I made myself a Fire Emblem theme for my solitaire game
Deets under the cut
Base theme: Fable
Deck: Solitaire Celebrates
Effect: Stars
PLAYING BACKGROUND:
CARD BACKING:
ACES:
Ace of Diamonds: Hoshido/Birthright
Ace of Spades: Mark of Naga/Brand of the Exalt
Ace of Hearts: Valla/Revelation
Ace of Clubs: Nohr/Conquest
KINGS:
King of Diamonds: Lewyn
King of Spades: Alm
King of Hearts: Eltshan
King of Clubs: Eliwood
QUEENS:
Queen of Diamonds: Mikoto
Queen of Spades: Edelgard
Queen of Hearts: Tiki
Queen of Clubs: Michaiah
JACKS:
Jack of Diamonds: Forde
Jack of Spades: Inigo
Jack of Hearts: Seliph
Jack of Clubs: Leo
IMAGE SOURCES:
Background: Here
Card backing: Here
Aces: The French Wikipages for Awakening and Fates
Face cards: Heroes and official art [Inigo specifically here]
FUN FACTS NOBODY ASKED FOR:
The face cards did not align this way naturally. All of them had to be zoomed in at least twice, most four, and a few had to be scooted over a little to avoid being cropped in the wrong places or to fix general alignment issues
The game doesn't properly support transparent images, so I had to give each face card a background; really all I did was colour drop the deck's base colour and use that as the background so it would match
Each face card was shrunk to the card's base dimensions [422x562] with the background being twice that size [844x1124] to allow for easier placement without running into a black background because of said transparency issues
I didn't make any changes to the playing background. I just set it and left it as is
The card backing isn't quite aligned in the center, but I have no motivation to try and fix that right now
The backing border was completely unintentional. I chose that deck to build off of simply because of the gold rim around the face-up cards. I didn't realise it would come with a backing border, but hey it works
I chose Fable as the base theme to build off of for two reasons: 1. Aesthetic™, and 2. The background music is the closest to Fire Emblem music the game has [I really wish you could choose your own in-game ambience instead of having to use a preset theme first]
The stars effect has no real impact on the theme, I just like it
I initially wanted Ferdinand to be the Jack of Diamonds, but I didn't want to use his pre-skip design, which is all Heroes had, so Forde was chosen instead
Takumi was briefly considered for Jack of Diamonds and King of Clubs before those roles went to Forde and Eliwood
Ishtar was going to be the Queen of Clubs, but I decided three Genealogy characters was enough, so Michaiah took this spot
Other candidates for Queen of Clubs were Cherche, Celica, Seiros, and Eirika
I went with the Chrom!Inigo edit instead of normal Inigo or Lazward simply because Chrom!Inigo is best Inigo and you cannot change my mind
Alm, Michaiah, and Forde are the only ones who use official art instead of Heroes art. I preferred Alm and Michaiah's official art while Forde isn't even in the game yet [get on that, IS]
I originally wanted to use Edelgard's official post-skip art as I didn't [and still don't] like how her Heroes art sharply cuts off, but it ultimately clashed badly when trying to align it, so I had to use her Legendary alt [her pre-skip and Three Hopes designs were out of the question from the get-go]. I aligned the cutoff with the edge of the card as best I could and I'm surprised it worked
The only set in stone characters from the very beginning were Eltshan, Seliph, and Inigo. The rest I decided as I went on
Tiki was completely spur of the moment. As soon as I remembered she existed, I was like "Oh yeah, adult Tiki would be a perfect Queen of Hearts". I saw her Brave alt and didn't look back
I briefly considered using Eltshan's performance alt, but decided against it
While I knew I wanted Seliph as the Jack of Hearts, I initially wasn't sure which version to use, but I ultimately went with the version I liked the most, which was his Brave alt
Lewyn was a toss-up as to which version I wanted to use, but I went with his festival alt as I liked it more than his normal version
Other characters I considered but with no solid placement were Sigurd, Arvis, Lucina, Ayra, Soleil, Dorothea, Olivia, Deirdre, Say'ri, Elincia, Ryouma, Innes, Tana, Ephraim, Felix, and Constance
Inigo and the aces required some additional editing to remove their white backgrounds before setting up the off-white backgrounds they were supposed to have for this set. I worked on Inigo's for so long trying to edit out lossy pixels around the edges of his art that the editor crashed on me. Hurray for autorecovery
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ARE YOU FUCKING KIDDING ME, MICROSOFT??
Writing a flashback about a trans character having their first experience of gender euphoria:
"It felt like such a fucking trans stereotype to say that they felt like they were seeing themself for the first time..."
Word highlights the phrase "fucking trans" as possibly offensive, with the potentially offensive word in that phrase being TRANS and not THE SWEAR.
AND. I. WHAT??!!?!??
WHAT THE ACTUAL FUCKING HELL, MICROSOFT
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Microsoft BOB for the PC
Reviewing Microsoft Bob from a deep philosophical perspective invites an exploration that transcends its surface as a user-friendly interface software and delves into existential and dystopian themes.
1. The Illusion of Simplicity in a Complex World:
Microsoft Bob, designed to simplify the computing experience, can be seen as a metaphor for the human desire to create order and simplicity in an inherently complex world. This pursuit, while seemingly benign, raises existential questions about the human condition. Are we, as humans, constantly seeking to simplify and control our environment because the raw complexity and chaos of existence are too daunting to confront directly? Microsoft Bob's cheerful and simplistic facade can be interpreted as a veneer over the dark, underlying chaos of the digital world, reflecting the existential dread of facing the true complexity of existence.
2. The Dehumanization and Infantilization of Technology:
The interface, characterized by its cartoonish graphics and oversimplified user interactions, can be viewed as a philosophical commentary on the dehumanization and infantilization of technology. In an effort to make technology more accessible, there is a risk of stripping away the nuanced, complex interactions that form the basis of human intellect and creativity. This approach could be seen as a form of techno-paternalism, where users are not encouraged to engage deeply with technology, but rather to passively accept a sanitized, simplified version of digital interaction.
3. The Dystopian Aspect of Artificial Assistance:
The virtual assistants in Microsoft Bob, intended to help users navigate the software, can be interpreted as harbingers of a dystopian future where human agency is increasingly outsourced to digital entities. This reliance on artificial assistance raises philosophical concerns about the erosion of human autonomy and the potential for a future where our ability to think, act, and make decisions independently is diminished by over-reliance on technology.
4. The Alienation of the Individual in the Digital Age:
Microsoft Bob's attempt to create a familiar and friendly digital space ironically highlights the alienation of the individual in the digital age. The software's homely, comforting environment, filled with inanimate objects imbued with anthropomorphic qualities, underscores the solitude and isolation experienced in a world where human interactions are increasingly mediated through digital interfaces. This alienation is a critical theme in existential philosophy, reflecting the modern individual's struggle to find genuine connection and meaning in a technologically dominated landscape.
5. The Simulacrum and Loss of Authentic Experience:
Philosophically, Microsoft Bob can be seen as a simulacrum – a representation or imitation of a real environment that eventually replaces the reality it seeks to emulate. In this sense, the software’s attempt to recreate a familiar physical space within the digital realm can be viewed as a loss of authentic experience. This concept resonates with the work of postmodern philosophers like Jean Baudrillard, who argued that in a world saturated with simulacra, the distinction between reality and representation becomes blurred, leading to a detachment from the real and an immersion in a world of artificiality.
6. The Existential Paradox of Choice and Simplification:
Finally, Microsoft Bob’s design philosophy of simplifying the user experience paradoxically limits the user's freedom of choice and exploration. This paradox reflects the existential dilemma of freedom versus security – the desire for a safe, manageable environment versus the need for freedom, complexity, and the authentic challenges that come with it. The software's approach to user interaction embodies a philosophical tension between the comfort of simplicity and the existential richness of navigating complexity.
In conclusion, Microsoft Bob, while ostensibly a user-friendly interface, presents a rich ground for deep philosophical exploration. It engages with themes such as the illusion of simplicity, the dehumanization of technology, dystopian aspects of artificial assistance, alienation in the digital age, the loss of authentic experience, and the existential paradox of choice and simplification. Through its design and functionality, Microsoft Bob becomes a symbol of the complex existential and philosophical challenges inherent in the interaction between humans and technology.
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