i dont think resident evil fans actually like resident evil games because like… esp ppl who only play the modern/remake games when they play an older one theyre like “why is there so much exploration? why is the inventory so small? wtf are the item boxes for? the puzzles are too hard! fixed camera angles!!!” like…. That is Resident Evil. it is survival horror. you need to survive. you need to plan your resources accordingly. you’ll miss items if you’re not careful enough. you have to choose which puzzles to do and when. you need to be strategic about when you save. should you kill those zombies or run past them? is it worth it using a shotgun on a zombie when you have your knife? what grenade ammo do i wanna craft? like im sorry but thats how resi started not the actiony hand-holdy bs it is now
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Blast Corps (Rareware, Nintendo, 1997)
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the aggrieved posts about 'how come people are calling mutually assured destruction and stabbing each other before dying in each others' arms yuri instead of two women being in love which is actually literally yuri' are incomprehensible to me because i had naturally assumed that we were talking about 1) women who are in love 2) stabbing each other and dying in each other's arms
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Casino Stripper from Puzzle and Action Tant-R!
Amazing color collab I colored!
Sketch by XZchong1
Colored by me!
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HOLY. FUCKING. HELL.
So Specialedd finished his gameplay series of In Sound Mind and is, hands down, easily able to tear the fuck me out. This game is a masterpiece, its so emotional. I really cried at the fact that the government or smth tried to kill Desmond and his parting with his cat. This game easily made me tear up, wtf. (This is actually a rare occurrence for me 😭)
This is a fucking masterpiece psychological game. It had the strongest feels and--ugh its just way too emotional. It tackled things about mental health whilst being a game.
The characters that resonated the most to me is Allen and Desmond. My favorite part of the game would be Jorge (a mannequin)-and also the other mannequins-helping Desmond. Fuck. And it has an animated mv of it which made it sooooo sick!! It's way too fucking awesome. And that scene in the post-credits? Fucking wtf moment for me! The kinda 'relieved' type of wtf lol.
I should also mention that in Lucas' tape, those star connecting puzzles are so fucking awesome. And also i remembered, the 4 medallions in the church, fucking awesome detail.
I love this game and I--ugh damnit.
This is way too realistic for me. Damn too much. Im gonna have a brainrot on this. And the lamp/small chandelier near the staircase, the light had the colors! And the details of the map outside the building--the rooftop. All the places-Homamart, Icarus point, the quarry and the Elysium state park(or whatever, its smth Elysium) theyre all there! I love that detail sm. I even stopped the assignment im currently doing just to check on yt and suddenly the last episode of the gameplay is the first thing i saw! XD
I love this. I so love this sm. This-well, ive had a bit of interest in psychology or smth that affects people's behaviors and minds and stuff. This game. This. Game. Damn showed it too well.
In sound mind is going to my favorite games, kudos to We Create Stuff !(game dev team) This game has left an impact on me.
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I'm enjoying Fallout 3 a little more but there’s one thing that’s extremely bothering me.
How come, in the dialogue options, I can NEVER can mention, I was FORCED to leave the vault?
I didn’t have a choice but to leave. Jonas Palmer was beaten to death in attempts to get info about my father James. The Overseer was going to have the same done to me if not WORSE.
The Lone Wanderer: "So they killed Jonas, and I'm next, is that it?"
Amata: "Yeah. It's lucky I got here ahead of them. But we can't stand here talking! You're got to get out of here!"
I understand my father didn't know this would happen. That he simply thought I wouldn't be able to leave the vault after he escaped.
But the fact I can never explain what happened when reunited with him is just so ODD!?!?!!?
I COULDN’T STAY!!!!!!!
I FEEL LIKE THIS IS IMPORTANT INFORMATION YOU SHOULD WANT TO KNOW DAD!!!!!
WHY ARE THESE MY ONLY OPTIONS?!?!?!?!!!!!
Why give me that entire section where I had to escape the vault to avoid MURDER!!?? If they were going to back me in a corner (dialogue wise) that I would've gone after my father no matter what.
It would've made the dialogue option, "Why would you throw away the life we had?" WAY MORE INTENSE AND INTERESTING IF I COULD TELL HIM HIS ACTIONS UNINTENTIONALLY AFFECTED ME!!!
It could've been followed by a cute bonding moment where he apologizes and says while this life was never what he wanted for me he'll now help me adjust however he can.
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Writing scenes Marvel Method is so funny, like I sure did draw that character making an expression, I wonder what they're saying. They look upset, it's probably something important. Guess I'll find out later!
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