obligatory ramble about postcanon loop ask
also your art is amazing
Hiiiiiiiii :D thank you :)!!
and thank you for the excuse to post the. just absolute wall of text that i truncated down to form the tags of that post. (i did,,, hit the tag limit. i forgot tumblr had one of those...) so let me just paste that and tidy it up a bit...
I am putting this under a readmore because it's a bit long. but:
This is like. The General Context for all* of my postcanon doodles? (Except AUs obviously) Like this is the base idea I've been drawing them all in. So, feel free to backread with this in mind. I've basically had this 'postcanon' timeline set in my brain since finishing the game...
My general thoughts are that I like the idea of Loop (even if through dubiously ethical means) being able to slowly reintegrate with the party as a whole new person, because they are, in fact, their own person.
It's a muddle of thematic threads im pulling on and "wouldn't it be fucked up if", but.
(at its core, it's powered by the fact that like, while narratively isat's theme of 'the only person who can truly take the first step to help you is yourself'. (wrt: loop helping the party help siffrin in act 5) which i LOVE AND IS GREAT NARRATIVELY…. would be super fucked up irl to learn that your friend 'learned as a lesson' while you stood by kinda uselessly. I know i'd be upset about it. but thats mostly background here. doesn't really come up. at least not until loop has to explain who they are and the party realises they had to fall back on literally themselves again for help, but i digress,)
The real core concept is: Occam's razor.
It is like, inherently, a buckwild thing to accuse a person of being somehow a clone or copy of your friend. Even if they start vaguely alluding to a backstory it's far more likely they were some other person before all that.
(I still think Odile has that theory in the back pocket but she's rational enough to know it's a really long shot without a solid explanation. and i think Loop deep down knows this, and would, if cornered into confessing, turn the situation around to go J'ACCUSE and make HER explain it instead. Ever longer dodging being direct with their emotions...)
And the party are nice! And if someone has changed and wants to keep stuff secret it's kind of not their business? (Though it's hard not to speculate… see: the main joke of the doodles) And they seem important to Siffrin so they just try to accept them abrasive quirks and all. And eventually the question of their prior identity just fades away since, well, they're Loop. Their friend Loop.
but yeah. personal headcanon is that a few months/weeks after picking up and getting aquainted with Nille** (since that was presumably the IMMEDIATE TASK postgame), Loop reappears (either after a literal period of nonexistance, or just spending a few months wandering the french countryside alone being attacked by wild dogs). Since Siffrin has had a while to be therapised by the party they're doing mostly okay, but Loop showing up and still being agitated/aggressive pulls them both into a bit of a backslide behaviourally and puts the party on the back foot again.
Hooowever, I do think that due to no longer being literally stewing in the worst pressure cooker of all time together, the two do mostly actually sort themselves out with productive conversation. (Via a cycle of: genuinely distressing argument -> weeeird lovebombing -> ok we're good -> repeat, that gets less intense over time)
Thus, allowing the party to just. Integrate loop as a new person. They and Siffrin shuffle into different ecological niches (Loop taking over stuff Siffrin is now too squeamish for, etc (see: hunting, mostly)), and while it's not exactly what Loop wanted they generally get that beggars can't be choosers and it's a pretty good deal. And the rest of the party does straight up just like them as a friend, especially when Loop quits trying to actively antagonise them after a few weeks of being around them, since they just can't keep up being mean to people they like forever.
As for how I think the truth eventually drags itself out. This is where I invoke The Isabeau Torment Nexus™. So its gonna get shippy here for a bit hold on.
Which is, I think giving them time before Loop reappears long enough that Siffrin and Iseabeau actually manage to become established, Isabeau has to be the one to nudge the pair of them and go. "Hey. You know we're in Vaugarde right. I'm okay with polyamory if we all communicate." Before Loop and Siffrin actually even acknowledge that whatever the fuck they have going on kinda looks a lot like a relationship of some kind. (or have already been agonising about that via fighting and arguing, depending)
(Obviously this comes after Isa "Emotionally intelligent enough to keep a lid on the jealousy" Beau has managed to use that big brain of his to Not just go Scream somewhere on the daily because oh godddd they keep talking like theyre suicide-baiting each other jesus chriiist. is it overstepping his boundaries to bring that up?? god)
This, taking a bunch of the tension out of Loop and Isabeau's relationship (Since I imagine Loop is a. being weird for the obvious reasons and b. feeling kinda guilty about 'getting in the way of' Siffrin and Iseabeau), allows them to actually get close in a normal friend way.
(I think an interesting turning point could be Isabeau actually taking Loop's side in an argument vs Siffrin, which would absolutely break Loop's brain. Especially if it's an argument that matters. Like what do you mean he isn't just going to play favourites. What?)
Then Isabeau, just actually open minded and charmed by Loop (and maybe even somewhat at Siffrin's suggestion?) tries to close the final open side on the polyamory triangle here and that's the final straw for Loop on "This lie by omission is too unethical to keep up, this is just actually sick and wrong. I can't do this while he doesn't know who I am."
Though. Obviously it probably goes. Very poorly with emotions high like that. And the added element of several months of deceit. Getting dark here for a second but that dagger is going MISSING and so are THEY for a hot minute.
Then yaaay everything works out in the end 👍 yippieee!! all it took was maybe a lot of harrowed recontextualisation of all the weird shit your new friend said and did when it turns out they're your old friend. It's fine.
But yeah. this is basically the context all of my postcanon doodles have existed within? And those exist to give other people something to chew on. So this does too.
I suppose TL;DR: Imagine if sloopis almost fucking happens before isabeau knows who loop is. can you fucking imagine. can you imagine having to navigate that. nightmare.
*Yes this includes the implied cannibalism comic. Uhh. Comes part and parcel with headcanoning that Loop went way off the deep end similar to A5 Sif But Maybe Worse before giving in. Add weepy half-asleep confessions to murder wherever you see fit in your mind palace. 👍👍👍
**Re: Nille footnote. I don't have anywhere to put this besides here!
I have some thoughts on Loop and Nille having an odd dynamic. I don't imagine Nille to be super gung-ho on trusting a bunch of adults (even if they are majority around her age) given their implied backstory. It's probably a big shock to the system, especially since Bambouche is a good couple hundred Kilometers up north from Dormont and these guys don't seem to have trains. She would've been unfrozen and without Bonnie for some time....
Which is to say: I think she's suspicious of them. I think she may be looking for excuses to distance herself, keep Bonnie safe. SO.... A new guy showing up? And antagonising the party? What do they know that I don't...? I should find out.
And since... Loop didn't ever know Nille, they have no ammunition or real reason to be cruel. Plus, if they're trying to stay on Bonnie's good side (SINCE... if Bonnie thought Loop was cringe they may as well kill themselves. In their mind.) they SUPER have no reason to antagonise Nille.
Mostly, they might be able to open up to each other easier than they can the rest of the party?
I feel like this resolves with Loop feeling compelled to apologise for what they and Siffrin let happen to Bonnie, though... Hmm... Depends on how you interpret Nille that they'd be glad nobody else had been told about that yet, or furious it had been secret this long. I lean toward the former.
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Okay I just need to say that I knew I'd like this Tailstube as soon as I saw the thumbnail (after all, I am a Sonadails enjoyer, and Tails is literally in the middle of them in the thumbnail)
But I think probably something that stood out the most to me when I watched it was just
The hints that Shadow and Tails have a relationship outside of Sonic??
The first thing that tipped me off to this was that not only did Tails convince Shadow to join in on his show, he also convinced him to stick around to its natural end?? You know, Shadow. The guy you can't force to do anything and frequently will just dip if he's bored or doesn't want to be there. But even while Sonic was annoying him and he made it clear he wanted the "interview" over with, he still never made a move to chaos control out of there because of any of this.
And the second thing that tipped me off was this:
When Shadow is both confused and annoyed at Sonic, he chooses to complain to Tails about Sonic. And so Tails steps in to try to "explain" what Sonic meant by what he said (i.e he told Shadow something much nicer in the interest of getting them to be on better terms). The fact that he looks to Tails to complain to about Tails' own best friend and possibly even to explain that which he does not understand in a social context tells me just how highly he regards Tails. And since both Shadow and Sonic are being childish here, it's amusing to see Tails regarded as something closer to a trusted figure with more power here.
From an objective analysis standpoint, of course this means they have their own friendship. And this is a prospect I enjoy (The idea that Tails and Shadow are good friends)! It actually means a lot to me that Tails could form a frienship or bond with Shadow outside of the context of Sonic (in terms of who initiates it and for what reason it's initiated).
But, my friends, from a biased standpoint, I'm shipping trash. And to me this Tailstube was a fun show for Sonadails fans. Honestly, Tails staging this episode to get Sonic and Shadow to talk and "bury the hatchet", as well as how he acts during the show, read a lot to me personally like a guy trying to get his two boyfriends (who happen to be rivals) to get on better terms, if not just tolerate each other. I quite like the idea of Tails dating both of these idiots and just trying to get them to play nice when they're all together (although frankly I think the ideal scenario for Tails in my biased reading is that Sonic and Shadow get together as well).
This is also not to mention the dynamics showcased here! Sonic and Tails as best friends, with Sonic assuming that he and Tails were gonna talk shit about Shadow behind his back, and Tails trying to get him to play nicer. Shadow and Tails as friends, with Tails trying to convince him why he and Sonic are in the perfect position to become friends and helping him out socially, and with Shadow choosing to do something he doesn't want to because of Tails, as well as looking to Tails to complain to when Sonic is annoying him or when he doesn't understand something. And then there's Sonic and Shadow. In short, their relationship in this episode reminded me a lot of the dynamic I plotted out for that Sonadow post I wrote up where the two just beat the crap out of each other. In slightly longer terms, I find interesting how Mr. Flynn maintained Sonic and Shadow's dynamic during SA2 (with Sonic bothering Shadow and trying to fight him, while Shadow is just annoyed that Sonic won't leave him alone) while also showing the audience that they are rivals. And in longer terms...Sonic was clearly seeking a fight during this episode. And the facial expression, the mocking, his tone of voice, it doesn’t really matter whether or not he actually dislikes Shadow and believes they could never be friends. He's trying to annoy Shadow and goad him into a fight because he wants to fight Shadow so badly it makes him look stupid. And we can tell by how he expresses his confusion to Tails that Shadow is just not getting this. To him Sonic is just being annoying and confusing. Sonic is targeting him specifically, and Shadow shoots back with his own words. And so it's also pointed that Shadow reciprocates/actually decides to fight Sonic when Sonic specifically challenges him. He doesn't respond to Sonic trying to goad him on, but when Sonic challenges him specifically he's much more interested in opposing him.
Anyways guys I love Shadow and Tails having a soft on the side relationship while Sonic flirts by convincing Shadow to fight him somehow😂💖
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Fallout 4 Alternate Timeline
Because @datura-tea asked about my tags on this post, and I already have it sitting in my wips folder, I thought I'd post my alternate timeline of events for Fallout 4! It always bothered me that the Commonwealth is still so underdeveloped while the West Coast has trains and a working electical grid. So I tried to come up with a coherent narrative of how it could have backslid into its current state.
Timeline under the readmore because it is, not short.
2077: The Great War occurs. The surviving students and faculty of CIT take refuge in the institute’s underground particle-physics labs, locking the rest of the wasteland out. They live in fear of being discovered by other survivors and raided for their tech, making them paranoid and isolationist.
2097: Building on prewar research, CIT survivors complete development of their Mass Relay teleportation device. Dubbing themselves simply as The Institute, they fully wall themselves off from the surface world and embark on an ambitious plan of underground expansion, scavenging what they need from the surface.
2131: The Institute develops gen-1 synths to act as surface operatives, mostly removing the need for Institute personnel to go to the surface. Now mostly insulated from violence, the Institute much more callous and combative towards surface dwellers.
2163: The Institute isolates samples of FEV from the air, and begins a program of carefully controlled mutation. The resulting supermutants are found lacking, and the program is put on hold.
2176: The Commonwealth People's Government is formed from several prominent settlements. The new nation takes steps to protect its people from the Institute’s aggressive scavenging methods, earning its ire. Though the institute takes steps to try and destabilize the CPG, their new gen-2 synths prove insufficient for the task.
2177: Reactivating their FEV program, the Institute begin producing supermutants from kidnapped wastelanders and releasing them into the commonwealth with the intent to destabilize the CPG. Through careful false-flag attacks using disguised synths, they manage to spark a state of war between the mutants and surface humans that will last for more than a century.
2180: The newly formed Commonwealth Minutemen, a volunteer citizen’s militia created by the CPG, help drive off the initial wave of supermutants from central Boston.
2180-2224: Tensions between the Institute and CPG continue to escalate. Though the efforts of the Institute’s FEV project hampers the young nation’s expansion, the supermutants are too disorganized and scattered to topple the government. Faced with an increasingly cohesive and rapidly developing CPG, the Institute begins work on its Gen-3 synth infiltrator project.
2225: The Institute discovers information on Vault 111. Preparations are made for an expedition to recover a pristine pre-war genetic code from one of the pre-war vault dwellers in cryostasis.
2227: The part where they murder your spouse and steal your kid happens.
2229: An early model synth infiltrator "malfunctions" in downtown Diamond city, exposing the existence of Gen-3 synths to the world. The cause of the malfunction is never found, though escaped synths often claim that it was an intentional suicide-by-cop.
2230: Realizing the security threat posed by the new Gen-3 synths, mid-ranking members of the CPG's nascent spy corps founds the town of Covenant over top of an abandoned tunnel network. Posing as a new settlement, almost no one outside the project know its true purpose: the town is actually a front for researching a method to discern humans from Gen-3 synths.
2233: The Institute begins its infiltration of the CPG using upgraded Gen-3 synths, killing & replacing key individuals at all levels of power. Though paranoia about synths continues to build, most fail to anticipate just how far the tech has advanced.
2235: The Institute finalizes development of an advanced model of Gen-4 synth, dubbed Coursers. Incorporating FEV and cybernetic enhancements, Coursers form an elite corps of assassins that eliminate anyone who learns about the Institute’s plans.
(Side note: I think coursers should have been so much weirder)
2237: Having completed their infiltration of the CPG, the Institute kicks off their plan to topple the CPG.
August 4: The Executive Chair of the CPG council, Robert Gray, is assassinated by his secretary in broad daylight. During the assassination and subsequent arrest, the secretary loudly declares that the Chair has been replaced by an Institute Synth.
August 12: Scandal breaks out as evidence of massive financial corruption is leaked to the public. Protests occur across the commonwealth as the full scope becomes clear.
August 26: A special election is held, and voters elect minister of transportation Patricia Weiss as Chair. She delivers a hawkish election speech warning the Institute to back down.
September 10: A portion of the CPG stages a coup, using claims of mass election fraud as justification amid mass public unrest. They capture most of the CPG council members, and declare them traitors to the people of the commonwealth. Weiss escapes and sets up a government-in-exile out of Quincy with the remaining CPG military. She issues a two week ultimatum to the coup’s leaders, demanding that they release the counselors and surrender.
September 20: Before the date of the ultimatum passes, the CPG council is executed via mass firing squad in the CPG council chambers. Public dissent boils over into active civil war. The Minutemen quickly declare neutrality, but their attempts to protect outlying settlements are hampered by the widespread violence and lack of volunteers.
October 30: Under the guise of a ceasefire negotiation, the coup regime arrests Weiss. She is put through a kangaroo court and hanged as a synth infiltrator, to the shock of the public.
November: Multiple settlements withdraw from the CPG as the violence escalates, Bunker Hill and Goodneighbor first among them. The CPG civil war begins to peter out as both sides lose support, and numerous CPG military units defect to become raiders in search of pay.
December: Loyalist forces gain the upper hand, begin a reign of terror style purge of the remaining CPG officials, and declare the coup defeated. Weakened by the withdrawal of numerous settlements in reaction to the violence of the purge, the Loyalist government promptly collapses. Remnants of the rebel CPG forces attempt to declare a new government out of University Point, but fail to attract any major settlements.
2238: The CPG totally collapses. The remnants of its military forces, both loyalist and rebel, defect to the gunners en masse; many, disillusioned with military life, become raiders. Only the Minutemen command staff, operating out of Fort Independence, remain cohesive.
The collapse of the CPG ushers in an era of violence lasting decades as raider warlords exploit the chaos to carve the Commonwealth up into bandit fiefdoms.
Rumors begin to circulate that several of the key players of the CPG’s collapse were secretly synths. In truth, the entire chain of events was planned to a T, and leaders on all sides had been replaced. Only the Minutemen were overlooked, being seen by the Institute as just ragtag volunteers.
Several synth infiltrators defect from the Institute, seeking a way to free themselves and their peers. The organization they found will eventually grow into the Railroad.
Covenant, its secrecy miraculously intact, becomes radicalized by the fall of the CPG. Their methods become more desperate and more barbaric as time goes on.
2240's: The Minutemen begin rebuilding support for the CPG among the populace, striking back against the raider warlords and defending settlements from their depredations.
2250: Supermutant attacks increase sharply as the Institute releases more and more mutants onto the surface in an attempt to stop the Minutemen from reforming the CPG.
2274: After weathering two decades of freaquent supermutant attacks, Fort Independence finally falls at the hand of a mirelurk queen; unknown to anyone on the surface, this was the work of the Institute, who used their advanced signals technology to drive the creature into a frenzy.
2282: General Becker dies, leaving the Minutemen leaderless. The militia quickly declines, becoming disorganized and factional; raiders quickly exploit the chaos.
2285: Disgusted by his role in the Institute’s FEV program, Doctor Brian Virgil sabotages the program, mutates himself, and escapes into the glowing sea with the accumulated research. Distraught by the sudden lack of new reinforcements, the commonwealth mutants face an extinction crisis. Many begin to question their way of life, among them a mutant named Strong.
2288: The Sole Survivor wakes up.
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