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#tomb raider IV
captnshane · 2 years
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After extensive research, I've concluded that this is the best version of Lara Croft.
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terenete · 6 months
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Since I quit Twitter, the isolation from the Tomb Raider community has been real. So, giving tumblr a go.
I believe that everyone who were interested in the Dark Angel Symphony part 2 documentary has already seen it, but no harm in posting again.
There are so many things I wanted to talk about creating these documentaries, but for whatever reason I could never bring myself into doing so. These documentaries have been one of the most intense parts of my creative journey with as many lows as highs.
It took me 3 years to put part 2 out because I quit doing this docu at least twce. At one point it was even supposed to be a film for my Masters degree.
It's really easy to just consume content these days without second thought (I am doing that as well) and it did make me wonder if any of this was worth the effort since what you put into a project rarely matches the outcome. I still don't have an answer to that question, but I am grateful for every single view and comment on this video as I made it for free as volounteer work.
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stef-gallery · 1 year
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lunarastrobabe · 1 year
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Tomb Raider PS1
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I've always wanted to give my opinions on the core design games, I grew up with these as a kid with my mother also playing these at the time. My first game was TR4: The Last Revelation, which I have completed.
Hardest Game: Tomb Raider III
Easiest Game: Tomb Raider: The Last Revelation. This game and every single level is burned into my memory.
Hardest Level Overall: Temple of Puna (TR3) (I still haven't completed it to this day as I am still stuck on this level)
Easiest Level Overall: Streets of Rome (TR5)
Favourite Level: Red Alert! (TR5) (Considering I was 5 minutes away from finishing the game completely, it decided to bug out and get stuck and I had to restart it all over again.)
Least Favourite: Chambers of Tulun (TR4) (This level was infuriating for me due to the timed sequence).
If anyone wants to add their own opinions, reblog and share!
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temporalhiccup · 2 months
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I'm trying to write about this without getting emotional, but it's pretty hard! Hah!
But it's been officially announced so I can finally talk about it! I'm the Lead Designer (damn) on the official Tomb Raider TTRPG (double damn). Shadows of Truth has a public playtest coming up soon, and I'm excited for folks to see what we've been working on!
It's been a wild ride and a fun time, but this is also the biggest challenge I've had to face as a ttrpg designer. Like many indie folks I've drawn inspiration from the media we love (Apocalypse Keys is proudly Hellboy-inspired, among other things!) while still making it our own unique thing.
Tomb Raider has been completely different, in that I have to do my best to translate some awesome video game history into a ttrpg experience. And I gotta be as true to the source material and experience as possible, while still centering what makes ttrpgs great!
Tomb Raider is also a franchise that's been around for almost 30 years and is a HUGE DEAL. It's hard to describe how much of an impact it's made on action-adventure video games, repeatedly! Lara Croft is easily one of the most iconic characters in video games and the genre, and her Adventures include (several) dinosaurs, wild transhuman demonic Atlantean stuff, and apocalypse-inducing artifacts.
But Lara to me, especially since the 2013 game, has been a truly amazing and conflicted heroine. The last three games that grounded her and made her vulnerable, while still creating intense experiences, really hooked me. I really wanted to honor the journey of Tomb Raider and make a really fun and thrilling ttrpg for folks.
But anyone who knows me, knows that anti-colonial design is in all my games. It's just who I am, and it's not something I consciously did at first. It wasn't even until I started designing ttrpgs, in my 30s, that I realized how important my personal decolonization process was, and a lot of that has helped me discover new aspects of my identity (including being a transmasculine person).
So, I don't need to tell you that a franchise called Tomb Raider has some colonial implications, right?
As development goes on, folks have asked me "How is the game anti-colonial?" or "How are you addressing the colonialism?" I want to start off by saying as a team we conceptualized what that could mean while still being true to the franchise. But since then, as Lead Designer, I've had to make hundreds of decisions that are reflected in countless design and structural choices. I can point to dozens of mechanics and things and describe how this is my personal attempt to present anti-colonial gaming, and I'm grateful for the help our team of consultants and playtesters in guiding me.
It's kind of wild, but in chasing after and reaching for anti-colonial design, I've had to figure out how to implement great tech from other designers, but also come up with lots of new stuff too. There's some really cool Adventure design stuff that is really hard to pull off in a PbtA framework where you play to find out. (Arguably, PbtA itself has a lot of anti-colonial play about it compared to mainstream ttrpgs and it's one of the reasons we used PbtA as a design framework but that's a whole other conversation)
I'm really so grateful for the support from the team! It's hard to feel like I'm good enough and can measure up to Evil Hat's faith in me, but they've been incredibly supportive and open, and it's been stellar. Crystal Dynamics has also been amazing to work with, especially because it was important to me that while we honor how awesome Tomb Raider is, we don't downplay the difficult truths of colonialism and its ongoing effects. And they were so incredibly on board for that! It's so rare for a marginalized person like me to be granted an opportunity like this, and I am determined to give it my all.
We've built a team that's been amazing to collaborate with, and @ostrichmonkey-games has been doing incredible work alongside me. I'm really proud of what we're doing as a team! I can't wait for folks to see it come together.
You can also check out the Polygon (!!!) article about the game, which gives you a sense of some of the cool mechanics at play!
I know it's easy to write off an IP ttrpg based on a really big franchise (and for good reasons, unfortunately). But I really do think we're doing something special here! I hope y'all will give the game a chance and check it out when the public playtest starts up!
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thotpuppy · 2 months
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okay so
ive got Fallout, Fallout New Vegas, and Fallout 3 due to various promotions etc.
how uhhh important is going chronologically?
which one should i play first?? is new vegas fallout 2? or is that smth else??
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freshbaked-bread · 3 months
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i havent played a single tomb raider game but im writing an essay abt them for college so She has been on my mind
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pedroam-bang · 3 months
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Tomb Raider: Anniversary (2007)
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neko-tempo · 2 months
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Bought the Tomb Raider 1-3 remasters recently and i'm having a great time with it, feels good to have a definitive way to play these games with the classic graphics (and the remastered ones look quite nice!!).
Just hoping the PC version gets some actual graphical settings or something.
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bunsflora · 5 months
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i want to get a new jacket a little bag and some pants (my winter wardrobe is non-existent) but i spent 100 eur on baldur's gate 3 phyisical edition...........big sigh
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lohstandfound · 1 year
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have i ever talked about my tomb raider au because im thinking about it again
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stonedopossums · 11 months
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my love language is helping my friends thru difficult videogame levels
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catholicjinx · 2 years
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She's doing it
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YAYYYYY GO DRIST GO
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stef-gallery · 2 years
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seeraphina · 2 years
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the tomb raider fandom is the worst thing ever invented it’s so homophobic that even the gay men in the fandom are homophobic
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unchartedperils · 4 months
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Been kinda all over the place last few months fandom wise: was RDR2-COD in November, last month have been on/off with a return to Tomb Raider and GTA, and now I’m back into Uncharted and Resident Evil+my newest old fandom of debuting a fic for TimeSplitters from the PS2 days.
For our first pinned post of 2024, we’ll focus on a oneshot and the newest (so far) chapter of a longfic WIP.
Oneshot-my debut into Reader Inserts in November jumped me back into RDR2 to insert The Woman With No Name from RDR2’s Online (bounty lady) in peril, but more importantly she’s joined by a character I love to torture out of spite: Sadie Adler as they’re both in a bit of a hogtie at the moment. Readers will insert themselves as a bounty hunter who looks to give payback by humiliating and ultimately shutting them up for good.
The fic that ended 2023 for me was a much awaited return to Tomb Raider, but not just any Tomb Raider fic: this one is a unique crossover between Tomb Raider 2013-Rise-Shadow and Grand Theft Auto IV, in particular being set post-GTA 4 but a year before Lara and The Endurance’s struggles on Yamatai. Her mentor Conrad Roth is forced to begin a hunt for a necklace worn by the last Tsarina of Russia in Azerbaijan or else Lara will suffer in the hands of Liberty City’s Russian Mafia.
Chapter 3 continues Lara’s suffering while Roth is in Azerbaijan and learns from an old woman the history of the necklace plus a horrible tale of how some familiar foes may’ve had a hand in regional atrocities not even 25 years earlier.
Enjoy and here’s to more whump+fix it AUs and more in 2024! Oh and enjoy more manip art to come!
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