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beardedbearbard · 5 years
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“It comes out of the forest, only at dawn, to feed on the bat and giant moths. I’v seen it ! once, a long time ago  “
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beardedbearbard · 5 years
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beardedbearbard · 5 years
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beardedbearbard · 5 years
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A lighthouse in Michigan, before and after major ice storm
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beardedbearbard · 5 years
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A mother scrutinizing her firstborn.
This was used as a drawing technique experiment; the result is decent, but it also took forever.
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beardedbearbard · 5 years
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Sketchpoll prompt on Patreon was ‘Fey Guardian’, so thought of some sort of border guard statue. :)
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beardedbearbard · 5 years
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Legguino, Italy (by Federico Rano)
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beardedbearbard · 5 years
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wanted to try drawing a more dynamic pose so here’s my oc ogrannor about to pound someone into a pulp with those nice fists of his (flat color under cut)
Keep reading
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beardedbearbard · 5 years
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Arabian Knight by Yujin Choo
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beardedbearbard · 6 years
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Talk fantasy prosthetics to me.
An elf maiden dances on feet of living wood sung into shape, planted in soil and watered when she takes them off. Every year she plants the old ones and sings a new pair. (Incidentally, the pair of peach saplings from three years ago have produced an excellent crop- She makes preserves from them, and despite the inevitable jokes about “toe-jam”, they are appreciated.)
A dwarf king has a metal fist, all tiny gears and fine wires, kept wound by a mischievous mine-spirit bound to the spring as punishment- the more it struggles, the tighter the spring. 
An orc chieftaness is regularly asked for the story of how she earned the name Wyrmthrottler- she boasts of how she strangled the dragon that ate her arm, and had her shaman make a new arm from its bones, with its fangs as the fingers.
A necromancer simply re-attached his old leg bones- Sacrificing a few mice each day keeps it going.
A pirate captain lost her arm to a shark attack: a passing selkie saved her, and gave her tattoos of kraken blood. Now she has an arm made of salt-water, that grows and wanes with the tides, and swings a cutlass as well as the original. (She doesn’t sail as far these days though: she doesn’t want her wife to worry.)
A wandering swordsman was broken at the waist- his ancestral armour allows him to walk again, as long as he keeps it polished, and burns incense to the ancestors regularly.
A high priestess has an eye made from a crystal ball- to predict the future, all she has to do is wink.
A bard was struck deaf by illness- he struck a deal with the god of music. Now he wears hearing-trumpets made from his old pipes, and dedicates his every song to the god of music- the better he plays, the better his hearing. (It is said his music could make statues weep, and he can hear a mouse fart at 60 paces.)
A princess has the arm of a golem, enchanted clay with mystic words carved in- her music tutor despairs of how her harp playing has become even worse, but her calligraphy tutor is ecstatic over her handwriting.
A goblin pickpocket has an arm made of whatever he steals- no-one feels his fingers, and even if they did, they couldn’t find their possessions amongst all the rest.  
A witch has eyes made from shadow and starlight, given to her in a game with a demon. Nobody dares to ask what she wagered- they aren’t even sure she won.
A warg was born deaf and blind- his people learned of his power when the nearest birds started staring at them, and dogs pricked up their ears as he walked past.
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beardedbearbard · 6 years
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INKTOBER DAY 9: The Knight’s Blessing 
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beardedbearbard · 6 years
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i’m playing a sailor in my new campaign and i love sailor superstitions, so i made a bunch of dnd sailor superstitions/traditions! (some might be weird/bizarre, but a lot of ours are too so i felt it fitting)
having a water genasi on board is good luck, even better if they’re higher ranked (captain, first mate). however, if they’re a prisoner, it’s extremely bad luck for the crew that has them imprisoned. 
holy people of sea gods closely follow water genasi in good luck/bad luck.
sailors tend to get tattoos of a land god’s symbol in hopes that if they drown, a land god will get them back safely. however, sea gods find this extremely rude and disrespectful, so sailors have to find ways of hiding the tattoos at all times, whether with magic, clothes, or makeup. 
every port city has a shrine or temple to a sea god. the very last thing sailors do before heading out on the ocean and the very first thing they do when they get back on land is pray at one of these places. bigger port cities have special roads for sailors to take.
the only time it’s okay to sing sea shanties on land is if you have a vial of seawater on you. if you don’t have any, sea gods think you’re singing for the land gods instead of themselves. and if they think that, things will turn nasty when you get back to sea.
sailors don’t talk about their families/friends/loved ones while at sea. the sea could get jealous, and try and keep the sailors all to itself–by whatever means necessary.
there are various tattoos one can get for certain accomplishments (ie. defeating a monster, sailing for a certain amount of time/for a certain distance, which port you hail from, etc)
every ship brings a small animal that’s special to a sea god on board (ie a crab). that animal has all priority–in food, in defense, in healing. it’s said that if that animal dies, the rest of the crew will soon follow.
bonus sea shanties:
dwarf and orc shanties have a very steady rhythm and often involve drums–meant to keep rowing easy and sailors focused.
tiefling and elf shanties are melodious and often eerie to hear from another ship–especially in foggy/stormy weather. they’re meant to simulate the sound of the wind, waves, and those who died at sea.
dragonborn and genasi shanties often involved overlapping lyrics and melodies, causing them to sound like the storms out at sea. they’re meant to pay tribute to and appease the gods.
halfling and gnome shanties are cheery and peppy, meant to keep things interesting after monotonous days at sea and to make sure morale is up.
human shanties are as wide and varied as the race itself. they often tell stories–of the crew, of other ships’ adventures, or of history.
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beardedbearbard · 6 years
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I like the way that eagles and osprey perch on high places so they can see it all. I think angels would do the same.
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beardedbearbard · 6 years
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No one will know the violence it took to become this gentle.
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beardedbearbard · 6 years
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MTG: Nightveil Predator by Darek Zabrocki
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beardedbearbard · 6 years
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A stone giant who uses art to keep intruders out of their cave.
In dimly lit areas, they’ve carved faces into the walls to trick would-be spelunkers into thinking that there are more creatures in the cave than they initially thought.
They create mazes with many similar-looking features in different areas to get adventurers disoriented and lost.
More skilled stone giant artists make optical illusions straight out of the cave walls, such as false hallways and even deadly pits and holes hidden in plain sight.
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beardedbearbard · 6 years
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Art by Rocío Espín Piñar
Ancient Cities:
◆ Atlantis ◆ London: The Great Fire ◆ Constantinople 360 AD  ◆ Atlantis City (for the book “Plato’s Caribbean Atlantis”) ◆ Carthago ◆ Londinium ◆ Hattusa
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