Tumgik
#junon tv
taikanyohou · 8 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
HIGUCHI KOUHEI x MASHIKO ATSUKI. For Junon TV (2023).
128 notes · View notes
vex-cti · 1 month
Text
[LONGPOST] I just finished... Final Fantasy VII: Rebirth
I wanna write down all my thoughts before I delve into more in-depth online opinions. I'm writing this on the same day as having done the last two chapters of the game, so I may have not had time to process the story completely. However, I've been playing this game for the entire month and I got a lot to say. Obvious spoilers ahead, but I'll still try to keep some things vague enough.
Tumblr media
Okay Square Enix, you win, I'll use photo mode
Graphics in video games are like how attractive a dessert looks, it doesn't dictate how it will taste, but it makes you want to try it. Rebirth feels like one of those games that is finally showing what the PS5 is capable of, with environments extremely rich in detail, superb lightning that's both colorful and conveys the right emotion for each scene, this is the prettiest Final Fantasy has ever looked, even compared to 16 which had some optimization issues and dull lightning in some areas, specially towards endgame. No single location in Rebirth feels half-baked, what used to be single screens and flat textures in the original have been completely re-imagined to have their own identity. I will talk about more about the open environments when I talk about gameplay and exploration.
Tumblr media
Reliving the moments: Going above and beyond
The cutscene direction for this game is absolutely phenomenal, I love that they have amped up the campiness of the original 7, while also being faithful to the serious and emotional moments. What shines even more in Remake is the excellent writing when it comes to the characters, their performances are full of charisma, and it made it clear to me why the cast of seven ended up becoming so iconic to gaming as a whole. Every scene with these characters interacting, no matter if it was the dullest of sidequests, made everything entertaining. But the best part of Rebirth, like its predecessor, it's when it brings back the iconic moments we all wanted to see. The Junon Parade, Costa del Sol, Red XIII and Cosmo Canyon, Barret and Corel, and many more of these moments have barely altered from how they happened originally, reliving these moments feels like watching a high production TV Series based on a book you loved as a kid. If you love the original FFVII but have no intentions of playing the remake due to how things change, I at least recommend you look up the scenes that do stay faithful.
Tumblr media
Some things left me wanting
Still, Rebirth only covers up to the end of Disc 1 section of the story, and has some blatant teases from trailers and the game itself that left me wanting. The Planet's weapons are mentioned and different versions appear, but there's no Diamond or Ruby weapon superboss yet. Both Cid and Vincent make their debuts near the final chapters, but are not playable for now, which left me a little disappointed. And this lets me segway perfectly into the other best part of Rebirth...
Tumblr media
Can I just say I love the portraits in this game? Love me some PNGs
When I first played Part 1 of the Remake saga, I felt like I had no idea of what I was doing with the combat, I found the action-hybrid system too complicated and visually cluttered I felt like I was brute forcing every fight and not really enjoying myself. I finished the game and didn't come back to it until early this year where I decided to do Hard Mode for the Platinum, and this time I had a way better time, now understanding the combat system and each fight better. It makes for a flashy, semi tactical game with very visceral and satisfying animations, powers, character building thanks to materia, the importance of positioning, blocking, switching aggro, it felt like the realization of what games like FF12 and 13 aimed to be.
So imagine my surprise when Rebirth made it even better. Fundamentals are still the same, new skills were to be expected, but my favorite new addition are synergy skills. Not only do you get special commands you can perform with your partners in the party with extremely satisfying animations, you also have synergy real time action commands which reward you for being more reactive and agressive, now adding perfect blocks and counters, now every time you play with a different team composition you're gonna feel the difference of having Barret or Red or Yuffie as your partner, as you get access to different skills.
They also help you build ATB for characters not actively controlled at any given time, which is an excellent quality of life improvement. My only nitpick is that despite the menus allowing you to have 3 different party compositions and even allowing you to set the leader for each, Cloud is mandatory. Cloud is of course good at everything, so it's not the worst thing, but it does suck that I can't play as a team of Barret, Red, and Yuffie at any time in the open world. Though you can do that at virtual combat challenges or the colliseum. This feels like an oversight.
Fortunately, this meant I was playing around different characters all the time, because they're all great, and it feels super satisfying to set the right materia for each one according to what you envision them to be and complement their abbilities. Some are obvious: give Yuffie the steal materia, give Aerith healing materia. But who gets to be the mage, the debuffer, the buffer, the tank, that's up to you. I found Red XIII + Darkside materia works extremely well thanks to his Reaper Claw abbility and his health regeneration, sort of like a bestial Dark Knight, great crowd control and support all around. Cait Sith takes some work to get used to, and requires lots of setup, but his luck based gameplay can have some serious benefits, I'm sure he will come in handy in hard mode. Yuffie plays almost identically to her DLC, and she is excellent for handling boss fights with multiple parts or different weaknesses.
Tumblr media
Exploring will either be fun or tedious, depends on who you ask
I feel like the other primary component of the gameplay, which is the exploration and traversal, will be a bit more divisive. It takes tropes from standard open world games like towers, points of interest, fast travel, loot locations, hunts, there is nothing new or original about it. However, that doesn't mean it can't be fun. Completing areas feels like I'm playing a collect-a-thon akin to Sonic Frontiers, where while it may not be the most exciting thing in the world, it is very relaxing for me, as I take in the sights and look for ways to get to new areas and find the next rare fiend. What I enjoy about the world design is that areas are not large, but are very packed and designed in such a way where you can't get everywhere by just looking at markers on the map, sometimes you do have to look for clues on the environment to get to where you need to, meaning you're looking at where you're going more than your tracker, which is great, but you still get the benefits of one. So it's a nice compromise, not as open ended as BoTW or Elden Ring, but not as braindead as a Ubisoft game. However, completing these areas can take a while, and if you're like me and plan to do all of them, don't be surprised when each area can take you up to 10 hours if you want to do everything.
Tumblr media
"No seriously Cloud, I'm still waiting!" -Sephiroth, 100 hours into your game file
If you remember FF16 (I love that game too btw), you might remember how universally hated the sidequests were, not so much for their stories, but for their large amount and lack of variety. It seems like Rebirth is an active effort to avoid those same mistakes. Most sidequests in this game has you doing something different, have an entertaining story or character development attached to them, or even have you doing something dumb like bringing chickens back to their sweet innocent mother, or following an Ex Shinra employee in some brutal gold saucer challenges. I won't say every sidequest is a winner, at the end of the day, they're still busywork, and never will a game make you feel good saying "Congratulations on your progress, you have unlocked even more sidequests to do!". Still, I have to commend them, they do not bombard you with them, you can do a few at a time and be good for the next area, and the rewards allow your party to access more skills.
Tumblr media
They have some of the most fun music too
The sidequest also introduce an excuse to have you do more of the minigames and take on their harder difficulties. And BOY did they add soooo many minigames, I could not believe I was encountering a new one what feels like every hour. There's something both horrifying and admirable about the devs commitment to bring back the spirit of a ps1 classic in this way. Have you noticed that triple AAA games basicly don't do minigames anymore? Yea fishing games are still around I guess, but Rebirth is not ashamed to harken to those videogamey roots and sheer goofiness. Red football, Fort Condor (love the reinterpretation), Super Dolphin Sunshine, and so many more. Enjoy youself with these minigames, and pick your least favorites too because there will be at least one that will make you want to break your controller. Contenders for me are Glide de Chocobo for it's terrible camera, and Gears & Gambits for having an overwhelming amount of Gambits for such a simple minigame (even FF12 had you start with a small amount). Still, there is more bad than good here. What I was not expecting was a brand new card game, akin to Triple Triad in 8 and 14: Queen's Blood.
Tumblr media
*Insert Yugioh abridged reference here*
Not only did I not expect a new card game 2 hours into the game, I did not expect it to be so good, and have me thinking about different deck builds, deck synergy, strategies, and ways to one up your opponent with some smart plays. Queen's Blood is an extremely fun time sink and nice break from all the combat and normal exploration. It can be overwhelming at first, and having so many different cards with effects each is a hassle I've seen many not even wanting to bother with, finding some of its rules to be too confusing. I will say that if you're not constantly updating your deck with better cards you won't be making much progress, but you also won't know what cards are better if you don't play enough to get what your objective is, so it's best to start getting into it the sooner you start the game. Do make sure you take note of some of the later puzzles and challenges, as they can teach you strategies to make comebacks on hard duels.Screw the survival challenges, though.
Tumblr media
But the journey isn't quite the same, after all
Perhaps the stuff I have the least things to say about, are the new elements to the story, which are more prevalent during the beginning and ending sequences of the game. I was honestly intrigued at the start, the tension and anxiety felt in this unknown timeline Zack has walked into, and the mystery surrounding the true fate of our protagonists, as it shows you bits and pieces of more information the further you progress, I was curious to where things were going. Unfortunately, the ending provided even more questions than answers, and I still feel like it's not as emotionally impactful as perhaps it intends to be, maybe due to the lack of clear information. I understand it wants to keep itself vague with the idea of multiple timelines and universes colliding, or what Sephirot's actual plan is. But it does make things like the Whispers feel even more pointless than when they showed up in Remake, but at least their presence has been reduced, as expected. Areas where changes to the story were most effective were when they were not pointed out to be a product of a split timeline, like the conclusion to the Junon festival, or the Gongaga reactor sections.
But of course, what most people were more curious about, was how was the ending going to change, we all knew it was going to be different no matter what. And while I feel like these convoluted elements do take off some of the emotion of the original scene, there is one element which does seem to align these new events with the emotions of the original: Cloud himself. For he experiences the events of the ending differently from the rest, and it's left unclear how reliable is his perspective. Add Sephiroth's manipulation of Cloud's emotions and he becomes this genuinely creepy and ruthless shell of himself. This new problem does not completely go away by the end, as Cloud is not fully aware of it yet. But with how the new version of the ending has unfolded, it left me with these feeling of doubt and... hollowness, confusion, not sure if to be sad, or hopeful. Which I feel is exactly how Cloud feels as well, as his human nature is questioned.
Despite thinking a faithful story remake would have been more satisfying, I can't deny these new events had me thinking about the story of FInal Fantasy 7 in ways I could connect emotionally to it even more. Perhaps, what this game truly achieved for me, is remind me just how much I love this franchise, for its extremely creative worlds and creatures, to its unique stories and unforgettable characters. Rebirth is a celebration of Final Fantasy, a joy to look and play, to relive and to guess. It's got one more part to prove if these changes to the narrative were really worth it, nonetheless. And honestly, I hope they don't keep relying on vagueness as much.
But when they are not being vague, I promise you, every moment, old or new, will feel exciting.
6 notes · View notes
cwarscars · 1 year
Text
Tumblr media
intelligence ( or lack thereof )
so, it's no secret that everybody refers to heid as an idiot behind his back. in the original ff7 - scarlet says to tseng ( while they're at gongaga )
Scarlet: But, even if we make the perfect weapon, could that stupid Heidegger even use it?
other characters have similar musings behind his back ( some alluding to his stress - example, in junon - a troop who mentions how 'on edge' the general's been lately. another says that he's been 'forced' to take aboard another project ( indicating a somewhat personal speculation of the director ).
a shinra manager directly refers to heid as an idiot behind his back
while a SOLDIER calls him a 'windbag' ( meaning - someone who talks at length but actually has very little to say (OUCH) )
so, is he actually dumb?
the short answer // yeah, kind of.
i see heid as being very much the sort who excelled when it came to physicality. he was your typical jock ( without the popularity ). sports / strength / anything that required a heavy hand or physical skill - totally fine. when it comes to articulating himself, he comes across as reasonable intelligent ( he's well-read & well-spoken. being raised rich, he was bought up on the 'finer things' and finer forms of entertainment. a lot of heid's intelligence comes from plays / music / tv and life experiences.
when it comes to a book-smart sort of guy / academically clever - he isn't. he just isn't. he would get frustrated if forced to take a theory test. isn't amused by people overanalysing or overthinking and actually gets frustrated by explanations / allusions / metaphors / implication.
this is why people refer to him as an idiot. because he's impatient - he's very blunt / black & white. while someone like genesis ( for example ) can sit and spout poetry / analyse it, too. this would frustrate heid & lead him to lash out.
calling him dumb / an idiot ?
he's actually pretty sensitive about it. not that his sensitivity will come across in sadness - no, he'll lash out. he'll kick off & absolutely shout abuse / get physical in response. it hits a nerve to comment on his intelligence because he knows he didn't always excel in the more subtle smarts of those around him. secretly, he knows that reeve or scarlet ( or fuck, maybe even palmer ) are smarter than him and it sometimes leaves him feeling a little lagged behind them.
he makes up for this insecurity in being loud, aggressive & physical. ( aka, what he knows ).
all in all - heid isn't an idiot by an average person's standards & he certainly excels in some areas of knowledge ( primarily things learnt whilst he was in the army / bought up on ). but when it comes to his level of smarts beside the other directors - he is seriously behind them.
hence his reputation - as an idiot.
7 notes · View notes
maryse127 · 1 year
Text
Thoughts on Crisis Core on Switch so far part 2!
Game looks prettier when far away from the tv because the low res is less obvious but also I can barely read. Small text in games will be my villain origin story (I am at my parents hence more distance between tv and me due to interior design)
AcTiVatIng cOmBAt MoDe
CoNFliCt rEsOLveD
Jokes aside I actually really like the Activating Combat Mode voice clip for some reason. I have seen people get annoyed with it but I actually enjoy it XD
My God do I love flip phones and that chonky af computer monitor in the Banora factory. Nostalgia.
How much of the budget for the og game was spend on that one cutscene of Genesis Angeal and Sephiroth on the Junon cannon?
Sephiroth just casually being around and not evil is such a weird vibe
He scares me but I also really like him
Shoutouts to the Sephiroth fangirl in Sector 8 thirsting over the idea of him being shirtless which gave me war flashbacks to getting my ass handed to me by (shirtless) Safer Sephiroth in Final Fantasy VII
Aerith and Zack my beloveds
Omg I love them so much. Both as individual characters and as a couple
Also Zack gets so offended when he gets called a puppy despite absolutely having insane puppy energy
Genesis citing Loveless gets annoying REAL fast. I do love how incredibly emo he is tho
Holy fuck this soundtrack my beloved
4 notes · View notes
sfjessii · 1 year
Text
Tumblr media
4 notes · View notes
oshukatsu2 · 8 days
Text
メディア情報
【紙媒体】
★5月1日
シネマスクエア  長塚京三さんインタビュー 
百菜元気新聞 松下由樹さんインタビュー
家の光  高畑淳子さん×長塚京三さん対談
厚生労働 高畑淳子さん 表紙+巻頭インタビュー
★5月2日
THE 21 松下由樹さんインタビュー
★5月3日
田舎暮らしの本 高畑淳子さんインタビュー
★5月7日
定年時代 長塚京三さんインタビュー
★5月8日
週刊女性 長塚京三さんインタビュー
★5月10日
ハルメク 高畑淳子さんインタビュー 
★5月15日
婦人公論 長塚京三さんインタビュー
★5月20日
PHP 高畑淳子さんインタビュー
SAISON express 長塚京三さんインタビュー
★5月22日
JUNON 水野勝さんインタビュー
★5月24日
産経新聞 凰稀かなめさんインタビュー
★5月28日
サクラサクライフ 凰稀かなめさん 表紙+インタビュー
NumeroTOKYO 長塚京三さんインタビュー  
【TV】
★4月24日 19:54~
日本テレビ「1億人の大質問!? 笑ってコラえて!」花見ハシゴの旅 藤原紀香さん出演
★4月26日  19:00~
MBS/TBS 所さんお届けモノです!!
藤原紀香さん出演
※放送予定は予告なく変更となる可能性がございます。あらかじめご了承ください。
0 notes
banqanas · 2 months
Text
[20240220] FANTASTICS updates released today!
🥦 Yagi Yusei will be having his first ever overseas fan meeting in Zepp Taipei! A tour package for Fantastics FC members are also in the works.
Tumblr media
🦖 Sawamoto Natsuki will be appearing on Nagano TV's special program "School TV" where he will be acting as the school president that showcases the students' talents
Tumblr media
🐸 Kimura Keito will be featured in JUNON April edition for a special column, "Full with gratitude, your faves returning the favour ❤️ Spending a Happy White Day with you".
🐶 Along with Nakajima Sota's regular column
Tumblr media
1 note · View note
64bitgamer · 1 year
Text
0 notes
enojunya · 2 years
Text
Enoki Junya for JUNON TV! || Magazine Interview & Exclusive Shot 📸❤️
Enoki Junya san graces a page, was interviewed & photographed for [JUNON 2022 February Issue ] Magazine – 2021/12/22. This magazine also features most known actors, voice actors, & bands. Namely Takumi Kitamura, Gordon Maeda, Da-ICE, Umehara Yuichiro, etc!
He looks SO GOOD in a sweater, like an angel!💙👼🏻
Tumblr media
Tumblr media
Full interview, click here!🔻
https://www.junon-tv.jp/articles/470
16 notes · View notes
h1roomi · 4 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media
Hasegawa Makoto for JUNON TV
40 notes · View notes
blackfireswallow · 4 years
Photo
Tumblr media
A New Year video of Mario was updated today on JUNON TV ^^
Check out the video and him being cute here: https://junon-tv.jp/articles/163
8 notes · View notes
Text
News du 14 avril au 2 mai 2020
MUSIQUE
Le single Hikari sasu hou he est sorti. Vous pouvez l’écouter gratuitement sur Spotify !
Source de l’image : @miyanomamoru_PR  
Tumblr media
De nouvelles playlists ont également été ajoutées sur Spotify :
– MAMORU MIYANO ASIA LIVE TOUR 2019 “BLAZING!” 8 septembre 2019 au Yokohama Arena SET LIST qui comporte toutes les chansons du concert pour célébrer la sortie du Blu-ray & DVD,
– MAMO’s Stylish Music ~ Sukoshi otona de saikou ni oshare na Mamo Song~ (= les chansons de Mamo les plus classes, un peu adultes) qui est une sélection de Ryosuke Kihara, le guitariste de la Team Mamo,
– This is Miyano Mamoru qui est une playlist concoctée par Spotify. La première piste est un commentaire de Mamo.
Tumblr media
Une vidéo intitulée LIFE Special Session~ Living de “LIVING!”~ a été postée sur la chaîne YouTube officielle de Mamo ! (Au passage, il s’agit d’un jeu de mots avec le terme “living” pour parler du live LIVING! dans son salon.)
La chanson LIFE figure sur le nouveau single “Hikari sasu hou he”.
youtube
Des compilations d’extraits des concerts “EXCITING!” et “LOVING!” seront disponibles sur la chaîne YouTube officielle de Mamo pendant une durée limitée.
MAMORU MIYANO ARENA LIVE TOUR 2018 ~EXCITING!~ : du mardi 5 mai (14h00) au dimanche 10 mai (16h59),
MAMORU MIYANO LIVE TOUR 2017 ~LOVING!~: du samedi 16 mai (14h00) au dimanche 24 mai (16h59).
Nous ne savons pas encore si ces vidéos seront réservées uniquement aux japonais ou non.
Tumblr media
Une nouvelle version de la chanson Uchi de odorou (= Dansons à la maison)/ Koi wa hop, step, jump avec Gen Hoshino, Miyabi Mamoru et la Team Mamo a été postée !
→ Voir la vidéo
Tumblr media
ÉVÉNEMENT
L’event Chihayafuru 3 auquel Mamo devait participer le 21 juin 2020 a été annulé à cause de l’épidémie de coronavirus (site officiel).
Tumblr media
MAGAZINES
– TV Guide PERSON : 8 pages de photos et interview en lien avec le nouveau single  “Hikari sasu hou he” et le Blu-ray & DVD “MAMORU MIYANO ASIA LIVE TOUR 2019 ~BLAZING!~” (numéro 92, en vente depuis le 9 avril 2020). Acheter sur CDJapan.
Source : @TVguidePERSON
Tumblr media
– JUNON : photos et interview sur le nouveau single  “Hikari sasu hou he” (numéro de juin, en vente depuis le 22 avril 2020).
Source : @JUNON_jp
Tumblr media
– B-PASS : photos et interview en lien avec le nouveau single  “Hikari sasu hou he” (numéro de juin, en vente depuis le 27 avril 2020).
Source : @BP_30th
Tumblr media
8 notes · View notes
cwarscars · 1 year
Text
Tumblr media
the pubs of junon were always quiet kind of places - dim lighting and thick clouds of smoke swelling around the patrons. jazz; a soft whisper from the jukebox. 
he knocks back another swig - glass almost empty, his tongue numb to the heat but his throat burning. it’s been a hell of a day. the sort of day that could only end with a man sitting opposite a barkeep. unfortunately for heidegger - there’s more to come. a whole fucking parade, as well as a boat ride to costa del sol. 
‘shinra’s new president - rufus shinra - will be inaugurated later today...’ 
the tv blares beside him, loud enough to disrupt the jazz & louder still to make his drink taste sour. the general scoffs at the bartender, an edge to his voice as sharp as any sword. 
“turn that off, will you?”
0 notes
ishikawadesu · 5 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Sakiyama Tsubasa featured in several Magazines!
JUNON May 2019 Issue Release Date: March 22, 2019 Price: 740 yen (tax included) Where to get it: CDJapan, Amazon, HMV Preview photo HERE.
TV Guide Dan Vol.23 Release Date: March 22, 2019 Price: 1300 yen (tax included) Where to get it: CDJapan, Amazon, HMV Preview photo HERE. Video HERE.
CanCam May 2019 Issue Release Date: March 23, 2019 Price: 670 yen (tax included) Where to get it: CDJapan, Amazon, HMV Preview photo HERE
TV Guide Stage Stars Vol. 5 Release Date: March 25, 2019 Price: 1836 yen (tax included) Where to get it: CDJapan, Amazon, HMV Preview photo HERE
with May 2019 Issue Release Date: March 28, 2019 Price: 800 yen (tax included) Where to get it: CDJapan, Amazon, HMV
CINEMA SQUARE Vol. 110 (Along with Okazu-kun's cast) Release Date: April 1, 2019 Price: 950 yen (tax included) Where to get it: CDJapan, Amazon, HMV
14 notes · View notes
yasuragi-hotaru · 6 years
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
宮野真守ドキュメンタリー2018 ~in Las Vegas~
(1/?)
98 notes · View notes
Text
Nokkuso's 1st Photobook Announced
It has been announced that with support from JUNON, Nokkuso's 1st solo photobook will come out on March 19. The photobook will be released in two volumes: type A and type B (the names for the volumes may be set later). Five release events will be held during March 21-25 and a special prize will be offered to those who attend every day. More information about the release will be available later and in the April issue of JUNON Magazine (released on February 23).
28 notes · View notes