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#orbit guide
phoenixcatch7 · 7 months
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Tips and tricks to survive Eden even less
Seeing a lot of people struggling with the fourth quest of Revival, aka the 'die and come back for one (1) heart pretty please' quest, and I thought some helpful hints and tricks I've found over the years might be helpful! (Feat: spoilers, obviously)
Step 1: Overcome your fear of death and accept your fate.
I'm serious! People are very cautious in Eden, and often to their detriment! Panic and rush will only make you clumsy and make the whole thing far more stressful than it needs to be! And take longer too!
Step 2: Carry a source of light, or bring a friend! Assembly guide sells a torch, I believe, but in an emergency the rememberance guide sells a teapot on a brazier that does the same... At a Very slow rate. If you bring a friend, you can carry friendship candles that work really well! Unfortunately they're also sort of fragile, so it's best when someone who is being carried holds it.
This will go a long way both to being useful and easing any stress! Just... Make sure not to place it anywhere in the way of krill or rocks.
Step 3: Don't rush after lost wings! If you're already losing light, you're not in a situation to be chasing the metaphorical ball into the busy road! Your first priority is yourself, get to safety and recharge. Lights that land nearby or in safe places sure, but don't jump into the path of rocks just to try and get one back!
I know it's counter instinctive, but you're going to be losing those lights anyway in a few minutes. Even if you have low numbers to begin with, you want to focus on keeping the ones you do have!
Step 4: Jumping vs skipping, also sliding. They're your best friends.
To jump, you press the jump button. Easy. To skip, you want to take your finger off the move circle so it fades, and then flick the screen in the direction you want to go, so your sky kid skips in that direction! The best part is, it has tracking abilities, which is invaluable in helping you land precise jumps (such as that freaking candle bridge in valley). Cool, but why is this important?
Skipping isn't affected by the winds like jumping. Well - it is a little, but it won't send you backwards the way a bad jump will. Not to mention the homing ability will make things easier! It's a bit weaker than a jump, but mix it in to make the journey easier!
Similarly, sliding can be achieved on almost any surface flat enough to walk on. It's not affected as much by the winds either, so try to slide where possible for some speed! Especially if you can move it into a skip, to get a good boost! (This is because you can slide without actively moving your sky kid.)
Step 5: Did you know? Emotes affect not only your hitbox, but also your knock back? If you're unfortunate enough to get caught by a short ledge, try using an emote to duck behind it! When you're in a standing emote (ie, one you have to stop manually and can't move until it's finished. Think the point emote vs the wave emote) you also become a lot harder to knock over! (Warning: this does not work on krill! They are bigger and beefier than you in every way!)
I recommend an emote that's fast to get in and out of, like the first stage faint emote! It's saved my hide many a time.
Also, most people run on Sunday, so if you're looking for a kindly guide, that's your best time!
Now. The route.
At the very start of Eden, there's a thin stone bridge with rushing rocks blowing left to right.
That bridge is optional.
For more experienced players with enough wedges, you can fly right across to the door with a little skill. (There's lots of video tutorials on youtube if you're curious!)
For people with less wedges or skills, hop right on down into the gap. Follow the bridge to where it meets the other side, and there's a slope you can climb back up to skip the rocks entirely!
The second area loads all at the same time. To be precise, in roughly the time it takes to open the door and trigger the cutscene with the krill, you'll usually hear the sound signalling a wave of falling rocks after the second horn note. You can still move in this cutscene! Also that krill can't see you, thank goodness, so don't worry about it.
For taller players (I'm serious lol) there's a big chip in the wall on the far left of the room. It's about in the middle, it's part of a seam, but if you can't find it get your candle out. Walk into the crack. Jump forward a couple times. Escape to oob. Make sure you got the door cutscene, though, because it will get you if you don't!
Climb the clouds as high as you can, following the path. You want to be ridiculously high up to avoid the invisible wall and the winds. You will get softlocked. Not 'I think I'm high enough', not 'I gotta be high enough now', you want 'I'm going to faceplant the sun' high. 'This feels like I shouldn't be here' kind of high. Right by the giant red pillar at the end! Then dive down. Straight down. Straight towards the entrance to the hall of lights. Avoid flying above the krill!! You should land without bother, but run to safety!
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^^^ it looks cool, but don't land here! Land in the actual area down there, by the krill!
For shorter players or less experienced ones, run out and as far left as you can to make it to a safe spot to ride out the first wave of rocks! When the camera returns to you, I recommend keeping left and then running right to the tunnel: keeps you in the path of the rocks as little as possible. RUN.
You have a few seconds between the signal noise (which sounds like a match striking, or a carbonated bottle decompressing) and the surge of rocks (which sounds like strong winds and crunching). There's always particles flying, they're just decorative! It's safe to run when the rocks have stopped!
If you're close to safety, don't stop running!! Don't divert to somewhere that looks safer, get there as fast as you can. Because of the angle of the rocks, at the tunnel/pipe entrance, there's actually a little bit of area in front of it they don't hit. You're closer to safety than you think.
The next phase: pipes. Now, this area is either very easy or very hard, depending on if you get seen by a krill. There's two.
These guys work on a timer. They loop. You can hang around in the pipe between phases and watch them to get an eye on what they're doing, but they move pretty slowly lol. This is the phase you want to rush LEAST. If a krill is coming, hide under the girder. It has a zigzag pattern to help spot, and it's on the switchback leading up to the giant pipe. Don't try and rush it, there's very few places to hide quickly here.
However, the winds are very weak here! You can fly and run, if you're careful! Should a krill spot you on that ledge around the pipe, you can simply fly around it to the other side! Be aware, though, that you might fall into the sludge water below, so check you don't fall in! It's an annoying climb back up lol, but krill don't check down there unless they've been disrupted, so you're safe if you fall.
Do not jump over the girder bridge! Just run! I know it's faster but the girder is thin and slippy! If you get spotted there, just keep running, there's a rock you can hide behind on the other side.
Inside the pipe, you can take a break. There's a brazier of light and some crabs in a ditch you can take your anger out on. You'll see krill lights, but they can't get you as you climb out, they just pass very close. You can safely ignore that one!
Emerging, you'll see the giant red crystal. That's the goal. Again, keep left, use emotes and hiding spots. Listen for the signal sound. Do not be fooled by the placement of braziers! Some spots can still be hit with rocks if you're anything but a chibi!
There will be black, calcified bodies starting to appear. Do not worry. You can't interact with them. You can't save them. They will not protect you from rocks.
When you see a miraculously intact stone arch, you're close! Don't hide behind it, though! You want the ledge just under it. The arch won't keep you from rocks or the krill just ahead.
The krill moves in a very tight circle, for a krill. I'd recommend following its path from a distance, because it moved faster than we can, right now. Spots that will protect you from the krill won't save you from the rocks, either! This is a very tough spot to move through, so take your time choosing the right moment!
Also, there's a child of light, just to the left. This is a trap. Reach the safety of the corridor first, then once you've caught your breath drop back down and grab it. Grabbing the child on your way up risks slowing you enough for the krill to spot you.
And you're in the hall of lights! Lighting all the statues won't do anything, unfortunately. But this is also the first time you'll see children of light in any position other than standing looking up... It's a bit eerie. They're still the same thing, though.
At the end of the corridor, READ THE WARNING that pops up. This is your last chance to avoid death, if you're here to help a friend, or there's lights you want to get first, now is your last chance. Returning home after this point will take you to a scary, empty home, where thunder rumbles and the portals have been returned to rubble. The only way out is through eden.
The final phase: the eye of Eden.
There is no flying. Don't even bother. You'll need to conserve your light. Your goal is to light every calcified body you can - you can see them by the blue lines, if you're struggling. They also look unlit from the front, which can be very annoying, but if they're on fire or glowing, you've already got them. Eden can only be run once a week, and that's why. They don't reset until the Sunday/Monday daily reset, I'm pretty sure. You can still die and light ones you missed the first time, but it's usually not worth it. You'll need all your courage and recklessness here to move quickly.
There are no krill here. There is no clever skip. The only problems are the rocks and the sludge water (though that's not nearly as much of an issue lol. It's never more than ankle deep). Also the rocks to hide behind aren't very good. Sometimes you'll get hit despite being in a 'safe' spot. Don't linger.
Now, the rocks. You have more time than you think between waves, but as there's no noise to signal their stop, it can be hard to tell.
What you want to be listening for is the signal, of course, but also the sound of crashing. The signal is early. You have a few seconds. The crashing only starts when the rocks hit the floor.
What you want to be looking for is the bright neon red of rocks breaking on objects. It comes in waves, starting from the eye and washing to the entrance. These are the only rocks that will hit you, and if you see it coming, you can move out of the way! When they fade, start moving again immediately for the maximum safe time!
Watch for the blue or black of lights! They cost one light each, and each one will become roughly 1/3 of an ascended candle later. Get as many as you can!
Light every statue you go by and refill your light. If you're experienced, it might feel inefficient, but YOU WILL get hit at least once later and you don't want to crawl all the way back to the start to re light lmao.
The waves will come faster and harder as you get closer to the eye, and the angle the rocks fall from will also change, so watch out for that! If you get too close to the sides, they'll change direction SPECIFICALLY to spite you, so be aware of that too lol.
The very final stretch starts when the ground flattens into broken tiles. It's a straight line to the eye, and that's where we're going! Rocks fall all the time, there's little to no cover or light.
You just gotta run. You can't jump, don't try, it'll knock you down fast. You gotta take the hits. There's no two ways about it.
Well... There's kind of a way.
You see, the rocks fall in a pattern. Of you look up, you see them spawn in zigzag lines, and then fall at about 40° from horizontal. If you're very lucky, or very skilled, you can use that to predict where the rocks will fall. And avoid them.
Unfortunately, you can't move very fast. Especially once (not if!) you get knocked to a crawl. Sometimes you're just going to watch a rock spawn and then fall directly onto you lol. Don't try and zigzag to avoid, it'll just slow you down and you'll get hit.
Because of the rocks and the sludge water, any lights you lose will disappear the second they touch the ground. They are no longer your concern. Don't bother trying to focus on reaching the eye, just return the lights you do have to as many crystallised bodies as possible.
And then you die.
You gotta wait ages, at this point. For some reason. It can take about five minutes, longer if there's people there with you, but EVENTUALLY a pop up will appear asking if you want to move on without waiting for people. Click yes, or you'll be waiting even longer. Don't worry, your friends will come with you if they've also died.
Hug your own light, your bright reflection. It's always the exact same height as you. Fly up through the torrent.
There's one last shortcut, funnily enough. I'll include a picture.
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See that pale window on the left of the giant doors? That I'm flying away from? That's intangible. You can fly straight through it to oob.
Go through. Go up.
Follow the clouds, just keep flapping up, as high as you can, even when you get lost. Aim for the space at the top.
And then you're headed for orbit, and there may be a giant slug whale sharing your personal space. Don't worry! It won't hurt you!
And that's Eden!
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lonestarflight · 2 months
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Reference guide of all the external changes made to the Space Shuttle Orbiter Columbia (OV-102) during her lifetime.
Missions: STS-1, STS-2, STS-3, STS-4, STS-5, STS-9, STS-61-C, STS-61C, STS-24, STS-28, STS-32, STS-35, STS-40, STS-50, STS-52, STS-55, STS-58, STS-62, STS-65, STS-73, STS-75, STS-78, STS-80, STS-83, STS-94, STS-87, STS-90, STS-93, STS-109, STS-107
Date: 1981-2003
Documents by Alfonso X Moreno: link
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bonefall · 5 months
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Don’t know if this is the right place to ask, but could you talk more about zoos? I’ve seen many people say that zoos are inherently exploitative and that we should instead focus on advocating for wildlife preserves, etc., but I’m not sure what to think of that. You seem to know a lot about wildlife protection, so what’s your opinion on this?
There are folks faaaar better than myself to talk about the issues of zoos specifically and I'll try to toss in some sources so you can go and learn more, but let me try and explain my mindset here.
Summary of my opinion on this: BOTH of these things can be poorly managed, and I broadly support both. They should exist in tandem. I am pro-accredited zoo and am extremely sensitive towards misinformation. I also do think the best place for animals to be is in their natural environment, but nature "preserves" aren't inherently perfect. They can also be prone to the capitalist (and colonialist) pressures that less informed people believe they're somehow immune to.
Because of the goal of my project being to make the setting of WC accurate to Northwestern England, my research is based on UK laws, ecology, and conservation programs.
On Zoos
On Nature Reserves
An Aside on Fortress Conservation
On Zoos
The legal definition of a Zoo in the UK (because that is what BB's ecological education is based around), as defined by the Zoo Licensing Act of 1981 (ZLA), is a "place where wild animals are kept for exhibition to the public," excluding circuses and pet shops (which are covered by different laws.)
This applies equally to private, for-profit zoos, as well as zoos run by wildlife charities and conservation organizations. Profit does not define a zoo. If there's a place trying to tell you it's not a zoo but a "sanctuary" or a "wildlife park," but you can still go visit and see captive wild animals, even if it's totally free, it's a marketing trick. Legally that is still a zoo in the UK.
(for fellow Americans; OUR definition is broader, more patchwork because we are 50 little countries in a trenchcoat, and can include collections of animals not displayed to the public.)
That said, there's a HUGE difference between Chester Zoo, run by the North of England Zoological Society, which personally holds the studbooks for maintaining the genetic diversity of 10 endangered species, has 134 captive breeding projects, cultivates 265 threatened plant species, and sends its members as consultants to United Nations conferences on climate change, and Sam Tiddles' Personal Zebra Pit.
Sam Tiddles' Personal Zebra Pit ONLY has to worry about the UK government. There's another standard zoos can hold themselves to if they want to get serious about conservation like Chester Zoo; Accreditation. There are two major zoo organizations in the UK, BIAZA and EAZA.
(Americans may wonder about AZA; that's ours. AZA, EAZA, and BIAZA are all members of the World Association of Aquariums and Zoos, or WAZA, but they are all individual organizations.)
A zoo going for EAZA's "accreditation" has to undergo an entire year of evaluation to make sure they fit the strict standards, and renewal is ongoing. You don't just earn it once. You have to keep your animal welfare up-to-date and in compliance or you will lose it.
The benefit of joining with an accredited org is that it puts the zoo into a huge network of other organizations. They work together for various conservation efforts.
There are DOZENS of species that were prevented from going extinct, and are being reintroduced back to their habitats, because of the work done by zoos. The scimitar-horned oryx, takhi, California condor, the Galapagos tortoise, etc. Some of these WERE extinct in the wild and wouldn't BE here if it hadn't been for zoos!
The San Diego zoo is preventing the last remaining hawaiian crows from embracing oblivion right now, a species for which SO LITTLE of its wild behavior is known they had to write the book on caring for them, and Chester zoo worked in tandem with the Uganda Wildlife Authority to provide tech and funding towards breakthroughs in surveying wild pangolins.
Don't get me wrong;
MOST zoos are not accredited,
nor is accreditation is REQUIRED to make a good zoo,
nor does it automatically PROVE nothing bad has happened in the zoo,
There are a lot more Sam Tiddles' Personal Zebra Pits than there are Chester Zoos.
That's worth talking about! We SHOULD be having conversations on things like,
Is it appropriate to keep and breed difficult, social megafauna, like elephants or cetaceans? What does the data say? Are there any circumstances where that would be okay, IF the data does confirm we can never provide enough space or stimulation to perfectly meet those species' needs?
How can we improve animal welfare for private zoos? Should we tighten up regulations on who can start or run one (yes)? Are there enough inspectors (no)?
Do those smaller zoos meaningfully contribute to better conservation? How do we know if they are properly educating their visitors? Can we prove this one way or the other?
Who watches the watchmen? Accreditation societies hold themselves accountable. Do these organizations truly have enough transparency?
(I don't agree with Born Free's ultimate conclusion that we should "phase out" zoos, but you should always understand the opposing arguments)
But bottom line of my opinion is; Good zoos are deeply important, and they have a tangible benefit to wildlife conservation. Anyone who tries to tell you that "zoos are inherently unethical" either knows very little about zoos or real conservation work, or... is hiding some deeper, more batshit take, like "having wild animals in any kind of captivity is unlawful imprisonment."
(you'll also get a lot more work done in regulating the exotic animal trade in the UK if you go after private owners, btw. zoos have nothing to do with how lax those laws are.)
Anyway I'm a funny cat blog about battle kitties, and the stuff I do for BB is to educate about the ecosystem of Northern England. If you want to know more about zoos, debunking misconceptions, and critiques from someone with more personal experience, go talk to @why-animals-do-the-thing!
Keep in mind though, again, they talk about American zoos, where this post was written with the UK in mind.
(and even then, England specifically. ALL UK members and also the Isle of Man have differences in their laws.)
(If anyone has other zoo education tumblr blogs in mind, especially if they are European, lmk and I'll edit this post)
On Nature Reserves
Remember how broad the legal definition of a zoo actually was? Same thing over here. A "nature reserve" in the UK is a broad, unofficial generic term for several things. It doesn't inherently involve statutory protection, either, meaning there's some situations where there's no laws to hold anyone accountable for damage
These are the "nature reserve" types relevant to my project; (NOTE: Ramsar sites, SACs, and SPAs are EU-related and honestly, I do not know how Brexit has effected them, if at all, so I won't be explaining something I don't understand.)
Local Wildlife Site (LWS) Selected via scientific survey and managed locally, connecting wildlife habitats together and keeping nature close to home. VERY important... and yet, incredibly prone to destruction because there aren't good reporting processes in place. Whenever a report comes out every few years, the Wildlife Trust says it often only gets data for 15% of all their registered sites, and 12% get destroyed in that timeframe.
Local Nature Reserve (LNR) A site that can be declared by a district or county council, if proven to have geographic, educational, biodiversity, or recreational value. The local authority manages this, BUT, the landowner can remain in control of the property and "lease" it out (and boy oh boy, landowners do some RIDICULOUS things)
National Nature Reserve (NNR) This is probably closest to what you think of when someone says "nature reserve." Designated by Natural England to protect significant habitat ranges and geographic formations, but still usually operates in tandem with private land owners who must get consent if they want to do something potentially damaging to the NNR.
Site of Special Scientific Interest (SSSI) (pronounced Triple S-I) A conservation designation for a particular place, assessed and defined by Natural England for its biological or geographic significance. SSSIs are protected areas, and often become the basis for NNRs, LNRs, Ramsar sites, SACs, SPAs, etc.
So you probably noticed that 3/4 of those needed to have the private ownership problem mentioned right in the summary, and it doesn't end there. Even fully government-managed NNRs and SSSIs work with the private sectors of forestry, tourism, and recreation.
We live under Capitalism; EVERYTHING has a profit motive, not just zoos.
I brushed over some of those factors in my Moorland Research Notes and DESPERATELY tried to stay succinct with them, but it was hard. The things that can happen to skirt around the UK's laws protecting wildlife could make an entire season of Monty Python sketches.
Protestors can angrily oppose felling silver birch (a "weed" in this context which can change the ecosystem) because it made a hike less 'pretty' and they don't understand heath management.
Management can be reluctant to ban dogs and horses for fear of backlash, even as they turn heath to sward before our eyes.
Reserves can be owned by Count Bloodsnurt who thinks crashing through the forest with a pack of dogs to exhaust an animal to death is a profitable traditional British passtime.
Or you can literally just pretend that you accidentally chased a deer for several hours and then killed it while innocently sending your baying hounds down a trail. (NOTE: I am pro-hunting, but not pro-animal cruelty.)
The Forestry Commission can slobber enthusiastically while replacing endangered wildlife habitats with non-native, invasive sitka spruce plantations, pretending most trees are equal while conveniently prioritizing profitable timber species.
I have STORIES to tell about the absolute Looney Tunes bullshit that's going on between conservationists and rich assholes who want to sell grouse hunting access, but I'll leave it at this fascinating tidbit about air guns and mannequins which are "totally, absolutely there for no nefarious reason at all, certainly not to prevent marsh harriers from nesting in an area where they also keep winding up mysteriously killed in illegal snares, no no no"
BUT. Since Nature Reserve isn't a hard defined legal concept, and any organization could get involved in local conservation in the UK, and just about anyone or anything could own one... IT'S CHESTER ZOO WITH THE STEEL CHAIR!!
They received a grant in 2021 to restore habitat to a stretch of 10 miles extending outside of their borders, working with TONS of other entities such as local government and conservation charities in the process. There's now 6,000 square meters of restored meadow, an orchard, new ponds, and maintained reedbeds, because of them.
It isn't just Chester Zoo, either. It's all over the UK. Durrel Wildlife, which runs Jersey Zoo, just acquired 18,500 acres to rewild in Perthshire. Citizen Zoo is working with the Beaver Trust to bring beavers back to London and is always looking for volunteers to help with their river projects, and the Edinburgh Zoo is equipped with gene labs being used to monitor and analyze the remaining populations of non-hybrid Scottish Wildcats.
The point being,
Nature preserves have problems too. They are not magical fairy kingdoms that you put up a fence around and then declare you Saved Nature Hooray! They need to be protected. They need to be continuously assessed. They are prone to capitalist pressures just like everything else on this hell planet. Go talk to my boy Karl he'll give you a hug about it.
"Nature Preserves" are NOT an "alternative" to zoos and vice versa. They do not do the same thing. A zoo is a center of education and wildlife research which displays exotic animals. A nature preserve is a parcel of native ecosystem. We need LOTS of nature preserves and we need them well-managed ASAP.
We could never just "replace" zoos with nature preserves, and we're nowhere near the amount of protected ecosystem space to start thinking of scaling back animals in captivity. Until King Arthur comes out of hibernation to save Britain, that's the world we live in.
An Aside
My project and my research is based on the isle of Great Britain. The more I learn about the ecosystems that are naturally found there, the more venomously I reject the old lie, "humans are a blight."
YOU are an animal. You're a big one, too. You know what the role of big animals in an ecosystem are? Change. Elephants knock over trees, wolves alter the course of rivers, bison fertilize the plains from coast-to-coast. In Great Britain, that's what hominids have done for 900,000 years, their populations ebbing and flowing with every ice age.
Early farming created the moors and grazing sheep and cattle maintain it, hosting hundreds of specialist species. Every old-growth forest has signs of ancient coppicing and pollarding, which create havens for wildlife when well-managed. Corn cockle evolved as a mimic of wheat seeds, so farmers would plant it over and over within their fields.
This garbage idea that humans are somehow "separate" from or "above" nature is poison. It's not true ANYWHERE.
It contributes to an idea that our very presence is somehow damaging to natural spaces, and to "protect" it, we have to completely leave it alone. NO! Absolutely NOT! There are places where we have to limit harvesting and foot traffic, but humans ALWAYS lived in nature.
Even the ecosystems that this mindset comes from rejects it, but this shit doesn't JUST get applied to British people who become alienated and disconnected from their surroundings to the point where they don't know what silver birch does.
It's DEADLY for the indigenous people who protect 80% of our most important ecosystems.
It's a weapon against the Maasai people, stopped from hunting or growing crops on their own land. It's violence for 9 San hunters shot at by a helicopter with a "kill poachers on-sight" policy, as one of the world's LARGEST diamond mines operates in the same motherfucking park. The Havasupai people are kept out of the Grand Canyon that they managed for generations because they might "collect too many nuts" and starve squirrels, Dukha reindeer herders suddenly get banned from chopping wood or fishing, and watch wolves decimate their animals in the absence of their herding dogs.
It's nightmare after nightmare of human displacement in the name of "conservation."
That all ties back to that mindset. This idea that nature is pure, "pristine," and should be totally untouched. There are some starting to call it Fortress Conservation.
You can't begin to understand the criticisms of modern conservation without acknowledging that we are still living under the influence of capitalism and colonialism. Those who fixate on speaking for "animals/nature/trees who don't have a voice" often seem to have no interest in the indigenous people who do.
Listen. There's no simple answer; and the solution will vary for each region.
Again, my project is within the UK, one of the most ecologically devastated areas in the world. There are bad zoos that the law allows a pass. There are incredible zoos that are vital to conservation, in and outside of the country. There's not enough nature preserves. The best ones that exist are often exploited for profit.
I hope that my silly little blog sparks an interest in a handful of people to understand more about their own local ecosystems, and teaches folks about the unique beauty even within a place as "boring" as England.
But, my straightforward statement is that I have no patience for nonconstructive, broad zoo slander that lumps together ALL of them, and open contempt for anyone who tries to sell nature preserves like a perfect, morally superior "alternative." We need them BOTH right now, and we need to acknowledge that zoos AND preserves have legal and ethical issues that aren't openly talked about.
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leonaquitaine · 1 year
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How-to: Orbit Camera
Today we'll escape the boundaries of the game and use a mix of recording and editing tools to create a neat orbiting camera video!
For this recipe, you'll need:
1 x PC (these instructions were tested on Windows 10)
1 x FFXIV Client
1 x screen recording tool (Geforce Experience, Radeon Adrenaline, etc.)
1 x Avidemux (https://avidemux.sourceforge.net/)
GShade to taste
1 - Setup
Let's open the Character Configuration under Settings. in the General tab, locate the Camera Speed (Keyboard) slider, and set it to zero. This will give us that smooth, slow camera movement.
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At this point, you need the screen recording tool ready. I have GeForce Experience, so I'm using the Instant Replay function to save the last 5 minutes of gameplay; YMMV.
2 - Capture
Let's enter GPose. Position the camera so your character takes most of the screen while leaving some padding around, turn off the UI (Scroll Lock or LB+Back), and move your cursor to a corner.
Start recording, and use the Left/Right arrow keys to orbit the camera around your character. If your character is frozen (Target Motion toggled off) a couple of full circles are enough. At this point, you can stop the recording.
3 - Editing
Launch Avidemux and open the raw video. Now we're going to adjust some values.
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First, let's disable the audio. On the top menu, select Audio > Select Track, then uncheck all the Enabled checkboxes. This will mute the video.
Filters are how we'll modify the original video. By default, the Video Output is set to Copy; in order to enable filters, we need to select a custom encoder. Let's pick one that's pretty common and compatible across most services; in my case, I selected NVidia H264.
Now the Filters button should be enabled. Click it; the Video Filter Manager interface should open.
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These are the filters I'm using for this video:
Crop (to eliminate the unwanted background, bring attention to the character and set the target 1:1 aspect ratio)
Contrast (to prep it for devices with better luminance range, like phones)
swsResize (to create a smaller video file)
4 - Trimming
Now, the tricky part: In order to create a seamless, cycling orbit movement, the first frame of your video must match nicely with the last.
The way I do this is by browsing the video (Click the slider at the bottom, then use the Left/Right arrow keys) for a frame with a clear feature (say, a light source coming behind the character), clicking Set End Marker (Control + PGDOWN), then Delete Selection (DEL). This will eliminate all frames up to that point.
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Now, I locate the exact same frame later in the animation once the character is spun around once, click Set Starter Marker (Control + PGUP), then Delete Selection (DEL). If done correctly, now you have a full cycle!
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Finally, the output format: Select MP4 Muxer, again a compatible format that'll work nicely with services like Twitter and Tumblr.
And… that's it, really! Now click Save Video and give the new file a name.
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And so, a new orbit camera video is born. Enjoy!
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hananoami · 1 month
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[ Zayne's Directional Orbit: Ice ] Protofield Stellactrum
The following list below entail the Protofield Stellactrum requirement of each stage in the Directional Orbit: Ice of the Deepspace Trials. This compiled list was sourced from a community made spreadsheet that can be found here.
Note: some stages may be lacking information*
KEY F: Frenzy stage BC: Break Crystal stage RB: Recharge Beacon stage TD: Tower Defense stage BAM: Boss Absorb Mobs stage STELLACTRUM Green = Emerald || Yellow = Amber || Blue = Sapphire Red = Ruby || Purple = Violet || Pink = Pearl
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myrfing · 16 days
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when i did eden again yesterday I met this other guy who was also the only not-moth there & we both kept going back to guide the moths or relight them, so we were the last two left. and in the last sprint their little spirit light stayed with me until I died & then I fucking crashed while in orbit and was miserable but THEN they were at the end waiting for little old me so of course I ran up to them and proposed immediately
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mynamesdrstuff · 3 months
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rxttenfish · 8 months
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anons stop being overly familiar and presumptuous about my sex life challenge
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puhpandas · 2 years
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Evan Afton stays with Cassidy until the end. an end that Cassidy doesn't believe in
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Favorite books I read in 2022
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WINTER'S ORBIT by Everina Maxwell
Winter's Orbit and its sequel Ocean's Echo were not what I expected, it was in fact better than what I could have imagined: I was hooked from the first line and I instantly wanted to know more about the world-building. It focuses a lot on political and military intrigues, and we follow two characters, Taam and Janain, who have been forced into a political marriage. This book made me love the miscommunication trope because it was done so well and actually added something to the story.
full review
BEATING HEART BABY by Lio Min
I think it might be my favorite of this year. I'm not exaggerating when I say I think about it at least once a day. And I wish I could find the words to explain why I loved it so much, but i'll never do it justice. It's a story full of poetry: it's a love letter to art, to queerness, to found family, to the magic connection you can form on the internet and learning how to be the best version of yourself for yourself and for others. It made me yearn and made my heart ache because I wanted them to be happy and find closure, but also support. It was raw but perfect in its imperfection. Santi, an artist, arrives at a new school and there he might have to confront someone from his past. And there's Suwa who desperatly wants to be a singer and be accepted by his father. The first half is told from Santi's pov and then the second is from Suwa's.
full review
THE ASTRONAUT'S GUIDE TO LIFE ON EARTH by Chris Hadfield
It was honestly one of the best memoirs /autobiographies I've ever read, but An Astronaut's Guide to Life on Earth is so much more than that. I'm glad that I listened to the audiobook, narrated by Hadflied himself because he was born for this. He tells his story - and the story of space's exploration- from the moment he dreamed of going to space to the three times he went to space. It was like reading an autobiography and a self help book at the same time but it worked so well, because i never felt like he was throwing these inspirational quotes at random, no he explained why he chose to focus on the positive and how it helped him. 
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ALONG FOR THE RIDE by Sarah Dessen
I read this book back in May, after watching the movie adaptation on Netflix. I absolutely loved how Dessen explored the family's drama and the pressure to make your parents proud, the loneliness and awkwardness when you don't feel like you fit in and finally the internalized misogyny. From the first line, I was hooked. Auden is constantly learning and being confronted to her misogyny and how it also affected her, but also how it still affects her mother, who is the reason why Auden can be so judgmental. But I never found her unlikable. Messy, yes, but I never hated her. I loved to see her growth and finding herself. And it didn't happen thanks to romantic love, but with the love and care of her friends, and even sometimes strangers. Actually, I felt like the friendships she formed with the Leah, Esther, Maggie and the boys (and also Heidi) was more central to the story, and even Auden's self-love.
full review
SINCE YOU'VE BEEN GONE by Morgan Matson
I read this one during summer because I was in the mood for a summer coming of age story and it delivered. Emily finds herself isolated during the summer because her parents are working on their new play and her best friend disappeared without a trace, only leaving her a list of "quests" to accomplish. She puts all her energy into this list in the hope it will bring back her best friend in town. I love the importance of friendship: her new friends help her with the list and they all brought the best in each other. I sadly didn't write a review for this beforehand, but It was one of my favorite Morgan Matson books, and I can see myself re-reading it.
ANNE OF GREEN GABLES by L.M. Montgomery
I lost count of how many times I watched Anne with an E. It means a lot to me. It was an interesting experience to read the book after, and i can't wait to read the rest of the series.
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I HEAR THE SUNSPOT: THEORY OF HAPPINESS by Yuki Fumino
This is the cover of the second volume. I've read volume 1 & 2 back in September, and I didn't expect to love this manga that much. I even had to take a break at some point because the loneliness and the yearning was too much. It's such a good story about two university students, one hearing, one Deaf, who become friends and eventually get together. It deals a lot with class issues, accessibility and ableism / audism.
L'HIVER DU COMMISSAIRE RICCIARDI by Maurizio De Giovanni
It's initially an italian novel, but I read the french translation after borrowing it from the family I babysit for. I mention this because I barely read mystery / crime novel but this one was so good. It sets in Naples, in the 30s under Mussolini, and we follow Ricciardi. Since he was a child, he could see and experience the last moments of the dead, which helps him resolve investigations. The prose was beautiful and cinematographic, I could picture everything as if I was there. As for the investigation: it was resolved too easily in my opinion but I liked it. Ricciardi has to find the killer of a famous opera singer, the thing is, he died in his loge which was closed from the inside.
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legionofmyth · 3 months
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Mutants in Orbit - (for the Rifts setting)
Explore the cosmos in 'Rifts' with 'Mutants in Orbit'! Our video dives deep into this essential sourcebook, linking earth to the stars. Don't miss out on this cosmic adventure. #RiftsRPG #MutantsInOrbit
Rifts Ultimate Edition Mutants in Orbit Embark on a cosmic adventure with ‘Mutants in Orbit’, a pivotal adventure and sourcebook for the ‘Rifts’ universe by Palladium Books. This video delves into the fusion of high-tech and mutation in the orbitals of Earth, serving as a bridge between the ‘Rifts’ and ‘After the Bomb’ series. Discover new gear, dangerous locales, and the rich lore that ties the…
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lonestarflight · 20 days
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Reference guide of all the external changes made to the Space Shuttle Orbiter Endeavour (OV-105) during her lifetime.
Missions: STS-49, STS-47, STS-54, STS-57, STS-61, STS-59, STS-68, STS-67, STS-69, STS-72, STS-77, STS-89, STS-88, STS-99, STS-97, STS-100, STS-108, STS-111, STS-113, STS-118, STS-123, STS-126, STS-127, STS-130, STS-134
Date: 1992-2011
Documents by Alfonso X Moreno: link
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proonv · 3 months
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dude I just killed this chien-pao TWICE HELP
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silver-lining-storms · 2 months
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Listen, I’m all for having perfect fantasies for sex where they’re very perfectly planned out, but sometimes I wish we focused more on the genuine sex experience because fuck some things are hot.
Like slipping out of them and needing to get guided back in, having to take my tcock out of their mouth to laugh at me stuttering when I'm praising/shaming them, taking breaks to breathe, having to stop to clean toys, giggling together at the silly noises bodies just make, etc. etc. etc. Like sure fantasies where everything goes perfectly right are hot, but when you add the realness of sex to them, they send me into orbit.
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hananoami · 1 month
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[ Xavier's Directional Orbit: Light ] Protofield Stellactrum
The following list below entail the Protofield Stellactrum requirement of each stage in the Directional Orbit: Light of the Deepspace Trials. This compiled list was sourced from a community made spreadsheet that can be found here.
Note: some stages may be lacking information*
KEY F: Frenzy stage BC: Break Crystal stage RB: Recharge Beacon stage TD: Tower Defense stage BAM: Boss Absorb Mobs stage STELLACTRUM Green = Emerald || Yellow = Amber || Blue = Sapphire Red = Ruby || Purple = Violet || Pink = Pearl
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