As our story opens, a horrific family tragedy sets sixteen-year-old Jacob journeying to a remote island off the coast of Wales, where he discovers the crumbling ruins of Miss Peregrine's Home for Peculiar Children. As Jacob explores its abandoned bedrooms and hallways, it becomes clear that the children were more than just peculiar. They may have been dangerous. They may have been quarantined on a deserted island for good reason. And somehow-impossible though it seems-they may still be alive. A spine-tingling fantasy illustrated with haunting vintage photography, Miss Peregrine's Home for Peculiar Children will delight adults, teens, and anyone who relishes an adventure in the shadows.
My experience: Definitely worth a read but definitely not for everyone. Uses semi-creepy images taken from auctions to illustrate a lot. More people have seen the movie than read the book. Please don’t trust the movie they couldn’t even get the names right. This fandom exists so don’t @ me it just deserves so much more love than it has. 
Legend - Marie Lu
Synopsis:  What was once the western United States is now home to the Republic, a nation perpetually at war with its neighbors. Born into an elite family in one of the Republic's wealthiest districts, fifteen-year-old June is a prodigy being groomed for success in the Republic's highest military circles. Born into the slums, fifteen-year-old Day is the country's most wanted criminal. But his motives may not be as malicious as they seem. From very different worlds, June and Day have no reason to cross paths—until the day June's brother, Metias, is murdered and Day becomes the prime suspect. Caught in the ultimate game of cat and mouse, Day is in a race for his family's survival, while June seeks to avenge Metias's death. But in a shocking turn of events, the two uncover the truth of what has really brought them together, and the sinister lengths their country will go to keep its secrets.
My experience: I’ll admit I didn’t want to read this. More out of stubbornness than anything else because my sister forced me to. Bu it’s a REALLY good book. As the first in a trilogy it’s amazing. Marie Lu is one of my favourite authors. Which brings me to my next book
The Young Elites - Marie Lu
Synopsis:  I am tired of being used, hurt, and cast aside. Adelina Amouteru is a survivor of the blood fever. A decade ago, the deadly illness swept through her nation. Most of the infected perished, while many of the children who survived were left with strange markings. Adelina’s black hair turned silver, her lashes went pale, and now she has only a jagged scar where her left eye once was. Her cruel father believes she is a malfetto, an abomination, ruining their family’s good name and standing in the way of their fortune. But some of the fever’s survivors are rumored to possess more than just scars—they are believed to have mysterious and powerful gifts, and though their identities remain secret, they have come to be called the Young Elites. Teren Santoro works for the king. As Leader of the Inquisition Axis, it is his job to seek out the Young Elites, to destroy them before they destroy the nation. He believes the Young Elites to be dangerous and vengeful, but it’s Teren who may possess the darkest secret of all. Enzo Valenciano is a member of the Dagger Society. This secret sect of Young Elites seeks out others like them before the Inquisition Axis can. But when the Daggers find Adelina, they discover someone with powers like they’ve never seen. Adelina wants to believe Enzo is on her side, and that Teren is the true enemy. But the lives of these three will collide in unexpected ways, as each fights a very different and personal battle. But of one thing they are all certain: Adelina has abilities that shouldn’t belong in this world. A vengeful blackness in her heart. And a desire to destroy all who dare to cross her. It is my turn to use. My turn to hurt.
My experience: This series had me HOOKED. If you want moral endings and noble characters you may not like this one. Adelina has every reason to be angry and bitter and she makes it known. She has such a vague moral compass and even her powers are rooted in darkness and she succumbs to it, as much as she may try to run. The series is full of POC’s and amazing world building. If you want something outside of the usual story, I recommend this with no hesitation.
Rebel of the Sands - Alwyn Hamilton 
Synopsis:  Mortals rule the desert nation of Miraji, but mythical beasts still roam the wild and remote areas, and rumor has it that somewhere, djinn still perform their magic.  For humans, it’s an unforgiving place, especially if you’re poor, orphaned, or female. Amani Al’Hiza is all three. She’s a gifted gunslinger with perfect aim, but she can’t shoot her way out of Dustwalk, the back-country town where she’s destined to wind up wed or dead. Then she meets Jin, a rakish foreigner, in a shooting contest, and sees him as the perfect escape route. But though she’s spent years dreaming of leaving Dustwalk, she never imagined she’d gallop away on mythical horse—or that it would take a foreign fugitive to show her the heart of the desert she thought she knew.
My experience: This series again is absolutely incredible. I love the use of language and the world building and the characters. A lot of the world building was really close to my heart because it’s rooted in Arabic and Islamic traditions. Amani is one of the best characters I’ve ever read about and I only WISH I could buy the rest of the books soon.
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menswearmusings · 3 years
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Refined Style or Simply Farce? Refining Your Style While Broadening Your Base
I joked to a friend who leans socialist that his new circular, metal glasses made him look like Lenin. He quipped, “We all devolve into farce as we get older, so why not embrace it?”
Spend a decade being interested in any subject or hobby and if it still holds a grip on you, that interest goes one of two ways: 1. You expand your horizons ever broader seeking the novel, reinventing your interest, or 2. You double down on the parts that excite you the most, whittling away the extraneous as you try to find its pure core. In other words, you either get into weird proportions and cropped pleated drop crotch pants, or you buy 7 pairs of identical shoes so you can wear one every day of the week.
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I’ve never understood the guys who completely change lanes and get into wildly different clothes (no condemnation, I just don’t understand it). You won’t catch me dressing in hype sneakers and cargo pants or whatever for 2-3 years before switching again completely. Maybe I’m just slower and more risk-averse than others, so trying out totally different styles is off the table for me. I’m more the hone-in type of guy.
However, there is a balance between the two paths, and that is the different modes of life we all live in. As an example, I’m a tailoring guy through and through, and that’s my default mode of dressing for normal adult life. But as life has changed for me, it’s forced me to address those new circumstances in my wardrobe. In 2015, my wife and I took a trip to Italy, and I wore a blazer every single day. Then in 2019 when we returned, we had a 1-year-old in tow and we had a good deal of walking/hiking on the itinerary. I carried him in a backpack on those hikes. So instead of blazers everyday I had a lightweight M65 style jacket from Corridor, light sweaters, polo shirts, etc. Everything I wore was still within the realm of “my style,” but just more in tune with the activities we were doing and the reality of a small child.
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I’ll admit it took me a long time to land on that Corridor M65. I’ve spent so long pursuing the Neapolitan + modern Ivy tailored look I love so much that I had trouble finding a lightweight, casual outer layer that I liked and would be functional. I tried chore coats, looked at weird skater kimonos from 18 East, considered Filson at one point; nothing was doing it for me. I found that M65 and was so thankful for it.
So how do you broaden your horizons for the different modes of life while still staying true to your style? Here are some ideas.
1. Broaden the list of inspirational, stylish people you follow
I have a fairly focused Instagram feed because my tolerance for crappy-looking menswear is very low. So I follow lots of tailoring houses and style-focused accounts, not many of whom post many fits outside that range. That means it’s hard to find inspiration for other modes of dressing. So break out of your rut and look for new accounts, blogs and YouTube videos to follow. Instagram’s Discover tab can help a certain amount (though boy oh boy do they really want you to watch their TikToks—I mean Reels). Following some hashtags can work, too, though again those can lead to crappy menswear photos so choose wisely. You can also just do it manually and look at the “following” list of other menswear accounts you follow to see if you like any that are different from the ones you already follow.
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  A post shared by Peter Zottolo (@urbancomposition)
2. Don’t be afraid to experiment and possibly fail, publicly if you’re comfortable
Try that bomber with the tailored trouser look. See if the hiking boots look cool with the denim and blazer. Order that weird kimono thing and try it on to see if it’s as cool as you think. If you post online somewhere (like Styleforum, the Reddit male fashion advice place, or Instagram), don’t be afraid to put it up and ask for honest input. Outside opinions can really be helpful, and sometimes failing provides for a better teachable moment than posting something fine or safe.
3. Write down certain situations and specific types of clothing you’re looking for to guide you down the path
It’s kind of overwhelming to think about expanding your wardrobe to new clothes for new circumstances. It can seem like you’ll need a whole new wardrobe. So my suggestion is simply to focus on the individual pieces you keep thinking to yourself “Ah, I wish I had something like ___ right now” and look just for that. That Corridor M65 I mentioned earlier was actually a jacket type I had been looking for for months and months: a lightweight outer layer with easily accessible pockets that I could put random stuff in when having bonfires or doing house projects, that I wouldn’t worry about getting dirty and which could be washed easily, but which was also designed to be a little dressier so that it wouldn’t look so out of place with a button-up shirt. The Corridor jacket’s hidden buttons, navy fabric and contemporary fit all make it fit those criteria well.
As life changes for you personally (and collectively in how we work and travel due to the pandemic), allow the changes to explore new facets of your style, whittling away the extraneous in each mode of life to be the most well rounded, stylish and on-target guy you know. In the end, we all devolve into farce as we get older, so why not embrace it?
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Just bury me in navy on top and white jeans with suede shoes. That’s the pure core of my style.
(Help support this site! If you buy stuff through my links, your clicks and purchases earn me a commission from many of the retailers I feature, and it helps me sustain this site—as well as my menswear habit ;-)  Thanks!)
If you’re just getting into tailored menswear and want a single helpful guide to building a trend-proof wardrobe, buy my eBook. It’s only $5 and covers wardrobe essentials for any guy who wants to look cool, feel cool and make a good impression. Formatted for your phone or computer/iPad so it’s not annoying to read, and it’s full of pretty pictures, not just boring prose. Buy it here.
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cowardsanctuary · 5 years
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Into the Object Hole:
Why is Nearly Every Object Show Flash-Animated?
(warning: a big, gigantic ramble generated by the mind of a comic artist)
I’m asking this question because I was bitten by the “Object Show” bug myself! It’s become a niche but easily replicated genre of its own within the animation community. Starting with the eponymous Battle For Dream Island (a show I think we’re all familiar with), we’ve seen many creators follow suit in the seemingly simple formula of having a bunch of inanimate objects participate in a game show-esque competition.
This is not to claim that Object Shows are unoriginal or overdone at this point: on the contrary. With the advent of resources for learning writing, animation, et cetera, I feel there’s a massive amount of potential that this community has, until now, mostly neglected. Battle for BFDI is, from what I can tell, reveling in its own, unique premise in the way it wants to. Inanimate Insanity’s second season has, as of late, recognized its potential to communicate a story about change and growth within individuals and the world around it. Unfortunately, I haven’t watched many shows, but I feel I’ve gotten my point across.
In another post, I asked about shows that didn’t use Flash, so i’m going to be responding to those before I embark on my tangent.
@apcwoc said:                                                                                                                            djshjksjhhdj most of the shows are probably done on flash because a lot of them were started when the og creators where much younger and flash is the easiest and most reliable to use when people start out animating            
that’s a common thread i’ve been finding!! one of the earliest object shows, Animation Island by legotd61, was created a year after BFDI—and at the time, legotd61 was 7 years old. granted the animation & visuals aren’t the most jaw-dropping thing in the world, but they were a kid so it’s automatically charming. in like, a kid sense.
@demi-gray suggested Modern Objects as a non-asset-using show!
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Unfortunately, it still relies on assets for arguably the most important visuals: the characters! They do use the capabilities of Flash more extensively than other shows (that I know of), which makes watching the characters do their thing a lot more fun and engaging. The unique style compared to other shows definitely helps out a lot as well!
@payjayisgod said:                                                                                                                            i mean, i do frame-by-frame all the time, but for the sake of saving time i’ll be using assets for the bodies (gonna try doing everything else with frame-by-frame) in my own series i’ll be making with some friends ^^“ if you wanna see my animations my youtube is Icedog McMuffin :0c                            
PLEASE show me your show when you do it, because your animations are!!! really cute!!! also i’d LOVE to see stuff that takes the path of Modern Objects: with asset bodies, yes, but everything else is done according to the needs of the visuals. Use your medium to the best of its ability!
@dottival said:                                                                                                                            I once saw someone who Wanted to do frame-by-frame, but they never got their show off the ground. Mostly because they never really started??
you can’t just. tell me this. and not say who this person is (unless they want their identity under wraps, which i’ll respect)!!!! I’d love to ask them about their thought process towards their show, unless they didn’t actually plan much. I want to do some... ReSearch....
Speaking of planning, the thing that enchants and haunts me most about object shows is how much is going on behind the scenes. This is for any animated show, really, because as a bitty comic artist, I had no clue where to begin. I’ve started to draft and worldbuild for my own show, but I can’t help but wonder how much of it is done for other object shows.
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(this is a thumbnail for a setting on my show!)
The medium, by default, demands attention on the characters at the forefront. The premise generates interest, the aesthetics (aren’t necessary but) lead viewers in, and the subject(s) of the show is what keeps audiences engaged. No matter what the creator(s) choose as the subject, they must make sure it’s polished to their best abilities, while ensuring other elements of their medium is properly balanced.
If you’re creating a character-driven narrative, for example, you’ll want to focus on the development of your characters. And, since it’s easiest to relate to concrete characters, that’s what novice content creators focus on developing as their content’s primary subject (and what professional content creators master).
However, the development of, say, a character is more often than not put into the hands of the viewers. How? Viewer participation: having the audience vote off who leaves a competition.
An interesting concept as, typically, animated shows require oodles of planning in order to convey the story it wants to the best of its ability. This makes the typical object show a challenge (forgive the word-play) to pull off properly, despite being deceptively simple enough of a feat on the surface. Character development can be volatile, as any character can be booted off (depending on how well you can predict a character getting eliminated).
Following this, the difficulty of creating a cohesive and well-written story through the Object Show format is very, very high. After all, you need to place time in your resources as wisely as possible, in order to avoid taking too much time on an end product you may not even like a little while later. The elimination of one character may upset a part or the entirety of the show’s plotline, if a creator is not careful.
Inanimate Insanity’s writing was able to excel at its greatest the moment viewer voting was dropped. One of the best shows in this genre (in my opinion), Modern Objects, isn’t even an object show: it’s formatted like a sitcom, and focuses primarily on characters and comedy. The one object show I was able to find that was primarily frame-by-frame animation (thank you, @bfb-basard!), Race to the Mansion of Tomorrow, is 100% script-driven; meaning, no viewer participation. This is the same for a few other shows as well, though I am not aware of them at this point of time.
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(a snapshot of my animation process: this is for an animation of my OCs Milt and Malt, put to the audio of Big Bill Hell’s Cars.)
So why Flash? The answer is because it’s just easier. Not in the sense that the animators of these shows are lazier, but because animating in Flash saves time. Unless you’re putting all your stops into your show, or the contestants will always be present / aren’t quite as important to the narrative, you absolutely cannot afford to waste time and energy on things that can get thrown away later. Either that, or you don’t know where a character or a plotline or what have you will build up to, so you want to make sure whatever you do make isn’t wasted.
(Granted, I always feel there’s always time for weird plots to be resolved until it’s the very end, but retcons are also an option?)
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You see this video? It’s a pretty simple animation of just a little softball walking around.
It took me 2 or 3 hours, give or take, to finish. Nearly every frame is unique, and I drew them all with my hands and my tablet, nothing else. All moving parts are either animated in 2′s or 1′s—the latter of which being 1/24th of a second. There are 35 drawn frames overall, stretched out onto 127 individual frames that constitute the entirety of the animation.
In other words, this clip is 5 seconds long.
If you want to finish an object show within your lifetime, let alone within 5 years, then Flash will be your best friend. It’s good, revolutionary technology that will make your life easier. With Flash, you don’t have to draw things over and over and focus instead on the motion, not the artwork.
Not only that, but being able to finish in a timely manner will help smaller content creators as, since we’re small and have small audiences, not everyone has a long enough attention span to hang onto you for decades. Certain shows like BFB and Inanimate Insanity have the advantage of popularity, so they can take their time with both the show and life (but they’re still rushed by their audience anyways so it’s a double-edged sword).
If you want to tell a story, consider what medium you tell it through wisely. Animation isn’t the only way, but I know for a fact that, if I get there, my show will be frame-by-frame. Why? Because I consider the artwork and the motion in my story just as important as my characters, if not moreso. You might not.
You can make it 3-d animated, claymation, traditionally animated, digitally animated, Flash, frame-by-frame, what have you. You can write your show as a novel, a script, a screenplay, a radio play, what have you. You can illustrate it as a children’s book, a comic, a graphic novel, or even an illustrated novel.
One of my favorite shows, up there with Modern Objects, is a comic by @swabsbloo​ called Escape From Abject Reality (which you can read on it’s own blog at @efarwebcomic​! Please read it! PLEASE READ IT! PLEASE!!! PL). Swabsbloo takes the premise of object shows and simultaneously puts it on its head while playing it straight: a bunch of objects wake up in an oddly absent field, only to figure out they’ve been trapped in a game show-themed death trap controlled (...?) by a(n apparent) sociopath named Snake Oil. You should read it. You should read their comic.
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Hell, does your object show even need to be an object show? You can create stories that are beyond inanimate objects, or stories beyond competitions. Again, Modern Objects isn’t a competition show. You can base your characters off of objects as well, without needing to make them explicitly an object. The show I mentioned earlier, Race to the Mansion of Tomorrow, takes this latter approach for the most part!
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As a storyteller, what I obsess about the most is storytelling. I love seeing all forms of it, and the potential that this community’s genre has astounds and fascinates me. The way in which we view the story doesn’t have to be important, but I find the ones I enjoy the most are the ones that utilize its medium to the best of its ability. It doesn’t have to be the best, it just needs to try.
So what do you want to try?
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trainthief · 5 years
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Hey I was wondering if you'd ever consider doing like a top 20 fav classical music albums or composers list or something. Obviously if that just sounds stressful disregard this but I know you are like, into classical music & I grew up with my parents playing it & recently got, like, into the classical station but aside from like 3 artists I like I don't know where to start & I like your blog and would be interested in hearing about like, your taste
Sorry for responding to this so late, I’ve had a real week and I wanted to make sure I had time to put some thought into answering this ask. I’d definitely love to help, I always like recc’ing classical stuff to people! The idea of 20 absolute all time favorites is a difficult one for me because I love so much stuff and it’s really difficult to compare like… Caroline Shaw’s modern experimental chorale stuff to Bach’s Brandenburg Concertos. Anyway, instead I will give you some full length pieces in different styles that I think are great for new listeners, and explain a little about what each one is doing and what I love about it, and some more pieces I recommend if you enjoy what you’re hearing. Hopefully that will help! 
In no particular order: 
Appalachian Spring by Copland: Let’s just get this one out of the way up front. If you’ve been following me for any amount of time at all, you know I’m deeply in love with Copland. He essentially invented the American compositional style by adding jazz elements to the established practices, which caused an absolute uproar at the beginning of his career as people then considered it an unholy mix of high and low culture. He doubled down on this concept when he wrote “Fanfare For The Common Man” which essentially stands as a celebration of the working class and those who couldn’t afford to see the symphony anyway. He was, I should also note, both gay and Jewish. A real icon. Anyhow, although I love so much of his work and could go on forever, I consider listening to Appalachian Spring in its entirety a spiritual experience, no exaggeration. Take it on a hike, listen to it while you look at the trees and think about whatever crosses your mind, and by the time the Coda hits you… well I personally can’t tell you what experience to have, but I feel for a second like I can see and be seen. Anyway, aside from that, just good music, very pretty. If you’d like similar music that incorporated jazz effectively into classical work, I’d of course recommend another favorite of mine: Rhapsody in Blue by Gershwin. 
Russian Easter Festival by Rimsky-Korsakov: As a general rule of thumb, Russian composers are ALWAYS good for some drama. This piece in particular is great because it’s not only fanfare and excitement, there’s a touch of pastoral calmness that I really love (more on that as a concept later) at the beginning, but we still get plenty of wildness. There’s a frantic octave part the violins play around minute 5 that always makes me want to scream. If you like this, I’d also recommend checking out Rimsky-Korsakov’s Capriccio Espagnol. The man knows how to write sexy. 
Romance in D by Berkey: I recommend this partially because it’s a lesser known and very beautiful piece, and also because it’s a good lead-in to a whole subset of classical called Furniture Music. Essentially called that - originally by the composer Satie - because it’s nice to put on in the background. Don’t get me wrong, it’s still fun to listen to, and from a compositional and performance standpoint it can still be very impressive. But it’s just good and calming and you could certainly sip tea to it in the restaurant area of a ritzy 1920’s hotel while you read a novel and ignore your rich husband asking if you’d like any marmalade. A good example of the same effect is the soundtrack to Phantom Thread. It’s also good for studying. If you like that conceptually, I’ve got a whole playlist here. 
Pictures at an Exhibition by Mussorgsky: A really excellent intro to classical and one of my favorite works, AND like the last one, also a lead-in to an informal format. Pictures was written with the idea that each song was a separate painting that the listener could imagine they were looking at in a museum. For that reason, each one has a different style and personality, and feels very descriptive and exciting. A collection of small related pieces is called a suite, but I haven’t yet been able to find a technical name for that specific kind of storytelling structure within a suite. It’s not uncommon though, and in that same vein I’d also recommend The Planets by Holst (about the planets, as you might assume), and Carnival of the Animals by Saint Saens (about… yeah you get it). 
Spem in Alium by Tallis: We’re taking a wild left turn now and veering into the Christian choral tradition dating back to the 1500s. Like anyone else who isn’t even a Christian, there’s a few things about Catholicism that I’m obsessed with. Namely the hymns and the stained glass. Focusing only on the hymns, Tallis is one of the best examples of polyphonic hymnal work. Polyphonic, essentially, means that the different voices in the piece are moving around each other and will frequently change their notes in a way that will compliment - but is not necessarily in line with - the direction of the piece as a whole. It makes more sense if you just listen. The style, however, was developed in an attempt to capture the idea of the stars and planets circling each other in their own independent orbits, because at the time people had just started to turn their gaze to the sky for answers about their own lives. Aside from that very cool background, I just find the really human side of the choir format in particular paired with the elevation of music being this untouchable but powerful thing paired with the holiness of the concept paired with how awesome the acoustics of a chapel can be…. It’s just a lot. If you like this I’d also recommend Miserere Mei by Allegri, Ave Maris Stella by Dufay, and O Magnum Mysterium by Lauridsen 
Peter Grimes by Britten: Classical music is so rooted in every musical tradition, and visa versa, that it’s almost impossible to separate it conceptually from a lot of genres. Technically, “classical” refers to a period of time more than it does a genre anyway, but let’s not get pretentious about it. While we’re pushing the boundaries of what can and can’t be included in this list, let’s talk Opera, and specifically Peter Grimes. When asked to describe it, Britten said it was “a subject very close to my heart—the struggle of the individual against the masses. The more vicious the society, the more vicious the individual.” More specifically the struggle was an allegory for gay oppression, and ironically Britten wrote the lead role with his lifelong partner Peter Pears - an opera singer - in mind. To give a taste without giving too much away, the Prologue establishes that Grimes, a fisherman, is being questioned over the death of his apprentice. The townspeople are all convinced before the questioning even begins that he must have done it, but the coroner decides the death was accidental. Grimes is let free and advised not to get another apprentice, but he of course ignores this…. If the vocal side of opera doesn’t do it for you, there are 4 Sea Interludes from this work that are really great independently. If you want even more opera with even more drama, I’d recommend looking at Tosca or Turandot both by Pucccini. If you think classic opera is too high brow and you want something a little sillier, try Mozart’s Magic Flute. If you want something more new age and weird, try listening to Two Boys by Muhly or selections from Einstein on the Beach by Glass (but probably not all 5 hours, Knee Play 5 and Spaceship would be my top 2). 
Symphony No. 6 “Pastoral” by Beethoven: I mentioned earlier when describing the Russian Easter Festival that I love a piece with pastoral calmness. Getting back to that point, I haven’t ever seen one word that’s commonly used to describe this particular sense in a piece, but I personally call it a Pastoral after Beethoven’s 6th. In general, the symphony is one of my favorites as a composer and listener, especially given that it’s really just about taking a walk in nature which is one of only 3 themes music should have anyway in my opinion. A good amount of my music is written with this feeling in mind. Aside from all that context, the first movement in particular is very nice, passionate but not sensational, and is just about being excited to be outside. Nothing wrong with that. This subset of music is probably the most informal of all the ones I’ve listed so far, but if you’d like more “Pastorals,” or pieces that have a nice calm passion to them, I’d also highly recommend Enigma Variations: Nimrod by Elgar, Fantasia on a Theme of Tallis by Vaughan Williams, Once Upon A Time In America by Morricone, Musica Celestis by Kernis, and of course again Appalachian Spring by Copland. (I would also be legally sent to jail if I didn’t mention that while we’re on the subject of Beethoven, his 9th Symphony is generally considered one of the greatest achievements in classical music). 
Rite of Spring by Stravinsky: A lot of these pieces have been good jumping off points into different musical concepts, but with this one I’m sticking my description to the initial piece itself. I got the chance to email with a composer I admire and he at one point described composition not in the sense of writing something “smart”, but in writing something “detailed”. The Rite of Spring is a really great example of detailed composition. It’s extremely experimental with its time changes - essentially the way that you should be counting your notes as a musician constantly changes and always into a pattern that’s difficult to keep track of - and also with its chord structure. The music itself can be jarring and odd to listen to but the composition wasn’t random and when studied shows an obsessive elbows-deep involvement in the work that I really admire. It might not surprise you to hear, however, that at the initial performance the audience was so furious that the lighting technician had to continually flash the lights to confuse them, out of fear of a riot. If you’d like something a bit more fun to listen to by the same composer, however, Firebird is a good one. And if you’d like another great piece that was completely booed off the stage at its premier, I’d recommend Grand Pianola by Adams. 
Romeo and Juliet by Prokofiev: While we’re in the general vicinity of ballet, I should get into that deeper. Ballets can have some of the most fun music to listen to because the timing is required to be so much more specific. Romeo and Juliet is a lot of fun, particularly the “Montagues and Capulets” and “Masks” sections. Another great ballet is, of course, The Nutcracker by Tchaikovsky. I’d also recommend Don Quixote by Minkus, and Rodeo by Copland…. I know I know 
Violin Concerto in D by Tchaikovsky: I said Russians bring the drama, and it’s doubly so when it’s a gay Russian. This piece is a classic example of the solo concerto format, which is a staple of classical as a whole. The setup is a single player on whatever instrument the piece is written for accompanied by an orchestra, and is usually a showcase of technical skill by the soloist. This one in particular is basically THE turning point in a violinist’s studies and just about every violinist learns it as soon as they’re capable of taking it on. Personally I still vividly remember when my teacher finally gave it to me, it’s a very specific sense of accomplishment. Similar examples of the solo concerto format on different instruments would be Piano Concerto in F by Rachmaninoff, and Oboe Concerto in C by Mozart, both of which I absolutely love. 
The Revd Mustard His Installation Prelude by Muhly: I’ve gone on forever so I’m trying to be quick. Nico Muhly is one of my favorite modern composers and Revd Mustard combines his classic ecstatic and constantly moving style with an organ, which I’m a sucker for. Contemporary classical in his style can be difficult to listen to because it’s gotten very experimental and as a result, very complicated. But if you don’t go into it with the expectation that you’re going to hear a structured and logical Mozart-like piece and you instead surrender your opinion until the whole thing has come together for you, it can be really interesting at the very least. As a side note, Nico has collaborated with Sufjan, Bjork, Jonsi, Teitur…. lots of people. You’ve certainly heard him before even if you didn’t know it. For more classical from the last few decades I’d recommend Partita for 8 Singers by Shaw, Tissue No. 7 by Glass, Different Trains by Reich, the Red Violin Concerto by Corigliano (especially because I just saw it live a few days ago and am still reeling), Perpetuum Mobile by Penguin Cafe Orchestra, and Cantus in Memoriam Benjamin Britten by Part. Each of which is vastly different, stylistically speaking, but all of which I really love. And for more organ listen to one of my favorite pieces of all time, Symphony 3 by Saint Saens. 
Ok, you know what? I’m cutting myself off because I’ve gone on forever. If you haven’t been put off of asking me questions entirely by now, please feel free if you want even more recommendations in a specific style, or want to know more about something you enjoy. Clearly I love talking about this. Hope that helped!
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parttimestorier · 6 years
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Interview with d Marie Licea
Recently, I had a chance to talk with d Marie Licea, developer of Us Lovely Corpses, about the creative process behind this fascinating “surreal-horror-romance” visual novel. Us Lovely Corpses is a VN I considered reviewing for this blog when I read it, but I struggled to write a review that would be interesting and accessible—explaining the parts that most impressed and resonated with me would mean spoiling it completely. But I encourage anyone who can handle some disturbing content in service of a great story and heartfelt message to try it out. This interview will start with some more general questions, and it includes a warning farther down before any spoilers for Us Lovely Corpses appear.
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Question: Did you always plan for the story of Us Lovely Corpses to be a visual novel, or did you consider other mediums as well?
Answer: In its earliest stages, Us Lovely Corpses was actually planned as a comic! I came up with the original idea somewhere around 2014-2015—it was going to be about 10 pages, and would just cover the scene that ended up being the game's finale. Alex and Marisol (who weren't named yet) were very different—they were much younger, Alex wasn't really "a witch," and Marisol was originally a boy!
I sat on the idea a while, and the longer I did so the more I wanted to explore the history of these characters, which made for a longer and more unwieldy comic. Then in 2015, when I started learning about visual novels, it hit me that the concept could work really well in that format, especially when the "exploration" element came in.
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Q: Were there any particular visual novels that influenced you?
A: Yes! The reason why I started getting into visual novels specifically in 2015 was that because that was the year We Know The Devil came out!
We Know The Devil totally shifted my viewpoint as to what a visual novel could be—no diss to dating sims, but before WKTD, I, like most people, just saw VNs as dating sims and occasionally something like the When They Cry series.
WKTD totally changed that for me—a short, incredibly contained story that also managed to be about so, so much, in a surreal, horror-inspired atmosphere . . . it really blew me away! Not only was it the game that got me into visual novels, but you can definitely see a lot of its influence on Us Lovely Corpses.
Besides WKTD, there was also Her Tears Were My Light, a fairly minimalist love story that used the "rewind" function in Ren’Py as part of the story. Utilizing mechanics as part of the narrative was a really cool idea to me that also ended up in ULC. (side note: I met and hired Alex Huang to do the music for Us Lovely Corpses because I loved the soundtrack for HTWML so much!)
Finally, I was really into the original Gyakuten Saiban (Ace Attorney) trilogy when I was younger, and the evidence gathering segments were a big part of those games. I originally envisioned the "rose clipping" segments of ULC like those parts, where you'd have to select each rose before cutting it, but sadly that was a little too complex for me at the time, and I eventually decided to go for something more simple in order to complete the game. But that initial idea was a big part of what made me try Us Lovely Corpses as a game, so it ended up still being a big influence in the end!
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Q: Besides technical things like those mechanics and the exploration element, do you find that you have a different style of writing in visual novels as opposed to the stories you've done in other formats, like twine and comics?
A: I'm not sure if this is always the case for visual novels, but I find I have to format my writing differently when writing for VNs—specifically, in length of sentences and paragraphs. I've found my writing worked a lot better in Us Lovely Corpses the more I broke everything up into smaller fragments—larger ones or paragraphs didn't work as well, which can be a problem for me because my writing can tend to get a bit wordy!
This has to do a lot with the pacing of visual novels and how the player/reader is a big part of that. Control over pacing is a big part of why visual novels appeal to me, but you also have to think differently to get the best result.
Technical stuff aside, I found that, at least for ULC, my actual writing style remained pretty much the same. I think this has the benefit of making the writing in Us Lovely Corpses seem unique, but has the disadvantage of posing a problem for a certain something I didn't see coming at all: Let’s Players!
A few people have made videos of their playthroughs of Us Lovely Corpses, which is incredibly exciting, but when I watch them, I can't help but feel bad for them because they always read everything out loud . . . which means, with my somewhat wordy style, they have to do a LOT of talking!
I haven't actually gotten complaints about this or anything, but I still hope people who make videos of their playthroughs of ULC keep some water nearby!
Note: the next part of the interview contains spoilers for Us Lovely Corpses, as well as discussion of mental illness.
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Q: As the story progresses, it becomes explicitly clear that the “monster” is Marisol’s bipolar disorder. Did you ever think about leaving the metaphor more ambiguous, and if so, what made you decide to be so direct instead?
A: I'd say if the "monster" was one specific thing, it would her Ocular Rosaceae, as it's the one specific thing that gives a physical form to Marisol's thoughts and unhealthy behaviors. But even that, in a way, is not taking into account her bipolar disorder and depression, her jealousy towards Alex, her self-loathing and introversion . . . "the monster" is all of those things, because at its core, the monster is mental illness. And mental illness is never just one thing, but many things and factors interacting at once to create something much bigger than a single diagnosis.
All that said, it's not incorrect to say that Marisol's bipolar disorder is the monster; it's just more accurate to say it’s part of Marisol's monster. Back when ULC was still a comic, I wasn't going to talk about specific diagnoses, but as the story grew I realized I wanted to talk more explicitly about mental illness. I don't exactly remember where the idea came about, but early on in the writing process I got that idea in my head of Alex finding that fake corpse and finding that doctor's diagnosis. In retrospect, it was a really, really weird scene, especially as it comes right off the heels of realizing what you thought was a dead body was just a weird joke, but I do like what it represents—in the middle of this surreal trip into a house filled with talking flowers, the story suddenly halts as you soak in this very blunt reminder that, magic aside, this is a world that is representative of the real world. Marisol may have a magical disease and be best friends with a witch, but she's a very real girl, so to speak.
So that harsh reminder is part of why I wanted to be so direct. I guess the other part would be that I just wanted to make no bones about it. Some things you want to leave up to interpretation, and some things you don't. From the very, very beginning the story was always about mental illness, so it just felt right to me to be upfront about it.
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Q: One thing I noticed that I thought showed a lot of attention to detail in ULC was that in one of the rooms you explore there are two famous paintings that both have connections to suicide (Millais’s Ophelia and van Gogh’s Wheatfield with Crows). Are there any other little symbolic details like that you added to the story that some readers might have missed?
A: Ah, I'm glad you caught that! If I had stuck with the more Ace Attorney style of gameplay I would have liked to put more small details like that in. As it stands, the big example is probably pretty obvious—Alex's notes about each rose are fairly close to the standard "flower language" of different rose colors in real life. The fact that yellow roses can mean "jealousy" or "friendship" depending on what source you use actually ended up working very well with the story.
The last names of Alex and Marisol are probably pretty obvious: de Rosa ("of the Rose") and Flores ("Flowers"). Something that's probably less apparent is Marisol, a name that originally comes from a contraction of "Maria de La Soledad" ("Our Lady Of Solitude"), one of the titles given to the Virgin Mary.
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Q: Was the flower language the reason you used roses rather than any other flower, or were there other inspirations for that as well?
A: There were a number of reasons! One being that Revolutionary Girl Utena was a big influence on my style and particularly on several parts of the game. There's also the whole dichotomy with roses/thorns. And there's also the simple fact that I have fun drawing roses!
Q: For my last question, are you working on any other visual novels right now?
A: I am as a matter of fact! I'm working on a visual novel set in Japan about some high school kids who explore a strange house. It's still in fairly early stages, but I think if I give it my all I will actually have a demo ready in time for Halloween, which would be great!
I’m definitely looking forward to seeing that demo—even more so after learning about all of the serious thought d Marie Licea puts into the details and themes of her work. If you’re as excited as I am about updates on her upcoming projects, you can follow her on itch.io or twitter, and considering supporting her patreon. Thanks for reading!
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nicolemagolan · 5 years
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Books I Read In March 2019
This was a month of 3 stars reads. A range of ‘eh pretty good’ to ‘meh pretty okay’...3 star reads are always weird to review, because I have no passionate argument to why you should/shouldn’t read it. It was okay. It was entertaining. But I’ve probably forgotten most of it already.
I dived into a few different genres; horror, fantasy, science fiction, and dystopian. And of course, I had to spend some time in the Star Wars galaxy. If you’re interested in my in-depth thoughts, keep reading!
Dracula by Bram Stoker
3/5 stars
I wasn't sure how I would feel about Dracula, as I went in with a particular set of expectations due to the story’s popularity -- and I honestly didn’t think I would enjoy it. But it turned out to be a highly entertaining and engaging story. It has a gothic and spooky atmosphere which it is of course famous for, but it wasn’t as focused on the horror as I feared. I was surprised and intrigued to find that Dracula himself is not the main character. He is a figure shrouded in mystery that brings together the various cast of characters. The story is told through journal entries and letters, and the format is well-utilized. Sometimes this kind of thing can slow the pacing or drag on, but here it works well, slipping smoothly from character to character. I loved the first half of the book; the build up of the mystery surrounding Dracula was excellent. Unfortunately, once the main conflict was resolved, the book continued by rehashing the same plot line. That crisis is over? Well then lets have another one that is exactly the same and no longer has tension. Great! This time it was boring and frustrating. The damsel in distress trope was used to an unbearable extent. The long-awaited climax of the novel was over in approximately half a paragraph. I had to read it three times to be sure I hadn't missed something; I was so confused that it had ended just like that. Very disappointing. The chapters leading up to the big final confrontation felt like filler in comparison. This did not, however, lessen my enjoyment of the first half and particularly the first 50 pages of Dracula. I'm glad I read it. If it intrigues you, the go right ahead! 
Spinning Silver by Naomi Novik
3/5 stars
With well woven narratives and atmospheric settings, Spinning Silver is an enchanting loose retelling of Rumpelstiltskin -- one of my favourite fairy tales. The way the elements of the original story were incorporated was quite clever and unexpected.
But here’s the thing about Rumpelstiltskin: it’s real short. And this novel is hefty. The story here is spread thin. While I enjoyed the first half of the book, at the half way point the story began to drag, and because I hadn’t been able to connect to the characters, soon I lost interest entirely. 
Neverworld Wake by Marisha Pessl
3/5 stars
Neverworld Wake is a fast paced, emotional ride. We follow a group of teens who used to be close friends but parted ways after one of them died in mysterious circumstances. They get stuck in a time loop, and their only way out is to uncover the truth of what happened the night their friend died. In typical small-town murder fashion, each character is hidjing secrets and ulterior motives. I loved the way it unravelled; it constantly kept me guessing. The science fiction aspect was not sidelined, nor did it take over the story, and I found that it was balanced very well with the drama. The plot is driven by the main character, her choices, her discoveries, her emotions. She was well-realised and I enjoyed reading through her voice. The other characters, however, came off a little flat. There wasn't a whole lot of description in this book, which made the plot move very quickly, but I had no idea what anyone looked like or how they functioned. The main character's relationship with each of them was distant, which added to the detachment I felt. The ending was handled well in terms of pacing and dramatic effect...but it was pretty predictable. Left me like, yup okay. It didn't have that emotional punch I was waiting for. A shame, but overall this was a great read. Definitely recommend if you want a quick and fun read!
The Invisible Library by Genevieve Cogman
DNF (Did Not Finish)
The concept of The Invisible Library is absolutely brilliant. Time travelling, dimension hopping librarians collecting rare manuscript from all over the universe. 
This literally sounds like the nerdy book of my dreams.
But unfortunately, I only made it 150 pages in before I had to put it down. I just wasn’t enjoying it at all, and reading it quickly became a chore. The writing style was info-dumpy and extra-wordy, making it hard to get a grasp on the setting. The characters failed to capture me, and the story was meandering. I found no reason to continue.
Perhaps this book had a great ending. Alas, I will never know.
Star Wars: Rebel Rising by Beth Revis
3/5 stars
Star Wars audiobooks are always a treat. The production quality is top notch, and Rebel Rising is no exception; great music, narration, and sound effects.
The story was one I didn’t know I wanted: a prequel’s prequel, this follows a young Jyn Erso, the lead character of the film Rogue One: A Star Wars Story. I’m not the biggest fan of RO, namely because the characters are flat and boring. I don’t really want to have required reading before seeing a film; both should stand on their own (a problem I’ve had with many of the Star Wars novels). Remarkably, in this case they do.
Jyn is a wonderfully realised character and her arc does not pull punches. She really goes through a lot. It’s pretty brutal. Her view of the world evolves with the story, leading her to the point where she is in RO. It was a fascinating journey.
Still, I can’t give this book more then a solid 3 stars because the romance, and original side characters all got on my nerves. They were not engaging, and pulled me right out of the story. 
But on the plus side, I think this book does add depth to the film while managing to stand entirely on its own. 
The Walking Dead, Issue #189: Lines Are Drawn by Robert Kirkman, Cliff Rathburn (Illustrator), Stefano Gaudiano (Illustrator), Charlie Adlard (Illustrator), and Dave Stewart (Illustrator)
3/5 stars
The Walking Dead comics keep trucking along. This was a better issue than the last, with the current ‘commenwealth’ story line finally feeling like it might go somewhere.
Honestly, I don’t know why I’m still bothering to read this series. I’m no longer invested in the world or the characters. I guess out of obligation -- it’s been a part of my life for so very long. Though, I’ll give this issue props for including a touching moment between Rick and Carl. Those sorts of moments are what built my love for this series, and it’s good to know they’re still tucked in there.
I have a few other books I’ve already started, and so far so good. I decided to reread an old favourite and let me tell you, it was a great idea. Come back in a months time to hear about it! Here’s hoping next month will have a few higher rated reads!
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antiquery · 5 years
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el’s guide to the lovecraft mythos
hey! so this is mostly a post for my dear friend will @wellsforboys, who asked for a primer of sorts on the best lovecraft stories, because his collected works are such a doorstopper, and reading them all in chronological order is quite an intensive task. these are, in my opinion, the cream of the crop; keep in mind that, for a lovecraft fan, my tastes tend towards the unconventional, and if you ask someone else you might get a very different list. i’m going to try my best to avoid the most intensely, egregiously bigoted, but if there’s something i feel merits inclusion despite the aforementioned bigotry i’ll include a warning. i’ll also provide links to all of these stories through the free online archive, but if you’d like to get a hard copy and delve deeper, i recommend this one from arcturus or this one from barnes & noble. if you’re strapped for cash and/or would prefer to read more online, here’s the link hub for the complete works. let’s get started!
lovecraft stories are typically broken up into two categories: the “mythos” stories, and the “dreamlands” stories. the former are the stories you typically think of when you think of lovecraft, if you know weird fiction— they tend more towards hard sci-fi, and usually deal with doomed scholars, hubris-ridden scientific exploits, the massachusetts countryside, outer gods, and various types of aliens. they’re far more famous than the latter, most of which concern the adventures of various vaguely keatsian protagonists in a narnia-ish realm dubbed the dreamlands, which is internally consistent and frequently cross-referenced. the distinction between these two types of stories is only a very broad one, though; characters, locations, and themes. frequently appear in both. the term “mythos” is rather misleading— all the stories take place in the same ‘verse, with the same gods and the same cosmology. really, it’s a division of style and subject material. personally, i prefer the dreamlands stories, but most lovecraft fans (unsurprisingly) prefer the mythos tales (which i will admit are more technically, narratively apt). i’ll try and include a roughly equal amount of both, so that you can get a feel for what you prefer.
so, without further ado, here’s the list! in chronological order:
the statement of randolph carter: first story, first appearance of my boy! here he’s wracked by ptsd from the great war and the recent eldritch demise of his boyfriend research partner; the story is told in the form of a police statement. this is one of the most gothic of lovecraft’s tales, and also the one with Alternate Universe Florida. it’s a fave.
celephais: sort of a dry run for the dream-quest of unknown kadath, but clever and unique in its own humble way. it’s got the same themes of refuge in dream, and it’s got a sweet ending that’s cleverly subverted by the protagonist’s later appearance in the dream cycle.
from beyond: people have mixed opinions on this one, but i’m fond of it. while usually classed as a dream cycle tale, it has that element of scientific hubris that pops up so often in mythos stories, and an absolutely chilling central premise.
nyarlathotep: first appearance of probably the most well-known mythos baddie after cthulhu. here he’s terrorizing innocent humans in the guise of Eldritch Modernist Nikola Tesla. will, for you specifically— if you like nikola orsinov from the magnus archives, you’ll like nyarlathotep (both the character and the short story).
the nameless city: this might just be my favorite one-off tale (though i am fond of the lovecraft reread’s hypothesis that the unnamed protagonist might be our boy randy carter, because this is precisely the kind of stupidity he’s so prone to). top-notch archaeological horror about exploring a deserted city that might not be as empty as it seemed.
the music of erich zann: lovecraft doing chambers, basically. it’s a clever little tale, and has an innovative use of auditory horror, which wasn’t all that common for hpl.
hypnos: probably the second most homoerotic story lovecraft ever wrote (though there are a lot of those, surprisingly enough). local keatsian meets a supremely beautiful, nameless man, they fall into dreaming (and opium addiction) together, things go downhill from there.
herbert west— reanimator: this one’s a bit longer, but it’s a cult classic, adapted into a delightfully campy 1985 film starring jeffrey combs. it’s about a scientist who goes Too Far, in the frankenstein sense, in pursuit of...well, you can guess from the title. it’s a fun modern (for the twenties) twist on the gothicism of mary shelley, and the title character is so much fun.
the hound: another super-gothic tale, and probably the single homoerotic story lovecraft ever wrote. actually, it’s kinda like a mini the secret history via poe. local decadents get into the occult over their heads, pay the spooky spooky price. gotta love it.
the rats in the walls: this one’s another classic poe-esque story, pretty clearly a riff on fall of the house of usher. it’s a wonderfully psychological piece of gothic horror, but huge trigger warning for The Infamous Cat Name. aside from that bit of unpleasantness, this is one of the first pieces where lovecraft handles the horror of ancestry well, with the classic conceit of a literal decaying house (or priory, as the case may be), and it’s pretty cool to see him really come into his own with something that’d so fundamentally define his work.
the unnameable: another carter story! this time he’s acting pretty transparently as lovecraft’s author avatar, talking about the value of horror fiction and, uh, fainting in terror at the slightest hint of any actual horror. better luck next time, randy. we’ll check in with him again in a few.
the festival: first canon mention of the necronomicon! exciting! and, if i recall correctly, the only story actually set in kingsport, one of the small massachusetts towns (along with arkham, dunwich, and innsmouth) that make up the major landmarks of lovecraft country. it’s about, as the title suggests, a Nefarious Ritual, and also astral projection? cool. it’s a pretty neat bit of creepery, nothing really special, but a good example of the kind of regional horror lovecraft was starting to handle particularly well.
the call of cthulhu: i’m basically obligated to include this one, though to me it’s not really a standout, because it’s so damn famous. it does get points for a clever and thematically intelligent narrative structure, and the astoundingly creepy idea of artists’ dreams being influenced by an Imminent Horror. 
pickman’s model: another super chambers-esque story, and one where the monologue formatting works loads better than it did in statement of randolph carter. like in music of erich zann (and, to some extent, call of cthulhu) this is lovecraft wrestling with the cosmic-horror implications of the fine arts. it’s also got a lovely twist at the end, one of those really chilling clincher lines lovecraft is starting to develop a knack for.
the silver key: chronologically the third carter tale, though no one’s entirely sure where it fits in the narrative sequence of his stories. it’s basically a modernist diss track, wherein our boy wrestles with the ennui that comes from, uh, reading t.s. eliot? (funnily enough, this is basically “the hollow men” via keats.) it’s not really a horror story, but it’s one of my favorites nonetheless.
the dream-quest of unknown kadath: FINALLY, we get to my favorite. this is a short novel chronicling randolph carter’s adventures in the dreamlands as he seeks out a dream-city that the gods have denied him. it’s the odyssey via lord dunsany, with a few twists— carter’s not really an epic hero, polutropos or otherwise, and it’s fun to watch him navigate a treacherous landscape in such an unconventional fashion. it has an excellent, atypical twist ending, and my favorite appearance of nyarlathotep ever. it’s also the chronological end of the carter cycle,* and our boy goes out with a very pratchett-esque bang.
the case of charles dexter ward: a lengthy slow-build tale of an evil necromancer and his impressionable descendent. it moves somewhat slowly, but it’s so delightfully atmospheric that you don’t really mind. bonus points for the clear riff on wilde’s the picture of dorian gray. also, first appearance of mythos deity yog-sothoth!
the dunwich horror: aaaand now we get into the string of very well-known mythos tales that lovecraft wrote around 1930. this is a classic, about an insular family with a destructive predilection for the occult.
the whisperer in darkness: a lovely slow-build and partly epistolary tale, featuring the classic Intense Stupidity of mythos protagonists. also featuring aliens from...pluto? and the first real appearance of the theme of bodily dissociation, which lovecraft got super into near the end of his career.
at the mountains of madness: this one’s so good. it’s more of a novella than a short story, about a doomed expedition to the antarctic sponsored by our favorite Dark Ivy, miskatonic university. it’s an awesome piece of worldbuilding about the pre-human earth, and a near-unique bit of sympathy for the non-human. it was also the inspiration for john carpenter’s 1982 classic the thing, as well as a tragically abortive guillermo del toro adaptation.
the shadow over innsmouth: i’d call this the climax of lovecraft’s writing on hereditary horror, and it’s brilliant. the ending is one of my favorite final paragraphs in all of lovecraft, maybe surpassed only by dream-quest. the story proper is about a young massachusetts native investigating the strange coastal town of innsmouth, and just why, exactly, something isn’t quite right about it. it loses points, though, for a truly horrible and lengthy application of dialect, and for being a very obvious metaphor about interracial marriage. sigh.
the dreams in the witch house: probably my favorite story after dream-quest of unknown kadath. it’s...kind of dark academia-y, actually, about a miskatonic undergrad who moves into a house formerly owned by a famous witch and discovers a method to travel to other dimensions— at a price, of course. lovecraft was never good at character building, but he did manage to create a genuinely sympathetic protagonist in walter gilman, which makes the ending all the more chilling. there’s also an awesome rock opera adaptation of this story, which i highly recommend.
the shadow out of time: another favorite! it’s the culmination of lovecraft’s late-career fondness for body-swapping horror, and as well as being genuinely cosmically terrifying (and wondrous) it’s quite psychological, in a way lovecraft wasn’t usually very apt at. it’s got alien civilizations! anticipatory soviet terror! the horrors of interplanetary colonialism! awesome libraries! what’s not to love?
the haunter of the dark: the last independent story lovecraft wrote before he died in 1937, it’s a beautiful send-up of providence, hpl’s hometown, and a delightful final appearance of my man nyarlathotep (albeit in a new form). plus...eldritch journalism? it’s great. also, i can’t mention this story without referencing this fic, which you should absolutely read immediately after the actual tale. 
and that’s it! happy reading!
* you can read “through the gates of the silver key” if you want, it’s technically the culmination of the carter cycle, but it was mainly written by e. hoffman price and edited by lovecraft, and i (along with plenty of other hpl scholars) don’t really consider it canon. it was lovecraft’s first real foray into body-swap horror, but because he’s trying to shove it into a character arc that’s already over and done with it doesn’t do very well. you get essentially the same narrative with “the shadow out of time,” done much more skilfully. to me, “gates” smacks intensely of derleth, lovecraft’s “posthumous collaborator” and Mythos Manichaean, which...ack.
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15hont1c · 5 years
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Week 5: The End
Our reflective essay should:
Discuss set text and how your screenplay was inspired by it.
Draw specific links between screenplay + source text.
Show familiarity with relevant aspects of book (period, themes, genre, location, etc)
Discuss writing process and the creative decisions you made.
Reflect on your journey from first idea to finished script.
Use quotes/evidence from screenwriting texts to explain and support your decisions.
Refer to any other books, films, images, etc that influenced your writing process.
Discuss how film would be like?
Discuss animation style, aesthetics, material, color palette, lighting, soundtrack.
Think about intended audience for film.
The tone and style of the reflective essay should follow the appropriate academic tone with citations and bibliography. The reflective essay can also use first person as it is meant to be discussing and analysing our own experiences. 
The Last Night - Strictures of Victorian Society
Utterson is annoyed at the servants who are “huddled together like a flock of sheep.” 
Upkeep of the Victorian calm and self-contained attitude.
The housemaid breaks into “hysterical whimpering.” -> Mass Hysteria
“A rather wild tale.” 
Utterson stands for the audience as he expresses the same doubt/questions the readers ask.
“This drug is wanted bitter bad, sir.”
Depiction of drug addictions.
Victorians can buy over-the-counter heroin; frequented to opium dens and even babies who were born drug-addicts.
Stevenson himself is also a drug addict who was reliant on hallucinogens. 
Poole seeing the masked man who was much smaller than his ‘master.’
Referral as a symbol of something hidden/concealed (like door).
Description is evocative and deepens the mystery.
Upon breaking the door, there was no big reveal; no dramatic scene.
Instead, they found a mirror with their own reflection reflected instead, showing the “evil” duality of themselves. 
The scene also utilises the uncanny -> we expect the extraordinary, but is actually overwhelmingly ordinary in the scene, even though things are not ‘quite right.’ 
There is a duality/juxtaposition in the description of the scene: The twitching corpse and a defaced book as opposed to the boiling kettle.
Prompts the idea of “To what extent did Utterson cause the death of Hyde/Jekyll.”
The final two chapters were written in first person narrative:
Dr Lanyon revealing the core of the mystery.
Jekyll telling the chronological story that happened over the course of the novella through his perspective.
First Letter (Lanyon):
Lanyon receives a strange message, begging to carry out a series of specific and peculiar requests. 
Jekyll/Hyde begs Lanyon for help.
He goes to fetch a drawer containing powders and a test tube from his lab and goes to wait for the mystery man.
Hyde’s too desperate for the drugs, and gives him the option to leave to watch him ingest it.
Dr Lanyon is bound to secrecy - bound by the Hippocratic oath.
He is unable to reveal what he knows.
Even in a vulnerable state, Hyde presents himself as more superior  than Lanyon.
The format of an ‘objective’ third person narrative + ‘subjective’ first person accounts was a trope of Victorian fiction, but was also similar to the medical literature of that period. Anne Stiles (2006) observes that the book’s structure reflects the medical case studies of that period, but also subverts them. Jekyll’s character is both the physician and patient in the story.
Jekyll’s observation states that “man is not truly one, but truly two.” This reflects a Victorian theory that ‘each brain hemisphere might house a separate personality or a separate soul.’ It can be imagined that when a Victorian reads this, they may become afraid of their inner “Hyde” taking over. 
An example of this could be the case study of an injured French soldier called Sergeant F which was discussed in the medical Cornhill magazine.  According to Stiles in her book Popular Fiction and Brain Science in the Late Nineteenth Century on page 43, Sergeant F developed “two distinct personalities upon a gunshot injury in the left brain hemisphere.” His first state is known as intelligent and kindly, while his second state displayed “animalistic and automatic qualities along with impaired sensory impressions.” He is also resilient to pain in this second state. 
Even though Sergeant F was male and his condition was caused by an external factor (gunshot), the ‘multiplex personality’ was almost overwhelmingly a female condition. Felida X was an example of a female patient that was also discussed in the Cornhill magazine. Felida’s condition was natural occurring, exhibited hysteria and has another ‘peculiar secondary state of mind.’ She felt pain when transitioning between the two states. While she felt better in this second state, it had “unfortunate moral consequences,” such as when she got herself pregnant with a man whom she had no romantic interest in the first mind state. Her subconscious base instincts made her chase after the man and impregnated herself due to it.
Applying to Jekyll and Hyde, we can see that Hyde was wrestling against the approaches of hysteria. Hysteria is a centuries old illness that no one really understood at the time. It was usually diagnosed when no other cause could be found for its exaggerated symptoms. Examples include:
Salem Witch Trials
Occurred in 1692, over 200 people were accused of practicing witchcraft.
20 people were hung upon accusations from mass hysteria.
Neighbours and friends turn against one another.
Started because a group of girls exhibited convulsions and weird spastic behaviour -> epilepsy.
Most of them were girls and women.
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Anneliese Michel
A German woman who was supposedly ‘possessed’ by a demon after a complicated series of illnesses early in her life.
Suffered a seizure and diagnosed with psychosis of temporal lobe epilepsy.
Took a lot of medication, but her condition worsened (as well as her mental health.)
Began to hear voices and became intolerant to sacred Christian sacred places and objects. 
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Stiles (2006) theorised that the small, puny, right-brained Hyde has something of the Victorian femininity about him; emotionally unstable, physically chaotic and somehow ‘lesser’ than his male counterparts. In the novella, Poole describes Hyde as “weeping like a woman.” 
The nocturnal setting, theme of monstrosity and embedded narratives (i.e fragments, manuscripts and letters. 
Key Features of the Gothic
Wild landscapes vs imprisonment
Hyde was constantly ‘imprisoned’ by the duality in Jekyll’s personality. 
Other characters were also imprisoned by the Victorian society’s rules. 
The re-emergence of the past within the present (often represented by ghosts - the thing you thought was dead.)
Exploring the limits of what it is to be human.
Internal desires or forces outside our control.
Perverse, weird and dangerous kinds of sexuality - incest, abduction, violence.
The vulnerable of women in 19th century - the ‘triumph’ of young women over seemingly impossible force.
The Uncanny
Figures that are not quite ‘human’ (dolls, was works, automata)
May feature ‘evil’ doubles.
“Somebody who seems unfamiliar and strange in fact has an identity you already know.” 
No one in the novella could really describe what Hyde looked like; an uncanny physical description.
We can harness the power of the uncanny to enhance the story in our writing.
Less is More 
Planting the seeds and letting the readers’ imagination flow.
Stay Close
Use all senses when writing, stay close to the protagonist and allow the audience to feel their fear.
Make it personal
Use your own fears/phobias to make the scene more realistic.
Give the reader time to feel the fear
Place hints that something disturbing is going to happen.
Create a mood of tension/horror before it actually happens.
Provide something uncanny that is both familiar and unfamiliar.
Allow the sense of underlying unease to intensify over time.
E.g A radio turns on by itself, a child toy changes position.
The Birth of Urban Gothic Horror
Jekyll and Hyde is usually considered as the first ‘urban gothic’ novel. Gothic revivalists of the 19th century believe the threat is no longer an external force, but rather an evil that is curled inside the very heart of the respectable middle class person. This scared the readers at the time even more, as to some extent, the evil was inescapable. The progressive society with the advancement of the Industrial Revolution caused the dark progress of social and psychological effects. Moral decay was an obsession of the Victorians. By identifying and analysing that fear, they seek to control and contain it.
How to Write Dialogue
Unnatural is natural
Not real speech, but a representation of it.
Aim to capture the flavour of speech (without the boring stale bits)
“Natural speech is full of hesitation, repetitions, omissions... when we’re listening to it in real life, our brains filter this out and extract the essential parts (Pierre, 2011).
The S.A.D method
Dialogue is a function of character. Know the character well so their dialogue flows easily.
Status - Who was the upper hand?
Agenda: What is the purpose of the conversation?What do they hope to gain from it.
Desire: What do they want? (What is their ultimate goal/super objective.)
Inhabit their physical space
Listen to how differently different people talk.
Our physical bodies affect our voice. Spend time imagining yourself as the character.
E.g. Timid & trembling? Broad & bold?
Silence is gold
What people don’t say is just as important as what they do.
What are they avoiding to talk about?
Actions speak louder than words.
Explanation kills drama
Characters should talk to each other, not the audience.
“Good dialogue is a manifestation of behaviour, not an explanation” (Yorke, 2013, p150).
Dialogue is not just a Q & A
Good dialogue is surprising and unpredictable.
Promises excitement, but keeps us waiting for it.
Drip-feeds information but withholds answers.
Be ruthless
Dialogue should either move the story forward or reveal something about the character.
If it does not, take that out!
Always read the dialogue aloud.
Make sure the dialogue can actually be spoken/performed realistically.
Reference:
Stiles (2006) - https://books.google.co.uk/books?id=KyFrjbezjSgC&pg=PA43&lpg=PA43&dq=sergeant+F+brain+study&source=bl&ots=XgsrEFdmxR&sig=ACfU3U0cTzmOzIkZPnboQKh4FeOQA41Zzg&hl=en&sa=X&ved=2ahUKEwiC5dm7t4LgAhVho3EKHTYRAJcQ6AEwA3oECAUQAQ#v=onepage&q=sergeant%20F%20brain%20study&f=false
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frogsandfries · 5 years
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Let's talk projects
I don't really talk about my work much anymore/lately. I just don't have much to say lately. I'm not up to anything big; I don't have a studio, so I can't do much sculpting. I fill my time with embroidery, and pin design and bead pattern-making on my tablet. I get paid Thursday, and while getting a set of wheels is my big priority, I'm really desperately crossing my fingers that I have something left over to start working on this bead pattern:
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Feel free to try it out, if it strikes your fancy. I really put a lot of time and effort into it, but literally all I'm asking is that you give me a mention. I would also love to know how it went for you. I designed it for 15/0 beads, and theoretically, it should weave up to about the size of a credit card or playing card. I have no idea what I intended for a finished weaving; I'm not even certain that it will look good finished, but you can keep an eye out on my art Tumblr, Stosphia.
If this works, I was thinking about using it to illustrate at least a couple hundred frames of my graphic novel. I know, I know: What graphic novel? I don't even really write anymore, and my life has been such chaos and disorder for the last three years, my project reflects that. What in the ever-hecking heck was I imagining I would do with the weavings themselves? Also, it's an awful lot of work for a graphic novel.
This is a very grungy, grimey tarot card patch that is slightly, weirdly, just a tiny little bit warped and stretched. Noob mistake.
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It's in a six-inch hoop, and it got stretched the slightest bit from the original four-and-three-quarter inches. Apart from being grimey, which I should be able to Oxy back in order, I've been making incredible progress here in Arizona. I started this in January, and back in Wisconsin, I had been working full time as well as trying to work on a conversion van. Embroidery just wasn't a priority. Most of my time in Oregon, I was too depressed to function because of the guy we were stuck with. Here in Arizona, I walk most of the day and it's rarely gloomy or cloudy. I also only work part-time, so I have plenty of time on my hands.
The reason I like the tarot and ATC formats is that obviously, there's not so much space to fill, so even if it's a silly and weird idea to embroider tarot or ATCs, they're small enough to work up (relatively) quickly, as well as small enough to wear. I definitely love the wearability factor.
I wonder if it might not be a good idea to take a break between this and my first graphic novel ATC to stitch something more random, more for fun. Something simple that I might be able to show off in public, maybe even at work.
Which reminds me.
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At about four-by-three inches, I wouldn't call this small, but I designed this before I saw a Single Pale Rose. And I've been thinking about it maybe kind of a lot lately. It was supposed to be kind of a memorial-style piece. Now I'm not sure.
Regardless, this is not an inbetweeny piece. This patch, if I did stitch it, would be its own piece. For my inbetween/stretching/warmup/fun patch, I have a handful of small little doodles that I might try. Or, I was going to experiment with flair-style hand-stitched pokemon. Even at the rate I've been charging along, my first tarot card still probably has a couple weeks left on it, which means I have some time to decide.
I know a while back I was complaining about not being crazy about the Print-Stitch-Dissolve paper. Unfortunately, before I got to give it a second shot, my pack was ruined in rainy Oregon, so even if I don't have money for beads, I definitely want to order a new pack of Print-Stitch-Dissolve paper. I'm so disappointed and annoyed because it's expensive for paper and I'm not sure I'll change my mind even after this experiment I have planned. Before I throw away the damaged pack, I'm going to see if I can salvage any bit of it.
That's pretty much it. There are certainly projects that I want to be working on, but between my friend's fines, my bill, only working part-time, and not having our own transportation, I'm just making it work with what I have. I have a tablet; I have massive amounts of embroidery thread; and I have time.
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FAQ: Frequently Asked Questions
Hello! Lets get right to it! 
Here are the questions:
Who the Heck are You?
What this about?
How do you roleplay Pink Diamond? 
Who can roleplay with you?
How do I roleplay with you?
What are you looking for?
Whats your roleplaying style?
What are you up to right now?
Is this Single Verse? Multiverse?
What tags do you use?
Here are some tags:
admin stuff : Roleplaying things
pd talks about shit : (Me) and my rants…
memes : For opened posts, magical anons
headcanons : Drabbles from me, other canon I have accepted as my own
space lessons : Pink Diamond is a good study! Here are some things she has learned. 
You can find my stuff there~
Who the heck are you?
My name is PD! No, I have no relation to Pink Diamond!
I am actually an ethereal being that has also existed long before Pink Diamond did-
I like sunsets, walks on the beach… Mun is of age but I won’t be doing any smut here. That does not exclude some sensitive topics but this will mostly be SFW. I’ll tag it otherwise.
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Whats this about?
Literally, I have another Steven Universe RP blog, but I had been ruminating around about making a blog for Pink Diamond for awhile now; ever since the 4th season, actually.
It is inspired by a few of my own headcanons, “fandom-canons”, and my knowledge of South Korea. -Also a little bit about me: I studied abroad in South Korea for a bit! I’ll be using the cultural things I experienced there in this blog too c:
A summary for P.D’s Pink Diamond:
She is a very spoiled lead of a K-drama!
She even dies at the end!
Pink Diamond is the youngest diamond, after Yellow. She was made on Earth, though there is little record as to how and why. What is clear is that a good 75% of a continent is markedly missing (what we know is Russia).
She is very childish, preferring to distract herself with the novelties of Earth and it’s life (especially humans). Her main base of operations was in Korea.
As of the mainverse she is unaccounted for, but it is highly likely she is the originator of the “Arena Glam Rock” aesthetic. .
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How do you Roleplay Pink Diamond?
Glad you asked!
I have a particular approach to canon characters. I also love roleplaying with different canon versions of my muse. B) Its the best thing about roleplaying canon characters to be honest.
In my verses, all other Pink Diamonds exist on different planes of existence.
Sometimes reality can get kind of squirrely, so they meet each other. No variation of Pink Diamond is wrong in my eyes! Everyone has their different take and it’s just part of being creative.
If any one wants to talk about their muse and character development with me, I’m always down, just message me!
However, regarding Pink Diamond as antagonist-
My Interpenetration of Pink Diamond
My Pink Diamond wants to subjugate humanity and life on Earth as a means to spread (her) influence across the Universe. (This includes Steven as of the finale!)
 She has a hint of megalomania, seeking to control everything around her.
She can be possessive, manipulative, and has different set of morals then the norm.
Of course, I do not ever support the actions of my muse. I just play a villainess sometimes, and sometimes I want to play a (less) villainess middle schooler. This disclaimer is more for you then it is for me.
While all this is true: I will
NOT be playing the antagonist of your roleplay. Mostly because I have a certain way I play antagonists and, trust me, I’m really good at it. If you want me to play your antagonist, talk to me first.
NOT be torturing your muse. It needs to be repeated.
Not allow you to disrespect my muse without consequences. Some people think it’s cute to back talk dictators? There will be consequences. We can discuss them but... It won’t be pretty. Pink Diamond is more emotionally violent then she is physically, proposing to segregating the ones who don’t do as she says.
Discuss plots with you where Pink is the antagonist
Stop the roleplay when I feel uncomfortable. And I ALWAYS have this right. I play Pink Diamond because she’s interesting and fun. I will play her how I see fit. I won’t let any one dictate to me how I should be playing my muse. K?
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Who can roleplay with you?
I hate the terms “selective” and “Mutals-Only” by the way–
I will roleplay with any one who is creative and can contribute good ideas to a story.  – Any muse. Any Fandom. I also absolutely LOVE to make headcanons! Please PLEASE include me in your ideas.
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How do I roleplay with you?
Memes. Opened posts. Shoot me an ask. I can plot but I prefer to be pretty spontaneous and impromptu. You can also come say hi if you want. c:
I also except magical anons. …Do people still do these??
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What are you looking for?
Frequent Roleplay Partners!! Darn it, I just like making friends. I also like to see my partners rping with each other. B) Lets all just roleplay with one another. Come see the people I’m rping with! -Look at the admin stuff tag.
CHARACTER DEVELOPMENT!!!! Develop your character, develop my character, heck why not both? Both is good.
More specifically:
Pre-established Relationships!
Wacky adventures across the fandomscape (sci-fi stuff, high fantasy stuff– naming actual fandoms, Dr. Who, Undertale, DnD, Marvel Universe~)
Drama
Angst!
MUSICALS!!!
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Whats your roleplaying style?
I personally use the “yes, and…” technique!
A quick lesson on improvisation: when you are writing or performing with someone else, always use the yes, and technique. All you do is go with the current scenario the person is suggesting and add small ideas to it – this keeps the flow of ideas forming. Try it! It’s great practice while roleplaying.
That being said, if you give me a random prompt and there is a 85% chance I’ll answer it. So please do. – Give me your prompts!!!! >:U
Contribute to the thread. Take it in a direction. Redirect a thread from a direction I’m taking it in. This is the way to keep me engaged in our thread, okay? Otherwise I do:
Third person narrative ONLY
Novel format (new lines and quotations) but rarely Script format (action marks and listed characters) with minimal formatting or reaction images. I do however occasionally sketch my reaction images. You can find those at this tag: sketch rp
3-6 sentences a post - which you DO NOT HAVE TO MATCH!! Just give me something to work with.
I can do longer posts if I really like what you’re writing about. /)u(\ Please don’t be intimidated, I just really like your writing.
NPCs (Non playable characters) or additional characters to the stories that push them along. I usually have 2-3 characters in an rp.
PRESTABLISHED RELATIONSHIPS (please!) come talk to me about it
Roleplaying tags- look for your tag (ask me) or your url to find your rp thread
AUS!!!!! (Alternative Universes)- Space is vast, a lot of weird things go on out there. Pink does have some other destinations of interest, let's talk about them B)
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What are you up to right now?
If you’d like to see what I’m talking about in general, check out the shit PD’s talking about.
If you’d like to see what RPs I’m doing, look at the admin stuff. It’s my goal to get my partners making verses with each other, honestly.
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Where can I learn more about your Pink Diamond?
Glad you asked! Check his headcanon tag. I’ll be updating it with descriptions, pictures, drabbles, and what what as they develop. c:
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Is this Single Verse? Multiverse?
Officially, this is  Multiverse Blog. The main canon of this blog is canon-divergent: Pinky exists as Pink Diamond, and not as a conduit for Steven’s power. However, she can interact with Stevens, “Rebellion Rose Quartzes”, and Pink Diamonds of other alternative universes. 
In this verse, Pink formed after the formation of the Diamond Authority. She was introduced by Blue Diamond as one of her ‘protege’. In my headcanon, the Authority is about 75,000 years old, Pink is about 50,000. Pink’s court, meanwhile, is far younger and she didn’t have it as long.
Here is the list of  verses:
v: Pre-Earth
Time period between Pink Diamond’s emergence and when the Authority grants her her first planet. Pink Diamond’s first in canon experience fits snugly into this verse.
She’s found by Blue Diamond on Earth and is inducted into the Authority as a conduit for some of Blue Diamond’s objectives. They aren’t much, just keeping White Diamond engaged and making Yellow Diamond learn more patience. 
However, Pink Diamond is shielded from a lot of the inner running of the authority, she’s stunted as an effect. Pink starts to actively defy her sisters in secret: stealing their injectors, playing around with making gems, sneaking into the logs, interacting with lower ranked gems. A lot of shenanigans and sand boxing in this verse.
v: Pink Court
Blue Diamond grants Pink her own planet and, subsequently, her own court.  This verse ends when the rebellion begins. She still has her court, of course, but the rebellion brought many of her projects to an end. 
By this verse, Pink has calmed down a lot and is focusing on specializing. She is learning more about her area of choice, Astrobiology, and develops most of her contributions to the Authority. This is when she makes Rubies and Rose Quartz.
v: Rebellion
Pink Diamond was established as a figurehead over Earth. It becomes clear she has no real power, so she orchestrates a “rebellion” in a bid to get more resources to expand her small colony. However, the Authority steps in and forces Pink to abandon her holdings on Earth and retreat to the Moon Base. After several thousand years of imprisonment, Pink then decides to stage her “assassination attempt" to reclaim the Earth in a bid to release the Earth.
She defies her sisters to go to Earth, trying to negotiate with the “renegade Rose Quartz”, she calls Kappa 12, a modified Rose Quartz she uses to insight the rebellion. 
With Kappa 12′s help, Pink flees to the Korean peninsula. Pink Diamond is then free to create her grand experiment, forming this Universe’s country of Korea and shutting down the continent completely. This verse ends when the Corruption Song is used on Earth. Kappa 12 and all other gems in Pink’s are the Crystal gems. However, Steven does not exist in her verse.
v: Post Rebellion
Period after the Corruption Song but before the Modern times. Pink spends her time trying to figure out how to cure corruptions and continuing her work on astrobiology. She eventually figures out how to embed gems into Earth’s underground biomes, gradually spreading her influence. Trees begin to grow up that have gems inside of them, staying in bloom even in the Winter.
v: Pink Peach
Set in the modern verse. Pink Diamond has now taken on punk rock in her exploits. Mainly because it’s fun. 
She remains hidden from the Authority, working on ways to “out evolve” them.
Of course, I will tag my verses and AUs appropriately!
You can find the list of the AUs here: Tagged AUS
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What tags do you use?
I believe in tagging. It keeps things organized, I can find it later maybe (if tumblr won’t stop breaking things).
I still tag, though, cause it makes it easier for you to find things!
My tags fall into these categories:
Verses
The way that I hash up my main verse. It just helps me organize when and where things happen with Pinky. These verses are so drawn out that many relationships often don’t carry over between them. The ones that do, of course, we can discuss. c: Ergo, this is a multiship rp. Pinky is also polyamorous, so any simultaneous relationships will also be discussed.
You can find my verses here.
Alternative Universes (AUs)
These are treated as “different universes”. Totally separate from verses.
Human AU: Pora Porum Mangjeol is a recent graduate in Bio-Engineering. However, she is an overachiever who graduated in 2 years and had a mental breakdown. Closely after, she decided to live her life and participates in the local roller derby for a few years. Eventually she would be an intern at the national science museum, but she’s slowly making her way. There is a sub-verse where Pora escapes her demanding childhood by fleeing to Mount Ebbott. In this Undertale-verse, she is bravery. You can read up on this verse on this tag: “Pora-has-a-great-fall”.
Upsidedown AU: AU where Pora Porum is Will Byers from Stranger Things. Please someone help this child...
High Fantasy: Pora Porum is a giantess trying to survive in a shrinking world. She comes from a lineage of mariner giants, who had escaped most of the poaching on land. When her clan returned her family was dismembered by mages, who use giants for their great concentrations of magic, and their ships were destroyed. Pora Porum flees into the mountains and must survive as one of the last giants.
Story Arcs
These are tags I used to sort one shot story arcs that I am doing with my admins! These might include several people over several threads in one shot scenes.
Chaos Bride Arc:
Involved admins: @thestevieststeve​​ @staterathesmol​
Pinky dabbles too much in dimensional travel and ends up sandwiched between two chaos gods. Apparently, you can find a lot of them in the Universe. Both of them want her for their own purposes and Pink, with very little resources to deal with inter-dimensional wide beings, pits them against each other.
Miscellaneous Tags
Here are a few tags I use to organize random things!
Dimensional Diablerie: This is a roleplay tag. Pink jumping through different dimensions. Development can happen. Pinky can also interact with various characters as Pink Diamond and not a human or whatever thing I decide to turn this muse into. Whatever.
Crack: This tag may sometimes have roleplay on it? All of the fun stuff and art and interactions. Theres no development here, just fun.
Dash Commentary:  This is another roleplay tag. Pinky reacting to things and characters on my dash. This is verseless but it can have some development...? (???)
admin stuff : Roleplaying things, including some references for art and writing.
pd talks about shit : (Me) and my rants…
memes : For opened posts, magical anons
headcanons : Drabbles from me, other canon I have accepted as my own
space lessons : Pink Diamond is a good study! Here are some things she has learned.
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lvtvr · 7 years
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lvtvr’s writing tutorials, pt 1: battling my nemesis (or, how to punctuate dialogue)
Sup, fellow kids. I’m Charlie. I write.
I’ve also translated and proofread four full-length novels, so I now suffer from the work-related condition of never being able to turn my editing glasses off. This can make reading fanfic a bitch for me. Because, let’s be real: unbeta’d amateur work easily lets a lot of mistakes slip through.
It is, however, possible to minimize those mistakes.
Is the world going to end if there are errors in your fanfic? Of course not. If you want to focus on the content of your writing more than adhering to rules of language, by all means, do that. There’s time to learn this stuff later.
But you know what? Formatting matters. If you truly want to get better at writing, then eventually you are going to have to deal with this aspect of it. And yes, it’s hard work -- but I hope to help you along the way.
 THE POINT OF THIS ESSAY: PUNCTUATING DIALOGUE
This seems to be the #1 formatting problem that amateur writers struggle with. However, there are boatloads of experienced fanfic writers who still seem to struggle with it, or are just so used to making mistakes that they’ve made it “their style.” And at the risk of sounding like a total bitch, it doesn’t matter how amazing or well-loved their work is otherwise: wrong is still wrong. Just because someone is consistent about always writing “your” instead of “you’re” doesn’t make it correct, and dialogue is no different.
If these kinds of persistent mistakes don’t bother you, then good for you. Your life is probably a lot more fun than mine.
But if you want to learn to do it right – if you want the great look and perfect flow that immaculate punctuation will bring your writing – then you have to rise above this.
Time for some rules.
 COMMA VS. PERIOD – THE ULTIMATE SHOWDOWN
Let’s start with something simple.
“Hey,” he said.
This is a good sentence. This sentence is an upstanding member of our society. You can’t go wrong with this sentence. Got me? Okay.
Now let’s have a look at another one.
“Hello.” She said.
This sentence is a delinquent. In fact, it’s not even a sentence – it’s two sentences. And it is always, always, always wrong. Rule of thumb: never do this. Ever.
This isn’t just some elitist, snooty gatekeeping crap, either. There’s a purely functional reason why it’s incorrect.
By putting a period after your dialogue, you are cutting it off from whatever comes next. Whatever follows dialogue that ends with a period has to be an independent sentence. This distinction is used to regulate the rhythm and flow of the writing.
Now, “said” is a transitive verb, meaning it needs to take an object. While you can sigh, yawn, or laugh independently of anything else, “saying” isn’t possible unless you are saying SOMETHING. (I.e., “She laughed” is a complete sentence on its own; “He said” isn’t.) Same goes for synonyms of “say,” such as whisper, repeat, and exclaim. They almost always get lonely without some dialogue attached to them with a comma.
Let’s look at some examples.
“I’m fine.” He said. “I’m fine,” he said.
The first example IS NEVER CORRECT. NOT EVER. It should ALWAYS be the latter. ALWAYS.
However:
“I’m fine,” he laughed. “I’m fine.” He laughed.
These examples are BOTH CORRECT, but convey different nuances. In the first example, he laughs the words. In the second, he says the words first, and laughs afterward. These are separate things, not two different ways to express the same idea. No matter how much fic you’ve read where they’re treated as synonymous, they are not. They are not. They are not.
 GETTING FUNKY WITH “?” AND “!”
When a sentence in dialogue ends with a question mark or exclamation point, you always keep that punctuation – you never replace it with a comma. This is where we use the above rule to make sure things don’t get ambiguous.
“What’s up?” they yawned. “What’s up?” They yawned.
Again, these examples are BOTH CORRECT. In the first, they are yawning the words. In the second, they yawn after speaking. By capitalizing “they,” you are indicating that the question mark is behaving like a period. You are thereby orphaning the sentence that follows the dialogue. In this case, since the sentence can stand alone, that’s perfectly fine.
Next example:
“I’m okay!” the boy repeated. “I’m okay!” The boy repeated.
Here, the first example is CORRECT. The second is ALWAYS WRONG. Remember, capitalizing “the” means you are drawing a line between the dialogue and the following sentence. “Repeated” needs an object, but now, because the exclamation point is behaving like a period, “The boy repeated” stands alone. That’s an ungrammatical sentence, and without the implied attachment to the preceding dialogue, it drifts alone in the void.
And, well, that’s not good.
 BONUS LEVEL
Special section to address this other weird shit I’ve seen:
“I’m fine.” He murmured, pouring himself another cup of coffee, “I promise.”
This is a big WTF that has basically just reversed the correct order of things. It should be:
“I’m fine,” he murmured, pouring himself another cup of coffee. “I promise.”
Another example:
“That’s pretty cool.” The doctor laughed, turning to her girlfriend, “You should try it.”
We have two options to fix this, depending on if we want her to laugh the words or not.
“That’s pretty cool,” the doctor laughed, turning to her girlfriend. “You should try it.” (laughing as she speaks)
“That’s pretty cool.” The doctor laughed, turning to her girlfriend. “You should try it.” (laughing after speaking)
Sometimes, especially when you start working with more complex sentences, things can get confusing, and your options can increase. Feel free to shoot me a message if you’re not sure. However, the rules above are the basic ones to keep in mind.
Okay, you made it to the end! If it feels like a lot, that’s because it is. Yes, it’s plenty to remember, because writing is hard. Try to think about these rules when you’re reading published books (not fanfic, you can’t trust fanfic), and eventually you’ll get the hang of it.
Believe in the me that believes in you.
Good luck!
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