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busterofbeing · 4 years
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What your Classpect says about your team-fighting playstyle
Here’s what each of the Aspects and Classes prefer to play like in team-fighting games like TF2, Overwatch, Valorant, League of Legends, Smite and the like! If you take what’s said about your Aspect and Class and put them together, it should describe your playstyle pretty accurately! Enjoy!
ASPECTS
Time: Almost exclusively plays offensive characters. They love dealing damage to enemies over all else.
Space: Almost exclusively plays defensive characters. They are drawn towards tanks and characters with some sort of barrier ability in particular.
Heart: Mostly drawn towards offensive characters, and support characters to a lesser degree. They like to play characters that do best sticking with another teammate. They definitely have a well-defined main that they spend a significant amount of time with.
Mind: Dedicated to characters that require more skill to play effectively. They like to play characters that require more strategy with a unique playstyle. They tend to choose and use a character that’s best at helping the team achieve the objective.
Hope: They have a few characters they play because they find them fun! Of these, one of the characters they play has a mix of damaging and supportive abilities. They’re a bit more drawn towards both offensive and support characters, and flit between the two playstyles fairly regularly.
Rage: They play offensive characters and hard-hitting tanks. They often prefer getting player-kills over the main objective and will play very aggressively.
Light: They like playing ranged characters with a well-defined playstyle. They like to play characters that are great at damage-dealing and crowd-control; they’ll typically stay in the back lines of fights.
Void: They prefer to use characters that are sneaky and typically aren’t involved in active combat. They generally stick with fast assassins or snipers.
Breath: All over the board, they mostly play whichever character they feel like playing in the moment. However, they’ll have one character they’ve mained from the start that they’ll return to fairly consistently.
Blood: They have only a handful of characters they’ll play regularly; they likely won’t end up even touching the rest of the characters. They’re a bit more drawn towards defensive characters, and they’ll almost always spend their time in the thick of team fights and active combat.
Life: Inclined towards support characters. They almost always choose a character with some sort of healing ability.
Doom: They play a handful of characters regularly, usually consisting of a mix of different roles and playstyles. They’re somewhat drawn towards snipers and characters with a debuff ability.
CLASSES
Maid: They usually stick to one broad role, and are proficient at a good amount of characters in that role. Whatever role they excel at is determined solely by their Aspect.
Sylph: They almost exclusively play support characters. They usually stay in the back-lines of fights, and prioritize healing and buffs over damage-dealing.
Thief: They love playing fast, powerful characters: especially assassins and snipers. They love to get player-kills and oftentimes couldn’t care less about the objective and the rest of their team.
Rogue: Fairly laid-back, they tend to play characters with good crowd control and/or supportive abilities. They aren’t necessarily explicit damage-dealers, tanks, or healers; they just in general help suppress the enemy team and keep their own team going strong.
Witch: They love to play characters with an array of powerful abilities. They typically play offensive characters, and almost always prioritize using their abilities over their basic attack. They make for very powerful players.
Heir: They can do pretty well in almost any role. They switch their character frequently, and are decent all-around. They have a handful of characters they play a bit more consistently than others, the roles of these characters are largely determined by their Aspect.
Mage: They almost exclusively play a single, oftentimes niche role. Thus, they’ll typically stick to only one or two characters. They are incredibly proficient in the specific role they play.
Seer: They usually pick a character with the primary goal of balancing out the team composition. They’re fairly decent at most roles, however given the option they’re more drawn towards snipers and characters on the back-lines. They are the most likely to change their role/character during the game to benefit their team.
Page: They have a difficult time finding a role and character that they like. Once they find their favorite role/character, they grow to become incredibly proficient with that role/character. They work best with teammates, and if they play an offensive or defensive role they can dominate with a support.
Knight: Almost exclusively plays defensive characters and tanks. They’re decently proficient at both protecting their teammates from damage and dealing damage to the enemy team. They generally don’t go for player-kills, and they prioritize scoring the objective.
Prince: They love playing characters that excel at massive damage-dealing. They excel at scoring player-kills, and they’ll oftentimes go for flashy kills. 
Bard: Although they’re somewhat drawn towards tanks, they choose whoever depending on their mood. Their playstyle is usually very laid-back.
Lord: They absolutely dominate with offensive characters. Damage-dealing and large amounts of player kills come naturally to them.
Muse: They almost exclusively play support characters and stay in the back-lines. They avoid damage excellently, and do their best at healing and buffing their team. They almost never go for player-kills.
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busterofbeing · 4 years
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Do you have any classpecting advice for someone, well me, who's unsure about their classpect but not because I just have no idea but because with just slight changed in mood I seem to a fit a totally new classpect? My answers for every classpect quiz seem like they can change from day to day. To give you some note info here's the results I get most commonly, in no particular order. Class: Mage, Page, Rogue, Lord. Aspect: Rage, Light, Time, Doom. And I'm definitely a derse dreamer.
If I had to go off of just the results you got, you’ve definitely got active energy. I could possibly rule out Rogue, and at the very least completely rule out Rogue of Doom. If I had to take a stab at it, I’d assume you’re probably more drawn to the Rage aspect, since all the aspects you listed are active, or materialistic (Reminder: make a video about optimisticDuelist’s interpretation of the Classpect wheel), and Rage is an active materialistic aspect. Kind of a mathematical mean, if you will. So narrowing it down just based on assumptions, Mage, Page, or Lord of Rage might be some stronger fits for you.
 If you haven’t already, I highly recommend this quiz; it’s a very accurate class quiz. 
As for whatever your class or aspect is, having more information would certainly help. It might be a challenge finding your Classpect, but it’s there nonetheless.
Also remember that Classpects describe what general action you’re best at. (Steal Light, Understand Time). Don’t worry about personality as much if that’s  bothering you; analyze your actions and wills and try and find common themes or patterns.
Hope this helps!
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busterofbeing · 4 years
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How the Aspects represent Meta-Narrative story elements
Hey there! A while back, I binged a series on the Homestuck Aspects by a channel named Tex Talks (one of the inspirations for optimisticDuelist’s own essays and videos on the subject), and this video especially stuck out to me. Tex Talks managed to explain how every Aspect represents a narrative element of a story, in a very sound and satisfying way. I really like these Meta-Narrative explanations, and I feel these basic descriptions explain and justify a lot about their Aspects. This knowledge also helps make characters easier to understand and/or classpect. Here is a basic list of those descriptions, for reference (or if you don’t want to watch the video, which you absolutely should!)
Space: Space is the setting, atmosphere, and overarching plot of the story.
Time: Time is the sequence of events and pacing of the story.
Heart: Heart is the individual interpretation of characters.
Mind: Mind is the potential of where the story can go and the decisions characters make.
Hope: Hope is plot coherence.
Rage: Rage is plot contrivance.
Light: Light is relevance and active willpower.
Void: Void is irrelevance and passive acceptance.
Breath: Breath is the flow of events and direction of the story.
Blood: Blood is the society and relationships in the story.
Life: Life is the positive parts of the story or character arc.
Doom: Doom is the negative parts of the story or character arc.
These inform a lot about the nature of the Aspects: Rage especially makes a lot more sense with this description in mind (I’ll probably do a Rage analysis to explain my thoughts later). Hope this helps!
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busterofbeing · 4 years
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what classpects are most likely to overexplain their reasoning for Everything
Honestly, any Sylph (save for possibly Void or Doom) and most of the Light and Blood-bound. The Sylph of Light is definitely the worst offender, having the perfect combination of Class and Aspect to overexplain every little thing.
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busterofbeing · 4 years
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To those of you who have questions regarding asks (we have yet to reach meta-tier 3), ask away! No promises on answering any particular ask in a reasonable timeframe, though.
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busterofbeing · 4 years
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hi, i've just read part of your blog and you seem really smart so i thought i might burden you with my classpect struggles (sry lol). i'm relatively confident that i'm a knight, but i'm very confused about my aspect. what would you think about a very socially anxious person who daydreams to cope with stress (making them generally unaware of what's happening) and is quite imaginative but doesn't write much because they don't like to be trapped in a concrete plot, and just prefer world building?
Based on the information provided, daydreaming and good imagination would make you a dead-ringer for a Hope-Bound. Alternatively, you could possibly be a Space-bound given the fact you have a particular knack for world-building. Assuming you’re a Knight, you’d be a Knight of Hope: one who serves Hope or serves through Hope. A Knight of Hope would be best suited towards literally giving others hope, and could use their imagination to serve others. Perhaps this could explain why you may struggle with writing a plot of your own; maybe you’re just geared towards helping others come up with their own ideas. From a meta-textual perspective, Hope represents the plot coherence of a story (Essentially, what makes a story “work” in a coherent and meaningful way). As a writer, being a Knight of Hope would make you excellent at helping provide plot coherence for others. If someone is writing a story that doesn’t quite make sense or have a clear meaning, you’d be very effective at helping make their story make sense, or providing a sense of coherence and order if their story is a jumble of plot points and scattered ideas.
If I had to give you another class based on this description, it’d probably be a Mage or a Page. Mages have a unique intimate struggle with and understanding of their Aspect, which could explain your clear understanding of how Hope could apply to you. You use Hope (daydreaming) to cope with stress, which is where the whole “intimate experience/struggle” with your Aspect could come into play. If by the off-change you’re a Page, that could be an alternate explanation for your daydreaming; serving yourself through Hope (daydreaming). If you’re only interested in writing world-building, if you are a Page of Hope that could be framed as you serving yourself Hope (imagination and ideas) but only for what you find personally enjoyable; not necessarily for making a story that others could read. In this case, becoming a fully realized Page could involve you learning to write all parts of a story well, becoming incredibly proficient at making imaginative, coherent stories. 
As always with these, this Classpect Diagnosis™ is based on the information you’ve given me. Your Classpect and my Diagnosis of said Classpect should always be taken with a grain of salt: hopefully, my thoughts give you some ideas if you continue to self-reflect on your Classpect. The best way to find your Classpect is to discern which descriptions fit you best. 
Hope this helps! (heh)
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busterofbeing · 4 years
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Moses, the Rogue of Breath
Breath is the Aspect of independence, flexibility, mobility, and direction.
A Rogue of Breath steals/redistributes Breath or steals/redistributes through Breath for others. 
“What?” I hear you say. “Stealing? That’s wrong!” Well in this case, not necessarily. In the case of a Rogue, “Steal” is interchangeable with “Take”. And this doesn’t always mean stealing in the sinful sense, as I’ll try to demonstrate in a bit. It helps to think of a Rogue as a “Robin Hood” figure, taking from where there is an abundance of their Aspect and distributing it where it is needed. So what is Breath? Breath is the Aspect of flexibility, individuality, and freedom; specifically, freedom from obligations or bondage (whether that be literal, figurative, or relational). To this extent, the Breath-bound tend to be independent, free spirits; preferring change over stability. Such stability and bondage can prevent the Breath-bound from pursuing their own journeys. Breath is about movement, and is best characterized by the wind itself. The Breath-bound are driven and motivated at their best. The Breath-bound also tend to end up in leadership positions, and are naturally good at it, even if they don’t think of themselves as a leader. Heroism sometimes comes along with them pursuing their own personal journeys, and they tend to be incredibly humble about said heroism. They were just doing their thing! This general passivity and humbleness can cause the Breath-bound to underestimate themselves, which might be just fine.
Moses demonstrates Breath when he helps exile his people from Egypt. I first want to point out his response to being told his purpose (getting the Israelites out of Egypt and into the Promised Land). His first response was, “Who am I that should go to Pharaoh and bring the children of Israel out of Egypt?” (Genesis 3:11) Essentially, “Why me for this?” Moses is initially afraid if he is capable of doing such a thing. It takes some convincing and powerful signs to convince Moses that yes, he can do such a thing through God (Genesis 4:1-17). This is a sign of Breath, underestimating his abilities and leadership potential. This isn’t an entirely bad thing, however. In underestimating his abilities, Moses is able to rely more on God’s power and confidence.
Moses’ personal decision to abandon his luxurious status for his people is a demonstration of Breath. He’s choosing to abandon the stable life he was born into, stripping himself of his royal inheritance for his true calling. And then we get to the freedom of the Israelites. The Israelites, now numbering millions, have been held in perpetual bondage by the Egyptians. Moses, after all of the plagues, convinced Pharoah to let his people go. Thus, granting the entire Israelite people freedom from their bondage. So why would this be considering stealing Breath? Well, in freeing his people, Moses is essentially stealing the Israelite individuals (as well as their independent journeys and uniqueness) from Pharaoh, for their benefit. At the same time, stealing through Breath’s “freeing from bondage” concept.
I also think it’s really cool how the Israelites manage to cross the Red Sea. With the Egyptians hot on their tails, the people lament the fact they “would’ve been better in Egypt.” (This is only the first instance of this!) Moses then immediately cries out to God, stating he will fight for the Israelites. God responds to Moses by saying “Why do you cry to me? Tell the people of Israel to go forward.” He then promises the escape of the Israelites and the destruction of the Egyptians. When Moses stretched out his hand over the sea, God drew the sea back...with wind (Exodus 14:10-31). Do you get how cool that is? Through Moses, God used wind, the symbol of Breath, to save the Israelites, meaning without a doubt the Israelites have been stolen away from the Egyptians. Stealing through Breath, for the benefit of others. Not to mention the fact that when the waters returned, they completely covered up the dry land, robbing the Egyptians of their perceived path. (Heh.)
Now let’s talk about the law. Or more specifically, its’ introduction. In the wilderness, the people saw “...the mountain smoking, and the people were afraid and trembled”. They told Moses they couldn’t let God speak to them, for they could die (Exodus 20:18-19). But Moses? Oh yeah, he’s cool. At this point, Moses has made the 10 Commandments. Moses responds by saying, “Do not fear, for God has come to test you, that the fear of him may be before you, that you may not sin.” (Exodus 20:20). This verse tells us that the commandments are meant to be for the benefit of the people, to keep them from sin. Through Moses, God takes away some of the personal independence of the Israelites with these commandments to help keep them and us from sin. And later, with the ceremonial laws in Leviticus, God presents a whole slew of laws meant to benefit the Israelites and separate them from the rest of the world. Taking away some of their independence and personal direction to make them distinct from the rest of the world. This “stealing” is all for their good (as well as ours in the moral law), as it helps us all abstain from sin. It’s for our own good. And God delivers all of this law through Moses, a Rogue of Breath (Exodus 20:21-22, Leviticus 26:46).
Next, I want to mention something interesting about the period of wandering in the wilderness. On this path of humility, obedience, and dependence, Moses’ Classpect shows us why it was a beneficial punishment. God stole the direction of the Israelites so that they may learn to humble themselves and depend on him. Through Moses, stealing Breath for the benefit of others.
The most important thing to remember about Moses and all of his accomplishments is that he did everything by faith. In Exodus 3:12, God tells Moses, “I will be with you”, and that Moses will “serve God on this mountain.” Interestingly enough, the mountain Moses is at is close to where Mount Sinai is, where Moses receives the law. Moses followed these words, relying on God’s power, not his own (like we talked about before). Whenever Moses sees a need, he cries out to the Lord: In Exodus 14 with crossing the Red Sea, in Exodus 17:4-6 with bringing water from the rock, and in Numbers 12:13 with healing a woman with leprosy, just to name some notable instances. Moses relied on God’s power...except for in Numbers 20.
In Numbers 20, the Israelites are once again thirsty. Just like in Exodus 17, they complained, lamented for Egypt, and grumbled to Moses. God told Moses to speak to the rock to bring water. Instead of speaking to it, Moses said, “Hear now you rebels: shall we (referring to Moses and Aaron) bring water for you out of this rock?” Moses then strikes the rock not once, but twice. This makes it clear that Moses was relying on his own power in this instance, as opposed to relying on God. Water still comes out, but God punishes Moses by forbidding him to enter the Promised Land. This incident I feel is an example of inversion. Inversion is when a person “inverts” into their opposite classpect, and it’s generally never a good thing. Here, Moses could be inverting into a Page of Blood, one who serves himself with Blood or serves himself through Blood for his own benefit. The Blood-bound are described as being able to push an endeavor forward, with sheer stubborn force of will...this is what Moses is doing in one of his’ worst moments...trying to serve through his own power.
God allows Moses to see the Promised Land before the end of his life. In bringing the Israelites to the Promised Land, Moses is able to provide direction, purpose, and independence to the Israelite people for generations to come.
In concluding Moses’ analysis, I want to refer back to Exodus 3:12. God says to Moses, “I have sent you: when you have brought the people out of Egypt, you shall serve God in this mountain. This is all unique to Moses. God decided to use Moses specifically. Moses’ “underestimation” of himself is not necessarily in his ability to perform these miracles, that was all God. Instead, I believe it stemmed from Moses wondering if he was really the one to do all of these actions and works. But he was! God used his ability and potential as a Rogue of Breath for his glory and plan. I feel this speaks to the nature of how God uses us. Our God-given responsibilities and purposes are given to us according to our strengths and defining qualities. Or, if you will, our Classpect.
Hey! If you enjoyed this, check out my analysis of Noah, the Knight of Space, here! I might make more of these...Joseph would be next on the docket. (And boy is he a doozy to classpect!) I hope this proves beneficial to better understanding the people of the Bible and how the Classpect system works in action. Thanks for reading!
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busterofbeing · 4 years
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Which classpect is most likely to make a scrapbook of the art their friends gave them?
Rogue of Space. Possibly Heir of Space, or Page of Space if they don’t intend on sharing it with anyone.
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busterofbeing · 4 years
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Noah, the Knight of Space
Space is the Aspect of creation, creativity, and isolation.
A Knight of Space serves Space, or serves through Space for the benefit of others.
Through examination of the challenges and themes of Noah’s life, it’s clear he is a Space-bound. Space is described and represented as the Aspect of creation and redemption, in regards to art and our universe. Space is an Aspect I would most closely associate with God and the Bible as a whole. The Bible, after all, is one big work of art telling the repeated story of creation, chaos, and then redemption. The description of Space matches this pattern exactly. Space is stated to understand “...That sometimes you have to let something burn to the ground in order to build it back better and stronger than before.'' This leads right into redemption, and then the creation of something new. And as we see in the Bible, this process leads back into itself. God’s initial creation, the Fall, the flood...these events display that pattern of creation into chaos into redemption and then back to creation. Of course, this concept is even more grandly applied to the ultimate story of Christ. Humanity fell from creation into sinful chaos, Jesus came to redeem us, “creating in us” a new self if we choose and desire. And in the end, the Bible says chaos will have its’ short reign before the supreme redemption in Jesus’ triumph over sin, leading into the creation of a new Heaven and a new Earth.
How in the world does Noah relate to this overwhelming concept?
That tangent on Space helps beautifully illustrate Genesis 6:8-9: “But Noah found favor in the eyes of the LORD. These are the generations of Noah. Noah was a righteous man, blameless in his generation. Noah walked with God.” Could this perhaps imply Noah shared some sort of relationship with God? Perhaps the Aspect of Space?
 Let’s talk about the most important part of Noah’s life; the ark. Let me first make one point clear. It is estimated to have taken Noah 55-75 years to complete the ark. That is essentially the lifespan of an average human today, spent dedicated to one task. This requires an incredible amount of patience. And wouldn’t you know, patience is another part of Space. The personal journey of a Space-bound involves patient and dedicated isolation, waiting until the time to take action in a grand display. While Noah had to wait longer on the ark for the flood to subside, I consider this waiting more indicative of his character, especially in regards to Space. He was patiently working on a massive ark for decades, a monumental task. It’s also worth noting that Space-bound are described as “steady” at their best. It’s not explicitly stated how many people worked on the ark, but it’s certain that Noah’s righteous distinction from the wicked world (Genesis 6:5 & Genesis 6:8) would have caused some sort of isolation. I picture Noah working some days by himself, ridiculed by the world, and possibly by his family at some point. But when the flood came, Space had the last laugh.
So how is Noah a Knight? Knights literally serve their aspect (like butlering-serving) and are in service to their aspect (like traditional knighthood-serving, or protecting). I feel Noah’s actions and purpose fit the bill, especially the knightly-service. Obviously (and importantly), the process of building the ark was an act of service to God’s commandment (Genesis 6:13-14). The story of Noah repeats over and over again that Noah did as he was commanded...an excellent model of a Christian servant. In building the ark to survive the flood, Noah is helping to provide a new beginning-serving Space, essentially a new world for humanity to live in. In doing so, he’s simultaneously in service of Space, assisting in making that grand transition from chaos into redemption and creation. Additionally, God tells Noah to “be fruitful and multiply and fill the earth.” Birth, as a form of creation, is intrinsic to Space. God is commanding Noah and his sons to assist in repopulating the human race; serving it through the process of birth. And of course, serving God’s creation through preserving the animals. After Noah makes an animal sacrifice, God makes a covenant with Noah to never again “strike down every living creature” (Genesis 20-22). Through Noah, the Knight of Space, a covenant of protecting Space is established.
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busterofbeing · 4 years
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Christmas Announcement!
Hey guys! Christmas is right around the corner, and I'm in the mood for some Classpecting!! So please, suggest Christmas characters from your favorite Christmas movies you want to see classpected!
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busterofbeing · 4 years
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how do you think a relationship between a seer of rage and a thief of mind would play out?
A Seer of Rage knows/understands Rage or knows/understands through Rage (generally in a conceptual way) for the benefit of others.
A Thief of Mind steals Mind or steals through Mind for their own benefit.
     This is quite the interesting pairing! I see a Thief of Mind “stealing” the personalities, traits, and attitudes from media (such as a common trope, being part of a fandom, or a social media trend, perhaps?) and other people, likely stealing new things so often it’s close to normal for them. 
     The Seer of Rage, who hates lies and the stability false ideas can impart, would certainly have things to say about the Thief of Mind. I see the Seer of Rage as being obsessed with tearing down the stolen identities and personalities of the Thief of Mind, or maybe they just immediately see through their stolen identities and quirks, knowing that all of the different personality quirks stolen are just empty and vapid crap. 
     A relationship between these two could go very different ways. In a flushed context, the Seer of Rage would understand the empty, fluid nature of the Thief of Mind, allowing them to get to actually know the “true” Thief of Mind. The Rage-bound are original and fearless at their best, so I could see the Seer of Rage causing the Thief of Mind to understand how to be original and fearless themselves; they could teach and guide them (moirallegiance?), or the Thief of Mind might passively understand how to be original just by observing and being around the Seer of Rage, ironically stealing from their identity...but in a more constructive way.
     Going the complete opposite direction, towards kismesissitude or just a plain disliking, the Seer of Rage would be obsessed with tearing down the stolen identities and quirks of the Thief of Mind, because they just don’t like them? Or maybe they want to “expose” them? The Seer of Rage’s uncanny ability to see through the Thief of Mind’s fluid and unoriginal personality would definitely make the Thief of Mind uncomfortable. I’d find it likely that the Thief of Mind (particularly a Dersite) would put great care and thought into their front of an identity, making it that much more painful when the Seer of Rage tears down the front, revealing the Thief of Mind’s compensation for their inherent lack of rational thinking and outward identity.
This was a really fun paring to analyze! I hope you enjoy!
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busterofbeing · 5 years
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Hi! I've been having trouble figuring out if I'm a void, doom, or light player. What would you say are some key features of heroes of the three aspects?
Alrighty, let’s get crack-a-lackin!
First, I’d suggest reading the descriptions of the aspects from the Extended Zodiac page. If you haven’t already, take the test. It’ll give you at least a general idea of where you land.
Here are some key features of the bearers of each aspect...
Void
Fine with not knowing everything
Can be very hard to read, predict, or understand them
Generally passive
Typically not heavily involved in society
Skeptical, even of things that are widely accepted as true
Can possess great physical strength (This isn’t as important as the other attributes)
Tend to think of things in an intimate, semi-conscious or unconscious manner  
Light
Great story-tellers
Great students and teachers
Tend to have a very gray morality
Generally active
Knowledge is highly important
Tend to think of things in a conceptual, academic or practical manner
Doom
Tend to suffer a lot
Can be wise and understanding
Generally passive
Others come to them with their problems, the Doom-bound are great at listening and emphasizing with them
Tend to be blunt and pessimistic
     Most of those facts are a condensation of their Extended Zodiac descriptions, but some of them are things I’ve personally observed and analyzed from Homestuck and people I know. (Keep in mind that for each of these aspects I know at least 1 person who bears it!) 
     To find out which aspect is “you”, I’d recommend doing some self-introspection, or especially the insight of another person! Perhaps you have a friend read these lists and decide which one most describes you? Have fun with it!
Hope this helps!
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busterofbeing · 5 years
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Since our Identities are changing throughout time, I want to know what I am at this point in my life. How would you describe someone who's tormented by the aspect of how little time they have on this earth, and what they can do with it, who adores music and singing, can passively absorb information no matter what's going on, is a "social outcast" that is barely regarded, and who could potentially get a job as an infobroker at their school?
Classpect Diagnosis ™!
Reading your description, I got some vibes for the Rogue, Heir, Seer, and Mage classes. Seer and Mage in particular. As for your aspect, it seems pretty clear you’re a Time-bound. (The fact that you like music and singing, things tied to the Time aspect also helps!) I’m going to call it; Mage of Time!!!
Mages understand their aspect for their own benefit, although they tend to suffer from it. This suffering gives them a unique perspective on aspect. You describe yourself as being “tormented by the aspect of how little time [I] have on this earth,” which to me says Time causes you stress and anxiety, which causes you to view Time as something limited, and wonder how to make the most of it. Next, you say that you “can passively absorb information no matter what’s going on”. One application of the Time aspect I’ve been working with is that Time players inevitably perform their class verbiage. So, a Mage of Time inevitably understands. This is essentially what you’ve said yourself! You also talk about potentially being an infobroker, which ties into the Mage verbiage of knowing for your own benefit. The “social outcast” facet could potentially tie in with the fact that typically Time players lead lives of struggle.
Before I conclude, remember this; a person’s classpect doesn’t change. Now, your quiz results may change, but your inherent classpect will not. A person’s classpect represents who they are, what they do, and what they have the potential to be. Especially when we’re young, figuring out who we are can be challenging. So even though I (rather confidently) diagnose you as a Mage of Time, your perception of yourself may change, so there’s no certainty that the information you provided as well as my analysis is 100% unbiased and transparent. Truly knowing your classpect will take a bit more introspection and validation, it’s nothing to rush.
But all in all, you sound like a Mage of Time! Hope this helps!
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busterofbeing · 5 years
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Hi! I was curious as to what different fraymotifs you can get from a Maid of Space, Witch of Mind, Heir of Blood, and a Knight of Life?
     Ooh, group fraymotifs!!!
Maid of Space/Witch of Mind: The Maid of Space creates a spatial pocket, and the Witch of Mind manipulates the logic of the pocket (changing the gravity, for example) and can also manipulate the position and basic shape of the pocket to trap an opponent, or to allow allies to hide out or use temporarily. The pocket remains stable as long as the Maid of Space focuses on the fraymotif, and can be manipulated for as long as the Witch of Mind focuses on the fraymotif.
Maid of Space/Heir of Blood: The Maid of Space creates a basic object of pure space, which the Heir of Blood can manipulate and modify. The object will gradually diminish after a while. (Around 10-20 minutes)
Maid of Space/Knight of Life: The Maid of Space creates a spatial pocket, and the Knight of Life serves growth to the pocket to make it much larger. The pocket can be used to trap an opponent or to allow allies to hide out temporarily. The Knight of Life can keep the pocket stable longer if they continue to focus on the fraymotif. The pocket will remain stable for a short time if the Knight of Life doesn’t focus longer, but will gradually shrink.
Witch of Mind/Heir of Blood: The Witch of Mind manipulates the possibilities of battle so that the Heir of Blood fulfills the most of the obligations/necessary actions in battle. (Using a specific item, damaging a target, fighting off enemies to allow party members to focus on a fraymotif, etc.)
Witch of Mind/Knight of Life: The Witch of Mind manipulates the possibilities of battle so that the Knight of Life can provide the most positive outcome for the party. This includes healing allies, providing growth for a thing or ability, or attacking the enemy to protect allies.
Heir of Blood/Knight of Life: The Knight of Life and Heir of Blood combine their powers to create a pulse of energy that supercharges the Heir of Blood with health regeneration and gel viscosity (defense) for a short time (about 1 minute).
Maid of Space/Witch of Mind/Heir of Blood: The Maid of Space creates a larger object of pure space, which the Heir of Blood and manipulate and modify. The Witch of Mind can determine the attributes of the object (what it’s made of, its temperature, special abilities). The object will gradually diminish after a while (Around 15-35 minutes), more complex objects will diminish faster.
Maid of Space/Witch of Mind/Knight of Life: The Maid of Space creates a space that the Knight of Life fills with terrain. The Witch of Mind manipulates the terrain and the fundamental nature of the space to offer the best tactical advantage.
Maid of Space/Heir of Blood/Knight of Life: The Maid of Space creates an energy field with the help of the Heir of Blood and Knight of Life that gradually heals and boosts the gel viscosity of all allies in it. The field lasts for a moderate time (about 4 minutes).
Witch of Mind/Heir of Blood/Knight of Life: The Witch of Mind manipulates the decisions of the Heir of Blood and Knight of Life to make them carry out complex and powerful combos with the aid of their aspect powers. This typically leaves the Witch of Mind with the best possible outcome.
Maid of Space/Witch of Mind/Heir of Blood/Knight of Life: The Heir of Blood combines and melds the energies of the Maid of Space, Witch of Mind, Knight of Life, and themselves to unleash an incredibly powerful, devastating beam. (The Maid of Space gives the beam form and shape, as well as providing spatial energy. The Witch of Mind manipulates the velocity and trajectory of the beam to be most effective. The Knight of Life increases the damage and the size of the beam. The Heir of Blood provides blood energy and mixes all of the powers together to summon the beam.)
     This was really fun to do, and such an interesting group as well! I loved visualizing the fight on Derse, I hope these fraymotifs sound cool!
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busterofbeing · 5 years
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The Aspects: Best and Worst School Subjects
I’ve got some time, and school is back in session! What better way to kick off the year? (There are lots of better ways). Keep in mind that “worst” can usually be synonymous with “least favorite”.
Time: Best Subjects: Social Studies, Music
           Worst Subjects: Theater, Art
Space: Best Subjects: Science, Art
             Worst Subjects: Math, Social Studies
Heart: Best Subjects: Theater, English
           Worst Subjects: Science, Foreign Language
Mind: Best Subjects: Math, Technology
           Worst Subjects: Art, English
Hope: Best Subjects: Social Studies, Art
           Worst Subjects: Math, Technology
Rage: Best Subjects: Art, Theater
        ��  Worst Subjects: Science, Social Studies
Light: Best Subjects: English, Social Studies, Theater
           Worst Subjects: Art, Science
Void: Best Subjects: Technology, Art
          Worst Subjects: Science, Social Studies
Breath: Best Subjects: Science, Theater, Music
              Worst Subjects: English, Social Studies
Blood: Best Subjects: Social Studies, Math
             Worst Subjects: Science, Art
Life: Best Subjects: Theater, Foreign Language, Science
         Worst Subjects: Math, Social Studies
Doom: Best Subjects: Technology, Social Studies
             Worst Subjects: Science, Theater
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busterofbeing · 5 years
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What fraymotifs do you suggest for a Rogue of Mind?
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Tier 1 Fraymotif: The Rogue of Mind temporarily stuns the thought process of an enemy or group of enemies, rendering them effectively frozen without thought or considerably dumber and less wise, in the case of a more intelligent opponent such as a denizen or player. (Steals the Logic and Thought of opponent(s).)
Tier 2 Fraymotif: The Rogue of Mind temporarily controls the mind of an enemy or group of enemies. Mind-controlled enemies serve as emotionless allies, typically so that they can fight other enemies. (Steals the Thought and Individual Identity of opponent(s), potentially benefitting the Rogue of Mind’s team.)
Tier 3 Fraymotif: The Rogue of Mind is presented with several branching outcomes in a fight, and can use the information to take the best course of action. Outcomes that save fellow players or put them in a better position are favored and are more likely to be presented to the Rogue of Mind. (Steals the Logic and Thought of different Choices to make the Rogue of Mind more Adaptable to the situation, usually benefitting others.)
These are some ideas for basic Fraymotifs for a Rogue of Mind! This was really fun to do! Of course, Fraymotifs get really interesting when you mix in other players...
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busterofbeing · 5 years
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Announcement concerning this blog
Hello, Buster of Being here! Somehow over the past few months, I’ve acquired quite a few followers (!!!), so I figured I’d say this before expectations get too high. I’d like to reiterate that this is a personal blog I work on out of boredom. But it turns out that when you do lots of stuff, boredom is in depressingly low supply! Basically, my main point is this- I’m mainly going to do classpect requests for an individual, or miscellaneous questions. Full, in-depth classpect analyses can become quite extensive and can be tedious more than anything. So in the future, I’ll be doing more “What classpect is this character?” or “What Fraymotifs could these classpects do together?” style questions. On a related note, please ask such questions! I’ll be more than happy to do them.
Yeah.
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