Really rotating Claudia and Callum in my mind right now.
Like, they both try to keep the people in their life from leaving. They both are willing to do things some might find unspeakable for the people they care about. Callum's Devotion description in ToX is "I value those close to me more than anyone or anything" and his Liberty description is "I'm beholden to my inner circle, not some silly kingdom."
Then you have Claudia, who decided to leave the baby dragon she thought would be the eventual destruction of humanity to save her brother (which is basically choosing those close to her over the world). You also have her trying to free a great ancient evil to save her dad (which is ALSO her choosing those close to her over the world).
We've already had Callum make the decision to use dark magic for Rayla, so here's why CHET will win-
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mmmm thinking about... every element having a variety of expressions. thinking about an aesthetic of handedness, w/ certain expressions of each element being sinister and others being dexter, while the "root" of it can be used with either. this is also me thinking abt the aesthetics of mages having physical signs of their magic use, that grow and deepen as they become more proficient in casting. marks on their hands and arms. this would probably be agnostic to the mage's usual dominant hand, or maybe it's even that a right-handed mage who focuses mostly on sinister magic will become left-handed over time. ambidexterity is almost as rare in magic as it is irl, since it's usually difficult to be truly equally good at both kinds.
this is working backwards from the typical positioning of the twins wrt each other but i think dexter magic tends to be predominantly active, easily weaponized, very direct. conversely sinister magic is gentler, more easily used subtly for healing or manipulation. or possibly it's the other way round! i'm thinking of it as them casting with their 'free' hand since emmet seems to generally stand to ingo's right, but the thing is they do quite a lot, maybe even most? of their gesturing with the hand closest to the other, so it might be the inverse.
i also do really like the "one giant adventuring party" idea i pitched a lil while ago bc i think that's fun. with protag as the sort of nominal party leader, who is in a sort of weird position of being a very powerful mage who has no idea how to do magic. it's immediately visible from looking at them bc both arms are covered in glowing rainbow swirls, suggesting near-perfect ambidexterity in apparently every magical class, but every time they cast a new spell they're just as surprised by it as everyone else. and their giant party of mostly mages and then 1 or 2 physical fighters (someone pls help me balance teamcomp my squad is dying) is also there trying to help them learn how to actually. do magic not by accident.
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Ok big total spoilers for dungeon meishi here, up through the end of the manga, but i have some thoughts
I don't dislike where it went with the concept of the demon, but i feel like it would have been more satisfying (to me) if they'd kept the scope dialed back a few notches?
There's a lot of interesting groundwork being laid for the dungeon itself as a thing that consumes: the dungeon-as-mouth imagery; the way it fulfills and feeds on people's desires - sometimes providing adventurers with exactly what they seek, growing more powerful with more treasure and stronger monsters as the number of adventurers reaches a tipping point; adventurers being eaten by monsters, etc. As an ecosystem cut off from sunlight, the dungeon has two energy sources feeding its foodweb: mana leaking in from the other dimension, and the energy brought down by adventures. There's a lot of interesting dynamic push and pull between those sources, where hypothetically the mana is an infinite source of energy and provides a surplus of production which adventurers harvest and bring up to the surface world - but the flow of mana into the world requires a pull from people's desires and wishes, which in turn are consumed by the dungeon. So who is feeding on who?
And then there's a concept tossed around of whether it would be possible to tame a dungeon - Marcille at some point states this as her goal, maintaining a dungeon in which monsters with beneficial attributes are kept without risk to humans. Her vision is very tidied-up and controlled, a farmed system, but a somewhat parallel desire is expressed by others who want the dungeon to continue indefinitely in a stable state: Senshi, the orcs, Laios.
But as we learn more about the dungeon's need to consume, this possibility slips out of reach. As long as there's more treasure to be found, the number of adventurers increases and the dungeon bloats on their desires - and when the treasure runs out, the adventurers leave and the dungeon starves. There's no stable equilibrium point to be found. Is this because the flows of energy into and out of the dungeon don't form a closed loop? There's no return of energy from the dungeon's wish-granting to the dungeon ecosystem, only the wishes consumed by the demon.
For that matter, what happens to the mana that flows into the world? Is the level of mana increasing indefinitely? Is there anything in the world that consumes it for good? It's at least implied, if not stated directly, that modern magic relies on gathering up and directing mana - whereas ancient magic involves pulling power directly from the other dimension. But it doesn't seem like mana is actually destroyed by its use in magic - at most, it's converted into other forms of energy, like heat. Which is still an energy sink problem on a global scale. (See: fossil fuels)
I think it could've been really cool to explore dungeons as both a source and sink of mana. Maybe if the demon's consumption of desires removed some form of energy from the world back to the other dimension? Maybe if some other aspect of the dungeon served to digest mana in a way that doesn't happen on the surface? Maybe if dungeons naturally accumulated mana and were involved in its global cycles of circulation, and the problem of bloating and crashing could be solved by cutting off the flow of mana from the other dimension?
Any of these could have involved grappling with the desire-eating demon in various ways, whether its an evil you have to live with to maintain the flow or mana and have to learn to manage, or whether it's a parasite feeding on the flow, or whether it's the cause of an energy leak that needs to be closed.
And there could be something there also with the unbearable burden of trying to manually control the entire dungeon system through one person, and the need to decentralize that control into one of ecosystem processes and collective management for the dungeon to become sustainable.
In contrast to that, the narrative turns away from the implication that the dungeon is feeding on the desires of all adventurers, and focuses on the flow of mana and desires through the dungeon master. And all the demons turn out to be aspects of one enormous consciousness - not just strange monsters cultivating burrows in which to feed, but something on the scale of a god. And so, while it's still very much dealing with themes of desires and consumption and balance and decay, it's doing so on a very abstracted, fantasy-epic scale.
Which is fine if that's your thing! But I think it'd have been neat if we got messy, farm-collective dungeon management challenges, rather than an eat-god-and-become-king type of resolution.
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