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muninnjourney · 3 years
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Im learning Blender! And my first project was a beer pint rather than a donut, sorry Blender Guru.
I have more plans for this little pint, but in the mean time, have a still and a loop!
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muninnjourney · 3 years
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I got my associate's degree in animation this March!
Links to the awesome people I worked with:
Milagros Arrieta https://www.artstation.com/amebba​
Gerardo Gahn https://www.artstation.com/gahss7​
Music: Vlad Gluschenko — Mountain Trail License: Creative Commons Attribution 3.0 Unported: https://creativecommons.org/licenses/...​
Check out my models in Sketchfab https://sketchfab.com/_ainara​ And connect with me for work! https://www.linkedin.com/in/ainara-ob...
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muninnjourney · 3 years
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Character integration into a real footage plate. Sometime soon I'll upload the whole scene in which I worked, the editing could use a biiiit more love though.
Model and textures by Gerardo Gahn, rig by me.
Gerardo Gahn: https://www.artstation.com/gahss7 Me: https://muninnjourney.tumblr.com/ https://www.linkedin.com/in/ainara-obiaga/
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muninnjourney · 3 years
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This is one of my favorite shots of the film, it could use some polishing though. Another scene from 2020's shortfilm (which I'll upload the whole thing as soon as I get around to give it some more love)
Model and textures by Gerardo Gahn, rig by me.
Gerardo Gahn: https://www.artstation.com/gahss7 Me: https://muninnjourney.tumblr.com/ https://www.linkedin.com/in/ainara-obiaga/
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muninnjourney · 3 years
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It’s not every day I do the good ol’ frame by frame animation, but I had fun doing this one. Its a mix between the rear legs of a lion and the front arms of a human-ish bear.
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muninnjourney · 3 years
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Same creature but now its a biped cycle. It resembles a werewolf I think. Frame by frame animation
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muninnjourney · 3 years
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I ran out of time for the background in this one. Mix of a lion with bearesque human arms. Plus lots of eyes, I love creatures with lots of eyes for some reason. Frame by frame animation
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muninnjourney · 4 years
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Render of a bottle of my favorite (cheap, will not disappoint, Uruguay’s classic) beer.
I modeled the bottle and made the texture for the labels and the material from scracth. (The body label is actually a retouched scan of an actual label) This is a passion project and it’s still a work in progress. There’s several things I’d like to fix (such as the lightning, and a weird IOR thing I get where the neck meets the body) Also In the future I plan on doing some fluid sim for the beer.
For now I’m using this as a prop to integrate with a real footage backplate for a short film for college. Modeled in 3ds Max, rendered with Vray 5. Texture retouching done with photoshop.
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muninnjourney · 4 years
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Another environment for this years short film. Modeled after M. C. Escher’s lithography “Relativity” (1953)
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muninnjourney · 4 years
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Procedural desert made for this year short film.
To have a sense of scale, the box is 1m x 1m x 1,8m. The dunes are kinda massive.
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muninnjourney · 4 years
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Car crash with fragmentation and smoke simulation. I wanted to add things to it (like the car exploding and the sign crashing down) but it was a bit overkill, since it was a small exercise for my Uni midterms.
Done in 3dsmax with Rayfire and Fume Fx. Rendered in Vray next.
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muninnjourney · 4 years
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Demon Wings by _ainara on Sketchfab
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muninnjourney · 4 years
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Lowpoly Butterfly Wings by _ainara on Sketchfab
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muninnjourney · 4 years
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muninnjourney · 4 years
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muninnjourney · 5 years
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I did this as an excuse to practice Real Flow and the Arnold toon shader.I was going for cartoony, and I’m quite happy with how this turned out.
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muninnjourney · 5 years
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Fume Fx and Vray practice. Its messy and unrefined, I did this as an excuse to learn how to export and compose passes in a single EXR file.
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