Slig
Concept art by Steven Olds, © Oddworld Inhabitants. Accessed at the Oddworld Wiki here
[Sponsored by @martyslittleusedblog. They're been trying to get me interested in monsters from platforming games for a while, and this is what hooked me. Partially because I remember Oddworld and Abe's Odyssee for the PS1. My cousin was the one with the Playstation, and he didn't like the game, but I remember poring over the manual and delighting in the concepts and the art. A dystopian game where a low level employee at a meat packing plant fights a corporate empire and becomes a reluctant Chosen One? Yes please!
The sligs are the main grunt force of said corporate empire, the Magog Cartel. Imagine if koopas carried shotguns. Apparently a slig slave revolt is a plot point in one of the later games. Good for them. If you're super worried about game balance, this is another monster, like the watchuka, that has a lot of treasure for its CR because guns and other ranged weapons are very expensive in Pathfinder 1e.]
Slig
CR 4 NE Aberration
This green skinned creature has a squid-like head with five finger-like feelers surrounding its mouth. It has large muscular arms and metal legs. It wears a set of red-tinted goggles and carries a large gun.
Sligs are eusocial mollusk-like creatures native to the swamps of the planet Mudos. They are most commonly found elsewhere as grunts, soldiers and assassins, as their queens have gladly sold the entire species to the Magog Cartel, a massive industrial empire. In exchange for unquestioning service, the Cartel provides sligs with greater mobility. A slig is born with strong forelimbs and stunted hind limbs, perfectly serviceable for pulling themselves between bodies of water, but good for little else. A slig in slig pants, however, can walk, jump and use its arms for carrying weapons; typically guns. Sligs love guns. Most sligs also wear goggles on a regular basis, both to protect their eyes (they are naturally nocturnal and live in foggy swamps) and because higher ups in the Magog Cartel find their beady eyes aesthetically displeasing.
Few sligs are very bright, but most of them are very cruel. Unlike many other eusocial sapient species but more similar to bumblebees and paper wasps, there is frequent infighting among sligs as they jockey for rank. The Cartel has managed to channel that into organized contests like kill counts, employee of the month bonuses and frequent games. Another privilege is the use of names—all sligs have a name, but using it publicly instead of a number and rank has to be earned by service to the Cartel. Sligs off duty are often found playing card games or sports, and those not playing are usually betting their spare income on such matches.
A slig stands about five feet tall. They are short lived, and considered adults by 2 years and ancient by 20.
Variant Sligs
Sligs are naturally morphologically plastic, as they respond quickly to changes in hormone levels. In addition, different sligs may have different abilities due to different equipment and cybernetics bestowed on them by the Magog Cartel. For example, Big Bro sligs are Large sligs who have to be equipped with special four-legged slig pants to support their weight, and are often given automatic weapons. Some sligs are given flying harnesses instead of pants—they have a fly speed of 40 feet (perfect), but no land speed. Other sligs, especially with class levels, may be equipped with heavier armor, flamethrowers, or rocket launchers.
Slig CR 4
XP 1,200
NE Medium aberration (aquatic)
Init +2; Senses darkvision 60 ft., Perception +6
Defense
AC 17, touch 12, flat-footed 15(+2 Dex, +3 natural, +2 armor)
hp 47 (5d8+25)
Fort +5, Ref +3, Will +4
Weakness light blindness
Offense
Speed 30 ft., swim 20 ft.
Melee 2 slams +4 (1d6+1) or heavy mace +4 (1d8+1)
Ranged masterwork shotgun +6 (1d8)
Statistics
Str 13, Dex 15, Con 18, Int 8, Wis 10, Cha 11
Base Atk +3; CMB +5; CMD 16
Feats Deadly Aim, Exotic Weapon Proficiency (firearms) (B), Gunsmithing (B), Point Blank Shot, Toughness
Skills Acrobatics +8 (+12 when jumping), Craft (firearms) +2, Knowledge (engineering) +5, Perception +6, Survival +6
Languages Common, Slig
SQ amphibious, slig pants, uplifted
Ecology
Environment any land
Organization solitary, pair, squad (3-8), troop (9-24) or army (25-100)
Treasure standard (veemod goggles with brown veemod, 2 batteries, masterwork shotgun with 10 pellet cartridges and 10 slug cartridges, heavy mace, other treasure)
Special Abilities
Slig Pants (Ex) Most sligs encountered wear slig pants, a set of robotic lower legs designed for a slig to sit in and control. These pants grant the slig a 30 foot land speed, a +2 armor bonus to AC (that doesn’t stack with worn armor) and a +4 racial bonus to Acrobatics checks. A slig without its pants on has a land speed of only 5 feet, and cannot use manufactured weapons as it needs its hands to move. A slig without pants is a CR 3 creature. A slig’s pants are destroyed when the creature is slain (and cannot be worn by anything besides a slig regardless).
Uplifted (Ex) A slig gains Exotic Weapon Proficiency (firearms) and Gunsmithing as bonus feats.
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Saw this creature in my dream and since that moment I can’t stop thinking about how cool the cross mask looked.
Might be important for the story.
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WE WILL RISE: OddRPG is here.
Burn the world down in We Will Rise, a roleplaying game based on the Oddworld series of video games. WWR is about causing chaos, uplifting those in need, and destroying the industrial machine.
This is a free game, available for download here on itch.io. It's still a work in progress: missing content/planned updates are listed on the itch page.
I started writing WWR in the summer of 2022, intending it to be a very short PbtA reskin, and, well.......... you can see what happened lol. I'm very pleased with how it's finally come together. Most of the art and the entire task of putting the book together has been done in the last six-ish weeks, along with a small chunk of the writing.
Feedback is appreciated! If you have comments, or if you even manage to play a game (!?) despite the current lack of character sheets and have some direct feedback about how it went, I would love to know.
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