Do you have more Erchius headcanons or ideas?
hehehe thank you for asking i do indeed!
Edit (Aug 23): sorry for taking so long! this. got longer than i thought it would!
ok so. some of my erchius headcanons can be applied to main lore pretty easily but the other half make more sense in the context of uh. my main "au" is probably the best term for it. I made some pretty big additions to starbound lore for my own stories (which i have not elaborated on much yet). l'll put anything about my main au under a readmore for organization. Edit (Aug 23): I will be putting the au stuff in a reblog. I need to get this post out of my drafts. (Aug 25): Stay tuned for the reblog! It's going to be a lot of oc backstory stuff but also wider worldbuliding.
Edit (Aug 24): Everything is under a readmore now! Post got long.
(For the sake of clarity, I will be referring to the 'Crystal Erchius Fuel' as 'Surface Erchius' and the 'Crystal Erchius' building block as simply 'Crystal Erchius.' Liquid Erchius stays the same.)
Erchius Miners distract the ghost to dig deeper
The most common method, illustrated above, is to gather a large amount of surface erchius and attach it to a ship that will maintain a low enough orbit for the ghost to follow. Surprisingly enough, this method can be considered SpOSHA (Space OSHA) compliant as long as all the necessary guidelines are followed. Most of the guidelines pertain to the amount of time a ship stays in orbit and making sure all miners are evacuated long before the next mandatory ship downtime.
Erchius crystal is a highly regulated, dangerous substance
Even before the first Erchius Incident (emergence of the Erchius Horror) many twisted and malformed bodies would appear in the depths of Erchius mines across the known galaxy. When the accounts of "flesh warping' began to pile up, the Terrene Protectorate banned all Terrene civilians from entering a certain depth into the mines, and then eventually banned entrance into mines completely. This resulted in many mines in protectorate/proc. allied space either shutting down completely, switching to remote controlled mining robots, or continuing operations as usual, illegally. The output from the remote mines decreased considerably after the increase in regulation, resulting in a shortage of ship FTL fuel and an increase in frequency of surface erchius mining by ship crews. Resulting in more erchius ghost-related deaths and injuries.
The illegal mines however, are run by two sorts of groups: Small Covert Groups from the local star system or Letheia Corp. The local groups usually depend heavily on Liquid Erchius in interstellar trade, especially if they don't have any other resources that would be profitable outside their solar system. Many local trade routes/services rely on bartering systems rather than pixels, making the acquisition of out of system resources all the more dependent on the availability of local resources. Now, with the protectorate scrambled and Earth destroyed, many isolated colonies that relied on the backing of the Terrene Protectorate in times of crisis must now rely on more transactional relationships for the acquisition of necessities produced out of their system and for security.
Letheia corp. mines operate on a whole other level. Where the goal of the local mines often is to support one or more colonies, the goal of the corporate mines is to monopolize a market, thereby securing the dependence of most FTL travel in the known galaxy. The majority of Letheia mines started out as local mines and then were bought out by Letheia, who dug deeper than the original owners. To the core. Surprisingly, once they were done, they would give the mines back to the original owners. However, most of what Letheia took from these mines was not Liquid or Surface Erchius, but their Core. Which leads to my next subject:
The Letheia Lunar Bases (A.K.A. The Erchius Mining Facilities) are artificially created Erchius moons
By transplanting the core of an Erchius Moon into a rogue planet, Letheia Corp. created artificial erchius mines substantially larger and efficient than any known erchius moon. However, the chance of an erchius core successfully establishing itself in a new planet are low. If Letheia has at least 12 of these Lunar Bases, who knows how many cores they burned through to get that far. When a natural erchius moon loses its core, the ghost disappears. Over time, the pockets of Liquid Erchius will deplete, no longer resupplied by the core. By taking the core of the local mines, Letheia destroys a renewable resource that most colonies depend on to engage in local and interstellar trade.
So why hasn't anybody done something about this? Well, Letheia is pretty good at covering up after themselves. (They're not the largest mega corp in the known galaxy for nothing.) Before the Ruin destroyed Earth, the local miners that had their Erchius Core taken by Letheia might have complained to the Protectorate, but what can they say? They sold their mine to Letheia and then Letheia gave it back for a fraction of the cost. But it doesn't stop there. By the time the local miners realize the Liquid Erchius is not replenishing, it's too late to search for other resources. They're desperate for solutions. And in comes Letheia corp. with an offer the miners won't refuse: Come work on the new Lunar Bases. In exchange, Letheia will set up stations in their solar system and add them to the Letheia trade routes. The miners are assured that the Lunar Bases may be farther away, but the working conditions are much safer. On the surface, this is a miracle deal, but anyone whose played the game knows: It's a deal too good to be true.
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Sebastian Vael would've been such a better character for the Dragon Age fandom to enjoy if in act 3 instead of the shitty "here, have a Leliana cameo and another proof there's Blood Magic Everywhere in Kirkwall, go fetch!" quest, we had a different one.
Let's say... Hawke has an option of investigating a weird deal between a chantry sister and a Starkhaven diplomat, and during it you uncover that the chantry has been embezzling from Starkhaven's treasury, as well as putting "former chantry members" (read: malleable or outright Chantry puppets) in the ruling circle which is currently holding Starkhaven afloat in absence of Sebastian as their Prince.
If Sebastian is not in the party as you uncover this, you have an option to either tell him about it, or investigate the questline further. If he is, however, in the party as you find the first notice of something being wrong between Chantry and Starkhaven relations, Sebastian will exclaim that this is a mistake, someone posing outside (or within) a Chantry to implicate either Starkhaven royalty, or Grand Cleric Elthina, and reference Sister Petrice. The moment you involve him in the questline, however, he'll be locked in for the investigation missions, and start getting special points in the code, one for each encounter (including the very first one starting the questline), for the final confrontation of the questline. The same happens if you start involving Sebastian at any other point of the questline, but with less and less points available.
As you progress, there would be three more quests to go through, one of which even takes you to either the outskirts of Starkhaven, or to the busy streets of it, allowing 1) to show another city state of Free Marches, 2) where Sebastian comes from, 3) actually be worth your money for the DLC, if ideal DA2 still had him as a DLC companion. Which I still hate with burning passion a decision, same with Javik being DLC in ME3.
The questline has chantry sisters and nobles implicated, Flora Harriman reaching out to Hawke about weird decisions made in Starkhaven politics, resembling what her mother did, and at a second quest there's even a possibility of you uncovering a chantry brother in a contract with a Desire demon. It seems like it all leads up to corruption in the political sphere and stragglers in the Chantry circles, right?
Except. On the final quest. It is revealed that Elthina, in her own handwriting, no forgery as confirmed by any rogue in the party, has forced Grand Cleric of Starkhaven to resign, installed her own puppet (one of the chantry sisters you might see in Act 1) as a new Grand Cleric, all for a bid of "uniting the Free Marches under the Chantry banner". It also implies that Sister Petrice was telling the truth, and that Elthina was, in fact, more involved with the unrest against Qunari than one would believe in the base game (I believe she was involved, but it's not majorly pertaining to this post in particular). There's a letter that implies Lady Harimann was allowed to do what she did, because Elthina believed she'd be able to manipulate Sebastian in favour of the Chantry. It also unveils how many people of Starkhaven were hurt by this. Turns out, a lot.
Then, you can go about this questline ending several ways.
This is where the points counting in the background come into play.
If you did not bring Sebastian alongside you on any of the missions, or if there aren't enough points for you to sway him... Sebastian will claim the evidence as plot against his support of the Chantry and Elthina specifically, and burn the letters in particular, calling them a "bad replica of what sister Petrice tried to do". Elthina, on prodding, feigns innocence, or if you have not talked to Sebastian yet, calls him in to discuss "this silly accusation", which gives +15 rivalry if you're not in a locked relationship with him. He still burns the letters, and accuses you of believing the conspirators, or even being one of them. There are some undertones in Elthina's dialogue to imply she's ready to blackmail you back if you press the matter, and Hawke has no choice but to back off.
If you bring Sebastian along and your relationship with him at this point is so-so, neither a full friendship or a rivalry, you'd need at least 3 points with favourable dialogue, this makes Sebastian question the Chantry, even Elthina. You'd need all 4 points (bringing him from the get go in your party when they rock up to the start of the questline) without going further into discussion for him to buckle. With friendship, you'd need to bring him on at least 2 missions, or 3 with favourable dialogue. With rivalry, however, you need for him to be brought only on one mission with favourable dialogue, the final one, after which he'll even say that "You (Hawke) were right about me needing to step up and rule Starkhaven". On two missions if you want to bicker with him throughout the quests instead.
If you would manage to sway Sebastian by the end, you'd have one final choice: support him in standing up and demanding answers from Elthina, or asking him to forgive her involvement.
Supporting him on Friendship is the simplest, but supporting him on Rivalry ends up in Sebastian switching to Friendship, like with Merrill reversing her Friendship in Mirror Image if you don't give her the Arulin'Holm. This ends up in a calmly voiced, but very angry Sebastian Vael, pure venom in his words, listing how Elthina has abused his trust and his people by using faith in the Chantry, and manipulating a Prince of a sovereign nation for her own means. If you supported him on Rivalry, he'll have additional lines on how you've challenged him to see problems with Chantry and Templar order, as well as to come back to Starkhaven, and outright thank you right in front of Elthina, whose eyes will throw daggers in your direction. At the end of the speech, Sebastian will actually start removing pieces of his armour, them clattering to the floor at Elthina's feet, and walk out alongside you out of the Kirkwall chantry.
However, if you ask him to forgive Elthina, he'll have the biggest rivalry (+30) jump in the game if you aren't in a Friendship, and will briefly lash out at you, saying that complacency with his devotion to the Chantry is what got him and his people into this mess. On Rivalry, it's worse. Instead of a calm but angry and vicious reprimand of Elthina's actions, Sebastian will SCREAM at her, throw evidence in her face, and then scream at you on Rivalry for good measure, about how you can't simply forgive someone who would seek ruin his city, and is actively ruining Kirkwall. How he was blind to Elthina's actions, but sees now that blood magic isn't the rot at the city's heart that is dividing the Circle and Templar order, it's Chantry politicians like Elthina. And instead of armour pieces clattering to the ground, they're thrown at the feet of the Andraste statue, while Sebastian outright declares that if Elthina doesn't cease machinations in Starkhaven, he'll rage war against her, specifically, and everyone who would support her. Then, he storms out, alone.
You can insert either a "there's nothing to talk about" with Elthina afterwards in both endings of this form, or promises of Hawke "never holding a position in this city aside from carrying the Amell name".
After that, you can find Sebastian, clad in a new armour (simple, reminiscent of what Alistair wears in his introduction scene in DAO, only with the Starkhaven symbol emblazoned on an archer chest piece), with a box in his arms, on the steps out of Hightown into Lowtown. He jokes about how his whole life in Kirkwall can, at the same time, be put into a small box like this one, and be something world encompassing. After a dialogue, where he tells you he is going to live in a small hovel in Lowtown, since he doesn't want to even see the chantry building, or talk with nobles who'd gladly eat him and people of Starkhaven alive, until the moment Kirkwall unrest is over, since he wants stability for you and your city as well. Also, he'd rather spend money on his people and those in need, not himself.
If romanced, or with certain persuasion options, you can invite him to live with you. You can still try to invite him with a couple of options, but he'll deny them for various reasons. After that, he'd live near the market; or, if you managed to convince him, in Hawke's mansion.
If in a romance, there's a hot makeout scene in the library which fades to black implying a proper sex scene. If not, he'll have amusing additional scenes with other companions, especially other love interests, with a bit of hostility from Isabela and Anders, and a lot of genuine fun from Fenris and Merrill.
When you talk with him alone (at either Lowtown hovel or at home in the Library), Sebastian discusses, on Friendship, how he is still Andrastian, even if Chantry failed him and his, or on Rivalry how he feels that blind devotion blinded him to Chantry mistakes.
Banter between party members also changes, with one dialogue from Merrill implying that Sebastian is now helping refugees and the poor, Fenris talking about his efforts in making an organisation for former templars/chantry members expelled for one reason or another, Anders being surprised at a late night visit where Sebastian covered in blood (not his) brought him herbs and potion flasks as a peace offering, et cetera. There's still tension over Sebastian belief in the Chant and Andraste, but it's not anymore about him having to perform for the Chantry and his public image.
If you don't complete the quest with this ending, Sebastian Vael still demands Anders to be executed, or he'll wage war. But if you do... he confesses that Anders has asked him to warn as many people in Lowtown and Darktown not to come to the Hightown and chantry, but assumed this would be because of Meredith and Orsino outright fighting in front of Elthina, not this... murder.
He will, however, draw his bow and point an arrow at Anders, saying that this was not the answer to help his cause, and Anders needs to pay now. Hawke can allow him to do that, or step in.
In a so-so relationship, if you choose anything else but "I will execute him myself" or relent to Sebastian's demand and let him shoot Anders? Vael will spit at your feet and leave your party and the conflict, resulting in a very similar ending to his character as in the original DA2, just less anti-mage and pro-Chantry.
However, in a Friendship or Rivalry, it's very easy to convince him to still stay at your side and see it through. With his unknowing help, many innocents of Kirkwall were saved, and now he has to stick around to help as well, and to either see Anders pay for his crimes with work and healing, not redemption through martyr-like murder, or to understand that this, inadvertently, would be every city across Southern Thedas, including Starkhaven, if Chantry dogma supported by Templars will continue murder, physical and emotional, of mages. He'll have additional dialogue depending on whether you're a mage Hawke, or if Bethany died/is in Circle.
In Romance, Sebastian will lower his bow immediately as Hawke steps between. You'll have to mess up really badly in dialogue for him to storm out.
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another good omens fic
i am tired and ill but hey look i wrote a fic today
summary - Aziraphale comes back down to earth and Crowley has Feelings about that
not very long, bit of angst, not explicit
Crowley was sitting on the roof of his apartment building, watching the London traffic crawl beneath him. A bottle of wine was placed precariously on the ledge beside him, as he dangled his feet off the edge. He’d got his flat back yes, but didn’t spend much time actually in it. He’d never really liked it anyways—too cold, too harsh. The exact opposite of the bookshop, the only place that had ever really felt like home—and now a place he couldn’t bring himself to go back to. The cold numbed his fingers and the wine numbed his head a little and he’d been doing this every evening for three months. More than six thousand years he’d been alive and yet these last three months had the been the longest and most painful of his existence. Things were going badly, and in any case, Heaven and Hell were planning the end of the world again, and Crowley wanted to enjoy the last of human alcohol while he could.
There was a click of a door behind him and the tap of footsteps. Crowley wheeled around to cuss out whoever dared interrupt his moping, but then froze, staring.
‘Um. Hello,’ said the recently appointed Archangel Aziraphale.
Crowley was taken aback—there he was, just as Crowley had (secretly) hoped he would be—but at the same time very different from the silly, ridiculous, lovely angel he had always known. He looked exhausted, though Crowley doubted he looked much better (in a burst of melodrama he’d grown out his hair again)—bags under his eyes, a short beard that somehow made him look more intimidating and more dishevelled than usual, at the same time. He was wearing different clothes—they were evidently new, but not looked after anywhere near as well as that same outfit he’d been wearing for the last two hundred years—his shirt and jacket full of creases.
‘You,’ spat Crowley. Or, tried to spit. The word left him forcefully but with little of the anger he had intended it to have. He stood up, refusing be any further beneath Aziraphale than he already was.
‘Come back have you? Decided Heaven’s not that great after all? Missed all your nice human things? Going to ask for forgiveness?’ He sounded resigned more than anything else. He had wanted to hate Aziraphale, but could never quite bring himself to.
‘Crowley I— I only wanted to help, I thought I could— we could—‘
‘There is no we, anymore. As you so like to point out, I am a demon and not worth your time. Whatever brilliant plan you have for fixing Heaven’s great idea, I’m not helping. You and me barely survived it the first time, I’m not throwing myself under the bus because it’s taken you this long to realise that everything’s going to be just as dead now as they always planned.’ Crowley waved the bottle of wine in the general direction of upstairs.
‘That’s not why I came.’ Aziraphale looked deeply uncomfortable, fidgeting with his hands like he always did when he was stressed.
‘Oh yeah? Why is it then? You don’t even like me, you said it yourself—‘
‘I miss you, Crowley.’
Crowley opened his mouth to say something snarky and then closed it again. No way this could be happening.
‘I wanted to say that I’m sor—'
Crowley threw the wine bottle at the ground, took three steps forward and slammed Aziraphale into the wall, one hand grabbing his collar and the other on his shoulder.
‘You don’t get to say that, you don’t get to apologise after everything, after everything you… said…’
Aziraphale reached up and pulled Crowley’s glasses off his face, setting them down on a nearby ledge. He could see perfectly fine in the dark of course, but to be suddenly met with the full force of those pale blue eyes of stars… Aziraphale was crying slightly. Crowley suddenly felt like his insides had been hollowed out. He gently loosened his grip on Aziraphale’s collar, painfully aware of just how close together they were.
‘I miss you, Crowley,’ Aziraphale repeated. Tenderly but a little awkwardly, he raised his hand and cupped Crowley’s face in it, running his thumb along his cheek.
‘I want to— I want to spend my existence with you. Together. It’s okay if that’s… too much for you.’ Aziraphale’s voice was shaky, and Crowley could feel him trembling under his hands. Glancing away, he distantly wondered how everything led to this.
Too late, Crowley realised he was already leaning in.
‘Oh angel,’ he said in a low voice. He breathed in Aziraphale’s familiar scent, like summer air and dust with a hint of fancy cologne. Aziraphale tilted his head up as his lips met Crowley’s, a kinder, softer embrace by far than their last. Crowley slipped his hand from Aziraphale’s collar to down around his waist, pulling him in closer. The angel’s fingers moved around his head and into his hair, both of them terrified but realising more than ever that this was what they wanted.
‘I won’t leave you on your own,’ said Aziraphale quietly. ‘I’m not going back, I’m staying here with you.’
Crowley grinned and kissed him on the forehead, his fingers under Aziraphale’s chin.
‘I missed you so much, angel,’ Crowley whispered, and kissed him again. And he knew, just then, that despite everything, despite everything that had gone wrong between them and all the talking and explaining and apologising they had to do, that they would be alright now. Crowley and Aziraphale, a group of the two of them—they had both Fallen, in a way, Fallen in love—and it didn’t matter that Heaven and Hell could never understand that. They were on their side. Together.
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