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#Artillerist
the-gnomish-bastard · 6 months
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Every artificer can be flavored as just an average American dad. Always tinkering with shit. The subclasses too.
Artillerist? Your dad’s hobby is hunting.
Alchemist? Your dad likes brewing his own beer.
Armorer? Your dad is really overprotective and is trying his best to keep you safe.
Battle Smith? Mom said you couldn’t get a dog, so dad built one.
Even the spells too. The artificer spellcasting feature states that to others, it looks like you have magical items that cast spells, but that you don’t.
Cast Thunderwave or Gust of Wind? Looks like dad pumped up the power of the leaf blower.
Heat Metal? Dad got a new blowtorch!
Mending? Nothing some duct tape won’t fix.
Bigby’s Hand? It’s your neighbor Bigby who stopped by.
Rope Trick? Dad broke a vase and is hiding in the attic from mom.
The possibilities are endless.
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rkdvanguard · 6 months
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For #Gobtober2023!
Day 28, Warlock! And I had to make sure that I got my girl Callebra the Hexblade (hexgun?) Warlock.../Artficer.... Its a funky build with an even sillier backstory :V
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dravatti · 1 year
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My Kobold Artificer, Snuk, who almost didn’t survive the session and had  to use his balloon pack to get out of harm’s way (He’s a giant loser cause I have a TYPE and I want to play him more so badly)
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justavulcan · 5 months
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Backgrounds With Class: Izzet Engineer
I'll be honest: Ravnica has always fascinated me. I was a high schooler when the first set came out, and I was immediately consumed creating characters for the setting. Now that we've actually received my long-awaited crossover, I thought it would be nice to write a love letter to the setting in the form of another Backgrounds with Class series. After all: some guilds have natural class choices tied in, from a conceptual standpoint. Boros and Fighter, Izzet and Wizard, Selesnya and Druid. But guilds aren’t class-restricted, and so I wonder what it would look like if you paired every class with every guild background, even the ones that seem at odds, like Izzet and Barbarian, or Gruul and Artificer.  So I thought about it, and this is what I came up with.  Some character concepts for each class, and each Guildmaster's Guide to Ravnica background for each class.
Izzet Engineer
The Izzet Engineer Artificer is a study in contradictions.  Temperamentally, he’s the quintessential vedalken- cool, calm, orderly, and precise.  When it comes to the subject of his work, though, he’s exactly the opposite.  His area of expertise is pyrodynamics, and he specializes in demolitions magic.  When asked about the contradiction, he’s as likely to say that destruction should be no less calculated for maximum efficiency than anything else as he is to crack a rare smile and say simply that it needs to be done.
The Izzet Engineer Barbarian was lab security before his accident, mostly internal in case the mephits or weirds break containment somehow.  Turns out that his chemister employer was experimenting with tri-elemental weird fusions, though, and the massive surge of wild magic that resulted contaminated everyone in the lab that didn’t meet an untimely end.  Now the wild magic is in him, too, triggered by the surge of adrenaline brought on by combat.  Accordingly, and in the spirit of testing the results of the accidental experiment, he’s been involved in a lot more field work lately.
The Izzet Engineer Bard is preoccupied with bringing life to the lifeless.  Motion in general has been an interest of his from gobling on the streets to assistant in the lab, and it’s always fascinated him how the world acts around moving things.  Gifted with a keen sense of timing, he claims to be able to keep the rhythm of the universe, and his ability to magically pull that rhythm to reality is his greatest pride and joy.  If you need someone who knows how to get something somewhere sometime, he’s your man.
The Izzet Engineer Cleric has never been a high-concept member of the League, instead focusing on the materials fabrication.  Attached to things they can work with their hands, they’ve made thousands of miles of piping and scaffolding in their career, and have even supplied housing, capacitors, and other more technical equipment for a variety of projects in the League.  Low-key indispensable and firm in their desire to one day be working with guild-trademark alloys like mizzium, their faith draws from the raw confidence that with the proper tools, and the right material, anything is possible.
The Izzet Engineer Druid is an unusual member of the League in that she hates spending time in the lab.  Bound to a fire elemental companion of her own and planning one day to be a one-woman foreman, her real ambition is to serve as one of the guild’s elementarii.  Weirds and their creation have always fascinated her, and her willingness to field-test anything even remotely related to the topic has made her a popular contractor for testing handheld equipment.
The Izzet Engineer Fighter, like his father and older brothers before him, has always been a dab hand with the crossbow.  The family business is support and assistant work for the chemisters of the Izzet League, and he’s always wanted to be a scorchbringer.  The old man says you always need an edge, so to set himself apart, he’s audited engineering courses at the guild workshops and started making new ammunition for his ‘bow- enhancements of energy and matter, making some truly unique shots possible.  His designs have recently caught one of the lesser magisters’ eye, and now he’s on track to become one of the guild’s best combat engineers and troubleshooters.
The Izzet Engineer Monk was caught in an electro-galvanic storm as a youth and hasn’t been the same since.  Infused with raw elemental energy and adopted by the scientists whose work took the lives of his parents, she spent much of her youth brawling and scrapping on the street until she suddenly- explosively- cut loose with a thunderwave.  Her adoptive parents, hearing of the incident, took her into the Laboratory of Storms and Electricity to see if there’s more to the storm’s changes than her perpetually windblown hair and the crackle of ozone that follows her.
The Izzet Engineer Paladin sees herself one day as not just a scorchbringer, not just a security chief on a project, but the champion of the Izzet League.  She’s not much of an inventor herself, but there’s always room for a strong back and a will to fight in the League, clearing abandoned structures for refurbishment and engaging in one of modern Ravnica’s countless small-scale military action.  The day is coming, she can see, that she sprints into battle bearing the latest and greatest of her League’s tech.
The Izzet Engineer Ranger joined the Izzet combine under unusual circumstances.  A kraul and formerly a farmer in the Undercity, she used to deal with all kinds of run-off from the Izzet laboratories above contaminating her food until one day a weird washed down the pipes.  After putting it down, she went to the laboratory to demand they reroute their sewage, and left hired as the official run-off and chemical waste technician under the League's employment, as well as underground security.  Now, she handles the access tunnels and piping for a network of laboratories, growing increasingly interested in wielding a scorchbringer.
The Izzet Engineer Rogue has a dirty job, for the Izzet League.  Officially on the payment records as an outside consultant, she is one of the League’s idea thieves.  When guildless engineers hit on something the League can use but refuse to sell, she seeks them out and makes sure their designs and experimental materials fall into the hands of someone who can use them.  She doesn’t mind the work; the challenge is nice, and although she has enough technical know-how to make modest progress herself, she is much more comfortable cracking locks and dodging security.
The Izzet Engineer Sorcerer is a natural talent at storm summoning, but when a stray bolt fried their clan’s shaman, they fled the Gruul to take up with the other guild that likes lightning.  Among the Izzet, their talent is looked down upon for the more primitive flavor they bring with it, but none can argue with the results.  As-is, they ended up doing the scut work of keeping maintenance tunnels clean and smoothly running, a dull job with a lot of hands-on ground-level know-how involved.
The Izzet Engineer Warlock has had an unorthodox apprenticeship.  Instead of working with and learning from a chemister or blastseeker, she made a deal when she joined the guild to work under a water djinn.  He gave her a disused segment of water-cooling piping, part-time work at two labs, and a promise of an arcane engineer’s manual in the future.  She’s making the best of it so far, helping with her colleagues’ experiments where she can and faking her way through the rest.
The Izzet Engineer Wizard is, predictably, fascinated by conjuration magic.  Themself a weird brought to life by a magister’s experimental elemental summoning, gifted with an unusual spark of intelligence for elemental plasm, it is small wonder their talents tend toward the calling of things- and, eventually, beings.  Crackling with life and lightning, limber as a stream of molten mizzium, they’re as mercurial in interest and focus as any magister of their guild, a role they hope one day to fulfull.
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tinycowboyart · 4 months
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Expression practice with my little loser of a guy, Doc! He has some major backstory reveals last session and I’m so exited to draw and share more about him here
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pxlnik · 2 years
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commission of flint by alisvart! 🔥🔥🔥
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zephyrbug · 2 years
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I’m sorta out of newer art so here’s one of my favorite characters ever Poro!! Ive never actually made proper art for her beyond this but she was my kobold artificer who was a lab assistant to an evil scientist she considered her dad and after his mysterious disappearance her goal was to find him! (have received art of her from some mutuals which were absolutely lovely) 🐊🍊⚙️
 Facts about Poro! She had a wisdom of 5, was 12 years old, 2 feet tall, spent most of the game riding in the backpack of our monk and for some reason was the party face! Her spell focus was a magic glowing posca marker and her spell components consisted of a leaf blower she gave legs and turned into her flame thrower and a toaster that would cast thunderwave when used! 
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loriksadoptionagency · 7 months
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Commissioned piece of Fern "Furnace" Creekshade, my warforged artillerest. She was a half elf soldier in the Blight Wardens, a military faction charged with defending the city agains the Blight, a semi intellegent "fungal" infection. During an attack, she sacrificed herself to save her fellow soldiers, destroying most her body in the process. She was given new life with old-world technology and has recommited herself to defending her people. Much to her distaste, her actions made her a small celebrity and is often approached by civilians when she is in public and by new recruits when she is on station. She was paired with Ruby Warren, a cleric, to keep up Ferns daily medical treatment.
Art by Creea Revueltas ART on facebook.
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raydreamer · 6 months
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daria meidner, artificer for an upcoming campaign
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ososull · 9 months
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Character art commission for @2-many-fandoms-2-count of the fabulous Widget! Had so much fun with this ⚙️🔧
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samtobiasjohn · 8 months
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✨Clementine Season 2✨
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wyldloganroth-blog · 10 days
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Just Artificer Things
5th Level Artillerist Artificer: "I cast Scorching Ray at 3rd Level"
DM: "Alright make your rolls"
Artillerist: "17, 18, and 21"
DM: "All hit, roll for damage"
Artillerist: *turns his walking cane into a magical sniper rifle and prepares to fire 6d6+3d8 worth of damage into the boss* "Say hello to my little friend!"
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gobs-o-cs · 6 months
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"Is it too much to hope that this so-called 'destiny' the gods seem to have in mind for me isn't all grim and serious and 'prim-and-proper' and 'dignified' and stuffy from here on out?"
Clara "Novelty" Morgen
(She/Her)
Tiefling? Aasimar Artificer, Artillerist
Neutral Good
Inheritor Background - Secret Heritage
[For my own purposes she would be considered fully both races. In terms of game rules if ever actually using her as a PC, the Aasimar is the more important of the heritages to be dominant for who she is. The Tasha's Cauldron Custom Lineage options don't really help to have inherent features from multiple races, unfortunately]
Dice Set #343 - The Dawn
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justavulcan · 5 months
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Backgrounds With Class: Gruul Anarch
I'll be honest: Ravnica has always fascinated me. I was a high schooler when the first set came out, and I was immediately consumed creating characters for the setting. Now that we've actually received my long-awaited crossover, I thought it would be nice to write a love letter to the setting in the form of another Backgrounds with Class series. After all: some guilds have natural class choices tied in, from a conceptual standpoint. Boros and Fighter, Izzet and Wizard, Selesnya and Druid. But guilds aren’t class-restricted, and so I wonder what it would look like if you paired every class with every guild background, even the ones that seem at odds, like Izzet and Barbarian, or Gruul and Artificer.  So I thought about it, and this is what I came up with.  Some character concepts for each class, and each Guildmaster's Guide to Ravnica background for each class.
Gruul Anarch
The Gruul Anarch Artificer has broken with tradition, and is hoping dearly that nobody in the Clans notices.  Gifted at making things and possessed of an intuitive grasp of arcane dynamics rather than an interest in basic weaponsmithing, she’s tried to pass off her creations as shaman’s accoutrements her entire life.  That she still favors the physically practical and destructive magic typical for the Clans isn’t a point in her favor anywhere, a fact that feeds in to her increasing concern over discovery.
The Gruul Anarch Barbarian was a shaman’s daughter, before her clan was decimated in a territorial dispute.  Force-adopted into her new family rather than left to roam alone as a trog, she kept with the shamanic practices of her old clan even while being trained as a warrior.  She feels her father’s spirit guiding her in battle as she gives into the rage, and she certainly demonstrates footwork and defensive skill raging that she lacks when she fights with an even temper.
The Gruul Anarch Bard has always thought of herself as a war dancer.  Quick with a blade and gifted at keeping a stamping rhythm even in the midst of battle, she’s one of her clan’s most resourceful members.  Uncannily intense as only the Gruul can be, she prefers to leave her drum at home in favor of a shaman’s bag when it comes to fighting in the field, relying on her natural percussion and throat-singing to bring her performance’s magic to life.
The Gruul Anarch Cleric is a traditionalist at heart, swearing her allegiance to the Old Ways and decorating herself with boar tusks and body paint for the fury of the storm.  Nature at its most destructive has always borne a fascination for her, and her potent shamanic power one day promises to put her at the head of a raiding party of her own, if she doesn’t take in mind to duel for leadership of the clan first.
The Gruul Anarch Druid never felt secure in their own skin.  Born a viashino male, they struggled with what they started to think of as a beast in their skin most of their youth before they were taken in by a trog who recognized the signs of a skinchanger in the making.  The trog counseled them through their dysphoria and set them on the path of the moon, so they don’t have to settle for the beast-rager’s path to let the animal out.  Now they’re at peace, a boar or buck or bird’s body just under their scaly skin for when they’re ready to stop being a person for the moment.
The Gruul Anarch Fighter hasn’t ever met a weapon or two he didn’t like.  Never quite the sharpest knife in the drawer, he makes up for his relative lack of sophistication by being a tempest in battle, axe and hammer whirling like the fury of the storm.  Off the field of battle, he buries a shameful secret- he likes the comforts of the city more than any Gruul is supposed to, especially the soft beds, drinking, and dicing.  If he’s ever recognized under his hood and cloak, his reputation in the Clan might never recover.
The Gruul Anarch Monk marries agility to skill with archery in ways most Gruul would scoff at as cowardly.  Fortunately, among the Slizt these are virtues, and his skill is recognized for what it is: the proof of long practice, sprints and mobile archery alike.  He’s a bit of a braggart, which makes him unpopular on the battlefield with his clan-mates, but when it comes to the ritualized boasting around bonfires, all admit his pride is at least somewhat merited.
The Gruul Anarch Paladin holds for herself a seemingly innocuous goal: earn tattoos all over her body.  Given that each Gruul tattoo is a marker in memoriam of the city structure destroyed under their hammers, though, this goal makes her both an inspiration to her allies and an enemy of the public to the Azorius.  Slipping or fighting her way out of capture again and again, she’s made a good account of herself so far on raids, and her chief is giving serious thought to charging her with a warband of her own.
The Gruul Anarch Ranger has always liked animals more than people.  Among the Gruul, this is not an uncommon trait, as their society is only just that in name.  Working as beastmaster and swineherd for her clan has kept her strong and quick on her feet, and among trackers and javelin throwers she is second to none.  She feels a kinship with the beasts, and her belief in the Old Faith means that every day she looks after the pigs is a day she feels charged with stewardship of the Rage-Boar’s lesser kin.
The Gruul Anarch Rogue does not look the part, as muscular and stout as minotaurs ever get.  Unlike many of their clan’s other scouts, he doesn’t hesitate to mix things up in close combat, where he prefers to bring his horns or a stolen Boros shortsword into play for quick kills.  And yet, when the time comes to break engagement and flee back to the Rubblebelt comes, he’s first in the retreat, guiding his allies to the safest ways back to camp and ambushing any foolish enough to give chase alone.
The Gruul Anarch Sorcerer sometimes wonders if her talent is a blessing or a curse.  After accidentally burning down her old clan’s camp with a wild-surge fireball, she was cast out to wander the Rubblebelt alone.  She would have died in a sudden encounter with one of the ‘belt’s huge solifugids a week later, and she wouldn’t have survived without her talent.  She’s since fallen in with a new clan as assistant to the shaman, but learning how to dock the chaotic surges of her magic is her true concern- before history repeats itself and she needs to go it alone once more.
The Gruul Anarch Warlock was a child when he witnessed the glory of the Old Gods of Ravnica.  As they grew in size and power, rampaging from their secret places deep under the city-plane’s surface, he swore to the one with a vast maw containing legions that he would be as a sword at their side.  He did not expect an answer, but strange powers have settled upon his shoulders, allowing him to accomplish things in ways that the others of his clan cannot or would not.  The price hasn’t shown itself yet, but he knows it will come, and does what he can to prepare for it.
The Gruul Anarch Wizard used to be a member of the Selesnya Conclave.  After getting lost in the Rubblebelt for a week, she started to realize that there was more to nature than the carefully trimmed, pruned communalistic image of it she’d been fed all her youth.  She stole her master’s spellbook and ran the day after she got back and joined up with the first Gruul clan she met to learn their ways.  It's been ten years now and she’s more a member of the Gruul than she ever was Selesnya, weaving the contents of her stolen spellbook into the bladework they’ve taught her since.
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tsarinn · 2 years
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new campaign means a new pc and im already in love with this tiny artificer bastard
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